LOG: 04.12.2024 09:50:31 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 04.12.2024 09:50:31 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 04.12.2024 09:50:31 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 04.12.2024 09:50:31 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 04.12.2024 09:50:32 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 04.12.2024 09:50:32 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 04.12.2024 09:50:32 NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True WARNING: 04.12.2024 09:50:32 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 04.12.2024 09:50:32 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 04.12.2024 09:50:32 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 04.12.2024 09:50:32 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 04.12.2024 09:50:32 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 04.12.2024 09:50:32 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 04.12.2024 09:50:32 WindowManager.LoadMenu => MainMenu WARNING: 04.12.2024 09:50:33 RealLifeSessionController Prefab () or parent () is null, cannot load game object. EXCEPTION: 04.12.2024 09:50:33 ResultException: InternalError Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.RichPresenceManager.Start () (at <00000000000000000000000000000000>:0) WARNING: 04.12.2024 09:50:33 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 04.12.2024 09:50:33 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 04.12.2024 09:50:33 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 09:50:33 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2024 09:50:33 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2024 09:50:34 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2024 09:50:34 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2024 09:50:45 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2024 09:50:45 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2024 09:50:46 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2024 09:50:46 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 04.12.2024 09:50:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2024 09:50:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2024 09:50:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 09:50:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 09:50:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 09:50:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2024 09:50:46 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2024 09:50:47 is Loading Quests LOG: 04.12.2024 09:50:47 loaded mechionary progress for savegame:24.10 LOG: 04.12.2024 09:50:49 Continue Game Confirmed! Loading Game Session => Guid: 71adc12d6329 Seed: NPK2-2I8T SeededCalls: 1110 SeededCallsLastDungeon: 249 LOG: 04.12.2024 09:50:49 is Loading Quests LOG: 04.12.2024 09:50:49 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 04.12.2024 09:50:49 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2024 09:50:50 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2024 09:50:50 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2024 09:50:50 is Loading Quests LOG: 04.12.2024 09:50:50 loaded mechionary progress for savegame:24.10 WARNING: 04.12.2024 09:50:50 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 04.12.2024 09:50:50 NEW GAMESEED: 'NPK2-2I8T' resetSeededCalls: True LOG: 04.12.2024 09:50:50 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 04.12.2024 09:50:50 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 11 PersistentDungeonDepth: 11 CurrentTheme: Wut LOG: 04.12.2024 09:50:50 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 04.12.2024 09:50:50 Generate Level Started! Level: Level_C theme: Wut GameSeed: NPK2-2I8T SeedCalls: 861 LOG: 04.12.2024 09:51:08 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2024 09:51:12 Generate Level Completed! Loading time: 21,347s LOG: 04.12.2024 09:51:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 09:51:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:51:12 WindowManager.UnloadMenu => LoadingMenu LOG: 04.12.2024 09:51:12 CurrentRoom ReverbTheme isCave_Small LOG: 04.12.2024 09:51:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2024 09:51:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 09:51:12 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 04.12.2024 09:51:12 CurrentRoom ReverbTheme isCave_Small LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 04.12.2024 09:51:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 09:51:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 09:51:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 04.12.2024 09:51:12 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 09:51:12 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 09:51:12 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 09:51:12 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 09:51:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Items.Equipment.FootName Foot LOG: 04.12.2024 09:51:12 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 04.12.2024 09:51:12 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 09:51:12 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 09:51:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 09:51:12 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 04.12.2024 09:51:12 TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName LOG: 04.12.2024 09:51:12 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 04.12.2024 09:51:12 TryAddItem(WeaponAddin) => Items.Addins.DoublerName LOG: 04.12.2024 09:51:12 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 04.12.2024 09:51:12 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 04.12.2024 09:51:12 TryAddItem(WeaponAddin) => Items.Addins.CriticalSwarmName LOG: 04.12.2024 09:51:12 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 04.12.2024 09:51:12 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 04.12.2024 09:51:12 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:12 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 04.12.2024 09:51:12 CurrentRoom ReverbTheme isCave_Small WARNING: 04.12.2024 09:51:12 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:51:12 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:51:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 04.12.2024 09:51:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 04.12.2024 09:51:15 CurrentRoom ReverbTheme isCave_Open LOG: 04.12.2024 09:51:15 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 04.12.2024 09:51:15 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 04.12.2024 09:51:15 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 04.12.2024 09:51:15 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 04.12.2024 09:51:15 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 04.12.2024 09:51:15 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 04.12.2024 09:51:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:51:15 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 04.12.2024 09:51:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:51:15 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 04.12.2024 09:51:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:51:15 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 04.12.2024 09:51:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2024 09:51:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:17 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:17 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:17 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:17 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:17 Failed to create agent because it is not close enough to the NavMesh LOG: 04.12.2024 09:51:17 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:17 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 04.12.2024 09:51:18 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:18 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:18 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:18 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:18 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:51:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:18 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:18 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:18 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:19 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:19 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:19 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:20 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) WARNING: 04.12.2024 09:51:21 GetValidSpawnPosition() => Was not successful! WARNING: 04.12.2024 09:51:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:21 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:51:21 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 04.12.2024 09:51:21 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:21 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:22 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 04.12.2024 09:51:22 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 04.12.2024 09:51:22 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 04.12.2024 09:51:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:22 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:22 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:22 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:22 wasExecuted? True LOG: 04.12.2024 09:51:23 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:23 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:25 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:25 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 04.12.2024 09:51:25 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:26 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:26 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:26 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:26 wasExecuted? True LOG: 04.12.2024 09:51:27 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) WARNING: 04.12.2024 09:51:27 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:27 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:28 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:29 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 04.12.2024 09:51:29 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:29 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:29 wasExecuted? True LOG: 04.12.2024 09:51:29 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:31 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:31 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:33 GetValidSpawnPosition() => Was not successful! WARNING: 04.12.2024 09:51:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:33 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:51:33 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 04.12.2024 09:51:33 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:33 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:33 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 04.12.2024 09:51:34 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:34 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:34 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:34 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:34 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:34 wasExecuted? True WARNING: 04.12.2024 09:51:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:51:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:51:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 04.12.2024 09:51:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 04.12.2024 09:51:40 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 04.12.2024 09:51:40 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 04.12.2024 09:51:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 04.12.2024 09:51:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 04.12.2024 09:51:43 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) WARNING: 04.12.2024 09:51:48 for == null! No VFX-Effect can be played on destroy. LOG: 04.12.2024 09:51:48 CurrentRoom ReverbTheme isCave_Small WARNING: 04.12.2024 09:51:48 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:51:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:51:50 CurrentRoom ReverbTheme isCave_Open LOG: 04.12.2024 09:51:51 CurrentRoom ReverbTheme isCave_Open LOG: 04.12.2024 09:51:51 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 04.12.2024 09:51:51 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 04.12.2024 09:51:51 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 04.12.2024 09:51:51 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 04.12.2024 09:51:51 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 04.12.2024 09:51:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:51:51 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 04.12.2024 09:51:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2024 09:51:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:53 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:53 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:53 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_RepositoryWorker(Clone) is not the same! WARNING: 04.12.2024 09:51:53 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 04.12.2024 09:51:53 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:53 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:51:53 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 04.12.2024 09:51:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:51:53 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 04.12.2024 09:51:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2024 09:51:53 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:53 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! WARNING: 04.12.2024 09:51:53 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:51:53 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_08 LOG: 04.12.2024 09:51:53 DestroyDestructibleInScene() => barrel_open LOG: 04.12.2024 09:51:53 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:53 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:54 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:51:55 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:51:55 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:51:55 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:55 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:56 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:56 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:56 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_09 LOG: 04.12.2024 09:51:56 DestroyDestructibleInScene() => barrel_open WARNING: 04.12.2024 09:51:57 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 04.12.2024 09:51:57 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 04.12.2024 09:51:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:59 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:59 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:51:59 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:51:59 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:59 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:51:59 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:51:59 wasExecuted? True LOG: 04.12.2024 09:52:00 GetIconByBuffType called with buffType: Burning LOG: 04.12.2024 09:52:00 GetIconByBuffType called with buffType: Burning LOG: 04.12.2024 09:52:00 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:00 GetIconByBuffType called with buffType: Burning WARNING: 04.12.2024 09:52:00 BuffManager.StartBuffEffect() for BUFFID: 252 is already started! WARNING: 04.12.2024 09:52:00 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:52:01 wasExecuted? True WARNING: 04.12.2024 09:52:01 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:52:02 GetIconByBuffType called with buffType: Burning LOG: 04.12.2024 09:52:03 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:03 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 04.12.2024 09:52:04 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:05 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:05 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:05 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:05 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:05 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:52:05 wasExecuted? True WARNING: 04.12.2024 09:52:05 Buff #54 has a problem. Deleting it ... System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 EXCEPTION: 04.12.2024 09:52:05 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.Update () (at <00000000000000000000000000000000>:0) LOG: 04.12.2024 09:52:06 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:06 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:07 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:07 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:07 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:52:07 wasExecuted? True LOG: 04.12.2024 09:52:08 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:08 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:08 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:08 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:52:08 wasExecuted? True LOG: 04.12.2024 09:52:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 04.12.2024 09:52:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 04.12.2024 09:52:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:52:11 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:52:11 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2024 09:52:12 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2024 09:52:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:52:15 CurrentRoom ReverbTheme isCave_Open LOG: 04.12.2024 09:52:15 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 04.12.2024 09:52:15 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 04.12.2024 09:52:15 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 04.12.2024 09:52:15 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 04.12.2024 09:52:15 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 04.12.2024 09:52:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:52:15 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 04.12.2024 09:52:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:52:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2024 09:52:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:52:16 Menu.UnloadMenuPanel => Info WARNING: 04.12.2024 09:52:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:17 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:52:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:17 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 04.12.2024 09:52:17 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 04.12.2024 09:52:17 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 04.12.2024 09:52:17 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 04.12.2024 09:52:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:17 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:52:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 04.12.2024 09:52:17 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 04.12.2024 09:52:17 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:52:17 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:52:17 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:52:17 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:52:17 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:17 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:17 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:18 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 04.12.2024 09:52:18 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:18 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:18 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:52:18 wasExecuted? True LOG: 04.12.2024 09:52:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:19 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:19 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 04.12.2024 09:52:19 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:19 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:19 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:19 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:52:19 wasExecuted? True LOG: 04.12.2024 09:52:20 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:20 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:23 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:23 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:23 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:23 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:23 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:24 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:24 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:24 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:24 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:52:24 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 04.12.2024 09:52:25 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 04.12.2024 09:52:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 04.12.2024 09:52:29 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 04.12.2024 09:52:29 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:29 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:29 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:29 wasExecuted? True LOG: 04.12.2024 09:52:30 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:30 GetValidSpawnPosition() => Was not successful! WARNING: 04.12.2024 09:52:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:30 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:52:30 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 04.12.2024 09:52:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 04.12.2024 09:52:32 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 04.12.2024 09:52:32 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 04.12.2024 09:52:32 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:32 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:33 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:33 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:33 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 04.12.2024 09:52:34 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:34 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:52:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:52:40 CurrentRoom ReverbTheme isCave_Small LOG: 04.12.2024 09:52:41 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 04.12.2024 09:52:41 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 04.12.2024 09:52:41 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 04.12.2024 09:52:41 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 04.12.2024 09:52:41 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 04.12.2024 09:52:41 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_18 LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_23 LOG: 04.12.2024 09:52:42 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 04.12.2024 09:52:42 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 04.12.2024 09:52:42 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 04.12.2024 09:52:42 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:42 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 04.12.2024 09:52:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_12 LOG: 04.12.2024 09:52:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 04.12.2024 09:52:43 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:44 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 04.12.2024 09:52:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_22 LOG: 04.12.2024 09:52:44 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_20 WARNING: 04.12.2024 09:52:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:52:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 04.12.2024 09:52:45 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:45 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 04.12.2024 09:52:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:52:46 CurrentRoom ReverbTheme isCave_Open LOG: 04.12.2024 09:52:51 CurrentRoom ReverbTheme isCave_Small LOG: 04.12.2024 09:52:52 CurrentRoom ReverbTheme isCave_Open LOG: 04.12.2024 09:52:52 TrySpawnEnemy ANGER_Stationary_Turret delay 1,75 LOG: 04.12.2024 09:52:52 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 04.12.2024 09:52:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 04.12.2024 09:52:52 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 04.12.2024 09:52:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:52:52 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 04.12.2024 09:52:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:52:52 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 04.12.2024 09:52:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:52:52 AddEnemy ANGER_StationaryGenerator LOG: 04.12.2024 09:52:52 AddEnemy ANGER_StationaryGenerator_01 LOG: 04.12.2024 09:52:52 AddEnemy ANGER_StationaryGenerator_02 LOG: 04.12.2024 09:52:52 AddEnemy ANGER_StationaryGenerator_03 WARNING: 04.12.2024 09:52:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:54 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:52:54 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:52:54 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:52:54 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:52:54 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:52:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 04.12.2024 09:52:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 04.12.2024 09:52:54 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 04.12.2024 09:52:54 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:54 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:55 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:55 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:52:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 04.12.2024 09:52:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:56 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:52:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:57 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:52:57 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 04.12.2024 09:52:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:52:57 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:52:57 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 04.12.2024 09:52:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:59 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:59 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:59 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:59 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:52:59 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:52:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 04.12.2024 09:52:59 ItemSpawner from Enemy TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone) is null! Couldnt spawn Loot! WARNING: 04.12.2024 09:52:59 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 04.12.2024 09:52:59 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:52:59 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:52:59 wasExecuted? True LOG: 04.12.2024 09:53:00 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:00 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open LOG: 04.12.2024 09:53:00 DestroyDestructibleInScene() => barrel_open LOG: 04.12.2024 09:53:00 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:00 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:53:00 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:53:00 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:53:00 wasExecuted? True WARNING: 04.12.2024 09:53:01 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:53:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:53:01 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:53:01 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:53:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:53:01 wasExecuted? True LOG: 04.12.2024 09:53:06 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:06 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:06 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 04.12.2024 09:53:07 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 04.12.2024 09:53:07 GetIconByBuffType called with buffType: Burning LOG: 04.12.2024 09:53:08 GetIconByBuffType called with buffType: Burning LOG: 04.12.2024 09:53:08 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:53:08 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:53:08 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:53:08 wasExecuted? True LOG: 04.12.2024 09:53:09 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:10 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:10 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:10 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:11 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:12 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:12 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:53:12 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:53:12 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:53:12 wasExecuted? True LOG: 04.12.2024 09:53:12 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 04.12.2024 09:53:12 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 04.12.2024 09:53:12 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 04.12.2024 09:53:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:53:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:53:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:53:14 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:53:14 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:53:14 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 04.12.2024 09:53:14 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:53:15 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:15 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:15 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:15 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:16 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:53:16 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:53:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:53:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:18 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:53:19 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 04.12.2024 09:53:19 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:53:19 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:53:19 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:53:20 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:53:20 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:53:20 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:53:22 CurrentRoom ReverbTheme isCave_Open LOG: 04.12.2024 09:53:24 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 04.12.2024 09:53:24 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:53:24 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2024 09:53:25 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:53:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 09:53:27 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2024 09:53:27 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 04.12.2024 09:53:27 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 09:53:27 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:53:27 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 04.12.2024 09:53:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2024 09:53:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:53:28 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 04.12.2024 09:53:28 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2024 09:53:28 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 04.12.2024 09:53:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 WARNING: 04.12.2024 09:53:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:53:31 CurrentRoom ReverbTheme isCave_Open WARNING: 04.12.2024 09:53:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:53:35 CurrentRoom ReverbTheme isCave_Small LOG: 04.12.2024 09:53:36 CurrentRoom ReverbTheme isCave_Open LOG: 04.12.2024 09:53:37 CurrentRoom ReverbTheme isCave_Open LOG: 04.12.2024 09:53:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 04.12.2024 09:53:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 04.12.2024 09:53:40 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 04.12.2024 09:53:43 CurrentRoom ReverbTheme isCave_Open WARNING: 04.12.2024 09:53:43 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:53:43 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 04.12.2024 09:53:43 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:53:53 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 04.12.2024 09:53:53 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Disgust LOG: 04.12.2024 09:53:55 hello - there^- Zhatar LOG: 04.12.2024 09:53:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:53:55 Melee asttack LOG: 04.12.2024 09:53:55 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:55 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:53:59 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:00 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:00 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:00 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:02 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:02 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:02 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:03 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:04 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:05 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:05 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:05 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:05 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:06 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:06 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:06 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:06 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:07 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:07 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:07 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:07 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:08 distanceAttack LOG: 04.12.2024 09:54:21 GetIconByBuffType called with buffType: Burning WARNING: 04.12.2024 09:54:21 BuffManager.StartBuffEffect() for BUFFID: 726 is already started! LOG: 04.12.2024 09:54:22 GetIconByBuffType called with buffType: Burning WARNING: 04.12.2024 09:54:22 BuffManager.StartBuffEffect() for BUFFID: 727 is already started! LOG: 04.12.2024 09:54:29 Melee asttack LOG: 04.12.2024 09:54:30 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:30 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:30 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:31 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:31 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:31 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:31 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:32 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:54:32 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 04.12.2024 09:54:32 Melee asttack LOG: 04.12.2024 09:54:32 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:32 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:32 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:32 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:32 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:33 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:33 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:33 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:33 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:34 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:34 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:35 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:35 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:35 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:36 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:36 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:36 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:36 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:37 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:37 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:37 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:37 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:37 GetIconByBuffType called with buffType: Burning LOG: 04.12.2024 09:54:37 GetIconByBuffType called with buffType: Burning LOG: 04.12.2024 09:54:38 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:39 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:39 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:39 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:40 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:54:40 wasExecuted? True LOG: 04.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 04.12.2024 09:54:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 04.12.2024 09:54:49 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:54:51 NextWave() => Wave was not started yet or has no waves LOG: 04.12.2024 09:54:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 04.12.2024 09:54:51 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:54:51 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 04.12.2024 09:54:51 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:54:54 GetIconByBuffType called with buffType: Burning WARNING: 04.12.2024 09:54:54 BuffManager.StartBuffEffect() for BUFFID: 891 is already started! WARNING: 04.12.2024 09:54:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:54:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:54:58 GetIconByBuffType called with buffType: Burning WARNING: 04.12.2024 09:54:58 BuffManager.StartBuffEffect() for BUFFID: 897 is already started! LOG: 04.12.2024 09:55:04 Destroy On BossRoom MS Build: ANGER_ZatharTheVulnerable(Clone) distance: 0 LOG: 04.12.2024 09:55:04 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 04.12.2024 09:55:05 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2024 09:55:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:55:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2024 09:55:05 Language Text not found! (Path: Meter) LOG: 04.12.2024 09:55:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 09:55:10 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2024 09:55:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:55:12 TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName LOG: 04.12.2024 09:55:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2024 09:55:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:55:13 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2024 09:55:13 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:55:13 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 04.12.2024 09:55:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 04.12.2024 09:55:13 OnWeaponSelectionChanged ID -> 0 LOG: 04.12.2024 09:55:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 04.12.2024 09:55:13 Language Text not found! (Path: Abilities.SkillDuration) LOG: 04.12.2024 09:55:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 09:55:16 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 04.12.2024 09:55:16 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 09:55:16 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 09:55:16 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 09:55:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:55:17 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 09:55:18 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 09:55:18 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 09:55:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:55:18 OnWeaponSelectionChanged ID -> 0 LOG: 04.12.2024 09:55:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 04.12.2024 09:55:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 04.12.2024 09:55:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:55:19 Menu.UnloadMenuPanel => Inventar WARNING: 04.12.2024 09:55:20 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:55:21 WindowManager.LoadMenu => StageSelectorMenu LOG: 04.12.2024 09:55:21 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 04.12.2024 09:55:21 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 04.12.2024 09:55:21 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 04.12.2024 09:55:23 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2024 09:55:29 MapController: Change CurrentTheme from 'Wut' to 'Trauer' LOG: 04.12.2024 09:55:29 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 12 PersistentDungeonDepth: 11 CurrentTheme: Trauer LOG: 04.12.2024 09:55:29 GameSession.UpdateProgress(SAVED) => SessionGUID: '71adc12d6329' GameSeed: NPK2-2I8T SeededCalls:1187 SeededCallsLastDungeon:326 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 04.12.2024 09:55:29 UpdatePlayerProgress LOG: 04.12.2024 09:55:29 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 04.12.2024 09:55:29 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 04.12.2024 09:55:29 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2024 09:55:29 WindowManager.UnloadMenu => StageSelectorMenu LOG: 04.12.2024 09:55:29 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 04.12.2024 09:55:29 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NPK2-2I8T SeedCalls: 1188 LOG: 04.12.2024 09:55:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2024 09:55:36 Generate Level Completed! Loading time: 6,733s LOG: 04.12.2024 09:55:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:55:36 WindowManager.UnloadMenu => LoadingMenu LOG: 04.12.2024 09:55:36 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 09:55:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:55:36 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 09:55:36 UpdatePlayerProgress LOG: 04.12.2024 09:55:36 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 04.12.2024 09:55:36 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:55:36 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 04.12.2024 09:55:36 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:55:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2024 09:55:37 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2024 09:55:37 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2024 09:55:37 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2024 09:55:37 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 04.12.2024 09:55:37 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" LOG: 04.12.2024 09:55:37 CurrentRoom ReverbTheme isAlley_Small WARNING: 04.12.2024 09:55:37 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:55:37 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:55:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:55:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2024 09:55:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 09:55:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2024 09:55:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:55:41 Menu.UnloadMenuPanel => Info LOG: 04.12.2024 09:55:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 09:55:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 04.12.2024 09:55:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:55:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:55:54 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 09:55:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 04.12.2024 09:55:54 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 09:55:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 04.12.2024 09:55:54 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 04.12.2024 09:55:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:55:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 09:55:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:55:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 09:55:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:55:54 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 09:55:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:55:54 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:54 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:54 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:55 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:55 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:55 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:55 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:55 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:55 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:56 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:56 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:55:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:55:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:55:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:55:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:55:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:55:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:55:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:55:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:55:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:55:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 04.12.2024 09:55:57 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:57 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:57 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:55:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:55:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:55:57 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:55:57 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:55:57 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:57 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:57 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:55:58 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:58 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:58 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:58 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:55:58 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:55:58 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:55:59 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:59 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:55:59 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 04.12.2024 09:55:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 09:55:59 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:00 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:00 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:00 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:00 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:00 wasExecuted? True LOG: 04.12.2024 09:56:00 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 04.12.2024 09:56:00 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:00 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:00 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:56:00 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 04.12.2024 09:56:00 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:56:00 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:00 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:00 wasExecuted? True LOG: 04.12.2024 09:56:00 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:00 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:56:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 04.12.2024 09:56:01 wasExecuted? True LOG: 04.12.2024 09:56:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:01 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:01 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:01 wasExecuted? True LOG: 04.12.2024 09:56:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:01 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:01 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:01 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:01 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:02 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:56:02 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:02 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:02 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:02 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:03 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:03 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:56:03 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:03 wasExecuted? True LOG: 04.12.2024 09:56:03 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:03 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:56:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:03 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:56:03 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:03 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:04 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:56:04 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:56:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:04 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:56:04 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:04 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:04 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:04 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:04 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:04 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:04 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:04 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:05 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:56:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:05 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:05 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:05 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:05 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:05 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:05 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:05 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:06 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:06 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:06 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:06 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:06 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:06 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:07 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:07 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:07 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:07 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:07 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:07 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:07 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:08 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:08 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:08 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:08 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:08 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:08 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:08 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:08 wasExecuted? True LOG: 04.12.2024 09:56:08 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 09:56:08 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 04.12.2024 09:56:08 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 04.12.2024 09:56:08 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 04.12.2024 09:56:08 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 04.12.2024 09:56:09 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:09 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:09 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:09 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:09 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:09 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:10 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:10 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:10 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:10 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:10 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:56:10 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:56:10 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:10 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:10 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:10 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:56:10 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:56:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 04.12.2024 09:56:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 04.12.2024 09:56:11 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:11 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:11 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:11 GetIconByBuffType called with buffType: MallorySpeed LOG: 04.12.2024 09:56:11 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:11 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:11 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:12 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:12 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:12 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:12 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:12 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:12 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:13 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:13 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:13 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:13 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:13 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:13 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:13 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:13 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:14 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:14 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:14 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 04.12.2024 09:56:14 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:14 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:14 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:14 wasExecuted? True LOG: 04.12.2024 09:56:14 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:14 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:14 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:15 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:15 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:15 wasExecuted? True LOG: 04.12.2024 09:56:15 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:15 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:15 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:15 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:15 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:15 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:16 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:16 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:16 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:16 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:17 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:17 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:17 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:17 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:17 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:17 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:18 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:18 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:18 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:18 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:18 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:18 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:19 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:19 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:19 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:19 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:19 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:19 wasExecuted? True LOG: 04.12.2024 09:56:19 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:19 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:19 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:20 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:20 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:20 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:20 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:20 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:20 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:21 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:21 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:21 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:21 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:21 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:21 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 09:56:22 Coroutine couldn't be started because the the game object 'Bullet_Spike_ThrowableBomb(Clone)' is inactive! StickyStoneStudio.MOODS.<>c__DisplayClass186_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 04.12.2024 09:56:22 Coroutine couldn't be started because the the game object 'Bullet_Spike_ThrowableBomb(Clone)' is inactive! StickyStoneStudio.MOODS.<>c__DisplayClass186_0:b__0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 04.12.2024 09:56:22 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:22 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:22 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:22 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:22 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:22 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:22 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:23 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:23 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:23 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:23 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:23 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:23 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:24 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:24 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:24 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:24 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:24 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:24 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:25 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:25 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:25 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:25 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:25 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:25 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:25 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:25 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:25 wasExecuted? True LOG: 04.12.2024 09:56:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 04.12.2024 09:56:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 04.12.2024 09:56:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 04.12.2024 09:56:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:56:35 CurrentRoom ReverbTheme isAlley_Small WARNING: 04.12.2024 09:56:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:56:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:56:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:56:38 CurrentRoom ReverbTheme isAlley_Open WARNING: 04.12.2024 09:56:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:56:43 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 09:56:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_10 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_06 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_08 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_07 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_09 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 04.12.2024 09:56:46 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:46 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 04.12.2024 09:56:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:56:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:56:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:56:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:56:49 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 09:56:53 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 04.12.2024 09:56:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 04.12.2024 09:56:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 04.12.2024 09:56:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 09:56:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 04.12.2024 09:56:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:56:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 04.12.2024 09:56:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:56:53 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:53 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:53 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:53 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:54 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:54 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:54 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:54 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:55 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:55 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:55 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:56:55 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 04.12.2024 09:56:55 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:56:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:56:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:56:55 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:56:55 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:56:55 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 04.12.2024 09:56:55 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 04.12.2024 09:56:55 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 04.12.2024 09:56:55 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:56:55 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:56:55 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:56:55 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:56:56 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:56 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:57 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:57 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:57 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:56:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:56:57 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:57 wasExecuted? True LOG: 04.12.2024 09:56:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:57 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:57 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:58 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:58 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:58 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:58 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:56:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:56:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 04.12.2024 09:56:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 04.12.2024 09:56:58 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:58 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:56:59 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:56:59 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:59 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:56:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:00 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:00 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:01 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:01 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:01 wasExecuted? True LOG: 04.12.2024 09:57:01 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:57:01 GetIconByBuffType called with buffType: MallorySpeed LOG: 04.12.2024 09:57:01 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:01 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:02 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 04.12.2024 09:57:02 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:02 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:57:02 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:57:02 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:02 wasExecuted? True LOG: 04.12.2024 09:57:02 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:57:03 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:03 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:03 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:57:03 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:57:03 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:57:03 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:03 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:04 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:57:04 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:04 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:04 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:57:04 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:57:04 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:04 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:04 wasExecuted? True LOG: 04.12.2024 09:57:05 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:05 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:05 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:05 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:05 wasExecuted? True LOG: 04.12.2024 09:57:05 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:05 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:05 wasExecuted? True WARNING: 04.12.2024 09:57:05 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:57:05 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:57:05 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:57:05 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:05 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:05 wasExecuted? True LOG: 04.12.2024 09:57:05 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:05 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:05 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:57:05 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:05 wasExecuted? True LOG: 04.12.2024 09:57:05 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:05 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:05 wasExecuted? True LOG: 04.12.2024 09:57:06 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:06 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:06 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:06 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:06 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:57:06 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:06 wasExecuted? True WARNING: 04.12.2024 09:57:07 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:07 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:07 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:07 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:07 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:57:07 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:57:07 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:09 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:57:09 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2024 09:57:10 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 09:57:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 09:57:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 04.12.2024 09:57:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 09:57:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 04.12.2024 09:57:12 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 04.12.2024 09:57:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2024 09:57:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:57:14 Menu.UnloadMenuPanel => Info LOG: 04.12.2024 09:57:16 CurrentRoom ReverbTheme isAlley_Open WARNING: 04.12.2024 09:57:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:57:30 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 09:57:32 CurrentRoom ReverbTheme isAlley_Small WARNING: 04.12.2024 09:57:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:33 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:57:33 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2024 09:57:41 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 13 PersistentDungeonDepth: 12 CurrentTheme: Trauer LOG: 04.12.2024 09:57:41 GameSession.UpdateProgress(SAVED) => SessionGUID: '71adc12d6329' GameSeed: NPK2-2I8T SeededCalls:1232 SeededCallsLastDungeon:44 DDepth: 12 NDDepth: 13 FromHomeBase?: False LOG: 04.12.2024 09:57:41 UpdatePlayerProgress LOG: 04.12.2024 09:57:41 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 04.12.2024 09:57:41 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2024 09:57:41 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2024 09:57:42 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 04.12.2024 09:57:42 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NPK2-2I8T SeedCalls: 1233 LOG: 04.12.2024 09:57:46 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 04.12.2024 09:57:52 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2024 09:57:53 Generate Level Completed! Loading time: 11,345s LOG: 04.12.2024 09:57:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:57:53 WindowManager.UnloadMenu => LoadingMenu LOG: 04.12.2024 09:57:53 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 09:57:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:57:53 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 09:57:53 UpdatePlayerProgress LOG: 04.12.2024 09:57:53 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 04.12.2024 09:57:53 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:53 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 04.12.2024 09:57:54 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:57:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:57:54 CurrentRoom ReverbTheme isAlley_Small WARNING: 04.12.2024 09:57:54 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:57:54 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:57:54 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:57:54 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2024 09:57:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 09:57:56 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 09:57:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 04.12.2024 09:57:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2024 09:57:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:57:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 04.12.2024 09:57:58 Menu.UnloadMenuPanel => Info LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 04.12.2024 09:57:59 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 04.12.2024 09:57:59 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 09:57:59 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:57:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 04.12.2024 09:58:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 04.12.2024 09:58:01 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 04.12.2024 09:58:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 04.12.2024 09:58:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 04.12.2024 09:58:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 WARNING: 04.12.2024 09:58:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:58:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:58:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:58:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:58:02 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:58:02 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:58:02 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 09:58:02 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 04.12.2024 09:58:02 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 04.12.2024 09:58:02 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 04.12.2024 09:58:02 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 04.12.2024 09:58:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:58:04 for == null! No VFX-Effect can be played on destroy. LOG: 04.12.2024 09:58:04 CurrentRoom ReverbTheme isAlley_Small WARNING: 04.12.2024 09:58:04 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:58:04 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:58:05 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 09:58:08 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 09:58:08 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 04.12.2024 09:58:08 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 04.12.2024 09:58:08 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 04.12.2024 09:58:08 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 04.12.2024 09:58:08 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 04.12.2024 09:58:08 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 04.12.2024 09:58:08 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 09:58:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2024 09:58:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:10 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:58:10 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:58:10 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:58:10 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:10 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 04.12.2024 09:58:10 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:10 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:10 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:10 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:10 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:10 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:10 wasExecuted? True LOG: 04.12.2024 09:58:10 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:10 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:11 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:11 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:11 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:11 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:11 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:11 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:11 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:11 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:11 wasExecuted? True LOG: 04.12.2024 09:58:12 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:12 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:12 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:12 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:13 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:13 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:13 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:58:14 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 04.12.2024 09:58:14 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:14 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:14 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:14 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:14 wasExecuted? True WARNING: 04.12.2024 09:58:15 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:15 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 04.12.2024 09:58:15 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:15 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:15 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:15 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:15 wasExecuted? True WARNING: 04.12.2024 09:58:15 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:15 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:16 GetIconByBuffType called with buffType: MallorySpeed LOG: 04.12.2024 09:58:16 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:16 wasExecuted? True LOG: 04.12.2024 09:58:16 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:16 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:58:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:16 wasExecuted? True WARNING: 04.12.2024 09:58:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:58:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:58:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:58:16 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:17 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:17 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:17 wasExecuted? True WARNING: 04.12.2024 09:58:18 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:58:18 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:58:19 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:58:19 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:58:20 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:58:20 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:20 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 04.12.2024 09:58:20 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 04.12.2024 09:58:22 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:22 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:22 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:22 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:22 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:22 wasExecuted? True LOG: 04.12.2024 09:58:24 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:25 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 04.12.2024 09:58:25 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:58:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:58:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:58:34 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 09:58:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 04.12.2024 09:58:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 04.12.2024 09:58:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 04.12.2024 09:58:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 04.12.2024 09:58:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:58:34 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 04.12.2024 09:58:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 09:58:34 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:34 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:34 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:35 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:35 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:35 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:35 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:35 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:35 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:36 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:36 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:36 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:58:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:36 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:36 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:36 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:58:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:36 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:36 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:37 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:37 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:37 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:37 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:37 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:37 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:37 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:37 wasExecuted? True LOG: 04.12.2024 09:58:37 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:37 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:37 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:37 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:38 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:38 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:38 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:38 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:38 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:38 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:38 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:38 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:38 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:38 wasExecuted? True LOG: 04.12.2024 09:58:39 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:39 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:39 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:39 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:39 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:39 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:39 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:39 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:39 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:39 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:39 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:40 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:40 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:40 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:40 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:40 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:40 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:40 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 04.12.2024 09:58:40 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:40 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:40 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:40 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 04.12.2024 09:58:40 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 04.12.2024 09:58:40 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:40 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:40 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:41 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:41 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:41 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:41 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:41 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:42 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:42 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:42 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:42 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:42 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:42 GetIconByBuffType called with buffType: MallorySpeed LOG: 04.12.2024 09:58:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 09:58:42 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:43 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:43 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:43 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:43 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:43 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:43 wasExecuted? True LOG: 04.12.2024 09:58:43 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:43 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:43 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:44 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:44 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:44 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:44 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:44 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:44 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:44 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:44 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:44 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:44 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:44 GetIconByBuffType called with buffType: Frostbite WARNING: 04.12.2024 09:58:44 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:44 wasExecuted? True LOG: 04.12.2024 09:58:45 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:45 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:45 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:45 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:45 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:45 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:45 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:45 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:46 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:46 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:46 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:46 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:46 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:46 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:46 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:47 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:47 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:47 wasExecuted? True LOG: 04.12.2024 09:58:47 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:47 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:47 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:58:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 09:58:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:58:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 09:58:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 04.12.2024 09:58:47 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:47 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:58:47 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:47 wasExecuted? True WARNING: 04.12.2024 09:58:47 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 09:58:47 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:58:47 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:47 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:47 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:47 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:58:48 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:48 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:48 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:48 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:48 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:48 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:48 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:48 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:48 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:48 wasExecuted? True WARNING: 04.12.2024 09:58:48 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:48 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:49 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:49 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:49 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:49 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:49 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:49 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:49 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:49 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:49 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:49 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 04.12.2024 09:58:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 04.12.2024 09:58:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 04.12.2024 09:58:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 04.12.2024 09:58:49 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:50 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:50 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:50 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:50 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:50 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:50 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:50 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:50 wasExecuted? True LOG: 04.12.2024 09:58:50 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:50 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:50 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:58:50 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:51 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:51 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:51 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:51 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:51 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:51 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:51 wasExecuted? True LOG: 04.12.2024 09:58:51 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:51 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:51 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:51 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:52 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:52 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:52 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:52 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:52 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:52 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:52 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:52 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:52 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:52 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:52 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:52 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:52 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:53 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:53 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:53 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:53 wasExecuted? True LOG: 04.12.2024 09:58:53 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:53 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:53 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:53 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:53 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:53 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:53 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:53 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:53 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:53 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:53 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:53 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:53 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:53 wasExecuted? True LOG: 04.12.2024 09:58:53 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:53 GetIconByBuffType called with buffType: Frostbite WARNING: 04.12.2024 09:58:53 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:58:53 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 09:58:53 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 09:58:53 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 04.12.2024 09:58:53 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:53 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:53 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:54 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:54 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:54 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:54 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:54 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:54 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:54 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:54 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:54 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:58:54 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:58:54 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:58:54 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:54 GetIconByBuffType called with buffType: Frostbite LOG: 04.12.2024 09:58:54 wasExecuted? True WARNING: 04.12.2024 09:58:54 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 09:58:54 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 09:58:54 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 04.12.2024 09:58:54 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:54 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:54 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:54 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:54 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:54 Language Text not found! (Path: Drone) WARNING: 04.12.2024 09:58:54 Language Text not found! (Path: Drone) LOG: 04.12.2024 09:58:55 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:55 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:55 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:55 GetIconByBuffType called with buffType: Frostbite LOG: 04.12.2024 09:58:55 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:55 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:55 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:56 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:56 GetIconByBuffType called with buffType: Frostbite LOG: 04.12.2024 09:58:56 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:56 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:56 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:57 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:57 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:57 wasExecuted? True LOG: 04.12.2024 09:58:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:57 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:57 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:57 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:58 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:58 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:58 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:58 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:58:58 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:58 wasExecuted? True LOG: 04.12.2024 09:58:58 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:58 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:58 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:59 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:58:59 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 09:58:59 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:58:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 04.12.2024 09:58:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 04.12.2024 09:58:59 GetIconByBuffType called with buffType: Frostbite WARNING: 04.12.2024 09:58:59 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 09:58:59 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 09:58:59 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 04.12.2024 09:58:59 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:59 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:58:59 GetIconByBuffType called with buffType: Frostbite LOG: 04.12.2024 09:59:00 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:00 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:00 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:01 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:01 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:01 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:01 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:02 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:02 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:02 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:02 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:59:02 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:59:02 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:59:02 wasExecuted? True LOG: 04.12.2024 09:59:02 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:02 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:02 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:03 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:03 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:03 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:03 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:03 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:03 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:03 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 09:59:04 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:04 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:04 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:04 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 09:59:04 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 09:59:04 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:59:04 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:04 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:04 the Entity_MechBase of SORROW_TrapTriangle_Timed_02 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 09:59:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 04.12.2024 09:59:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:59:04 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:59:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:59:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 04.12.2024 09:59:05 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:59:05 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2024 09:59:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 04.12.2024 09:59:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:59:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:59:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:59:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2024 09:59:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:59:10 Menu.UnloadMenuPanel => Info WARNING: 04.12.2024 09:59:10 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:59:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:59:10 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:59:10 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 04.12.2024 09:59:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 09:59:19 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 04.12.2024 09:59:19 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 09:59:21 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 04.12.2024 09:59:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 04.12.2024 09:59:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:59:22 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 04.12.2024 09:59:23 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 09:59:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:59:23 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 09:59:23 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 04.12.2024 09:59:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 09:59:26 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 04.12.2024 09:59:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 04.12.2024 09:59:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 09:59:27 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 04.12.2024 09:59:31 CurrentRoom ReverbTheme isAlley_Small WARNING: 04.12.2024 09:59:31 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 09:59:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 09:59:42 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 09:59:45 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 09:59:48 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 09:59:52 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2024 09:59:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 09:59:53 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2024 09:59:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 09:59:53 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2024 10:03:47 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 04.12.2024 10:03:47 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 04.12.2024 10:03:47 Menu.UnloadMenuPanel => ESC_Main LOG: 04.12.2024 10:03:47 WindowManager.LoadMenu => MainMenu LOG: 04.12.2024 10:03:47 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 04.12.2024 10:03:47 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2024 10:03:47 Menu.UnloadMenuPanel => ESC_Exit LOG: 04.12.2024 10:03:47 WindowManager.UnloadMenu => InGameMenu LOG: 04.12.2024 10:03:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 10:03:48 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 10:03:48 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 10:03:48 ItemManager.DestroyItem() => 'Equipment_Head(Clone)' LOG: 04.12.2024 10:03:48 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 04.12.2024 10:03:48 ItemManager.DestroyItem() => 'Equipment_Legs(Clone)' LOG: 04.12.2024 10:03:48 ItemManager.DestroyItem() => 'Equipment_Feet(Clone)' LOG: 04.12.2024 10:03:48 ItemManager.DestroyItem() => 'Equipment_Arms(Clone)' ERROR: 04.12.2024 10:03:48 GetGameObject error System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemManager.GetGameObject (StickyStoneStudio.MOODS.IItem item) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetGameObject(IItem) StickyStoneStudio.MOODS.PlayerInventory:ResetInventory() StickyStoneStudio.MOODS.Player:OnDestroy() EXCEPTION: 04.12.2024 10:03:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemManager.DestroyItem (UnityEngine.GameObject itemGO) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerInventory.ResetInventory () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.OnDestroy () (at <00000000000000000000000000000000>:0) LOG: 04.12.2024 10:03:48 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 10:03:48 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 04.12.2024 10:03:48 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2024 10:03:49 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 04.12.2024 10:03:49 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 04.12.2024 10:33:21 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 04.12.2024 10:33:22 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 04.12.2024 10:33:22 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 04.12.2024 10:33:22 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 04.12.2024 10:33:22 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:33:22 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:33:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:33:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:33:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:33:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 04.12.2024 10:33:22 Menu.UnloadMenuPanel => MM_Default LOG: 04.12.2024 10:33:23 is Loading Quests LOG: 04.12.2024 10:33:23 loaded mechionary progress for savegame:24.10 LOG: 04.12.2024 10:33:25 Continue Game Confirmed! Loading Game Session => Guid: 71adc12d6329 Seed: NPK2-2I8T SeededCalls: 1316 SeededCallsLastDungeon: 83 LOG: 04.12.2024 10:33:25 is Loading Quests LOG: 04.12.2024 10:33:26 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 04.12.2024 10:33:26 WindowManager.LoadMenu => InGameMenu LOG: 04.12.2024 10:33:26 WindowManager.UnloadMenu => MainMenu LOG: 04.12.2024 10:33:26 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 04.12.2024 10:33:26 is Loading Quests LOG: 04.12.2024 10:33:26 loaded mechionary progress for savegame:24.10 WARNING: 04.12.2024 10:33:26 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 04.12.2024 10:33:26 NEW GAMESEED: 'NPK2-2I8T' resetSeededCalls: True LOG: 04.12.2024 10:33:26 SetCurrentMapSelectorChoice => DungeonDepth: 13 NextDungeonDepth: 13 PersistentDungeonDepth: 13 CurrentTheme: Trauer LOG: 04.12.2024 10:33:26 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 04.12.2024 10:33:26 Generate Level Started! Level: Level_A theme: Trauer GameSeed: NPK2-2I8T SeedCalls: 1233 LOG: 04.12.2024 10:33:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2024 10:33:36 Generate Level Completed! Loading time: 9,216s LOG: 04.12.2024 10:33:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 10:33:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 10:33:36 WindowManager.UnloadMenu => LoadingMenu LOG: 04.12.2024 10:33:36 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 10:33:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2024 10:33:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 10:33:36 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 04.12.2024 10:33:36 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 04.12.2024 10:33:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 04.12.2024 10:33:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 10:33:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 04.12.2024 10:33:36 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 10:33:36 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 10:33:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 04.12.2024 10:33:36 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 10:33:36 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 10:33:36 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 10:33:36 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 10:33:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Items.Equipment.FootName Foot LOG: 04.12.2024 10:33:36 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 04.12.2024 10:33:36 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 10:33:36 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 04.12.2024 10:33:36 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 10:33:36 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 04.12.2024 10:33:36 TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName LOG: 04.12.2024 10:33:36 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 04.12.2024 10:33:36 TryAddItem(WeaponAddin) => Items.Addins.DoublerName LOG: 04.12.2024 10:33:36 TryAddItem(WeaponAddin) => Items.Addins.AllrounderName LOG: 04.12.2024 10:33:36 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 04.12.2024 10:33:36 TryAddItem(WeaponAddin) => Items.Addins.CriticalSwarmName LOG: 04.12.2024 10:33:36 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 04.12.2024 10:33:36 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 04.12.2024 10:33:36 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:33:36 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 04.12.2024 10:33:37 CurrentRoom ReverbTheme isAlley_Small WARNING: 04.12.2024 10:33:37 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:33:37 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:33:39 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 10:33:40 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:33:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 04.12.2024 10:33:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 04.12.2024 10:33:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 04.12.2024 10:33:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 04.12.2024 10:33:41 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 04.12.2024 10:33:42 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 04.12.2024 10:33:42 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 04.12.2024 10:33:42 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 04.12.2024 10:33:42 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 04.12.2024 10:33:43 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:33:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 10:33:43 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:33:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 10:33:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 04.12.2024 10:33:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 04.12.2024 10:33:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 04.12.2024 10:33:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 04.12.2024 10:33:44 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:33:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 10:33:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 04.12.2024 10:33:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:33:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:33:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:33:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:33:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:33:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:33:47 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 10:33:47 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 04.12.2024 10:33:47 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 04.12.2024 10:33:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:33:47 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 04.12.2024 10:33:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:33:47 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 04.12.2024 10:33:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2024 10:33:47 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_D)_MagnetTrackStation_Degrees270/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 04.12.2024 10:33:47 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(1# Typ_D)_MagnetTrackStation_Degrees270/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 04.12.2024 10:33:49 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:33:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:33:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:33:49 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:33:49 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:33:49 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:33:50 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:33:50 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:33:50 wasExecuted? True LOG: 04.12.2024 10:33:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 04.12.2024 10:33:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 10:33:51 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:33:51 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:33:51 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:33:51 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:33:51 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:33:51 wasExecuted? True LOG: 04.12.2024 10:33:52 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:33:52 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 04.12.2024 10:33:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 04.12.2024 10:33:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 04.12.2024 10:33:53 Tried to add a Bullet multiple times to the Collection WARNING: 04.12.2024 10:33:53 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:33:54 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:33:54 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2024 10:33:55 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:33:55 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:33:55 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 04.12.2024 10:33:55 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 10:33:55 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 10:33:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:33:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:33:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:33:57 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:33:57 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:33:57 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:33:58 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:33:58 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:33:58 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:33:58 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:33:58 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:33:58 wasExecuted? True LOG: 04.12.2024 10:33:59 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:33:59 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 10:33:59 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:33:59 wasExecuted? True LOG: 04.12.2024 10:34:01 WindowManager.LoadMenu => EscapeMenu LOG: 04.12.2024 10:34:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 10:34:01 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 04.12.2024 10:34:01 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 04.12.2024 10:34:01 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 04.12.2024 10:35:24 WindowManager.UnloadMenu => EscapeMenu LOG: 04.12.2024 10:35:24 Menu.UnloadMenuPanel => ESC_Main WARNING: 04.12.2024 10:35:24 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:35:24 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 04.12.2024 10:35:28 for == null! No VFX-Effect can be played on destroy. LOG: 04.12.2024 10:35:28 CurrentRoom ReverbTheme isAlley_Small WARNING: 04.12.2024 10:35:28 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:35:28 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:35:29 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 10:35:31 CurrentRoom ReverbTheme isAlley_Small WARNING: 04.12.2024 10:35:31 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:35:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:35:37 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 10:35:39 CurrentRoom ReverbTheme isAlley_Small LOG: 04.12.2024 10:35:40 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 10:35:40 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 04.12.2024 10:35:40 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 04.12.2024 10:35:40 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 10:35:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:35:40 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 10:35:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:35:40 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 10:35:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:35:40 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 04.12.2024 10:35:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:35:40 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:40 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:40 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:40 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:41 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:41 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:42 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:42 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 10:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:35:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:35:42 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:35:42 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:35:42 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:35:42 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:35:42 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:35:42 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:35:42 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:42 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:42 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:35:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 10:35:42 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 04.12.2024 10:35:42 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:35:43 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:43 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:43 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:35:43 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:35:43 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:43 wasExecuted? True LOG: 04.12.2024 10:35:43 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:35:43 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:43 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 10:35:43 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:35:43 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:35:43 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:35:43 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:35:43 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:43 wasExecuted? True LOG: 04.12.2024 10:35:44 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:44 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:44 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:35:44 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:44 wasExecuted? True LOG: 04.12.2024 10:35:44 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:44 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:44 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:35:44 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:45 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:45 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 10:35:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 10:35:45 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:35:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 10:35:45 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:35:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:35:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:35:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:35:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:35:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:35:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:35:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 10:35:45 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:35:45 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:45 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 04.12.2024 10:35:45 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:45 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 04.12.2024 10:35:45 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:45 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones LOG: 04.12.2024 10:35:45 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:45 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 10:35:46 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:46 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:46 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 10:35:46 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2024 10:35:46 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:46 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:47 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:47 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:47 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:47 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:35:47 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:35:47 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:47 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:47 Tried to add a Bullet multiple times to the Collection WARNING: 04.12.2024 10:35:47 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection WARNING: 04.12.2024 10:35:48 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone) dummy1' is not on a navmesh LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:48 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:35:48 the Entity_MechBase of SORROW_TrapTriangle_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 10:35:48 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:35:49 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:49 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:49 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:49 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:49 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:49 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:50 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:50 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:50 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:50 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:35:51 CurrentRoom ReverbTheme isAlley_Open WARNING: 04.12.2024 10:35:52 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone) dummy1' is not on a navmesh WARNING: 04.12.2024 10:35:52 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone) dummy1' is not on a navmesh LOG: 04.12.2024 10:35:53 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 04.12.2024 10:35:53 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:35:53 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2024 10:35:53 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:35:53 gaming set rarity LOG: 04.12.2024 10:35:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 10:36:00 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2024 10:36:00 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 04.12.2024 10:36:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2024 10:36:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 10:36:02 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2024 10:36:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 04.12.2024 10:36:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 04.12.2024 10:36:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 10:36:12 Tried to add a Bullet multiple times to the Collection WARNING: 04.12.2024 10:36:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:36:14 CurrentRoom ReverbTheme isAlley_Open WARNING: 04.12.2024 10:36:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:36:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:36:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 04.12.2024 10:36:19 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:36:19 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 04.12.2024 10:36:19 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 04.12.2024 10:36:19 Language Text not found! (Path: °) LOG: 04.12.2024 10:36:19 OnWeaponSelectionChanged ID -> 1 WARNING: 04.12.2024 10:36:19 Language Text not found! (Path: Abilities.SkillDuration) WARNING: 04.12.2024 10:36:19 Language Text not found! (Path: Abilities.XPNeededRed) LOG: 04.12.2024 10:36:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 10:36:22 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 10:36:23 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 10:36:23 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 10:36:23 OnWeaponSelectionChanged ID -> 0 LOG: 04.12.2024 10:36:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 04.12.2024 10:36:23 Language Text not found! (Path: °) LOG: 04.12.2024 10:36:25 OnWeaponAddinInventorySelectionChanged ID -> 3 WARNING: 04.12.2024 10:36:25 Language Text not found! (Path: Meter) LOG: 04.12.2024 10:36:26 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 04.12.2024 10:36:27 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 04.12.2024 10:36:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 04.12.2024 10:36:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 10:36:30 Menu.UnloadMenuPanel => Inventar LOG: 04.12.2024 10:36:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:36:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 04.12.2024 10:36:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 04.12.2024 10:36:30 Language Text not found! (Path: °) LOG: 04.12.2024 10:36:30 OnWeaponSelectionChanged ID -> 0 LOG: 04.12.2024 10:36:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 04.12.2024 10:36:30 Language Text not found! (Path: °) WARNING: 04.12.2024 10:36:30 Language Text not found! (Path: Abilities.SkillDuration) WARNING: 04.12.2024 10:36:30 Language Text not found! (Path: Abilities.XPNeededRed) LOG: 04.12.2024 10:36:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 10:36:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 04.12.2024 10:36:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 10:36:32 Menu.UnloadMenuPanel => Inventar LOG: 04.12.2024 10:36:35 CurrentRoom ReverbTheme isAlley_Open LOG: 04.12.2024 10:36:35 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 04.12.2024 10:36:35 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 04.12.2024 10:36:35 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 04.12.2024 10:36:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2024 10:36:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:36:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:36:37 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:36:37 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:36:37 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:36:37 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:36:37 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:36:37 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:36:37 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:36:38 wasExecuted? True LOG: 04.12.2024 10:36:38 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:36:38 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:36:38 wasExecuted? True LOG: 04.12.2024 10:36:38 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:36:38 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:36:38 wasExecuted? True LOG: 04.12.2024 10:36:38 wasExecuted? True WARNING: 04.12.2024 10:36:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:36:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:36:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:36:38 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:36:38 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:36:38 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:36:38 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:36:38 wasExecuted? True WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:36:38 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:36:38 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 10:36:38 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 10:36:39 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:36:40 Tried to add a Bullet multiple times to the Collection WARNING: 04.12.2024 10:36:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:36:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:36:40 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:36:40 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:36:40 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 04.12.2024 10:36:41 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:36:42 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:36:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:36:43 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:36:43 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2024 10:36:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 10:36:44 GetIconByBuffType called with buffType: MallorySpeed LOG: 04.12.2024 10:36:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2024 10:36:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 10:36:47 Menu.UnloadMenuPanel => Info LOG: 04.12.2024 10:36:52 CurrentRoom ReverbTheme isAlley_Open WARNING: 04.12.2024 10:36:52 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:36:52 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 WARNING: 04.12.2024 10:36:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:36:56 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 ERROR: 04.12.2024 10:36:57 Coroutine couldn't be started because the the game object '3Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 04.12.2024 10:37:10 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 04.12.2024 10:37:10 ApplyBossMoodColorStyle => bossDialogMood: JoyLuck bossDialogMoodWasAnsweredByPlayers: Love LOG: 04.12.2024 10:37:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:37:13 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2024 10:37:13 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:14 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:14 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:14 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:14 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:15 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:15 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:15 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:15 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:16 Almorn: Dash Attack Ended LOG: 04.12.2024 10:37:16 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 04.12.2024 10:37:16 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:17 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:17 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:18 Almorn: Dash Attack Ended LOG: 04.12.2024 10:37:18 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 04.12.2024 10:37:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:19 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:19 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:19 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:20 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:20 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:22 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:22 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:22 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:23 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:23 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:37:23 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 04.12.2024 10:37:23 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:37:23 NextWave() => Wave was not started yet or has no waves LOG: 04.12.2024 10:37:23 wasExecuted? True LOG: 04.12.2024 10:37:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 04.12.2024 10:37:23 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 04.12.2024 10:37:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 04.12.2024 10:37:26 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) WARNING: 04.12.2024 10:38:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:38:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:38:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:38:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:38:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:38:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:38:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:38:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:38:08 Destroy On BossRoom MS Build: Trauer_Elmorn_the_Warden(Clone) distance: 0 LOG: 04.12.2024 10:38:09 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 04.12.2024 10:38:09 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:38:09 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 04.12.2024 10:38:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 10:38:19 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2024 10:38:20 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 04.12.2024 10:38:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 04.12.2024 10:38:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 04.12.2024 10:38:21 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:38:22 Menu.UnloadMenuPanel => LootContext LOG: 04.12.2024 10:38:23 WindowManager.LoadMenu => MapSelectorMenu LOG: 04.12.2024 10:38:30 SetCurrentMapSelectorChoice => DungeonDepth: 13 NextDungeonDepth: 14 PersistentDungeonDepth: 13 CurrentTheme: Trauer LOG: 04.12.2024 10:38:30 GameSession.UpdateProgress(SAVED) => SessionGUID: '71adc12d6329' GameSeed: NPK2-2I8T SeededCalls:1282 SeededCallsLastDungeon:49 DDepth: 13 NDDepth: 14 FromHomeBase?: False LOG: 04.12.2024 10:38:30 UpdatePlayerProgress LOG: 04.12.2024 10:38:30 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c LOG: 04.12.2024 10:38:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 04.12.2024 10:38:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 04.12.2024 10:38:30 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 04.12.2024 10:38:30 Generate Level Started! Level: Level_B theme: Trauer GameSeed: NPK2-2I8T SeedCalls: 1283 LOG: 04.12.2024 10:38:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 04.12.2024 10:38:45 Generate Level Completed! Loading time: 14,467s LOG: 04.12.2024 10:38:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:38:45 WindowManager.UnloadMenu => LoadingMenu LOG: 04.12.2024 10:38:45 CurrentRoom ReverbTheme isStoneRoom LOG: 04.12.2024 10:38:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2024 10:38:45 Ambient VFX this room or lv theme is null LOG: 04.12.2024 10:38:45 CurrentRoom ReverbTheme isStoneRoom LOG: 04.12.2024 10:38:45 UpdatePlayerProgress LOG: 04.12.2024 10:38:45 SAVE GAME => 24.10 id:1 guid:1487e63d-d6f0-47fb-b182-041734a90a3c WARNING: 04.12.2024 10:38:45 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:38:45 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 04.12.2024 10:38:45 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:38:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 04.12.2024 10:38:45 Ambient VFX this room or lv theme is null LOG: 04.12.2024 10:38:45 CurrentRoom ReverbTheme isStoneRoom WARNING: 04.12.2024 10:38:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:38:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:38:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:38:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 04.12.2024 10:38:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 10:38:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 04.12.2024 10:38:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 04.12.2024 10:38:48 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:38:49 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 04.12.2024 10:38:49 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) ERROR: 04.12.2024 10:38:49 Items.Addins.ProximitySchoName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.ItemUpgradePanel:UpdateAvailableItemsFromPlayer() StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__277:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2024 10:38:49 Menu.UnloadMenuPanel => Info WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 04.12.2024 10:38:51 Items.Addins.ProximitySchoName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.ItemUpgradePanel:UpdateAvailableItemsFromPlayer() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:38:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 04.12.2024 10:38:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 04.12.2024 10:38:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 04.12.2024 10:38:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 10:38:52 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 04.12.2024 10:38:52 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 04.12.2024 10:38:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:38:54 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:38:54 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 04.12.2024 10:38:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 04.12.2024 10:38:54 Language Text not found! (Path: °) LOG: 04.12.2024 10:38:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 04.12.2024 10:38:54 OnWeaponSelectionChanged ID -> 0 LOG: 04.12.2024 10:38:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 04.12.2024 10:38:54 Language Text not found! (Path: °) WARNING: 04.12.2024 10:38:54 Language Text not found! (Path: Abilities.SkillDuration) WARNING: 04.12.2024 10:38:54 Language Text not found! (Path: Abilities.XPNeededRed) LOG: 04.12.2024 10:38:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 10:38:56 OnWeaponAddinInventorySelectionChanged ID -> 1 ERROR: 04.12.2024 10:38:56 Items.Addins.LightningWaveName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinInventorySelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 04.12.2024 10:38:57 OnWeaponAddinInventorySelectionChanged ID -> 0 ERROR: 04.12.2024 10:38:57 Items.Addins.ProximitySchoName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinInventorySelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 04.12.2024 10:38:57 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 10:38:58 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 10:38:58 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 10:38:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:38:59 OnWeaponAddinInventorySelectionChanged ID -> 1 ERROR: 04.12.2024 10:38:59 Items.Addins.LightningWaveName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinInventorySelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 04.12.2024 10:38:59 OnWeaponAddinInventorySelectionChanged ID -> 0 ERROR: 04.12.2024 10:38:59 Items.Addins.ProximitySchoName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinInventorySelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 04.12.2024 10:39:00 OnWeaponAddinInventorySelectionChanged ID -> 2 ERROR: 04.12.2024 10:39:00 Items.Addins.CryoName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinInventorySelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 04.12.2024 10:39:01 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 10:39:02 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 10:39:02 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 04.12.2024 10:39:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 04.12.2024 10:39:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InventoryPanel.Shootable1WeaponAddinsInventory_OnElementAdded (UnityEngine.UI.Extensions.ReorderableList+ReorderableListEventStruct _ReorderableListEventStruct) (at <00000000000000000000000000000000>:0) System.Action`1[T].Invoke (T obj) (at <00000000000000000000000000000000>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <00000000000000000000000000000000>:0) UnityEngine.UI.Extensions.ReorderableListElement.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredEventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 04.12.2024 10:39:03 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' WARNING: 04.12.2024 10:39:03 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:39:03 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:39:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 04.12.2024 10:39:03 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:39:03 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:39:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 04.12.2024 10:39:03 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:39:03 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:39:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 04.12.2024 10:39:03 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:39:03 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 04.12.2024 10:39:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 04.12.2024 10:39:03 OnWeaponSelectionChanged ID -> 0 LOG: 04.12.2024 10:39:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 04.12.2024 10:39:03 Language Text not found! (Path: °) LOG: 04.12.2024 10:39:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 04.12.2024 10:39:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 04.12.2024 10:39:03 Menu.UnloadMenuPanel => Inventar ERROR: 04.12.2024 10:39:04 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:04 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:04 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:04 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:04 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:04 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:04 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:04 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:04 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:04 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:05 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 04.12.2024 10:39:08 Ambient VFX this room or lv theme is null LOG: 04.12.2024 10:39:08 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 04.12.2024 10:39:08 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 04.12.2024 10:39:08 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 04.12.2024 10:39:08 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 04.12.2024 10:39:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:39:08 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 04.12.2024 10:39:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:39:08 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:39:09 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:39:15 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:39:16 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 10:39:16 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:16 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:16 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:16 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:39:16 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:39:16 GetIconByBuffType called with buffType: Burning WARNING: 04.12.2024 10:39:16 BuffManager.StartBuffEffect() for BUFFID: 1734 is already started! LOG: 04.12.2024 10:39:17 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:17 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:17 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 10:39:17 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:17 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:17 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:17 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:17 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:17 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:17 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:17 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:17 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:17 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:39:17 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:17 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:18 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:18 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:18 Tried to add a Bullet multiple times to the Collection WARNING: 04.12.2024 10:39:18 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:18 wasExecuted? True LOG: 04.12.2024 10:39:18 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 10:39:18 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:19 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:19 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 10:39:19 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:19 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:19 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:39:19 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:19 GetIconByBuffType called with buffType: Frostbite WARNING: 04.12.2024 10:39:19 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:19 wasExecuted? True LOG: 04.12.2024 10:39:20 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 10:39:20 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:20 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:20 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 10:39:20 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:21 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:21 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 10:39:21 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:21 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:21 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:21 GetIconByBuffType called with buffType: Frostbite LOG: 04.12.2024 10:39:21 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 10:39:21 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:21 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:21 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:22 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:22 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:22 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:22 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:22 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:22 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 04.12.2024 10:39:22 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:39:22 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 04.12.2024 10:39:22 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 10:39:22 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:22 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:23 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:23 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:23 the Entity_MechBase of SORROW_TrapTriangle_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings ERROR: 04.12.2024 10:39:23 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:23 GetIconByBuffType called with buffType: Executioner ERROR: 04.12.2024 10:39:23 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:23 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:23 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:39:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 04.12.2024 10:39:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:39:26 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:39:26 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 04.12.2024 10:39:29 Ambient VFX this room or lv theme is null LOG: 04.12.2024 10:39:29 CurrentRoom ReverbTheme isStoneRoom LOG: 04.12.2024 10:39:29 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 04.12.2024 10:39:29 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 04.12.2024 10:39:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:39:29 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 04.12.2024 10:39:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:39:29 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 04.12.2024 10:39:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:39:31 Tried to add a Bullet multiple times to the Collection WARNING: 04.12.2024 10:39:31 Language Text not found! (Path: Drone) ERROR: 04.12.2024 10:39:31 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 04.12.2024 10:39:31 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:31 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:31 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:39:31 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:31 GetIconByBuffType called with buffType: Frostbite WARNING: 04.12.2024 10:39:31 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 10:39:31 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 10:39:31 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module ERROR: 04.12.2024 10:39:31 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:31 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:31 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:31 wasExecuted? True LOG: 04.12.2024 10:39:31 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:31 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:32 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:32 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:32 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:32 GetIconByBuffType called with buffType: Frostbite WARNING: 04.12.2024 10:39:32 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 10:39:32 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 04.12.2024 10:39:32 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module ERROR: 04.12.2024 10:39:32 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:32 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:33 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:33 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:33 wasExecuted? True LOG: 04.12.2024 10:39:33 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:33 GetIconByBuffType called with buffType: Frostbite ERROR: 04.12.2024 10:39:33 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:33 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:33 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:33 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:33 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:39:33 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:33 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:33 wasExecuted? True ERROR: 04.12.2024 10:39:33 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:33 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:33 GetIconByBuffType called with buffType: Frostbite WARNING: 04.12.2024 10:39:33 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:33 wasExecuted? True ERROR: 04.12.2024 10:39:33 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 04.12.2024 10:39:33 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:33 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:34 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:34 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 04.12.2024 10:39:35 Language Text not found! (Path: Töte Automatischer Auslöscher) ERROR: 04.12.2024 10:39:35 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 04.12.2024 10:39:38 Ambient VFX this room or lv theme is null LOG: 04.12.2024 10:39:38 CurrentRoom ReverbTheme isStoneRoom LOG: 04.12.2024 10:39:38 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 10:39:38 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 10:39:38 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 10:39:38 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 04.12.2024 10:39:38 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 04.12.2024 10:39:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 04.12.2024 10:39:38 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 04.12.2024 10:39:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 04.12.2024 10:39:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:39:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:39:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:39:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:39:40 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:40 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:40 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:40 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:40 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:40 Language Text not found! (Path: Drone) ERROR: 04.12.2024 10:39:40 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:40 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:40 GetIconByBuffType called with buffType: Frostbite LOG: 04.12.2024 10:39:40 Tried to add a Bullet multiple times to the Collection ERROR: 04.12.2024 10:39:40 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:40 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:41 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:41 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:41 wasExecuted? True ERROR: 04.12.2024 10:39:41 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:41 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:41 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:41 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:41 GetIconByBuffType called with buffType: Frostbite ERROR: 04.12.2024 10:39:41 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 04.12.2024 10:39:41 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:41 GetIconByBuffType called with buffType: Frostbite LOG: 04.12.2024 10:39:41 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:41 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:41 GetIconByBuffType called with buffType: Executioner LOG: 04.12.2024 10:39:42 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:42 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:42 wasExecuted? True LOG: 04.12.2024 10:39:42 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:42 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:42 wasExecuted? True LOG: 04.12.2024 10:39:42 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:42 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:42 wasExecuted? True WARNING: 04.12.2024 10:39:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:39:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 04.12.2024 10:39:42 Language Text not found! (Path: Drone) WARNING: 04.12.2024 10:39:42 Language Text not found! (Path: Drone) LOG: 04.12.2024 10:39:42 GetIconByBuffType called with buffType: Executioner WARNING: 04.12.2024 10:39:42 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:39:42 Language Text not found! (Path: Töte Automatischer Auslöscher) WARNING: 04.12.2024 10:39:42 Language Text not found! (Path: Töte Automatischer Auslöscher) ERROR: 04.12.2024 10:39:43 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 04.12.2024 10:39:43 Error: OnPreFire() System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.CryoAddin.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.OnPreFire (StickyStoneStudio.MOODS.Bullet[]& bullets) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Items.CryoAddin:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:OnPreFire(Bullet[]&) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 04.12.2024 10:39:43 Language Text not found! (Path: Töte Automatischer Auslöscher) LOG: 04.12.2024 10:39:43 Tried to add a Bullet multiple times to the Collection LOG: 04.12.2024 10:39:45 the Entity_MechBase of SORROW_Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 04.12.2024 10:39:45 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 04.12.2024 10:39:46 Ambient VFX this room or lv theme is null LOG: 04.12.2024 10:39:46 CurrentRoom ReverbTheme isStoneRoom LOG: 04.12.2024 10:39:48 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 04.12.2024 10:39:48 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 04.12.2024 10:39:48 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 04.12.2024 10:39:48 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 04.12.2024 10:39:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 04.12.2024 10:39:51 LootContextPanel OnButtonSuccess => confirm LOG: 04.12.2024 10:39:51 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 04.12.2024 10:39:51 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExecutionerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AllrounderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 04.12.2024 10:39:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 04.12.2024 10:39:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.EvaluateAndSetAbilitySkillBonis () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.PlayerInventory.TryAddEquipment (StickyStoneStudio.MOODS.IEquipment equipment) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.TryAddItem (StickyStoneStudio.MOODS.IItem item, StickyStoneStudio.MOODS.Slot slot) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.LootContextPanel+d__131.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0)