LOG: 26.02.2025 13:52:09 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 26.02.2025 13:52:09 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 26.02.2025 13:52:09 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 26.02.2025 13:52:09 Try to ChangeLanguage() to ENGLISH WARNING: 26.02.2025 13:52:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 26.02.2025 13:52:09 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 26.02.2025 13:52:09 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 26.02.2025 13:52:09 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 26.02.2025 13:52:09 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 26.02.2025 13:52:09 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 26.02.2025 13:52:09 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6089 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 26.02.2025 13:52:09 WindowManager.LoadMenu => MainMenu LOG: 26.02.2025 13:52:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.02.2025 13:52:10 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 26.02.2025 13:52:10 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 26.02.2025 13:52:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.02.2025 13:52:11 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 26.02.2025 13:52:11 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 26.02.2025 13:52:49 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 26.02.2025 13:52:49 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 26.02.2025 13:52:50 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 26.02.2025 13:52:50 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 26.02.2025 13:52:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.02.2025 13:52:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 26.02.2025 13:52:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.02.2025 13:52:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 26.02.2025 13:52:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 26.02.2025 13:52:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 26.02.2025 13:52:50 Menu.UnloadMenuPanel => MM_Default LOG: 26.02.2025 13:52:52 is Loading Quests WARNING: 26.02.2025 13:52:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.02.2025 13:52:52 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.02.2025 13:52:52 loaded mechionary progress for savegame:Tightjamin Skillchen LOG: 26.02.2025 13:52:54 Continue Game Confirmed! Loading Game Session => Guid: bcd95b7c9414 Seed: R650-V2ED SeededCalls: 255 SeededCallsLastDungeon: 34 LOG: 26.02.2025 13:52:54 is Loading Quests WARNING: 26.02.2025 13:52:54 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.02.2025 13:52:54 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.02.2025 13:52:54 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 26.02.2025 13:52:54 WindowManager.LoadMenu => InGameMenu LOG: 26.02.2025 13:52:54 WindowManager.UnloadMenu => MainMenu LOG: 26.02.2025 13:52:54 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 26.02.2025 13:52:54 is Loading Quests WARNING: 26.02.2025 13:52:54 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 26.02.2025 13:52:54 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 26.02.2025 13:52:54 loaded mechionary progress for savegame:Tightjamin Skillchen LOG: 26.02.2025 13:52:54 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 26.02.2025 13:52:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 26.02.2025 13:52:54 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 26.02.2025 13:52:54 NEW GAMESEED: 'R650-V2ED' resetSeededCalls: True LOG: 26.02.2025 13:52:54 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 26.02.2025 13:52:54 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 2 PersistentDungeonDepth: 2 CurrentTheme: Trauer LOG: 26.02.2025 13:52:54 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 26.02.2025 13:52:54 Generate Level Started! Level: Level_B theme: Trauer GameSeed: R650-V2ED SeedCalls: 221 LOG: 26.02.2025 13:52:55 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 26.02.2025 13:52:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 26.02.2025 13:52:57 Syop BetQuest logs RT13:52DungeonDepth: 0 - seed R650-V2ED has been applied RT13:52DungeonDepth: 2 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 26.02.2025 13:52:57 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 26.02.2025 13:52:58 Syop BetQuest logs RT13:52DungeonDepth: 0 - seed R650-V2ED has been applied RT13:52DungeonDepth: 2 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan LOG: 26.02.2025 13:52:58 Generate Level Completed! Loading time: 3,745s LOG: 26.02.2025 13:52:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 26.02.2025 13:52:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:52:58 WindowManager.UnloadMenu => LoadingMenu LOG: 26.02.2025 13:52:58 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 26.02.2025 13:52:58 CurrentRoom ReverbTheme isStoneRoom LOG: 26.02.2025 13:52:58 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.02.2025 13:52:58 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.02.2025 13:52:58 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.02.2025 13:52:58 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.02.2025 13:52:58 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.02.2025 13:52:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 26.02.2025 13:52:58 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) WARNING: 26.02.2025 13:52:58 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:52:58 CurrentRoom ReverbTheme isStoneRoom LOG: 26.02.2025 13:52:58 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.02.2025 13:52:58 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 26.02.2025 13:52:58 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 26.02.2025 13:52:58 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 26.02.2025 13:52:58 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 26.02.2025 13:52:58 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.02.2025 13:52:58 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 26.02.2025 13:52:58 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName LOG: 26.02.2025 13:52:58 TryAddItem(WeaponAddin) => Items.Addins.StaticFieldName LOG: 26.02.2025 13:52:58 TryAddItem(WeaponAddin) => Items.Addins.RandomizerName LOG: 26.02.2025 13:52:58 SAVE GAME => Tightjamin Skillchen id:1 guid:ab9897cf-06a2-49b3-a23c-be35d223a17c WARNING: 26.02.2025 13:52:58 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:52:58 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 26.02.2025 13:52:58 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:52:58 CurrentRoom ReverbTheme isStoneRoom LOG: 26.02.2025 13:52:58 syop - Bet quest found: HugeBetGambleAsMuchAsOneCan. Completed: False LOG: 26.02.2025 13:52:58 Syop BetQuest logs RT13:52DungeonDepth: 0 - seed R650-V2ED has been applied RT13:52DungeonDepth: 2 - currentlyActiveQuest: HugeBetGambleAsMuchAsOneCan WARNING: 26.02.2025 13:52:58 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:52:58 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.02.2025 13:53:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 26.02.2025 13:53:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:01 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:01 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:53:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 26.02.2025 13:53:04 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:53:04 CurrentRoom ReverbTheme isStoneRoom LOG: 26.02.2025 13:53:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.02.2025 13:53:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 26.02.2025 13:53:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 26.02.2025 13:53:06 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.02.2025 13:53:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.02.2025 13:53:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 26.02.2025 13:53:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 26.02.2025 13:53:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.02.2025 13:53:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.02.2025 13:53:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.02.2025 13:53:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.02.2025 13:53:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 26.02.2025 13:53:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 WARNING: 26.02.2025 13:53:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.02.2025 13:53:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 26.02.2025 13:53:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 26.02.2025 13:53:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 26.02.2025 13:53:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 26.02.2025 13:53:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:14 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:53:14 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 26.02.2025 13:53:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 26.02.2025 13:53:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 26.02.2025 13:53:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 26.02.2025 13:53:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.02.2025 13:53:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 26.02.2025 13:53:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 26.02.2025 13:53:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:24 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:24 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:24 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:53:24 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 26.02.2025 13:53:24 Added rewardType: Health LOG: 26.02.2025 13:53:24 Added rewardType: EMOTES LOG: 26.02.2025 13:53:24 Added rewardType: Weapon WARNING: 26.02.2025 13:53:24 New Selection was created: True LOG: 26.02.2025 13:53:24 Difficulty selected: EASY LOG: 26.02.2025 13:53:24 SelectedType: Health; SelectedRarity: Level_1 LOG: 26.02.2025 13:53:24 Difficulty selected: EASY LOG: 26.02.2025 13:53:24 SelectedType: Health; SelectedRarity: Level_1 WARNING: 26.02.2025 13:53:24 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.02.2025 13:53:24 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.02.2025 13:53:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 26.02.2025 13:53:25 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.02.2025 13:53:25 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.02.2025 13:53:25 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 26.02.2025 13:53:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 26.02.2025 13:53:25 Difficulty selected: MEDIUM LOG: 26.02.2025 13:53:25 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 26.02.2025 13:53:26 Difficulty selected: VERY HARD LOG: 26.02.2025 13:53:26 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 26.02.2025 13:53:27 Difficulty selected: MEDIUM LOG: 26.02.2025 13:53:27 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 26.02.2025 13:53:29 Difficulty selected: VERY HARD LOG: 26.02.2025 13:53:29 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 26.02.2025 13:53:30 the current rewards of the challengmachine have been saved LOG: 26.02.2025 13:53:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 26.02.2025 13:53:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:53:30 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.02.2025 13:53:30 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 26.02.2025 13:53:30 Spawned wave#0 for Difficulty#3 LOG: 26.02.2025 13:53:31 Menu.UnloadMenuPanel => ChallangerArcade LOG: 26.02.2025 13:53:31 the current rewards of the challengmachine have been saved LOG: 26.02.2025 13:53:32 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 26.02.2025 13:53:32 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:53:32 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:53:32 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 26.02.2025 13:53:32 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:53:32 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:53:32 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 26.02.2025 13:53:32 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.02.2025 13:53:33 GetIconByBuffType called with buffType: Radioactive EXCEPTION: 26.02.2025 13:53:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea.OnTriggerExit (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 26.02.2025 13:53:36 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:53:36 BuffManager.StartBuffEffect() for BUFFID: 17 is already started! LOG: 26.02.2025 13:53:37 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:53:37 BuffManager.StartBuffEffect() for BUFFID: 25 is already started! LOG: 26.02.2025 13:53:43 GetIconByBuffType called with buffType: Radioactive LOG: 26.02.2025 13:53:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:53:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.02.2025 13:53:44 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.02.2025 13:53:44 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:53:44 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 26.02.2025 13:53:44 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:53:44 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:53:44 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 26.02.2025 13:53:44 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:53:44 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:53:44 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 26.02.2025 13:53:44 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:53:44 Language Text not found! (Path: Drone) WARNING: 26.02.2025 13:53:44 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.02.2025 13:53:44 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:53:44 BuffManager.StartBuffEffect() for BUFFID: 43 is already started! WARNING: 26.02.2025 13:53:44 BuffManager.StartBuffEffect() for BUFFID: 44 is already started! LOG: 26.02.2025 13:53:44 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:53:44 BuffManager.StartBuffEffect() for BUFFID: 46 is already started! WARNING: 26.02.2025 13:53:45 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.02.2025 13:53:45 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:53:45 BuffManager.StartBuffEffect() for BUFFID: 48 is already started! WARNING: 26.02.2025 13:53:45 BuffManager.StartBuffEffect() for BUFFID: 49 is already started! LOG: 26.02.2025 13:53:46 GetIconByBuffType called with buffType: Radioactive WARNING: 26.02.2025 13:53:46 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.02.2025 13:53:46 GetIconByBuffType called with buffType: Radioactive LOG: 26.02.2025 13:53:46 ChangeRagdollState explode getriggert! LOG: 26.02.2025 13:53:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:53:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:53:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:53:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:53:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:53:46 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. WARNING: 26.02.2025 13:53:46 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 26.02.2025 13:53:46 Language Text not found! (Path: Kill ) WARNING: 26.02.2025 13:53:46 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:53:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.02.2025 13:53:46 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:46 Difficulty#3 Challenge cleared! LOG: 26.02.2025 13:53:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.02.2025 13:53:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:53:51 Reward: Weapon; RarityLevel: Level_3 LOG: 26.02.2025 13:53:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:53:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.02.2025 13:53:51 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:53:51 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:53:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.02.2025 13:53:54 LootContextPanel OnButtonSuccess => confirm LOG: 26.02.2025 13:53:55 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 WARNING: 26.02.2025 13:53:55 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:53:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.02.2025 13:53:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:53:56 Menu.UnloadMenuPanel => LootContext LOG: 26.02.2025 13:53:56 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:53:56 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.02.2025 13:53:56 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.02.2025 13:53:56 OnWeaponSelectionChanged ID -> 0 LOG: 26.02.2025 13:53:56 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.02.2025 13:53:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.02.2025 13:53:58 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 26.02.2025 13:53:58 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:53:58 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:53:58 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:53:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:53:58 OnWeaponSelectionChanged ID -> 1 LOG: 26.02.2025 13:53:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.02.2025 13:53:59 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:53:59 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:00 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:01 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:01 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:54:01 OnWeaponSelectionChanged ID -> 1 LOG: 26.02.2025 13:54:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.02.2025 13:54:02 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:03 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:03 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:54:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.02.2025 13:54:03 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:04 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:04 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 26.02.2025 13:54:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:54:04 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.02.2025 13:54:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.02.2025 13:54:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:54:05 Menu.UnloadMenuPanel => Inventar WARNING: 26.02.2025 13:54:41 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:54:41 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.02.2025 13:54:43 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:54:43 CurrentRoom ReverbTheme isStoneRoom LOG: 26.02.2025 13:54:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.02.2025 13:54:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 26.02.2025 13:54:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 26.02.2025 13:54:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:54:49 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 26.02.2025 13:54:49 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:54:49 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 26.02.2025 13:54:49 Language Text not found! (Path: Kill ) WARNING: 26.02.2025 13:54:49 Language Text not found! (Path: Meter) WARNING: 26.02.2025 13:54:49 Language Text not found! (Path: /5) LOG: 26.02.2025 13:54:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.02.2025 13:55:13 LootContextPanel OnButtonSuccess => confirm LOG: 26.02.2025 13:55:14 TryAddItem(WeaponAddin) => Items.Addins.ExtenderName WARNING: 26.02.2025 13:55:15 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:55:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 26.02.2025 13:55:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:55:15 Menu.UnloadMenuPanel => LootContext WARNING: 26.02.2025 13:56:31 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:56:31 CurrentRoom ReverbTheme isStoneRoom WARNING: 26.02.2025 13:56:33 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:56:33 CurrentRoom ReverbTheme isStoneRoom LOG: 26.02.2025 13:56:33 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 26.02.2025 13:56:33 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 26.02.2025 13:56:33 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.02.2025 13:56:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.02.2025 13:56:33 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 26.02.2025 13:56:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.02.2025 13:56:33 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 26.02.2025 13:56:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.02.2025 13:56:33 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.02.2025 13:56:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 26.02.2025 13:56:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.02.2025 13:56:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.02.2025 13:56:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 26.02.2025 13:56:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 26.02.2025 13:56:35 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj WARNING: 26.02.2025 13:56:35 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.02.2025 13:56:35 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj WARNING: 26.02.2025 13:56:35 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 26.02.2025 13:56:35 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 26.02.2025 13:56:35 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:56:35 Language Text not found! (Path: Drone) WARNING: 26.02.2025 13:56:35 Failed to create agent because it is not close enough to the NavMesh LOG: 26.02.2025 13:56:35 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj WARNING: 26.02.2025 13:56:35 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:56:35 Language Text not found! (Path: Drone) WARNING: 26.02.2025 13:56:35 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.02.2025 13:56:35 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 26.02.2025 13:56:35 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:56:35 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:56:35 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 26.02.2025 13:56:35 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:56:35 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:56:35 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:56:35 BuffManager.StartBuffEffect() for BUFFID: 64 is already started! WARNING: 26.02.2025 13:56:35 BuffManager.StartBuffEffect() for BUFFID: 65 is already started! EXCEPTION: 26.02.2025 13:56:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DamageArea.OnTriggerExit (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 26.02.2025 13:56:36 GetIconByBuffType called with buffType: Radioactive LOG: 26.02.2025 13:56:37 GetIconByBuffType called with buffType: Radioactive WARNING: 26.02.2025 13:56:38 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh LOG: 26.02.2025 13:56:38 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 26.02.2025 13:56:38 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:56:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.02.2025 13:56:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.02.2025 13:56:38 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.02.2025 13:56:38 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.02.2025 13:56:38 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.02.2025 13:56:38 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.02.2025 13:56:38 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 26.02.2025 13:56:38 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:56:38 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:56:38 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 26.02.2025 13:56:38 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:56:38 Language Text not found! (Path: Drone) WARNING: 26.02.2025 13:56:38 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 26.02.2025 13:56:38 Particle System is trying to spawn on a mesh with zero surface area WARNING: 26.02.2025 13:56:38 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 26.02.2025 13:56:38 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 26.02.2025 13:56:38 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:56:38 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:56:40 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:56:40 BuffManager.StartBuffEffect() for BUFFID: 80 is already started! WARNING: 26.02.2025 13:56:40 BuffManager.StartBuffEffect() for BUFFID: 81 is already started! LOG: 26.02.2025 13:56:41 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:56:41 BuffManager.StartBuffEffect() for BUFFID: 86 is already started! WARNING: 26.02.2025 13:56:41 BuffManager.StartBuffEffect() for BUFFID: 87 is already started! WARNING: 26.02.2025 13:56:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.02.2025 13:56:41 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:56:41 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:56:41 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 26.02.2025 13:56:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 26.02.2025 13:56:41 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 26.02.2025 13:56:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 26.02.2025 13:56:41 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 26.02.2025 13:56:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 26.02.2025 13:56:41 GetIconByBuffType called with buffType: LightningStrike EXCEPTION: 26.02.2025 13:56:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 26.02.2025 13:56:41 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 26.02.2025 13:56:41 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:56:41 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:56:41 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 26.02.2025 13:56:41 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:56:41 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:56:41 GetIconByBuffType called with buffType: MallorySpeed WARNING: 26.02.2025 13:56:42 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.02.2025 13:56:44 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:56:44 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:56:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 26.02.2025 13:56:46 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 26.02.2025 13:56:47 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.02.2025 13:56:47 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:56:47 Language Text not found! (Path: Kill ) WARNING: 26.02.2025 13:56:47 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:56:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:56:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.02.2025 13:56:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 26.02.2025 13:56:49 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:56:49 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:56:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.02.2025 13:56:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:56:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.02.2025 13:56:53 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:56:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:56:53 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:56:53 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 26.02.2025 13:56:54 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.02.2025 13:56:56 Language Text not found! (Path: %) WARNING: 26.02.2025 13:56:56 Language Text not found! (Path: %) WARNING: 26.02.2025 13:56:56 Language Text not found! (Path: %) WARNING: 26.02.2025 13:56:56 Language Text not found! (Path: %) WARNING: 26.02.2025 13:56:57 Language Text not found! (Path: %) WARNING: 26.02.2025 13:56:57 Language Text not found! (Path: %) WARNING: 26.02.2025 13:56:57 Language Text not found! (Path: %) WARNING: 26.02.2025 13:56:57 Language Text not found! (Path: %) LOG: 26.02.2025 13:56:59 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 26.02.2025 13:56:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 26.02.2025 13:56:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:57:00 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 26.02.2025 13:57:00 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:57:00 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 26.02.2025 13:57:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.02.2025 13:57:00 OnWeaponSelectionChanged ID -> 1 LOG: 26.02.2025 13:57:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 26.02.2025 13:57:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.02.2025 13:57:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 26.02.2025 13:57:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:57:02 Menu.UnloadMenuPanel => Inventar LOG: 26.02.2025 13:57:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 26.02.2025 13:57:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 26.02.2025 13:57:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 26.02.2025 13:57:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 26.02.2025 13:57:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 WARNING: 26.02.2025 13:57:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:57:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:57:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:57:10 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:57:10 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 26.02.2025 13:57:10 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:57:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:57:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:57:17 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:57:17 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 26.02.2025 13:57:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:57:19 Ambient VFX this room or lv theme is null LOG: 26.02.2025 13:57:19 CurrentRoom ReverbTheme isStoneRoom LOG: 26.02.2025 13:57:19 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.02.2025 13:57:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.02.2025 13:57:19 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.02.2025 13:57:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.02.2025 13:57:19 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 26.02.2025 13:57:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.02.2025 13:57:19 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 26.02.2025 13:57:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 26.02.2025 13:57:21 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 26.02.2025 13:57:21 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:57:21 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:57:21 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 26.02.2025 13:57:21 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:57:21 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:57:21 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 26.02.2025 13:57:21 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:57:21 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:57:21 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 26.02.2025 13:57:21 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:57:21 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:57:21 GetIconByBuffType called with buffType: Radioactive LOG: 26.02.2025 13:57:21 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:57:21 BuffManager.StartBuffEffect() for BUFFID: 106 is already started! WARNING: 26.02.2025 13:57:21 BuffManager.StartBuffEffect() for BUFFID: 107 is already started! WARNING: 26.02.2025 13:57:22 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.02.2025 13:57:22 GetIconByBuffType called with buffType: Radioactive LOG: 26.02.2025 13:57:24 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:57:24 BuffManager.StartBuffEffect() for BUFFID: 116 is already started! WARNING: 26.02.2025 13:57:24 BuffManager.StartBuffEffect() for BUFFID: 117 is already started! WARNING: 26.02.2025 13:57:25 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.02.2025 13:57:25 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:57:25 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:57:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 26.02.2025 13:57:26 StandardOutlineEffect.enabled = false Turret_Joy_Modular(Clone) öjj WARNING: 26.02.2025 13:57:26 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:57:28 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh LOG: 26.02.2025 13:57:28 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:57:28 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:57:29 GetIconByBuffType called with buffType: Radioactive LOG: 26.02.2025 13:57:29 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:57:29 BuffManager.StartBuffEffect() for BUFFID: 131 is already started! WARNING: 26.02.2025 13:57:29 BuffManager.StartBuffEffect() for BUFFID: 132 is already started! LOG: 26.02.2025 13:57:30 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 26.02.2025 13:57:30 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 26.02.2025 13:57:30 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 26.02.2025 13:57:32 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 26.02.2025 13:57:32 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:57:32 Language Text not found! (Path: Drone) WARNING: 26.02.2025 13:57:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 26.02.2025 13:57:32 Particle System is trying to spawn on a mesh with zero surface area LOG: 26.02.2025 13:57:32 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 26.02.2025 13:57:32 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:57:32 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:57:32 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 26.02.2025 13:57:32 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 26.02.2025 13:57:32 Language Text not found! (Path: Drone) LOG: 26.02.2025 13:57:32 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:57:32 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 26.02.2025 13:57:33 Menu.UnloadMenuPanel => DefaultPanel WARNING: 26.02.2025 13:57:33 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh LOG: 26.02.2025 13:57:33 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:57:33 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:57:35 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 26.02.2025 13:57:36 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:57:36 BuffManager.StartBuffEffect() for BUFFID: 138 is already started! WARNING: 26.02.2025 13:57:36 BuffManager.StartBuffEffect() for BUFFID: 139 is already started! LOG: 26.02.2025 13:57:36 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 26.02.2025 13:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 26.02.2025 13:57:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 26.02.2025 13:57:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:57:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:37 Menu.UnloadMenuPanel => Info LOG: 26.02.2025 13:57:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:39 GetIconByBuffType called with buffType: Radioactive WARNING: 26.02.2025 13:57:40 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh LOG: 26.02.2025 13:57:40 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:57:40 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:57:41 DestroyDestructibleInScene() => SORROW_Destructible_Crate_07 LOG: 26.02.2025 13:57:41 GetIconByBuffType called with buffType: Radioactive LOG: 26.02.2025 13:57:42 GetIconByBuffType called with buffType: LightningStrike WARNING: 26.02.2025 13:57:42 BuffManager.StartBuffEffect() for BUFFID: 154 is already started! LOG: 26.02.2025 13:57:42 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 ERROR: 26.02.2025 13:57:43 DamageArea Radioactiveis about to execute getDamage while its OwnerEntity is null UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 26.02.2025 13:57:43 ChangeRagdollState explode getriggert! LOG: 26.02.2025 13:57:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:57:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:57:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:57:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:57:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:57:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:57:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:57:43 Cannot add component of type 'Joint' because it is abstract. Add component of type that is derived from 'Joint' instead. LOG: 26.02.2025 13:57:43 Quest is already completed. No progress will be updated. WARNING: 26.02.2025 13:57:43 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:57:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.02.2025 13:57:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 26.02.2025 13:57:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 26.02.2025 13:57:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 26.02.2025 13:57:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:57:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 26.02.2025 13:57:47 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 26.02.2025 13:58:08 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:58:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:58:08 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:58:08 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 26.02.2025 13:58:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.02.2025 13:58:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 2 LOG: 26.02.2025 13:58:18 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.02.2025 13:58:18 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:18 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 26.02.2025 13:58:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:58:24 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 26.02.2025 13:58:24 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:58:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:58:24 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:58:24 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 26.02.2025 13:58:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.02.2025 13:58:30 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 2 LOG: 26.02.2025 13:58:30 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.02.2025 13:58:30 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:30 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:32 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 26.02.2025 13:58:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 26.02.2025 13:58:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:58:33 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 26.02.2025 13:58:33 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:58:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:58:33 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:58:33 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 26.02.2025 13:58:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 26.02.2025 13:58:36 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 2 LOG: 26.02.2025 13:58:36 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 26.02.2025 13:58:36 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:36 TryAddWeapon(Items.Weapons.IonDriveRifleName) => Items.Weapons.IonDriveRifleName 2 LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StaticFieldName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 26.02.2025 13:58:37 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 26.02.2025 13:58:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 26.02.2025 13:58:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 26.02.2025 13:58:38 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 26.02.2025 13:58:38 Language Text not found! (Path: Kill ) LOG: 26.02.2025 13:58:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:58:38 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 26.02.2025 13:58:38 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 26.02.2025 13:58:38 Menu.UnloadMenuPanel => DefaultPanel