LOG: 03.12.2024 15:57:08 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 03.12.2024 15:57:08 ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: FullScreenWindow WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 03.12.2024 15:57:08 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 03.12.2024 15:57:08 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 03.12.2024 15:57:08 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 03.12.2024 15:57:08 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 03.12.2024 15:57:08 NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True WARNING: 03.12.2024 15:57:08 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 03.12.2024 15:57:08 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 03.12.2024 15:57:08 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 03.12.2024 15:57:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 03.12.2024 15:57:08 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 03.12.2024 15:57:08 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 03.12.2024 15:57:08 WindowManager.LoadMenu => MainMenu WARNING: 03.12.2024 15:57:09 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 03.12.2024 15:57:09 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 03.12.2024 15:57:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 03.12.2024 15:57:09 Failed to change display to ExclusiveFullscreen...reverting to FullscreenWindow WARNING: 03.12.2024 15:57:09 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 03.12.2024 15:57:09 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 15:57:09 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2024 15:57:09 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2024 15:57:10 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2024 15:57:10 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2024 16:00:08 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 03.12.2024 16:00:08 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 03.12.2024 16:00:09 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 03.12.2024 16:00:09 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 03.12.2024 16:00:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:00:09 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:00:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:00:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:00:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:00:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2024 16:00:09 Menu.UnloadMenuPanel => MM_Default LOG: 03.12.2024 16:00:10 Enter Name is Active LOG: 03.12.2024 16:00:12 SelectedProfilePlayerNameInputFieldValueChanged => K LOG: 03.12.2024 16:00:12 SelectedProfilePlayerNameInputFieldValueChanged => Ke LOG: 03.12.2024 16:00:12 SelectedProfilePlayerNameInputFieldValueChanged => Kek LOG: 03.12.2024 16:00:12 SelectedProfilePlayerNameInputFieldValueChanged => Kekj LOG: 03.12.2024 16:00:12 SelectedProfilePlayerNameInputFieldValueChanged => Kekja LOG: 03.12.2024 16:00:12 SelectedProfilePlayerNameInputFieldValueChanged => Kekjam LOG: 03.12.2024 16:00:13 SelectedProfilePlayerNameInputFieldValueChanged => Kekjami LOG: 03.12.2024 16:00:13 SelectedProfilePlayerNameInputFieldValueChanged => Kekjamin LOG: 03.12.2024 16:00:15 SelectedProfilePlayerNameInputFieldValueChanged => Kekjamin LOG: 03.12.2024 16:00:18 SelectedProfilePlayerNameInputFieldValueChanged => Kekjamin L LOG: 03.12.2024 16:00:18 SelectedProfilePlayerNameInputFieldValueChanged => Kekjamin Lo LOG: 03.12.2024 16:00:18 SelectedProfilePlayerNameInputFieldValueChanged => Kekjamin Lol LOG: 03.12.2024 16:00:19 SelectedProfilePlayerNameInputFieldValueChanged => Kekjamin Lolc LOG: 03.12.2024 16:00:19 SelectedProfilePlayerNameInputFieldValueChanged => Kekjamin Lolch LOG: 03.12.2024 16:00:19 SelectedProfilePlayerNameInputFieldValueChanged => Kekjamin Lolche LOG: 03.12.2024 16:00:19 SelectedProfilePlayerNameInputFieldValueChanged => Kekjamin Lolchen LOG: 03.12.2024 16:00:21 Creating new Profile LOG: 03.12.2024 16:00:21 OnVersionChanges(4) LOG: 03.12.2024 16:00:21 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:00:21 CreateAndSetNewGameSessionObject() => Seed: 7K7N-78N9 WARNING: 03.12.2024 16:00:21 UpdateGameSession() => can not update GameSession that was completed! LOG: 03.12.2024 16:00:21 is Loading Quests WARNING: 03.12.2024 16:00:21 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 16:00:21 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 03.12.2024 16:00:21 loaded mechionary progress for savegame:Kekjamin Lolchen LOG: 03.12.2024 16:00:21 SelectedProfilePlayerNameInputFieldValueChanged => LOG: 03.12.2024 16:00:22 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2024 16:00:24 NEW GAMESEED: 'Z02Q-U5E9' resetSeededCalls: True LOG: 03.12.2024 16:00:24 WindowManager.LoadMenu => InGameMenu LOG: 03.12.2024 16:00:24 WindowManager.UnloadMenu => MainMenu LOG: 03.12.2024 16:00:24 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 03.12.2024 16:00:24 is Loading Quests WARNING: 03.12.2024 16:00:24 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 16:00:24 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 03.12.2024 16:00:24 loaded mechionary progress for savegame:Kekjamin Lolchen WARNING: 03.12.2024 16:00:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 03.12.2024 16:00:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:00:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:00:25 WindowManager.UnloadMenu => LoadingMenu WARNING: 03.12.2024 16:00:25 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 03.12.2024 16:00:25 CurrentRoom ReverbTheme isNone WARNING: 03.12.2024 16:00:25 Ambient VFX this room or lv theme is null LOG: 03.12.2024 16:00:25 CurrentRoom ReverbTheme isNone LOG: 03.12.2024 16:00:25 Start Video: CUTSZENE_INTRO WARNING: 03.12.2024 16:00:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:00:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:00:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:00:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:00:25 Failed to create agent because it is not close enough to the NavMesh LOG: 03.12.2024 16:00:29 End Video: CUTSZENE_INTRO LOG: 03.12.2024 16:00:29 WindowManager.UnloadVideoPlayerController ... WARNING: 03.12.2024 16:00:36 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:00:36 Ambient VFX this room or lv theme is null LOG: 03.12.2024 16:00:36 CurrentRoom ReverbTheme isNone LOG: 03.12.2024 16:00:36 ActivateCheckpoint Checkpoint1 LOG: 03.12.2024 16:00:36 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:00:36 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 03.12.2024 16:00:36 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:00:36 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:00:37 Checkpoint reached! Checkpoint1 LOG: 03.12.2024 16:02:21 Dialog completed! Checkpoint1 LOG: 03.12.2024 16:02:21 Checkpoint complete! Checkpoint1 LOG: 03.12.2024 16:02:21 ActivateCheckpoint Checkpoint2 LOG: 03.12.2024 16:02:45 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) LOG: 03.12.2024 16:02:49 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 03.12.2024 16:02:49 NEW GAMESEED: 'ZSFT-1O?J' resetSeededCalls: True EXCEPTION: 03.12.2024 16:02:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.InGameUIController.UpdateShootableUIStates () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.Update () (at <00000000000000000000000000000000>:0) LOG: 03.12.2024 16:02:49 is Loading Quests WARNING: 03.12.2024 16:02:49 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 03.12.2024 16:02:49 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 03.12.2024 16:02:49 loaded mechionary progress for savegame:Kekjamin Lolchen WARNING: 03.12.2024 16:02:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 03.12.2024 16:02:50 CreateHomeBase completed successfully. LOG: 03.12.2024 16:02:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:02:50 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 16:02:50 CurrentRoom ReverbTheme isNone LOG: 03.12.2024 16:02:50 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 16:02:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 16:02:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 16:02:50 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 03.12.2024 16:02:50 Ambient VFX this room or lv theme is null LOG: 03.12.2024 16:02:50 CurrentRoom ReverbTheme isNone WARNING: 03.12.2024 16:02:56 Ambient VFX this room or lv theme is null LOG: 03.12.2024 16:02:56 CurrentRoom ReverbTheme isNone LOG: 03.12.2024 16:02:56 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:02:56 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 03.12.2024 16:02:56 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:02:56 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:02:58 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:03:05 OpenChest DelayedCall: CHESTTYPE: ChristmasBase LOG: 03.12.2024 16:03:06 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae WARNING: 03.12.2024 16:03:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:03:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:03:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:03:40 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:03:45 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:03:56 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2024 16:03:56 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:03:56 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2024 16:03:56 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:03:56 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2024 16:03:59 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2024 16:03:59 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 03.12.2024 16:03:59 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:03:59 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:03:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:03:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 03.12.2024 16:04:00 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2024 16:04:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 03.12.2024 16:04:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2024 16:04:04 Menu.UnloadMenuPanel => MM_Options LOG: 03.12.2024 16:04:05 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2024 16:04:05 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2024 16:04:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:04:05 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 03.12.2024 16:04:09 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:04:17 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:04:22 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae WARNING: 03.12.2024 16:04:26 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_ForgeBuilding) wurde kein passendes MechionaryEntry gefunden ... LOG: 03.12.2024 16:04:29 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 03.12.2024 16:04:32 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:04:49 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:04:50 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:04:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:04:57 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:04:57 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:04:57 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 03.12.2024 16:04:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:05:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 03.12.2024 16:05:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:05:01 Menu.UnloadMenuPanel => MechionaryContext WARNING: 03.12.2024 16:05:01 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:05:05 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:05:06 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:05:06 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 03.12.2024 16:05:06 Language Text not found! (Path: Main Description) WARNING: 03.12.2024 16:05:06 Language Text not found! (Path: Main Description) WARNING: 03.12.2024 16:05:06 Language Text not found! (Path: Main Description) LOG: 03.12.2024 16:05:06 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 03.12.2024 16:05:06 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 03.12.2024 16:05:06 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 03.12.2024 16:05:06 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 03.12.2024 16:05:06 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 03.12.2024 16:05:06 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 03.12.2024 16:05:06 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 16:05:06 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 16:05:06 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 16:05:06 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 03.12.2024 16:05:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:05:07 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 03.12.2024 16:05:07 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 03.12.2024 16:05:07 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 03.12.2024 16:05:07 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 03.12.2024 16:05:07 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 03.12.2024 16:05:07 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 03.12.2024 16:05:07 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 03.12.2024 16:05:07 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 03.12.2024 16:05:08 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 03.12.2024 16:05:08 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 16:05:08 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 16:05:08 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 03.12.2024 16:05:11 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 03.12.2024 16:05:11 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 03.12.2024 16:05:11 ItemManager.DestroyItem() => 'Weapon_WrathRepeater(Clone)' LOG: 03.12.2024 16:05:11 ItemManager.DestroyItem() => 'Equipment_Torso_Anger(Clone)' LOG: 03.12.2024 16:05:11 ItemManager.DestroyItem() => 'Equipment_Legs_Anger(Clone)' LOG: 03.12.2024 16:05:11 ItemManager.DestroyItem() => 'Equipment_Foot_Anger(Clone)' LOG: 03.12.2024 16:05:11 ItemManager.DestroyItem() => 'Equipment_Arm_Anger(Clone)' LOG: 03.12.2024 16:05:11 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 03.12.2024 16:05:11 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 03.12.2024 16:05:11 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 03.12.2024 16:05:11 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 03.12.2024 16:05:11 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 03.12.2024 16:05:12 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 03.12.2024 16:05:12 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 03.12.2024 16:05:12 ItemManager.DestroyItem() => 'Weapon_Arcblaster(Clone)' LOG: 03.12.2024 16:05:12 ItemManager.DestroyItem() => 'Equipment_Torso_Sorrow(Clone)' LOG: 03.12.2024 16:05:12 ItemManager.DestroyItem() => 'Equipment_Legs_Sorrow(Clone)' LOG: 03.12.2024 16:05:12 ItemManager.DestroyItem() => 'Equipment_Foot_Sorrow(Clone)' LOG: 03.12.2024 16:05:12 ItemManager.DestroyItem() => 'Equipment_Arm_Sorrow(Clone)' LOG: 03.12.2024 16:05:12 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 03.12.2024 16:05:12 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 03.12.2024 16:05:12 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 03.12.2024 16:05:12 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 03.12.2024 16:05:12 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 03.12.2024 16:05:13 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae WARNING: 03.12.2024 16:05:13 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 03.12.2024 16:05:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 03.12.2024 16:05:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:05:13 RemoveWeaponTransforms Warning: shootable is null LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 03.12.2024 16:05:13 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 03.12.2024 16:05:13 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 03.12.2024 16:05:14 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 03.12.2024 16:05:31 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:05:38 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:05:46 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:05:48 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2024 16:05:57 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 03.12.2024 16:05:57 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 03.12.2024 16:05:57 GameSession.UpdateProgress(SAVED) => SessionGUID: 'ca184eb53de2' GameSeed: ZSFT-1O?J SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 03.12.2024 16:05:57 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:05:57 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2024 16:05:57 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2024 16:05:57 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2024 16:05:57 Generate Level Started! Level: Level_A theme: Stolz GameSeed: ZSFT-1O?J SeedCalls: 79 LOG: 03.12.2024 16:06:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 16:06:01 Generate Level Completed! Loading time: 3,527s LOG: 03.12.2024 16:06:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:06:01 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 16:06:01 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 16:06:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:06:01 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 03.12.2024 16:06:01 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 16:06:01 UpdatePlayerProgress LOG: 03.12.2024 16:06:01 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:06:01 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2024 16:06:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:06:01 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 16:06:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:06:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 03.12.2024 16:06:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:06:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:06:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 16:06:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2024 16:06:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:06:06 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 16:06:15 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 03.12.2024 16:06:17 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 16:06:19 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2024 16:06:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:06:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 03.12.2024 16:06:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:06:26 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2024 16:06:27 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 03.12.2024 16:06:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 16:06:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:06:28 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 16:06:40 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:06:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 03.12.2024 16:06:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 16:06:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:06:40 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 16:06:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:06:40 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 16:06:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 16:06:42 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:06:42 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:06:42 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:06:42 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:06:42 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:06:42 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:06:42 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:06:42 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 16:06:43 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 03.12.2024 16:06:43 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 03.12.2024 16:06:44 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 03.12.2024 16:06:44 GetIconByBuffType called with buffType: OilBarrel LOG: 03.12.2024 16:06:44 GetIconByBuffType called with buffType: OilBarrel LOG: 03.12.2024 16:06:46 GetIconByBuffType called with buffType: OilBarrel LOG: 03.12.2024 16:06:47 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:06:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2024 16:06:51 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:06:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2024 16:06:51 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:06:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:06:52 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:06:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2024 16:06:54 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:06:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2024 16:06:54 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 03.12.2024 16:06:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 03.12.2024 16:06:54 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 03.12.2024 16:06:56 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:06:56 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:06:56 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:06:56 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:06:56 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:06:56 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 16:07:05 DestroyDestructibleInScene() => Destructible_Vase_02 LOG: 03.12.2024 16:07:05 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 LOG: 03.12.2024 16:07:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 16:07:06 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 WARNING: 03.12.2024 16:07:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2024 16:07:11 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 03.12.2024 16:07:11 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 03.12.2024 16:07:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 03.12.2024 16:07:11 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_01 LOG: 03.12.2024 16:07:16 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 16:07:19 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 03.12.2024 16:07:20 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 16:07:20 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 03.12.2024 16:07:22 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 03.12.2024 16:07:22 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:07:22 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2024 16:07:22 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:07:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:07:29 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2024 16:07:30 ItemManager.DestroyItem() => 'Equipment_Foot_Love(Clone)' LOG: 03.12.2024 16:07:30 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 03.12.2024 16:07:30 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 03.12.2024 16:07:30 TryAddItem(Equipment) => Items.Equipment.FootName Foot LOG: 03.12.2024 16:07:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 16:07:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:07:31 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 16:07:32 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:07:38 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 16:07:44 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 03.12.2024 16:07:44 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 03.12.2024 16:07:44 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 03.12.2024 16:07:44 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 03.12.2024 16:07:44 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 WARNING: 03.12.2024 16:07:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:07:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:07:45 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 03.12.2024 16:07:45 DestroyDestructibleInScene() => Destructible_Vase_02_Closed WARNING: 03.12.2024 16:07:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:07:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:07:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:07:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:07:46 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:07:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:07:46 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:07:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 03.12.2024 16:07:47 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 03.12.2024 16:07:47 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 03.12.2024 16:07:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 03.12.2024 16:07:47 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:07:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 03.12.2024 16:07:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:07:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:07:50 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:07:50 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 03.12.2024 16:07:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:07:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 03.12.2024 16:07:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:07:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 16:07:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 16:07:52 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:07:52 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:07:52 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:07:52 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:07:52 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:07:52 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 16:07:52 GetIconByBuffType called with buffType: Charming LOG: 03.12.2024 16:07:52 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)isCharmedByOwnerPlayer1 LOG: 03.12.2024 16:07:52 GetIconByBuffType called with buffType: Charming LOG: 03.12.2024 16:07:52 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)isCharmedByOwnerPlayer1 LOG: 03.12.2024 16:07:56 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:07:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 16:07:59 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 16:07:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:07:59 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:07:59 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2024 16:07:59 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar LOG: 03.12.2024 16:07:59 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar WARNING: 03.12.2024 16:07:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:07:59 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:07:59 Dash: Collide with PRIDE_LevelA_Mesh_ThinPillar LOG: 03.12.2024 16:07:59 Dash: Collide with Bush_High_01 (3) WARNING: 03.12.2024 16:07:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:07:59 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:07:59 Dash: Collide with Bush_High_01 (3) LOG: 03.12.2024 16:07:59 Dash: Collide with Bush_High_01 (3) LOG: 03.12.2024 16:07:59 Dash: Collide with Bush_High_01 (3) WARNING: 03.12.2024 16:07:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:07:59 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:07:59 Dash: Collide with Bush_High_01 (3) LOG: 03.12.2024 16:07:59 Dash: Collide with Bush_High_01 (3) LOG: 03.12.2024 16:07:59 Dash: Collide with Bush_High_01 (3) WARNING: 03.12.2024 16:07:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:07:59 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:07:59 Dash: Collide with Bush_High_01 (3) LOG: 03.12.2024 16:07:59 Dash: Collide with Bush_High_01 (3) LOG: 03.12.2024 16:08:01 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:08:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 03.12.2024 16:08:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:08:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:08:10 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 03.12.2024 16:08:10 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 03.12.2024 16:08:10 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 03.12.2024 16:08:10 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 WARNING: 03.12.2024 16:08:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:08:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:08:12 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 03.12.2024 16:08:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:08:16 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:08:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:08:16 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:08:16 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2024 16:12:45 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 03.12.2024 16:12:45 GameSession.UpdateProgress(SAVED) => SessionGUID: 'ca184eb53de2' GameSeed: ZSFT-1O?J SeededCalls:116 SeededCallsLastDungeon:37 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 03.12.2024 16:12:45 UpdatePlayerProgress LOG: 03.12.2024 16:12:45 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:12:45 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2024 16:12:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2024 16:12:45 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 03.12.2024 16:12:45 Generate Level Started! Level: Level_A theme: Stolz GameSeed: ZSFT-1O?J SeedCalls: 117 LOG: 03.12.2024 16:12:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 16:12:50 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Vase_02_Flowers_06) LOG: 03.12.2024 16:12:50 Generate Level Completed! Loading time: 5,308s LOG: 03.12.2024 16:12:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:12:50 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 16:12:50 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 16:12:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:12:50 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:12:50 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:12:50 UpdatePlayerProgress LOG: 03.12.2024 16:12:50 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:12:50 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2024 16:12:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:12:51 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:12:51 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:12:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:12:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 03.12.2024 16:12:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:12:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:12:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 03.12.2024 16:12:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 03.12.2024 16:12:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 16:12:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2024 16:12:55 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:12:55 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 16:12:56 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:12:56 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2024 16:12:56 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2024 16:12:56 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2024 16:12:56 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2024 16:12:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:13:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2024 16:13:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:13:00 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2024 16:13:01 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:13:01 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:13:03 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:03 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 03.12.2024 16:13:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 03.12.2024 16:13:03 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:03 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 03.12.2024 16:13:03 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 03.12.2024 16:13:03 the Entity_MechBase of Trap_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:03 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 03.12.2024 16:13:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 03.12.2024 16:13:04 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 03.12.2024 16:13:04 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 03.12.2024 16:13:04 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 03.12.2024 16:13:04 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 03.12.2024 16:13:04 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:04 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:13:04 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:13:04 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 16:13:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:13:05 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:05 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 03.12.2024 16:13:05 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 WARNING: 03.12.2024 16:13:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 03.12.2024 16:13:05 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 03.12.2024 16:13:05 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 03.12.2024 16:13:05 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 WARNING: 03.12.2024 16:13:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:13:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:13:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:13:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:13:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:13:08 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:13:08 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 03.12.2024 16:13:08 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 03.12.2024 16:13:08 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:13:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:13:08 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 16:13:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:13:08 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:13:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:13:08 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:13:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 16:13:08 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:13:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 16:13:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:13:08 Menu.UnloadMenuPanel => Info WARNING: 03.12.2024 16:13:09 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:13:09 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:13:09 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:13:09 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:13:09 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:13:09 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:13:09 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:13:09 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:13:09 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:13:09 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:13:09 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:13:09 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:13:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2024 16:13:12 GetIconByBuffType called with buffType: Charming LOG: 03.12.2024 16:13:12 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 03.12.2024 16:13:12 GetIconByBuffType called with buffType: Charming LOG: 03.12.2024 16:13:12 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 03.12.2024 16:13:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 03.12.2024 16:13:15 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 03.12.2024 16:13:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 03.12.2024 16:13:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 03.12.2024 16:13:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 03.12.2024 16:13:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 03.12.2024 16:13:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 03.12.2024 16:13:17 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 03.12.2024 16:13:17 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:13:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 16:13:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 03.12.2024 16:13:21 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:13:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2024 16:13:24 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:13:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 16:13:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:13:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:13:30 the Entity_MechBase of Trap_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:33 the Entity_MechBase of Trap_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:13:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 03.12.2024 16:13:39 for == null! No VFX-Effect can be played on destroy. LOG: 03.12.2024 16:13:39 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:13:39 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:13:39 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 03.12.2024 16:13:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:14:01 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 16:14:01 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 03.12.2024 16:14:04 Ambient VFX this room or lv theme is null LOG: 03.12.2024 16:14:04 CurrentRoom ReverbTheme isNone LOG: 03.12.2024 16:16:32 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:16:32 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2024 16:16:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2024 16:16:32 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2024 16:16:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2024 16:16:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:16:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2024 16:16:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:16:35 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2024 16:16:47 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:16:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:16:53 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 16:16:53 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:17:36 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:17:36 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 03.12.2024 16:17:36 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 03.12.2024 16:17:36 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 03.12.2024 16:17:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:17:36 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 03.12.2024 16:17:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 16:17:36 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:17:37 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 03.12.2024 16:17:37 AddEnemy MitronEmpire_Stationary_Generator LOG: 03.12.2024 16:17:37 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 03.12.2024 16:17:37 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 03.12.2024 16:17:38 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:17:38 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:17:38 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:17:38 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:17:38 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:17:38 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 16:17:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:17:44 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:17:45 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:17:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:17:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 03.12.2024 16:17:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 03.12.2024 16:17:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 16:17:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:17:51 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:17:51 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 16:17:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:17:51 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:17:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:17:51 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:17:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:17:51 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:17:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:17:51 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:17:51 Dash: Collide with Low13 LOG: 03.12.2024 16:17:51 Dash: Collide with Low13 LOG: 03.12.2024 16:17:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 03.12.2024 16:17:53 the Entity_MechBase of Trap_ExplosiveDestructible_Collider_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:17:56 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 03.12.2024 16:17:56 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:17:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 16:18:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2024 16:18:19 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:18:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 03.12.2024 16:18:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:18:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:18:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:18:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 03.12.2024 16:18:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 03.12.2024 16:18:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:18:27 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:18:27 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 16:18:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:18:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 16:18:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:18:31 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 16:18:33 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:18:33 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 03.12.2024 16:18:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2024 16:18:33 OnWeaponSelectionChanged ID -> 0 LOG: 03.12.2024 16:18:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 03.12.2024 16:18:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:18:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 03.12.2024 16:18:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:18:35 Menu.UnloadMenuPanel => Inventar LOG: 03.12.2024 16:18:38 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:18:38 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 03.12.2024 16:18:38 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:18:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:18:38 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:18:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:18:38 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:18:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 16:18:38 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 03.12.2024 16:18:40 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:18:40 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:18:40 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:18:40 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:18:40 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:18:40 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:18:40 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:18:40 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 16:18:41 GetIconByBuffType called with buffType: Charming LOG: 03.12.2024 16:18:41 MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)isCharmedByOwnerPlayer1 LOG: 03.12.2024 16:18:41 GetIconByBuffType called with buffType: Charming LOG: 03.12.2024 16:18:41 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 03.12.2024 16:18:44 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:18:47 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 03.12.2024 16:18:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:18:47 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:18:47 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 03.12.2024 16:18:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:18:47 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:18:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:18:47 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:18:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:18:47 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:18:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 03.12.2024 16:18:47 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:18:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 16:18:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 03.12.2024 16:18:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2024 16:18:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:18:55 the Entity_MechBase of Trap_ProjectileMaschine_Collider (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:18:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 16:19:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2024 16:19:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:19:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:19:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:19:07 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:19:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2024 16:19:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:19:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:19:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:19:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 03.12.2024 16:19:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:19:15 DestroyDestructibleInScene() => Destructible_Crate_01 LOG: 03.12.2024 16:19:15 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 03.12.2024 16:19:16 DestroyDestructibleInScene() => Destructible_Crate WARNING: 03.12.2024 16:19:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:19:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:19:21 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:19:21 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 03.12.2024 16:19:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:19:23 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 16:19:23 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:19:51 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:19:51 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 03.12.2024 16:19:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:19:54 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_AsterBuilding) wurde kein passendes MechionaryEntry gefunden ... LOG: 03.12.2024 16:19:54 showQuestComplete: Gießkannendilemma LOG: 03.12.2024 16:19:54 Quest Completed: Gießkannendilemma LOG: 03.12.2024 16:19:54 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:19:54 Displayable active subtask: TheGardenersPlea is null LOG: 03.12.2024 16:19:54 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:19:54 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 16:19:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:19:58 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 16:19:58 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:19:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 16:19:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:19:59 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 16:22:45 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:22:45 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:22:54 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2024 16:22:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:22:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 03.12.2024 16:22:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:23:28 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2024 16:23:29 TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName LOG: 03.12.2024 16:23:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 16:23:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:23:30 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 16:23:31 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 03.12.2024 16:23:34 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 03.12.2024 16:23:34 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 16:23:36 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 16:23:36 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:23:45 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 16:23:45 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! LOG: 03.12.2024 16:24:00 CurrentRoom ReverbTheme isForest_Open WARNING: 03.12.2024 16:24:00 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:24:00 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 03.12.2024 16:24:00 OnPlayerEnterRoom() MinimapObjects #8 is null ... continue! WARNING: 03.12.2024 16:24:00 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees180/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 03.12.2024 16:24:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 03.12.2024 16:24:02 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 03.12.2024 16:24:29 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 03.12.2024 16:24:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:24:47 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:24:48 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:24:49 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:24:51 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:24:56 Damage done = 0 LOG: 03.12.2024 16:24:56 GetIconByBuffType called with buffType: Charming LOG: 03.12.2024 16:24:56 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie)isCharmedByOwnerPlayer1 LOG: 03.12.2024 16:24:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:24:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 16:24:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:25:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 16:25:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:25:01 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 16:25:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:04 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:25:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:07 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 03.12.2024 16:25:14 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:16 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:25:16 Animator.GotoState: State could not be found WARNING: 03.12.2024 16:25:16 Invalid Layer Index '-1' WARNING: 03.12.2024 16:25:16 NextWave() => Wave was not started yet or has no waves LOG: 03.12.2024 16:25:16 Displayable active subtask: TheGardenersPlea is null WARNING: 03.12.2024 16:25:16 Animator.GotoState: State could not be found WARNING: 03.12.2024 16:25:16 Invalid Layer Index '-1' WARNING: 03.12.2024 16:25:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:25:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:25:16 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:25:16 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:25:17 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:25:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:25:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:25:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:25:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:25:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:25:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:25:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:25:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:25:30 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 03.12.2024 16:25:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:25:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 03.12.2024 16:25:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:25:36 LootContextPanel OnButtonSuccess => confirm WARNING: 03.12.2024 16:25:37 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_PerfectPunishment) wurde kein passendes MechionaryEntry gefunden ... LOG: 03.12.2024 16:25:37 TryAddItem(WeaponAddin) => Items.Addins.PerfPunName LOG: 03.12.2024 16:25:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 16:25:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:25:38 Menu.UnloadMenuPanel => LootContext WARNING: 03.12.2024 16:25:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:25:40 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2024 16:25:44 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 03.12.2024 16:25:44 GameSession.UpdateProgress(SAVED) => SessionGUID: 'ca184eb53de2' GameSeed: ZSFT-1O?J SeededCalls:162 SeededCallsLastDungeon:45 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 03.12.2024 16:25:44 UpdatePlayerProgress LOG: 03.12.2024 16:25:44 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:25:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2024 16:25:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2024 16:25:44 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 WARNING: 03.12.2024 16:25:44 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 03.12.2024 16:25:44 Generate Level Started! Level: Level_B theme: Stolz GameSeed: ZSFT-1O?J SeedCalls: 163 LOG: 03.12.2024 16:25:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 16:25:48 Generate Level Completed! Loading time: 3,946s LOG: 03.12.2024 16:25:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:25:48 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 16:25:48 CurrentRoom ReverbTheme isForest_Small ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 03.12.2024 16:25:48 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 03.12.2024 16:25:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:25:48 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:25:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:25:48 UpdatePlayerProgress LOG: 03.12.2024 16:25:48 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:25:48 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2024 16:25:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:25:49 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 16:25:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:25:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 03.12.2024 16:25:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:25:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:25:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 03.12.2024 16:25:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 03.12.2024 16:25:52 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:25:52 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 16:25:52 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 03.12.2024 16:25:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 16:25:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 16:25:52 Menu.UnloadMenuPanel => Info WARNING: 03.12.2024 16:25:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 16:25:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:25:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 03.12.2024 16:26:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:26:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:26:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 03.12.2024 16:26:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:26:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 03.12.2024 16:26:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 03.12.2024 16:26:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 03.12.2024 16:26:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2024 16:26:22 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:26:22 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 03.12.2024 16:26:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:26:24 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:26:24 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 03.12.2024 16:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:26:24 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:26:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 03.12.2024 16:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:26:24 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:26:24 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:26:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 16:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:26:24 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:26:24 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:24 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:25 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:25 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:25 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:25 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:26 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:26 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:26:26 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:26:26 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:26:26 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:26:26 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:26:26 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:26:26 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:26:26 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:26:26 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:26:26 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:26:26 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:26:26 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:26:26 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:26:26 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:26:26 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 16:26:26 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:26 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:27 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:27 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:27 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:27 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:28 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:26:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 03.12.2024 16:26:28 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:28 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:28 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:28 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:29 GetIconByBuffType called with buffType: Charming LOG: 03.12.2024 16:26:29 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 03.12.2024 16:26:29 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:29 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:29 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:29 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:30 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:30 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:30 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:30 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:31 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:31 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:31 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:31 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:32 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:32 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:32 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:32 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:26:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 16:26:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 16:26:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2024 16:26:33 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:33 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:33 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:33 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:33 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:34 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:34 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:34 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:34 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:35 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:26:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2024 16:26:35 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:35 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:35 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:35 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:36 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:36 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:36 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:36 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:37 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:37 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:37 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:37 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:26:38 the Entity_MechBase of Trap_ProjectileMaschine_Timed (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 03.12.2024 16:26:38 the Entity_MechBase of Trap_ProjectileMaschine_Timed_01 (StickyStoneStudio.MOODS.ProjectileMachine) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:26:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2024 16:26:38 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:26:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:26:38 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:26:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:26:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 16:26:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 03.12.2024 16:26:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 03.12.2024 16:26:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 03.12.2024 16:26:59 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:26:59 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 03.12.2024 16:26:59 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 03.12.2024 16:26:59 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:26:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:26:59 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 03.12.2024 16:26:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 03.12.2024 16:27:01 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:27:01 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:27:01 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:27:01 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:27:01 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:27:01 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:27:01 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:27:01 GetIconByBuffType called with buffType: Pride LOG: 03.12.2024 16:27:03 the Entity_MechBase of Kekjamin Lolchen (StickyStoneStudio.MOODS.Player) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings WARNING: 03.12.2024 16:27:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 03.12.2024 16:27:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 16:27:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 03.12.2024 16:27:10 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:27:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 03.12.2024 16:27:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:27:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 03.12.2024 16:27:16 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 16:27:17 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 03.12.2024 16:27:17 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 03.12.2024 16:27:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:27:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:27:21 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 03.12.2024 16:27:21 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 LOG: 03.12.2024 16:27:23 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 WARNING: 03.12.2024 16:27:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:28:32 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:28:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:28:34 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 03.12.2024 16:28:34 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:28:34 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 03.12.2024 16:28:34 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:28:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:28:43 LootContextPanel OnButtonSuccess => confirm LOG: 03.12.2024 16:28:43 ItemManager.DestroyItem() => 'Equipment_Arm_Love(Clone)' LOG: 03.12.2024 16:28:43 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 03.12.2024 16:28:43 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 03.12.2024 16:28:43 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 03.12.2024 16:28:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 03.12.2024 16:28:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:28:44 Menu.UnloadMenuPanel => LootContext LOG: 03.12.2024 16:28:53 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 03.12.2024 16:28:53 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 03.12.2024 16:28:53 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 03.12.2024 16:29:09 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2024 16:29:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:29:09 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2024 16:29:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:29:09 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2024 16:29:09 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2024 16:29:09 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2024 16:29:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:29:09 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2024 16:29:11 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2024 16:29:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:29:12 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2024 16:29:12 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:29:12 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2024 16:29:12 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2024 16:29:12 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2024 16:29:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:29:12 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2024 16:29:13 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:29:16 CurrentRoom ReverbTheme isForest_Open LOG: 03.12.2024 16:29:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 03.12.2024 16:29:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 03.12.2024 16:29:16 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 03.12.2024 16:29:16 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:29:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:29:16 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 03.12.2024 16:29:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 03.12.2024 16:29:17 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2024 16:29:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:29:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2024 16:29:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:29:17 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2024 16:29:18 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2024 16:29:18 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2024 16:29:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:29:18 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 03.12.2024 16:29:18 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:29:18 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:29:18 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:29:18 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:29:18 Language Text not found! (Path: Drone) WARNING: 03.12.2024 16:29:18 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 03.12.2024 16:29:18 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:29:18 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:29:18 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:29:18 Language Text not found! (Path: Drone) LOG: 03.12.2024 16:29:18 GetIconByBuffType called with buffType: Pride WARNING: 03.12.2024 16:29:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 16:29:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 16:29:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 03.12.2024 16:29:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 03.12.2024 16:29:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 03.12.2024 16:29:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:29:30 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:29:30 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:29:30 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 03.12.2024 16:29:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:29:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:29:33 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:29:33 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 03.12.2024 16:29:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:29:36 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:29:36 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:29:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:29:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 16:29:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 03.12.2024 16:29:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:29:37 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 16:29:38 WindowManager.LoadMenu => MapSelectorMenu LOG: 03.12.2024 16:29:43 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 03.12.2024 16:29:43 GameSession.UpdateProgress(SAVED) => SessionGUID: 'ca184eb53de2' GameSeed: ZSFT-1O?J SeededCalls:203 SeededCallsLastDungeon:40 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 03.12.2024 16:29:43 UpdatePlayerProgress LOG: 03.12.2024 16:29:43 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:29:43 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 03.12.2024 16:29:43 WindowManager.UnloadMenu => MapSelectorMenu LOG: 03.12.2024 16:29:43 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 03.12.2024 16:29:43 Generate Level Started! Level: Level_B theme: Stolz GameSeed: ZSFT-1O?J SeedCalls: 204 LOG: 03.12.2024 16:29:47 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 03.12.2024 16:29:49 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 03.12.2024 16:29:49 Generate Level Completed! Loading time: 6,463s LOG: 03.12.2024 16:29:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:29:49 WindowManager.UnloadMenu => LoadingMenu LOG: 03.12.2024 16:29:49 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 16:29:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:29:49 CurrentRoom ReverbTheme isForest_Small WARNING: 03.12.2024 16:29:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:29:49 UpdatePlayerProgress LOG: 03.12.2024 16:29:49 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 03.12.2024 16:29:49 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 03.12.2024 16:29:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:29:50 CurrentRoom ReverbTheme isForest_Small LOG: 03.12.2024 16:29:50 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 03.12.2024 16:29:50 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 03.12.2024 16:29:50 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 03.12.2024 16:29:50 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 03.12.2024 16:29:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:29:52 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 03.12.2024 16:29:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 03.12.2024 16:29:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 03.12.2024 16:29:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 03.12.2024 16:29:54 Menu.UnloadMenuPanel => Info LOG: 03.12.2024 16:29:55 WindowManager.LoadMenu => EscapeMenu LOG: 03.12.2024 16:29:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:29:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 03.12.2024 16:29:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:29:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 03.12.2024 16:29:56 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 03.12.2024 16:29:56 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 03.12.2024 16:29:56 Menu.UnloadMenuPanel => ESC_Main LOG: 03.12.2024 16:29:57 WindowManager.LoadMenu => MainMenu LOG: 03.12.2024 16:29:57 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 03.12.2024 16:29:57 WindowManager.UnloadMenu => EscapeMenu LOG: 03.12.2024 16:29:57 Menu.UnloadMenuPanel => ESC_Exit LOG: 03.12.2024 16:29:57 WindowManager.UnloadMenu => InGameMenu LOG: 03.12.2024 16:29:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 03.12.2024 16:29:57 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 03.12.2024 16:29:57 ItemManager.DestroyItem() => 'WEAPON_Crossbow(Clone)' LOG: 03.12.2024 16:29:57 ItemManager.DestroyItem() => 'Equipment_Torso_Love(Clone)' LOG: 03.12.2024 16:29:57 ItemManager.DestroyItem() => 'Equipment_Legs_Love(Clone)' LOG: 03.12.2024 16:29:57 ItemManager.DestroyItem() => 'Equipment_Feet(Clone)' LOG: 03.12.2024 16:29:57 ItemManager.DestroyItem() => 'Equipment_Arms(Clone)' LOG: 03.12.2024 16:29:57 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 03.12.2024 16:29:57 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 03.12.2024 16:29:57 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 03.12.2024 16:29:58 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 03.12.2024 16:29:58 [RichPresenceManager] ChangeActivity to GeneralActivity ..