LOG: 17.12.2024 10:26:32 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 17.12.2024 10:26:32 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:26:32 GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 17.12.2024 10:26:32 Try to ChangeLanguage() to ENGLISH WARNING: 17.12.2024 10:26:33 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 10:26:33 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 17.12.2024 10:26:33 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 17.12.2024 10:26:33 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 17.12.2024 10:26:33 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 17.12.2024 10:26:33 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 17.12.2024 10:26:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 10:26:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 10:26:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 10:26:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 10:26:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 10:26:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 10:26:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 10:26:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 17.12.2024 10:26:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 17.12.2024 10:26:33 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.6003 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 17.12.2024 10:26:33 WindowManager.LoadMenu => MainMenu WARNING: 17.12.2024 10:26:33 RealLifeSessionController Prefab () or parent () is null, cannot load game object. EXCEPTION: 17.12.2024 10:26:33 ResultException: InternalError Discord.Discord..ctor (System.Int64 clientId, System.UInt64 flags) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.RichPresenceManager.Start () (at <00000000000000000000000000000000>:0) WARNING: 17.12.2024 10:26:33 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 10:26:34 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 17.12.2024 10:26:34 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:26:34 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 17.12.2024 10:26:34 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 17.12.2024 10:26:36 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 17.12.2024 10:26:36 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 17.12.2024 10:31:40 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 17.12.2024 10:31:40 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 17.12.2024 10:31:41 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 17.12.2024 10:31:41 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 17.12.2024 10:31:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:31:41 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 10:31:41 Menu.UnloadMenuPanel => MM_Default LOG: 17.12.2024 10:31:47 OnVersionChanges(1) LOG: 17.12.2024 10:31:47 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 10:31:47 is Loading Quests WARNING: 17.12.2024 10:31:47 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 10:31:47 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 17.12.2024 10:31:47 loaded mechionary progress for savegame:salvo LOG: 17.12.2024 10:31:50 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 0 LOG: 17.12.2024 10:31:50 resetBetQuests LOG: 17.12.2024 10:31:50 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 10:31:51 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 10:31:51 is Loading Quests WARNING: 17.12.2024 10:31:51 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 10:31:51 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 17.12.2024 10:31:51 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 17.12.2024 10:31:53 NEW GAMESEED: 'WH8X-F358' resetSeededCalls: True LOG: 17.12.2024 10:31:53 CreateAndSetNewGameSessionObject() => Seed: WH8X-F358 WARNING: 17.12.2024 10:31:53 UpdateGameSession() => can not update GameSession that was completed! LOG: 17.12.2024 10:31:53 WindowManager.LoadMenu => InGameMenu LOG: 17.12.2024 10:31:53 WindowManager.UnloadMenu => MainMenu LOG: 17.12.2024 10:31:53 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 17.12.2024 10:31:53 is Loading Quests WARNING: 17.12.2024 10:31:53 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 10:31:53 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 17.12.2024 10:31:53 loaded mechionary progress for savegame:salvo WARNING: 17.12.2024 10:31:54 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 10:31:54 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:31:55 CreateHomeBase completed successfully. LOG: 17.12.2024 10:31:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:31:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:31:55 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:31:55 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:31:55 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 10:31:55 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 10:31:55 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 10:31:55 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 10:31:55 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 17.12.2024 10:31:56 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:31:56 CurrentRoom ReverbTheme isNone WARNING: 17.12.2024 10:32:01 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:32:01 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 10:32:01 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:32:01 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:32:01 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 17.12.2024 10:32:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:04 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:13 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:13 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 10:32:13 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:32:13 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:32:13 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:32:13 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 10:32:13 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 10:32:13 Language Text not found! (Path: Main Description) LOG: 17.12.2024 10:32:13 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 10:32:13 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 10:32:13 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 10:32:13 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 10:32:13 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 10:32:13 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 10:32:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:32:16 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 17.12.2024 10:32:16 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:32:16 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 10:32:16 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 10:32:16 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 10:32:16 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 10:32:18 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 10:32:18 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 10:32:18 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 10:32:18 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 10:32:18 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 10:32:18 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 10:32:19 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 17.12.2024 10:32:19 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 10:32:19 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 17.12.2024 10:32:19 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 10:32:19 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 10:32:19 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 17.12.2024 10:32:21 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 10:32:21 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 10:32:21 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 10:32:21 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 10:32:21 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 10:32:21 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 10:32:22 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 17.12.2024 10:32:22 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:32:22 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 10:32:22 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 10:32:22 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 10:32:22 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 10:32:23 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 10:32:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 10:32:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 10:32:23 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 10:32:23 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 10:32:23 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 10:32:23 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 10:32:23 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 10:32:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 17.12.2024 10:32:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:32:24 RemoveWeaponTransforms Warning: shootable is null LOG: 17.12.2024 10:32:24 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 10:32:24 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 10:32:24 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 10:32:24 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 17.12.2024 10:32:24 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:32:24 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:32:24 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:32:24 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 17.12.2024 10:32:24 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 17.12.2024 10:32:24 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:26 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:26 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:28 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:29 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:30 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:32 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:33 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:33 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:33 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:32:34 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:32:48 DialogController.OnFocusedDialogAnswer() AnswerID: 2 WARNING: 17.12.2024 10:32:53 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:32:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:32:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:55 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:32:58 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:00 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:33:00 OpenChest DelayedCall: CHESTTYPE: ChristmasBase LOG: 17.12.2024 10:33:01 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:33:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:02 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:03 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:04 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:33:05 WindowManager.LoadMenu => StageSelectorMenu LOG: 17.12.2024 10:33:05 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 10:33:05 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 10:33:05 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 10:33:17 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:33:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 10:33:24 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 10:33:25 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 10:33:30 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 17.12.2024 10:33:30 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 17.12.2024 10:33:30 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd5b44eb7002f' GameSeed: WH8X-F358 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 17.12.2024 10:33:30 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 10:33:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 17.12.2024 10:33:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 10:33:30 WindowManager.UnloadMenu => StageSelectorMenu LOG: 17.12.2024 10:33:30 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 17.12.2024 10:33:30 Generate Level Started! Level: Level_A theme: Trauer GameSeed: WH8X-F358 SeedCalls: 144 LOG: 17.12.2024 10:33:33 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 17.12.2024 10:33:34 Generate Level Completed! Loading time: 3,509s LOG: 17.12.2024 10:33:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:33:34 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:33:34 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:33:34 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 10:33:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:33:34 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 10:33:34 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 10:33:34 UpdatePlayerProgress LOG: 17.12.2024 10:33:34 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:33:34 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:33:34 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:33:34 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:33:34 spawnpointed collided with wall, so its not spawning there, radius: 0.5f LOG: 17.12.2024 10:33:34 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:33:34 UpdatePlayerProgress LOG: 17.12.2024 10:33:34 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:33:34 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:33:34 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:33:34 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:33:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:33:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 17.12.2024 10:33:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 17.12.2024 10:33:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 17.12.2024 10:33:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 17.12.2024 10:33:34 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 17.12.2024 10:33:34 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:34 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:34 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:34 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:33:34 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:33:34 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 10:33:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:33:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:33:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:33:39 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:39 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 10:33:39 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:33:39 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:33:39 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:33:39 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 10:33:39 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 10:33:39 Language Text not found! (Path: Main Description) LOG: 17.12.2024 10:33:39 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 10:33:39 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 10:33:39 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 10:33:39 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 10:33:39 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 10:33:39 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 17.12.2024 10:33:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 10:33:39 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 10:33:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 10:33:40 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 17.12.2024 10:33:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 10:33:40 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 17.12.2024 10:33:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 10:33:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 10:33:40 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 17.12.2024 10:33:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 10:33:41 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 17.12.2024 10:33:41 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 10:33:41 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 10:33:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 10:33:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 10:33:41 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 10:33:41 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 17.12.2024 10:33:41 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 17.12.2024 10:33:41 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 10:33:41 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 10:33:41 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 10:33:41 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 10:33:42 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 10:33:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 17.12.2024 10:33:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 10:33:42 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 10:33:43 UpdatePlayerProgress LOG: 17.12.2024 10:33:43 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:33:43 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:33:43 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 17.12.2024 10:33:43 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 17.12.2024 10:33:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:33:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:33:44 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 10:33:44 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:33:44 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:33:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:33:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:33:44 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:33:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:33:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 10:33:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:33:47 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:33:47 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:33:51 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 10:33:52 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 10:33:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:33:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 10:33:52 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:33:53 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 10:33:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:33:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:33:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 10:33:57 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:33:58 TryAddItem(WeaponAddin) => Items.Addins.RagingName WARNING: 17.12.2024 10:33:59 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:33:59 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:33:59 Language Text not found! (Path: Meter) WARNING: 17.12.2024 10:34:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:34:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:34:05 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:05 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:34:05 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:05 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 10:34:06 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:34:07 TryAddItem(WeaponAddin) => Items.Addins.DestructionName WARNING: 17.12.2024 10:34:08 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:34:08 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:34:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:34:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:34:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:34:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 10:34:10 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:34:11 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 10:34:11 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:11 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:34:11 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:11 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:34:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 10:34:15 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:34:15 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:34:16 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 10:34:16 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 10:34:17 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:34:18 TryAddItem(WeaponAddin) => Items.Addins.BulletPulseName WARNING: 17.12.2024 10:34:19 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:34:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:34:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:34:19 Menu.UnloadMenuPanel => LootContext WARNING: 17.12.2024 10:34:21 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 10:34:27 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:34:27 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 17.12.2024 10:34:27 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:34:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:34:27 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:34:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:34:27 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 17.12.2024 10:34:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:34:27 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:34:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:34:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:34:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:34:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:34:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:34:29 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:34:29 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:34:30 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:34:30 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:34:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:34:31 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:34:31 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:34:32 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:34:32 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:34:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:34:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:34:32 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:34:32 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:34:32 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:34:32 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:34:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:34:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:34:33 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 17.12.2024 10:34:33 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:34:33 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:34:33 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:34:33 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:34:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:35 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 17.12.2024 10:34:35 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 17.12.2024 10:34:35 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:34:35 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:34:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:34:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:34:36 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:34:36 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:34:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:34:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:34:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:44 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:34:44 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 17.12.2024 10:34:44 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:34:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:34:44 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 17.12.2024 10:34:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:34:44 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 10:34:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:34:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:34:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:34:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:34:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:34:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:34:46 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:34:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:34:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:34:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:34:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:34:48 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:34:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:34:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:34:49 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:34:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:34:54 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:34:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:34:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:34:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:34:59 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:34:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:35:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:03 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:35:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:04 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:35:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:05 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:35:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:14 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:35:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:35:20 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:35:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:35:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:35:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:35:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:25 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:35:25 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 17.12.2024 10:35:25 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 17.12.2024 10:35:25 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 17.12.2024 10:35:25 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 17.12.2024 10:35:25 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 17.12.2024 10:35:25 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 10:35:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:35:25 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:35:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:35:25 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 10:35:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:35:25 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:35:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:35:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:35:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:35:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:35:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:35:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:35:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:35:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:35:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:35:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:35:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:35:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:35:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:35:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:35:28 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 10:35:29 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:31 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:34 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:35:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:34 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 17.12.2024 10:35:34 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 17.12.2024 10:35:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:35:34 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:35:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 17.12.2024 10:35:34 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:35:34 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:35:34 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:35:35 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 10:35:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:36 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:35:36 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:37 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 10:35:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:38 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:35:38 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:38 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:35:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:41 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:35:41 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:35:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:42 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:46 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 17.12.2024 10:35:46 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:49 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:35:49 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:35:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:55 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:57 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:57 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:57 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:57 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:57 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:35:57 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:35:57 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:35:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:35:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:04 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 17.12.2024 10:36:04 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 17.12.2024 10:36:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 10:36:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:36:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:04 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 10:36:05 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 10:36:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:36:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:36:06 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 10:36:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:36:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 10:36:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:08 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 10:36:09 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 10:36:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:36:14 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 10:36:14 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 10:36:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:36:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:36:15 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:36:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:36:19 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:36:19 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 10:36:22 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 10:36:22 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 10:36:22 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 10:36:22 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 10:36:23 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 10:36:23 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 10:36:27 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Trauer LOG: 17.12.2024 10:36:27 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd5b44eb7002f' GameSeed: WH8X-F358 SeededCalls:175 SeededCallsLastDungeon:31 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 17.12.2024 10:36:27 UpdatePlayerProgress LOG: 17.12.2024 10:36:27 UpdatePlayerProgress LOG: 17.12.2024 10:36:27 UpdatePlayerProgress LOG: 17.12.2024 10:36:27 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 10:36:28 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 10:36:28 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 10:36:28 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:28 Generate Level Started! Level: Level_A theme: Trauer GameSeed: WH8X-F358 SeedCalls: 176 LOG: 17.12.2024 10:36:30 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 17.12.2024 10:36:33 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 10:36:35 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 17.12.2024 10:36:37 [FMOD] Max number of listeners reached : 8. WARNING: 17.12.2024 10:36:37 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:36:37 Trauer_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 10:36:37 TreasureGoblin was spawned in Room: ROOM(5# Typ_E)_Dump_Degrees270 LOG: 17.12.2024 10:36:37 Generate Level Completed! Loading time: 8,874s LOG: 17.12.2024 10:36:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:36:37 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:36:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:36:37 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 10:36:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:36:37 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 10:36:37 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:36:37 UpdatePlayerProgress LOG: 17.12.2024 10:36:37 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:36:37 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:36:37 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:36:37 UpdatePlayerProgress LOG: 17.12.2024 10:36:37 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:36:37 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:36:37 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:36:37 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:36:37 UpdatePlayerProgress LOG: 17.12.2024 10:36:37 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:36:37 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:36:37 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:36:37 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:36:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:36:38 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:36:38 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:36:38 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:36:38 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:36:38 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:36:38 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:36:38 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:36:38 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:36:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:36:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 17.12.2024 10:36:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:36:45 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:36:45 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 17.12.2024 10:36:45 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 10:36:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:36:45 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:36:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:36:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:36:48 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 10:36:50 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:36:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:36:52 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:36:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:36:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:36:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:36:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:36:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:36:57 for == null! No VFX-Effect can be played on destroy. LOG: 17.12.2024 10:36:57 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 10:36:57 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:36:57 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:36:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:36:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:36:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:37:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:37:35 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 10:37:35 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:37:36 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 10:37:36 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:37:36 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:37:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:37:43 Language Text not found! (Path: Gambling Machine) LOG: 17.12.2024 10:37:52 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 17.12.2024 10:37:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 17.12.2024 10:37:52 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:37:52 SmallPriceIncreasehas been added LOG: 17.12.2024 10:37:52 Vendor: Stop, this is going to have Consequences! LOG: 17.12.2024 10:37:52 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 17.12.2024 10:37:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 10:37:52 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 17.12.2024 10:37:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:37:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:37:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:37:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:37:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:37:56 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:37:56 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:37:57 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:37:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:37:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:37:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:37:57 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 17.12.2024 10:37:57 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 17.12.2024 10:37:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:38:00 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:38:00 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:38:00 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:38:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 17.12.2024 10:38:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 17.12.2024 10:38:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 17.12.2024 10:38:01 HugeLimitedOptionshas been added LOG: 17.12.2024 10:38:01 Vendor: is upset and will no longer trade with you,next time you visti, there is going to be massive Consequences! LOG: 17.12.2024 10:38:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 10:38:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:38:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 WARNING: 17.12.2024 10:38:01 Combine mesh instance 0 is null. WARNING: 17.12.2024 10:38:01 Combine mesh instance 1 is null. WARNING: 17.12.2024 10:38:01 Combine mesh instance 2 is null. WARNING: 17.12.2024 10:38:01 Combine mesh instance 3 is null. LOG: 17.12.2024 10:38:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:03 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:38:03 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:38:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:38:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:38:04 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:38:05 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:38:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:08 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:38:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:12 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:38:12 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:38:13 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:38:16 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:38:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:19 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:38:19 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:38:20 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:38:21 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 10:38:21 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:38:22 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 10:38:22 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:38:22 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:38:22 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:38:23 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 10:38:23 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:38:25 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:38:25 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 10:38:25 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:38:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:38:26 HugeLessCategoryhas been added WARNING: 17.12.2024 10:38:26 for == null! No VFX-Effect can be played on destroy. LOG: 17.12.2024 10:38:26 DestroyDestructibleInScene() => NPC shopkeeper little robot LOG: 17.12.2024 10:38:26 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:38:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:29 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:38:29 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:38:29 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:38:33 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 10:38:33 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:38:40 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 10:38:40 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:38:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 17.12.2024 10:38:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 10:38:41 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 17.12.2024 10:38:41 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 17.12.2024 10:38:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 WARNING: 17.12.2024 10:38:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:38:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:38:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:38:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 17.12.2024 10:38:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 17.12.2024 10:38:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:38:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 17.12.2024 10:38:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 17.12.2024 10:38:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 17.12.2024 10:38:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 17.12.2024 10:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 17.12.2024 10:38:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 WARNING: 17.12.2024 10:38:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:38:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:38:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:38:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:38:45 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 17.12.2024 10:38:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:38:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:38:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:38:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:38:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:38:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:38:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:38:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:38:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:38:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:38:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:03 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:39:03 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 10:39:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:39:03 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 10:39:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:39:03 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 17.12.2024 10:39:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:39:03 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:39:05 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:39:05 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:39:05 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:12 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:39:12 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:39:12 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:39:12 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:16 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:18 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:39:19 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:39:19 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:39:19 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 17.12.2024 10:39:19 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 17.12.2024 10:39:19 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:20 Failed to create agent because it is not close enough to the NavMesh LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:20 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:21 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:39:21 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:39:21 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:39:21 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:23 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:39:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:26 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 17.12.2024 10:39:26 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:39:26 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)isCharmedByOwnerPlayer3 LOG: 17.12.2024 10:39:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:39:26 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 10:39:26 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 10:39:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:39:29 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:39:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:39:29 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:39:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:39:33 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 10:39:33 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 10:39:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:33 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:39:34 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:39:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:37 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:39:37 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:39:37 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 10:39:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:39:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:39:41 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:39:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:39:41 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:39:41 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 10:39:41 InfoPanel: BreakCurrendInfoPanelAnimation! WARNING: 17.12.2024 10:39:42 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:39:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:39:43 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 10:39:43 Language Text not found! (Path: Amount of Dogs) LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:39:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:39:46 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 10:39:46 Language Text not found! (Path: Amount of Dogs) LOG: 17.12.2024 10:39:46 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:39:50 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 10:39:50 Language Text not found! (Path: Amount of Dogs) LOG: 17.12.2024 10:39:51 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:39:53 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:39:55 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:39:59 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:39:59 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 10:39:59 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 17.12.2024 10:39:59 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:00 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:00 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:07 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:16 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:17 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 10:40:17 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 17.12.2024 10:40:17 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:17 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 10:40:18 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 17.12.2024 10:40:19 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:19 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 10:40:19 Language Text not found! (Path: Amount of Dogs) LOG: 17.12.2024 10:40:19 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:21 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:21 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 10:40:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:40:21 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 10:40:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:40:22 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 10:40:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:40:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:40:23 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:40:23 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 10:40:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:40:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 17.12.2024 10:40:24 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:40:24 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 10:40:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:40:24 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 10:40:24 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:40:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:40:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 10:40:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:40:26 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:40:26 Menu.UnloadMenuPanel => Inventar WARNING: 17.12.2024 10:40:27 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:40:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:40:27 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:40:27 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 10:40:27 InfoPanel: BreakCurrendInfoPanelAnimation! WARNING: 17.12.2024 10:40:27 Language Text not found! (Path: %) WARNING: 17.12.2024 10:40:27 Language Text not found! (Path: %) WARNING: 17.12.2024 10:40:28 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:40:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:40:30 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:32 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:34 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:34 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:35 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:35 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:36 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:37 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:37 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:38 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:39 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:41 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:42 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 10:40:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:40:42 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 17.12.2024 10:40:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:40:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 10:40:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:40:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:40:43 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:40:43 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 10:40:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:40:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 17.12.2024 10:40:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:40:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:40:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 17.12.2024 10:40:53 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:40:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:40:53 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:40:53 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 10:40:53 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 10:40:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:40:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:40:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:40:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:40:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:40:53 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:40:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:40:55 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:55 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:56 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:56 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:40:59 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:41:01 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:41:07 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:41:07 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 10:41:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:41:07 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:41:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:41:09 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 10:41:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:41:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:41:09 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:41:09 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 10:41:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:26 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:41:26 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 17.12.2024 10:41:26 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:41:28 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:41:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:41:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:41:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:41:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:41:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:41:32 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 10:41:32 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 10:41:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:41:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:41:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 10:41:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:35 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 10:41:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:41:36 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:41:36 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:41:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:41:38 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 10:41:38 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 10:41:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:41:41 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:41:41 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 10:41:41 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 10:41:42 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:41:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:41:43 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:41:43 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:41:43 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:41:43 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:41:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:41:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:41:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:41:54 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 10:41:54 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:41:56 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 10:41:56 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:42:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:42:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 17.12.2024 10:42:13 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 17.12.2024 10:42:26 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:42:26 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 10:42:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:35 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:43:16 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 17.12.2024 10:43:18 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:43:18 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:43:18 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:43:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:43:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:43:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:43:18 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:43:21 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:43:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:21 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:21 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 10:43:22 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 10:43:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:43:23 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:24 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:24 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:25 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:27 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:30 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:32 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:32 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:35 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:39 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:39 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 10:43:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:43:39 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:43:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:43:41 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 10:43:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:43:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:43:42 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 10:43:42 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 10:43:42 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:43:42 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:43:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:42 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:42 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 10:43:42 InfoPanel: BreakCurrendInfoPanelAnimation! WARNING: 17.12.2024 10:43:42 Language Text not found! (Path: %) WARNING: 17.12.2024 10:43:42 Language Text not found! (Path: %) WARNING: 17.12.2024 10:43:43 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:43:43 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:43:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:43:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 10:43:44 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 17.12.2024 10:43:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:44 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:45 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:45 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 10:43:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:43:46 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 17.12.2024 10:43:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:43:46 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 10:43:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:43:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:43:46 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:43:46 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 17.12.2024 10:43:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:43:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:47 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:47 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 10:43:47 InfoPanel: BreakCurrendInfoPanelAnimation! WARNING: 17.12.2024 10:43:47 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:43:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:43:48 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:48 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 10:43:48 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 17.12.2024 10:43:48 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:49 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:51 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:55 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:43:55 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 10:43:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:43:55 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 10:43:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:43:56 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 10:43:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:43:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:43:57 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:43:57 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 10:43:59 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:43:59 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 17.12.2024 10:43:59 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 17.12.2024 10:43:59 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 17.12.2024 10:43:59 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:43:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:43:59 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:43:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:43:59 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:43:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:43:59 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 17.12.2024 10:43:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:43:59 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:43:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:43:59 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 10:43:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:43:59 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:44:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:01 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:44:06 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:07 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:07 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:07 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:44:07 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:44:07 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:44:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:07 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:07 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:07 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:44:07 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:44:07 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:44:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:08 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:08 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:08 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 17.12.2024 10:44:08 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 17.12.2024 10:44:09 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 10:44:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:44:09 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 10:44:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:10 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:10 Failed to create agent because it is not close enough to the NavMesh LOG: 17.12.2024 10:44:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:10 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:10 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:10 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:44:10 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:44:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:44:10 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:11 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:44:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:12 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:44:12 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:44:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:44:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:12 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:44:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:44:13 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:13 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:13 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:44:13 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:44:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:14 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:44:14 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:17 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:19 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:19 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:44:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:44:20 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:44:20 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:20 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:20 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:20 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:20 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:21 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:44:21 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:44:22 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:44:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:44:22 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:44:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:44:23 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:44:23 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:28 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:44:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:44:31 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:31 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:31 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:31 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 EXCEPTION: 17.12.2024 10:44:33 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.BuffEnemyVFX (System.Int32 value) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:34 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 17.12.2024 10:44:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 17.12.2024 10:44:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 17.12.2024 10:44:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:38 Language Text not found! (Path: Kill ) EXCEPTION: 17.12.2024 10:44:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 17.12.2024 10:44:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 17.12.2024 10:44:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:39 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 17.12.2024 10:44:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 17.12.2024 10:44:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:40 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:40 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 17.12.2024 10:44:40 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 10:44:41 GetIconByBuffType called with buffType: OilBarrel EXCEPTION: 17.12.2024 10:44:41 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 17.12.2024 10:44:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 10:44:42 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:43 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 10:44:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:44:44 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:44:44 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:44:45 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:44:45 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:44:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:51 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:44:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:44:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:45:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:05 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 10:45:05 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:45:08 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:45:11 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 10:45:11 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:45:38 [FMOD] Max number of listeners reached : 8. WARNING: 17.12.2024 10:45:38 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:45:38 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:45:38 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 WARNING: 17.12.2024 10:45:38 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! WARNING: 17.12.2024 10:45:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:45:41 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 17.12.2024 10:45:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:44 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:45:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:56 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 17.12.2024 10:46:02 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:46:02 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:46:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:46:03 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:46:03 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:46:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:06 Almorn: Dash Attack Ended LOG: 17.12.2024 10:46:06 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:46:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:07 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:08 Almorn: Dash Attack Ended LOG: 17.12.2024 10:46:08 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 17.12.2024 10:46:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:11 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 17.12.2024 10:46:11 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 17.12.2024 10:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:21 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:46:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:23 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 17.12.2024 10:46:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 Almorn: Dash Attack Ended LOG: 17.12.2024 10:46:25 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:25 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 17.12.2024 10:46:27 Almorn: Dash Attack Ended LOG: 17.12.2024 10:46:27 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 17.12.2024 10:46:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:32 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:33 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 17.12.2024 10:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:35 Almorn: Dash Attack Ended LOG: 17.12.2024 10:46:35 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:46:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:36 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 17.12.2024 10:46:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:37 Almorn: Dash Attack Ended EXCEPTION: 17.12.2024 10:46:37 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.StartShootingModeEvaluation () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.PlayKeyedAnimation (System.Int32 value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.Update () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:46:37 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:39 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:46:41 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:42 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 17.12.2024 10:46:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:45 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 17.12.2024 10:46:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:46:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:48 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:51 Almorn: Dash Attack Ended LOG: 17.12.2024 10:46:51 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:46:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:46:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:46:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 Almorn: Dash Attack Ended LOG: 17.12.2024 10:46:53 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:55 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 17.12.2024 10:46:55 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 17.12.2024 10:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:06 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:47:07 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 17.12.2024 10:47:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 Almorn: Dash Attack Ended LOG: 17.12.2024 10:47:09 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:09 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:11 GetIconByBuffType called with buffType: ElectricPowerup LOG: 17.12.2024 10:47:11 Almorn: Dash Attack Ended EXCEPTION: 17.12.2024 10:47:11 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.StartShootingModeEvaluation () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.PlayKeyedAnimation (System.Int32 value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.Update () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:11 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:12 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 17.12.2024 10:47:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:13 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:14 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:15 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:47:16 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 10:47:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 17.12.2024 10:47:16 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.StartShootingModeEvaluation () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.PlayKeyedAnimation (System.Int32 value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.Update () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:47:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:16 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:18 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:47:18 Trauer_Almorn_the_Warden(Clone) (StickyStoneStudio.MOODS.Elmorn_The_Warden)isCharmedByOwnerPlayer3 LOG: 17.12.2024 10:47:18 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:21 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... EXCEPTION: 17.12.2024 10:47:21 ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index System.Collections.Generic.List`1[T].get_Item (System.Int32 index) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.StartShootingModeEvaluation () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.PlayKeyedAnimation (System.Int32 value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Elmorn_The_Warden.Update () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:47:25 NextWave() => Wave was not started yet or has no waves WARNING: 17.12.2024 10:47:25 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:47:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:25 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:47:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:47:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:25 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 17.12.2024 10:47:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:47:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:47:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:47:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:47:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:27 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:47:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:47:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:47:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:47:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:47:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:47:27 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:47:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:47:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:47:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:47:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:27 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:47:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:47:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:47:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:47:29 Buff #60 has a problem. Deleting it ... System.Collections.Generic.KeyNotFoundException: The given key '273' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.BuffEnd (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.BuffEnd (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 17.12.2024 10:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: tongue 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: neck_02 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: neck_03 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: foot_front_L 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: mouth distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: ear_R distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: leg_front_L_01 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: foot_front_R 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: leg_front_R_02 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: leg_front_L_02 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: ear_L distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: head distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: foot_back_R 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: leg_back_R_02 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: foot_back_L 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: tail_06 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: tail_05 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: tail_04 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: neck_01 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: leg_back_L_01 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: tail_03 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: leg_back_L_02 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: tail_02 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: collar 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: leg_back_R_01 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: body 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: tail_01 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: leg_front_R_01 1 distance: 0 LOG: 17.12.2024 10:47:30 Destroy On BossRoom MS Build: Trauer_Almorn_the_Warden(Clone) distance: 0 LOG: 17.12.2024 10:47:30 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 10:47:30 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:47:30 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:47:30 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:47:30 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:47:31 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:47:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:47:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 10:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:47:33 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 10:47:35 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:35 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:47:35 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:35 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 10:47:41 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 10:47:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:47:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:41 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 10:47:42 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 10:47:43 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:47:44 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 10:47:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:47:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 10:47:45 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 10:47:46 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:47:47 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:47:48 TryAddItem(WeaponAddin) => Items.Addins.PiercerName WARNING: 17.12.2024 10:47:48 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:48 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:47:48 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:48 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 10:47:49 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:47:49 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:47:50 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:47:52 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 10:47:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:47:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:47:57 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:57 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:47:57 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:57 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:47:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 10:47:58 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:47:59 TryAddItem(WeaponAddin) => Items.Addins.PiercerName WARNING: 17.12.2024 10:48:00 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:48:00 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:48:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:48:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:48:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:48:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:00 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:48:01 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:48:07 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 10:48:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:48:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 10:48:07 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:48:09 LootContextPanel OnButtonSuccess => confirm WARNING: 17.12.2024 10:48:11 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_Starfall) wurde kein passendes MechionaryEntry gefunden ... LOG: 17.12.2024 10:48:11 TryAddItem(WeaponAddin) => Items.Addins.StarfallName WARNING: 17.12.2024 10:48:11 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:11 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:48:11 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:11 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 10:48:11 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:48:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:48:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:48:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:48:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:48:12 OnPlayerEnterRoom() MinimapObjects #9 is null ... continue! LOG: 17.12.2024 10:48:12 Menu.UnloadMenuPanel => LootContext WARNING: 17.12.2024 10:48:16 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:48:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:48:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:22 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:48:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:48:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:26 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:48:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:28 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:29 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:48:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:48:30 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:48:30 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 10:48:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:30 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:33 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:48:33 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:48:35 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:48:35 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:48:49 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:48:49 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 10:48:52 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Trauer LOG: 17.12.2024 10:48:52 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd5b44eb7002f' GameSeed: WH8X-F358 SeededCalls:245 SeededCallsLastDungeon:69 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 17.12.2024 10:48:52 UpdatePlayerProgress LOG: 17.12.2024 10:48:52 UpdatePlayerProgress LOG: 17.12.2024 10:48:52 UpdatePlayerProgress LOG: 17.12.2024 10:48:52 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 10:48:52 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 10:48:52 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 10:48:53 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:48:53 Generate Level Started! Level: Level_B theme: Trauer GameSeed: WH8X-F358 SeedCalls: 246 LOG: 17.12.2024 10:48:55 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A WARNING: 17.12.2024 10:48:56 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 10:48:56 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 17.12.2024 10:48:57 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 10:48:57 Generate Level Completed! Loading time: 3,673s LOG: 17.12.2024 10:48:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:48:57 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:48:57 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:48:57 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:48:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:48:57 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:48:57 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:48:57 UpdatePlayerProgress LOG: 17.12.2024 10:48:57 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:48:57 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:48:57 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:48:57 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:48:57 UpdatePlayerProgress LOG: 17.12.2024 10:48:57 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:48:57 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:48:57 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:48:57 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:48:57 UpdatePlayerProgress LOG: 17.12.2024 10:48:57 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:48:57 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:48:57 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:48:57 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:48:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:48:57 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 10:48:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:48:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:48:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:48:57 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:48:57 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:48:57 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:49:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:49:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 17.12.2024 10:49:05 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:49:05 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:49:05 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:49:05 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:05 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 10:49:08 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:08 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 10:49:08 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:08 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 10:49:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 10:49:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 10:49:10 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 10:49:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:49:11 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 10:49:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:49:12 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:49:12 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:49:12 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:49:12 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:12 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 10:49:15 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:15 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 10:49:15 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:15 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 10:49:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 10:49:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:49:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 10:49:16 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 10:49:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:49:16 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 10:49:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:49:22 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:49:22 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:49:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 17.12.2024 10:49:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 17.12.2024 10:49:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 10:49:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 17.12.2024 10:49:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 17.12.2024 10:49:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:49:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 17.12.2024 10:49:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:49:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:49:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:49:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:49:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 17.12.2024 10:49:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:49:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 17.12.2024 10:49:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:49:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 17.12.2024 10:49:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 WARNING: 17.12.2024 10:49:27 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:49:27 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:49:27 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:49:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:49:27 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:49:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:49:27 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:49:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:49:27 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:49:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:49:27 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:49:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:49:27 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:49:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:49:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:28 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:49:28 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:49:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:29 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:49:29 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:49:29 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:49:29 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:49:30 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:30 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:49:30 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 10:49:30 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 10:49:30 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 10:49:30 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 10:49:32 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:49:32 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:49:33 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:34 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:49:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:49:36 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:49:36 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:49:36 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:36 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:38 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:49:38 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:38 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 17.12.2024 10:49:38 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 17.12.2024 10:49:38 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 17.12.2024 10:49:38 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 17.12.2024 10:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:49:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:49:40 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:49:40 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:49:40 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:49:40 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:41 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:49:43 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:46 GetIconByBuffType called with buffType: MallorySpeed WARNING: 17.12.2024 10:49:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:50 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:52 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:53 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:55 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:56 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:49:57 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:49:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:50:06 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:50:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:50:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:50:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:08 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:17 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:19 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:20 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:21 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:50:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:23 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:24 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:25 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 10:50:25 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 10:50:25 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 17.12.2024 10:50:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:50:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:50:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:25 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:27 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:50:27 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:50:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:50:30 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:50:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:50:30 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:50:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:32 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:33 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:34 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:35 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:35 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 10:50:36 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:50:36 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 17.12.2024 10:50:36 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 17.12.2024 10:50:36 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 17.12.2024 10:50:36 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 10:50:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:50:36 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 17.12.2024 10:50:36 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:50:38 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:50:38 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:50:38 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:50:38 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:50:39 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:41 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:42 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:50:42 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:50:42 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:50:42 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:43 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:50:43 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:43 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:44 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 10:50:44 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:45 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:45 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 17.12.2024 10:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:46 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:47 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 10:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:48 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:48 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:49 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:49 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:50:49 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:50:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 17.12.2024 10:50:50 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:50 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:50:50 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:50:50 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:51 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 10:50:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:54 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 10:50:55 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 17.12.2024 10:50:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:58 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:59 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:50:59 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:00 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:01 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:02 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:04 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:05 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:51:10 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 10:51:12 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 10:51:20 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:51:20 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:51:23 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 17.12.2024 10:51:23 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:51:23 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:51:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:51:23 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:51:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 10:51:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:51:27 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:51:29 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:51:30 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 10:51:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:51:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 10:51:33 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 10:51:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:51:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 10:51:36 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:51:37 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 WARNING: 17.12.2024 10:51:37 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:51:38 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:51:38 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:51:38 DoubleModeGun WeaponSwap firstCall ! LOG: 17.12.2024 10:51:38 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT WARNING: 17.12.2024 10:51:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:51:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:51:43 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:43 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:51:43 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:43 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 10:51:47 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 10:51:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:51:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:51:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:51:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:51:58 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:58 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:51:58 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:58 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:51:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 10:51:58 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 10:52:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:52:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 10:52:01 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:52:02 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 WARNING: 17.12.2024 10:52:02 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:52:03 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:52:03 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:52:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:52:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:52:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:52:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:03 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 10:52:05 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 10:52:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:52:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 10:52:08 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:52:09 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 WARNING: 17.12.2024 10:52:09 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:52:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:52:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:52:10 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:52:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:52:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 10:52:11 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:52:11 OnWeaponSelectionChanged ID -> 1 LOG: 17.12.2024 10:52:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:52:12 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 10:52:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:52:12 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:12 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:12 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:13 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 10:52:13 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 10:52:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:52:13 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:13 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:13 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:14 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 17.12.2024 10:52:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 10:52:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:52:14 Menu.UnloadMenuPanel => Inventar LOG: 17.12.2024 10:52:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:52:15 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:52:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 17.12.2024 10:52:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:52:17 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:52:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:52:17 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:52:17 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 10:52:17 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 10:52:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:52:20 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 10:52:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:52:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:52:20 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 10:52:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:52:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 10:52:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 17.12.2024 10:52:23 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:23 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:52:23 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:23 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:52:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 10:52:23 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 10:52:23 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:52:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:52:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:52:26 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:26 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:26 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:27 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 10:52:28 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 10:52:28 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:52:29 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:29 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:29 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:52:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:30 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 17.12.2024 10:52:31 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 10:52:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 10:52:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:52:50 Menu.UnloadMenuPanel => Inventar WARNING: 17.12.2024 10:53:25 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:53:25 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 17.12.2024 10:53:32 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:53:32 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 17.12.2024 10:53:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 WARNING: 17.12.2024 10:53:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:40 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:53:40 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 17.12.2024 10:53:42 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:53:42 CurrentRoom ReverbTheme isStoneRoom WARNING: 17.12.2024 10:53:43 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:53:43 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 17.12.2024 10:53:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:47 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:53:47 CurrentRoom ReverbTheme isStoneRoom WARNING: 17.12.2024 10:53:57 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 10:53:57 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 10:53:57 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 17.12.2024 10:53:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:54:00 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:54:00 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 10:54:04 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 17.12.2024 10:54:10 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Trauer LOG: 17.12.2024 10:54:10 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd5b44eb7002f' GameSeed: WH8X-F358 SeededCalls:291 SeededCallsLastDungeon:45 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 17.12.2024 10:54:10 UpdatePlayerProgress LOG: 17.12.2024 10:54:10 UpdatePlayerProgress LOG: 17.12.2024 10:54:10 UpdatePlayerProgress LOG: 17.12.2024 10:54:10 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 10:54:10 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 10:54:10 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 10:54:10 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:10 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:11 Generate Level Started! Level: Level_B theme: Trauer GameSeed: WH8X-F358 SeedCalls: 292 LOG: 17.12.2024 10:54:14 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A WARNING: 17.12.2024 10:54:15 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 10:54:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 17.12.2024 10:54:16 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 10:54:16 Generate Level Completed! Loading time: 4,902s LOG: 17.12.2024 10:54:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:54:16 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:54:16 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 10:54:16 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:54:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:54:16 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:54:16 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:54:16 UpdatePlayerProgress LOG: 17.12.2024 10:54:16 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:54:16 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:54:16 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:54:16 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:54:16 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 10:54:16 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:54:16 UpdatePlayerProgress LOG: 17.12.2024 10:54:16 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:54:16 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:54:16 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:54:16 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:54:16 UpdatePlayerProgress LOG: 17.12.2024 10:54:16 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 10:54:16 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:54:16 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:54:16 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:54:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:54:16 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 10:54:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:16 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:16 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:16 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:54:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:54:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 17.12.2024 10:54:27 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:54:27 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 17.12.2024 10:54:29 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 17.12.2024 10:54:29 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:54:29 CurrentRoom ReverbTheme isStoneRoom WARNING: 17.12.2024 10:54:30 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:54:30 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 17.12.2024 10:54:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 WARNING: 17.12.2024 10:54:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:36 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 10:54:36 for == null! No VFX-Effect can be played on destroy. WARNING: 17.12.2024 10:54:36 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:54:36 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 17.12.2024 10:54:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:54:39 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:54:39 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 17.12.2024 10:54:39 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 17.12.2024 10:54:39 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:54:39 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 10:54:45 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:54:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 17.12.2024 10:54:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:54:45 Menu.UnloadMenuPanel => TransfusionExchange LOG: 17.12.2024 10:54:47 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:54:50 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 10:54:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:54:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:54:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 10:54:50 Equipmentis now restricted LOG: 17.12.2024 10:54:50 WeaponAddinis now restricted LOG: 17.12.2024 10:54:50 Weaponis now restricted LOG: 17.12.2024 10:54:50 Equipmentis now restricted WARNING: 17.12.2024 10:54:50 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:54:50 initialises raritymodes LOG: 17.12.2024 10:54:50 equipmentRarity:Level_1 LOG: 17.12.2024 10:54:50 equipmentRarity:Level_1 LOG: 17.12.2024 10:54:50 equipmentRarity:Level_1 WARNING: 17.12.2024 10:54:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:54:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:54:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:54:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:54:50 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:54:50 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 10:54:50 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:54:50 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 10:54:51 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 10:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 10:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 10:54:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:54:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:54:53 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 10:54:53 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' LOG: 17.12.2024 10:54:54 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:54:55 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 10:54:55 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:54:56 LootContextPanel OnButtonSuccess => tabRight LOG: 17.12.2024 10:54:57 LootContextPanel OnButtonSuccess => tabRight LOG: 17.12.2024 10:54:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 17.12.2024 10:54:57 LootContextPanel OnButtonSuccess => tabRight LOG: 17.12.2024 10:54:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 17.12.2024 10:54:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:54:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:55:00 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:55:00 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 10:55:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:55:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:55:01 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:01 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:55:01 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:01 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 10:55:02 LootContextPanel OnButtonSuccess => back WARNING: 17.12.2024 10:55:02 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:55:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:55:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:55:02 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 10:55:03 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:55:04 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:55:07 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 10:55:07 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:55:07 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:55:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:07 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:55:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:55:09 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:55:09 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 10:55:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 10:55:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 10:55:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 10:55:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:10 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 10:55:12 LootContextPanel OnButtonSuccess => info WARNING: 17.12.2024 10:55:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 10:55:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 10:55:13 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:13 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 10:55:13 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:13 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 10:55:13 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:55:14 TryAddItem(WeaponAddin) => Items.Addins.ExtenderName LOG: 17.12.2024 10:55:15 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 17.12.2024 10:55:16 LootContextPanel OnButtonSuccess => info LOG: 17.12.2024 10:55:17 LootContextPanel OnButtonSuccess => back WARNING: 17.12.2024 10:55:17 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:55:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:55:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:55:17 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 10:55:18 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:55:20 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:55:33 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 10:55:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:55:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:55:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:55:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:55:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:55:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:55:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:55:33 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:55:33 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 10:55:33 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:55:33 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 10:55:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:55:35 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 10:55:37 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:55:38 TryAddItem(WeaponAddin) => Items.Addins.MasterExploderName WARNING: 17.12.2024 10:55:39 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:55:39 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 10:55:39 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:55:39 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 10:55:39 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 10:55:39 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:55:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 10:55:39 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 17.12.2024 10:55:41 LootContextPanel OnButtonSuccess => back WARNING: 17.12.2024 10:55:41 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:55:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:55:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:55:42 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 10:55:42 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:55:43 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 17.12.2024 10:55:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:55:43 SmallLessCategoryhas been added LOG: 17.12.2024 10:55:43 Vendor: Stop, this is going to have Consequences! LOG: 17.12.2024 10:55:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 10:55:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:55:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 17.12.2024 10:55:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:55:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:55:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 17.12.2024 10:55:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:55:46 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:55:46 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:55:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:55:49 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 17.12.2024 10:55:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:55:50 HugeLessCategoryhas been added LOG: 17.12.2024 10:55:50 Vendor: is upset and will no longer trade with you,next time you visti, there is going to be massive Consequences! LOG: 17.12.2024 10:55:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 17.12.2024 10:55:50 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:55:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 17.12.2024 10:55:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:55:53 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:55:56 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:55:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 17.12.2024 10:56:03 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:56:03 CurrentRoom ReverbTheme isStoneRoom WARNING: 17.12.2024 10:56:05 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 10:56:05 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:56:05 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 17.12.2024 10:56:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:56:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 17.12.2024 10:56:12 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:56:15 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:56:15 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:15 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:15 HugePriceIncreasehas been added WARNING: 17.12.2024 10:56:15 for == null! No VFX-Effect can be played on destroy. LOG: 17.12.2024 10:56:15 DestroyDestructibleInScene() => NPC_Shopkeeper_Grammophone LOG: 17.12.2024 10:56:15 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 17.12.2024 10:56:21 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:21 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:56:21 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:56:21 CurrentRoom ReverbTheme isStoneRoom WARNING: 17.12.2024 10:56:25 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:56:25 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:56:25 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 17.12.2024 10:56:25 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:56:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:56:25 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 10:56:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:56:25 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 10:56:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:56:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:56:26 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:56:26 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:27 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 10:56:27 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 10:56:27 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 10:56:27 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 10:56:28 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:28 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:28 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:28 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:28 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 10:56:29 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 10:56:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:30 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:56:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:56:31 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:32 GetIconByBuffType called with buffType: MallorySpeed WARNING: 17.12.2024 10:56:33 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:56:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:34 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:56:34 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:56:34 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:56:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:34 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:56:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:36 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 10:56:36 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:56:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:56:37 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:56:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:56:40 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 10:56:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:56:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 17.12.2024 10:56:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:56:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:56:44 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:56:44 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:56:44 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:44 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:44 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:44 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:44 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 17.12.2024 10:56:44 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 17.12.2024 10:56:44 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 17.12.2024 10:56:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:56:44 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 10:56:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:56:44 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 10:56:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:56:44 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 17.12.2024 10:56:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:56:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 17.12.2024 10:56:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:56:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 10:56:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:56:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:47 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:56:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 10:56:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:56:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 17.12.2024 10:56:51 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:52 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 10:56:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 17.12.2024 10:56:54 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:54 DestroyDestructibleInScene() => Lamp WARNING: 17.12.2024 10:56:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 10:56:54 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:56:56 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:56:59 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:56:59 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:56:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:56:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:56:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:56:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:57:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:57:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:57:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:57:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:57:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:57:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:57:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:57:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:57:29 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:57:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:57:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:57:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:57:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 10:57:30 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 17.12.2024 10:57:30 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 17.12.2024 10:57:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:57:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 10:57:31 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 10:57:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 17.12.2024 10:57:36 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:57:37 Menu.UnloadMenuPanel => MM_Options LOG: 17.12.2024 10:57:37 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 10:57:37 Menu.UnloadMenuPanel => ESC_Main WARNING: 17.12.2024 10:57:37 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:57:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:57:37 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 10:58:24 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:58:24 CurrentRoom ReverbTheme isStoneRoom WARNING: 17.12.2024 10:58:56 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:58:56 CurrentRoom ReverbTheme isStoneRoom WARNING: 17.12.2024 10:58:59 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:58:59 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:58:59 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 17.12.2024 10:58:59 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 10:58:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:58:59 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 10:58:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:58:59 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:58:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:59:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:59:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:03 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:59:03 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:59:04 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 10:59:06 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 17.12.2024 10:59:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:59:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 10:59:07 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 10:59:07 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:08 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:08 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:08 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:08 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:08 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:08 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:08 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:08 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:09 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:59:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:59:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:59:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:59:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:59:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:59:10 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:59:10 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:13 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:13 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:13 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:13 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:13 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:13 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:13 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:13 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:13 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:59:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:59:14 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 10:59:15 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:59:17 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:59:17 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:59:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 17.12.2024 10:59:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 17.12.2024 10:59:17 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 17.12.2024 10:59:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:59:17 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:59:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:59:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:59:19 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:19 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:19 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:19 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:59:20 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 17.12.2024 10:59:21 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:22 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:22 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:22 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:22 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:22 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:22 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:23 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:24 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:24 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:24 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:59:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:25 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:59:26 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:26 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:59:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:26 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:59:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:59:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:59:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 10:59:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 10:59:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 17.12.2024 10:59:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:59:40 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:59:40 CurrentRoom ReverbTheme isStoneRoom WARNING: 17.12.2024 10:59:42 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:59:42 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 10:59:42 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 10:59:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:59:42 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 10:59:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:59:42 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 10:59:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:59:42 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 10:59:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:59:42 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 17.12.2024 10:59:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:59:42 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 17.12.2024 10:59:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:59:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:59:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:45 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 10:59:45 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 17.12.2024 10:59:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:47 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:47 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:48 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 10:59:50 Language Text not found! (Path: Kill ) LOG: 17.12.2024 10:59:54 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 17.12.2024 10:59:54 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 17.12.2024 10:59:54 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 10:59:56 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 10:59:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:56 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:59:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:59:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:59:58 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:01 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:00:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:00:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:00:01 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 11:00:01 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 17.12.2024 11:00:01 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 17.12.2024 11:00:03 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 17.12.2024 11:00:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:00:04 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:00:04 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 11:00:05 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:00:07 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:00:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:00:08 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:00:08 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 11:00:10 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:00:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:00:11 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:00:11 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 11:00:11 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:00:15 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:00:15 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:00:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:00:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:00:16 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 11:00:17 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:17 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:17 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:00:17 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:00:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:00:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:00:19 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 11:00:19 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:00:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:00:22 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:00:23 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:00:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:00:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:00:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:27 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:00:32 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:00:32 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 11:00:34 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:00:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 11:00:35 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 11:00:35 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 17.12.2024 11:00:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:38 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:00:38 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 11:00:42 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 17.12.2024 11:00:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:00:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 11:00:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 11:00:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 17.12.2024 11:00:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:00:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 17.12.2024 11:00:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:00:51 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 11:00:51 [FMOD] Max number of listeners reached : 8. WARNING: 17.12.2024 11:00:51 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:00:51 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 11:00:51 TrySpawnEnemy SORROW_TrystiaBladesOfSorrow delay 1,75 WARNING: 17.12.2024 11:00:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:00:57 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:00:58 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:01:12 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 17.12.2024 11:01:17 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 11:01:17 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:01:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:01:19 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:01:29 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:29 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:31 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:31 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:01:32 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:01:38 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:02:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:02:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:02:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:16 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:18 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:02:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:02:24 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:24 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:02:27 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:02:27 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:02:42 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:02:44 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:02:44 Trauer_TrystiaBladesOfSorrow(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow)isCharmedByOwnerPlayer3 WARNING: 17.12.2024 11:02:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:02:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:53 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:02:53 0 WARNING: 17.12.2024 11:02:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:02:55 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:02:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:02:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:12 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:03:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:03:25 NextWave() => Wave was not started yet or has no waves WARNING: 17.12.2024 11:03:25 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:26 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:03:27 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:03:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:03:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:03:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:03:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:03:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:03:28 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:03:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:03:29 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:03:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:03:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: tongue 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: neck_02 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: neck_03 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: ear_R distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: foot_front_R 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: leg_front_L_01 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: leg_front_R_02 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: leg_front_L_02 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: foot_back_L 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: foot_front_L 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: ear_L distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: mouth distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: head distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: tail_04 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: tail_05 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: tail_06 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: foot_back_R 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: leg_back_R_02 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: neck_01 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: leg_back_L_01 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: tail_02 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: tail_03 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: collar 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: leg_back_L_02 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: leg_back_R_01 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: body 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: tail_01 1 distance: 0 LOG: 17.12.2024 11:03:30 Destroy On BossRoom MS Build: leg_front_R_01 1 distance: 0 LOG: 17.12.2024 11:03:31 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 11:03:31 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:03:31 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:03:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:03:31 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:03:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:03:31 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:03:33 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:03:33 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:03:34 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:03:34 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:03:35 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:03:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:03:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:03:36 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:36 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 11:03:36 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:36 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' LOG: 17.12.2024 11:03:37 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:03:37 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:03:40 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:03:40 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:03:41 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:03:42 TryAddItem(WeaponAddin) => Items.Addins.TeleporterName WARNING: 17.12.2024 11:03:43 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:03:43 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:03:43 for == null! No VFX-Effect can be played on destroy. WARNING: 17.12.2024 11:03:45 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:45 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:03:45 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:45 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 11:03:46 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:03:48 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:48 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 11:03:48 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:48 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' WARNING: 17.12.2024 11:03:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:03:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:03:51 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:51 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:03:51 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:51 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' LOG: 17.12.2024 11:03:52 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:03:53 TryAddItem(WeaponAddin) => Items.Addins.OverseeingName WARNING: 17.12.2024 11:03:54 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:03:54 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:03:54 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:03:54 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:03:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:03:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:03:54 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:03:54 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:03:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:03:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 11:03:56 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:03:59 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:59 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:03:59 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:59 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:03:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' WARNING: 17.12.2024 11:04:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:04:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:04:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:04:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:04:04 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:04 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:04:04 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:04 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 11:04:06 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:04:08 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:04:09 TryAddItem(WeaponAddin) => Items.Addins.LeoName WARNING: 17.12.2024 11:04:10 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:04:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:04:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 11:04:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:11 Menu.UnloadMenuPanel => LootContext WARNING: 17.12.2024 11:04:12 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:17 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:04:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 11:04:19 CurrentRoom ReverbTheme isStoneRoom LOG: 17.12.2024 11:04:40 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 17.12.2024 11:04:40 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd5b44eb7002f' GameSeed: WH8X-F358 SeededCalls:364 SeededCallsLastDungeon:72 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 17.12.2024 11:04:40 UpdatePlayerProgress LOG: 17.12.2024 11:04:40 UpdatePlayerProgress LOG: 17.12.2024 11:04:40 UpdatePlayerProgress LOG: 17.12.2024 11:04:40 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:04:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 11:04:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 11:04:40 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:04:40 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 17.12.2024 11:04:41 Generate Level Started! Level: Level_C theme: Trauer GameSeed: WH8X-F358 SeedCalls: 365 WARNING: 17.12.2024 11:04:44 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:04:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 17.12.2024 11:04:45 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:04:45 Generate Level Completed! Loading time: 3,817s LOG: 17.12.2024 11:04:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:04:45 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 11:04:45 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:04:45 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 11:04:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:04:45 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:04:45 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 11:04:45 UpdatePlayerProgress LOG: 17.12.2024 11:04:45 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:04:45 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:04:45 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:04:45 UpdatePlayerProgress LOG: 17.12.2024 11:04:45 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:04:45 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:04:45 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 spawnpointed collided with wall, so its not spawning there, radius: 0.5f WARNING: 17.12.2024 11:04:45 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:04:45 UpdatePlayerProgress LOG: 17.12.2024 11:04:45 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:04:45 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:04:45 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 11:04:45 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:04:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:04:45 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 11:04:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:47 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:04:48 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:49 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 11:04:49 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 17.12.2024 11:04:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:50 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:04:50 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:04:50 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:04:51 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:04:56 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:04:56 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:04:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:04:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:04:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:04:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:04:59 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:59 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:04:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:04:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:04:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:04:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:04:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:05 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:05 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:05:05 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:05 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:05:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:05:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:05:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:05:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:05:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:05:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:05:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:05:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:09 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:05:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 11:05:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:05:10 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 11:05:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:05:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:05:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:05:23 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:05:24 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:05:24 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:05:24 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:05:24 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:05:25 for == null! No VFX-Effect can be played on destroy. WARNING: 17.12.2024 11:05:27 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 11:05:27 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 11:05:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:05:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:05:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:05:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:05:30 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:05:30 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:05:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:05:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:05:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:05:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:05:36 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 11:05:36 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 11:05:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:05:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:05:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:05:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:05:39 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:05:39 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:05:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:05:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:05:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:05:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:05:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:05:40 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:05:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 11:05:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:05:40 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 11:05:41 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:05:41 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 11:05:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 11:05:41 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 11:05:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 17.12.2024 11:05:41 Language Text not found! (Path: Abilities.SkillDuration) LOG: 17.12.2024 11:05:41 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:05:43 Language Text not found! (Path: Abilities.SkillDuration) LOG: 17.12.2024 11:05:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 11:05:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:05:49 Menu.UnloadMenuPanel => Inventar LOG: 17.12.2024 11:05:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:05:51 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:05:51 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 11:05:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 17.12.2024 11:05:53 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 17.12.2024 11:05:53 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_08 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_09 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 17.12.2024 11:05:54 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 WARNING: 17.12.2024 11:05:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:58 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:05:58 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:05:58 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 LOG: 17.12.2024 11:05:58 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 11:05:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:05:58 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 11:05:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:05:58 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 11:05:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:06:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:06:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 11:06:00 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:06:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:06:00 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:06:01 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:06:01 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:06:01 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:06:01 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:06:01 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:06:01 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 11:06:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 11:06:01 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 11:06:01 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 11:06:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:06:01 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:06:01 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:06:01 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:06:01 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:06:01 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:06:02 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:06:02 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:06:03 GetIconByBuffType called with buffType: ElectricPowerup LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:06:03 GetIconByBuffType called with buffType: ElectricPowerup LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:03 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:06:03 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:06:05 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:06:06 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:06:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:06 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 17.12.2024 11:06:06 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 17.12.2024 11:06:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:06:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:06:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 11:06:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 11:06:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 11:06:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 17.12.2024 11:06:09 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:06:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:06:09 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:06:09 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:06:09 InfoPanel: BreakCurrendInfoPanelAnimation! WARNING: 17.12.2024 11:06:09 Language Text not found! (Path: %) WARNING: 17.12.2024 11:06:09 Language Text not found! (Path: %) LOG: 17.12.2024 11:06:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:06:10 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 11:06:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:06:10 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 11:06:10 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 17.12.2024 11:06:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:14 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:18 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 11:06:18 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 17.12.2024 11:06:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:18 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 17.12.2024 11:06:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:06:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:06:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:06:19 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 17.12.2024 11:06:20 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:06:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:06:20 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:06:20 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:06:20 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 11:06:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:06:22 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 WARNING: 17.12.2024 11:06:22 Language Text not found! (Path: Amount of Dogs) LOG: 17.12.2024 11:06:23 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:06:25 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:06:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:06:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:06:26 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 17.12.2024 11:06:31 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:06:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:06:31 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:06:31 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:06:31 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 11:06:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:06:32 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:32 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:33 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:33 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:33 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:34 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:34 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:34 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:35 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:35 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:36 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:38 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:38 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:40 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:06:40 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 11:06:41 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 11:06:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:41 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 17.12.2024 11:06:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:06:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:06:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:06:43 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 17.12.2024 11:06:46 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:06:46 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 11:06:48 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 11:06:48 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:06:48 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:06:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:06:48 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:06:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:06:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:06:50 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:06:50 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:06:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:06:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:52 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:06:52 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:52 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 11:06:52 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:52 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' LOG: 17.12.2024 11:06:53 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:06:54 TryAddItem(WeaponAddin) => Items.Addins.PerfPunName WARNING: 17.12.2024 11:06:54 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:06:55 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:06:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:06:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:06:59 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:59 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 11:06:59 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:59 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:06:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' WARNING: 17.12.2024 11:07:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:07:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:07:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:07:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' LOG: 17.12.2024 11:07:04 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:07:07 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:07:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:07:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:08 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:07:08 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:08 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 11:07:08 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:08 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' WARNING: 17.12.2024 11:07:11 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:11 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:07:11 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:11 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:07:11 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:11 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:07:11 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:11 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' WARNING: 17.12.2024 11:07:17 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:17 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:07:17 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:17 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:07:17 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:17 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 11:07:17 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:17 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' LOG: 17.12.2024 11:07:18 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:07:19 TryAddItem(WeaponAddin) => Items.Addins.PersuationName WARNING: 17.12.2024 11:07:20 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:07:20 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:07:20 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:07:20 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:07:20 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:07:20 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:07:20 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:07:20 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:07:20 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:07:20 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 11:07:23 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:07:24 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:07:27 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:27 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:07:27 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:27 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:07:28 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:28 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:07:28 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:28 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' WARNING: 17.12.2024 11:07:30 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:30 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:07:30 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:30 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:07:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:07:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:07:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:07:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:07:37 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:37 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:07:37 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:37 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' WARNING: 17.12.2024 11:07:39 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:39 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:07:39 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:39 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:07:40 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:40 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:07:40 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:40 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:07:40 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:07:41 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 11:07:45 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:45 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:07:45 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:45 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:07:45 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:07:46 TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName WARNING: 17.12.2024 11:07:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:07:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:07:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:07:48 Menu.UnloadMenuPanel => LootContext WARNING: 17.12.2024 11:07:48 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:07:48 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:07:49 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:07:49 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 11:07:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 11:07:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 11:07:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 17.12.2024 11:07:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:07:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:07:53 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:07:53 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:07:53 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:07:53 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 11:07:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 17.12.2024 11:07:53 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:53 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:07:53 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:53 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:07:53 OnWeaponSelectionChanged ID -> 1 LOG: 17.12.2024 11:07:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 17.12.2024 11:07:53 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 17.12.2024 11:07:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:07:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 11:07:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:07:55 Menu.UnloadMenuPanel => Inventar WARNING: 17.12.2024 11:07:57 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:07:57 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 11:07:58 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:07:58 CurrentRoom ReverbTheme isNone WARNING: 17.12.2024 11:07:59 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:07:59 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:07:59 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:07:59 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:07:59 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:08:02 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 11:08:02 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 11:08:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:08:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:08:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:08:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:08:08 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:08:08 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:08:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:08:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:08:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:08:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:08:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:08:09 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:08:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 11:08:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:08:09 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 11:08:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:08:10 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:10 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 11:08:11 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:11 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:08:12 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:12 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:08:12 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 11:08:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:08:12 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 11:08:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:08:12 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 17.12.2024 11:08:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:08:12 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 11:08:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:08:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:08:14 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:08:14 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:08:14 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:08:14 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:08:14 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:08:14 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:08:14 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:08:17 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:08:17 Player.GetDamage(): Huge DMG => salvo_2 did 129,4533 on Player Player3 WARNING: 17.12.2024 11:08:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:08:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:08:19 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 11:08:19 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:08:20 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:08:21 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:08:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:08:22 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:08:22 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 11:08:22 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:08:22 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:08:22 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:08:24 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 17.12.2024 11:08:24 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 17.12.2024 11:08:24 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:08:26 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 17.12.2024 11:08:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 17.12.2024 11:08:27 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:08:27 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 11:08:29 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 11:08:29 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:08:29 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 11:08:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:08:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:08:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:08:30 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:30 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:08:31 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:08:32 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:33 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:33 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:08:33 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:33 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:08:34 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:34 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:08:35 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:35 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:08:36 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:36 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:08:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 11:08:38 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 17.12.2024 11:08:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 11:08:38 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 17.12.2024 11:08:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:08:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:08:39 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:39 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:08:41 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:41 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 11:08:42 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:08:42 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:08:42 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 17.12.2024 11:08:42 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 11:08:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:08:42 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 11:08:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:08:42 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 17.12.2024 11:08:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:08:42 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 17.12.2024 11:08:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:08:44 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:08:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:08:44 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 11:08:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:08:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:08:44 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:08:44 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:08:44 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:08:44 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:44 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:44 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:44 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:44 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:44 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:45 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:45 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:45 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:45 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:08:45 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:08:46 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 17.12.2024 11:08:46 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 17.12.2024 11:08:46 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:08:46 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:08:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 11:08:46 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:08:46 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:08:46 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:08:46 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 17.12.2024 11:08:46 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 17.12.2024 11:08:47 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:08:47 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:08:47 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:08:47 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 17.12.2024 11:08:47 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of Trauer_IcyDemolisher(Clone)! WARNING: 17.12.2024 11:08:47 MoveTowards failed. Navmesh-Agent 'Trauer_IcyDemolisher(Clone)' is not on a navmesh WARNING: 17.12.2024 11:08:48 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:08:48 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:08:48 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:08:48 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:08:48 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:08:48 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 11:08:48 GetValidSpawnPosition() => Was not successful! LOG: 17.12.2024 11:08:48 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:08:49 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 11:08:50 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:08:50 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:08:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:08:50 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:08:50 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 11:08:50 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 11:08:50 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:08:50 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:08:51 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:51 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:08:51 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:08:51 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:08:51 GetIconByBuffType called with buffType: OilBarrel ERROR: 17.12.2024 11:08:52 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.Shoot (StickyStoneStudio.MOODS.ShootableVariant shootableVariant, System.Int32 shootCount) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Magazin:Shoot(ShootableVariant, Int32) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() EXCEPTION: 17.12.2024 11:08:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.HomingAddin.getFocusTarget () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.HomingAddin.UpdateHomingBulletPosition (StickyStoneStudio.MOODS.Bullet bullet, StickyStoneStudio.MOODS.Priority prio) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.Missile_Launcher+d__23.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet:StartBullet(Boolean) StickyStoneStudio.MOODS.Items.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:08:52 GetValidSpawnPosition() => Was not successful! WARNING: 17.12.2024 11:08:52 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:08:53 Language Text not found! (Path: Kill ) ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 17.12.2024 11:08:53 GetIconByBuffType called with buffType: Overseeing ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 17.12.2024 11:08:53 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:08:53 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 17.12.2024 11:08:53 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 17.12.2024 11:08:53 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 17.12.2024 11:08:54 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 ERROR: 17.12.2024 11:08:54 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 ERROR: 17.12.2024 11:08:54 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() WARNING: 17.12.2024 11:08:54 Language Text not found! (Path: Kill ) ERROR: 17.12.2024 11:08:54 Player is OOC but there are still enemies in current room UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.StateManager:set_PlayerIsInFight(Boolean) StickyStoneStudio.MOODS.Room:_OnPlayerClearRoom(Room) StickyStoneStudio.MOODS.Room:InvokeOnPlayerRoomEvent(RoomEvent, Player) StickyStoneStudio.MOODS.d__120:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 DestroyDestructibleInScene() => Player_Coil(Clone) ERROR: 17.12.2024 11:08:54 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 17.12.2024 11:08:54 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() ERROR: 17.12.2024 11:08:54 ERROR! Message: Object reference not set to an instance of an object. StackTrace: at StickyStoneStudio.MOODS.Items.StarfallAddin.Starfalling (System.Single timeinSec) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin+d__51.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Magazin.TryReload (System.Boolean playerPressedReload) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.CanShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.WeaponBase.TryShoot (StickyStoneStudio.MOODS.Player player, StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player+d__315.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.DistanceAttack (StickyStoneStudio.MOODS.ShootableVariant shootableVariant) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.HandleInput () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.Update () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Magazin:TryReload(Boolean) StickyStoneStudio.MOODS.Items.WeaponBase:CanShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.Items.WeaponBase:TryShoot(Player, ShootableVariant) StickyStoneStudio.MOODS.d__315:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Player:DistanceAttack(ShootableVariant) StickyStoneStudio.MOODS.Player:HandleInput() StickyStoneStudio.MOODS.Player:Update() LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:08:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:08:57 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:08:58 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:08:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:08:58 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:08:58 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:08:58 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 11:08:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:09:00 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 WARNING: 17.12.2024 11:09:00 Language Text not found! (Path: Amount of Dogs) LOG: 17.12.2024 11:09:00 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:09:01 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:09:01 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:09:09 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:09:09 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:09 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 17.12.2024 11:09:09 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:09:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:09:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:09:10 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 11:09:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 11:09:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 11:09:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 11:09:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 17.12.2024 11:09:16 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:09:16 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 11:09:17 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:09:17 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:09:17 Combine mesh instance 0 is null. WARNING: 17.12.2024 11:11:35 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:11:35 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 11:11:37 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:11:37 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:11:38 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:11:38 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:11:41 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 11:11:41 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:11:41 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 11:11:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:11:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:11:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:11:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:11:42 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:11:42 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 11:11:56 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Trauer LOG: 17.12.2024 11:11:56 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd5b44eb7002f' GameSeed: WH8X-F358 SeededCalls:401 SeededCallsLastDungeon:36 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 17.12.2024 11:11:56 UpdatePlayerProgress LOG: 17.12.2024 11:11:56 UpdatePlayerProgress LOG: 17.12.2024 11:11:56 UpdatePlayerProgress LOG: 17.12.2024 11:11:56 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:11:57 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 11:11:57 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 11:11:57 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_MeteorBäim(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:11:57 Generate Level Started! Level: Level_C theme: Trauer GameSeed: WH8X-F358 SeedCalls: 402 LOG: 17.12.2024 11:12:02 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 17.12.2024 11:12:10 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 17.12.2024 11:12:13 Generate Level Completed! Loading time: 16,307s LOG: 17.12.2024 11:12:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:12:13 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 11:12:13 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:12:13 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 11:12:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:12:14 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:12:14 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 11:12:14 UpdatePlayerProgress LOG: 17.12.2024 11:12:14 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:12:14 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:14 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 11:12:14 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:12:14 UpdatePlayerProgress LOG: 17.12.2024 11:12:14 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:12:14 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:14 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 11:12:14 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:12:14 UpdatePlayerProgress LOG: 17.12.2024 11:12:14 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:12:14 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:14 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 11:12:14 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:12:14 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 11:12:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:12:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 11:12:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 11:12:31 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:12:31 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 11:12:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 17.12.2024 11:12:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:12:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:12:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 11:12:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:12:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:12:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' LOG: 17.12.2024 11:12:31 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 11:12:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 17.12.2024 11:12:31 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 17.12.2024 11:12:31 Language Text not found! (Path: Abilities.SkillDuration) LOG: 17.12.2024 11:12:32 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:12:34 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:12:34 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:12:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:12:34 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:12:34 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:12:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' LOG: 17.12.2024 11:12:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 11:12:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:12:37 Menu.UnloadMenuPanel => Inventar WARNING: 17.12.2024 11:12:40 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:12:40 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_20 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_21 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_19 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_18 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 17.12.2024 11:12:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 WARNING: 17.12.2024 11:12:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:12:45 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:12:45 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:12:45 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 17.12.2024 11:12:45 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 17.12.2024 11:12:45 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 11:12:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:12:45 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 11:12:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:12:45 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 11:12:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:12:45 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 11:12:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:12:45 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 11:12:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:12:45 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 11:12:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:12:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:12:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 11:12:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:12:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:48 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:12:49 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:12:49 Pool-init: Prefab VFX_MeteorTrail has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 11:12:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 11:12:49 Pool-init: Prefab VFX_MeteorBäim has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 11:12:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 11:12:49 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:49 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:49 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:49 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:49 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:49 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:49 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:12:49 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:49 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:49 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:49 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:12:49 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:12:49 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 17.12.2024 11:12:49 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 17.12.2024 11:12:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:12:49 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:49 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:12:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:50 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:12:50 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:12:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 17.12.2024 11:12:50 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:50 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:50 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:12:50 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:12:50 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 11:12:50 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:50 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:12:50 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:12:50 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:12:50 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:12:50 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:12:50 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:12:50 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:51 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:51 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:51 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:12:51 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 11:12:51 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:12:51 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 17.12.2024 11:12:51 GetIconByBuffType called with buffType: ElectricPowerup LOG: 17.12.2024 11:12:51 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:12:51 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:51 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:12:51 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:51 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:51 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:51 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 17.12.2024 11:12:51 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 17.12.2024 11:12:51 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:12:52 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:12:52 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:12:52 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:12:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 11:12:52 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:12:52 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:12:52 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:12:52 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:12:52 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 11:12:53 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:54 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:12:54 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:54 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:12:54 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:54 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:54 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:12:54 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:55 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:12:55 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:12:55 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:12:55 Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:12:55 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:12:55 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 17.12.2024 11:12:55 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 17.12.2024 11:12:55 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 17.12.2024 11:12:55 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 17.12.2024 11:12:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 11:12:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:56 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:12:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:12:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 11:12:59 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:12:59 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:12:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:01 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:01 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:13:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:13:04 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 11:13:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:13:05 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 11:13:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:13:05 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 11:13:06 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 11:13:06 Menu.UnloadMenuPanel => ESC_Main WARNING: 17.12.2024 11:13:06 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:13:06 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 17.12.2024 11:13:07 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 11:13:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:13:07 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 11:13:07 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:13:07 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 11:13:08 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 11:13:08 Menu.UnloadMenuPanel => ESC_Main WARNING: 17.12.2024 11:13:08 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:13:08 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 17.12.2024 11:13:09 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 11:13:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:13:09 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 11:13:09 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:13:09 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 11:13:10 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 17.12.2024 11:13:10 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 17.12.2024 11:13:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:13:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 11:13:11 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 11:13:17 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 17.12.2024 11:13:17 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 11:13:17 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 11:13:17 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 11:13:17 Menu.UnloadMenuPanel => MM_Options WARNING: 17.12.2024 11:13:17 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:13:17 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 17.12.2024 11:13:20 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:13:20 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 11:13:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:13:23 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:13:23 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:13:25 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:13:25 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:13:25 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 17.12.2024 11:13:25 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 17.12.2024 11:13:25 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 17.12.2024 11:13:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:13:25 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 17.12.2024 11:13:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:13:25 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 17.12.2024 11:13:25 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:13:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:27 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:27 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:13:27 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:27 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:13:27 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:13:28 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:28 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:28 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:28 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:13:28 Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:13:29 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 17.12.2024 11:13:29 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 17.12.2024 11:13:29 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 11:13:30 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 11:13:30 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:30 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:13:30 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:13:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 11:13:31 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 11:13:32 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:32 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:32 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:13:32 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:13:34 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:34 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:34 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:34 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:35 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:35 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:13:35 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:13:35 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:35 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:35 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:13:35 Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:13:35 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:37 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 17.12.2024 11:13:39 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:13:40 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:13:40 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:40 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:13:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:13:43 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:13:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 11:13:45 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 17.12.2024 11:13:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:13:48 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:13:48 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:13:48 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 17.12.2024 11:13:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:13:48 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 11:13:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:13:48 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 11:13:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:13:48 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 11:13:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:13:48 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 17.12.2024 11:13:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:13:48 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 11:13:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:13:48 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 17.12.2024 11:13:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:13:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:13:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:13:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:50 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:50 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:13:51 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:51 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:13:51 Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:13:51 GetValidSpawnPosition() => Was not successful! LOG: 17.12.2024 11:13:51 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:13:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:13:52 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:52 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:52 GetValidDropZonePosition() => Was not successful! WARNING: 17.12.2024 11:13:52 GetValidDropZonePosition() => Was not successful! WARNING: 17.12.2024 11:13:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:13:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:13:52 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:53 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:53 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:13:53 GetValidDropZonePosition() => Was not successful! WARNING: 17.12.2024 11:13:53 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:54 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 17.12.2024 11:13:54 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:54 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:13:54 GetValidDropZonePosition() => Was not successful! LOG: 17.12.2024 11:13:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 17.12.2024 11:13:55 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:13:55 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:56 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:56 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:13:56 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:13:56 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:56 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:56 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:13:56 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:13:56 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:13:57 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:57 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:13:57 GetValidDropZonePosition() => Was not successful! WARNING: 17.12.2024 11:13:57 GetValidDropZonePosition() => Was not successful! LOG: 17.12.2024 11:13:57 GetIconByBuffType called with buffType: ElectricPowerup LOG: 17.12.2024 11:13:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:13:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:14:00 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:00 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 17.12.2024 11:14:00 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 17.12.2024 11:14:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:14:00 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:14:00 GetValidDropZonePosition() => Was not successful! LOG: 17.12.2024 11:14:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:03 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:03 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:14:10 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:14:10 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:14:10 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 17.12.2024 11:14:10 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 17.12.2024 11:14:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:14:10 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 17.12.2024 11:14:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:14:10 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 17.12.2024 11:14:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:14:10 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 17.12.2024 11:14:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:14:10 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 17.12.2024 11:14:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:14:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 17.12.2024 11:14:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:14:12 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:12 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:12 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:12 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:14:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 17.12.2024 11:14:12 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:12 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:14:12 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:14:13 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:14:13 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:14:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:14:15 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:14:15 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:15 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:14:17 GetValidSpawnPosition() => Was not successful! WARNING: 17.12.2024 11:14:17 GetValidSpawnPosition() => Was not successful! LOG: 17.12.2024 11:14:17 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:14:17 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)isCharmedByOwnerPlayer3 LOG: 17.12.2024 11:14:18 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:14:18 Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)isCharmedByOwnerPlayer3 LOG: 17.12.2024 11:14:18 GetIconByBuffType called with buffType: MallorySpeed WARNING: 17.12.2024 11:14:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:14:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:14:18 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 11:14:19 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:14:19 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:14:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:14:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:14:19 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 11:14:19 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:14:19 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:19 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:14:19 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:14:19 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:14:19 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:14:19 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:14:19 Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:14:19 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:14:19 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:14:19 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:14:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:14:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:14:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:14:20 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:14:21 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:21 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:21 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:21 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:21 enemybase of SpawnerMech is null or Dead, cleaning up all Holo-Clones WARNING: 17.12.2024 11:14:21 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:14:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:14:22 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:14:22 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 11:14:22 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:14:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:14:22 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:22 GetIconByBuffType called with buffType: ElectricPowerup LOG: 17.12.2024 11:14:22 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 17.12.2024 11:14:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:14:22 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 GetIconByBuffType called with buffType: ElectricPowerup LOG: 17.12.2024 11:14:23 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:14:23 Buff #289 has a problem. Deleting it ... System.Collections.Generic.KeyNotFoundException: The given key '535' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.BuffEnd (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.BuffEnd (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 17.12.2024 11:14:23 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:14:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:14:23 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:24 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:24 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:14:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:14:24 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:14:24 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:14:24 GetIconByBuffType called with buffType: Overseeing EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:14:24 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) WARNING: 17.12.2024 11:14:24 Language Text not found! (Path: Kill ) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:24 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:14:25 GetIconByBuffType called with buffType: ElectricPowerup EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:14:26 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:14:26 Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)isCharmedByOwnerPlayer1 EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) WARNING: 17.12.2024 11:14:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:14:26 ItemSpawner from Enemy Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory) is null! Couldnt spawn Loot! WARNING: 17.12.2024 11:14:26 Language Text not found! (Path: Kill ) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 17.12.2024 11:14:26 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 17.12.2024 11:14:26 DestroyDestructibleInScene() => Player_Coil(Clone) LOG: 17.12.2024 11:14:26 DestroyDestructibleInScene() => Player_Coil(Clone) WARNING: 17.12.2024 11:14:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:26 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:26 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:14:27 InGameUIController.OnPlayerAbilityRecharging => Player2 EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:14:27 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:27 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:14:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) WARNING: 17.12.2024 11:14:28 Buff #289 has a problem. Deleting it ... System.Collections.Generic.KeyNotFoundException: The given key '544' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.BuffEnd (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.BuffEnd (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:28 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) EXCEPTION: 17.12.2024 11:14:29 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.SorrowStomachRotationController.LateUpdate () (at <00000000000000000000000000000000>:0) WARNING: 17.12.2024 11:14:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:14:33 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:14:33 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 11:14:36 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 17.12.2024 11:14:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:14:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:14:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:14:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:14:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:14:36 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:14:36 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:14:40 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:14:41 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 17.12.2024 11:14:41 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:14:41 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 17.12.2024 11:14:41 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:14:41 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:14:41 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:14:47 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:14:50 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:00 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:04 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:05 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:05 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:05 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:05 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:05 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:06 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:06 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:06 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:06 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:08 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:15:08 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 17.12.2024 11:15:08 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 17.12.2024 11:15:08 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DestructionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ExtenderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OverseeingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PersuationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:08 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 2 LOG: 17.12.2024 11:15:08 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 17.12.2024 11:15:09 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:15:09 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:15:09 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:15:13 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:16 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:18 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:18 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:19 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:20 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:15:22 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:22 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:15:25 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:15:26 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 17.12.2024 11:15:26 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 17.12.2024 11:15:26 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 17.12.2024 11:15:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:26 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 17.12.2024 11:15:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:15:26 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 17.12.2024 11:15:27 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:15:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:15:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:15:27 Menu.UnloadMenuPanel => LootContext WARNING: 17.12.2024 11:15:31 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:15:31 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:15:31 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 LOG: 17.12.2024 11:15:31 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 17.12.2024 11:15:31 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 17.12.2024 11:15:31 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 17.12.2024 11:15:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:15:31 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 17.12.2024 11:15:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:15:31 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 17.12.2024 11:15:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:15:31 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 17.12.2024 11:15:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:15:31 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 17.12.2024 11:15:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:15:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:15:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:15:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:15:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:15:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:15:33 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:15:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 17.12.2024 11:15:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:15:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:15:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:15:33 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:15:33 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:15:34 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:15:34 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:15:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:15:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:15:37 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:15:37 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:15:37 Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)isCharmedByOwnerPlayer3 WARNING: 17.12.2024 11:15:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:15:38 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:15:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:15:38 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:15:38 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 17.12.2024 11:15:38 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:15:38 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:15:40 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 17.12.2024 11:15:40 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 17.12.2024 11:15:40 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:15:40 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:15:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:15:41 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 17.12.2024 11:15:41 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 17.12.2024 11:15:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 17.12.2024 11:15:42 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:15:42 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:15:42 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:15:42 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:15:42 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:15:43 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:43 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:44 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:15:44 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:15:44 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:15:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 17.12.2024 11:15:45 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:15:45 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:15:45 Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:15:46 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:15:46 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:15:46 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:15:46 Buff #352 has a problem. Deleting it ... System.Collections.Generic.KeyNotFoundException: The given key '585' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.BuffEnd (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AbilityLove.BuffEnd (StickyStoneStudio.MOODS.Buff buff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.EndBuff () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:47 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:15:47 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:15:48 GetIconByBuffType called with buffType: MallorySpeed LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:48 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:15:50 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:15:51 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:51 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:15:52 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:15:54 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:15:54 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:15:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:15:57 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 17.12.2024 11:15:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 17.12.2024 11:16:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 11:16:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 17.12.2024 11:16:00 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:16:00 CurrentRoom ReverbTheme isAlley_Small LOG: 17.12.2024 11:16:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 17.12.2024 11:16:01 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 17.12.2024 11:16:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 17.12.2024 11:16:01 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:16:01 CurrentRoom ReverbTheme isAlley_Open WARNING: 17.12.2024 11:16:02 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:16:02 CurrentRoom ReverbTheme isAlley_Small WARNING: 17.12.2024 11:16:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:16:04 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:16:04 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:16:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 17.12.2024 11:16:09 Ambient VFX this room or lv theme is null WARNING: 17.12.2024 11:16:09 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:16:09 CurrentRoom ReverbTheme isAlley_Open LOG: 17.12.2024 11:16:09 TrySpawnEnemy SORROW_Mallory delay 1,75 WARNING: 17.12.2024 11:16:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:16:14 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:16:29 DialogController.OnFocusedDialogAnswer() AnswerID: 4 WARNING: 17.12.2024 11:16:36 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:16:36 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 11:16:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:16:39 moshpit has been Started WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:39 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:16:40 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:16:40 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:16:40 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:16:41 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:16:41 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:16:41 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:16:41 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 17.12.2024 11:16:41 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 17.12.2024 11:16:41 spawnAssets has been Started WARNING: 17.12.2024 11:16:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_HoloTechnician) could not be found. Mechionary Entry is missing! LOG: 17.12.2024 11:16:42 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:16:42 generators has been Started WARNING: 17.12.2024 11:16:42 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:42 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:42 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:42 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:42 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:42 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:42 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:42 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:16:42 Pool-init: Prefab ElectricCableVFX has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 11:16:42 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 11:16:43 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:16:46 circlepit has been Started WARNING: 17.12.2024 11:16:47 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:49 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:16:51 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:16:51 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:16:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:16:54 GetIconByBuffType called with buffType: Overseeing ERROR: 17.12.2024 11:16:55 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:16:55 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:16:55 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:16:55 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:16:55 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:16:55 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:16:55 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:16:55 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:16:55 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:16:55 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:16:55 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:16:55 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:16:55 turret has been Started LOG: 17.12.2024 11:16:56 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:56 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:16:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:16:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:57 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:16:57 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:16:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:57 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:57 spawnAssets has been Started WARNING: 17.12.2024 11:16:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 11:16:59 Failed to create agent because it is not close enough to the NavMesh LOG: 17.12.2024 11:16:59 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:59 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:59 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:16:59 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:16:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:17:01 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 17.12.2024 11:17:05 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:17:05 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:17:05 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:17:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 17.12.2024 11:17:07 GetIconByBuffType called with buffType: ElectricPowerup WARNING: 17.12.2024 11:17:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:17:07 Failed to create agent because it is not close enough to the NavMesh ERROR: 17.12.2024 11:17:11 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:17:11 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 17.12.2024 11:17:12 wallOfDeath has been Started LOG: 17.12.2024 11:17:14 spawnAssets has been Started LOG: 17.12.2024 11:17:17 DestroyDestructibleInScene() => Player_Coil(Clone) ERROR: 17.12.2024 11:17:22 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:17:22 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:17:22 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:17:22 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:17:22 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:17:22 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:17:22 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:17:22 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:17:22 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:17:22 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:17:22 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:17:22 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:17:22 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:17:22 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:17:22 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:17:22 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:17:25 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:17:26 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 11:17:27 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 11:17:27 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! ERROR: 17.12.2024 11:17:27 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:17:27 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 17.12.2024 11:17:27 moshpit has been Started LOG: 17.12.2024 11:17:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:28 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:29 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_RubbleCrusher) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 11:17:29 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_RubbleCrusher) could not be found. Mechionary Entry is missing! LOG: 17.12.2024 11:17:30 GetIconByBuffType called with buffType: Overseeing WARNING: 17.12.2024 11:17:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_RubbleCrusher) could not be found. Mechionary Entry is missing! WARNING: 17.12.2024 11:17:30 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_RubbleCrusher) could not be found. Mechionary Entry is missing! LOG: 17.12.2024 11:17:32 spawnAssets has been Started WARNING: 17.12.2024 11:17:32 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_RubbleCrusher) could not be found. Mechionary Entry is missing! LOG: 17.12.2024 11:17:33 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:17:33 GetIconByBuffType called with buffType: Overseeing LOG: 17.12.2024 11:17:34 generators has been Started WARNING: 17.12.2024 11:17:34 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:34 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:34 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:34 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:34 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:34 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:34 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:17:34 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:17:34 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:17:34 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:17:34 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:17:34 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:17:34 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:17:34 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:17:34 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:17:34 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:17:35 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusherDummy(Clone)' is not on a navmesh WARNING: 17.12.2024 11:17:35 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusherDummy(Clone)' is not on a navmesh WARNING: 17.12.2024 11:17:35 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusherDummy(Clone)' is not on a navmesh LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:17:42 circlepit has been Started WARNING: 17.12.2024 11:17:42 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 17.12.2024 11:17:44 turret has been Started LOG: 17.12.2024 11:17:48 spawnAssets has been Started ERROR: 17.12.2024 11:18:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:18:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:18:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:18:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:18:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:18:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:18:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:18:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:18:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:18:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 17.12.2024 11:18:00 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:18:00 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:18:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:04 Failed to create agent because it is not close enough to the NavMesh LOG: 17.12.2024 11:18:05 spawnAssets has been Started LOG: 17.12.2024 11:18:05 WindowManager.LoadMenu => ResultMenu LOG: 17.12.2024 11:18:05 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 17.12.2024 11:18:05 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 17.12.2024 11:18:05 GameSession.UpdateProgress(DRITY) => SessionGUID: 'd5b44eb7002f' GameSeed: WH8X-F358 SeededCalls:529 SeededCallsLastDungeon:127 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 17.12.2024 11:18:05 UpdatePlayerProgress LOG: 17.12.2024 11:18:05 UpdatePlayerProgress LOG: 17.12.2024 11:18:05 UpdatePlayerProgress LOG: 17.12.2024 11:18:05 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:18:07 resetBetQuests LOG: 17.12.2024 11:18:07 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:18:07 CreateAndSetNewGameSessionObject() => Seed: WH8X-F358 LOG: 17.12.2024 11:18:07 GameSession.UpdateProgress(DRITY) => SessionGUID: '79cc0dee05ce' GameSeed: WH8X-F358 SeededCalls:529 SeededCallsLastDungeon:127 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 17.12.2024 11:18:07 UpdatePlayerProgress LOG: 17.12.2024 11:18:07 UpdatePlayerProgress LOG: 17.12.2024 11:18:07 UpdatePlayerProgress LOG: 17.12.2024 11:18:07 GameSession.UpdateProgress(DRITY) => SessionGUID: '79cc0dee05ce' GameSeed: WH8X-F358 SeededCalls:529 SeededCallsLastDungeon:127 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 17.12.2024 11:18:07 UpdatePlayerProgress LOG: 17.12.2024 11:18:07 UpdatePlayerProgress LOG: 17.12.2024 11:18:07 UpdatePlayerProgress WARNING: 17.12.2024 11:18:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:14 Language Text not found! (Path: Kill ) WARNING: 17.12.2024 11:18:14 Language Text not found! (Path: Kill ) LOG: 17.12.2024 11:18:16 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:18:16 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:18:16 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:18:16 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:18:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... ERROR: 17.12.2024 11:18:16 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:18:16 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:18:16 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:18:16 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:18:16 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:18:16 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:18:16 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 17.12.2024 11:18:16 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:18:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:18:17 Failed to create agent because it is not close enough to the NavMesh LOG: 17.12.2024 11:18:17 wallOfDeath has been Started LOG: 17.12.2024 11:18:20 spawnAssets has been Started LOG: 17.12.2024 11:18:21 0 LOG: 17.12.2024 11:18:21 0 LOG: 17.12.2024 11:18:21 1 LOG: 17.12.2024 11:18:21 0 LOG: 17.12.2024 11:18:21 0 LOG: 17.12.2024 11:18:21 0 LOG: 17.12.2024 11:18:21 ResultMenu summary log: Active Player count: 3 Offline Player count: 0 -GetTopScore return 0 Position/Scale of Deaths resetted. DeltaPos:(0.30, -0.10, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of Deaths resetted. DeltaPos:(0.30, -0.10, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of Deaths resetted. DeltaPos:(0.30, -0.10, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of DDelt resetted. DeltaPos:(-0.50, 0.50, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of DDelt resetted. DeltaPos:(-0.50, 0.50, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of DDelt resetted. DeltaPos:(-0.50, 0.50, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of Others revived resetted. DeltaPos:(0.40, 0.50, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of Others revived resetted. DeltaPos:(0.40, 0.50, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of Others revived resetted. DeltaPos:(0.40, 0.50, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of DTaken resetted. DeltaPos:(0.00, 0.50, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of DTaken resetted. DeltaPos:(0.00, 0.50, 0.00) DeltaScale: (0.00, 0.00, 0.00) Position/Scale of DTaken resetted. DeltaPos:(0.00, 0.50, 0.00) DeltaScale: (0.00, 0.00, 0.00) Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Incorrect score displayed for Player2, delta: -0,6499023 Shown score: 3579 Calc score: 3578,35 Correct score displayed for Player3 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) ERROR: 17.12.2024 11:18:25 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:18:25 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. EXCEPTION: 17.12.2024 11:18:25 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.EnemyLevelScaleController.ChampionChipCheck (StickyStoneStudio.MOODS.EnemyBase _enemy, System.Collections.Generic.List`1[T] _champTypes) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Spawn () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TrystiaBladesOfSorrow.InitEnemy (StickyStoneStudio.MOODS.Room Parent_Room) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MalloryBossRoomController+d__87.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:18:35 turret has been Started LOG: 17.12.2024 11:18:37 spawnAssets has been Started LOG: 17.12.2024 11:18:53 spawnAssets has been Started WARNING: 17.12.2024 11:19:01 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:19:02 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:02 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:02 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:19:02 MoveTowards failed. Navmesh-Agent 'Trauer_Mallory(Clone)' is not on a navmesh EXCEPTION: 17.12.2024 11:19:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ResultMenu.RevengeQuestPreperation () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ResultMenu.RestartGame () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ResultMenu.OnButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) LOG: 17.12.2024 11:19:02 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 17.12.2024 11:19:03 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 17.12.2024 11:19:03 NEW GAMESEED: 'M1YV-EFRJ' resetSeededCalls: True LOG: 17.12.2024 11:19:03 is Loading Quests LOG: 17.12.2024 11:19:03 loaded mechionary progress for savegame:salvo LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:19:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:19:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:19:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 WARNING: 17.12.2024 11:19:03 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 11:19:03 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:19:05 MapController: Change CurrentTheme from 'Trauer' to 'HomeBase' LOG: 17.12.2024 11:19:05 CreateHomeBase completed successfully. LOG: 17.12.2024 11:19:05 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 17.12.2024 11:19:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:19:05 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 11:19:05 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:19:05 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 11:19:05 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 11:19:05 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 11:19:05 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 11:19:05 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 17.12.2024 11:19:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:06 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:19:06 CurrentRoom ReverbTheme isNone EXCEPTION: 17.12.2024 11:19:06 NullReferenceException: Object reference not set to an instance of an object. UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.KillBullet () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.StationaryTower.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MalloryBossRoomController.b__109_0 () (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MalloryBossRoomController:b__109_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() WARNING: 17.12.2024 11:19:11 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:19:11 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 11:19:11 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:19:11 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:19:11 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 17.12.2024 11:19:11 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:11 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:23 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:23 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 11:19:23 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:19:23 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:19:23 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:19:24 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 11:19:24 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 11:19:24 Language Text not found! (Path: Main Description) LOG: 17.12.2024 11:19:24 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 11:19:24 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 11:19:24 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 11:19:24 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 11:19:24 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 11:19:24 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 11:19:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:19:33 Swap Player Classes => was: salvo_2 gets 'Grief' and salvo gets 'Love' LOG: 17.12.2024 11:19:33 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2 LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 11:19:33 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 17.12.2024 11:19:33 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 11:19:33 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 11:19:33 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 11:19:33 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:19:33 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:19:33 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:19:33 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:19:33 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:19:33 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:19:33 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:19:33 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:19:33 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:19:33 GetMappedKeyName(Confirm): Couldnt get ActionElementMap! LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 17.12.2024 11:19:33 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 17.12.2024 11:19:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 17.12.2024 11:19:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:19:33 RemoveWeaponTransforms Warning: shootable is null LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 11:19:33 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 17.12.2024 11:19:34 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:19:34 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:19:34 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:19:34 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 17.12.2024 11:19:34 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 17.12.2024 11:19:34 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:34 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:35 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:36 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:19:36 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:19:36 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:19:36 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 11:19:36 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 11:19:36 Language Text not found! (Path: Main Description) LOG: 17.12.2024 11:19:36 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 11:19:36 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 11:19:36 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 11:19:36 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 11:19:36 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 11:19:36 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 11:19:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:19:37 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 17.12.2024 11:19:37 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 11:19:37 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 17.12.2024 11:19:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:37 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 17.12.2024 11:19:37 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 17.12.2024 11:19:37 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 11:19:37 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 11:19:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:37 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 17.12.2024 11:19:38 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 17.12.2024 11:19:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 17.12.2024 11:19:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:19:38 RemoveWeaponTransforms Warning: shootable is null LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:38 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 11:19:39 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 17.12.2024 11:19:40 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:40 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:40 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:40 GoToSplashScreenPanel() 'MultiplayerExplaination' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:40 [FMOD] Max number of listeners reached : 8. WARNING: 17.12.2024 11:19:40 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 11:19:40 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:19:40 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:19:40 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:19:41 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 11:19:41 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 11:19:41 Language Text not found! (Path: Main Description) LOG: 17.12.2024 11:19:41 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 11:19:41 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 11:19:41 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 11:19:41 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 11:19:41 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 11:19:41 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 11:19:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:19:42 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 17.12.2024 11:19:42 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 11:19:42 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 17.12.2024 11:19:42 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:42 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:42 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 17.12.2024 11:19:43 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 11:19:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 11:19:43 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 11:19:43 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 11:19:43 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 11:19:43 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 11:19:44 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 17.12.2024 11:19:44 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 11:19:44 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 17.12.2024 11:19:44 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:44 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:44 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 17.12.2024 11:19:46 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 17.12.2024 11:19:46 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 11:19:46 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 11:19:46 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:46 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:46 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 11:19:47 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 17.12.2024 11:19:47 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 11:19:47 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 17.12.2024 11:19:47 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:47 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:47 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 17.12.2024 11:19:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 17.12.2024 11:19:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:19:48 RemoveWeaponTransforms Warning: shootable is null LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 11:19:48 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 17.12.2024 11:19:48 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:19:48 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:19:48 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:19:48 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 17.12.2024 11:19:49 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 17.12.2024 11:19:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:19:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:19:49 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:19:54 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 11:19:54 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:19:54 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 17.12.2024 11:19:54 Language Text not found! (Path: Wrough, Smithing Helper) WARNING: 17.12.2024 11:19:54 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:19:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:20:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 17.12.2024 11:20:15 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:20:15 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:20:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:20:16 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 11:20:16 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 17.12.2024 11:20:16 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:20:19 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:20:19 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:20:35 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 17.12.2024 11:20:38 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 11:20:38 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:20:40 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:20:41 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:20:43 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:20:47 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 11:20:47 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:20:47 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 17.12.2024 11:20:47 Language Text not found! (Path: Enigma, mechanical Genius) WARNING: 17.12.2024 11:20:47 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:20:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:20:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 17.12.2024 11:20:53 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:20:53 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:20:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:20:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 11:20:54 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 17.12.2024 11:20:55 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:20:55 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:20:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:20:57 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:20:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:21:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:21:08 WindowManager.LoadMenu => StageSelectorMenu LOG: 17.12.2024 11:21:08 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:08 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:08 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:13 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:21:13 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 11:21:17 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 11:21:19 MapSelector.CloseMapSelector LOG: 17.12.2024 11:21:19 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 17.12.2024 11:21:19 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:21:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:21:19 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 11:21:20 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:20 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:20 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True WARNING: 17.12.2024 11:21:22 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:21:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:21:22 WindowManager.UnloadMenu => StageSelectorMenu LOG: 17.12.2024 11:21:23 WindowManager.LoadMenu => StageSelectorMenu LOG: 17.12.2024 11:21:23 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:23 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:23 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:25 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:21:25 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 11:21:32 MapSelector.CloseMapSelector LOG: 17.12.2024 11:21:32 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 17.12.2024 11:21:32 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:21:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:21:32 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 11:21:33 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:33 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:33 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:21:36 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 17.12.2024 11:21:36 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 11:21:40 MapSelector.CloseMapSelector LOG: 17.12.2024 11:21:40 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 17.12.2024 11:21:40 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:21:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:21:40 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 17.12.2024 11:21:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:21:42 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 11:21:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:21:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 11:21:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:21:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 11:21:45 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 17.12.2024 11:21:45 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 17.12.2024 11:21:45 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:21:45 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 11:21:45 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 11:22:00 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 17.12.2024 11:22:00 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 11:22:00 Menu.UnloadMenuPanel => MM_Options LOG: 17.12.2024 11:22:00 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 11:22:00 Menu.UnloadMenuPanel => ESC_Main WARNING: 17.12.2024 11:22:00 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:22:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:22:00 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 17.12.2024 11:22:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:22:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:22:03 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:22:03 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:22:03 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:22:03 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 17.12.2024 11:22:05 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 17.12.2024 11:22:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 11:22:08 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 11:22:09 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 11:22:09 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 11:22:12 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 17.12.2024 11:22:12 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 17.12.2024 11:22:12 GameSession.UpdateProgress(SAVED) => SessionGUID: '79cc0dee05ce' GameSeed: M1YV-EFRJ SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 17.12.2024 11:22:12 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:22:12 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 17.12.2024 11:22:12 WindowManager.UnloadMenu => StageSelectorMenu LOG: 17.12.2024 11:22:12 WindowManager.UnloadMenu => ResultMenu LOG: 17.12.2024 11:22:12 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 11:22:12 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 17.12.2024 11:22:13 Generate Level Started! Level: Level_A theme: Wut GameSeed: M1YV-EFRJ SeedCalls: 177 WARNING: 17.12.2024 11:22:16 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:22:17 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 17.12.2024 11:22:17 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:22:17 Generate Level Completed! Loading time: 4,399s LOG: 17.12.2024 11:22:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:22:17 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 11:22:17 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 17.12.2024 11:22:17 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:22:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:22:17 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 11:22:17 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:22:17 UpdatePlayerProgress LOG: 17.12.2024 11:22:17 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:22:17 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:22:17 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 17.12.2024 11:22:17 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 11:22:17 UpdatePlayerProgress LOG: 17.12.2024 11:22:17 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:22:17 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:22:17 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 17.12.2024 11:22:17 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 11:22:17 UpdatePlayerProgress LOG: 17.12.2024 11:22:17 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:22:18 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:22:18 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 17.12.2024 11:22:18 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:22:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:22:18 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:22:18 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:22:18 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:22:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:22:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:22:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:22:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 17.12.2024 11:22:20 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 17.12.2024 11:22:22 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 11:22:22 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:22:22 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:22:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:22:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:22:22 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:22:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:22:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 11:22:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:22:24 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:22:24 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:22:26 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:22:27 TryAddItem(WeaponAddin) => Items.Addins.CryoName WARNING: 17.12.2024 11:22:27 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:22:27 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:22:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:22:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:22:31 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:22:31 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:22:33 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:22:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:22:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 11:22:40 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 11:22:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:22:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:22:40 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:22:42 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:22:43 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:43 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:22:43 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:43 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 11:22:45 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:22:46 TryAddItem(WeaponAddin) => Items.Addins.RagingName WARNING: 17.12.2024 11:22:47 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:22:47 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:22:47 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:47 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:22:47 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:47 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:22:47 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:47 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:22:47 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:47 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:22:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:22:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:22:53 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:22:55 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:22:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:22:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:22:58 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:58 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:22:58 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:58 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:22:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:23:00 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:23:00 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:23:03 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:23:04 TryAddItem(WeaponAddin) => Items.Addins.RicochetName WARNING: 17.12.2024 11:23:05 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:23:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:23:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:23:06 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 11:23:08 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:23:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:23:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:23:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:23:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:23:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:23:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:23:08 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:23:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:23:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:23:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:23:08 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:23:08 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:23:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:10 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:10 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:10 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:10 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:10 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:10 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:10 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:10 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:23:13 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:13 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 17.12.2024 11:23:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 17.12.2024 11:23:16 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:23:21 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:23:22 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:22 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:22 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:22 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:23:23 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:23:23 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:23:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:24 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:24 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:23:25 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:23:25 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:23:27 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:27 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:23:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:23:27 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:23:30 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:34 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 17.12.2024 11:23:35 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 17.12.2024 11:23:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 17.12.2024 11:23:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:23:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 17.12.2024 11:23:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 17.12.2024 11:23:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:23:39 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:23:39 CurrentRoom ReverbTheme isCave_Small WARNING: 17.12.2024 11:23:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:23:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:23:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:23:39 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:23:40 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:23:45 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:23:45 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 17.12.2024 11:23:45 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 17.12.2024 11:23:45 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:23:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:23:45 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 17.12.2024 11:23:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:23:45 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 17.12.2024 11:23:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:23:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:46 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:23:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:23:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:49 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 17.12.2024 11:23:49 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 17.12.2024 11:23:49 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:23:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:23:51 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:51 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:51 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:51 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:51 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:51 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:51 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:51 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:51 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:53 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:23:53 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:54 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:23:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:23:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:23:58 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:23:58 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:23:59 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:23:59 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel LOG: 17.12.2024 11:23:59 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 17.12.2024 11:23:59 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 11:24:00 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 11:24:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:24:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:24:00 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:24:00 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:24:04 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:24:05 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:24:05 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:24:05 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:24:07 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:24:08 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:24:08 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:24:09 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:24:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 17.12.2024 11:24:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 17.12.2024 11:24:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 17.12.2024 11:24:12 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 17.12.2024 11:24:12 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 17.12.2024 11:24:12 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 11:24:13 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:24:14 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:24:14 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:24:16 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 11:24:16 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:24:16 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:24:16 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:24:16 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:24:16 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:24:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:24:19 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:24:20 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:24:21 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:21 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:24:21 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:21 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:24:23 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:24:24 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 17.12.2024 11:24:24 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 17.12.2024 11:24:24 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 17.12.2024 11:24:24 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 17.12.2024 11:24:24 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 17.12.2024 11:24:24 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 17.12.2024 11:24:24 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 17.12.2024 11:24:24 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 17.12.2024 11:24:24 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName WARNING: 17.12.2024 11:24:24 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:24:25 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:24:25 Language Text not found! (Path: Meter) WARNING: 17.12.2024 11:24:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:24:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:24:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:24:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 11:24:27 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:24:27 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:24:29 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:24:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:24:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:31 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 11:24:32 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:24:34 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 11:24:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:24:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:34 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 11:24:35 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:24:36 TryAddItem(WeaponAddin) => Items.Addins.OrbiterName WARNING: 17.12.2024 11:24:36 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:24:36 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:24:36 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:24:36 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:24:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:24:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:24:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:24:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 11:24:38 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:24:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:24:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:40 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:24:42 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:24:43 TryAddItem(WeaponAddin) => Items.Addins.AtomicName WARNING: 17.12.2024 11:24:43 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:43 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:24:43 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:43 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:24:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:24:44 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:24:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:24:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:24:44 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 11:24:45 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 17.12.2024 11:24:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 17.12.2024 11:24:45 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 17.12.2024 11:24:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:24:48 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:24:50 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:24:52 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:24:52 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:24:52 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:24:54 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:24:56 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:24:56 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 17.12.2024 11:24:56 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 17.12.2024 11:24:56 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:24:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:24:56 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:24:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:24:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:24:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:24:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:24:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:24:58 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:24:58 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:24:58 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:24:58 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 17.12.2024 11:24:58 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:24:58 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:24:58 TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:24:59 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:24:59 TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:24:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:24:59 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:24:59 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:24:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:24:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:25:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:25:00 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 WARNING: 17.12.2024 11:25:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:25:01 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 17.12.2024 11:25:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:25:01 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:25:01 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:25:01 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:25:01 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:25:02 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:25:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 17.12.2024 11:25:03 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 17.12.2024 11:25:03 GetIconByBuffType called with buffType: Radioactive LOG: 17.12.2024 11:25:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 WARNING: 17.12.2024 11:25:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:25:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:25:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:25:05 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 17.12.2024 11:25:05 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:25:05 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:25:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:25:07 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:25:07 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 17.12.2024 11:25:07 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:25:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:25:09 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:25:09 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:25:09 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:25:09 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 17.12.2024 11:25:11 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:25:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:25:11 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 17.12.2024 11:25:11 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:25:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:25:11 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:25:11 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:25:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:25:14 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 17.12.2024 11:25:14 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 17.12.2024 11:25:15 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:15 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:15 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:15 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:16 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:16 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:16 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:16 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:16 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:17 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:17 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:19 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:20 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:25:24 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 17.12.2024 11:25:24 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 17.12.2024 11:25:25 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 17.12.2024 11:25:27 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:25:27 CurrentRoom ReverbTheme isCave_Small WARNING: 17.12.2024 11:25:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:27 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:28 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:25:29 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 17.12.2024 11:25:29 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 11:25:35 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:35 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:36 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:36 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:37 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:37 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:42 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Wut LOG: 17.12.2024 11:25:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '79cc0dee05ce' GameSeed: M1YV-EFRJ SeededCalls:230 SeededCallsLastDungeon:53 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 17.12.2024 11:25:42 UpdatePlayerProgress LOG: 17.12.2024 11:25:42 UpdatePlayerProgress LOG: 17.12.2024 11:25:42 UpdatePlayerProgress LOG: 17.12.2024 11:25:42 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:25:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 11:25:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 11:25:42 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 17.12.2024 11:25:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:42 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:42 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:25:43 Generate Level Started! Level: Level_A theme: Wut GameSeed: M1YV-EFRJ SeedCalls: 231 LOG: 17.12.2024 11:25:45 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A WARNING: 17.12.2024 11:25:46 [FMOD] Max number of listeners reached : 8. WARNING: 17.12.2024 11:25:46 Combine mesh instance 0 is null. LOG: 17.12.2024 11:25:47 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 17.12.2024 11:25:48 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:25:48 Generate Level Completed! Loading time: 5,025s LOG: 17.12.2024 11:25:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:25:48 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 11:25:48 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 17.12.2024 11:25:48 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:25:48 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:48 UpdatePlayerProgress LOG: 17.12.2024 11:25:48 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:25:48 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:25:48 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 17.12.2024 11:25:48 UpdatePlayerProgress LOG: 17.12.2024 11:25:48 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:25:48 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:25:48 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 17.12.2024 11:25:48 UpdatePlayerProgress LOG: 17.12.2024 11:25:48 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:25:48 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:25:48 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 17.12.2024 11:25:48 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:25:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:25:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:25:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 17.12.2024 11:25:50 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 17.12.2024 11:25:54 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:25:55 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:25:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 17.12.2024 11:25:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 17.12.2024 11:25:57 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 17.12.2024 11:25:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 17.12.2024 11:25:57 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:25:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 17.12.2024 11:25:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 17.12.2024 11:25:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:25:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:26:00 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:26:00 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 17.12.2024 11:26:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:26:00 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:26:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:26:00 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:26:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:26:00 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 17.12.2024 11:26:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:26:02 ADD Addin! => Items.Addins.PersuationNameLevel_1 WARNING: 17.12.2024 11:26:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:02 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:02 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:02 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:02 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:26:02 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:26:02 TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:26:02 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:02 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:03 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 17.12.2024 11:26:04 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:26:04 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 17.12.2024 11:26:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:04 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 17.12.2024 11:26:05 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:26:05 PoolManager: Poolable 'VFX_MechDebuff_Rage(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:06 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:06 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:26:06 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:26:06 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:26:06 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 17.12.2024 11:26:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:06 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:26:06 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 17.12.2024 11:26:07 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:26:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:08 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 17.12.2024 11:26:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:26:10 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:10 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:26:11 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:11 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:26:11 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:26:11 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:26:11 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:11 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:11 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:11 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:26:11 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:12 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 17.12.2024 11:26:13 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:26:13 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:13 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:13 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:13 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:14 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:14 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:14 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:26:14 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:26:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 17.12.2024 11:26:14 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 17.12.2024 11:26:14 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:14 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:26:14 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) WARNING: 17.12.2024 11:26:15 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 17.12.2024 11:26:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:15 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:15 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:16 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:16 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:17 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:26:17 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:26:17 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:26:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:26:17 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:17 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:26:17 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:26:17 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:26:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:26:17 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:26:17 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:26:17 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:26:17 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:26:17 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:26:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:26:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:26:19 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:26:19 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:26:20 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:21 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:21 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:24 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:26:24 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 17.12.2024 11:26:24 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 17.12.2024 11:26:24 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 17.12.2024 11:26:24 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:26:24 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:24 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:24 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:24 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:25 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:25 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:26 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:26 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:26 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:26 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:26 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 17.12.2024 11:26:27 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:26:27 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 17.12.2024 11:26:27 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 17.12.2024 11:26:27 Anger Avatar: Explosion triggered due to low velocity during Angry Charge LOG: 17.12.2024 11:26:27 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:26:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:26:28 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:29 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:26:29 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 17.12.2024 11:26:29 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:29 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:26:30 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 17.12.2024 11:26:30 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 17.12.2024 11:26:31 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 17.12.2024 11:26:31 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 11:26:31 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 11:26:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:32 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 17.12.2024 11:26:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:33 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:33 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:35 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:35 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:26:35 ADD Addin! => Items.Addins.PersuationNameLevel_1 WARNING: 17.12.2024 11:26:35 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:35 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:26:35 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:26:35 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:26:35 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:36 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:36 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:26:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:37 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:26:38 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:39 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:40 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 17.12.2024 11:26:40 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:40 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:26:40 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:40 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:26:40 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:40 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:40 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:26:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:26:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:26:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:46 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:26:46 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 17.12.2024 11:26:46 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 17.12.2024 11:26:46 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 17.12.2024 11:26:46 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 17.12.2024 11:26:46 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 17.12.2024 11:26:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:26:46 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 17.12.2024 11:26:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:26:47 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:47 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:47 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:47 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:26:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:26:47 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! LOG: 17.12.2024 11:26:47 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:47 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:48 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 WARNING: 17.12.2024 11:26:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 17.12.2024 11:26:49 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 17.12.2024 11:26:49 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:26:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 WARNING: 17.12.2024 11:26:50 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 17.12.2024 11:26:50 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 17.12.2024 11:26:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 17.12.2024 11:26:51 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 17.12.2024 11:26:52 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 17.12.2024 11:26:52 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:52 Language Text not found! (Path: Kill Automatic Eraser) ERROR: 17.12.2024 11:26:52 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) ERROR: 17.12.2024 11:26:52 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 17.12.2024 11:26:54 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:26:54 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:26:54 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:26:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 17.12.2024 11:26:56 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 17.12.2024 11:26:56 GetIconByBuffType called with buffType: Radioactive WARNING: 17.12.2024 11:26:56 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:26:56 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:26:57 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:26:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:26:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:57 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:57 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:57 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:26:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:26:58 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 17.12.2024 11:26:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:26:58 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:26:58 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 17.12.2024 11:26:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:26:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:26:59 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:27:00 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 17.12.2024 11:27:01 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:27:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:27:03 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 17.12.2024 11:27:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:04 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:04 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:04 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:04 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:04 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:27:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:27:05 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:27:05 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:27:05 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:05 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:05 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:05 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:05 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:05 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:05 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:27:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:27:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:27:06 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:06 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:06 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:27:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:27:09 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:27:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:27:09 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:27:09 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:27:09 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 11:27:09 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:27:10 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:10 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:10 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:10 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:10 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:10 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:10 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:10 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:12 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:12 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:12 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:12 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:27:14 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:15 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:15 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:17 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:18 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:20 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:21 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:22 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:22 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:23 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:24 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:24 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:25 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:26 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:27 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:28 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:29 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:30 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:30 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 11:27:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:27:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:27:30 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 11:27:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:27:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:27:31 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:27:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:27:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:27:31 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 17.12.2024 11:27:32 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:27:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:27:32 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:27:32 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:27:32 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 11:27:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:27:34 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:38 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:46 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:46 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:48 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:48 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:27:58 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:05 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:05 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:10 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:12 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectLeft, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:13 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:13 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 11:28:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:28:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:28:13 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 11:28:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:28:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:28:13 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 17.12.2024 11:28:13 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 17.12.2024 11:28:13 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 17.12.2024 11:28:13 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 17.12.2024 11:28:13 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 17.12.2024 11:28:13 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 17.12.2024 11:28:13 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 17.12.2024 11:28:13 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 17.12.2024 11:28:14 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:28:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:28:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:28:14 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 17.12.2024 11:28:15 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:28:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:28:15 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:28:15 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:28:15 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 11:28:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:28:16 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:17 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:19 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:23 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:26 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:26 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:29 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:30 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:33 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:28:33 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 11:28:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:28:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:28:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 11:28:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:28:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:28:36 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:28:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:28:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:28:37 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 17.12.2024 11:28:40 for == null! No VFX-Effect can be played on destroy. WARNING: 17.12.2024 11:28:40 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:28:40 CurrentRoom ReverbTheme isCave_Small WARNING: 17.12.2024 11:28:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:28:58 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:28:59 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:28:59 CurrentRoom ReverbTheme isCave_Small WARNING: 17.12.2024 11:28:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:29:00 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:29:04 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:29:04 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:06 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:29:07 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:29:07 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 17.12.2024 11:29:07 Added rewardType: ChampFrag LOG: 17.12.2024 11:29:07 Added rewardType: Health LOG: 17.12.2024 11:29:07 Added rewardType: GScrap WARNING: 17.12.2024 11:29:07 New Selection was created: True LOG: 17.12.2024 11:29:07 Difficulty selected: EASY LOG: 17.12.2024 11:29:07 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 17.12.2024 11:29:07 Difficulty selected: EASY LOG: 17.12.2024 11:29:07 SelectedType: ChampFrag; SelectedRarity: Level_1 WARNING: 17.12.2024 11:29:07 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:29:07 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:29:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player2' LOG: 17.12.2024 11:29:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:29:07 Difficulty selected: MEDIUM LOG: 17.12.2024 11:29:07 SelectedType: Health; SelectedRarity: Level_2 LOG: 17.12.2024 11:29:08 Difficulty selected: HARD LOG: 17.12.2024 11:29:08 SelectedType: GScrap; SelectedRarity: Level_3 LOG: 17.12.2024 11:29:08 Difficulty selected: MEDIUM LOG: 17.12.2024 11:29:08 SelectedType: Health; SelectedRarity: Level_2 LOG: 17.12.2024 11:29:09 Difficulty selected: EASY LOG: 17.12.2024 11:29:09 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 17.12.2024 11:29:09 Difficulty selected: MEDIUM LOG: 17.12.2024 11:29:09 SelectedType: Health; SelectedRarity: Level_2 LOG: 17.12.2024 11:29:09 Difficulty selected: HARD LOG: 17.12.2024 11:29:09 SelectedType: GScrap; SelectedRarity: Level_3 WARNING: 17.12.2024 11:29:10 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:29:10 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:29:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player2' LOG: 17.12.2024 11:29:12 the current rewards of the challengmachine have been saved LOG: 17.12.2024 11:29:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 17.12.2024 11:29:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:29:12 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 17.12.2024 11:29:12 Spawned wave#0 for Difficulty#2 LOG: 17.12.2024 11:29:13 Menu.UnloadMenuPanel => ChallangerArcade LOG: 17.12.2024 11:29:13 the current rewards of the challengmachine have been saved WARNING: 17.12.2024 11:29:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:29:14 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:29:15 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:29:16 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:29:20 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:29:20 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:29:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:22 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:23 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:29:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:24 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:27 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:29 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:29:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:31 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:32 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:33 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 17.12.2024 11:29:33 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:29:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:35 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:36 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:29:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:36 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 17.12.2024 11:29:36 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:38 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:38 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:29:39 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 17.12.2024 11:29:39 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:29:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:40 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:41 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:42 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:44 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 17.12.2024 11:29:44 GetIconByBuffType called with buffType: Radioactive WARNING: 17.12.2024 11:29:44 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:29:46 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:46 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:46 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:47 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 17.12.2024 11:29:49 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:29:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:50 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 17.12.2024 11:29:50 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:29:50 GetIconByBuffType called with buffType: Radioactive WARNING: 17.12.2024 11:29:50 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:29:50 Difficulty#2 Challenge cleared! LOG: 17.12.2024 11:29:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:29:52 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:29:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:29:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:29:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:29:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:29:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:53 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:29:53 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:29:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:29:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:29:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:29:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:29:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:29:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:29:54 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:54 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:54 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:55 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:55 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:55 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:55 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:55 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:56 Reward: GScrap; RarityLevel: Level_3 WARNING: 17.12.2024 11:29:56 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:29:56 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:29:56 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:29:57 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:29:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:30:02 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 17.12.2024 11:30:03 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 17.12.2024 11:30:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:30:04 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:30:06 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 17.12.2024 11:30:06 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 17.12.2024 11:30:07 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 17.12.2024 11:30:07 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:30:07 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:30:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:30:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:30:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:30:07 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:30:07 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:30:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:30:09 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:30:09 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:30:10 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:30:10 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:30:10 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:30:13 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:30:14 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:30:16 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:30:19 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:30:19 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:30:19 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:30:22 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:30:23 Change Color from Equipment_Head(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:30:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:30:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:30:23 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 11:30:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:30:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:30:23 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 17.12.2024 11:30:23 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:30:24 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:30:24 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:30:30 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:30:37 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:30:45 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:30:50 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:30:50 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:30:50 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:30:50 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:30:50 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:30:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:30:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:30:50 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 11:30:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:30:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:30:50 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 17.12.2024 11:30:50 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 17.12.2024 11:30:50 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 17.12.2024 11:30:50 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 17.12.2024 11:30:50 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 17.12.2024 11:30:50 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 17.12.2024 11:30:50 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 17.12.2024 11:30:50 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 17.12.2024 11:30:50 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 17.12.2024 11:30:51 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:30:51 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:30:51 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:30:55 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:30:59 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:31:00 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:31:00 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:31:02 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:31:02 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:31:15 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:31:15 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:31:15 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:31:15 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:31:15 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:31:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:31:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:31:15 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 11:31:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:31:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:31:15 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 17.12.2024 11:31:16 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:31:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:31:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:31:16 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 11:31:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 17.12.2024 11:31:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:31:21 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:31:23 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:31:27 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:31:29 [FMOD] Max number of listeners reached : 8. WARNING: 17.12.2024 11:31:29 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:31:29 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:31:29 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 17.12.2024 11:31:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:31:36 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:31:47 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 17.12.2024 11:31:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 11:31:54 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:31:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:31:57 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 17.12.2024 11:31:57 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:31:59 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 17.12.2024 11:31:59 GetIconByBuffType called with buffType: Corrosion LOG: 17.12.2024 11:32:01 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 17.12.2024 11:32:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:32:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:32:02 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:32:02 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:32:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:02 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:32:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:03 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:32:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:03 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:03 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 17.12.2024 11:32:03 GetIconByBuffType called with buffType: Radioactive LOG: 17.12.2024 11:32:04 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:05 PoolManager: Poolable 'AtomicExplosion(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:05 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 17.12.2024 11:32:06 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:32:06 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:08 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 17.12.2024 11:32:09 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:32:10 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:10 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 17.12.2024 11:32:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:11 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:12 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:12 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 17.12.2024 11:32:13 GetIconByBuffType called with buffType: Radioactive LOG: 17.12.2024 11:32:14 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 17.12.2024 11:32:14 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:32:14 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:32:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:15 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:32:15 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:16 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:16 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:16 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 17.12.2024 11:32:16 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:32:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:17 GetIconByBuffType called with buffType: Jammer WARNING: 17.12.2024 11:32:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:17 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:18 ADD Addin! => Items.Addins.JammingNameLevel_1 WARNING: 17.12.2024 11:32:20 Not possible to determine jump position! forwardJump? False LOG: 17.12.2024 11:32:20 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:20 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:32:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:20 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:32:21 GetDamage() => damageSource: TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar) to Player is isCritical. damage: 25,18835 Set IsCritical to false for now but the shady developers should look at it! WARNING: 17.12.2024 11:32:21 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:32:21 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:21 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 17.12.2024 11:32:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:32:21 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:21 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:21 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:21 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:23 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 17.12.2024 11:32:24 GetDamage() => damageSource: TheRoaringSmelter_Urmog(Clone) (StickyStoneStudio.MOODS.Urmar) to Player is isCritical. damage: 29,70273 Set IsCritical to false for now but the shady developers should look at it! LOG: 17.12.2024 11:32:24 PoolManager: Poolable 'VFX_MechDebuff_Jamming(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplitterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:32:25 NextWave() => Wave was not started yet or has no waves WARNING: 17.12.2024 11:32:25 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:32:25 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 17.12.2024 11:32:28 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:32:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:32:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:32:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:32:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:32:29 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:30 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:30 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:30 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:30 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:31 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:31 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:31 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:31 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:31 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:32:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:36:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 11:36:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:36:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:36:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:36:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:36:55 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:36:55 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:36:55 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:36:55 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:36:55 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:36:56 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:36:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:36:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:36:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:36:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:37:21 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 17.12.2024 11:37:22 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:37:22 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:37:22 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 11:37:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:37:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:25 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:37:25 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:25 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 11:37:25 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:25 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' LOG: 17.12.2024 11:37:26 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:37:27 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:37:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:37:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:37:28 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:28 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:37:28 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:28 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:37:28 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:37:29 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:37:31 LootContextPanel OnButtonSuccess => confirm WARNING: 17.12.2024 11:37:32 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_ElementalOrb) wurde kein passendes MechionaryEntry gefunden ... LOG: 17.12.2024 11:37:32 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName WARNING: 17.12.2024 11:37:33 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:37:33 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:37:33 Language Text not found! (Path: Meter) WARNING: 17.12.2024 11:37:37 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:37 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:37:37 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:37 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' WARNING: 17.12.2024 11:37:37 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:37 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:37:37 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:37 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:37:40 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:37:41 TryAddItem(WeaponAddin) => Items.Addins.PiercerName WARNING: 17.12.2024 11:37:41 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:37:42 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:37:42 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:37:42 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:37:42 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:37:42 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:37:42 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:37:42 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:37:42 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:37:42 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' LOG: 17.12.2024 11:37:44 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:37:44 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:44 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:37:44 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:44 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' WARNING: 17.12.2024 11:37:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:37:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:44 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:37:50 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:37:50 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:50 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:37:50 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:50 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:37:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:37:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:50 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:37:53 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:53 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:37:53 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:53 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' WARNING: 17.12.2024 11:37:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:37:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:53 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:37:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:37:54 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:37:55 TryAddItem(WeaponAddin) => Items.Addins.CorrosiveName WARNING: 17.12.2024 11:37:56 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:37:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:37:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 11:37:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:37:56 Menu.UnloadMenuPanel => LootContext WARNING: 17.12.2024 11:37:57 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 11:37:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 11:38:05 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:05 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:05 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:09 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 17.12.2024 11:38:11 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:38:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:38:11 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 17.12.2024 11:38:13 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:13 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:14 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:38:17 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:38:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:38:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:19 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:20 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:20 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:20 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:20 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:38:24 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:38:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:38:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:38:27 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 17.12.2024 11:38:27 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 11:38:31 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:33 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:33 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:33 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:33 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:34 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:34 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:34 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:34 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:34 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:37 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Wut LOG: 17.12.2024 11:38:37 GameSession.UpdateProgress(SAVED) => SessionGUID: '79cc0dee05ce' GameSeed: M1YV-EFRJ SeededCalls:290 SeededCallsLastDungeon:59 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 17.12.2024 11:38:37 UpdatePlayerProgress LOG: 17.12.2024 11:38:37 UpdatePlayerProgress LOG: 17.12.2024 11:38:37 UpdatePlayerProgress LOG: 17.12.2024 11:38:37 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:38:37 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 11:38:37 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 11:38:37 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:38:37 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:38:37 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 17.12.2024 11:38:38 Generate Level Started! Level: Level_B theme: Wut GameSeed: M1YV-EFRJ SeedCalls: 291 WARNING: 17.12.2024 11:38:41 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:38:41 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 17.12.2024 11:38:42 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:38:42 Generate Level Completed! Loading time: 3,876s LOG: 17.12.2024 11:38:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:38:42 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 11:38:42 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 17.12.2024 11:38:42 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:38:42 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:38:42 UpdatePlayerProgress LOG: 17.12.2024 11:38:42 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:38:42 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:38:42 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 17.12.2024 11:38:42 UpdatePlayerProgress LOG: 17.12.2024 11:38:42 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:38:42 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:38:42 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 17.12.2024 11:38:42 UpdatePlayerProgress LOG: 17.12.2024 11:38:42 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:38:42 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:38:42 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 17.12.2024 11:38:42 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:38:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:38:43 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:38:43 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:38:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:38:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:38:43 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:38:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:38:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:38:43 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:38:45 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:38:46 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:38:47 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:38:47 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:38:47 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:38:47 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:38:53 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:53 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 11:38:53 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:53 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 11:38:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:38:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:38:55 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:38:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 11:38:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:38:56 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 11:38:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:38:57 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:38:57 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:38:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:38:57 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:38:57 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 11:38:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 11:38:57 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 17.12.2024 11:38:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:39:00 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:00 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:00 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:00 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:39:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:39:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:06 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:06 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:06 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:06 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:39:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:39:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:39:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:15 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:15 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:15 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:15 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:39:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:18 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:18 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:18 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:18 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:39:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:39:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:24 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:24 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:24 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:24 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:39:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:24 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:24 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:27 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:27 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:27 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:27 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:39:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:39:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:33 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:33 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:33 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:33 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:39:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:34 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:39:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 11:39:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:39:34 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 11:39:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:39:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 17.12.2024 11:39:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:39:38 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:39:39 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:39:39 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:39:39 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:39:39 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:39:42 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:42 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:42 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:42 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:39:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:39:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' LOG: 17.12.2024 11:39:42 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:39:42 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:39:45 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:45 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 11:39:45 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:45 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 11:39:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:39:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:39:51 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:51 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:39:51 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:51 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:39:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:39:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' LOG: 17.12.2024 11:39:53 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 17.12.2024 11:39:53 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 17.12.2024 11:39:53 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 17.12.2024 11:39:53 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 17.12.2024 11:39:53 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 17.12.2024 11:39:53 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 17.12.2024 11:39:53 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 17.12.2024 11:39:53 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added WARNING: 17.12.2024 11:39:54 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:54 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 11:39:54 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:54 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 11:39:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:39:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:39:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:39:57 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:39:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 11:39:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:39:58 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 11:39:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:39:59 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:39:59 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 17.12.2024 11:39:59 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 17.12.2024 11:39:59 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:39:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:39:59 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:39:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:39:59 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:39:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:40:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:40:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:40:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:40:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:40:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:40:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:40:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:40:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:40:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:40:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:40:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! LOG: 17.12.2024 11:40:02 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 17.12.2024 11:40:02 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:40:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:40:02 GetIconByBuffType called with buffType: Radioactive WARNING: 17.12.2024 11:40:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:40:02 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:40:03 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:40:04 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:40:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:40:04 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:04 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:04 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:40:04 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:40:04 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:40:04 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:40:07 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:40:07 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:40:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:40:07 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:40:07 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:40:07 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:07 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:08 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:40:08 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:40:08 TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:40:09 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:40:09 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:40:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 17.12.2024 11:40:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:40:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:40:11 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:40:11 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:40:12 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 17.12.2024 11:40:12 GetIconByBuffType called with buffType: Radioactive LOG: 17.12.2024 11:40:13 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:40:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:40:13 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:40:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:40:13 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:40:13 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:40:14 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 17.12.2024 11:40:14 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:40:15 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:15 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:15 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:17 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:40:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:40:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:40:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:40:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:40:19 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:40:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:40:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:40:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:40:19 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:40:20 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:40:20 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:40:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 17.12.2024 11:40:20 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:40:20 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:20 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:20 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:40:41 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:40:47 DialogController.OnFocusedDialogAnswer() AnswerID: 0 WARNING: 17.12.2024 11:40:48 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:48 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:40:49 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 11:40:49 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:49 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:49 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:40:51 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:53 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:40:54 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:40:54 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 17.12.2024 11:40:54 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 17.12.2024 11:40:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:40:54 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 17.12.2024 11:40:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:40:54 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:40:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:40:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:40:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:40:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:40:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:40:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:40:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:40:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:40:56 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:40:56 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:40:56 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:40:57 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 17.12.2024 11:40:57 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:57 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:58 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:40:58 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:40:58 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:58 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 17.12.2024 11:40:58 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:40:58 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 17.12.2024 11:40:58 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:40:58 TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:40:59 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:59 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:59 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:40:59 TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:40:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:40:59 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:40:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:40:59 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:40:59 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 ERROR: 17.12.2024 11:40:59 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:40:59 InGameUIController.OnPlayerAbilityRecharging => Player3 ERROR: 17.12.2024 11:41:00 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 17.12.2024 11:41:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 17.12.2024 11:41:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:03 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:41:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:41:03 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:41:03 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:41:03 InfoPanel: BreakCurrendInfoPanelAnimation! WARNING: 17.12.2024 11:41:03 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 17.12.2024 11:41:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:41:04 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:04 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:04 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:04 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:05 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:05 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:05 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:05 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:06 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:07 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:07 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 11:41:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:07 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 11:41:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.OrbiterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:07 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player2, player.Owner: Player2, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:41:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:41:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:41:08 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 17.12.2024 11:41:10 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:41:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:41:10 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:41:10 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:41:10 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 11:41:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:41:11 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:12 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:13 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:15 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:15 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 $$$$$$$$ Restore Addin-In LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 $$$$$$$$ Restore Addin-In LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 $$$$$$$$ Restore Addin-In LOG: 17.12.2024 11:41:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:15 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:41:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:41:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:41:16 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 17.12.2024 11:41:17 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:41:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:41:17 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:41:17 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 17.12.2024 11:41:17 CurrentRoom ReverbTheme isCave_Small WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:41:17 GetMappedKeyName(Scroll): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(Scroll): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'scroll' for owner 'Player1' WARNING: 17.12.2024 11:41:17 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:41:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:41:18 GetMappedKeyName(Scroll): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(Scroll): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'scroll' for owner 'Player1' WARNING: 17.12.2024 11:41:18 GetMappedKeyName(Scroll): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(Scroll): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'scroll' for owner 'Player1' WARNING: 17.12.2024 11:41:18 GetMappedKeyName(Scroll): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 GetMappedKeyName(Scroll): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:41:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'scroll' for owner 'Player1' LOG: 17.12.2024 11:41:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:41:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 17.12.2024 11:41:19 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:41:20 Menu.UnloadMenuPanel => MechionaryContext LOG: 17.12.2024 11:41:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 17.12.2024 11:41:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 17.12.2024 11:41:23 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:41:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:41:23 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:41:23 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 11:41:23 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 17.12.2024 11:41:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 17.12.2024 11:41:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:41:24 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectRight, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:27 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectUp, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:29 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:29 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:29 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:29 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:29 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:30 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:30 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:30 (AbilitySkillContextController.OnButtonSuccess) Interaction: selectDown, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:32 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 11:41:32 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 11:41:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 17.12.2024 11:41:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CorrosiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:41:35 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player3, player.Owner: Player3, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 17.12.2024 11:41:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 11:41:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:41:36 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 11:41:37 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:41:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:41:39 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:41:43 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:41:43 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 17.12.2024 11:41:43 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 17.12.2024 11:41:43 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 17.12.2024 11:41:43 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 17.12.2024 11:41:43 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:41:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:41:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:41:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:41:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:41:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:41:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:41:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:41:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:41:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:41:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:41:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:41:45 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:41:46 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 17.12.2024 11:41:46 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:41:48 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:41:48 GetIconByBuffType called with buffType: Corrosion LOG: 17.12.2024 11:41:48 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 17.12.2024 11:41:49 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:41:49 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:41:49 BuffManager.StartBuffEffect() for BUFFID: 3019 is already started! WARNING: 17.12.2024 11:41:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:41:51 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 17.12.2024 11:41:51 GetIconByBuffType called with buffType: Jammer WARNING: 17.12.2024 11:41:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:41:51 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:41:51 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:41:51 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:41:51 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:41:51 BuffManager.StartBuffEffect() for BUFFID: 3045 is already started! WARNING: 17.12.2024 11:41:52 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:41:52 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:41:52 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:41:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:41:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:41:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:41:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:41:52 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:41:53 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:41:53 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:41:53 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:41:53 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:53 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 17.12.2024 11:41:53 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:54 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:41:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:41:55 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:41:55 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:41:55 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 17.12.2024 11:41:55 GetIconByBuffType called with buffType: Radioactive LOG: 17.12.2024 11:41:55 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:41:57 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:41:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:41:57 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 17.12.2024 11:41:58 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:41:58 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:00 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 17.12.2024 11:42:00 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:00 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:42:00 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_06 LOG: 17.12.2024 11:42:00 DestroyDestructibleInScene() => barrel_open LOG: 17.12.2024 11:42:00 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:42:00 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:42:00 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:42:00 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:42:01 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:42:01 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:01 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:03 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 17.12.2024 11:42:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:08 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:08 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:09 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 17.12.2024 11:42:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 17.12.2024 11:42:10 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 17.12.2024 11:42:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 17.12.2024 11:42:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 17.12.2024 11:42:12 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:42:12 CurrentRoom ReverbTheme isCave_Small WARNING: 17.12.2024 11:42:12 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:42:12 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:42:12 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:42:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:42:14 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:42:17 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:17 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:17 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:42:18 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:42:19 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:42:20 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:42:21 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:42:21 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:42:21 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:42:22 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:42:24 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:24 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:42:24 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:24 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' LOG: 17.12.2024 11:42:25 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 17.12.2024 11:42:25 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 17.12.2024 11:42:25 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 17.12.2024 11:42:25 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 17.12.2024 11:42:25 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 17.12.2024 11:42:25 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 17.12.2024 11:42:25 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 17.12.2024 11:42:25 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 17.12.2024 11:42:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:42:25 $$$$$$$$ Restore Addin-In LOG: 17.12.2024 11:42:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:42:27 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:27 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 11:42:27 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:27 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 11:42:29 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:42:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 11:42:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:42:29 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 11:42:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:42:36 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 11:42:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:42:36 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 11:42:36 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 11:42:36 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 11:42:37 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 11:42:37 Menu.UnloadMenuPanel => ESC_Main WARNING: 17.12.2024 11:42:37 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:42:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:42:37 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 17.12.2024 11:42:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:42:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:42:41 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:42:41 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:42:41 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:42:41 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:42:44 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:44 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player2' WARNING: 17.12.2024 11:42:44 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:44 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player2' WARNING: 17.12.2024 11:42:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:44 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:42:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:44 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:44 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:42:50 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:50 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:50 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:50 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:42:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:53 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:42:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 11:42:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:42:53 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 11:42:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:42:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:42:56 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:42:57 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:42:57 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:42:57 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:42:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:43:03 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:03 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player3' WARNING: 17.12.2024 11:43:03 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:03 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player3' WARNING: 17.12.2024 11:43:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player3' WARNING: 17.12.2024 11:43:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player3' WARNING: 17.12.2024 11:43:06 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:06 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft' for owner 'Player1' WARNING: 17.12.2024 11:43:06 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:06 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight' for owner 'Player1' WARNING: 17.12.2024 11:43:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:43:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:43:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:43:06 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:43:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 11:43:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:43:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:43:06 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 11:43:07 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:43:08 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:43:09 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:43:17 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:43:17 CurrentRoom ReverbTheme isCave_Small WARNING: 17.12.2024 11:43:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:43:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:43:17 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:43:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:43:17 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 17.12.2024 11:43:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 11:43:21 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:43:30 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Wut LOG: 17.12.2024 11:43:30 GameSession.UpdateProgress(SAVED) => SessionGUID: '79cc0dee05ce' GameSeed: M1YV-EFRJ SeededCalls:325 SeededCallsLastDungeon:34 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 17.12.2024 11:43:30 UpdatePlayerProgress LOG: 17.12.2024 11:43:30 UpdatePlayerProgress LOG: 17.12.2024 11:43:30 UpdatePlayerProgress LOG: 17.12.2024 11:43:30 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a LOG: 17.12.2024 11:43:30 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 11:43:30 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 11:43:30 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Trail_Corrosion(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Corrosion_V2(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:30 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:31 Generate Level Started! Level: Level_B theme: Wut GameSeed: M1YV-EFRJ SeedCalls: 326 LOG: 17.12.2024 11:43:33 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A WARNING: 17.12.2024 11:43:37 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:43:37 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 17.12.2024 11:43:38 [FMOD] Max number of listeners reached : 8. LOG: 17.12.2024 11:43:38 Generate Level Completed! Loading time: 7,475s LOG: 17.12.2024 11:43:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:43:38 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 11:43:38 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 130 LOG: 17.12.2024 11:43:38 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:43:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:43:38 $$$$$$$$ Restore Addin-In LOG: 17.12.2024 11:43:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:43:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:43:38 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:43:38 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:43:38 UpdatePlayerProgress LOG: 17.12.2024 11:43:38 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:43:38 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:43:38 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 17.12.2024 11:43:38 UpdatePlayerProgress LOG: 17.12.2024 11:43:38 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:43:38 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:43:38 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 17.12.2024 11:43:38 UpdatePlayerProgress LOG: 17.12.2024 11:43:38 SAVE GAME => salvo id:0 guid:b1d9d8da-dbc3-48e5-aa32-08a3dee10d1a WARNING: 17.12.2024 11:43:39 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:43:39 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 17.12.2024 11:43:39 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:43:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:43:39 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:43:39 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:43:39 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:43:39 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:43:39 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:43:39 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:43:40 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 17.12.2024 11:43:40 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 11:43:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 11:43:41 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 17.12.2024 11:43:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:43:43 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:43:43 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 17.12.2024 11:43:43 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 17.12.2024 11:43:43 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:43:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:43:43 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 17.12.2024 11:43:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:43:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:43:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:43:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:43:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:43:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:43:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:43:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:43:45 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:43:46 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:43:46 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:43:46 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:43:47 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:43:47 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:43:48 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:43:48 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:43:48 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:43:49 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 17.12.2024 11:43:50 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:43:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 17.12.2024 11:43:52 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:43:52 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:52 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:43:53 InGameUIController.OnPlayerAbilityRecharging => Player3 WARNING: 17.12.2024 11:43:55 for == null! No VFX-Effect can be played on destroy. WARNING: 17.12.2024 11:43:55 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:43:55 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:43:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 17.12.2024 11:43:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:43:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:56 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:59 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:43:59 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:00 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:44:04 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 11:44:04 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:44:04 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:44:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:44:04 initialises raritymodes LOG: 17.12.2024 11:44:04 equipmentRarity:Level_1 LOG: 17.12.2024 11:44:04 equipmentRarity:Level_1 LOG: 17.12.2024 11:44:04 equipmentRarity:Level_2 LOG: 17.12.2024 11:44:04 equipmentRarity:Level_3 LOG: 17.12.2024 11:44:04 equipmentRarity:Level_3 LOG: 17.12.2024 11:44:04 equipmentRarity:Level_2 LOG: 17.12.2024 11:44:04 equipmentRarity:Level_1 LOG: 17.12.2024 11:44:04 equipmentRarity:Level_1 LOG: 17.12.2024 11:44:04 equipmentRarity:Level_3 WARNING: 17.12.2024 11:44:04 for == null! No VFX-Effect can be played on destroy. WARNING: 17.12.2024 11:44:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:44:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:44:04 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:44:04 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:44:04 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:44:04 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:44:04 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:44:04 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:44:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:44:05 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:44:05 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:44:06 LootContextPanel OnButtonSuccess => back WARNING: 17.12.2024 11:44:07 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:44:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:44:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:44:07 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 11:44:07 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 11:44:11 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:44:19 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 11:44:19 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:44:19 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:44:19 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:44:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:44:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:44:19 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:44:19 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:44:19 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:44:19 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:44:19 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:44:19 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:44:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:44:21 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:44:21 LootContextPanel OnButtonSuccess => selectLeft WARNING: 17.12.2024 11:44:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player2' WARNING: 17.12.2024 11:44:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player2' WARNING: 17.12.2024 11:44:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:44:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:44:22 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:44:22 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:44:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' LOG: 17.12.2024 11:44:23 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:44:24 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:44:25 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:44:27 LootContextPanel OnButtonSuccess => back WARNING: 17.12.2024 11:44:27 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:44:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:44:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:44:28 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 11:44:28 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 11:44:30 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:44:30 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 17.12.2024 11:44:30 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 17.12.2024 11:44:30 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:44:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:44:34 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:44:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 17.12.2024 11:44:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:44:35 Menu.UnloadMenuPanel => TransfusionExchange LOG: 17.12.2024 11:44:36 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:44:38 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:44:39 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:44:40 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:44:41 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:44:42 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:44:43 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:44:44 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 17.12.2024 11:44:44 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:44:47 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:44:47 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 17.12.2024 11:44:47 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:44:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:44:47 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 17.12.2024 11:44:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:44:47 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 17.12.2024 11:44:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:44:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:44:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:44:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:44:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:44:49 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:44:49 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:44:49 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:44:49 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:44:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:44:49 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:44:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:50 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:50 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:51 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 17.12.2024 11:44:51 GetIconByBuffType called with buffType: Corrosion LOG: 17.12.2024 11:44:52 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:44:52 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 17.12.2024 11:44:54 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:44:55 GetIconByBuffType called with buffType: Corrosion WARNING: 17.12.2024 11:44:55 BuffManager.StartBuffEffect() for BUFFID: 3294 is already started! WARNING: 17.12.2024 11:44:55 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:44:55 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:55 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 17.12.2024 11:44:56 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 WARNING: 17.12.2024 11:44:56 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:44:56 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:44:57 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:44:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:44:57 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:44:57 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:44:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:59 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:44:59 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:44:59 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:44:59 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:00 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:00 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:45:00 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:45:00 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:45:00 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:45:00 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:02 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:02 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:02 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:04 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:05 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:05 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:45:05 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:06 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:06 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:45:06 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:08 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:08 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:09 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:45:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 17.12.2024 11:45:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 17.12.2024 11:45:11 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 WARNING: 17.12.2024 11:45:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:45:13 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 17.12.2024 11:45:13 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:45:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 17.12.2024 11:45:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 17.12.2024 11:45:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 17.12.2024 11:45:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 17.12.2024 11:45:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 WARNING: 17.12.2024 11:45:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:45:13 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 17.12.2024 11:45:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 WARNING: 17.12.2024 11:45:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:45:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:45:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 17.12.2024 11:45:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 17.12.2024 11:45:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:45:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:45:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:45:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:45:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:18 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:45:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:18 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:19 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:21 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:45:21 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:45:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:45:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:23 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:23 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:45:23 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 17.12.2024 11:45:23 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 17.12.2024 11:45:23 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:45:24 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:45:27 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:45:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 17.12.2024 11:45:27 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:45:27 Menu.UnloadMenuPanel => TransfusionExchange LOG: 17.12.2024 11:45:28 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:45:29 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:45:31 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:45:34 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:45:34 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 17.12.2024 11:45:34 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 17.12.2024 11:45:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:45:34 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 17.12.2024 11:45:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:45:34 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 17.12.2024 11:45:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:45:34 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 17.12.2024 11:45:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:45:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:45:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:45:36 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 17.12.2024 11:45:36 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:45:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:45:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:45:36 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:45:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:45:36 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:45:36 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:45:36 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:45:37 GetIconByBuffType called with buffType: Corrosion LOG: 17.12.2024 11:45:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 17.12.2024 11:45:37 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:45:37 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: BASE_Destructible_OilBarrel_01 LOG: 17.12.2024 11:45:37 DestroyDestructibleInScene() => Anger_Destructibles LOG: 17.12.2024 11:45:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 17.12.2024 11:45:38 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:45:38 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 17.12.2024 11:45:38 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 11:45:38 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:45:38 GetIconByBuffType called with buffType: OilBarrel WARNING: 17.12.2024 11:45:40 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 17.12.2024 11:45:40 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 17.12.2024 11:45:41 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:45:41 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 17.12.2024 11:45:41 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:45:41 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:45:43 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:45:43 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:45:43 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:45 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:46 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: BASE_Destructible_OilBarrel LOG: 17.12.2024 11:45:46 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 17.12.2024 11:45:46 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 11:45:47 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 17.12.2024 11:45:49 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:49 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:45:49 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) LOG: 17.12.2024 11:45:49 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:45:51 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:45:51 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:45:51 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 17.12.2024 11:45:52 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:52 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:52 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:45:53 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:53 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:53 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:54 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:54 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:54 InGameUIController.OnPlayerAbilityRecharging => Player3 LOG: 17.12.2024 11:45:56 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:45:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:57 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:57 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:45:57 OnTriggerEnter on Bullet() 'Bullet_Basic_Crossfire(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 17.12.2024 11:45:59 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:45:59 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:45:59 InGameUIController.OnPlayerAbilityRecharging => Player2 WARNING: 17.12.2024 11:45:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:45:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:45:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:45:59 InGameUIController.OnPlayerAbilityRecharging => Player2 LOG: 17.12.2024 11:46:03 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:46:04 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:46:05 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:46:05 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:46:06 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:46:06 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:46:06 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:46:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:46:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:46:07 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:46:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:46:07 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:46:10 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:46:10 CurrentRoom ReverbTheme isCave_Open WARNING: 17.12.2024 11:46:10 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:46:12 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:46:12 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 17.12.2024 11:46:12 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 17.12.2024 11:46:12 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:46:12 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:46:15 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:46:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 17.12.2024 11:46:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:46:15 Menu.UnloadMenuPanel => TransfusionExchange LOG: 17.12.2024 11:46:21 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:46:21 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 17.12.2024 11:46:21 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 17.12.2024 11:46:21 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:46:22 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:46:30 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:46:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 17.12.2024 11:46:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:46:31 Menu.UnloadMenuPanel => TransfusionExchange LOG: 17.12.2024 11:46:32 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:46:32 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 17.12.2024 11:46:32 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 17.12.2024 11:46:32 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:46:33 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:46:36 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:46:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 17.12.2024 11:46:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:46:36 Menu.UnloadMenuPanel => TransfusionExchange LOG: 17.12.2024 11:46:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:46:38 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:46:41 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:46:43 CurrentRoom ReverbTheme isCave_Open ERROR: 17.12.2024 11:46:45 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) LOG: 17.12.2024 11:46:53 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:46:54 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 11:46:54 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:46:54 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:46:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:46:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 17.12.2024 11:46:54 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:46:54 for == null! No VFX-Effect can be played on destroy. WARNING: 17.12.2024 11:46:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:46:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:54 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:46:55 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:55 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:46:55 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:55 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:46:55 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:55 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:46:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:46:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:46:57 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:46:58 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:46:59 LootContextPanel OnButtonSuccess => selectRight LOG: 17.12.2024 11:46:59 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:47:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:47:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:02 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:47:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player3' WARNING: 17.12.2024 11:47:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player3' LOG: 17.12.2024 11:47:03 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:47:03 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:47:05 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:47:06 TryAddItem(WeaponAddin) => Items.Addins.JammingName WARNING: 17.12.2024 11:47:07 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:47:07 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:47:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:47:07 $$$$$$$$ Restore Addin-In LOG: 17.12.2024 11:47:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:47:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:47:07 $$$$$$$$ Restore Addin-In LOG: 17.12.2024 11:47:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:47:09 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:09 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:47:09 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:09 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' LOG: 17.12.2024 11:47:10 LootContextPanel OnButtonSuccess => selectLeft LOG: 17.12.2024 11:47:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:47:10 $$$$$$$$ Restore Addin-In LOG: 17.12.2024 11:47:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:47:12 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:12 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:47:12 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:12 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:47:18 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:18 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:47:18 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:18 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:47:21 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:21 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' WARNING: 17.12.2024 11:47:21 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:21 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player3' LOG: 17.12.2024 11:47:22 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:47:23 TryAddItem(WeaponAddin) => Items.Addins.DetonationName LOG: 17.12.2024 11:47:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:47:23 $$$$$$$$ Restore Addin-In LOG: 17.12.2024 11:47:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:47:23 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:47:23 Language Text not found! (Path: Kill Automatic Eraser) WARNING: 17.12.2024 11:47:23 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:23 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:47:23 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:23 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:47:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:47:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:23 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:47:24 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:24 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:47:24 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:24 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 17.12.2024 11:47:24 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:24 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:47:24 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:24 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:24 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 17.12.2024 11:47:25 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:25 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player2' WARNING: 17.12.2024 11:47:25 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:25 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player2' LOG: 17.12.2024 11:47:27 LootContextPanel OnButtonSuccess => selectRight WARNING: 17.12.2024 11:47:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:47:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:28 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player2' WARNING: 17.12.2024 11:47:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:31 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 17.12.2024 11:47:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:31 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:47:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 17.12.2024 11:47:33 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:47:34 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 17.12.2024 11:47:34 Language Text not found! (Path: Kill Automatic Eraser) LOG: 17.12.2024 11:47:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:47:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:47:35 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 11:47:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 17.12.2024 11:47:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 17.12.2024 11:47:36 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 17.12.2024 11:47:39 CurrentRoom ReverbTheme isCave_Open LOG: 17.12.2024 11:47:40 CurrentRoom ReverbTheme isCave_Small LOG: 17.12.2024 11:47:41 CurrentRoom ReverbTheme isCave_Open