LOG: 02.12.2024 16:29:45 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 02.12.2024 16:29:45 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 02.12.2024 16:29:45 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 02.12.2024 16:29:45 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 02.12.2024 16:29:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 02.12.2024 16:29:46 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 02.12.2024 16:29:46 NEW GAMESEED: '7K7N-78N9' resetSeededCalls: True WARNING: 02.12.2024 16:29:46 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 02.12.2024 16:29:46 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 02.12.2024 16:29:46 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 02.12.2024 16:29:46 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.15.5765 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 02.12.2024 16:29:46 WindowManager.LoadMenu => MainMenu WARNING: 02.12.2024 16:29:46 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 02.12.2024 16:29:46 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 02.12.2024 16:29:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 02.12.2024 16:29:46 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 02.12.2024 16:29:46 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:29:46 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 02.12.2024 16:29:46 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.12.2024 16:29:47 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 02.12.2024 16:29:47 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.12.2024 16:30:49 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 02.12.2024 16:30:49 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 02.12.2024 16:30:50 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 02.12.2024 16:30:50 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 02.12.2024 16:30:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:30:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:30:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:30:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:30:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:30:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 02.12.2024 16:30:50 Menu.UnloadMenuPanel => MM_Default LOG: 02.12.2024 16:30:52 is Loading Quests WARNING: 02.12.2024 16:30:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.12.2024 16:30:52 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.12.2024 16:30:52 loaded mechionary progress for savegame:Hiiii <3 LOG: 02.12.2024 16:30:52 is Loading Quests WARNING: 02.12.2024 16:30:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.12.2024 16:30:52 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.12.2024 16:30:52 loaded mechionary progress for savegame:Hiiii <3 WARNING: 02.12.2024 16:30:52 LoadGame() => Game is already loading! loadingGameMode: LoadBase isNewGame: True LOG: 02.12.2024 16:30:52 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.12.2024 16:30:55 NEW GAMESEED: 'O2QU-A47P' resetSeededCalls: True LOG: 02.12.2024 16:30:55 WindowManager.LoadMenu => InGameMenu LOG: 02.12.2024 16:30:55 WindowManager.UnloadMenu => MainMenu LOG: 02.12.2024 16:30:55 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 02.12.2024 16:30:55 is Loading Quests WARNING: 02.12.2024 16:30:55 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.12.2024 16:30:55 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.12.2024 16:30:55 loaded mechionary progress for savegame:Hiiii <3 WARNING: 02.12.2024 16:30:55 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.12.2024 16:30:57 CreateHomeBase completed successfully. LOG: 02.12.2024 16:30:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:30:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.12.2024 16:30:57 WindowManager.UnloadMenu => LoadingMenu LOG: 02.12.2024 16:30:57 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:30:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.12.2024 16:30:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.12.2024 16:30:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.12.2024 16:30:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 02.12.2024 16:30:57 Ambient VFX this room or lv theme is null LOG: 02.12.2024 16:30:57 CurrentRoom ReverbTheme isNone WARNING: 02.12.2024 16:31:03 Ambient VFX this room or lv theme is null LOG: 02.12.2024 16:31:03 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:31:03 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:31:03 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.12.2024 16:31:03 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:31:03 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:31:05 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:31:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:31:05 WindowManager.LoadMenu => StageSelectorMenu LOG: 02.12.2024 16:31:05 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.12.2024 16:31:05 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 02.12.2024 16:31:05 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 02.12.2024 16:31:08 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.12.2024 16:31:12 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 02.12.2024 16:31:12 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 02.12.2024 16:31:12 GameSession.UpdateProgress(SAVED) => SessionGUID: '1db5e462c6df' GameSeed: O2QU-A47P SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 02.12.2024 16:31:12 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:31:12 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 02.12.2024 16:31:12 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.12.2024 16:31:12 WindowManager.UnloadMenu => StageSelectorMenu LOG: 02.12.2024 16:31:12 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 02.12.2024 16:31:12 Generate Level Started! Level: Level_A theme: Wut GameSeed: O2QU-A47P SeedCalls: 112 LOG: 02.12.2024 16:31:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.12.2024 16:31:16 Generate Level Completed! Loading time: 3,585s LOG: 02.12.2024 16:31:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:31:16 WindowManager.UnloadMenu => LoadingMenu LOG: 02.12.2024 16:31:16 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:31:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:31:16 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 02.12.2024 16:31:16 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:31:16 UpdatePlayerProgress LOG: 02.12.2024 16:31:16 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:31:16 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 02.12.2024 16:31:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:31:16 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:31:16 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:31:16 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 02.12.2024 16:31:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:31:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.12.2024 16:31:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.12.2024 16:31:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 02.12.2024 16:31:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:31:21 Menu.UnloadMenuPanel => Info LOG: 02.12.2024 16:31:23 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 02.12.2024 16:31:25 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 02.12.2024 16:31:29 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 02.12.2024 16:31:29 betQuest LOG: 02.12.2024 16:31:31 1Active Syopquest found: SmallBetNoHealing LOG: 02.12.2024 16:31:31 Active Syopquest found: SmallBetNoHealing LOG: 02.12.2024 16:31:32 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 02.12.2024 16:31:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:31:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 02.12.2024 16:31:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.12.2024 16:31:35 LootContextPanel OnButtonSuccess => confirm WARNING: 02.12.2024 16:31:36 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Perfection) wurde kein passendes MechionaryEntry gefunden ... LOG: 02.12.2024 16:31:36 TryAddItem(WeaponAddin) => Items.Addins.PerfectionName LOG: 02.12.2024 16:31:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 02.12.2024 16:31:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.12.2024 16:31:38 Menu.UnloadMenuPanel => LootContext LOG: 02.12.2024 16:31:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 02.12.2024 16:31:39 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 02.12.2024 16:31:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:31:41 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:31:41 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 02.12.2024 16:31:41 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 02.12.2024 16:31:41 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 02.12.2024 16:31:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:31:41 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 02.12.2024 16:31:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.12.2024 16:31:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:31:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:31:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:31:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:31:42 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:31:42 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:31:42 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:31:42 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:31:50 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 02.12.2024 16:31:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:31:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 02.12.2024 16:31:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 02.12.2024 16:31:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 02.12.2024 16:31:59 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 02.12.2024 16:32:01 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:32:02 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:32:03 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 02.12.2024 16:32:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 02.12.2024 16:32:05 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 02.12.2024 16:32:05 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 02.12.2024 16:32:05 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 02.12.2024 16:32:05 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 02.12.2024 16:32:05 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 02.12.2024 16:32:05 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 02.12.2024 16:32:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 WARNING: 02.12.2024 16:32:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:32:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:32:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:32:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:32:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:32:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:32:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:32:08 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:32:10 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 02.12.2024 16:32:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:32:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 02.12.2024 16:32:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.12.2024 16:32:13 LootContextPanel OnButtonSuccess => confirm LOG: 02.12.2024 16:32:14 TryAddItem(WeaponAddin) => Items.Addins.LuckshotName LOG: 02.12.2024 16:32:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 02.12.2024 16:32:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.12.2024 16:32:16 Menu.UnloadMenuPanel => LootContext LOG: 02.12.2024 16:32:16 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 02.12.2024 16:32:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 02.12.2024 16:32:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 02.12.2024 16:32:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:32:18 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:32:20 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:32:21 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:32:21 TrySpawnEnemy ANGER_Stationary_RocketLauncher delay 1,75 LOG: 02.12.2024 16:32:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 02.12.2024 16:32:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 02.12.2024 16:32:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:32:21 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 02.12.2024 16:32:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:32:21 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 02.12.2024 16:32:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:32:21 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 02.12.2024 16:32:21 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:32:22 AddEnemy ANGER_StationaryGenerator LOG: 02.12.2024 16:32:22 AddEnemy ANGER_StationaryGenerator_01 LOG: 02.12.2024 16:32:22 AddEnemy ANGER_StationaryGenerator_02 LOG: 02.12.2024 16:32:22 AddEnemy ANGER_StationaryGenerator_03 WARNING: 02.12.2024 16:32:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:32:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:32:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:32:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:32:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:32:23 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:32:23 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:32:23 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:32:23 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:32:23 Language Text not found! (Path: Drone) LOG: 02.12.2024 16:32:26 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 02.12.2024 16:32:26 DestroyDestructibleInScene() => barrel_open WARNING: 02.12.2024 16:32:28 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:32:28 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:32:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:32:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:32:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 02.12.2024 16:32:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.12.2024 16:32:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 02.12.2024 16:32:38 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 02.12.2024 16:32:38 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:32:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:32:42 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:32:46 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:32:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:32:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 02.12.2024 16:32:56 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:32:58 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 02.12.2024 16:32:59 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:33:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:33:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 02.12.2024 16:33:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 02.12.2024 16:33:04 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 02.12.2024 16:33:11 CurrentRoom ReverbTheme isCave_Small WARNING: 02.12.2024 16:33:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:33:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:33:12 WindowManager.LoadMenu => MapSelectorMenu LOG: 02.12.2024 16:33:17 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 02.12.2024 16:33:17 GameSession.UpdateProgress(SAVED) => SessionGUID: '1db5e462c6df' GameSeed: O2QU-A47P SeededCalls:148 SeededCallsLastDungeon:36 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 02.12.2024 16:33:17 UpdatePlayerProgress LOG: 02.12.2024 16:33:17 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:33:17 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 02.12.2024 16:33:17 WindowManager.UnloadMenu => MapSelectorMenu LOG: 02.12.2024 16:33:17 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 02.12.2024 16:33:17 Generate Level Started! Level: Level_A theme: Wut GameSeed: O2QU-A47P SeedCalls: 149 LOG: 02.12.2024 16:33:19 Active Syopquest found: SmallBetNoHealing LOG: 02.12.2024 16:33:19 Active Syopquest found: SmallBetNoHealing LOG: 02.12.2024 16:33:19 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 02.12.2024 16:33:21 Combine mesh instance 0 is null. LOG: 02.12.2024 16:33:22 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 02.12.2024 16:33:22 Generate Level Completed! Loading time: 4,492s LOG: 02.12.2024 16:33:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:33:22 WindowManager.UnloadMenu => LoadingMenu LOG: 02.12.2024 16:33:22 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:33:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:33:22 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:33:22 UpdatePlayerProgress LOG: 02.12.2024 16:33:22 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:33:22 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 02.12.2024 16:33:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:33:22 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:33:22 syop - Bet quest found: SmallBetNoHealing. Completed: False WARNING: 02.12.2024 16:33:22 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:33:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:33:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 02.12.2024 16:33:22 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:33:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.12.2024 16:33:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 02.12.2024 16:33:24 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 02.12.2024 16:33:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.12.2024 16:33:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.12.2024 16:33:27 Menu.UnloadMenuPanel => Info LOG: 02.12.2024 16:33:27 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:33:29 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_04 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:33:29 the Entity_MechBase of Trap_Anger_ExplosiveBarrel (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 02.12.2024 16:33:29 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_02 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 02.12.2024 16:33:29 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_01 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 02.12.2024 16:33:29 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_05 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 02.12.2024 16:33:29 the Entity_MechBase of Trap_Anger_ExplosiveBarrel_03 (StickyStoneStudio.MOODS.ExplosiveDestructible) is null so EnemyBulletColor of Charmed Enemys will stay as Selected in the Settings LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 02.12.2024 16:33:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 WARNING: 02.12.2024 16:33:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:33:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:33:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:33:33 for == null! No VFX-Effect can be played on destroy. LOG: 02.12.2024 16:33:33 CurrentRoom ReverbTheme isCave_Small WARNING: 02.12.2024 16:33:33 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:33:33 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:33:37 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 02.12.2024 16:33:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:33:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 02.12.2024 16:33:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 02.12.2024 16:33:37 initialises raritymodes LOG: 02.12.2024 16:33:37 equipmentRarity:Level_1 LOG: 02.12.2024 16:33:37 equipmentRarity:Level_1 LOG: 02.12.2024 16:33:37 equipmentRarity:Level_1 LOG: 02.12.2024 16:33:37 equipmentRarity:Level_2 LOG: 02.12.2024 16:33:37 equipmentRarity:Level_2 LOG: 02.12.2024 16:33:37 equipmentRarity:Level_2 LOG: 02.12.2024 16:33:37 equipmentRarity:Level_1 LOG: 02.12.2024 16:33:37 equipmentRarity:Level_3 LOG: 02.12.2024 16:33:37 equipmentRarity:Level_1 WARNING: 02.12.2024 16:33:37 Language Text not found! (Path: Meter) WARNING: 02.12.2024 16:33:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.12.2024 16:33:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.12.2024 16:33:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.12.2024 16:33:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 02.12.2024 16:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 02.12.2024 16:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:33:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 02.12.2024 16:33:41 LootContextPanel OnButtonSuccess => back LOG: 02.12.2024 16:33:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 02.12.2024 16:33:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.12.2024 16:33:42 Menu.UnloadMenuPanel => LootContext LOG: 02.12.2024 16:33:42 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:33:44 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:33:45 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:33:45 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 02.12.2024 16:33:45 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 02.12.2024 16:33:45 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 02.12.2024 16:33:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:33:45 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 02.12.2024 16:33:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:33:46 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 02.12.2024 16:33:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:33:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:33:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:33:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:33:47 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:33:47 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:33:47 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:33:47 Language Text not found! (Path: Drone) LOG: 02.12.2024 16:33:48 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 02.12.2024 16:33:50 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 02.12.2024 16:33:59 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:33:59 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:33:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:33:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:33:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:33:59 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:34:34 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:34:34 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:34:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:34:34 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 02.12.2024 16:34:42 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:34:42 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:34:43 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:34:43 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:34:46 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:34:46 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 02.12.2024 16:34:46 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 02.12.2024 16:34:46 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 02.12.2024 16:34:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:34:46 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 02.12.2024 16:34:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.12.2024 16:34:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:34:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:34:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:34:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:34:47 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:34:47 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:34:47 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:34:47 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:34:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:34:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:35:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.12.2024 16:35:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.12.2024 16:35:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.12.2024 16:35:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 02.12.2024 16:35:03 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:35:04 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:35:06 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:35:07 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:35:10 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:35:10 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 02.12.2024 16:35:10 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 02.12.2024 16:35:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:35:10 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 02.12.2024 16:35:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 02.12.2024 16:35:10 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 02.12.2024 16:35:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 02.12.2024 16:35:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:35:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:35:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:35:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:35:12 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:35:12 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:35:12 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:35:12 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:35:15 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 02.12.2024 16:35:15 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 02.12.2024 16:35:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:35:18 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 02.12.2024 16:35:22 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:35:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:35:23 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 02.12.2024 16:35:23 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 02.12.2024 16:35:23 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 02.12.2024 16:35:23 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 02.12.2024 16:35:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:35:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:35:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:35:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 02.12.2024 16:35:25 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:35:25 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:35:25 Language Text not found! (Path: Drone) WARNING: 02.12.2024 16:35:25 Language Text not found! (Path: Drone) LOG: 02.12.2024 16:35:29 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:35:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:35:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:35:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:35:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:35:31 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:35:31 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:35:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:35:31 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 02.12.2024 16:35:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:35:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:35:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:35:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:35:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.12.2024 16:35:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.12.2024 16:35:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.12.2024 16:35:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.12.2024 16:35:38 Menu.UnloadMenuPanel => Info LOG: 02.12.2024 16:35:39 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:35:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:35:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:35:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:35:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:35:42 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:35:42 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:35:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:35:42 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 02.12.2024 16:35:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:35:54 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 02.12.2024 16:35:54 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 02.12.2024 16:35:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 02.12.2024 16:35:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:35:57 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:35:57 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:35:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:36:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:36:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:36:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 02.12.2024 16:36:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.12.2024 16:36:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 02.12.2024 16:36:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 02.12.2024 16:36:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 02.12.2024 16:36:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.12.2024 16:36:11 Menu.UnloadMenuPanel => Info LOG: 02.12.2024 16:36:13 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:36:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:36:13 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:36:13 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:36:13 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:36:29 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:36:29 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:36:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:36:29 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 02.12.2024 16:36:31 CurrentRoom ReverbTheme isCave_Small LOG: 02.12.2024 16:36:35 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:36:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:36:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:36:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:36:35 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:42:21 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:42:21 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:42:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:42:21 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 02.12.2024 16:42:23 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 02.12.2024 16:42:23 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:42:23 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 02.12.2024 16:42:23 Language Text not found! (Path: Meter) LOG: 02.12.2024 16:42:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.12.2024 16:42:25 LootContextPanel OnButtonSuccess => confirm LOG: 02.12.2024 16:42:26 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 02.12.2024 16:42:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 02.12.2024 16:42:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.12.2024 16:42:27 Menu.UnloadMenuPanel => LootContext LOG: 02.12.2024 16:42:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 02.12.2024 16:42:29 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 02.12.2024 16:42:29 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 02.12.2024 16:42:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:42:32 CurrentRoom ReverbTheme isCave_Open LOG: 02.12.2024 16:42:37 CurrentRoom ReverbTheme isCave_Open WARNING: 02.12.2024 16:42:37 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:42:37 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 02.12.2024 16:42:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 02.12.2024 16:42:38 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 02.12.2024 16:42:39 Coroutine couldn't be started because the the game object '2Points' is inactive! StickyStoneStudio.MOODS.DashPointUI:ReloadPoint(Single, Int32) StickyStoneStudio.MOODS.PlayerDashController:ReloadingIntervalRecursive() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 02.12.2024 16:42:48 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 02.12.2024 16:42:48 Urmar: Atomic addin found. EXCEPTION: 02.12.2024 16:42:49 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.CinematicManager+d__19.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 02.12.2024 16:42:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:42:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:45:05 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:45:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:45:05 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:45:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:45:05 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:45:05 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:45:05 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:45:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:45:05 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 02.12.2024 16:45:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:46:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 02.12.2024 16:46:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 02.12.2024 16:46:33 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:46:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:46:33 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:46:33 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:46:33 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:46:34 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.12.2024 16:46:34 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 02.12.2024 16:46:34 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:46:34 RestartGame! LOG: 02.12.2024 16:46:34 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 24 LOG: 02.12.2024 16:46:34 resetBetQuests LOG: 02.12.2024 16:46:34 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:46:34 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:46:34 is Loading Quests WARNING: 02.12.2024 16:46:34 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.12.2024 16:46:34 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.12.2024 16:46:35 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:46:35 Menu.UnloadMenuPanel => ESC_Restart WARNING: 02.12.2024 16:46:35 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Urmar(Clone)' is not on a navmesh LOG: 02.12.2024 16:46:35 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.12.2024 16:46:35 NEW GAMESEED: 'ZQ37-XBWB' resetSeededCalls: True LOG: 02.12.2024 16:46:35 CreateAndSetNewGameSessionObject() => Seed: ZQ37-XBWB LOG: 02.12.2024 16:46:35 GameSession.UpdateProgress(DRITY) => SessionGUID: 'baabe8996c8c' GameSeed: ZQ37-XBWB SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 02.12.2024 16:46:35 UpdatePlayerProgress LOG: 02.12.2024 16:46:35 is Loading Quests WARNING: 02.12.2024 16:46:35 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.12.2024 16:46:35 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.12.2024 16:46:35 loaded mechionary progress for savegame:Hiiii <3 LOG: 02.12.2024 16:46:35 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 02.12.2024 16:46:35 ItemManager.DestroyItem() => 'Weapon_TwinshotFlintlock(Clone)' LOG: 02.12.2024 16:46:35 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 02.12.2024 16:46:35 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 02.12.2024 16:46:35 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 02.12.2024 16:46:35 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' WARNING: 02.12.2024 16:46:35 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.12.2024 16:46:37 MapController: Change CurrentTheme from 'Wut' to 'HomeBase' LOG: 02.12.2024 16:46:37 CreateHomeBase completed successfully. LOG: 02.12.2024 16:46:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:46:37 WindowManager.UnloadMenu => LoadingMenu LOG: 02.12.2024 16:46:37 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:46:37 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.12.2024 16:46:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.12.2024 16:46:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.12.2024 16:46:37 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 02.12.2024 16:46:37 Ambient VFX this room or lv theme is null LOG: 02.12.2024 16:46:37 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:46:37 Active Syopquest found: SmallBetNoHealing LOG: 02.12.2024 16:46:37 Active Syopquest found: SmallBetNoHealing WARNING: 02.12.2024 16:46:43 Ambient VFX this room or lv theme is null LOG: 02.12.2024 16:46:43 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:46:43 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:46:43 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.12.2024 16:46:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:46:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:46:43 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:46:44 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:46:45 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:46:46 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:46:51 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:46:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:46:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:46:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:46:51 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:47:19 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:47:19 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:47:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:47:19 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.12.2024 16:47:26 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:47:27 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:47:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:47:27 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:47:27 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:47:27 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:47:28 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:47:28 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:47:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:47:28 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 02.12.2024 16:47:29 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:47:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:47:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:47:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:47:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:47:30 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.12.2024 16:47:30 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 02.12.2024 16:47:30 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:47:31 RestartGame! LOG: 02.12.2024 16:47:31 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:47:31 Menu.UnloadMenuPanel => ESC_Restart LOG: 02.12.2024 16:47:31 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.12.2024 16:47:31 NEW GAMESEED: '1!NF-ZT1F' resetSeededCalls: True LOG: 02.12.2024 16:47:31 CreateAndSetNewGameSessionObject() => Seed: 1!NF-ZT1F LOG: 02.12.2024 16:47:31 GameSession.UpdateProgress(DRITY) => SessionGUID: 'd6557b448d8e' GameSeed: 1!NF-ZT1F SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 02.12.2024 16:47:31 UpdatePlayerProgress LOG: 02.12.2024 16:47:31 is Loading Quests WARNING: 02.12.2024 16:47:31 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.12.2024 16:47:31 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.12.2024 16:47:31 loaded mechionary progress for savegame:Hiiii <3 LOG: 02.12.2024 16:47:31 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 02.12.2024 16:47:31 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 02.12.2024 16:47:31 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 02.12.2024 16:47:31 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' WARNING: 02.12.2024 16:47:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.12.2024 16:47:33 CreateHomeBase completed successfully. LOG: 02.12.2024 16:47:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 02.12.2024 16:47:33 WindowManager.UnloadMenu => LoadingMenu LOG: 02.12.2024 16:47:33 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:47:33 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.12.2024 16:47:33 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.12.2024 16:47:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.12.2024 16:47:33 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 02.12.2024 16:47:33 Ambient VFX this room or lv theme is null LOG: 02.12.2024 16:47:33 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:47:33 Active Syopquest found: SmallBetNoHealing LOG: 02.12.2024 16:47:33 Active Syopquest found: SmallBetNoHealing WARNING: 02.12.2024 16:47:38 Ambient VFX this room or lv theme is null LOG: 02.12.2024 16:47:38 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:47:38 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:47:38 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 02.12.2024 16:47:39 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 02.12.2024 16:47:39 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 02.12.2024 16:47:40 WindowManager.LoadMenu => EscapeMenu LOG: 02.12.2024 16:47:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:47:40 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 02.12.2024 16:47:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:47:40 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 02.12.2024 16:47:41 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 02.12.2024 16:47:41 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 02.12.2024 16:47:41 Menu.UnloadMenuPanel => ESC_Main LOG: 02.12.2024 16:47:41 WindowManager.LoadMenu => MainMenu LOG: 02.12.2024 16:47:41 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 02.12.2024 16:47:41 WindowManager.UnloadMenu => EscapeMenu LOG: 02.12.2024 16:47:41 Menu.UnloadMenuPanel => ESC_Exit LOG: 02.12.2024 16:47:41 WindowManager.UnloadMenu => InGameMenu LOG: 02.12.2024 16:47:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 02.12.2024 16:47:42 ItemManager.DestroyItem() => 'Equipment_Torso_Pride(Clone)' LOG: 02.12.2024 16:47:42 ItemManager.DestroyItem() => 'Equipment_Legs_Pride(Clone)' LOG: 02.12.2024 16:47:42 ItemManager.DestroyItem() => 'Equipment_Foot_Pride(Clone)' LOG: 02.12.2024 16:47:42 ItemManager.DestroyItem() => 'Equipment_Arm_Pride(Clone)' LOG: 02.12.2024 16:47:42 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:47:42 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 02.12.2024 16:47:42 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.12.2024 16:47:42 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 02.12.2024 16:47:42 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 02.12.2024 16:47:43 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 02.12.2024 16:47:43 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 02.12.2024 16:47:43 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 02.12.2024 16:47:43 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 02.12.2024 16:47:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:47:43 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:47:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 02.12.2024 16:47:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 02.12.2024 16:47:43 Menu.UnloadMenuPanel => MM_Default LOG: 02.12.2024 16:47:45 is Loading Quests WARNING: 02.12.2024 16:47:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.12.2024 16:47:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.12.2024 16:47:45 loaded mechionary progress for savegame:Hiiii <3 LOG: 02.12.2024 16:47:45 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 02.12.2024 16:47:48 NEW GAMESEED: 'H2S2-BT1Y' resetSeededCalls: True LOG: 02.12.2024 16:47:48 WindowManager.LoadMenu => InGameMenu LOG: 02.12.2024 16:47:48 WindowManager.UnloadMenu => MainMenu LOG: 02.12.2024 16:47:48 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 02.12.2024 16:47:48 is Loading Quests WARNING: 02.12.2024 16:47:48 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 02.12.2024 16:47:48 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 02.12.2024 16:47:48 loaded mechionary progress for savegame:Hiiii <3 WARNING: 02.12.2024 16:47:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 02.12.2024 16:47:49 CreateHomeBase completed successfully. LOG: 02.12.2024 16:47:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 02.12.2024 16:47:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 02.12.2024 16:47:49 WindowManager.UnloadMenu => LoadingMenu LOG: 02.12.2024 16:47:49 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:47:49 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 02.12.2024 16:47:49 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 02.12.2024 16:47:49 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 02.12.2024 16:47:49 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 02.12.2024 16:47:50 Ambient VFX this room or lv theme is null LOG: 02.12.2024 16:47:50 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:47:50 Active Syopquest found: SmallBetNoHealing LOG: 02.12.2024 16:47:50 Active Syopquest found: SmallBetNoHealing WARNING: 02.12.2024 16:47:59 Ambient VFX this room or lv theme is null LOG: 02.12.2024 16:47:59 CurrentRoom ReverbTheme isNone LOG: 02.12.2024 16:47:59 SAVE GAME => Hiiii <3 id:1 guid:77eea146-6cbf-4f77-8e45-ff2cdbd1abee LOG: 02.12.2024 16:47:59 [RichPresenceManager] ChangeActivity to AtTheBase ..