LOG: 24.01.2025 11:42:13 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1377 LOG: 24.01.2025 11:42:13 ChangeFullscreenMode(Windowed) Screen.fullScreenMode: Windowed WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 24.01.2025 11:42:13 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 24.01.2025 11:42:13 Try to ChangeLanguage() to ENGLISH WARNING: 24.01.2025 11:42:14 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 11:42:14 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 24.01.2025 11:42:14 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 24.01.2025 11:42:14 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 24.01.2025 11:42:14 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 24.01.2025 11:42:14 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 24.01.2025 11:42:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 11:42:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 11:42:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 24.01.2025 11:42:14 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 24.01.2025 11:42:15 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.09.6033 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 24.01.2025 11:42:15 WindowManager.LoadMenu => MainMenu WARNING: 24.01.2025 11:42:15 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 24.01.2025 11:42:15 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 24.01.2025 11:42:15 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 11:42:16 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 11:42:16 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 24.01.2025 11:42:16 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 24.01.2025 11:42:17 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 24.01.2025 11:42:17 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 24.01.2025 11:42:29 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 24.01.2025 11:42:29 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 24.01.2025 11:42:30 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 24.01.2025 11:42:30 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 24.01.2025 11:42:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:42:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:42:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:42:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:42:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:42:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 24.01.2025 11:42:30 Menu.UnloadMenuPanel => MM_Default LOG: 24.01.2025 11:42:37 OnVersionChanges(2) LOG: 24.01.2025 11:42:37 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 11:42:37 is Loading Quests WARNING: 24.01.2025 11:42:37 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 24.01.2025 11:42:37 loaded mechionary progress for savegame:test1 LOG: 24.01.2025 11:42:37 Changed Selection is the same object LOG: 24.01.2025 11:42:42 Continue Game Confirmed! Loading Game Session => Guid: 4e7df470cb86 Seed: 26OC-BUJ4 SeededCalls: 70 SeededCallsLastDungeon: 35 LOG: 24.01.2025 11:42:42 is Loading Quests WARNING: 24.01.2025 11:42:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 24.01.2025 11:42:42 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 24.01.2025 11:42:42 WindowManager.LoadMenu => InGameMenu LOG: 24.01.2025 11:42:42 WindowManager.UnloadMenu => MainMenu LOG: 24.01.2025 11:42:42 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 24.01.2025 11:42:42 is Loading Quests WARNING: 24.01.2025 11:42:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ENDBOSS_Enigma_Phase1) could not be found. Mechionary Entry is missing! LOG: 24.01.2025 11:42:42 loaded mechionary progress for savegame:test1 LOG: 24.01.2025 11:42:43 StandardOutlineEffect.enabled = false Mech_Player(Clone) öjj WARNING: 24.01.2025 11:42:43 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 24.01.2025 11:42:43 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 11:42:43 NEW GAMESEED: '26OC-BUJ4' resetSeededCalls: True LOG: 24.01.2025 11:42:43 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 24.01.2025 11:42:43 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 24.01.2025 11:42:43 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 24.01.2025 11:42:43 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 26OC-BUJ4 SeedCalls: 35 LOG: 24.01.2025 11:42:45 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 24.01.2025 11:42:45 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 11:42:50 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 24.01.2025 11:42:52 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj ERROR: 24.01.2025 11:42:59 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'StickyStoneStudio' with 5 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 24.01.2025 11:42:59 NEW GAMESEED: 'WR6P-1NO2' resetSeededCalls: False LOG: 24.01.2025 11:42:59 Generate Level Started! Level: Level_A theme: Stolz GameSeed: WR6P-1NO2 SeedCalls: 90 LOG: 24.01.2025 11:42:59 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied LOG: 24.01.2025 11:43:01 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 11:43:01 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 24.01.2025 11:43:03 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 24.01.2025 11:43:04 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 24.01.2025 11:43:05 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 11:43:06 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied LOG: 24.01.2025 11:43:06 Generate Level Completed! Loading time: 6,901s LOG: 24.01.2025 11:43:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 11:43:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:43:06 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 11:43:06 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 11:43:06 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:43:06 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 24.01.2025 11:43:06 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 24.01.2025 11:43:06 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 24.01.2025 11:43:06 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 24.01.2025 11:43:06 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 24.01.2025 11:43:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 11:43:06 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 24.01.2025 11:43:06 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:43:06 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 24.01.2025 11:43:06 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 24.01.2025 11:43:06 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 24.01.2025 11:43:06 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 24.01.2025 11:43:06 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 24.01.2025 11:43:06 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 24.01.2025 11:43:06 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 11:43:06 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:43:06 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 24.01.2025 11:43:06 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:43:06 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 WARNING: 24.01.2025 11:43:06 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:43:06 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:43:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:43:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 11:43:11 OnWeaponSelectionChanged ID -> 0 LOG: 24.01.2025 11:43:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:43:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 11:43:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:43:13 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 11:43:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 24.01.2025 11:43:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 24.01.2025 11:43:21 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:43:21 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 11:43:21 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 11:43:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:43:21 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 24.01.2025 11:43:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:43:23 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:43:23 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:43:23 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:43:23 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:43:23 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:43:23 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:43:23 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 11:43:23 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:43:23 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:43:23 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:43:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 24.01.2025 11:43:24 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:43:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 11:43:27 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:43:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:43:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 11:43:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:43:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 11:43:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 24.01.2025 11:43:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:43:35 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:43:35 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 11:43:35 OnWeaponSelectionChanged ID -> 0 LOG: 24.01.2025 11:43:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:43:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 11:43:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:43:37 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 11:43:37 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:43:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 24.01.2025 11:43:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 11:43:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 24.01.2025 11:43:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 11:43:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 WARNING: 24.01.2025 11:43:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:43:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:43:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:43:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:43:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:43:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:43:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:43:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:43:42 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:43:44 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:43:44 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:43:44 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 11:43:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:43:44 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:43:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:43:44 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 11:43:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:43:45 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:43:45 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:43:45 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:43:45 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:43:45 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:43:45 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:43:45 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:43:45 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:43:45 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:43:45 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:43:45 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:43:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:43:46 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:43:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:43:49 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers WARNING: 24.01.2025 11:43:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:43:50 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:43:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:43:50 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:43:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:43:52 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:43:52 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 11:43:52 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 11:43:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 11:43:53 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 24.01.2025 11:43:54 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:43:54 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:43:54 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:43:54 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:43:54 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:43:54 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:43:55 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:43:57 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 24.01.2025 11:43:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 11:44:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:44:11 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:44:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:44:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:44:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:44:16 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:44:17 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:44:18 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:44:18 TrySpawnEnemy PRIDE_Stationary_RocketLauncher delay 1,75 LOG: 24.01.2025 11:44:18 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:44:18 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 11:44:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:44:18 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 24.01.2025 11:44:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:44:18 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 11:44:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:44:18 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_RocketLauncher(Clone) öjj LOG: 24.01.2025 11:44:18 AddEnemy MitronEmpire_Stationary_Generator_01 LOG: 24.01.2025 11:44:18 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_01 öjj WARNING: 24.01.2025 11:44:18 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 11:44:18 AddEnemy MitronEmpire_Stationary_Generator LOG: 24.01.2025 11:44:18 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator öjj WARNING: 24.01.2025 11:44:18 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 11:44:18 AddEnemy MitronEmpire_Stationary_Generator_02 LOG: 24.01.2025 11:44:18 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_02 öjj WARNING: 24.01.2025 11:44:18 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 11:44:18 AddEnemy MitronEmpire_Stationary_Generator_03 LOG: 24.01.2025 11:44:18 StandardOutlineEffect.enabled = false MitronEmpire_Stationary_Generator_03 öjj WARNING: 24.01.2025 11:44:18 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 24.01.2025 11:44:20 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:44:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:44:20 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:44:20 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:44:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:44:20 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:44:20 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:44:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:44:20 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:44:20 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 11:44:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:44:20 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 11:44:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 24.01.2025 11:44:23 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:44:25 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:44:25 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 11:44:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:44:26 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:44:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 24.01.2025 11:44:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:44:29 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:44:30 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:44:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:44:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:44:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 11:44:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:44:34 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:44:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 11:44:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:44:36 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 11:44:36 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 24.01.2025 11:44:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:44:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 11:44:36 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:44:36 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:44:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:44:40 LootContextPanel OnButtonSuccess => selectRight LOG: 24.01.2025 11:44:44 LootContextPanel OnButtonSuccess => selectLeft LOG: 24.01.2025 11:44:46 LootContextPanel OnButtonSuccess => selectLeft LOG: 24.01.2025 11:44:49 LootContextPanel OnButtonSuccess => selectLeft LOG: 24.01.2025 11:44:50 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 11:44:51 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 24.01.2025 11:44:51 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 24.01.2025 11:44:51 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 24.01.2025 11:44:51 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:44:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 11:44:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:44:52 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 11:44:53 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 24.01.2025 11:44:53 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 24.01.2025 11:44:53 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 24.01.2025 11:44:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:44:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:44:55 for == null! No VFX-Effect can be played on destroy. LOG: 24.01.2025 11:44:55 Started Music_GrammoPhoneBot LOG: 24.01.2025 11:44:55 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 11:44:55 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:44:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:44:56 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:44:59 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:45:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:45:03 CurrentRoom ReverbTheme isForest_Open WARNING: 24.01.2025 11:45:03 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:45:03 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 24.01.2025 11:45:03 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 24.01.2025 11:45:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:45:05 StandardOutlineEffect.enabled = false MitronEmpire_Valerie(Clone) öjj LOG: 24.01.2025 11:45:09 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 11:45:16 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 24.01.2025 11:45:16 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 24.01.2025 11:45:21 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 11:45:21 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:45:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:45:52 EnemyBehavior_Valerie_Distance_Laser(Clone) WARNING: 24.01.2025 11:46:05 NextWave() => Wave was not started yet or has no waves LOG: 24.01.2025 11:46:05 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:46:05 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 11:46:05 Animator.GotoState: State could not be found WARNING: 24.01.2025 11:46:05 Invalid Layer Index '-1' LOG: 24.01.2025 11:46:05 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin ERROR: 24.01.2025 11:46:06 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 24.01.2025 11:46:06 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:46:06 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 24.01.2025 11:46:06 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__260:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 24.01.2025 11:46:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 11:46:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:46:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 11:46:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:46:12 Menu.UnloadMenuPanel => Info WARNING: 24.01.2025 11:46:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:46:21 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 11:46:21 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:46:21 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 11:46:21 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:46:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:46:34 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 11:46:35 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName WARNING: 24.01.2025 11:46:36 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:46:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 11:46:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:46:37 Menu.UnloadMenuPanel => LootContext WARNING: 24.01.2025 11:46:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:46:38 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 11:46:38 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 11:46:44 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 24.01.2025 11:46:44 GameSession.UpdateProgress(SAVED) => SessionGUID: '4e7df470cb86' GameSeed: 26OC-BUJ4 SeededCalls:145 SeededCallsLastDungeon:55 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 24.01.2025 11:46:44 UpdatePlayerProgress LOG: 24.01.2025 11:46:44 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 11:46:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 11:46:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 11:46:44 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 WARNING: 24.01.2025 11:46:44 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 24.01.2025 11:46:45 Generate Level Started! Level: Level_B theme: Stolz GameSeed: WR6P-1NO2 SeedCalls: 146 LOG: 24.01.2025 11:46:47 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 11:46:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 11:46:50 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 11:46:50 Generate Level Completed! Loading time: 5,482s LOG: 24.01.2025 11:46:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:46:50 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 11:46:50 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 11:46:50 CurrentRoom ReverbTheme isForest_Small ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 24.01.2025 11:46:50 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 24.01.2025 11:46:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:46:50 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 11:46:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:46:50 UpdatePlayerProgress LOG: 24.01.2025 11:46:50 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 11:46:50 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:46:50 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 24.01.2025 11:46:50 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:46:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:46:50 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:46:50 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 WARNING: 24.01.2025 11:46:50 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:46:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:46:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 11:46:51 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 11:46:52 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:46:52 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:46:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 11:46:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:46:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 11:46:53 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 24.01.2025 11:46:54 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 24.01.2025 11:46:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:46:54 Menu.UnloadMenuPanel => Info WARNING: 24.01.2025 11:46:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:46:56 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:46:56 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 11:46:56 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 11:46:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:46:56 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:46:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:46:56 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 11:46:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:46:58 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:46:58 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:46:58 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:46:58 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:46:58 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:46:58 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:46:58 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:46:58 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:46:58 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:46:58 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:46:58 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:46:58 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 11:46:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:46:59 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:46:59 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:46:59 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:47:03 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:47:03 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:47:03 BuffManager.StartBuffEffect() for BUFFID: 26 is already started! WARNING: 24.01.2025 11:47:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:47:03 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:47:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:47:04 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:47:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:47:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 11:47:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:47:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 24.01.2025 11:47:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:47:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:47:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 11:47:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 24.01.2025 11:47:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 WARNING: 24.01.2025 11:47:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:47:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:47:20 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 24.01.2025 11:47:20 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 24.01.2025 11:47:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 24.01.2025 11:47:23 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:47:24 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:47:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 11:47:24 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 24.01.2025 11:47:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:47:24 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 24.01.2025 11:47:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:47:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:47:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:47:26 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 24.01.2025 11:47:26 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:47:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:26 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:26 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:47:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:26 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:26 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 11:47:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:26 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:26 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 11:47:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:26 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 11:47:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:47:29 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:47:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:47:29 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:47:31 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:47:31 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:47:31 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:47:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:47:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:47:33 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 WARNING: 24.01.2025 11:47:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:47:34 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 24.01.2025 11:47:37 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:47:38 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:47:38 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 11:47:38 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 24.01.2025 11:47:38 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 11:47:38 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 11:47:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:47:38 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 11:47:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:47:40 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:47:40 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:40 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:40 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 11:47:40 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:40 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:40 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:47:40 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:40 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:40 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:47:40 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:40 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:40 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:47:40 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:40 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:41 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:47:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:47:41 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:47:42 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:47:42 BuffManager.StartBuffEffect() for BUFFID: 66 is already started! LOG: 24.01.2025 11:47:43 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:47:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:47:43 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:47:43 BuffManager.StartBuffEffect() for BUFFID: 74 is already started! WARNING: 24.01.2025 11:47:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 24.01.2025 11:47:47 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:47:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 11:47:48 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:47:48 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 24.01.2025 11:47:48 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 24.01.2025 11:47:50 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:47:50 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:47:50 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:50 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:47:50 Language Text not found! (Path: Drone) WARNING: 24.01.2025 11:47:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 24.01.2025 11:47:50 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:47:54 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:47:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:47:57 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:47:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:48:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 11:48:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 11:48:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:48:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 24.01.2025 11:48:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:48:13 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 24.01.2025 11:48:13 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_02 LOG: 24.01.2025 11:48:13 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 24.01.2025 11:48:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:48:16 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:48:17 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:48:20 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 11:48:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:48:21 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 24.01.2025 11:48:21 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:48:21 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 11:48:22 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:22 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:48:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:48:25 LootContextPanel OnButtonSuccess => selectLeft LOG: 24.01.2025 11:48:25 LootContextPanel OnButtonSuccess => selectRight LOG: 24.01.2025 11:48:28 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 11:48:29 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 24.01.2025 11:48:29 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 24.01.2025 11:48:29 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:48:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 11:48:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:48:30 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 11:48:31 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 24.01.2025 11:48:31 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 24.01.2025 11:48:31 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 24.01.2025 11:48:33 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:48:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:48:39 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 11:48:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:48:40 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 11:48:40 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 11:48:45 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 24.01.2025 11:48:45 GameSession.UpdateProgress(SAVED) => SessionGUID: '4e7df470cb86' GameSeed: 26OC-BUJ4 SeededCalls:186 SeededCallsLastDungeon:40 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 24.01.2025 11:48:45 UpdatePlayerProgress LOG: 24.01.2025 11:48:45 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 11:48:45 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 11:48:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 11:48:45 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 24.01.2025 11:48:45 Generate Level Started! Level: Level_B theme: Stolz GameSeed: WR6P-1NO2 SeedCalls: 187 LOG: 24.01.2025 11:48:48 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 24.01.2025 11:48:48 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 11:48:48 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 24.01.2025 11:48:52 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 24.01.2025 11:48:55 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 11:48:55 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 11:48:56 Generate Level Completed! Loading time: 10,451s LOG: 24.01.2025 11:48:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:48:56 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 11:48:56 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 11:48:56 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:48:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:48:56 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 11:48:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:48:56 UpdatePlayerProgress LOG: 24.01.2025 11:48:56 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 11:48:56 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:48:56 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 24.01.2025 11:48:56 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:48:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:48:56 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:48:56 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 WARNING: 24.01.2025 11:48:56 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:48:56 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:48:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:48:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 11:48:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:48:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 11:48:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:49:00 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 11:49:00 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 11:49:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:49:01 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 11:49:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:49:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:49:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 24.01.2025 11:49:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 24.01.2025 11:49:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 24.01.2025 11:49:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 24.01.2025 11:49:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:49:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:49:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 24.01.2025 11:49:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 24.01.2025 11:49:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 24.01.2025 11:49:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 24.01.2025 11:49:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 24.01.2025 11:49:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 WARNING: 24.01.2025 11:49:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 24.01.2025 11:49:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 11:49:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 24.01.2025 11:49:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:07 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:49:09 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:49:09 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:49:09 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:49:09 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:49:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:49:09 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 24.01.2025 11:49:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:49:11 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:49:11 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:49:11 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:49:11 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:49:11 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:49:11 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:49:11 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:49:11 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:49:11 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:49:11 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 24.01.2025 11:49:11 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:49:11 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:49:12 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:49:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:49:12 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:49:13 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:49:14 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 WARNING: 24.01.2025 11:49:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:49:16 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:49:22 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:49:22 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:49:22 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:49:23 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:49:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:49:23 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:49:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:32 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 WARNING: 24.01.2025 11:49:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:36 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 24.01.2025 11:49:36 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 24.01.2025 11:49:36 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 24.01.2025 11:49:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:38 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:49:38 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:49:38 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:49:38 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:49:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:49:38 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 24.01.2025 11:49:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:49:40 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:49:40 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:49:40 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:49:40 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:49:40 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:49:40 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:49:40 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:49:40 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:49:40 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:49:40 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 11:49:40 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:49:40 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 11:49:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:49:41 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:49:42 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:49:42 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 24.01.2025 11:49:44 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 24.01.2025 11:49:45 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:49:46 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:49:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:49:46 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:49:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:47 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 ERROR: 24.01.2025 11:49:48 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) WARNING: 24.01.2025 11:49:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:49:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 24.01.2025 11:49:48 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__260:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 24.01.2025 11:49:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 11:49:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:49:51 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:49:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 11:49:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:49:53 Menu.UnloadMenuPanel => Info WARNING: 24.01.2025 11:49:54 for == null! No VFX-Effect can be played on destroy. LOG: 24.01.2025 11:49:54 Started Music_GrammoPhoneBot LOG: 24.01.2025 11:49:54 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 11:49:54 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:49:54 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:49:55 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:49:58 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:49:58 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 24.01.2025 11:49:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 11:49:58 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 11:49:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:49:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:49:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:49:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 24.01.2025 11:49:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:50:00 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 11:50:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:00 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:50:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:00 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:50:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:00 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:50:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:00 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 11:50:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:00 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:50:02 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:50:02 BuffManager.StartBuffEffect() for BUFFID: 144 is already started! WARNING: 24.01.2025 11:50:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:03 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:50:03 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:08 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:09 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:50:12 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:50:12 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:12 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:50:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 11:50:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:50:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:50:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 11:50:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:50:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 11:50:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:50:18 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 11:50:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:50:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 11:50:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 24.01.2025 11:50:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:50:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:50:21 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:50:24 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:50:24 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:50:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:50:24 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 11:50:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:50:24 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 11:50:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:50:24 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 11:50:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:50:26 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:50:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:26 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:26 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:50:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:26 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:26 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:50:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:26 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:26 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:50:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:26 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 11:50:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:27 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:27 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 24.01.2025 11:50:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:28 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:50:28 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:50:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:31 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:33 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:50:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 11:50:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 24.01.2025 11:50:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:50:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 11:50:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 11:50:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:50:42 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:50:42 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 11:50:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:50:42 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:50:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:50:42 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 24.01.2025 11:50:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:50:42 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:50:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:50:44 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:50:44 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:44 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:44 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:50:44 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:44 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:44 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:50:44 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:44 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:50:44 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:50:44 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:50:44 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 11:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:45 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:49 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:52 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 24.01.2025 11:50:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:53 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 11:50:54 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:50:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:50:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:51:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:51:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 11:51:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 24.01.2025 11:51:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:51:11 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 11:51:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:51:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:51:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 11:51:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:51:13 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:51:13 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:51:13 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:51:13 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:51:13 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:51:13 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:51:13 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:51:13 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:51:13 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:51:14 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:51:14 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:51:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 11:51:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 11:51:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 11:51:17 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 24.01.2025 11:51:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 11:51:20 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:51:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:51:20 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:51:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:51:21 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:51:21 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 24.01.2025 11:51:21 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:51:21 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 11:51:23 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:51:23 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:51:23 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:51:23 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 11:51:23 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:51:23 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:51:23 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:51:23 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:51:23 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:51:25 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:51:27 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:51:27 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 11:51:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:51:29 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:51:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:51:33 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:51:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:51:39 CurrentRoom ReverbTheme isForest_Small WARNING: 24.01.2025 11:51:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:51:40 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:51:43 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 24.01.2025 11:51:43 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 24.01.2025 11:51:43 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 24.01.2025 11:51:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:51:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:51:47 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:51:48 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:52:10 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:52:19 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:54:07 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:54:10 CurrentRoom ReverbTheme isForest_Small LOG: 24.01.2025 11:54:11 CurrentRoom ReverbTheme isForest_Open LOG: 24.01.2025 11:54:13 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 24.01.2025 11:54:13 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_02 LOG: 24.01.2025 11:54:13 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 WARNING: 24.01.2025 11:54:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:54:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:54:21 CurrentRoom ReverbTheme isForest_Open WARNING: 24.01.2025 11:54:21 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:54:21 TrySpawnEnemy PRIDE_Triada delay 1,75 WARNING: 24.01.2025 11:54:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:54:23 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 11:54:23 StandardOutlineEffect.enabled = false MitronEmpire_Triada(Clone) öjj EXCEPTION: 24.01.2025 11:54:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimationEventReciverTriada.StartThruster () (at <00000000000000000000000000000000>:0) EXCEPTION: 24.01.2025 11:54:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimationEventReciverTriada.StartThruster () (at <00000000000000000000000000000000>:0) EXCEPTION: 24.01.2025 11:54:32 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimationEventReciverTriada.StartThruster () (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 11:54:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 11:54:56 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 24.01.2025 11:55:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 11:55:08 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:55:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:55:09 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:55:10 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:55:10 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:55:10 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 24.01.2025 11:55:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:55:13 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:55:14 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:55:14 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:55:14 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 11:55:32 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:55:32 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:55:32 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 11:55:36 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:55:36 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:55:36 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 11:55:40 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:55:43 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:55:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:55:43 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:55:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:55:43 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:55:44 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:55:44 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:55:44 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 11:55:45 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:55:45 BuffManager.StartBuffEffect() for BUFFID: 228 is already started! WARNING: 24.01.2025 11:55:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:55:45 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:55:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:55:48 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:55:58 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:55:58 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:55:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 11:56:01 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:56:01 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:56:01 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 24.01.2025 11:56:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:56:03 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:56:05 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:56:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:56:05 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:56:09 NextWave() => Wave was not started yet or has no waves WARNING: 24.01.2025 11:56:09 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 11:56:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:56:09 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 24.01.2025 11:56:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:56:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:56:11 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:56:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:56:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:56:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:56:26 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 11:56:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:56:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 11:56:26 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:56:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:56:30 LootContextPanel OnButtonSuccess => selectLeft LOG: 24.01.2025 11:56:32 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 11:56:33 TryAddItem(WeaponAddin) => Items.Addins.ExposingName WARNING: 24.01.2025 11:56:33 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:56:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 11:56:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:56:34 Menu.UnloadMenuPanel => LootContext WARNING: 24.01.2025 11:56:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:56:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:56:36 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 11:56:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 11:56:44 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 24.01.2025 11:56:44 GameSession.UpdateProgress(SAVED) => SessionGUID: '4e7df470cb86' GameSeed: 26OC-BUJ4 SeededCalls:296 SeededCallsLastDungeon:109 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 24.01.2025 11:56:44 UpdatePlayerProgress LOG: 24.01.2025 11:56:44 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 11:56:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 11:56:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 11:56:44 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 WARNING: 24.01.2025 11:56:44 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 24.01.2025 11:56:44 Generate Level Started! Level: Level_C theme: Stolz GameSeed: WR6P-1NO2 SeedCalls: 297 LOG: 24.01.2025 11:56:47 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 11:56:48 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 24.01.2025 11:56:51 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 11:56:51 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 11:56:52 Generate Level Completed! Loading time: 7,388s LOG: 24.01.2025 11:56:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:56:52 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 11:56:52 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 11:56:52 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 11:56:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:56:52 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 11:56:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:56:52 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:56:52 UpdatePlayerProgress LOG: 24.01.2025 11:56:52 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 11:56:52 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:56:52 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 24.01.2025 11:56:52 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:56:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:56:52 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 11:56:52 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:56:52 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 WARNING: 24.01.2025 11:56:52 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:56:52 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:56:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:56:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 24.01.2025 11:56:53 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:56:53 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:56:53 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 11:56:54 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:56:54 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:56:54 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 11:56:54 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 24.01.2025 11:56:55 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 11:56:55 Menu.UnloadMenuPanel => Info WARNING: 24.01.2025 11:56:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 11:56:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 11:56:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 11:56:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:56:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 11:57:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:57:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:57:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 11:57:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:57:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:57:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 11:57:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:57:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:57:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 11:57:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:57:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 11:57:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 11:57:11 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:57:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 24.01.2025 11:57:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:57:12 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 24.01.2025 11:57:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:57:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:57:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:57:14 DestroyDestructibleInScene() => Destructible_Crate LOG: 24.01.2025 11:57:24 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 11:57:24 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:24 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:57:25 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:57:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 24.01.2025 11:57:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:57:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 24.01.2025 11:57:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 11:57:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:57:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 11:57:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:57:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 24.01.2025 11:57:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:57:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 24.01.2025 11:57:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 24.01.2025 11:57:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 24.01.2025 11:57:28 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 24.01.2025 11:57:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:57:31 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 11:57:31 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:57:32 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:57:32 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 11:57:32 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 11:57:32 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 11:57:32 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 11:57:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:57:32 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 11:57:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 11:57:32 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:57:33 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:57:34 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:57:34 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:57:34 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:57:34 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:57:34 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:57:34 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:57:34 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:57:34 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:57:34 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:57:34 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:57:34 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:57:34 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 11:57:35 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 11:57:35 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 11:57:35 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 11:57:35 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 11:57:35 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 11:57:35 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 11:57:35 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 11:57:35 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:57:35 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:57:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 11:57:35 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:57:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 11:57:36 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:57:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:57:37 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:57:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 24.01.2025 11:57:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 24.01.2025 11:57:37 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 24.01.2025 11:57:38 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 11:57:38 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:57:38 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:57:38 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 11:57:38 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:57:38 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:57:38 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 11:57:38 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:57:38 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:57:39 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:57:39 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 11:57:41 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 11:57:41 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:57:41 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 11:57:42 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 24.01.2025 11:57:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 24.01.2025 11:57:43 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 11:57:44 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 24.01.2025 11:57:44 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 24.01.2025 11:57:44 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:57:44 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:57:44 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 11:57:44 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:57:44 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 11:57:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 24.01.2025 11:57:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:57:47 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:57:47 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:57:50 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 24.01.2025 11:57:50 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 24.01.2025 11:57:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:57:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 24.01.2025 11:57:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 24.01.2025 11:57:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 24.01.2025 11:57:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 24.01.2025 11:57:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 WARNING: 24.01.2025 11:57:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:57:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:58:00 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 11:58:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 11:58:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 11:58:00 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 24.01.2025 11:58:00 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 24.01.2025 11:58:00 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 11:58:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:58:00 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 24.01.2025 11:58:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 11:58:00 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:58:01 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:58:01 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 24.01.2025 11:58:01 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 24.01.2025 11:58:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 24.01.2025 11:58:02 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:58:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:02 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:58:02 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:58:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:02 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:58:02 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:58:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:02 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:58:02 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:58:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:02 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:58:02 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 11:58:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:02 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:58:02 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 24.01.2025 11:58:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:02 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 11:58:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 24.01.2025 11:58:02 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 11:58:02 GetIconByBuffType called with buffType: OilBarrel LOG: 24.01.2025 11:58:02 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:58:05 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 11:58:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 24.01.2025 11:58:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:58:05 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:58:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 11:58:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 24.01.2025 11:58:08 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:58:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:58:08 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:58:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 24.01.2025 11:58:10 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 11:58:10 Dash: Collide with Cube LOG: 24.01.2025 11:58:10 Target Position is not on Navmesh Pos:(267.50, 0.05, 278.07) LOG: 24.01.2025 11:58:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 WARNING: 24.01.2025 11:58:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 11:58:13 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:58:17 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 11:58:17 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:58:17 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:58:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 11:58:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 24.01.2025 11:58:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 WARNING: 24.01.2025 11:58:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:58:29 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:58:29 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:58:29 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:58:29 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 24.01.2025 11:58:29 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:58:30 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:58:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:58:30 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:58:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:58:30 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:58:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:58:30 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 11:58:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:58:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:58:31 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 11:58:31 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:58:34 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 11:58:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 24.01.2025 11:58:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:58:35 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:58:36 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 11:58:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 11:58:36 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:58:36 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 11:58:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:58:37 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:58:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:58:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:58:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:58:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:58:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 WARNING: 24.01.2025 11:58:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:58:48 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 11:58:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:58:48 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:58:49 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:58:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 11:58:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 11:58:51 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 11:58:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 11:58:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 11:58:51 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:58:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 11:58:54 LootContextPanel OnButtonSuccess => selectRight LOG: 24.01.2025 11:58:55 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 11:58:56 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 24.01.2025 11:58:56 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:58:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 11:58:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 11:58:57 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 11:58:58 CurrentRoom ReverbTheme isNone WARNING: 24.01.2025 11:58:58 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:58:59 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:59:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 24.01.2025 11:59:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:59:06 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 11:59:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:06 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:59:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:07 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:59:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 11:59:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 24.01.2025 11:59:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:08 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:59:09 CurrentRoom ReverbTheme isNone WARNING: 24.01.2025 11:59:09 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:59:10 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:59:13 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 11:59:13 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 11:59:13 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 24.01.2025 11:59:13 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 24.01.2025 11:59:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 11:59:13 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 24.01.2025 11:59:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 11:59:13 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 11:59:14 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 11:59:15 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 11:59:15 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:59:15 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:59:15 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 24.01.2025 11:59:15 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:59:15 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:59:15 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Healer(Clone) öjj WARNING: 24.01.2025 11:59:15 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:59:15 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:59:15 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 11:59:15 Language Text not found! (Path: Drone) LOG: 24.01.2025 11:59:15 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 11:59:15 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 11:59:15 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 11:59:16 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 11:59:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 11:59:16 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:59:16 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 24.01.2025 11:59:16 DestroyDestructibleInScene() => Destructible_Crate_Pride_05 LOG: 24.01.2025 11:59:17 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:59:17 Language Text not found! (Path: Kill ) LOG: 24.01.2025 11:59:18 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 11:59:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 11:59:18 Quest is already completed. No progress will be updated. LOG: 24.01.2025 11:59:21 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 11:59:21 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 11:59:21 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 11:59:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:59:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 24.01.2025 11:59:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 24.01.2025 11:59:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 11:59:27 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 WARNING: 24.01.2025 11:59:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 11:59:56 Ambient VFX this room or lv theme is null LOG: 24.01.2025 11:59:56 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 12:00:05 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 12:00:12 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 24.01.2025 12:00:13 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 12:00:13 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 12:00:13 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:00:13 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 12:00:13 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 12:00:13 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:00:13 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 12:00:13 Language Text not found! (Path: Items.SpecialAbilityProps.AlmornBitterName) WARNING: 24.01.2025 12:00:13 Language Text not found! (Path: Items.SpecialAbilityProps.AlmornBitterDescr) LOG: 24.01.2025 12:00:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 12:00:21 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 12:00:22 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 24.01.2025 12:00:22 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:00:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 12:00:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 12:00:23 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 12:00:26 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 12:00:26 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 12:00:27 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 12:00:32 CurrentRoom ReverbTheme isNone WARNING: 24.01.2025 12:00:32 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 12:00:33 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 12:00:39 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 12:00:39 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! WARNING: 24.01.2025 12:00:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:00:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:00:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:00:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:00:40 OnPlayerEnterRoom() MinimapObjects #7 is null ... continue! LOG: 24.01.2025 12:00:41 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 12:00:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 12:00:51 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 24.01.2025 12:00:51 GameSession.UpdateProgress(SAVED) => SessionGUID: '4e7df470cb86' GameSeed: 26OC-BUJ4 SeededCalls:353 SeededCallsLastDungeon:56 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 24.01.2025 12:00:51 UpdatePlayerProgress LOG: 24.01.2025 12:00:51 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 12:00:51 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 12:00:51 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 12:00:51 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 24.01.2025 12:00:52 Generate Level Started! Level: Level_C theme: Stolz GameSeed: WR6P-1NO2 SeedCalls: 354 LOG: 24.01.2025 12:00:54 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 12:00:57 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 24.01.2025 12:00:59 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj ERROR: 24.01.2025 12:01:01 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'WR6P-1NO2' with 8 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 24.01.2025 12:01:01 NEW GAMESEED: 'KLJB-H!X1' resetSeededCalls: False LOG: 24.01.2025 12:01:01 Generate Level Started! Level: Level_C theme: Stolz GameSeed: KLJB-H!X1 SeedCalls: 751 LOG: 24.01.2025 12:01:01 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied LOG: 24.01.2025 12:01:04 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 12:01:07 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 24.01.2025 12:01:09 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj ERROR: 24.01.2025 12:01:12 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'KLJB-H!X1' with 8 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__203:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 24.01.2025 12:01:12 NEW GAMESEED: 'LMBW-U5H2' resetSeededCalls: False LOG: 24.01.2025 12:01:12 Generate Level Started! Level: Level_C theme: Stolz GameSeed: LMBW-U5H2 SeedCalls: 1014 LOG: 24.01.2025 12:01:13 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied LOG: 24.01.2025 12:01:15 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 12:01:18 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 24.01.2025 12:01:20 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 24.01.2025 12:01:20 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 12:01:21 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied LOG: 24.01.2025 12:01:21 Generate Level Completed! Loading time: 9,031s LOG: 24.01.2025 12:01:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 12:01:21 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 12:01:21 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 12:01:21 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:01:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 12:01:21 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 12:01:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:01:21 UpdatePlayerProgress LOG: 24.01.2025 12:01:22 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 12:01:22 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:01:22 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 24.01.2025 12:01:22 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:01:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 12:01:22 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:01:22 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 WARNING: 24.01.2025 12:01:22 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:01:22 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:01:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 12:01:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 12:01:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 12:01:24 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 24.01.2025 12:01:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 12:01:25 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 12:01:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:01:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 12:01:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 12:01:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 24.01.2025 12:01:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 24.01.2025 12:01:27 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 24.01.2025 12:01:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:01:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 24.01.2025 12:01:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 24.01.2025 12:01:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:01:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:01:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 24.01.2025 12:01:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:01:29 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 24.01.2025 12:01:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 24.01.2025 12:01:30 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 24.01.2025 12:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:01:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:01:33 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:01:39 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:01:39 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 12:01:39 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 12:01:39 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 24.01.2025 12:01:39 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 24.01.2025 12:01:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:01:41 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:01:41 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:01:41 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:01:41 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:01:41 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:01:41 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:01:41 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 12:01:41 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:01:41 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:01:41 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 12:01:41 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:01:41 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 12:01:41 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 12:01:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 12:01:41 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 12:01:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 12:01:41 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 12:01:41 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 12:01:41 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:01:41 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:01:41 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 12:01:42 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 12:01:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 24.01.2025 12:01:45 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:01:45 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:01:45 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:01:47 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:01:47 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:01:47 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 24.01.2025 12:01:51 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 12:01:55 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:01:55 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:01:55 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 24.01.2025 12:01:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 12:02:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 12:02:07 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:02:07 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:02:07 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 12:02:09 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 WARNING: 24.01.2025 12:02:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 12:02:09 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:02:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 24.01.2025 12:02:17 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:02:17 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:02:17 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 24.01.2025 12:02:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 12:02:20 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:02:26 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:02:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:02:26 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 12:02:28 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:02:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 12:02:30 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:02:35 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:02:35 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:02:35 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 12:02:38 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:02:38 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:02:42 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:02:42 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:02:42 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 24.01.2025 12:02:42 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 24.01.2025 12:02:42 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 24.01.2025 12:02:42 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 12:02:42 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 12:02:44 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Healer(Clone) öjj WARNING: 24.01.2025 12:02:44 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:02:44 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:02:44 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 12:02:44 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:02:44 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:02:44 StandardOutlineEffect.enabled = false MitronEmpire_Sp00derBomber(Clone) öjj WARNING: 24.01.2025 12:02:44 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:02:44 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:02:44 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 12:02:44 Language Text not found! (Path: Drone) WARNING: 24.01.2025 12:02:44 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 24.01.2025 12:02:44 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:02:44 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 12:02:44 Language Text not found! (Path: Drone) WARNING: 24.01.2025 12:02:44 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 24.01.2025 12:02:44 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:02:50 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:02:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 12:02:54 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:02:54 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:02:56 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:02:56 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 12:02:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 24.01.2025 12:03:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 12:03:08 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:03:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:03:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:03:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:03:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:03:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:03:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:03:15 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:03:15 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 12:03:15 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 24.01.2025 12:03:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:03:15 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 24.01.2025 12:03:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:03:15 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 12:03:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:03:17 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 12:03:17 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:17 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:17 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 12:03:17 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:17 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:17 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 24.01.2025 12:03:17 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:17 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:17 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:03:17 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:17 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:18 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:03:18 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:03:19 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 12:03:19 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 12:03:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 12:03:19 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:03:19 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:03:19 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:19 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 12:03:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 12:03:22 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 24.01.2025 12:03:22 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 24.01.2025 12:03:22 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:03:22 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 24.01.2025 12:03:22 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:22 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 12:03:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:03:24 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers WARNING: 24.01.2025 12:03:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:03:28 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:03:28 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 12:03:28 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 24.01.2025 12:03:28 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 24.01.2025 12:03:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:03:28 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 24.01.2025 12:03:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:03:30 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 12:03:30 Language Text not found! (Path: Drone) WARNING: 24.01.2025 12:03:30 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 24.01.2025 12:03:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:30 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 24.01.2025 12:03:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:30 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Healer(Clone) öjj WARNING: 24.01.2025 12:03:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:30 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 12:03:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:30 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:03:31 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 12:03:31 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 12:03:31 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 12:03:31 BuffManager.StartBuffEffect() for BUFFID: 406 is already started! LOG: 24.01.2025 12:03:32 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 12:03:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 24.01.2025 12:03:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 12:03:32 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:32 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:03:36 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:36 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:03:37 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 12:03:37 BuffManager.StartBuffEffect() for BUFFID: 433 is already started! LOG: 24.01.2025 12:03:37 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:03:37 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:37 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 12:03:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:03:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:03:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:03:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 24.01.2025 12:03:41 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:03:41 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 24.01.2025 12:03:41 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 24.01.2025 12:03:41 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 24.01.2025 12:03:41 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 24.01.2025 12:03:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:03:41 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 24.01.2025 12:03:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:03:43 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Healer(Clone) öjj WARNING: 24.01.2025 12:03:43 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:43 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:43 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Healer(Clone) öjj WARNING: 24.01.2025 12:03:43 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:43 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:43 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 12:03:43 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:43 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:43 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 12:03:43 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:43 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:43 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 12:03:43 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:43 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:03:43 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 12:03:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 24.01.2025 12:03:45 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 24.01.2025 12:03:46 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:03:48 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:03:49 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:49 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:03:49 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 12:03:49 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:03:51 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:51 Language Text not found! (Path: Kill ) ERROR: 24.01.2025 12:03:51 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 24.01.2025 12:03:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 12:03:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 24.01.2025 12:03:52 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__260:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 24.01.2025 12:03:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 12:03:53 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:03:53 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:53 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 12:03:54 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 12:03:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 12:03:54 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:03:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 12:03:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 12:03:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 12:03:56 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_07 LOG: 24.01.2025 12:03:56 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 24.01.2025 12:03:57 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 12:03:58 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:03:58 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:03:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 12:03:58 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:03:58 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:03:58 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:03:58 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:03:58 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 24.01.2025 12:03:58 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 24.01.2025 12:03:58 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 12:03:58 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 12:03:58 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 12:04:00 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 24.01.2025 12:04:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:00 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 24.01.2025 12:04:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:00 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:04:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:00 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:04:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:00 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 12:04:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:00 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:00 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 12:04:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 24.01.2025 12:04:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 12:04:02 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:04:02 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:04:02 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 12:04:02 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 12:04:03 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 12:04:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 12:04:03 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:04:05 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 12:04:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 24.01.2025 12:04:05 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 12:04:08 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:04:08 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:04:11 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:04:11 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:04:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:04:17 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:04:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 12:04:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:04:17 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 24.01.2025 12:04:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:04:17 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 24.01.2025 12:04:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:04:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 12:04:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:04:18 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:04:18 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:18 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:18 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:04:18 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:18 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:18 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:04:18 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:18 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:18 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 24.01.2025 12:04:18 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:18 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:19 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:04:19 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:04:19 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 12:04:21 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:04:22 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:04:24 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:04:24 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:04:24 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:04:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 12:04:25 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_04 LOG: 24.01.2025 12:04:26 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 WARNING: 24.01.2025 12:04:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 12:04:28 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:04:28 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 24.01.2025 12:04:28 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 24.01.2025 12:04:28 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 24.01.2025 12:04:28 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 24.01.2025 12:04:28 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 12:04:30 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 12:04:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:30 StandardOutlineEffect.enabled = false MitronEmpire_Gambot(Clone) öjj WARNING: 24.01.2025 12:04:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:30 StandardOutlineEffect.enabled = false MitronEmpire_Gambot_Range(Clone) öjj WARNING: 24.01.2025 12:04:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:30 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 24.01.2025 12:04:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:30 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:04:30 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:04:30 Language Text not found! (Path: Drone) WARNING: 24.01.2025 12:04:30 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 24.01.2025 12:04:30 GetIconByBuffType called with buffType: Pride WARNING: 24.01.2025 12:04:32 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 24.01.2025 12:04:32 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:04:34 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:04:34 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:04:34 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 12:04:35 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:04:35 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:04:35 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:04:36 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 12:04:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 24.01.2025 12:04:40 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:04:41 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 12:04:41 BuffManager.StartBuffEffect() for BUFFID: 565 is already started! WARNING: 24.01.2025 12:04:42 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 24.01.2025 12:04:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 24.01.2025 12:04:42 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:04:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 24.01.2025 12:04:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 12:04:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 12:04:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:04:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:04:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 12:04:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 12:04:58 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 12:04:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:05:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 12:05:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 12:05:03 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 12:05:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 12:05:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:05:08 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 24.01.2025 12:05:08 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 24.01.2025 12:05:08 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 24.01.2025 12:05:27 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:05:30 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:05:32 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:05:34 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 12:05:34 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 24.01.2025 12:05:34 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 24.01.2025 12:05:34 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 24.01.2025 12:05:34 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 12:05:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:05:34 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 24.01.2025 12:05:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 12:05:36 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 24.01.2025 12:05:36 Language Text not found! (Path: Drone) WARNING: 24.01.2025 12:05:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 24.01.2025 12:05:36 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:05:36 StandardOutlineEffect.enabled = false MitronEmpire_Leonide(Clone) öjj WARNING: 24.01.2025 12:05:36 Language Text not found! (Path: Drone) WARNING: 24.01.2025 12:05:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 24.01.2025 12:05:36 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:05:36 StandardOutlineEffect.enabled = false MitronEmpire_Castor_Buffer(Clone) öjj WARNING: 24.01.2025 12:05:36 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:05:36 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:05:36 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:05:36 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:05:36 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:05:36 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:05:36 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:05:36 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:05:37 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:05:37 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:05:37 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:05:39 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:05:39 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:05:39 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 12:05:39 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:05:42 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:05:43 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 12:05:43 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:05:43 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:05:44 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 12:05:44 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:05:44 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:05:44 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 24.01.2025 12:05:44 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 12:05:44 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 24.01.2025 12:05:44 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 24.01.2025 12:05:46 StandardOutlineEffect.enabled = false MitronEmpire_Castor(Clone) öjj WARNING: 24.01.2025 12:05:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:05:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:05:46 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:05:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:05:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:05:46 StandardOutlineEffect.enabled = false MitronEmpire_Nincodemus(Clone) öjj WARNING: 24.01.2025 12:05:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:05:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:05:46 StandardOutlineEffect.enabled = false MitronEmpire_Bastion(Clone) öjj WARNING: 24.01.2025 12:05:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:05:46 GetIconByBuffType called with buffType: Pride LOG: 24.01.2025 12:05:48 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:05:48 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:05:50 StandardOutlineEffect.enabled = false MitronEmpire_Drone(Clone) öjj WARNING: 24.01.2025 12:05:50 Language Text not found! (Path: Drone) LOG: 24.01.2025 12:05:50 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 24.01.2025 12:05:53 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 12:05:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 24.01.2025 12:05:53 Quest is already completed. No progress will be updated. LOG: 24.01.2025 12:05:55 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:05:55 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 12:05:56 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 12:05:56 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:05:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 24.01.2025 12:05:57 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:05:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 24.01.2025 12:06:01 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 12:06:01 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 12:06:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:06:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 24.01.2025 12:06:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:06:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 24.01.2025 12:06:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 24.01.2025 12:06:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 24.01.2025 12:06:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:06:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:06:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:06:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 24.01.2025 12:06:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 WARNING: 24.01.2025 12:06:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:06:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 24.01.2025 12:06:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 24.01.2025 12:06:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 24.01.2025 12:06:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:06:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 24.01.2025 12:06:26 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 24.01.2025 12:06:26 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 24.01.2025 12:06:27 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 24.01.2025 12:06:27 GetIconByBuffType called with buffType: OilBarrel LOG: 24.01.2025 12:06:31 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 12:06:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:06:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 24.01.2025 12:06:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 24.01.2025 12:06:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:06:35 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 24.01.2025 12:06:35 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 12:06:35 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 12:06:35 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:06:35 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:06:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 12:06:38 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 12:06:39 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 24.01.2025 12:06:39 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 24.01.2025 12:06:39 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 24.01.2025 12:06:39 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:06:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 12:06:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 12:06:40 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 12:06:41 CurrentRoom ReverbTheme isNone WARNING: 24.01.2025 12:06:46 for == null! No VFX-Effect can be played on destroy. LOG: 24.01.2025 12:06:46 Started Music_GrammoPhoneBot LOG: 24.01.2025 12:06:46 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 12:06:46 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:06:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:06:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:06:48 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 12:07:16 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:07:20 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:07:23 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:07:25 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 12:07:31 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 12:07:31 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 12:07:31 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 24.01.2025 12:07:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 12:07:32 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 12:07:32 StandardOutlineEffect.enabled = false MitronEmpire_Mitron_Phase1(Clone) öjj LOG: 24.01.2025 12:07:42 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 12:07:47 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 24.01.2025 12:07:47 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief LOG: 24.01.2025 12:07:47 Wrong RoomThemeStolzis not a BosslevelRoomTheme LOG: 24.01.2025 12:07:50 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 12:07:50 Language Text not found! (Path: Kill ) LOG: 24.01.2025 12:07:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 12:09:36 WindowManager.LoadMenu => EscapeMenu LOG: 24.01.2025 12:09:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 12:09:36 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 24.01.2025 12:09:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 12:09:36 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 24.01.2025 13:05:56 WindowManager.UnloadMenu => EscapeMenu LOG: 24.01.2025 13:05:56 Menu.UnloadMenuPanel => ESC_Main WARNING: 24.01.2025 13:05:56 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:05:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:05:56 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 24.01.2025 13:07:22 Started LevelColorLerp WARNING: 24.01.2025 13:07:24 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 13:07:24 StandardOutlineEffect.enabled = false MitronEmpire_Mitron_Phase2(Clone) öjj WARNING: 24.01.2025 13:07:24 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 24.01.2025 13:09:11 NextWave() => Wave was not started yet or has no waves LOG: 24.01.2025 13:09:11 Quest is already completed. No progress will be updated. WARNING: 24.01.2025 13:09:11 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:09:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:09:11 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 24.01.2025 13:09:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:09:24 Destroy On BossRoom MS Build: MitronEmpire_Mitron_Phase2(Clone) distance: 0 LOG: 24.01.2025 13:09:25 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 13:09:25 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:09:25 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:09:25 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:09:25 Language Text not found! (Path: Meter) LOG: 24.01.2025 13:09:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:09:30 LootContextPanel OnButtonSuccess => selectLeft LOG: 24.01.2025 13:09:32 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 13:09:33 TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName WARNING: 24.01.2025 13:09:33 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:09:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 13:09:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:09:34 Menu.UnloadMenuPanel => LootContext WARNING: 24.01.2025 13:09:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:09:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:09:36 WindowManager.LoadMenu => StageSelectorMenu LOG: 24.01.2025 13:09:36 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 24.01.2025 13:09:36 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 24.01.2025 13:09:36 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 24.01.2025 13:09:49 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 24.01.2025 13:09:49 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 13:09:59 MapController: Change CurrentTheme from 'Stolz' to 'Trauer' LOG: 24.01.2025 13:09:59 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Trauer LOG: 24.01.2025 13:09:59 GameSession.UpdateProgress(SAVED) => SessionGUID: '4e7df470cb86' GameSeed: 26OC-BUJ4 SeededCalls:1296 SeededCallsLastDungeon:282 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 24.01.2025 13:09:59 UpdatePlayerProgress LOG: 24.01.2025 13:09:59 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 13:09:59 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 24.01.2025 13:09:59 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 13:09:59 WindowManager.UnloadMenu => StageSelectorMenu LOG: 24.01.2025 13:09:59 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 24.01.2025 13:10:00 Generate Level Started! Level: Level_A theme: Trauer GameSeed: LMBW-U5H2 SeedCalls: 1297 LOG: 24.01.2025 13:10:02 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 13:10:02 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 24.01.2025 13:10:03 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 24.01.2025 13:10:04 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 13:10:05 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 13:10:05 Generate Level Completed! Loading time: 5,057s LOG: 24.01.2025 13:10:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:10:05 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 13:10:05 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:10:05 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:10:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:10:05 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:10:05 UpdatePlayerProgress LOG: 24.01.2025 13:10:05 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 13:10:05 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:10:05 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 24.01.2025 13:10:05 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:10:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:10:05 CurrentRoom ReverbTheme isAlley_Small WARNING: 24.01.2025 13:10:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:10:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:10:05 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:10:05 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 13:10:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:10:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 13:10:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:10:10 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 24.01.2025 13:10:10 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 24.01.2025 13:10:11 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 13:10:12 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 24.01.2025 13:10:14 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 13:10:14 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:10:15 WindowManager.LoadMenu => EscapeMenu LOG: 24.01.2025 13:10:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 13:10:15 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 24.01.2025 13:10:15 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 13:10:15 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 24.01.2025 13:10:17 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 24.01.2025 13:10:17 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 24.01.2025 13:10:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:10:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:10:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:10:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:10:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:10:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 24.01.2025 13:10:18 Menu.UnloadMenuPanel => ESC_Main LOG: 24.01.2025 13:10:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 24.01.2025 13:10:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 24.01.2025 13:10:27 Menu.UnloadMenuPanel => MM_Options LOG: 24.01.2025 13:10:28 WindowManager.UnloadMenu => EscapeMenu LOG: 24.01.2025 13:10:28 Menu.UnloadMenuPanel => ESC_Main WARNING: 24.01.2025 13:10:28 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:10:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:10:28 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 24.01.2025 13:10:29 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 LOG: 24.01.2025 13:11:02 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:11:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 24.01.2025 13:11:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 24.01.2025 13:11:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 24.01.2025 13:11:04 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 24.01.2025 13:11:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:11:11 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:11:11 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 24.01.2025 13:11:11 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 24.01.2025 13:11:11 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 24.01.2025 13:11:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:11:11 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:11:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:11:11 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 24.01.2025 13:11:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:11:11 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:11:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:11:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:11:12 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 13:11:12 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:11:12 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:11:12 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:11:12 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:11:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:11:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:11:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 24.01.2025 13:11:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:11:13 StandardOutlineEffect.enabled = false Trauer_DistraughtPlumber(Clone) öjj WARNING: 24.01.2025 13:11:13 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:11:13 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:11:13 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:11:13 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:11:13 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:11:13 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:11:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:11:13 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:11:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:11:13 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:11:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 13:11:13 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:11:13 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:11:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 24.01.2025 13:11:15 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:11:15 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:11:16 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:11:16 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:11:17 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:11:17 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:11:17 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:11:17 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:11:17 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:11:17 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:11:17 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:11:17 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:11:18 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 24.01.2025 13:11:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:11:26 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:11:28 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 24.01.2025 13:11:28 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:11:28 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:11:28 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:11:28 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:11:28 Language Text not found! (Path: Items.SpecialAbilityProps.KarrdisRampName) WARNING: 24.01.2025 13:11:28 Language Text not found! (Path: Items.SpecialAbilityProps.KarrdisRampDescr) LOG: 24.01.2025 13:11:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:11:32 LootContextPanel OnButtonSuccess => selectRight LOG: 24.01.2025 13:11:37 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 13:11:37 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 24.01.2025 13:11:37 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 24.01.2025 13:11:37 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 24.01.2025 13:11:37 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 24.01.2025 13:11:37 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 24.01.2025 13:11:38 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:11:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 13:11:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:11:39 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 13:11:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:11:40 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 24.01.2025 13:11:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 24.01.2025 13:11:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:11:43 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:11:44 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:11:44 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:11:44 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:11:44 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:11:44 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 24.01.2025 13:11:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:11:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:11:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 24.01.2025 13:11:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 24.01.2025 13:11:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:11:46 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:11:46 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:11:46 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:11:46 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:11:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:11:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 24.01.2025 13:11:55 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 24.01.2025 13:12:11 GetIconByBuffType called with buffType: MallorySpeed LOG: 24.01.2025 13:12:12 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:12:12 GetIconByBuffType called with buffType: Burning WARNING: 24.01.2025 13:12:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:12:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:12:17 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 24.01.2025 13:12:18 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 24.01.2025 13:12:19 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 24.01.2025 13:12:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 24.01.2025 13:12:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 24.01.2025 13:12:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 24.01.2025 13:12:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 24.01.2025 13:12:23 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:12:23 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 24.01.2025 13:12:23 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 24.01.2025 13:12:23 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 24.01.2025 13:12:23 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 24.01.2025 13:12:23 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 24.01.2025 13:12:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:12:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:12:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:12:25 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 24.01.2025 13:12:25 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:12:25 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:12:25 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:12:25 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:12:25 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:12:25 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:12:25 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:12:25 StandardOutlineEffect.enabled = false Trauer_DistraughtPlumber(Clone) öjj WARNING: 24.01.2025 13:12:25 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:12:29 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:12:29 GetIconByBuffType called with buffType: Burning WARNING: 24.01.2025 13:12:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:12:29 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:12:30 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:12:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:12:30 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:12:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:12:30 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:12:30 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:12:30 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:12:30 GetIconByBuffType called with buffType: Burning LOG: 24.01.2025 13:12:31 GetIconByBuffType called with buffType: Burning WARNING: 24.01.2025 13:12:31 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:12:33 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:12:35 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 24.01.2025 13:12:36 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 24.01.2025 13:12:36 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 24.01.2025 13:12:36 GetIconByBuffType called with buffType: MallorySpeed WARNING: 24.01.2025 13:12:37 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 24.01.2025 13:12:37 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 24.01.2025 13:12:38 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 24.01.2025 13:12:39 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 24.01.2025 13:12:42 GetIconByBuffType called with buffType: MallorySpeed LOG: 24.01.2025 13:12:49 GetIconByBuffType called with buffType: MallorySpeed WARNING: 24.01.2025 13:12:53 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:12:53 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:13:07 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:13:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:13:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:13:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:13:14 CurrentRoom ReverbTheme isAlley_Small WARNING: 24.01.2025 13:13:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:13:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:13:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:13:15 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:13:17 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:13:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 13:13:24 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Trauer LOG: 24.01.2025 13:13:24 GameSession.UpdateProgress(SAVED) => SessionGUID: '4e7df470cb86' GameSeed: 26OC-BUJ4 SeededCalls:1361 SeededCallsLastDungeon:64 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 24.01.2025 13:13:24 UpdatePlayerProgress LOG: 24.01.2025 13:13:24 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 13:13:24 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 13:13:24 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 13:13:24 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 24.01.2025 13:13:24 Generate Level Started! Level: Level_A theme: Trauer GameSeed: LMBW-U5H2 SeedCalls: 1362 LOG: 24.01.2025 13:13:26 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 13:13:26 StandardOutlineEffect.enabled = false NPC_Enigma_Prologue öjj LOG: 24.01.2025 13:13:28 StandardOutlineEffect.enabled = false NPC Shopkeeper öjj LOG: 24.01.2025 13:13:31 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 13:13:32 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 13:13:32 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 13:13:33 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 13:13:33 Generate Level Completed! Loading time: 8,86s LOG: 24.01.2025 13:13:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:13:33 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 13:13:33 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:13:33 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:13:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:13:33 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:13:33 UpdatePlayerProgress LOG: 24.01.2025 13:13:33 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 13:13:33 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:13:33 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 24.01.2025 13:13:33 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:13:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:13:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 24.01.2025 13:13:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 24.01.2025 13:13:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 24.01.2025 13:13:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 24.01.2025 13:13:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" LOG: 24.01.2025 13:13:34 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:13:34 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:13DungeonDepth: 7 - can Appear roll => Falsecached roll = 41 chance = 40 WARNING: 24.01.2025 13:13:34 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:13:34 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:13:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:13:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 13:13:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:13:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 13:13:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:13:39 Menu.UnloadMenuPanel => Info WARNING: 24.01.2025 13:13:49 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:13:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:13:49 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:13:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:13:49 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:13:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 13:13:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:13:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 24.01.2025 13:13:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:14:18 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:14:18 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:14:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:14:18 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:14:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:14:18 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 24.01.2025 13:14:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:14:18 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 24.01.2025 13:14:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:14:18 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 24.01.2025 13:14:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:14:18 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 24.01.2025 13:14:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:14:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:14:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:14:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 24.01.2025 13:14:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:14:20 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:14:20 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:14:20 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:14:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:14:20 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:14:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:14:20 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj WARNING: 24.01.2025 13:14:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:14:20 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj WARNING: 24.01.2025 13:14:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:14:21 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:14:21 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:14:21 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:14:21 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:14:22 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj WARNING: 24.01.2025 13:14:22 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:14:22 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj WARNING: 24.01.2025 13:14:22 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:14:23 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 24.01.2025 13:14:23 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 24.01.2025 13:14:24 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 24.01.2025 13:14:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:14:25 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:14:25 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:14:25 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:14:25 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:14:26 GetIconByBuffType called with buffType: MallorySpeed WARNING: 24.01.2025 13:14:26 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:14:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:14:28 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:14:28 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:14:28 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:14:28 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:14:28 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:14:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:14:29 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:14:29 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 24.01.2025 13:14:29 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 24.01.2025 13:14:29 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:14:29 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:14:30 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 24.01.2025 13:14:30 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 24.01.2025 13:14:30 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:14:30 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:14:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:14:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 24.01.2025 13:14:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 24.01.2025 13:14:30 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:14:30 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:14:30 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 24.01.2025 13:14:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:14:31 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:14:31 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:14:31 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:14:32 GetIconByBuffType called with buffType: MallorySpeed WARNING: 24.01.2025 13:14:33 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:14:33 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:14:34 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:14:34 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:14:34 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:14:34 GetIconByBuffType called with buffType: MallorySpeed LOG: 24.01.2025 13:14:35 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:14:35 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:14:35 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:14:36 GetIconByBuffType called with buffType: OilBarrel LOG: 24.01.2025 13:14:39 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:14:39 GetIconByBuffType called with buffType: Burning WARNING: 24.01.2025 13:14:39 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:14:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:14:39 ItemSpawner from Enemy Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory) is null! Couldnt spawn Loot! WARNING: 24.01.2025 13:14:39 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:14:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:14:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:14:40 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:14:40 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 13:14:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:14:45 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:14:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 13:14:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 24.01.2025 13:14:45 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:14:45 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 13:14:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 24.01.2025 13:14:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 24.01.2025 13:14:48 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 24.01.2025 13:14:49 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:14:49 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:14:49 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:14:49 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 24.01.2025 13:14:49 Added rewardType: EMOTES LOG: 24.01.2025 13:14:49 Added rewardType: Equipment LOG: 24.01.2025 13:14:49 Added rewardType: Weapon WARNING: 24.01.2025 13:14:49 New Selection was created: True LOG: 24.01.2025 13:14:49 Difficulty selected: MEDIUM LOG: 24.01.2025 13:14:49 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 24.01.2025 13:14:49 Difficulty selected: MEDIUM LOG: 24.01.2025 13:14:49 SelectedType: EMOTES; SelectedRarity: Level_2 WARNING: 24.01.2025 13:14:49 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:14:49 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:14:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 24.01.2025 13:14:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:14:50 Difficulty selected: VERY HARD LOG: 24.01.2025 13:14:50 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 24.01.2025 13:14:50 Difficulty selected: HARD LOG: 24.01.2025 13:14:50 SelectedType: Equipment; SelectedRarity: Level_2 LOG: 24.01.2025 13:14:51 Difficulty selected: MEDIUM LOG: 24.01.2025 13:14:51 SelectedType: EMOTES; SelectedRarity: Level_2 LOG: 24.01.2025 13:14:51 Difficulty selected: VERY HARD LOG: 24.01.2025 13:14:51 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 24.01.2025 13:14:51 the current rewards of the challengmachine have been saved LOG: 24.01.2025 13:14:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 24.01.2025 13:14:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:14:51 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 24.01.2025 13:14:51 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 24.01.2025 13:14:51 Spawned wave#1 for Difficulty#3 LOG: 24.01.2025 13:14:52 Menu.UnloadMenuPanel => ChallangerArcade LOG: 24.01.2025 13:14:52 the current rewards of the challengmachine have been saved WARNING: 24.01.2025 13:14:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:14:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:14:53 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:14:53 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:14:53 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:14:55 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:14:55 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:14:55 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:14:58 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:14:59 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:15:01 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:15:01 Difficulty#3 Challenge cleared! WARNING: 24.01.2025 13:15:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:15:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:15:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:15:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:15:05 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 24.01.2025 13:15:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 24.01.2025 13:15:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:15:14 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:15:16 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:15:18 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 24.01.2025 13:15:18 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 24.01.2025 13:15:18 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 24.01.2025 13:15:18 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 24.01.2025 13:15:18 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 24.01.2025 13:15:18 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 24.01.2025 13:15:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:15:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:15:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 24.01.2025 13:15:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 24.01.2025 13:15:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:15:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 24.01.2025 13:15:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 24.01.2025 13:15:19 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 24.01.2025 13:15:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 WARNING: 24.01.2025 13:15:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:15:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 24.01.2025 13:15:22 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 24.01.2025 13:15:22 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 24.01.2025 13:15:22 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 WARNING: 24.01.2025 13:15:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:15:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:15:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:15:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:15:23 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 24.01.2025 13:15:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:15:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:15:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 24.01.2025 13:15:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:15:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:15:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 24.01.2025 13:15:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 24.01.2025 13:15:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:15:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 24.01.2025 13:15:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:15:24 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 13:15:24 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:15:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:15:24 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:15:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:15:24 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 24.01.2025 13:15:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:15:24 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 24.01.2025 13:15:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:15:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:15:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:15:26 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 24.01.2025 13:15:26 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:15:26 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:15:26 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:15:26 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:15:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:15:26 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:15:26 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:15:27 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:15:28 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:15:28 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:15:28 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:15:29 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:15:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:15:29 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:15:31 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:15:35 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:15:37 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:15:37 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:15:37 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:15:37 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:15:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 24.01.2025 13:15:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:15:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 24.01.2025 13:15:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 24.01.2025 13:15:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:15:50 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:15:50 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 24.01.2025 13:15:50 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 24.01.2025 13:15:50 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:15:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:15:52 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 13:15:52 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 13:15:52 StandardOutlineEffect.enabled = false Trauer_DistraughtPlumber(Clone) öjj WARNING: 24.01.2025 13:15:52 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:15:52 StandardOutlineEffect.enabled = false Trauer_DistraughtPlumber(Clone) öjj WARNING: 24.01.2025 13:15:52 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:15:52 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:15:52 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:15:52 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:15:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:15:52 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:15:52 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:15:53 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:15:53 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:15:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 24.01.2025 13:15:53 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 24.01.2025 13:15:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 24.01.2025 13:15:55 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 13:15:55 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:15:55 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:15:55 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:15:55 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:15:55 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 24.01.2025 13:15:55 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:15:55 MoveTowards failed. Navmesh-Agent 'Trauer_DistraughtPlumber(Clone)' is not on a navmesh LOG: 24.01.2025 13:15:57 Dash: Collide with MeshFence_Pole LOG: 24.01.2025 13:15:57 Dash: Collide with Col WARNING: 24.01.2025 13:15:57 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:15:58 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 24.01.2025 13:15:58 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:15:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:16:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 24.01.2025 13:16:04 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:16:07 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 24.01.2025 13:16:07 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:16:07 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:16:07 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:16:07 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:16:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:16:10 LootContextPanel OnButtonSuccess => selectRight LOG: 24.01.2025 13:16:14 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 13:16:14 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 24.01.2025 13:16:14 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 24.01.2025 13:16:15 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:16:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 13:16:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:16:16 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 13:16:18 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:16:19 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:16:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:16:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 24.01.2025 13:16:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 24.01.2025 13:16:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:16:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:16:23 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:16:25 CurrentRoom ReverbTheme isNone LOG: 24.01.2025 13:16:27 CurrentRoom ReverbTheme isAlley_Small WARNING: 24.01.2025 13:16:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:16:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:16:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:16:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:16:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:16:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:16:31 CurrentRoom ReverbTheme isAlley_Open WARNING: 24.01.2025 13:16:33 for == null! No VFX-Effect can be played on destroy. LOG: 24.01.2025 13:16:33 Started Music_GrammoPhoneBot LOG: 24.01.2025 13:16:33 CurrentRoom ReverbTheme isAlley_Small WARNING: 24.01.2025 13:16:33 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:16:33 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:16:34 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:16:37 CurrentRoom ReverbTheme isAlley_Open WARNING: 24.01.2025 13:16:37 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:16:37 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 WARNING: 24.01.2025 13:16:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:16:39 StandardOutlineEffect.enabled = false Trauer_Almorn_the_Warden(Clone) öjj LOG: 24.01.2025 13:16:39 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 24.01.2025 13:16:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 13:16:54 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 24.01.2025 13:16:54 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Anger LOG: 24.01.2025 13:16:54 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 24.01.2025 13:17:07 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 13:17:07 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:17:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:17:08 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 24.01.2025 13:17:10 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:17:10 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:17:10 GetIconByBuffType called with buffType: Burning LOG: 24.01.2025 13:17:11 Almorn: Dash Attack Ended LOG: 24.01.2025 13:17:11 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 24.01.2025 13:17:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() ERROR: 24.01.2025 13:17:13 Failed to StartBuffEffect in GetDamage! (Buffcount is 2) Trauer_Almorn_the_Warden(Clone) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.AddToOtherBuff (StickyStoneStudio.MOODS.Buff& other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.DamageArea.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 24.01.2025 13:17:14 Almorn: Dash Attack Ended LOG: 24.01.2025 13:17:16 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 24.01.2025 13:17:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:17:19 Almorn: Dash Attack Ended LOG: 24.01.2025 13:17:19 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 24.01.2025 13:17:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:17:21 GetIconByBuffType called with buffType: Burning LOG: 24.01.2025 13:17:21 GetIconByBuffType called with buffType: ElectricPowerup LOG: 24.01.2025 13:17:21 GetIconByBuffType called with buffType: ElectricPowerup LOG: 24.01.2025 13:17:22 Almorn: Dash Attack Ended LOG: 24.01.2025 13:17:23 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 24.01.2025 13:17:24 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 24.01.2025 13:17:25 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) EXCEPTION: 24.01.2025 13:17:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() ERROR: 24.01.2025 13:17:27 Failed to StartBuffEffect in GetDamage! (Buffcount is 2) Trauer_Almorn_the_Warden(Clone) => Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.AddToOtherBuff (StickyStoneStudio.MOODS.Buff& other) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.DamageArea.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 24.01.2025 13:17:27 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 24.01.2025 13:17:27 Almorn: Dash Attack Ended LOG: 24.01.2025 13:17:27 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 24.01.2025 13:17:27 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) EXCEPTION: 24.01.2025 13:17:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:17:29 GetIconByBuffType called with buffType: Burning ERROR: 24.01.2025 13:17:29 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 24.01.2025 13:17:29 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 1 LOG: 24.01.2025 13:17:29 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:17:29 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 24.01.2025 13:17:29 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__260:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 24.01.2025 13:17:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:17:30 Almorn: Dash Attack Ended LOG: 24.01.2025 13:17:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 13:17:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:17:34 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 13:17:38 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 24.01.2025 13:17:40 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) EXCEPTION: 24.01.2025 13:17:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:17:40 Look rotation viewing vector is zero LOG: 24.01.2025 13:17:40 Look rotation viewing vector is zero LOG: 24.01.2025 13:17:41 Almorn: Dash Attack Ended LOG: 24.01.2025 13:17:41 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 24.01.2025 13:17:42 GetIconByBuffType called with buffType: Exposing EXCEPTION: 24.01.2025 13:17:43 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:17:43 GetIconByBuffType called with buffType: Burning LOG: 24.01.2025 13:17:43 GetIconByBuffType called with buffType: ElectricPowerup LOG: 24.01.2025 13:17:44 Almorn: Dash Attack Ended LOG: 24.01.2025 13:17:45 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:17:46 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 24.01.2025 13:17:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:17:49 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 24.01.2025 13:17:49 Almorn: Dash Attack Ended LOG: 24.01.2025 13:17:49 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 24.01.2025 13:17:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:17:51 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 1 LOG: 24.01.2025 13:17:51 GetIconByBuffType called with buffType: ElectricPowerup LOG: 24.01.2025 13:17:51 GetIconByBuffType called with buffType: ElectricPowerup LOG: 24.01.2025 13:17:52 Almorn: Dash Attack Ended LOG: 24.01.2025 13:18:00 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 EXCEPTION: 24.01.2025 13:18:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:18:02 Look rotation viewing vector is zero LOG: 24.01.2025 13:18:02 Look rotation viewing vector is zero LOG: 24.01.2025 13:18:03 Almorn: Dash Attack Ended LOG: 24.01.2025 13:18:03 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 24.01.2025 13:18:04 GetIconByBuffType called with buffType: Exposing EXCEPTION: 24.01.2025 13:18:05 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() LOG: 24.01.2025 13:18:05 Look rotation viewing vector is zero LOG: 24.01.2025 13:18:05 Look rotation viewing vector is zero LOG: 24.01.2025 13:18:05 Look rotation viewing vector is zero LOG: 24.01.2025 13:18:05 Look rotation viewing vector is zero LOG: 24.01.2025 13:18:05 Look rotation viewing vector is zero LOG: 24.01.2025 13:18:05 Look rotation viewing vector is zero LOG: 24.01.2025 13:18:05 GetIconByBuffType called with buffType: ElectricPowerup LOG: 24.01.2025 13:18:05 Look rotation viewing vector is zero LOG: 24.01.2025 13:18:05 GetIconByBuffType called with buffType: ElectricPowerup LOG: 24.01.2025 13:18:05 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 1 LOG: 24.01.2025 13:18:06 Almorn: Dash Attack Ended WARNING: 24.01.2025 13:18:10 NextWave() => Wave was not started yet or has no waves WARNING: 24.01.2025 13:18:10 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:18:10 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 24.01.2025 13:18:10 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 24.01.2025 13:18:10 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 24.01.2025 13:18:10 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 24.01.2025 13:18:10 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 24.01.2025 13:18:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:18:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:18:13 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:18:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:18:19 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:18:20 CurrentRoom ReverbTheme isAlley_Open WARNING: 24.01.2025 13:18:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:18:22 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 13:18:22 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:18:22 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:18:22 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:18:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:18:25 LootContextPanel OnButtonSuccess => selectLeft LOG: 24.01.2025 13:18:27 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 13:18:28 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName WARNING: 24.01.2025 13:18:28 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:18:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 13:18:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 24.01.2025 13:18:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:18:29 Menu.UnloadMenuPanel => LootContext WARNING: 24.01.2025 13:18:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:18:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:18:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:18:40 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:18:40 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 13:18:45 MapSelector.CloseMapSelector LOG: 24.01.2025 13:18:45 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level_A_Sorrow_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 24.01.2025 13:18:45 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:18:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:18:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 13:18:47 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:18:50 CurrentRoom ReverbTheme isAlley_Open WARNING: 24.01.2025 13:18:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:18:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:18:51 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:18:51 Reward: Weapon; RarityLevel: Level_3 LOG: 24.01.2025 13:18:51 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:18:51 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:18:51 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:18:51 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:18:52 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:19:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 24.01.2025 13:19:04 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 13:19:04 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 2 WARNING: 24.01.2025 13:19:05 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:19:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 13:19:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:19:05 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 13:19:06 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:19:06 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 13:19:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:06 OnWeaponSelectionChanged ID -> 0 LOG: 24.01.2025 13:19:06 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:19:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:08 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:08 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:08 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:08 OnWeaponSelectionChanged ID -> 1 LOG: 24.01.2025 13:19:08 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:09 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:10 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:10 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:10 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:11 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:11 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:11 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:12 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:12 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:12 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:13 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:13 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:13 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:13 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 13:19:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:19:14 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 13:19:31 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:19:31 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 24.01.2025 13:19:31 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:31 OnWeaponSelectionChanged ID -> 1 LOG: 24.01.2025 13:19:31 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:19:33 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:33 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:33 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:33 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:33 OnWeaponSelectionChanged ID -> 0 LOG: 24.01.2025 13:19:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:34 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:35 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:35 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExposingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:35 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:36 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:36 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:36 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:37 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:37 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:37 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:38 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:38 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:38 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 24.01.2025 13:19:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:19:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 24.01.2025 13:19:39 OnWeaponSelectionChanged ID -> 1 LOG: 24.01.2025 13:19:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 24.01.2025 13:19:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:19:43 Menu.UnloadMenuPanel => Inventar LOG: 24.01.2025 13:19:44 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:19:46 CurrentRoom ReverbTheme isAlley_Open WARNING: 24.01.2025 13:19:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:19:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:19:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:19:48 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:19:48 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 13:19:53 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Trauer LOG: 24.01.2025 13:19:53 GameSession.UpdateProgress(SAVED) => SessionGUID: '4e7df470cb86' GameSeed: 26OC-BUJ4 SeededCalls:1405 SeededCallsLastDungeon:43 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 24.01.2025 13:19:53 UpdatePlayerProgress LOG: 24.01.2025 13:19:53 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 13:19:53 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 13:19:53 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 13:19:53 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 24.01.2025 13:19:54 Generate Level Started! Level: Level_B theme: Trauer GameSeed: LMBW-U5H2 SeedCalls: 1406 LOG: 24.01.2025 13:19:55 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 13:19:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 13:19:58 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:13DungeonDepth: 7 - can Appear roll => Falsecached roll = 41 chance = 40 RT13:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 13:19:58 Generate Level Completed! Loading time: 4,17s LOG: 24.01.2025 13:19:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:19:58 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 13:19:58 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:19:58 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:19:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:19:58 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:19:58 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:19:58 UpdatePlayerProgress LOG: 24.01.2025 13:19:58 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 13:19:58 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:19:58 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 24.01.2025 13:19:58 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:19:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:19:58 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:19:58 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:19:58 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:13DungeonDepth: 7 - can Appear roll => Falsecached roll = 41 chance = 40 RT13:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:19DungeonDepth: 8 - can Appear roll => Falsecached roll = 23 chance = 20 WARNING: 24.01.2025 13:19:58 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:19:58 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:19:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:19:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 13:19:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:20:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 13:20:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:20:04 Menu.UnloadMenuPanel => Info WARNING: 24.01.2025 13:20:06 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:20:07 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 24.01.2025 13:20:07 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 24.01.2025 13:20:07 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:20:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:20:07 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 24.01.2025 13:20:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:20:07 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:20:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:20:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:20:08 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 13:20:08 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:20:08 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:20:08 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:20:08 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:20:08 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:20:08 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:20:09 StandardOutlineEffect.enabled = false Trauer_DistraughtPlumber(Clone) öjj WARNING: 24.01.2025 13:20:09 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:20:13 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:13 Target Position is not on Navmesh Pos:(310.08, 0.05, 301.59) LOG: 24.01.2025 13:20:13 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:13 Target Position is not on Navmesh Pos:(309.30, 0.05, 302.84) LOG: 24.01.2025 13:20:14 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:14 Target Position is not on Navmesh Pos:(310.08, 0.05, 301.59) LOG: 24.01.2025 13:20:14 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:14 Target Position is not on Navmesh Pos:(309.30, 0.05, 302.84) LOG: 24.01.2025 13:20:17 Dash: Collide with Pillar LOG: 24.01.2025 13:20:17 Target Position is not on Navmesh Pos:(308.13, 0.05, 301.45) LOG: 24.01.2025 13:20:18 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:18 Target Position is not on Navmesh Pos:(308.08, 0.05, 299.97) LOG: 24.01.2025 13:20:18 Dash: Collide with Pillar LOG: 24.01.2025 13:20:18 Target Position is not on Navmesh Pos:(308.14, 0.05, 301.43) WARNING: 24.01.2025 13:20:19 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! LOG: 24.01.2025 13:20:20 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:20 Target Position is not on Navmesh Pos:(308.00, 0.05, 300.03) LOG: 24.01.2025 13:20:21 Dash: Collide with Pillar LOG: 24.01.2025 13:20:21 Target Position is not on Navmesh Pos:(308.18, 0.05, 301.33) LOG: 24.01.2025 13:20:21 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:21 Target Position is not on Navmesh Pos:(308.00, 0.05, 300.03) LOG: 24.01.2025 13:20:23 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:23 Target Position is not on Navmesh Pos:(308.25, 0.05, 301.31) LOG: 24.01.2025 13:20:24 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:24 Target Position is not on Navmesh Pos:(308.81, 0.05, 300.06) LOG: 24.01.2025 13:20:25 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:25 Target Position is not on Navmesh Pos:(308.81, 0.05, 300.06) LOG: 24.01.2025 13:20:26 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:26 Target Position is not on Navmesh Pos:(311.10, 0.05, 299.60) LOG: 24.01.2025 13:20:27 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:27 Target Position is not on Navmesh Pos:(311.10, 0.05, 299.60) LOG: 24.01.2025 13:20:29 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:29 Target Position is not on Navmesh Pos:(313.62, 0.05, 297.19) LOG: 24.01.2025 13:20:31 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:31 Target Position is not on Navmesh Pos:(314.99, 0.05, 297.67) LOG: 24.01.2025 13:20:32 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:32 Target Position is not on Navmesh Pos:(315.78, 0.05, 297.07) LOG: 24.01.2025 13:20:33 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:33 Target Position is not on Navmesh Pos:(315.78, 0.05, 297.07) LOG: 24.01.2025 13:20:34 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:34 Target Position is not on Navmesh Pos:(317.32, 0.05, 298.45) LOG: 24.01.2025 13:20:36 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:36 Target Position is not on Navmesh Pos:(317.70, 0.05, 298.64) LOG: 24.01.2025 13:20:36 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:36 Target Position is not on Navmesh Pos:(318.21, 0.05, 298.10) LOG: 24.01.2025 13:20:37 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:37 Target Position is not on Navmesh Pos:(318.21, 0.05, 298.10) WARNING: 24.01.2025 13:20:38 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:20:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:20:38 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 13:20:38 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:20:38 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:20:38 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:20:38 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:20:38 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:38 Target Position is not on Navmesh Pos:(317.79, 0.05, 298.69) LOG: 24.01.2025 13:20:39 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:39 Target Position is not on Navmesh Pos:(317.95, 0.05, 298.55) LOG: 24.01.2025 13:20:40 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:40 Target Position is not on Navmesh Pos:(317.61, 0.05, 299.22) LOG: 24.01.2025 13:20:41 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:41 Target Position is not on Navmesh Pos:(317.72, 0.05, 298.05) LOG: 24.01.2025 13:20:42 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:42 Target Position is not on Navmesh Pos:(318.13, 0.05, 298.72) LOG: 24.01.2025 13:20:42 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:42 Target Position is not on Navmesh Pos:(317.72, 0.05, 298.05) LOG: 24.01.2025 13:20:42 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:42 Target Position is not on Navmesh Pos:(317.70, 0.05, 299.28) LOG: 24.01.2025 13:20:43 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:43 Target Position is not on Navmesh Pos:(317.70, 0.05, 299.28) LOG: 24.01.2025 13:20:45 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:45 Target Position is not on Navmesh Pos:(317.80, 0.05, 298.11) LOG: 24.01.2025 13:20:46 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:46 Target Position is not on Navmesh Pos:(317.81, 0.05, 299.30) LOG: 24.01.2025 13:20:47 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:47 Target Position is not on Navmesh Pos:(317.86, 0.05, 298.16) LOG: 24.01.2025 13:20:47 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:47 Target Position is not on Navmesh Pos:(317.81, 0.05, 299.30) LOG: 24.01.2025 13:20:49 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:49 Target Position is not on Navmesh Pos:(317.93, 0.05, 298.21) LOG: 24.01.2025 13:20:50 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:50 Target Position is not on Navmesh Pos:(317.88, 0.05, 299.27) LOG: 24.01.2025 13:20:51 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:51 Target Position is not on Navmesh Pos:(318.04, 0.05, 298.22) LOG: 24.01.2025 13:20:51 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:20:51 Target Position is not on Navmesh Pos:(317.88, 0.05, 299.27) WARNING: 24.01.2025 13:20:54 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:21:18 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:21:18 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 24.01.2025 13:21:18 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 24.01.2025 13:21:18 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:21:20 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 13:21:20 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:21:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:21:20 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:21:20 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:21:20 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:21:20 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:21:22 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:21:22 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:21:22 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:21:22 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:21:22 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:21:22 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:21:22 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:21:24 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:21:24 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:21:28 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:21:28 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 13:21:30 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:21:30 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 24.01.2025 13:21:32 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:21:32 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 13:21:52 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:21:52 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:21:52 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:21:52 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:21:53 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:21:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 13:21:53 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:01 Language Text not found! (Path: Meter) WARNING: 24.01.2025 13:22:01 Language Text not found! (Path: Meter) WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:14 Language Text not found! (Path: Meter) WARNING: 24.01.2025 13:22:14 Language Text not found! (Path: Meter) WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:22:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:22:19 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:22:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 24.01.2025 13:22:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:22:19 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 24.01.2025 13:22:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:22:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:22:28 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:22:28 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 24.01.2025 13:22:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:22:41 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_02 LOG: 24.01.2025 13:22:41 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 24.01.2025 13:22:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 24.01.2025 13:22:42 GetIconByBuffType called with buffType: OilBarrel LOG: 24.01.2025 13:22:43 GetIconByBuffType called with buffType: OilBarrel WARNING: 24.01.2025 13:22:46 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:22:46 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:22:46 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:22:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:22:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 24.01.2025 13:22:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:22:46 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 24.01.2025 13:22:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:22:46 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 24.01.2025 13:22:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:22:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:22:48 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:22:48 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:22:48 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:22:48 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:22:48 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:22:48 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:22:48 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:22:48 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:22:49 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:22:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:22:49 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:22:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:22:49 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:22:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 13:22:49 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:22:49 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 24.01.2025 13:22:49 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 24.01.2025 13:22:49 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:22:49 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:22:49 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:22:49 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:22:49 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones LOG: 24.01.2025 13:22:49 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:22:49 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:22:50 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones LOG: 24.01.2025 13:22:50 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:22:50 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:22:50 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 24.01.2025 13:22:50 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:22:50 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:22:51 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:22:51 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:22:51 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:22:51 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:22:54 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:22:55 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 24.01.2025 13:22:56 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 24.01.2025 13:22:56 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 24.01.2025 13:22:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:22:59 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:22:59 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:22:59 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:22:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:22:59 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 24.01.2025 13:22:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:22:59 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 24.01.2025 13:22:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:22:59 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 24.01.2025 13:22:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:22:59 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 24.01.2025 13:22:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:22:59 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:22:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:23:01 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:23:01 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:23:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:23:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:23:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:23:01 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:23:01 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:23:01 StandardOutlineEffect.enabled = false Trauer_DistraughtPlumber(Clone) öjj WARNING: 24.01.2025 13:23:01 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:23:01 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:23:01 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:23:01 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:23:01 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:23:01 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj WARNING: 24.01.2025 13:23:02 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:23:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:23:03 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:23:03 Skinned Mesh Renderers not assigned in inspector WARNING: 24.01.2025 13:23:03 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:23:03 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:23:03 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:23:03 StandardOutlineEffect.enabled = false Trauer_DistraughtPlumber(Clone) öjj WARNING: 24.01.2025 13:23:03 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:23:03 Skinned Mesh Renderers not assigned in inspector LOG: 24.01.2025 13:23:03 StandardOutlineEffect.enabled = false Trauer_DistraughtPlumber(Clone) öjj WARNING: 24.01.2025 13:23:03 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:23:03 Skinned Mesh Renderers not assigned in inspector LOG: 24.01.2025 13:23:04 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:23:04 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:23:04 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 24.01.2025 13:23:04 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:23:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:23:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 24.01.2025 13:23:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 24.01.2025 13:23:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate_07 LOG: 24.01.2025 13:23:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 24.01.2025 13:23:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 WARNING: 24.01.2025 13:23:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:15 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:23:15 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 24.01.2025 13:23:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:15 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:15 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:15 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:17 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:23:17 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 13:23:20 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:23:20 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:23:23 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 13:23:23 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:23:23 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:23:23 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:23:23 Language Text not found! (Path: °) LOG: 24.01.2025 13:23:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:23:32 LootContextPanel OnButtonSuccess => selectRight LOG: 24.01.2025 13:23:40 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 13:23:41 TryAddItem(WeaponAddin) => Items.Addins.HullbreachName WARNING: 24.01.2025 13:23:41 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:23:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 13:23:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:23:42 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 13:23:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:23:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:23:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 24.01.2025 13:23:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:45 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:23:45 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 13:23:48 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:23:48 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 24.01.2025 13:23:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:23:48 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:23:50 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:23:50 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 13:23:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:23:55 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Trauer LOG: 24.01.2025 13:23:55 GameSession.UpdateProgress(SAVED) => SessionGUID: '4e7df470cb86' GameSeed: 26OC-BUJ4 SeededCalls:1444 SeededCallsLastDungeon:38 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 24.01.2025 13:23:55 UpdatePlayerProgress LOG: 24.01.2025 13:23:55 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 13:23:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 13:23:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 13:23:55 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 24.01.2025 13:23:55 Generate Level Started! Level: Level_B theme: Trauer GameSeed: LMBW-U5H2 SeedCalls: 1445 LOG: 24.01.2025 13:23:57 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 13:23:58 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 24.01.2025 13:23:59 StandardOutlineEffect.enabled = false NPC_Shopkeeper öjj LOG: 24.01.2025 13:24:01 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 24.01.2025 13:24:01 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:13DungeonDepth: 7 - can Appear roll => Falsecached roll = 41 chance = 40 RT13:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:19DungeonDepth: 8 - can Appear roll => Falsecached roll = 23 chance = 20 RT13:23DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 13:24:01 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 13:24:02 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:13DungeonDepth: 7 - can Appear roll => Falsecached roll = 41 chance = 40 RT13:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:19DungeonDepth: 8 - can Appear roll => Falsecached roll = 23 chance = 20 RT13:23DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 13:24:02 Generate Level Completed! Loading time: 6,847s LOG: 24.01.2025 13:24:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:24:02 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 13:24:02 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:24:02 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:24:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:24:02 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:24:02 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:24:02 UpdatePlayerProgress LOG: 24.01.2025 13:24:02 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 13:24:02 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:24:02 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 24.01.2025 13:24:03 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:24:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:24:03 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:24:03 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:24:03 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:13DungeonDepth: 7 - can Appear roll => Falsecached roll = 41 chance = 40 RT13:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:19DungeonDepth: 8 - can Appear roll => Falsecached roll = 23 chance = 20 RT13:23DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:24DungeonDepth: 9 - can Appear roll => Falsecached roll = 89 chance = 20 WARNING: 24.01.2025 13:24:03 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:03 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:24:03 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:24:03 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 13:24:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:24:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:24:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 24.01.2025 13:24:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:24:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 13:24:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:24:08 Menu.UnloadMenuPanel => Info WARNING: 24.01.2025 13:24:08 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:24:08 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 24.01.2025 13:24:11 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 24.01.2025 13:24:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:15 Ambient VFX this room or lv theme is null WARNING: 24.01.2025 13:24:15 for == null! No VFX-Effect can be played on destroy. LOG: 24.01.2025 13:24:15 Started Music_GrammoPhoneBot LOG: 24.01.2025 13:24:15 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 24.01.2025 13:24:15 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:15 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:17 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:24:17 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 13:24:18 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:24:18 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:24:20 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 13:24:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:24:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:24:20 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:24:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:24:25 LootContextPanel OnButtonSuccess => selectLeft LOG: 24.01.2025 13:24:27 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 13:24:28 TryAddItem(WeaponAddin) => Items.Addins.DebufferName WARNING: 24.01.2025 13:24:29 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:24:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 13:24:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:24:29 Menu.UnloadMenuPanel => LootContext LOG: 24.01.2025 13:24:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:24:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:24:30 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 24.01.2025 13:24:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:31 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:24:31 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 13:24:33 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:24:33 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:24:33 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 24.01.2025 13:24:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:24:33 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:24:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:24:33 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 24.01.2025 13:24:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:24:33 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 24.01.2025 13:24:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:24:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:24:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:24:35 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:24:35 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:24:35 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:24:35 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:24:35 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:24:35 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:24:35 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:24:40 GetIconByBuffType called with buffType: Hullbreacher LOG: 24.01.2025 13:24:40 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:24:40 BuffManager.StartBuffEffect() for BUFFID: 2719 is already started! WARNING: 24.01.2025 13:24:40 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 24.01.2025 13:24:40 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 24.01.2025 13:24:40 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 24.01.2025 13:24:40 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:24:40 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:24:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:24:40 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:24:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:24:40 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:24:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 13:24:41 GetIconByBuffType called with buffType: MallorySpeed LOG: 24.01.2025 13:24:41 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:24:41 GetIconByBuffType called with buffType: Hullbreacher LOG: 24.01.2025 13:24:41 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:24:41 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:24:41 BuffManager.StartBuffEffect() for BUFFID: 2739 is already started! WARNING: 24.01.2025 13:24:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:24:41 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:24:41 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:24:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:24:42 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 13:24:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:50 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:24:50 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 24.01.2025 13:24:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:24:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 24.01.2025 13:24:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 24.01.2025 13:24:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 24.01.2025 13:24:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:24:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:24:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 24.01.2025 13:24:55 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:55 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:24:55 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:24:55 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 24.01.2025 13:24:55 Added rewardType: Health LOG: 24.01.2025 13:24:55 Added rewardType: Weapon LOG: 24.01.2025 13:24:55 Added rewardType: Addin WARNING: 24.01.2025 13:24:55 New Selection was created: True LOG: 24.01.2025 13:24:55 Difficulty selected: MEDIUM LOG: 24.01.2025 13:24:55 SelectedType: Health; SelectedRarity: Level_2 LOG: 24.01.2025 13:24:55 Difficulty selected: MEDIUM LOG: 24.01.2025 13:24:55 SelectedType: Health; SelectedRarity: Level_2 WARNING: 24.01.2025 13:24:55 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:24:55 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:24:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' WARNING: 24.01.2025 13:24:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:24:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:24:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:24:56 Difficulty selected: VERY HARD LOG: 24.01.2025 13:24:56 SelectedType: Addin; SelectedRarity: Level_2 LOG: 24.01.2025 13:24:56 the current rewards of the challengmachine have been saved LOG: 24.01.2025 13:24:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 24.01.2025 13:24:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:24:56 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 24.01.2025 13:24:56 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 24.01.2025 13:24:56 Spawned wave#0 for Difficulty#3 LOG: 24.01.2025 13:24:57 Menu.UnloadMenuPanel => ChallangerArcade LOG: 24.01.2025 13:24:57 the current rewards of the challengmachine have been saved LOG: 24.01.2025 13:24:58 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:24:58 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:24:58 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:24:58 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:24:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:24:59 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:24:59 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:24:59 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 24.01.2025 13:24:59 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 24.01.2025 13:24:59 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 24.01.2025 13:24:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.NovaName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:24:59 GetIconByBuffType called with buffType: Hullbreacher WARNING: 24.01.2025 13:25:00 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:25:00 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:25:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:25:01 GetIconByBuffType called with buffType: Hullbreacher LOG: 24.01.2025 13:25:01 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:25:02 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:25:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:25:02 Difficulty#3 Challenge cleared! LOG: 24.01.2025 13:25:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:25:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:25:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:25:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:25:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:25:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 13:25:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:25:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:25:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:25:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 24.01.2025 13:25:05 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 24.01.2025 13:25:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:25:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:25:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:25:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.NovaName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 24.01.2025 13:25:08 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:25:08 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:25:08 Reward: Addin; RarityLevel: Level_2 LOG: 24.01.2025 13:25:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:25:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:25:08 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:25:08 for == null! No VFX-Effect can be played on destroy. LOG: 24.01.2025 13:25:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:25:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:25:11 LootContextPanel OnButtonSuccess => selectLeft LOG: 24.01.2025 13:25:27 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 13:25:28 TryAddItem(WeaponAddin) => Items.Addins.OverseeingName WARNING: 24.01.2025 13:25:29 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:25:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 13:25:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:25:30 Menu.UnloadMenuPanel => LootContext WARNING: 24.01.2025 13:25:32 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:25:32 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:25:32 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:25:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:25:32 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:25:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:25:32 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 24.01.2025 13:25:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:25:32 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 24.01.2025 13:25:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:25:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:25:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:25:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:25:34 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:25:34 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:25:34 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:34 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:25:34 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:34 StandardOutlineEffect.enabled = false Trauer_HightechConsoler(Clone) öjj WARNING: 24.01.2025 13:25:34 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:34 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:25:35 GetIconByBuffType called with buffType: Hullbreacher LOG: 24.01.2025 13:25:35 GetIconByBuffType called with buffType: Overseeing LOG: 24.01.2025 13:25:35 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:25:35 BuffManager.StartBuffEffect() for BUFFID: 2891 is already started! WARNING: 24.01.2025 13:25:35 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:25:35 GetIconByBuffType called with buffType: Overseeing LOG: 24.01.2025 13:25:35 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:25:35 BuffManager.StartBuffEffect() for BUFFID: 2897 is already started! LOG: 24.01.2025 13:25:35 GetIconByBuffType called with buffType: Hullbreacher LOG: 24.01.2025 13:25:35 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:25:35 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:25:35 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:25:36 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:25:36 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 24.01.2025 13:25:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:25:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 24.01.2025 13:25:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 24.01.2025 13:25:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 WARNING: 24.01.2025 13:25:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:25:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 WARNING: 24.01.2025 13:25:45 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:25:45 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:25:45 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 24.01.2025 13:25:45 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 24.01.2025 13:25:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:25:45 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 24.01.2025 13:25:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:25:45 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 24.01.2025 13:25:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:25:46 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj WARNING: 24.01.2025 13:25:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:46 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:25:46 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:47 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:25:47 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:47 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:25:47 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:47 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:25:47 GetIconByBuffType called with buffType: Overseeing LOG: 24.01.2025 13:25:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 24.01.2025 13:25:50 GetIconByBuffType called with buffType: Overseeing LOG: 24.01.2025 13:25:50 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:25:50 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:25:50 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Hullbreacher LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Overseeing WARNING: 24.01.2025 13:25:51 BuffManager.StartBuffEffect() for BUFFID: 3050 is already started! WARNING: 24.01.2025 13:25:51 BuffManager.StartBuffEffect() for BUFFID: 3051 is already started! LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion WARNING: 24.01.2025 13:25:51 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:25:51 BuffManager.StartBuffEffect() for BUFFID: 3052 is already started! LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 24.01.2025 13:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 24.01.2025 13:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 24.01.2025 13:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 24.01.2025 13:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 24.01.2025 13:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 24.01.2025 13:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 24.01.2025 13:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 13:25:51 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:25:51 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:51 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:25:51 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Overseeing WARNING: 24.01.2025 13:25:51 BuffManager.StartBuffEffect() for BUFFID: 3104 is already started! WARNING: 24.01.2025 13:25:51 BuffManager.StartBuffEffect() for BUFFID: 3105 is already started! WARNING: 24.01.2025 13:25:51 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Overseeing WARNING: 24.01.2025 13:25:51 BuffManager.StartBuffEffect() for BUFFID: 3112 is already started! WARNING: 24.01.2025 13:25:51 BuffManager.StartBuffEffect() for BUFFID: 3113 is already started! LOG: 24.01.2025 13:25:51 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 24.01.2025 13:25:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffPermanentDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.StartBuffEffect (StickyStoneStudio.MOODS.Buff buff, StickyStoneStudio.MOODS.IMech mech, StickyStoneStudio.MOODS.IMech ownerOfBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 24.01.2025 13:25:51 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:25:51 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:51 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:25:51 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:25:52 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:25:52 GetIconByBuffType called with buffType: Overseeing ERROR: 24.01.2025 13:25:52 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 24.01.2025 13:25:53 GetIconByBuffType called with buffType: ElectricPowerup LOG: 24.01.2025 13:25:53 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:25:53 GetIconByBuffType called with buffType: Overseeing WARNING: 24.01.2025 13:25:53 BuffManager.StartBuffEffect() for BUFFID: 3177 is already started! WARNING: 24.01.2025 13:25:53 BuffManager.StartBuffEffect() for BUFFID: 3178 is already started! WARNING: 24.01.2025 13:25:53 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:25:53 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 24.01.2025 13:25:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 24.01.2025 13:25:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:26:00 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:26:00 CurrentRoom ReverbTheme isStoneRoom LOG: 24.01.2025 13:26:00 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 24.01.2025 13:26:00 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 24.01.2025 13:26:00 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 24.01.2025 13:26:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:26:00 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:26:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:26:02 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 13:26:02 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:26:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:26:02 StandardOutlineEffect.enabled = false Trauer_IcyDemolisher(Clone) öjj WARNING: 24.01.2025 13:26:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:26:02 StandardOutlineEffect.enabled = false Trauer_RubbleCrusher(Clone) öjj WARNING: 24.01.2025 13:26:02 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:26:02 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:26:02 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:26:02 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:26:03 GetIconByBuffType called with buffType: Corrosion LOG: 24.01.2025 13:26:03 GetIconByBuffType called with buffType: Overseeing LOG: 24.01.2025 13:26:03 GetIconByBuffType called with buffType: Burning WARNING: 24.01.2025 13:26:03 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:26:03 GetIconByBuffType called with buffType: Hullbreacher LOG: 24.01.2025 13:26:03 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:26:03 GetIconByBuffType called with buffType: Overseeing WARNING: 24.01.2025 13:26:03 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:26:07 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 24.01.2025 13:26:07 GetIconByBuffType called with buffType: Overseeing WARNING: 24.01.2025 13:26:07 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:26:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:26:08 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:26:08 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 13:26:08 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 13:26:09 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 24.01.2025 13:26:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 24.01.2025 13:26:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:26:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 24.01.2025 13:26:10 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 24.01.2025 13:26:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:26:11 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 24.01.2025 13:26:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 13:26:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:26:13 Menu.UnloadMenuPanel => Info LOG: 24.01.2025 13:26:14 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 24.01.2025 13:26:19 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:26:19 CurrentRoom ReverbTheme isStoneRoom WARNING: 24.01.2025 13:26:19 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:26:19 TrySpawnEnemy SORROW_TrystiaBladesOfSorrow delay 1,75 WARNING: 24.01.2025 13:26:19 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:26:21 StandardOutlineEffect.enabled = false Trauer_TrystiaBladesOfSorrow(Clone) öjj LOG: 24.01.2025 13:26:25 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 24.01.2025 13:26:31 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 24.01.2025 13:26:31 ApplyBossMoodColorStyle => bossDialogMood: Envy bossDialogMoodWasAnsweredByPlayers: Pride LOG: 24.01.2025 13:26:31 Wrong RoomThemeTraueris not a BosslevelRoomTheme LOG: 24.01.2025 13:26:35 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 24.01.2025 13:26:35 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:26:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:26:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 24.01.2025 13:26:41 GetIconByBuffType called with buffType: Overseeing WARNING: 24.01.2025 13:26:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 24.01.2025 13:26:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} EXCEPTION: 24.01.2025 13:26:50 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 24.01.2025 13:26:50 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:26:50 GetIconByBuffType called with buffType: Corrosion EXCEPTION: 24.01.2025 13:26:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 24.01.2025 13:26:55 GetIconByBuffType called with buffType: Exposing WARNING: 24.01.2025 13:26:59 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 24.01.2025 13:27:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 24.01.2025 13:27:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 24.01.2025 13:27:02 GetIconByBuffType called with buffType: Exposing EXCEPTION: 24.01.2025 13:27:08 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() EXCEPTION: 24.01.2025 13:27:12 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.DashTrailComponent.UpdateMaterial (UnityEngine.Material mat) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__31.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController+d__30.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyDashController.StartDash () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__30:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyDashController:StartDash() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 24.01.2025 13:27:13 GetIconByBuffType called with buffType: Burning LOG: 24.01.2025 13:27:13 GetIconByBuffType called with buffType: Exposing LOG: 24.01.2025 13:27:14 GetIconByBuffType called with buffType: Hullbreacher WARNING: 24.01.2025 13:27:15 NextWave() => Wave was not started yet or has no waves WARNING: 24.01.2025 13:27:15 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:27:15 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 24.01.2025 13:27:15 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin WARNING: 24.01.2025 13:27:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:27:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:27:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:27:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:27:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:27:18 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:27:20 Destroy On BossRoom MS Build: Trauer_TrystiaBladesOfSorrow(Clone) distance: 0 WARNING: 24.01.2025 13:27:21 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 24.01.2025 13:27:21 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 24.01.2025 13:27:21 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:27:21 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:27:21 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:27:21 Menu.UnloadMenuPanel => DefaultPanel WARNING: 24.01.2025 13:27:22 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 24.01.2025 13:27:28 LootContextPanel OnButtonSuccess => confirm LOG: 24.01.2025 13:27:29 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName WARNING: 24.01.2025 13:27:29 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:27:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 24.01.2025 13:27:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:27:30 Menu.UnloadMenuPanel => LootContext WARNING: 24.01.2025 13:27:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:27:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:27:31 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:27:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 24.01.2025 13:27:36 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Trauer LOG: 24.01.2025 13:27:36 GameSession.UpdateProgress(SAVED) => SessionGUID: '4e7df470cb86' GameSeed: 26OC-BUJ4 SeededCalls:1495 SeededCallsLastDungeon:50 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 24.01.2025 13:27:36 UpdatePlayerProgress LOG: 24.01.2025 13:27:36 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d LOG: 24.01.2025 13:27:36 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 13:27:36 WindowManager.UnloadMenu => MapSelectorMenu LOG: 24.01.2025 13:27:36 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 24.01.2025 13:27:37 Generate Level Started! Level: Level_C theme: Trauer GameSeed: LMBW-U5H2 SeedCalls: 1496 LOG: 24.01.2025 13:27:38 StandardOutlineEffect.enabled = false NPC_Syop öjj LOG: 24.01.2025 13:27:40 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 24.01.2025 13:27:41 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:13DungeonDepth: 7 - can Appear roll => Falsecached roll = 41 chance = 40 RT13:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:19DungeonDepth: 8 - can Appear roll => Falsecached roll = 23 chance = 20 RT13:23DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:24DungeonDepth: 9 - can Appear roll => Falsecached roll = 89 chance = 20 RT13:27DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 LOG: 24.01.2025 13:27:41 Generate Level Completed! Loading time: 4,008s LOG: 24.01.2025 13:27:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:27:41 WindowManager.UnloadMenu => LoadingMenu LOG: 24.01.2025 13:27:41 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 LOG: 24.01.2025 13:27:41 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:27:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:27:41 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:27:41 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:27:41 UpdatePlayerProgress LOG: 24.01.2025 13:27:41 SAVE GAME => test1 id:0 guid:240926ae-0250-4483-b3c8-8952f8016e7d WARNING: 24.01.2025 13:27:41 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:27:41 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 24.01.2025 13:27:41 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:27:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:27:41 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:27:41 CurrentRoom ReverbTheme isAlley_Small LOG: 24.01.2025 13:27:41 Syop BetQuest logs RT11:42DungeonDepth: 0 - seed 26OC-BUJ4 has been applied RT11:42DungeonDepth: 1 - seed WR6P-1NO2 has been applied RT11:43DungeonDepth: 1 - can Appear roll => Falsecached roll = 69 chance = 40 RT11:46DungeonDepth: 2 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:46DungeonDepth: 2 - can Appear roll => Falsecached roll = 56 chance = 20 RT11:48DungeonDepth: 3 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:48DungeonDepth: 3 - can Appear roll => Falsecached roll = 44 chance = 20 RT11:56DungeonDepth: 4 - OnDepthChange, currentStageConditionObjects.count = 0 RT11:56DungeonDepth: 4 - can Appear roll => Falsecached roll = 55 chance = 10 RT12:00DungeonDepth: 5 - OnDepthChange, currentStageConditionObjects.count = 0 RT12:01DungeonDepth: 5 - seed KLJB-H!X1 has been applied RT12:01DungeonDepth: 5 - seed LMBW-U5H2 has been applied RT12:01DungeonDepth: 5 - can Appear roll => Falsecached roll = 88 chance = 10 RT13:09DungeonDepth: 6 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:10DungeonDepth: 6 - can Appear roll => Truecached roll = 21 chance = 40 RT13:13DungeonDepth: 7 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:13DungeonDepth: 7 - can Appear roll => Falsecached roll = 41 chance = 40 RT13:19DungeonDepth: 8 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:19DungeonDepth: 8 - can Appear roll => Falsecached roll = 23 chance = 20 RT13:23DungeonDepth: 9 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:24DungeonDepth: 9 - can Appear roll => Falsecached roll = 89 chance = 20 RT13:27DungeonDepth: 10 - OnDepthChange, currentStageConditionObjects.count = 0 RT13:27DungeonDepth: 10 - can Appear roll => Falsecached roll = 48 chance = 10 WARNING: 24.01.2025 13:27:41 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:27:41 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:27:41 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:27:41 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 24.01.2025 13:27:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:27:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 24.01.2025 13:27:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 24.01.2025 13:27:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:27:45 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 24.01.2025 13:27:45 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 24.01.2025 13:27:46 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 24.01.2025 13:27:46 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 24.01.2025 13:27:46 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 24.01.2025 13:27:46 Menu.UnloadMenuPanel => Info WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:27:49 for == null! No VFX-Effect can be played on destroy. WARNING: 24.01.2025 13:27:51 for == null! No VFX-Effect can be played on destroy. WARNING: 24.01.2025 13:27:52 for == null! No VFX-Effect can be played on destroy. WARNING: 24.01.2025 13:27:53 for == null! No VFX-Effect can be played on destroy. WARNING: 24.01.2025 13:27:54 for == null! No VFX-Effect can be played on destroy. WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 24.01.2025 13:27:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 24.01.2025 13:27:55 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:27:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 24.01.2025 13:27:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 24.01.2025 13:27:56 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 24.01.2025 13:27:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 24.01.2025 13:27:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 24.01.2025 13:27:58 Ambient VFX this room or lv theme is null LOG: 24.01.2025 13:27:58 CurrentRoom ReverbTheme isAlley_Open LOG: 24.01.2025 13:27:58 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 24.01.2025 13:27:58 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:27:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:27:58 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 24.01.2025 13:27:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:27:58 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 24.01.2025 13:27:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 24.01.2025 13:27:58 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 24.01.2025 13:27:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 24.01.2025 13:28:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:28:00 Failed to create agent because it is not close enough to the NavMesh LOG: 24.01.2025 13:28:00 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj WARNING: 24.01.2025 13:28:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:28:00 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:28:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:28:00 StandardOutlineEffect.enabled = false Trauer_BladedSentinel(Clone) öjj WARNING: 24.01.2025 13:28:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:28:00 StandardOutlineEffect.enabled = false Trauer_HoloTechnician(Clone) öjj WARNING: 24.01.2025 13:28:00 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:28:00 StandardOutlineEffect.enabled = false Trauer_DistraughtPlumber(Clone) öjj WARNING: 24.01.2025 13:28:00 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:28:01 Pool-init: Prefab VFX_Add_Exposing_OnHit has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:28:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:28:01 Pool-init: Prefab VFX_Add_Exposing_Explosion has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:28:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 24.01.2025 13:28:01 Pool-init: Prefab VFX_Add_Exposing_Trail has no Poolable Component. Please attach it manually! WARNING: 24.01.2025 13:28:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 24.01.2025 13:28:01 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:01 Target Position is not on Navmesh Pos:(288.31, 0.05, 303.11) LOG: 24.01.2025 13:28:02 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:02 Target Position is not on Navmesh Pos:(288.31, 0.05, 303.11) WARNING: 24.01.2025 13:28:03 GetValidSpawnPosition() => Was not successful! WARNING: 24.01.2025 13:28:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:28:05 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:28:05 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:28:05 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:28:05 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:05 Target Position is not on Navmesh Pos:(288.32, 0.05, 303.10) LOG: 24.01.2025 13:28:08 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:08 Target Position is not on Navmesh Pos:(288.32, 0.05, 303.10) LOG: 24.01.2025 13:28:10 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:10 Target Position is not on Navmesh Pos:(288.35, 0.05, 303.09) LOG: 24.01.2025 13:28:11 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:11 Target Position is not on Navmesh Pos:(288.35, 0.05, 303.09) LOG: 24.01.2025 13:28:14 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:14 Target Position is not on Navmesh Pos:(288.35, 0.05, 303.09) WARNING: 24.01.2025 13:28:16 GetValidSpawnPosition() => Was not successful! LOG: 24.01.2025 13:28:16 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:16 Target Position is not on Navmesh Pos:(288.35, 0.05, 303.09) WARNING: 24.01.2025 13:28:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:28:17 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:28:18 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:28:18 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:28:18 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:18 Target Position is not on Navmesh Pos:(288.36, 0.05, 303.09) WARNING: 24.01.2025 13:28:19 GetValidSpawnPosition() => Was not successful! LOG: 24.01.2025 13:28:20 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:20 Target Position is not on Navmesh Pos:(288.36, 0.05, 303.09) WARNING: 24.01.2025 13:28:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:28:21 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:28:21 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:28:21 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:28:23 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:23 Target Position is not on Navmesh Pos:(288.36, 0.05, 303.09) WARNING: 24.01.2025 13:28:23 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:28:25 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:25 Target Position is not on Navmesh Pos:(288.36, 0.05, 303.09) LOG: 24.01.2025 13:28:27 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:27 Target Position is not on Navmesh Pos:(288.36, 0.05, 303.09) LOG: 24.01.2025 13:28:29 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:29 Target Position is not on Navmesh Pos:(288.37, 0.05, 303.08) LOG: 24.01.2025 13:28:30 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:30 Target Position is not on Navmesh Pos:(288.37, 0.05, 303.08) WARNING: 24.01.2025 13:28:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:28:31 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:28:32 GetValidSpawnPosition() => Was not successful! LOG: 24.01.2025 13:28:33 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:33 Target Position is not on Navmesh Pos:(288.59, 0.05, 302.71) WARNING: 24.01.2025 13:28:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:28:34 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:28:34 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:28:34 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:28:34 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:34 Target Position is not on Navmesh Pos:(288.59, 0.05, 302.71) WARNING: 24.01.2025 13:28:37 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:28:37 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:28:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:28:41 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:28:41 GetIconByBuffType called with buffType: MallorySpeed WARNING: 24.01.2025 13:28:43 GetValidSpawnPosition() => Was not successful! WARNING: 24.01.2025 13:28:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:28:44 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:28:45 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:28:45 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:28:45 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:45 Target Position is not on Navmesh Pos:(289.11, 0.05, 301.86) WARNING: 24.01.2025 13:28:46 GetValidSpawnPosition() => Was not successful! WARNING: 24.01.2025 13:28:47 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:28:47 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:28:47 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:47 Target Position is not on Navmesh Pos:(289.11, 0.05, 301.86) WARNING: 24.01.2025 13:28:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:28:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:28:48 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:28:48 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:28:48 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:48 Target Position is not on Navmesh Pos:(288.40, 0.05, 306.48) LOG: 24.01.2025 13:28:48 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:48 Target Position is not on Navmesh Pos:(289.11, 0.05, 301.86) WARNING: 24.01.2025 13:28:50 GetValidSpawnPosition() => Was not successful! LOG: 24.01.2025 13:28:51 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:51 Target Position is not on Navmesh Pos:(288.59, 0.05, 306.78) WARNING: 24.01.2025 13:28:51 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:28:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:28:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:28:52 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:28:52 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:28:52 Dash: Collide with Second Floor big buliding LOG: 24.01.2025 13:28:52 Target Position is not on Navmesh Pos:(288.59, 0.05, 306.78) WARNING: 24.01.2025 13:28:53 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:28:53 GetValidSpawnPosition() => Was not successful! LOG: 24.01.2025 13:28:53 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj WARNING: 24.01.2025 13:28:53 Language Text not found! (Path: Drone) LOG: 24.01.2025 13:28:54 StandardOutlineEffect.enabled = false Trauer_ProjectSupervisor(Clone) öjj WARNING: 24.01.2025 13:28:54 Language Text not found! (Path: Drone) WARNING: 24.01.2025 13:28:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:28:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:28:55 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:28:55 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 24.01.2025 13:28:56 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 24.01.2025 13:28:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:28:57 Language Text not found! (Path: Kill ) LOG: 24.01.2025 13:28:58 GetIconByBuffType called with buffType: MallorySpeed LOG: 24.01.2025 13:28:59 GetIconByBuffType called with buffType: MallorySpeed WARNING: 24.01.2025 13:28:59 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:28:59 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:29:03 GetValidSpawnPosition() => Was not successful! WARNING: 24.01.2025 13:29:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:29:05 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:29:05 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:29:05 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 24.01.2025 13:29:06 GetValidSpawnPosition() => Was not successful! WARNING: 24.01.2025 13:29:07 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:29:07 Language Text not found! (Path: Kill ) WARNING: 24.01.2025 13:29:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 24.01.2025 13:29:08 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 24.01.2025 13:29:08 StandardOutlineEffect.enabled = false Trauer_EyeOfMallory(Clone) öjj LOG: 24.01.2025 13:29:08 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 24.01.2025 13:29:09 WindowManager.LoadMenu => EscapeMenu LOG: 24.01.2025 13:29:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 13:29:09 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 24.01.2025 13:29:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 13:29:09 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 24.01.2025 13:29:12 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 24.01.2025 13:29:12 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 24.01.2025 13:29:13 Menu.UnloadMenuPanel => ESC_Main LOG: 24.01.2025 13:29:14 WindowManager.LoadMenu => MainMenu LOG: 24.01.2025 13:29:14 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 24.01.2025 13:29:14 WindowManager.UnloadMenu => EscapeMenu LOG: 24.01.2025 13:29:14 Menu.UnloadMenuPanel => ESC_Exit LOG: 24.01.2025 13:29:14 WindowManager.UnloadMenu => InGameMenu LOG: 24.01.2025 13:29:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 24.01.2025 13:29:14 EvaluateEmotionalOvercharge() => Difficulty : Easy value 80 WARNING: 24.01.2025 13:29:14 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh WARNING: 24.01.2025 13:29:14 MoveTowards failed. Navmesh-Agent 'Trauer_BladedSentinel(Clone)' is not on a navmesh WARNING: 24.01.2025 13:29:14 MoveTowards failed. Navmesh-Agent 'Trauer_HoloTechnician(Clone)' is not on a navmesh WARNING: 24.01.2025 13:29:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 24.01.2025 13:29:14 MoveTowards failed. Navmesh-Agent 'Trauer_ProjectSupervisor(Clone)' is not on a navmesh WARNING: 24.01.2025 13:29:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 24.01.2025 13:29:14 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 24.01.2025 13:29:14 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 24.01.2025 13:29:15 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 24.01.2025 13:29:15 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 24.01.2025 13:29:15 [RichPresenceManager] ChangeActivity to GeneralActivity ..