LOG: 03.12.2024 14:16:48 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 03.12.2024 14:16:48 ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: Windowed WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 14:16:48 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 03.12.2024 14:16:48 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 03.12.2024 14:16:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 03.12.2024 14:16:49 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 03.12.2024 14:16:49 NEW GAMESEED: 'BBNX-MX6A' resetSeededCalls: True WARNING: 03.12.2024 14:16:49 CHEATS ARE ACTIVE! WARNING: 03.12.2024 14:16:49 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 03.12.2024 14:16:49 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ... LOG: 03.12.2024 14:16:49 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now! WARNING: 03.12.2024 14:16:49 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 03.12.2024 14:16:49 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 03.12.2024 14:16:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Medium'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:139) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 03.12.2024 14:16:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:204) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 03.12.2024 14:16:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Medium'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:139) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 03.12.2024 14:16:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Medium'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:139) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 03.12.2024 14:16:49 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:580 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:590) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:204) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) LOG: 03.12.2024 14:16:49 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.14.5776 | Mode: DirectPlayArenaMode BUILD PLAYABLE with no restrictions LOG: 03.12.2024 14:16:50 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries before refreshing ... LOG: 03.12.2024 14:16:50 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries now! LOG: 03.12.2024 14:16:52 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 03.12.2024 14:16:52 RealLifeSessionController Prefab (null) or parent (null) is null, cannot load game object. WARNING: 03.12.2024 14:16:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 03.12.2024 14:16:53 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2024 14:16:53 NEW GAMESEED: 'Y?X9-?8?J' resetSeededCalls: True LOG: 03.12.2024 14:16:54 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2024 14:18:08 is Loading Quests WARNING: 03.12.2024 14:18:08 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:18:08 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 03.12.2024 14:18:08 loaded mechionary progress for savegame:Q.U.I.N. LOG: 03.12.2024 14:18:09 Menu.LoadMenuPanel => ArenaMode (MenuID: InGameMenu) WARNING: 03.12.2024 14:18:11 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 03.12.2024 14:18:11 EvaluateEmotionalOvercharge() => Difficulty : Medium value 80 LOG: 03.12.2024 14:18:11 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 03.12.2024 14:18:12 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 14:18:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 14:18:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 14:18:12 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 14:18:12 EvaluateEmotionalOvercharge() => Difficulty : Medium value 80 LOG: 03.12.2024 14:18:12 CurrentRoom ReverbTheme isStoneRoom LOG: 03.12.2024 14:18:12 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 03.12.2024 14:18:12 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 14:18:12 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 14:18:12 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 14:18:12 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 03.12.2024 14:18:12 Ambient VFX this room or lv theme is null LOG: 03.12.2024 14:18:12 CurrentRoom ReverbTheme isStoneRoom WARNING: 03.12.2024 14:18:12 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 14:18:12 UpdatePlayerProgress LOG: 03.12.2024 14:18:12 SAVE GAME => Q.U.I.N. id:-1 guid:5da75fbe-9951-4218-b516-73f598ad267c LOG: 03.12.2024 14:18:12 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 03.12.2024 14:18:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 14:18:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 14:18:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2024 14:18:14 Error! RoomThemeList.RemoveAndUnloadRoom Trauer_Level_B_Typ_Boss_StinkyBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031) StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090) StickyStoneStudio.MOODS.MapController/d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760) StickyStoneStudio.MOODS.MapController/d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) LOG: 03.12.2024 14:18:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 14:18:30 TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75 WARNING: 03.12.2024 14:18:31 Ambient VFX this room or lv theme is null LOG: 03.12.2024 14:18:31 CurrentRoom ReverbTheme isStoneRoom WARNING: 03.12.2024 14:18:31 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 14:18:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 14:18:32 Failed to create agent because it is not close enough to the NavMesh LOG: 03.12.2024 14:18:32 SetStartEnemy! LOG: 03.12.2024 14:18:32 SetStartEnemy! LOG: 03.12.2024 14:18:34 TrySpawnEnemy ENDBOSS_Enigma_Phase1 delay 1,75 WARNING: 03.12.2024 14:18:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 14:18:35 Language Text not found! (Path: Enigma Endboss Mobile) LOG: 03.12.2024 14:18:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 14:18:36 SetStartEnemy! LOG: 03.12.2024 14:18:38 SetStartEnemy! LOG: 03.12.2024 14:18:38 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 WARNING: 03.12.2024 14:18:41 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:18:41 SetStartEnemy! LOG: 03.12.2024 14:18:42 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:18:42 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:18:42 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 LOG: 03.12.2024 14:18:45 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 03.12.2024 14:18:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 14:18:45 Failed to create agent because it is not close enough to the NavMesh LOG: 03.12.2024 14:18:45 Enigma Mobile: Dash Attack Started. Repeat: 1 WARNING: 03.12.2024 14:18:46 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:18:46 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:18:46 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:18:48 EndbossEnigmaPhase1: Dash Attack Ended LOG: 03.12.2024 14:18:48 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10 LOG: 03.12.2024 14:18:49 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 03.12.2024 14:18:51 Pool-init: Prefab VFX_FibonizorTrail2 has no Poolable Component. Please attach it manually! WARNING: 03.12.2024 14:18:51 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 03.12.2024 14:18:52 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1 LOG: 03.12.2024 14:18:53 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:18:53 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10 LOG: 03.12.2024 14:18:54 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:18:55 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1 WARNING: 03.12.2024 14:18:56 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:18:56 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:18:57 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:18:57 Enigma Mobile: Dash Attack Started. Repeat: 1 WARNING: 03.12.2024 14:18:57 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:18:57 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:18:58 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 WARNING: 03.12.2024 14:19:00 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:00 EndbossEnigmaPhase1: Dash Attack Ended LOG: 03.12.2024 14:19:01 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 WARNING: 03.12.2024 14:19:01 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:02 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:02 Enigma Mobile: Dash Attack Started. Repeat: 1 WARNING: 03.12.2024 14:19:03 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:05 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:05 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:19:05 EndbossEnigmaPhase1: Dash Attack Ended LOG: 03.12.2024 14:19:05 MissleLaunch BULLET ID 391 LOG: 03.12.2024 14:19:05 MissleLaunch BULLET ID 393 LOG: 03.12.2024 14:19:06 MissleLaunch BULLET ID 397 LOG: 03.12.2024 14:19:06 MissleLaunch BULLET ID 399 LOG: 03.12.2024 14:19:06 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:19:07 MissleLaunch BULLET ID 401 LOG: 03.12.2024 14:19:07 MissleLaunch BULLET ID 403 LOG: 03.12.2024 14:19:08 MissleLaunch BULLET ID 405 LOG: 03.12.2024 14:19:08 MissleLaunch BULLET ID 407 LOG: 03.12.2024 14:19:08 EndbossEnigmaPhase1: Dash Attack Ended LOG: 03.12.2024 14:19:09 MissleLaunch BULLET ID 409 LOG: 03.12.2024 14:19:09 MissleLaunch BULLET ID 411 LOG: 03.12.2024 14:19:09 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667 LOG: 03.12.2024 14:19:09 EndbossEnigmaPhase1: Dash Attack Ended LOG: 03.12.2024 14:19:09 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4 LOG: 03.12.2024 14:19:10 MissleLaunch BULLET ID 413 LOG: 03.12.2024 14:19:10 MissleLaunch BULLET ID 415 LOG: 03.12.2024 14:19:10 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:11 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 4 LOG: 03.12.2024 14:19:11 MissleLaunch BULLET ID 417 LOG: 03.12.2024 14:19:11 MissleLaunch BULLET ID 419 LOG: 03.12.2024 14:19:12 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:12 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:12 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667 LOG: 03.12.2024 14:19:14 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 WARNING: 03.12.2024 14:19:15 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:15 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 03.12.2024 14:19:15 DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1 WARNING: 03.12.2024 14:19:15 DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1 LOG: 03.12.2024 14:19:16 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 LOG: 03.12.2024 14:19:18 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:18 Enigma Mobile: Dash Attack Started. Repeat: 1 WARNING: 03.12.2024 14:19:19 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:20 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:20 Enigma Mobile: Dash Attack Started. Repeat: 1 WARNING: 03.12.2024 14:19:21 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:21 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 03.12.2024 14:19:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 14:19:21 Failed to create agent because it is not close enough to the NavMesh LOG: 03.12.2024 14:19:21 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:19:23 EndbossEnigmaPhase1: Dash Attack Ended LOG: 03.12.2024 14:19:24 EndbossEnigmaPhase1: Dash Attack Ended LOG: 03.12.2024 14:19:25 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10 WARNING: 03.12.2024 14:19:25 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:27 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:28 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:29 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:29 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10 WARNING: 03.12.2024 14:19:29 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:31 GetIconByBuffType called with buffType: Frostbite WARNING: 03.12.2024 14:19:31 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:32 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:33 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Dog) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:33 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:34 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 WARNING: 03.12.2024 14:19:34 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:36 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:37 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:38 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:38 Enigma Mobile: Dash Attack Started. Repeat: 1 WARNING: 03.12.2024 14:19:38 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:40 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:40 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:41 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:41 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 03.12.2024 14:19:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 14:19:43 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:43 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667 LOG: 03.12.2024 14:19:43 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 WARNING: 03.12.2024 14:19:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:46 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:46 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 6,666667 LOG: 03.12.2024 14:19:47 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:48 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:19:49 Almorn.ShootingModeCoru() => End Shoot Mode WARNING: 03.12.2024 14:19:49 DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1 WARNING: 03.12.2024 14:19:49 DamageArea.OnDestory() called. You should consider Pooling! name: 'ReflectingArea1' path: ReflectingArea1 LOG: 03.12.2024 14:19:49 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 LOG: 03.12.2024 14:19:51 EndbossEnigmaPhase1: Dash Attack Ended LOG: 03.12.2024 14:19:51 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1 WARNING: 03.12.2024 14:19:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:53 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:53 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:53 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:19:54 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 1 WARNING: 03.12.2024 14:19:56 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: Ability_Turret) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:19:56 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:19:56 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:19:57 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 03.12.2024 14:19:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 14:19:57 Failed to create agent because it is not close enough to the NavMesh LOG: 03.12.2024 14:19:57 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:19:59 EndbossEnigmaPhase1: Dash Attack Ended LOG: 03.12.2024 14:20:00 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 3,333333 LOG: 03.12.2024 14:20:00 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 03.12.2024 14:20:00 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 03.12.2024 14:20:01 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10 LOG: 03.12.2024 14:20:04 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:20:04 Enigma Mobile: Dash Attack Started. Repeat: 1 LOG: 03.12.2024 14:20:05 Almorn.ShootingModeCoru() => End Shoot Mode LOG: 03.12.2024 14:20:06 EnigmaPhase1.StartShootingMode() => Start Shoot WeaponAnimationSpeedUp: 10 WARNING: 03.12.2024 14:20:06 SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)! WARNING: 03.12.2024 14:20:06 SetAnimationParameter Failed! Dash is not in Animator of Endboss_Enigma_Phase1(Clone)! LOG: 03.12.2024 14:20:06 EndbossEnigmaPhase1: Dash Attack Ended WARNING: 03.12.2024 14:20:06 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 14:20:06 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 03.12.2024 14:20:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 14:20:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 14:20:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 14:20:08 Menu.UnloadMenuPanel => DefaultPanel ERROR: 03.12.2024 14:20:10 Error! RoomThemeList.RemoveAndUnloadRoom Trauer_Level_B_Typ_Boss_StinkyBoss failed, it is not in the loadedRoomPrefabAddressable list. Please report that to the developer ... UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.RoomThemeList:RemoveAndUnloadRoom (string) (at Assets/Scripts/MapController/RoomThemeList.cs:1031) StickyStoneStudio.MOODS.MapController:CleanMap (bool) (at Assets/Scripts/MapController/MapController.cs:4090) StickyStoneStudio.MOODS.MapController/d__202:MoveNext () (at Assets/Scripts/MapController/MapController.cs:5246) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) StickyStoneStudio.MOODS.MapController:GenerateLevel (StickyStoneStudio.MOODS.RoomLevel,StickyStoneStudio.MOODS.RoomTheme,bool,bool) (at Assets/Scripts/MapController/MapController.cs:760) StickyStoneStudio.MOODS.MapController/d__212:MoveNext () (at Assets/Scripts/MapController/MapController.cs:6973) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)