LOG: 17.12.2024 10:27:57 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 17.12.2024 10:27:57 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! WARNING: 17.12.2024 10:27:57 GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 17.12.2024 10:27:57 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 17.12.2024 10:27:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 10:27:58 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 17.12.2024 10:27:58 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 17.12.2024 10:27:58 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 17.12.2024 10:27:58 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 17.12.2024 10:27:58 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 17.12.2024 10:27:58 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.6003 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 17.12.2024 10:27:58 WindowManager.LoadMenu => MainMenu WARNING: 17.12.2024 10:27:58 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 17.12.2024 10:27:58 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 17.12.2024 10:27:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 10:27:59 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 17.12.2024 10:27:59 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:27:59 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 17.12.2024 10:27:59 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 17.12.2024 10:27:59 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 17.12.2024 10:27:59 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 17.12.2024 10:28:38 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 17.12.2024 10:28:38 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 17.12.2024 10:28:39 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 17.12.2024 10:28:39 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 17.12.2024 10:28:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:28:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:28:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:28:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:28:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:28:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 17.12.2024 10:28:39 Menu.UnloadMenuPanel => MM_Default LOG: 17.12.2024 10:28:45 CreateAndSetNewGameSessionObject() => Seed: IPJR-R1II WARNING: 17.12.2024 10:28:45 UpdateGameSession() => can not update GameSession that was completed! LOG: 17.12.2024 10:28:45 is Loading Quests LOG: 17.12.2024 10:28:45 loaded mechionary progress for savegame:testo auf popolinie LOG: 17.12.2024 10:28:45 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 17.12.2024 10:28:47 NEW GAMESEED: '0IV1-FMN1' resetSeededCalls: True LOG: 17.12.2024 10:28:47 WindowManager.LoadMenu => InGameMenu LOG: 17.12.2024 10:28:48 WindowManager.UnloadMenu => MainMenu LOG: 17.12.2024 10:28:48 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 17.12.2024 10:28:48 is Loading Quests LOG: 17.12.2024 10:28:48 loaded mechionary progress for savegame:testo auf popolinie WARNING: 17.12.2024 10:28:48 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 17.12.2024 10:28:48 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:28:50 CreateHomeBase completed successfully. LOG: 17.12.2024 10:28:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:28:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:28:50 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:28:50 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:28:50 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 10:28:50 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 10:28:50 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 10:28:50 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 10:28:50 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 17.12.2024 10:28:51 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:28:51 CurrentRoom ReverbTheme isNone WARNING: 17.12.2024 10:28:56 Ambient VFX this room or lv theme is null LOG: 17.12.2024 10:28:56 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 10:28:56 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 WARNING: 17.12.2024 10:28:56 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:28:56 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 17.12.2024 10:28:56 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:28:56 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:28:58 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:28:59 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:28:59 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:28:59 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 10:29:01 MapSelector.CloseMapSelector LOG: 17.12.2024 10:29:01 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 17.12.2024 10:29:01 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:29:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:29:01 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 17.12.2024 10:29:02 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:29:02 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:29:03 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:29:03 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:29:03 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 10:29:03 Language Text not found! (Path: Main Description) WARNING: 17.12.2024 10:29:03 Language Text not found! (Path: Main Description) LOG: 17.12.2024 10:29:03 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 17.12.2024 10:29:03 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 17.12.2024 10:29:03 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 10:29:03 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 10:29:03 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 10:29:03 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 10:29:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:29:04 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 17.12.2024 10:29:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 17.12.2024 10:29:04 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 17.12.2024 10:29:04 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 17.12.2024 10:29:04 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 17.12.2024 10:29:04 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 17.12.2024 10:29:04 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 17.12.2024 10:29:04 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:29:04 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 10:29:04 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 10:29:04 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 10:29:04 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 10:29:05 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 WARNING: 17.12.2024 10:29:05 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 17.12.2024 10:29:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 17.12.2024 10:29:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:29:05 RemoveWeaponTransforms Warning: shootable is null LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 17.12.2024 10:29:05 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 17.12.2024 10:29:06 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 17.12.2024 10:29:06 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:29:06 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:29:07 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:29:07 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 10:29:11 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 17.12.2024 10:29:11 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 17.12.2024 10:29:11 GameSession.UpdateProgress(SAVED) => SessionGUID: '5a2f53493f16' GameSeed: 0IV1-FMN1 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 17.12.2024 10:29:11 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 LOG: 17.12.2024 10:29:11 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 10:29:11 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 10:29:12 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 17.12.2024 10:29:12 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 0IV1-FMN1 SeedCalls: 112 LOG: 17.12.2024 10:29:14 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 17.12.2024 10:29:16 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 17.12.2024 10:29:16 Generate Level Completed! Loading time: 4,556s LOG: 17.12.2024 10:29:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:29:16 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:29:16 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:29:16 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:29:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:29:16 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:29:16 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:29:16 UpdatePlayerProgress LOG: 17.12.2024 10:29:16 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 WARNING: 17.12.2024 10:29:16 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:29:16 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 17.12.2024 10:29:16 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:29:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:29:17 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:29:17 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:29:17 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 17.12.2024 10:29:17 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:29:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:29:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:29:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:29:21 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:29:21 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 10:29:30 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:29:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:29:30 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:29:30 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:29:30 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 10:41:06 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 10:41:06 Menu.UnloadMenuPanel => ESC_Main WARNING: 17.12.2024 10:41:06 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:41:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:41:06 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 10:41:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 17.12.2024 10:41:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 17.12.2024 10:41:12 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 10:41:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:41:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:41:12 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:41:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:41:16 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:41:17 TryAddItem(WeaponAddin) => Items.Addins.CombustionName WARNING: 17.12.2024 10:41:17 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:41:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:41:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:41:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:41:18 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:41:19 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:41:19 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:41:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 10:41:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:41:19 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 17.12.2024 10:41:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:41:21 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:41:21 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:41:21 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:41:21 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 17.12.2024 10:41:21 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:41:21 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:41:21 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:41:21 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:41:21 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:41:21 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 17.12.2024 10:41:21 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:41:21 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)isCharmedByOwnerPlayer1 LOG: 17.12.2024 10:41:24 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:41:24 Language Text not found! (Path: Töte Schwebespäher) WARNING: 17.12.2024 10:41:24 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:41:25 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:41:25 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:41:25 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:28 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:30 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:30 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:30 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:30 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:41:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:41:31 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:41:32 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:33 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 10:41:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 17.12.2024 10:41:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:41:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:41:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:41:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:41:38 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 17.12.2024 10:41:39 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:41:44 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:41:46 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:41:48 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:41:50 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 17.12.2024 10:41:50 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:41:50 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:41:50 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:41:50 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:41:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:42:00 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:42:01 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 10:42:01 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 17.12.2024 10:42:01 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:42:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:42:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:42:02 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:42:02 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 17.12.2024 10:42:04 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 17.12.2024 10:42:05 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 17.12.2024 10:42:05 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:42:09 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:42:10 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:42:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 17.12.2024 10:42:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 17.12.2024 10:42:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:42:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 17.12.2024 10:42:14 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 WARNING: 17.12.2024 10:42:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:42:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:42:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:42:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:42:17 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:42:17 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 17.12.2024 10:42:17 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 17.12.2024 10:42:17 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 10:42:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:42:17 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 17.12.2024 10:42:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:42:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:42:19 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:42:19 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:42:19 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:42:19 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:42:19 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:42:19 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:42:19 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:42:19 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:42:19 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:42:22 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:22 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:22 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:22 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:23 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:23 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:23 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:23 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:27 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:27 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:27 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:31 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:42:31 Language Text not found! (Path: Töte Schwebespäher) WARNING: 17.12.2024 10:42:31 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:42:31 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:42:31 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 17.12.2024 10:42:32 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:42:33 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:42:33 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:42:33 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:42:33 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:42:35 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:42:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 17.12.2024 10:42:36 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:42:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:42:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 17.12.2024 10:42:45 Language Text not found! (Path: Töte Schwebespäher) WARNING: 17.12.2024 10:42:45 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:42:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:42:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:42:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:42:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 17.12.2024 10:42:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 17.12.2024 10:42:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 17.12.2024 10:42:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 17.12.2024 10:42:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 17.12.2024 10:42:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 17.12.2024 10:42:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 17.12.2024 10:42:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 17.12.2024 10:42:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:49 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:42:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:42:53 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:42:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:42:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:42:54 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:42:54 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 10:42:59 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 17.12.2024 10:42:59 GameSession.UpdateProgress(SAVED) => SessionGUID: '5a2f53493f16' GameSeed: 0IV1-FMN1 SeededCalls:182 SeededCallsLastDungeon:70 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 17.12.2024 10:42:59 UpdatePlayerProgress LOG: 17.12.2024 10:42:59 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 LOG: 17.12.2024 10:42:59 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 10:42:59 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 10:42:59 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:42:59 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:43:00 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 0IV1-FMN1 SeedCalls: 183 LOG: 17.12.2024 10:43:04 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 17.12.2024 10:43:04 Generate Level Completed! Loading time: 4,863s LOG: 17.12.2024 10:43:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:04 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:43:04 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:43:04 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:43:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:04 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:43:04 UpdatePlayerProgress LOG: 17.12.2024 10:43:04 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 WARNING: 17.12.2024 10:43:04 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:43:04 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 17.12.2024 10:43:05 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:43:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:05 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:43:05 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:05 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 17.12.2024 10:43:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:43:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:43:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:43:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:43:09 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:43:09 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 17.12.2024 10:43:09 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 17.12.2024 10:43:10 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 10:43:15 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 10:43:18 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 10:43:28 DialogController.OnFocusedDialogAnswer() AnswerID: 8 WARNING: 17.12.2024 10:43:29 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:43:29 betQuest WARNING: 17.12.2024 10:43:29 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:43:30 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:43:30 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:43:31 1Active Syopquest found: SmallBetNoHealing LOG: 17.12.2024 10:43:31 Active Syopquest found: SmallBetNoHealing LOG: 17.12.2024 10:43:31 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 17.12.2024 10:43:32 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 17.12.2024 10:43:35 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 17.12.2024 10:43:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 WARNING: 17.12.2024 10:43:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:43:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:43:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:43:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:43:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:43:41 for == null! No VFX-Effect can be played on destroy. LOG: 17.12.2024 10:43:41 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:43:41 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:43:41 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:43:42 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:43:43 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:43:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:43:43 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:43:43 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:43:43 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 10:43:56 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 10:43:56 Menu.UnloadMenuPanel => ESC_Main WARNING: 17.12.2024 10:43:56 Language Text not found! (Path: Töte Schwebespäher) LOG: 17.12.2024 10:43:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:43:56 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 10:43:58 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:43:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 17.12.2024 10:43:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:43:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 17.12.2024 10:43:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:43:58 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 10:43:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:44:00 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:00 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:44:00 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:00 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:44:00 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:00 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:44:00 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:00 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 17.12.2024 10:44:00 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:44:00 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:44:01 showQuestComplete: Rache ausüben LOG: 17.12.2024 10:44:01 Quest Completed: Rache ausüben LOG: 17.12.2024 10:44:01 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:44:01 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:44:01 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:44:01 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 10:44:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:44:04 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:44:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:44:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:44:09 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:11 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:44:11 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 17.12.2024 10:44:11 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 17.12.2024 10:44:14 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:44:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:44:19 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:44:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 10:44:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 10:44:19 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 10:44:21 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:21 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:44:21 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:21 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:44:21 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:21 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:44:28 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:44:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:44:28 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:44:28 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:44:28 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 10:44:29 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 10:44:29 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 10:44:29 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:44:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:44:29 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 17.12.2024 10:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:44:30 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:44:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:32 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:44:35 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:44:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:44:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:44:39 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:44:41 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 17.12.2024 10:44:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:44:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:44:46 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:44:46 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 10:44:46 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 10:44:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:44:46 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 10:44:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:44:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:44:47 DestroyDestructibleInScene() => Destructible_Vase_01 WARNING: 17.12.2024 10:44:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:47 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 17.12.2024 10:44:47 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:44:47 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:44:47 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:44:47 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 17.12.2024 10:44:47 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:44:47 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:44:47 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:44:47 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:44:49 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 17.12.2024 10:44:50 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:44:52 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:44:52 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 17.12.2024 10:44:52 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:44:52 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 17.12.2024 10:44:53 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:44:55 GetIconByBuffType called with buffType: Jammer LOG: 17.12.2024 10:44:55 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 WARNING: 17.12.2024 10:44:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:44:58 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 10:44:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:45:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:05 PoolManager: Poolable 'VFX_MechDebuff_Jamming(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:06 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:45:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:45:10 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:45:10 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:45:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:45:10 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:45:10 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:45:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:45:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:45:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:45:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 10:45:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:45:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:15 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:45:15 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 17.12.2024 10:45:15 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 17.12.2024 10:45:15 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 17.12.2024 10:45:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:45:15 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 10:45:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:45:15 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 10:45:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:45:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:45:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:45:17 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:45:17 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:45:17 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:45:17 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:45:17 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:45:17 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:45:17 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:45:17 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:45:17 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:17 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 17.12.2024 10:45:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 17.12.2024 10:45:17 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:45:17 Menu.UnloadMenuPanel => Info WARNING: 17.12.2024 10:45:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:18 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:18 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 17.12.2024 10:45:18 Target Position is not on Navmesh Pos:(287.71, 0.05, 319.78) WARNING: 17.12.2024 10:45:22 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 10:45:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 10:45:23 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:45:23 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:45:25 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:45:25 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 10:45:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 10:45:26 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:45:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:33 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 10:45:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:33 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:33 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:45:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:45:34 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:45:36 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:45:40 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:45:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:42 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:42 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 10:45:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:42 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:42 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:42 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:45:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:45:42 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:45:43 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:45:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:45:49 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:45:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:51 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:45:53 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:45:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:45:55 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:45:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 17.12.2024 10:45:58 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:46:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:46:01 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:46:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:46:09 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:46:10 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:46:10 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:46:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:46:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:46:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:46:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 10:46:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 17.12.2024 10:46:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:46:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:46:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:46:14 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:46:15 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 10:46:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:46:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 17.12.2024 10:46:15 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:46:15 Language Text not found! (Path: °) LOG: 17.12.2024 10:46:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:46:27 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:46:28 TryAddItem(WeaponAddin) => Items.Addins.DebufferName LOG: 17.12.2024 10:46:28 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:46:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:46:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:46:29 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:46:29 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 17.12.2024 10:46:30 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 17.12.2024 10:46:31 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 17.12.2024 10:46:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:46:32 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:46:32 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 10:46:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:46:32 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 10:46:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:46:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:46:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 10:46:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:46:33 Menu.UnloadMenuPanel => Inventar LOG: 17.12.2024 10:46:34 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:46:37 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:46:39 CurrentRoom ReverbTheme isForest_Open WARNING: 17.12.2024 10:46:39 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:46:39 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 17.12.2024 10:46:39 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:46:39 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" LOG: 17.12.2024 10:46:44 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:46:47 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 17.12.2024 10:46:48 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 10:46:48 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:46:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 10:46:53 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 10:46:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 10:47:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:47:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:47:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:47:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:47:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:47:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:47:28 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:47:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:54 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:47:55 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:47:57 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:47:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:47:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:08 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:48:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:11 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:48:11 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 10:48:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:48:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:48:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:48:16 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 10:48:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:33 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:37 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:48:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:48:37 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:48:37 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:48:37 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 10:48:46 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 17.12.2024 10:48:46 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 17.12.2024 10:48:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:48:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 17.12.2024 10:48:47 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 10:48:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 17.12.2024 10:48:52 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:48:53 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 10:48:53 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 10:48:53 Menu.UnloadMenuPanel => MM_Options LOG: 17.12.2024 10:48:53 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:48:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:48:53 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 10:48:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:48:58 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:48:59 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:49:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:49:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:49:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:49:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:49:16 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:49:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:49:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:49:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:49:16 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 10:49:18 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 10:49:18 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 10:49:18 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:49:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:49:18 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Polished_Torso LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Polished_Mask LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Polished_Foot LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Polished_Leg LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Polished_Arm WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Anger_Class_Arm WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Anger_Class_Chest WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Anger_Class_Foot WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Anger_Class_Hip WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Pride_Class_Arm WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Pride_Class_Chest WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Pride_Class_Foot WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Pride_Class_Hip WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Arm_Love) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Love_Class_Arm WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Torso_Love) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Love_Class_Chest WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Foot_Love) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Love_Class_Foot WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Legs_Love) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Love_Class_Hip WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Joy_Class_Arm WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Joy_Class_Chest WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Joy_Class_Foot WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 17.12.2024 10:49:19 ADD EQUIPMENT_Joy_Class_Hip LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Splitter LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Piercer LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Combustion LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Cyro LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Electric LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Detonation LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Splasher LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Extender LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Homing LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Tripler LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Meteorizer LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Boomerang LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Snake LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Bullseye LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Executioner LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Inflater LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Pressurizer LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Efficiency LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Levitation LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Destruction LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_LuckShot LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Fibonizor LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Reflector LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_LaserAccuracy LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Persuasion LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_CorrosiveCorruption LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Allrounder LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Jammer LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Glitcher LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_AcidDrop LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Skipper LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Debuffer LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_AimedShot LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Patient LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Backstabber LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_TargetedExplosions LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_CriticalSwarm LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Sideloader LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Spidernet LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Critical LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Missile_Launcher LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Nova LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_StaticField LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Lavaspill LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Parting_Gift LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Randomsizer_Addin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Splatter_Addin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Teleporter_Addin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Radioactive_Addin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Master_Exploder LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_ProximityShocker LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_LightningWave LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Doubler LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_BlackHole LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_DeadlyPrecision LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_LightningStrike LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Exposing_Addin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_mayhemAddin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Windblades LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_CarpetBomber LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_thunderbirdAddin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_UrmogAddin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_TriadaAddin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Atomic LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Valerie LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Vampiric LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Zathar LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_LeotronAddin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_MitronSword LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_ScrapperAddin LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Starfall LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_PerfectPunishment LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Hullbreacher LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_HomingSwarm LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_ElementalOrb LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_BulletPulse LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Perfection WARNING: 17.12.2024 10:49:19 for == null! No VFX-Effect can be played on destroy. LOG: 17.12.2024 10:49:19 ADD WEAPONADDIN_Overseeing LOG: 17.12.2024 10:49:19 ADD WEAPON_AssaultRifle LOG: 17.12.2024 10:49:19 ADD WEAPON_Shotgun LOG: 17.12.2024 10:49:19 ADD WEAPON_Pistol LOG: 17.12.2024 10:49:19 ADD WEAPON_Sniper LOG: 17.12.2024 10:49:19 ADD WEAPON_Rocket LOG: 17.12.2024 10:49:19 ADD WEAPON_ExpansionRifle LOG: 17.12.2024 10:49:19 ADD WEAPON_Crossbow LOG: 17.12.2024 10:49:19 ADD WEAPON_MPUzi LOG: 17.12.2024 10:49:19 ADD WEAPON_LaserRifle LOG: 17.12.2024 10:49:19 ADD WEAPON_Minigun LOG: 17.12.2024 10:49:19 ADD WEAPON_CircleShooter LOG: 17.12.2024 10:49:19 ADD WEAPON_SniperShotgun LOG: 17.12.2024 10:49:19 ADD WEAPON_StickyGun LOG: 17.12.2024 10:49:19 ADD WEAPON_MeteorizerGun LOG: 17.12.2024 10:49:19 DoubleModeGun WeaponSwap firstCall ! LOG: 17.12.2024 10:49:19 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 17.12.2024 10:49:19 ADD WEAPON_DoubleMode LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_EMOTES_Bottle WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Normal Key) LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_NormalKey LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_GScrap LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_EMOTES_XPOrb LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_GardenerCan LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_ConstructionCore LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Champion_Fragment LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Artefact_Pride LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Artefact_Anger LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Artefact_Love WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Artefact Envy) LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Artefact_Envy LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Artefact_Sorrow WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Artefact Anxity) LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Artefact_Anxity WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Artefact Joy) LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Artefact_Joy WARNING: 17.12.2024 10:49:19 Language Text not found! (Path: Artefact Grief) LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Artefact_Disgust LOG: 17.12.2024 10:49:19 ADD COLLECTABLE_Castor_Quest LOG: 17.12.2024 10:49:25 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:49:39 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:49:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:49:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:49:55 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:49:57 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:49:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:49:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:49:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:49:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 10:50:00 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 10:50:00 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 10:50:00 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:50:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:00 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 10:50:02 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 10:50:06 NextWave() => Wave was not started yet or has no waves LOG: 17.12.2024 10:50:06 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:50:06 Animator.GotoState: State could not be found WARNING: 17.12.2024 10:50:06 Invalid Layer Index '-1' WARNING: 17.12.2024 10:50:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:50:07 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 17.12.2024 10:50:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:50:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:50:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:10 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:50:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:10 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:10 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:50:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:10 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 10:50:10 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:50:19 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:50:19 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 10:50:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:50:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:50:19 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:50:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:50:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:50:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:50:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:50:20 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 10:50:22 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 17.12.2024 10:50:22 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:22 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 17.12.2024 10:50:22 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:50:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:50:32 LootContextPanel OnButtonSuccess => confirm WARNING: 17.12.2024 10:50:33 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_ElementalOrb) wurde kein passendes MechionaryEntry gefunden ... LOG: 17.12.2024 10:50:33 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName LOG: 17.12.2024 10:50:34 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:50:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:50:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:50:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:35 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:50:35 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:50:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 10:50:40 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 17.12.2024 10:50:40 GameSession.UpdateProgress(SAVED) => SessionGUID: '5a2f53493f16' GameSeed: 0IV1-FMN1 SeededCalls:221 SeededCallsLastDungeon:38 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 17.12.2024 10:50:40 UpdatePlayerProgress LOG: 17.12.2024 10:50:40 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 LOG: 17.12.2024 10:50:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 10:50:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 10:50:40 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Headhunter(Clone)(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Headhunter_OnHit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:50:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:50:40 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 17.12.2024 10:50:40 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 0IV1-FMN1 SeedCalls: 222 LOG: 17.12.2024 10:50:42 Active Syopquest found: SmallBetNoHealing LOG: 17.12.2024 10:50:42 Active Syopquest found: SmallBetNoHealing LOG: 17.12.2024 10:50:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False WARNING: 17.12.2024 10:50:45 MitronEmpire_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 10:50:45 TreasureGoblin was spawned in Room: ROOM(3# Typ_E)_BigStatueGarden_Degrees0 LOG: 17.12.2024 10:50:45 Generate Level Completed! Loading time: 4,481s LOG: 17.12.2024 10:50:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:45 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:50:45 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:50:45 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:50:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:45 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:50:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:45 UpdatePlayerProgress LOG: 17.12.2024 10:50:45 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 LOG: 17.12.2024 10:50:45 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:50:45 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 10:50:45 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:50:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:45 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:50:45 syop - Bet quest found: SmallBetNoHealing. Completed: False WARNING: 17.12.2024 10:50:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 17.12.2024 10:50:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:50:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 17.12.2024 10:50:48 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 10:50:48 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 17.12.2024 10:50:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:50:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:50:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:50:49 Menu.UnloadMenuPanel => Info WARNING: 17.12.2024 10:50:50 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:50:50 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:50 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 17.12.2024 10:50:50 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:50:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:50:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:50:50 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 10:50:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:50:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:50:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:50:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:50:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:50:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 10:50:55 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:50:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 10:50:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:50:55 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 17.12.2024 10:50:56 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 10:50:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:57 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:50:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:57 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:50:57 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 17.12.2024 10:50:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:50:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:50:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:50:59 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 10:51:00 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:51:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 10:51:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 10:51:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 10:51:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 10:51:00 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:51:00 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 17.12.2024 10:51:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:51:00 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 10:51:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:51:01 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:51:01 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:51:01 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:51:01 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:51:01 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:51:01 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:51:01 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:51:01 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:51:01 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:51:01 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:51:01 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:51:02 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:51:02 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:51:02 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:51:02 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:51:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 17.12.2024 10:51:12 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 10:51:12 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 10:51:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:13 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:51:13 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:51:15 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:51:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:51:15 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:51:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:51:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 10:51:17 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:51:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 10:51:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 17.12.2024 10:51:17 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:51:17 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:51:17 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:51:18 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 10:51:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:51:18 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:51:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:20 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:51:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:51:23 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:51:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:51:23 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:24 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:51:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:51:30 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:51:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:51:31 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:51:31 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 10:51:31 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:51:33 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:51:33 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:51:33 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:51:33 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:51:34 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:51:34 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 LOG: 17.12.2024 10:51:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 17.12.2024 10:51:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:51:43 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:51:46 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:51:46 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:51:49 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:51:51 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:52 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:51:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 10:51:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:51:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:03 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:52:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:52:03 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:52:03 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:52:03 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 10:52:04 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 10:52:04 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 10:52:04 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:52:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:52:04 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 10:52:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 10:52:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 10:52:07 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:52:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:52:07 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:09 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:52:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:10 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:52:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:52:11 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:52:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:52:13 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 17.12.2024 10:52:13 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:52:13 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:52:13 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:52:13 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:52:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:52:22 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:52:23 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 17.12.2024 10:52:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:23 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:52:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:23 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:23 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso LOG: 17.12.2024 10:52:23 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:52:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:52:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:52:24 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:52:26 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:52:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 10:52:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 10:52:26 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:52:26 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 17.12.2024 10:52:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:52:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 10:52:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:52:26 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 17.12.2024 10:52:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:52:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 10:52:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 10:52:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 10:52:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:52:28 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:28 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:52:28 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:28 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:52:28 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 17.12.2024 10:52:28 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:52:28 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:52:28 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:28 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:52:28 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 17.12.2024 10:52:28 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:52:28 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:52:28 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:28 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:52:28 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:28 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:52:28 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:28 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:52:29 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:52:29 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:52:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:29 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:29 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 10:52:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:30 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:30 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:30 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:30 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:30 Dash: Collide with Col_Concrete_01 LOG: 17.12.2024 10:52:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 10:52:32 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 17.12.2024 10:52:33 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_03 LOG: 17.12.2024 10:52:33 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 17.12.2024 10:52:33 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 10:52:33 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 10:52:35 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:52:35 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:52:35 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:52:35 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:52:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:52:35 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:52:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 17.12.2024 10:52:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 10:52:38 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:52:38 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:38 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:39 GetIconByBuffType called with buffType: OilBarrel LOG: 17.12.2024 10:52:40 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:52:41 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:52:41 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:52:42 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:52:42 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:44 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:52:45 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:52:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:45 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 10:52:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:45 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:52:47 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:52:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 17.12.2024 10:52:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:52:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:52:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:55 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:55 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 10:52:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:55 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:52:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:55 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:55 Dash: Collide with PRIDE_LevelB_Mesh_ShortStoneFence WARNING: 17.12.2024 10:52:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:55 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:55 Dash: Collide with PRIDE_LevelB_Mesh_ShortStoneFence LOG: 17.12.2024 10:52:55 Dash: Collide with PRIDE_Hedge_Broad_Rose_White_Variant_03 LOG: 17.12.2024 10:52:55 Dash: Collide with PRIDE_Hedge_Broad_Rose_White_Variant_03 WARNING: 17.12.2024 10:52:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:55 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:55 Dash: Collide with PRIDE_Hedge_Broad_Rose_White_Variant_03 LOG: 17.12.2024 10:52:55 Dash: Collide with PRIDE_Hedge_Broad_Rose_White_Variant_03 WARNING: 17.12.2024 10:52:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:52:55 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:52:55 Dash: Collide with PRIDE_LevelB_Mesh_StreetLantern_Pole WARNING: 17.12.2024 10:52:57 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 17.12.2024 10:52:57 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 17.12.2024 10:52:58 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:52:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:52:59 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 17.12.2024 10:52:59 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 17.12.2024 10:52:59 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 10:53:00 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:53:00 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:53:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:53:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:53:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:53:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:53:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:53:00 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:53:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:53:00 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:53:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:53:01 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:53:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:03 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:53:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 10:53:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:03 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:53:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:03 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:53:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:03 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:53:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:03 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_02 LOG: 17.12.2024 10:53:03 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 17.12.2024 10:53:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:03 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:53:03 Dash: Collide with col WARNING: 17.12.2024 10:53:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:03 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:53:03 Dash: Collide with col WARNING: 17.12.2024 10:53:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 17.12.2024 10:53:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 10:53:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:53:06 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:53:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:53:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:53:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:11 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:53:11 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 10:53:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:11 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:53:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:11 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:53:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:11 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:53:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 10:53:11 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:53:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 10:53:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:53:14 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:53:14 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:16 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:53:18 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:19 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 10:53:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 17.12.2024 10:53:20 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:53:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:53:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:53:27 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:53:29 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:53:29 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:53:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:53:31 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:53:31 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:53:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 17.12.2024 10:53:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 17.12.2024 10:53:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 17.12.2024 10:53:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 17.12.2024 10:53:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:53:38 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:53:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:53:42 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:53:42 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 17.12.2024 10:53:42 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:53:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:53:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:53:43 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:53:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 10:53:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:53:44 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 10:53:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:53:44 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:53:46 CurrentRoom ReverbTheme isForest_Open WARNING: 17.12.2024 10:53:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:53:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 17.12.2024 10:53:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 17.12.2024 10:53:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 17.12.2024 10:53:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 17.12.2024 10:53:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 17.12.2024 10:53:51 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 WARNING: 17.12.2024 10:53:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:53:53 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 17.12.2024 10:53:56 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:53:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:56 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:53:56 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:53:58 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:54:00 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:54:01 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:54:01 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:54:01 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 17.12.2024 10:54:01 Displayable active subtask: Revenge is null WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:54:02 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 10:54:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:54:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:54:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:54:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:54:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:54:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:54:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:54:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:54:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:54:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 10:54:26 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:54:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 17.12.2024 10:54:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:54:26 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 17.12.2024 10:54:27 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 17.12.2024 10:54:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:54:35 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:54:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:54:35 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:54:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 17.12.2024 10:54:42 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 17.12.2024 10:54:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '5a2f53493f16' GameSeed: 0IV1-FMN1 SeededCalls:263 SeededCallsLastDungeon:41 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 17.12.2024 10:54:42 UpdatePlayerProgress LOG: 17.12.2024 10:54:42 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 LOG: 17.12.2024 10:54:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 17.12.2024 10:54:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 17.12.2024 10:54:42 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire_small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:54:42 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:54:43 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 0IV1-FMN1 SeedCalls: 264 LOG: 17.12.2024 10:54:45 Active Syopquest found: SmallBetNoHealing LOG: 17.12.2024 10:54:45 Active Syopquest found: SmallBetNoHealing LOG: 17.12.2024 10:54:46 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 17.12.2024 10:54:52 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 17.12.2024 10:54:54 Generate Level Completed! Loading time: 11,061s LOG: 17.12.2024 10:54:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:54:54 WindowManager.UnloadMenu => LoadingMenu LOG: 17.12.2024 10:54:54 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 17.12.2024 10:54:54 CurrentRoom ReverbTheme isForest_Small LOG: 17.12.2024 10:54:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:54:54 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:54:54 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:54 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:54:54 UpdatePlayerProgress LOG: 17.12.2024 10:54:54 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 LOG: 17.12.2024 10:54:54 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:54:54 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 17.12.2024 10:54:54 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:54:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:54:54 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:54:54 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:54:54 syop - Bet quest found: SmallBetNoHealing. Completed: True LOG: 17.12.2024 10:54:54 Syop: bet quest completed - can collect reward WARNING: 17.12.2024 10:54:54 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:54:54 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:54:54 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 17.12.2024 10:54:54 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:54:54 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:54:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:54:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:54:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:54:58 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 17.12.2024 10:54:58 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 17.12.2024 10:54:58 Active Syopquest found: SmallBetNoHealing LOG: 17.12.2024 10:54:58 Active Syopquest found: SmallBetNoHealing LOG: 17.12.2024 10:54:59 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 10:55:03 showQuestComplete: Kleine Wette LOG: 17.12.2024 10:55:03 Quest Completed: Kleine Wette LOG: 17.12.2024 10:55:03 SAVE GAME => testo auf popolinie id:2 guid:7b9dcef8-c848-4f3f-834c-a7316c10a258 LOG: 17.12.2024 10:55:03 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:55:03 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:55:03 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:55:03 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 10:55:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:55:05 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 10:55:05 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:55:05 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:55:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 17.12.2024 10:55:06 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:55:06 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 17.12.2024 10:55:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:55:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:55:07 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 10:55:08 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:55:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:08 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:55:08 get Reward for quest: SmallBetNoHealing LOG: 17.12.2024 10:55:08 reward: HealAtRoomclear on Player1 applied WARNING: 17.12.2024 10:55:09 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 10:55:09 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 10:55:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 17.12.2024 10:55:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 17.12.2024 10:55:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 17.12.2024 10:55:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:55:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:55:14 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:55:14 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 10:55:14 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 10:55:14 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 10:55:14 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 10:55:14 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 17.12.2024 10:55:14 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:55:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:15 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:55:16 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:55:16 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:55:16 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:55:16 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! WARNING: 17.12.2024 10:55:16 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:55:16 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:55:16 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:55:16 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:55:16 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:55:16 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:55:16 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:55:16 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:55:17 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:55:17 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 LOG: 17.12.2024 10:55:18 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:55:19 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 17.12.2024 10:55:19 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 17.12.2024 10:55:22 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:55:23 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:55:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:55:29 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:55:29 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:55:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:55:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:55:31 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:55:31 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:55:34 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:55:36 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:55:39 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:55:42 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:55:42 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:55:42 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 10:55:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:55:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 10:55:44 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:55:44 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 10:55:44 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:55:44 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:55:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:44 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:55:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:48 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:55:48 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 10:55:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 10:55:48 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:55:48 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:55:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:55:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:55:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:55:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 10:55:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:55:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 17.12.2024 10:55:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 17.12.2024 10:56:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 10:56:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:56:01 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 10:56:11 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:56:11 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:56:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:56:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 10:56:15 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:56:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:56:15 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 10:56:17 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:56:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:56:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:56:19 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:56:19 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:56:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:56:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:56:20 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:56:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 10:56:31 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:56:31 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:56:31 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 10:56:31 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 10:56:31 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 10:56:33 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:56:33 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:56:33 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:56:33 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:56:33 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:56:33 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:36 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 10:56:36 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 LOG: 17.12.2024 10:56:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:56:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 10:56:50 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:56:50 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:56:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:56:53 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:56:55 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:56:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:56:55 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:56:55 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:56:55 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 10:56:56 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 10:56:56 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 10:56:56 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:56:56 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:56:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:56:56 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 17.12.2024 10:56:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 10:56:57 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:56:57 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 10:58:00 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:58:02 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:58:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:05 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:58:08 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 10:58:08 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:58:08 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:58:08 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 10:58:08 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:58:08 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:58:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:58:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 10:58:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:58:15 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 17.12.2024 10:58:15 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 17.12.2024 10:58:15 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_02 LOG: 17.12.2024 10:58:16 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:58:16 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:58:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:58:16 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:58:16 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:58:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:58:17 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:58:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:58:49 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 17.12.2024 10:58:49 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 17.12.2024 10:58:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:58:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:58:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:58:50 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 10:58:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:58:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:58:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:58:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 17.12.2024 10:58:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:58:51 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:58:51 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 17.12.2024 10:58:54 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:58:54 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 17.12.2024 10:58:55 for == null! No VFX-Effect can be played on destroy. LOG: 17.12.2024 10:58:55 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:58:55 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:58:55 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 10:58:55 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 17.12.2024 10:58:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:58:58 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 10:59:01 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 10:59:01 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:59:01 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:59:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:01 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 17.12.2024 10:59:01 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:59:01 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:59:01 initialises raritymodes LOG: 17.12.2024 10:59:01 equipmentRarity:Level_1 LOG: 17.12.2024 10:59:01 equipmentRarity:Level_3 LOG: 17.12.2024 10:59:01 equipmentRarity:Level_2 LOG: 17.12.2024 10:59:01 equipmentRarity:Level_2 LOG: 17.12.2024 10:59:01 equipmentRarity:Level_2 LOG: 17.12.2024 10:59:01 equipmentRarity:Level_2 LOG: 17.12.2024 10:59:01 equipmentRarity:Level_1 LOG: 17.12.2024 10:59:01 equipmentRarity:Level_2 LOG: 17.12.2024 10:59:01 equipmentRarity:Level_1 WARNING: 17.12.2024 10:59:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:59:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:59:01 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:59:07 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 17.12.2024 10:59:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:59:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:59:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:59:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:59:10 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 17.12.2024 10:59:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:59:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 10:59:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:11 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:59:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:11 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:11 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:59:11 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:59:11 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:59:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:59:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:59:11 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:59:11 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:59:11 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:59:12 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:59:12 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 10:59:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:12 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 10:59:12 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:59:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:13 OnWeaponAddinShootable1SelectionChanged ID -> 1 LOG: 17.12.2024 10:59:13 OnWeaponAddinShootable1SelectionChanged ID -> 2 LOG: 17.12.2024 10:59:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:15 OnEquipmentSelectionChanged ID -> 1 LOG: 17.12.2024 10:59:16 OnEquipmentSelectionChanged ID -> 3 LOG: 17.12.2024 10:59:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 10:59:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:59:18 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 17.12.2024 10:59:18 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:59:19 Menu.UnloadMenuPanel => Inventar LOG: 17.12.2024 10:59:20 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 10:59:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:59:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 10:59:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 10:59:20 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:59:20 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 10:59:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 10:59:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 10:59:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 10:59:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:59:22 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 10:59:23 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 17.12.2024 10:59:24 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:59:24 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:59:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 10:59:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 10:59:24 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 10:59:25 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:59:25 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 10:59:25 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 10:59:25 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 10:59:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:25 OnWeaponSelectionChanged ID -> 0 LOG: 17.12.2024 10:59:25 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 10:59:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:26 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:59:26 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:59:26 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:59:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:59:26 OnWeaponSelectionChanged ID -> 1 LOG: 17.12.2024 10:59:26 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:27 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:59:28 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:59:28 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:59:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:59:28 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:28 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:59:28 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:59:28 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 17.12.2024 10:59:28 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:59:28 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 10:59:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 10:59:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 10:59:29 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:59:29 Menu.UnloadMenuPanel => Inventar LOG: 17.12.2024 10:59:31 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 10:59:31 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 10:59:35 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 10:59:35 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:59:35 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:59:35 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:59:35 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:59:35 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:59:35 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 17.12.2024 10:59:35 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 17.12.2024 10:59:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 10:59:35 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 17.12.2024 10:59:37 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 17.12.2024 10:59:37 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:59:37 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:59:37 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:59:37 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:59:37 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:59:37 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:59:37 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:59:37 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:59:37 Language Text not found! (Path: Drone) WARNING: 17.12.2024 10:59:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 17.12.2024 10:59:37 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 10:59:37 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:59:37 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:59:37 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 10:59:37 Language Text not found! (Path: Drone) LOG: 17.12.2024 10:59:37 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 10:59:38 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 10:59:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 10:59:38 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 10:59:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 10:59:38 Displayable active subtask: Revenge is null LOG: 17.12.2024 10:59:38 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 10:59:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:59:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:59:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:59:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:59:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:59:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:59:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:59:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 10:59:39 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 17.12.2024 10:59:39 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 17.12.2024 10:59:40 WindowManager.LoadMenu => EscapeMenu LOG: 17.12.2024 10:59:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:59:40 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 17.12.2024 10:59:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 17.12.2024 10:59:40 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 17.12.2024 11:00:40 WindowManager.UnloadMenu => EscapeMenu LOG: 17.12.2024 11:00:40 Menu.UnloadMenuPanel => ESC_Main LOG: 17.12.2024 11:00:40 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:00:40 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:00:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:00:40 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 17.12.2024 11:00:40 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:00:40 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 17.12.2024 11:00:40 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 17.12.2024 11:00:42 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:00:42 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:00:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:00:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 11:00:45 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:00:45 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 11:00:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 11:00:45 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:00:45 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 11:00:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 11:00:46 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:00:46 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:00:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:48 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:00:48 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:00:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 11:00:50 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:00:50 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:00:51 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:00:51 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:00:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:55 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:00:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 11:00:55 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:00:55 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:00:57 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:57 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:00:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:00:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 11:00:58 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:00:58 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:00:58 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:00:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:00:58 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:00:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:00:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:00:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:04 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 11:01:04 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 17.12.2024 11:01:04 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 17.12.2024 11:01:04 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 17.12.2024 11:01:04 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 17.12.2024 11:01:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:01:04 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 11:01:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:01:04 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 17.12.2024 11:01:06 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:01:06 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:01:06 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:01:06 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:01:06 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:01:06 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:01:06 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:01:06 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:01:06 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:01:06 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 11:01:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 17.12.2024 11:01:08 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 17.12.2024 11:01:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:13 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:13 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:13 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:13 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:01:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 11:01:16 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:01:16 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:01:18 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:18 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:18 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:18 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:18 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:18 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:01:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:19 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:01:19 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 11:01:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:19 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:01:19 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 11:01:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:20 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:01:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:20 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:01:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:20 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:01:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:20 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:01:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:20 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:01:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:20 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:01:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:20 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:01:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:01:20 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:01:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:22 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 WARNING: 17.12.2024 11:01:23 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 11:01:23 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 17.12.2024 11:01:28 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:01:28 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:01:28 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:01:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:01:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 17.12.2024 11:01:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 17.12.2024 11:01:32 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:01:32 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 11:01:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:01:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:01:35 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:35 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:35 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:35 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:01:35 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:01:39 Ambient VFX this room or lv theme is null LOG: 17.12.2024 11:01:39 CurrentRoom ReverbTheme isNone LOG: 17.12.2024 11:01:47 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:01:56 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 17.12.2024 11:01:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 11:01:58 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:01:58 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:02:02 CurrentRoom ReverbTheme isForest_Open WARNING: 17.12.2024 11:02:02 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 17.12.2024 11:02:03 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:02:05 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 11:02:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:02:05 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:02:06 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 17.12.2024 11:02:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:02:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:02:06 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:02:06 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:02:06 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:02:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:03:44 LootContextPanel OnButtonSuccess => confirm LOG: 17.12.2024 11:03:45 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:03:45 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 17.12.2024 11:03:45 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 17.12.2024 11:03:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:03:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:03:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:03:45 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 LOG: 17.12.2024 11:03:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:03:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:03:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:03:45 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 17.12.2024 11:03:45 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:03:45 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:03:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:03:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 11:03:46 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:03:46 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 11:03:48 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 17.12.2024 11:03:48 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 17.12.2024 11:03:48 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 17.12.2024 11:03:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:03:52 CurrentRoom ReverbTheme isForest_Open WARNING: 17.12.2024 11:03:52 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:03:53 CurrentRoom ReverbTheme isForest_Open WARNING: 17.12.2024 11:03:53 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:03:55 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 11:03:55 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:03:56 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 11:03:56 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:04:04 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 11:04:04 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 11:04:04 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 17.12.2024 11:04:04 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 11:04:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:04:04 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 17.12.2024 11:04:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorCleric in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:04:04 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 17.12.2024 11:04:05 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:04:05 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:04:05 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:04:05 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:04:06 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:04:06 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:04:06 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:04:06 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 11:04:06 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 11:04:06 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:04:06 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:04:06 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:04:07 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:04:07 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:04:07 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:04:12 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 17.12.2024 11:04:14 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:04:14 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:04:16 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:04:16 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:04:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:04:19 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:04:19 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:04:19 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:04:19 MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:04:19 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:04:19 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:04:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:04:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:04:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:21 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:04:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 11:04:22 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:04:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:24 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:04:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:25 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:04:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:30 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:04:30 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:04:30 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:04:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:30 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:04:30 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:04:33 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:04:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:04:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:36 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 17.12.2024 11:04:36 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 17.12.2024 11:04:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:43 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 17.12.2024 11:04:43 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 WARNING: 17.12.2024 11:04:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:04:50 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 11:04:50 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 17.12.2024 11:04:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 17.12.2024 11:04:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:04:50 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 17.12.2024 11:04:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:04:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 17.12.2024 11:04:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:04:50 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 17.12.2024 11:04:52 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:04:52 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:04:52 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:04:52 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 17.12.2024 11:04:52 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 11:04:52 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:04:52 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:04:52 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 17.12.2024 11:04:52 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:04:52 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:04:52 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 11:04:56 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:04:59 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:04:59 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 17.12.2024 11:04:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:05:00 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:05:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:00 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:05:03 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:05:03 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 17.12.2024 11:05:03 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:05:03 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:05:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:05:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 11:05:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 17.12.2024 11:05:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 11:05:07 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:05:07 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:05:08 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:05:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:05:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 17.12.2024 11:05:08 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 LOG: 17.12.2024 11:05:09 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:05:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 11:05:11 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:05:11 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 11:05:11 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:05:11 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 17.12.2024 11:05:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:05:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:05:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:13 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:05:14 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:05:14 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:05:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:05:15 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:05:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:05:15 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:05:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:16 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 17.12.2024 11:05:16 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:05:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 11:05:18 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:05:18 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:05:19 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:05:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:05:25 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:05:25 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 11:05:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:05:27 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 17.12.2024 11:05:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:05:28 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 17.12.2024 11:05:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:05:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 11:05:38 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 17.12.2024 11:05:38 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 17.12.2024 11:05:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:05:47 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:05:47 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 17.12.2024 11:05:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 11:05:48 OnWeaponSelectionChanged ID -> 1 LOG: 17.12.2024 11:05:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 11:05:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:05:49 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 17.12.2024 11:05:49 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 17.12.2024 11:05:50 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 17.12.2024 11:05:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 17.12.2024 11:05:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 17.12.2024 11:05:51 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:05:51 Menu.UnloadMenuPanel => Inventar LOG: 17.12.2024 11:05:53 CurrentRoom ReverbTheme isForest_Open LOG: 17.12.2024 11:05:53 TrySpawnEnemy PRIDE_Stationary_RocketLauncher delay 1,75 LOG: 17.12.2024 11:05:53 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 17.12.2024 11:05:53 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 17.12.2024 11:05:53 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 17.12.2024 11:05:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:05:53 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 17.12.2024 11:05:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 17.12.2024 11:05:53 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 17.12.2024 11:05:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 17.12.2024 11:05:53 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:05:53 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 17.12.2024 11:05:53 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:05:53 AddEnemy MitronEmpire_Stationary_Generator WARNING: 17.12.2024 11:05:53 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:05:53 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 17.12.2024 11:05:53 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:05:53 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 17.12.2024 11:05:53 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 17.12.2024 11:05:55 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:05:55 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 11:05:55 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:05:55 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:05:55 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:05:55 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:05:55 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! WARNING: 17.12.2024 11:05:55 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 11:05:55 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:05:55 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:05:55 GetIconByBuffType called with buffType: Pride WARNING: 17.12.2024 11:05:55 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:05:55 GetIconByBuffType called with buffType: Pride LOG: 17.12.2024 11:05:56 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:05:56 MitronEmpire_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower)isCharmedByOwnerPlayer1 WARNING: 17.12.2024 11:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:05:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:05:56 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 11:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:05:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:05:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:05:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:05:56 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:05:56 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:05:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 17.12.2024 11:05:59 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 11:06:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 17.12.2024 11:06:03 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:06:03 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 11:06:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 17.12.2024 11:06:03 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:06:03 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:06:05 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:06:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:06:05 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:06:05 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 17.12.2024 11:06:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:06:05 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:06:05 Dash: Collide with Collider LOG: 17.12.2024 11:06:05 Dash: Collide with Collider WARNING: 17.12.2024 11:06:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:06:05 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:06:05 Dash: Collide with Collider LOG: 17.12.2024 11:06:05 Dash: Collide with Collider LOG: 17.12.2024 11:06:05 Dash: Collide with Collider WARNING: 17.12.2024 11:06:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:06:05 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:06:05 Dash: Collide with Collider LOG: 17.12.2024 11:06:05 Dash: Collide with Collider WARNING: 17.12.2024 11:06:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 17.12.2024 11:06:05 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:06:05 Dash: Collide with Collider LOG: 17.12.2024 11:06:05 Dash: Collide with Collider LOG: 17.12.2024 11:06:05 Dash: Collide with Collider LOG: 17.12.2024 11:06:05 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:05 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:05 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:08 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:06:08 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 17.12.2024 11:06:10 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:14 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:06:14 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:06:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 17.12.2024 11:06:14 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:06:14 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:06:16 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:16 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:16 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:16 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:18 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:06:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 17.12.2024 11:06:20 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:06:20 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:26 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:32 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:06:33 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:06:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:35 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:06:35 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:06:35 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:06:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 17.12.2024 11:06:35 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:06:35 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:06:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:06:38 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:06:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CombustionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:40 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:06:41 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:06:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 GetIconByBuffType called with buffType: Charming LOG: 17.12.2024 11:06:45 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator)isCharmedByOwnerPlayer1 LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:45 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:06:45 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 11:06:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:06:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:06:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 17.12.2024 11:06:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:06:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:06:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 17.12.2024 11:06:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:06:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:06:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 17.12.2024 11:06:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 17.12.2024 11:06:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DebufferName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:06:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 17.12.2024 11:06:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:06:52 Menu.UnloadMenuPanel => Info LOG: 17.12.2024 11:06:55 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 11:06:55 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 17.12.2024 11:06:55 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 17.12.2024 11:06:55 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:06:58 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:07:00 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 17.12.2024 11:07:00 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 17.12.2024 11:07:00 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 17.12.2024 11:07:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:07:00 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:07:00 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 11:07:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 11:07:00 Menu.UnloadMenuPanel => DefaultPanel WARNING: 17.12.2024 11:07:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:01 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:01 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 11:07:03 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 17.12.2024 11:07:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 17.12.2024 11:07:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:13 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 17.12.2024 11:07:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:13 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 17.12.2024 11:07:13 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 17.12.2024 11:07:13 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:07:13 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:07:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 17.12.2024 11:07:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 17.12.2024 11:07:13 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 17.12.2024 11:07:14 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:07:14 Menu.UnloadMenuPanel => LootContext LOG: 17.12.2024 11:07:15 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 17.12.2024 11:07:15 quest failed: SmallBetNoHealing LOG: 17.12.2024 11:07:28 CurrentRoom ReverbTheme isForest_Small WARNING: 17.12.2024 11:07:28 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:07:30 CurrentRoom ReverbTheme isForest_Open WARNING: 17.12.2024 11:07:31 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:07:32 CurrentRoom ReverbTheme isForest_Open WARNING: 17.12.2024 11:07:32 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:07:35 CurrentRoom ReverbTheme isForest_Open WARNING: 17.12.2024 11:07:35 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 17.12.2024 11:07:35 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 17.12.2024 11:07:35 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! WARNING: 17.12.2024 11:07:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 17.12.2024 11:07:37 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 17.12.2024 11:07:41 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 17.12.2024 11:07:49 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 17.12.2024 11:07:49 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Love LOG: 17.12.2024 11:08:05 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 17.12.2024 11:08:05 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:08:05 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:08:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 17.12.2024 11:08:05 OnPlayerEnterRoom() MinimapObjects #11 is null ... continue! LOG: 17.12.2024 11:08:06 SpawnMech override, OnScrew=False WARNING: 17.12.2024 11:08:08 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:08:08 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 17.12.2024 11:08:08 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:08:08 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 17.12.2024 11:08:08 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:08:08 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 17.12.2024 11:08:10 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:08:11 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:08:14 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:18 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:08:21 SpawnMech override, OnScrew=True WARNING: 17.12.2024 11:08:23 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:08:23 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 17.12.2024 11:08:23 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:08:23 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! WARNING: 17.12.2024 11:08:23 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 11:08:23 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 17.12.2024 11:08:23 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:08:23 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 17.12.2024 11:08:29 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:08:29 Displayable active subtask: SmallBetNoHealing is null WARNING: 17.12.2024 11:08:33 ItemSpawner from Enemy MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden) is null! Couldnt spawn Loot! LOG: 17.12.2024 11:08:33 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:08:33 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:08:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:36 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:08:36 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:08:36 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:08:37 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:08:37 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:08:37 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:08:39 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:40 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:40 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:08:51 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 17.12.2024 11:08:51 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 17.12.2024 11:08:51 LeotronsScrew destroyed manually in LOG: 17.12.2024 11:08:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:00 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:09:00 SpawnMech override, OnScrew=False WARNING: 17.12.2024 11:09:02 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:09:02 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 17.12.2024 11:09:02 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:09:02 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 17.12.2024 11:09:02 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:09:02 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 17.12.2024 11:09:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:09:06 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:09:07 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:09:07 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:09:07 GetIconByBuffType called with buffType: Frostbite LOG: 17.12.2024 11:09:08 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:09:10 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:09:23 SpawnMech override, OnScrew=True WARNING: 17.12.2024 11:09:25 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:09:25 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 17.12.2024 11:09:25 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:09:25 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 17.12.2024 11:09:25 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:09:25 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 17.12.2024 11:09:27 GetIconByBuffType called with buffType: Frostbite WARNING: 17.12.2024 11:09:27 ItemSpawner from Enemy MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden) is null! Couldnt spawn Loot! LOG: 17.12.2024 11:09:27 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:09:27 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:09:34 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:09:34 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:09:36 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:09:41 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:09:42 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:09:42 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:09:44 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:09:44 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 17.12.2024 11:09:54 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 17.12.2024 11:09:54 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 17.12.2024 11:09:54 LeotronsScrew destroyed manually in LOG: 17.12.2024 11:09:54 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:09:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:10:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RicochetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 17.12.2024 11:10:02 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:10:03 SpawnMech override, OnScrew=False LOG: 17.12.2024 11:10:03 SpawnMech override, OnScrew=True WARNING: 17.12.2024 11:10:05 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:10:05 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 17.12.2024 11:10:05 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:10:05 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 17.12.2024 11:10:05 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 17.12.2024 11:10:05 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 17.12.2024 11:10:05 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:10:05 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 17.12.2024 11:10:05 Language Text not found! (Path: Drone) WARNING: 17.12.2024 11:10:05 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 17.12.2024 11:10:05 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 17.12.2024 11:10:05 Language Text not found! (Path: Drone) LOG: 17.12.2024 11:10:05 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 17.12.2024 11:10:06 GetIconByBuffType called with buffType: Burning WARNING: 17.12.2024 11:10:06 ItemSpawner from Enemy MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden) is null! Couldnt spawn Loot! LOG: 17.12.2024 11:10:06 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:10:06 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:10:06 GetIconByBuffType called with buffType: Burning LOG: 17.12.2024 11:10:06 Displayable active subtask: Revenge is null LOG: 17.12.2024 11:10:06 Displayable active subtask: SmallBetNoHealing is null LOG: 17.12.2024 11:10:09 GetIconByBuffType called with buffType: Burning