LOG: 13.12.2024 13:16:45 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 13.12.2024 13:16:45 ChangeFullscreenMode(Windowed) Screen.fullScreenMode: Windowed WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 13:16:45 GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 13.12.2024 13:16:45 Try to ChangeLanguage() to ENGLISH WARNING: 13.12.2024 13:16:45 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 13:16:45 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 13.12.2024 13:16:45 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 13.12.2024 13:16:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 13.12.2024 13:16:45 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 13.12.2024 13:16:45 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:45 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 13:16:46 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 13.12.2024 13:16:46 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.5975 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 13.12.2024 13:16:46 WindowManager.LoadMenu => MainMenu WARNING: 13.12.2024 13:16:46 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 13.12.2024 13:16:46 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 13.12.2024 13:16:46 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 13.12.2024 13:17:57 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 13.12.2024 13:17:57 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:17:57 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 13.12.2024 13:17:57 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 13.12.2024 13:17:58 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 13.12.2024 13:17:58 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 13.12.2024 13:18:16 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 13.12.2024 13:18:16 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 13.12.2024 13:18:17 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 13.12.2024 13:18:17 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 13.12.2024 13:18:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:18:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:18:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:18:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:18:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:18:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 13.12.2024 13:18:17 Menu.UnloadMenuPanel => MM_Default LOG: 13.12.2024 13:18:18 OnVersionChanges(3) LOG: 13.12.2024 13:18:18 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:18:18 is Loading Quests LOG: 13.12.2024 13:18:18 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 13:18:18 Changed Selection is the same object LOG: 13.12.2024 13:18:22 Continue Game Confirmed! Loading Game Session => Guid: e406bdefc3c5 Seed: 2E7A-RWE1 SeededCalls: 199 SeededCallsLastDungeon: 53 LOG: 13.12.2024 13:18:22 is Loading Quests LOG: 13.12.2024 13:18:22 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 13:18:22 WindowManager.LoadMenu => InGameMenu LOG: 13.12.2024 13:18:22 WindowManager.UnloadMenu => MainMenu LOG: 13.12.2024 13:18:22 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 13.12.2024 13:18:22 is Loading Quests LOG: 13.12.2024 13:18:22 loaded mechionary progress for savegame:Salvo WARNING: 13.12.2024 13:18:22 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 13:18:22 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:18:22 NEW GAMESEED: '2E7A-RWE1' resetSeededCalls: True LOG: 13.12.2024 13:18:22 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 13:18:22 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 13:18:22 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 13:18:22 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 2E7A-RWE1 SeedCalls: 146 LOG: 13.12.2024 13:18:51 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 13:18:53 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 13:19:02 Generate Level Completed! Loading time: 39,513s LOG: 13.12.2024 13:19:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:19:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:19:02 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:19:02 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:19:02 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:19:02 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:19:02 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:19:02 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:19:02 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:19:02 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:19:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:19:02 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 13.12.2024 13:19:02 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:19:02 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:19:02 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:19:02 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:19:02 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:19:02 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:19:02 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:19:02 TryAddItem(WeaponAddin) => Items.Addins.PerfectionName LOG: 13.12.2024 13:19:02 TryAddItem(WeaponAddin) => Items.Addins.LasersightName LOG: 13.12.2024 13:19:02 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:19:02 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:19:02 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 13:19:02 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:19:02 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:19:02 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:19:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:03 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:07 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 13:19:08 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 13:19:09 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:10 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:19:10 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 13:19:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 13:19:10 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 13:19:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 13:19:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:19:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 13:19:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:19:11 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 13:19:12 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:18 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:23 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:29 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:19:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 13:19:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 13:19:30 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 13:19:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 13:19:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' WARNING: 13.12.2024 13:19:31 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 13.12.2024 13:19:31 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 13:19:33 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:19:33 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:19:33 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:19:33 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:19:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:19:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:19:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:19:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:19:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:19:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:19:35 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:19:35 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 13.12.2024 13:19:35 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:19:35 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:19:35 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:19:35 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:19:35 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:19:35 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:19:35 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:19:35 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:19:35 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:19:35 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:19:35 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:19:37 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:19:38 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:19:38 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:19:38 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:19:41 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:43 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:19:47 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:19:52 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:19:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:19:53 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:19:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:19:54 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:19:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:55 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:19:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 13:19:58 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:20:00 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:20:00 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:20:00 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:20:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:07 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:20:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:10 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:20:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:20:10 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:20:12 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:20:12 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:20:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:14 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:20:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:23 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:20:29 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:20:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 13:20:29 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:20:29 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:20:29 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:20:29 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:20:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:20:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:32 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:20:37 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:20:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 13.12.2024 13:20:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 WARNING: 13.12.2024 13:20:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:20:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:20:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:20:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:20:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:20:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:20:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:20:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:20:43 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:20:43 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 13.12.2024 13:20:43 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:20:43 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 13:20:43 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 13:20:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:20:43 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 13:20:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:20:43 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 13.12.2024 13:20:43 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 13:20:43 AddEnemy MitronEmpire_Stationary_Generator WARNING: 13.12.2024 13:20:43 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 13:20:43 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 13.12.2024 13:20:43 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 13:20:43 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 13.12.2024 13:20:43 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:20:45 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 13.12.2024 13:20:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:20:45 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:20:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:20:45 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:20:45 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:20:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:20:45 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:20:45 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:20:47 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:20:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:20:47 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:20:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:20:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:20:51 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:20:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 13:20:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 13:21:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:21:00 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:21:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:01 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 13:21:09 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:11 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:21:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:21:12 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:21:13 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:21:13 MitronEmpire_Stationary_Tower(Clone) (StickyStoneStudio.MOODS.StationaryTower)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:21:14 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 13:21:16 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:18 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:21:21 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:26 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:31 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:34 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:39 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:40 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:42 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:44 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:21:44 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:21:46 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:48 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:49 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:21:49 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 13:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:21:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:21:53 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:21:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:21:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:21:54 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:22:02 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:22:04 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:22:10 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:22:12 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:22:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 13:22:13 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:22:13 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:22:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:22:13 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:22:13 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:22:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:22:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:22:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:22:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:22:19 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:22:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:22:20 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 13.12.2024 13:22:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:22:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:22:20 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:22:20 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:22:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:22:23 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:22:24 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:22:24 TryAddWeapon(Items.Weapons.BlazecannonName) => Items.Weapons.BlazecannonName 2 WARNING: 13.12.2024 13:22:24 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:22:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:22:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:22:25 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:22:26 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 13:22:27 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 13:22:28 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 13.12.2024 13:22:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:22:29 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:22:31 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:22:35 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:22:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:22:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 13:22:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 13:22:36 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 13:22:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 13:22:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:22:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 13:22:37 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 13:22:37 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 13:22:37 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 13:22:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LasersightName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:22:37 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 13:22:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 13:22:38 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 13:22:38 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 13:22:38 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 13:22:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfectionName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:22:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 13:22:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 13:22:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:22:39 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 13:22:43 GetIconByBuffType called with buffType: Perfection LOG: 13.12.2024 13:22:43 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:22:43 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:22:43 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:22:43 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:22:43 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 13:22:43 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 13:22:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:22:43 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 13:22:43 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:22:45 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:22:45 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 13.12.2024 13:22:45 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:22:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:22:45 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:22:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:22:45 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:22:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:22:45 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:22:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:22:45 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:22:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:22:45 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:22:45 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 13.12.2024 13:22:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:22:47 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:22:47 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:22:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:22:47 Dash: Collide with barrel_02_body_low LOG: 13.12.2024 13:22:47 Dash: Collide with barrel_02_body_low LOG: 13.12.2024 13:22:47 Dash: Collide with barrel_02_body_low WARNING: 13.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:22:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:22:47 Dash: Collide with barrel_02_body_low LOG: 13.12.2024 13:22:47 Dash: Collide with barrel_02_body_low WARNING: 13.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:22:47 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:22:47 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:22:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:22:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:22:48 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 13:22:48 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 13.12.2024 13:22:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 13:22:48 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 13.12.2024 13:22:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:22:48 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:22:50 GetIconByBuffType called with buffType: Perfection WARNING: 13.12.2024 13:22:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:22:53 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:22:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 13:22:53 Dash: Collide with Sphere3 LOG: 13.12.2024 13:22:53 Target Position is not on Navmesh Pos:(314.77, 0.03, 281.82) WARNING: 13.12.2024 13:22:56 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 13:22:57 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 13:22:57 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 13:22:57 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 13:22:57 GameSession.UpdateProgress(DRITY) => SessionGUID: 'e406bdefc3c5' GameSeed: 2E7A-RWE1 SeededCalls:221 SeededCallsLastDungeon:75 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:22:57 UpdatePlayerProgress LOG: 13.12.2024 13:22:57 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:22:58 Local player is null. Cannot apply explosion damage multiplier. LOG: 13.12.2024 13:22:59 resetBetQuests LOG: 13.12.2024 13:22:59 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:22:59 CreateAndSetNewGameSessionObject() => Seed: 2E7A-RWE1 LOG: 13.12.2024 13:22:59 GameSession.UpdateProgress(DRITY) => SessionGUID: '1fd20543e289' GameSeed: 2E7A-RWE1 SeededCalls:221 SeededCallsLastDungeon:75 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:22:59 UpdatePlayerProgress LOG: 13.12.2024 13:22:59 GameSession.UpdateProgress(DRITY) => SessionGUID: '1fd20543e289' GameSeed: 2E7A-RWE1 SeededCalls:221 SeededCallsLastDungeon:75 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:22:59 UpdatePlayerProgress LOG: 13.12.2024 13:23:01 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Incorrect score displayed for Player1, delta: 0,8999023 Shown score: 2754 Calc score: 2754,9 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 13.12.2024 13:23:02 Language Text not found! (Path: Kill Bullet Squire) LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:23:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:23:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:23:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 13:23:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 13.12.2024 13:23:02 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 13:23:02 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 13:23:02 NEW GAMESEED: 'MX35-IDHZ' resetSeededCalls: True LOG: 13.12.2024 13:23:02 is Loading Quests LOG: 13.12.2024 13:23:02 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:23:02 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 13:23:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 13:23:02 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:23:04 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 13:23:04 CreateHomeBase completed successfully. LOG: 13.12.2024 13:23:04 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 13:23:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:23:04 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:23:04 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:23:04 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 13:23:04 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:23:04 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:23:04 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:23:04 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 13.12.2024 13:23:04 Ambient VFX this room or lv theme is null LOG: 13.12.2024 13:23:04 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 13:23:15 Ambient VFX this room or lv theme is null LOG: 13.12.2024 13:23:15 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 13:23:15 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:23:15 Language Text not found! (Path: Kill Bullet Squire) LOG: 13.12.2024 13:23:15 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 13:23:15 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:23:15 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:23:16 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:23:17 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:23:17 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:23:18 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:23:21 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 13.12.2024 13:23:23 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 13:23:23 Language Text not found! (Path: Kill Bullet Squire) WARNING: 13.12.2024 13:23:24 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:23:26 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:23:27 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:23:27 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:23:27 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 13:23:27 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 13:23:27 Language Text not found! (Path: Main Description) LOG: 13.12.2024 13:23:27 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 13.12.2024 13:23:27 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:23:27 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:23:27 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:23:27 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:23:27 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:23:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:23:28 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 13:23:28 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 13:23:28 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:23:28 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:23:28 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:23:28 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:23:28 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 13:23:28 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 13:23:28 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 13:23:28 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:23:28 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:23:28 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 13:23:28 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 13:23:28 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 13:23:28 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 13:23:29 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 13:23:29 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:23:29 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 13:23:29 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:23:29 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 13:23:30 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 13:23:30 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 13:23:30 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 13:23:30 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:23:30 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 13.12.2024 13:23:30 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:23:30 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:23:31 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:23:31 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 13:23:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 13.12.2024 13:23:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:23:31 RemoveWeaponTransforms Warning: shootable is null LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:23:31 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:23:32 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 13.12.2024 13:23:32 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:23:32 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:23:32 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:23:32 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 13:23:32 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 13:23:32 Language Text not found! (Path: Main Description) LOG: 13.12.2024 13:23:32 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 13.12.2024 13:23:32 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:23:32 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:23:32 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:23:32 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:23:32 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:23:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:23:33 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 13:23:33 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 13:23:33 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:23:33 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:23:33 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:23:33 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:23:33 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 13:23:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 13:23:33 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 13:23:33 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:23:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:23:33 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 13:23:34 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 13:23:34 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 13:23:34 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 13:23:34 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:23:34 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 13:23:34 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:23:34 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 13:23:35 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:23:35 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 13:23:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 13.12.2024 13:23:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:23:35 RemoveWeaponTransforms Warning: shootable is null LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:23:35 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 13:23:36 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 13.12.2024 13:23:36 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:23:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:23:37 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:23:37 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 13:23:42 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 13:23:42 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 13:23:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '1fd20543e289' GameSeed: MX35-IDHZ SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 13:23:42 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:23:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 13:23:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 13:23:42 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 13:23:42 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 13:23:43 Generate Level Started! Level: Level_A theme: Stolz GameSeed: MX35-IDHZ SeedCalls: 85 LOG: 13.12.2024 13:23:46 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 13:23:47 Generate Level Completed! Loading time: 4,064s LOG: 13.12.2024 13:23:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:23:47 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:23:47 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:23:47 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:23:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:23:47 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 13:23:47 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:23:47 UpdatePlayerProgress LOG: 13.12.2024 13:23:47 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:23:47 Language Text not found! (Path: Kill Bullet Squire) LOG: 13.12.2024 13:23:47 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 13:23:47 Language Text not found! (Path: Kill Bullet Squire) LOG: 13.12.2024 13:23:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:23:47 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:23:47 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:23:47 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 13:23:47 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:23:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:23:49 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 13:23:49 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:23:49 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:23:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:23:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:23:49 Language Text not found! (Path: Kill Bullet Squire) WARNING: 13.12.2024 13:23:49 Language Text not found! (Path: Meter) LOG: 13.12.2024 13:23:49 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:23:54 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:23:55 TryAddItem(WeaponAddin) => Items.Addins.DestructionName WARNING: 13.12.2024 13:23:55 Language Text not found! (Path: Kill Bullet Squire) LOG: 13.12.2024 13:23:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:23:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 13.12.2024 13:23:56 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:23:56 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:23:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 13.12.2024 13:23:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 13.12.2024 13:24:00 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:24:00 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:24:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:24:00 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:24:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:24:00 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 13:24:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:24:02 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:24:02 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:24:02 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:24:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 13:24:02 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:24:02 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:24:02 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:24:02 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:24:09 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:24:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 13:24:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:24:10 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:24:10 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:24:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:24:10 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:24:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:24:10 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:24:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:24:10 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:24:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:24:10 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:24:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:24:10 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:24:12 GetIconByBuffType called with buffType: Jammer WARNING: 13.12.2024 13:24:13 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 13:24:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:24:13 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:24:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 13:24:19 Language Text not found! (Path: Kill Bullet Squire) LOG: 13.12.2024 13:24:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:24:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:21 PoolManager: Poolable 'VFX_MechDebuff_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:22 PoolManager: Poolable 'VFX_MechDebuff_Jamming(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:24:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:24:23 Language Text not found! (Path: Kill Bullet Squire) LOG: 13.12.2024 13:24:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:24:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:27 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 13:24:27 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 13:24:27 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 13:24:27 GameSession.UpdateProgress(DRITY) => SessionGUID: '1fd20543e289' GameSeed: MX35-IDHZ SeededCalls:123 SeededCallsLastDungeon:38 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 13:24:27 UpdatePlayerProgress LOG: 13.12.2024 13:24:27 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:24:29 resetBetQuests LOG: 13.12.2024 13:24:29 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:24:29 CreateAndSetNewGameSessionObject() => Seed: MX35-IDHZ LOG: 13.12.2024 13:24:29 GameSession.UpdateProgress(DRITY) => SessionGUID: 'e5a36169bf9f' GameSeed: MX35-IDHZ SeededCalls:123 SeededCallsLastDungeon:38 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 13:24:29 UpdatePlayerProgress LOG: 13.12.2024 13:24:29 GameSession.UpdateProgress(DRITY) => SessionGUID: 'e5a36169bf9f' GameSeed: MX35-IDHZ SeededCalls:123 SeededCallsLastDungeon:38 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 13:24:29 UpdatePlayerProgress LOG: 13.12.2024 13:24:30 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 13.12.2024 13:24:30 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:24:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:24:31 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 13:24:31 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 13:24:31 NEW GAMESEED: '4HQW-XS?1' resetSeededCalls: True LOG: 13.12.2024 13:24:31 is Loading Quests LOG: 13.12.2024 13:24:31 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:24:31 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 13:24:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 13:24:31 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:24:33 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 13:24:33 CreateHomeBase completed successfully. LOG: 13.12.2024 13:24:33 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 13:24:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:24:33 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:24:33 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:24:33 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 13:24:33 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:24:33 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:24:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:24:33 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 13.12.2024 13:24:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:24:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:24:33 Ambient VFX this room or lv theme is null LOG: 13.12.2024 13:24:33 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 13:24:38 Ambient VFX this room or lv theme is null LOG: 13.12.2024 13:24:38 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 13:24:38 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:24:38 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:24:38 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 13:24:39 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:24:39 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:24:39 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:24:39 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:24:39 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:24:39 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 13:24:39 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 13:24:39 Language Text not found! (Path: Main Description) LOG: 13.12.2024 13:24:39 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 13:24:39 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 13:24:39 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:24:39 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:24:39 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:24:39 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 13:24:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:24:39 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 13:24:39 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 13:24:39 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:24:39 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:24:39 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:24:39 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:24:40 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:24:40 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 13:24:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 13.12.2024 13:24:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:24:40 RemoveWeaponTransforms Warning: shootable is null LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:24:40 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:24:41 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 13.12.2024 13:24:41 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:24:42 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:24:42 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:24:50 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 13.12.2024 13:24:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 13:24:53 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:24:54 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:24:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:24:55 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:24:55 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:24:56 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:24:56 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 13:24:59 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 13:24:59 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 13:24:59 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e5a36169bf9f' GameSeed: 4HQW-XS?1 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 13:24:59 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:24:59 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 13:24:59 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 13:24:59 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 13:24:59 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 13:24:59 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 4HQW-XS?1 SeedCalls: 82 LOG: 13.12.2024 13:25:03 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 13:25:03 Generate Level Completed! Loading time: 4,181s LOG: 13.12.2024 13:25:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:25:03 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:25:03 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:25:03 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:25:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:25:03 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 13:25:03 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:25:03 UpdatePlayerProgress LOG: 13.12.2024 13:25:03 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:25:03 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:25:03 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 13:25:03 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:25:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:25:04 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:25:04 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:25:04 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 13:25:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:25:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:25:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:25:06 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 13:25:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:25:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:25:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:25:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:25:06 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:25:07 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:25:14 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:25:15 TryAddItem(WeaponAddin) => Items.Addins.CryoName WARNING: 13.12.2024 13:25:15 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:25:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:25:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:25:16 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:25:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 13.12.2024 13:25:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 13.12.2024 13:25:20 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:25:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:25:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:25:20 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 13:25:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:25:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 13:25:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:25:20 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 13:25:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:25:21 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:25:21 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 13:25:21 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:25:21 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:25:21 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:25:21 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:25:21 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 13.12.2024 13:25:21 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:25:21 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:25:21 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:25:21 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:25:21 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:25:21 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:25:23 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 13:25:23 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 13:25:24 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 13:25:24 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:25:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 13:25:28 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 13:25:28 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:25:30 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:25:31 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:25:33 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:25:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:25:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:25:38 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:25:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:25:41 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:25:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:25:45 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:25:48 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:25:53 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:25:53 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:25:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:25:59 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:25:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:26:01 DestroyDestructibleInScene() => Destructible_Vase_02 LOG: 13.12.2024 13:26:02 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:03 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:26:09 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:26:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:26:13 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 13.12.2024 13:26:18 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:26:29 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:37 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:26:42 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:26:42 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:49 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:26:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:26:51 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:26:54 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:56 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:57 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:26:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:26:57 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:26:57 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:26:59 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:27:05 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:27:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:27:14 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:27:14 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:27:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 13:27:14 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 13:27:15 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:27:16 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:27:16 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:27:16 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:27:16 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:27:16 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:27:16 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:17 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:24 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:27:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:27:25 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:27:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:27:31 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:27:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:27:39 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:27:40 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:27:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:44 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:27:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:27:47 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:27:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:27:47 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:27:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:27:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:27:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:27:52 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 LOG: 13.12.2024 13:27:53 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 13.12.2024 13:27:54 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:27:55 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 13.12.2024 13:27:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:27:55 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_01 WARNING: 13.12.2024 13:27:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:27:58 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:27:58 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:27:58 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:27:59 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:27:59 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 13:28:00 MapSelector.CloseMapSelector LOG: 13.12.2024 13:28:00 MapSelector.CloseMapSelector LOG: 13.12.2024 13:28:00 MapSelector.CloseMapSelector LOG: 13.12.2024 13:28:00 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level A_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 13.12.2024 13:28:00 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:28:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:28:00 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 13:28:01 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:28:03 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:28:03 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:28:03 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:28:03 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:28:03 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:28:03 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:28:05 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:28:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:28:05 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:28:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:28:05 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:28:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:28:05 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:28:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:28:05 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:28:05 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:28:05 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 13:28:06 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:28:07 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:28:08 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:28:09 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:28:09 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 13.12.2024 13:28:09 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:28:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:28:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:28:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:28:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:28:15 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 13.12.2024 13:28:18 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:28:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:28:25 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:28:25 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:28:26 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:28:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:28:26 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:28:26 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:28:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:28:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:28:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:28:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:28:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:28:31 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:28:45 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:28:48 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:28:49 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:28:49 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:28:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:28:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:28:50 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:51 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:55 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:28:58 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:29:04 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:29:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:29:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:29:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:29:12 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:29:15 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:29:17 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 13:29:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:29:21 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:29:25 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:29:37 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:29:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:29:46 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:29:46 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:29:46 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:29:49 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:30:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:30:28 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:30:35 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:30:35 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:30:35 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:30:35 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:30:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:30:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:30:36 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:30:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:39 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:30:40 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 13:30:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:30:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:30:40 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:30:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:30:41 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:47 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:30:48 TryAddItem(WeaponAddin) => Items.Addins.CriticalName WARNING: 13.12.2024 13:30:48 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:30:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:30:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:30:49 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:30:49 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 13:30:49 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 13:30:49 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 13.12.2024 13:30:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:30:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:30:52 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:30:55 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:30:55 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:30:55 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:30:55 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:30:55 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:30:55 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:30:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:30:55 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:30:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:30:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:55 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:56 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:56 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:56 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:30:56 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:30:57 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:30:57 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:30:57 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:30:57 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:30:57 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:30:57 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:30:57 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:30:57 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:30:57 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:30:57 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:30:57 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:30:57 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:30:57 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:30:59 Turret_Joy_Modular(Clone) (StickyStoneStudio.MOODS.AbilityTurret): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 13:31:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:31:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:01 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:31:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:03 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:31:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:07 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:07 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:07 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:07 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:07 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:31:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:31:09 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:11 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:11 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:11 PoolManager: Poolable 'Bullet_Basic_Blunderbuss(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:14 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:31:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:31:14 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:31:14 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:21 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:31:21 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:31:21 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 13:31:21 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:31:23 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:31:23 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:31:23 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:31:23 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:31:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:31:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:31:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:31:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:29 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:31:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:31:30 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:31:30 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:31:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:31:30 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:31:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:31:30 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:31:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:31:30 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:31:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:31:30 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:31:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:31:30 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:31:39 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:31:39 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:31:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:31:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:31:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:31:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:31:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:31:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:31:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:31:43 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:43 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:44 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:31:47 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:31:47 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 13:31:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 13:31:47 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 13:31:47 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 13:31:48 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:31:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 13:31:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:31:49 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 13:31:52 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:31:52 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:31:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:31:52 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:31:52 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 13:31:58 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 13:31:58 GameSession.UpdateProgress(SAVED) => SessionGUID: 'e5a36169bf9f' GameSeed: 4HQW-XS?1 SeededCalls:129 SeededCallsLastDungeon:47 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 13:31:58 UpdatePlayerProgress LOG: 13.12.2024 13:31:58 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:31:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 13:31:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 13:31:58 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:31:58 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 4HQW-XS?1 SeedCalls: 130 LOG: 13.12.2024 13:32:04 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 13:32:04 Generate Level Completed! Loading time: 5,982s LOG: 13.12.2024 13:32:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:32:04 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:32:04 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:32:04 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:32:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:32:05 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:32:05 UpdatePlayerProgress LOG: 13.12.2024 13:32:05 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:32:05 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:32:05 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 13:32:05 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:32:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:32:05 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:32:05 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:32:05 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:32:05 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 13:32:05 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:32:05 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:32:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 13.12.2024 13:32:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 13.12.2024 13:32:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:32:09 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:32:09 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:32:09 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:32:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 13.12.2024 13:32:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 13.12.2024 13:32:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 13:32:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 WARNING: 13.12.2024 13:32:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:32:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:32:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:32:14 for == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 13:32:14 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:32:14 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:32:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:32:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:32:28 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1) LOG: 13.12.2024 13:32:28 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 13.12.2024 13:32:28 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (2) LOG: 13.12.2024 13:32:28 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:32:28 SmallPriceIncreasehas been added LOG: 13.12.2024 13:32:28 Vendor: Stop, this is going to have Consequences! LOG: 13.12.2024 13:32:28 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (4) LOG: 13.12.2024 13:32:28 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 WARNING: 13.12.2024 13:32:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:32:30 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 13:32:30 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:32:31 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:32:34 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 13:32:34 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:32:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_04 LOG: 13.12.2024 13:32:38 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (3)_01 LOG: 13.12.2024 13:32:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_05 LOG: 13.12.2024 13:32:38 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (3) LOG: 13.12.2024 13:32:39 HugePriceIncreasehas been added LOG: 13.12.2024 13:32:39 Vendor: is upset and will no longer trade with you,next time you visti, there is going to be massive Consequences! LOG: 13.12.2024 13:32:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2) LOG: 13.12.2024 13:32:39 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:32:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (3) WARNING: 13.12.2024 13:32:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:32:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:32:41 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 13:32:41 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:32:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:32:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:32:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_01 LOG: 13.12.2024 13:32:47 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (6) LOG: 13.12.2024 13:32:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_03 LOG: 13.12.2024 13:32:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (1)_02 WARNING: 13.12.2024 13:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:33:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:33:48 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:33:50 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:33:50 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:33:50 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:33:58 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:34:00 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:34:00 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 13:34:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:34:00 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:34:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:34:00 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:34:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:34:00 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:34:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:34:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 13.12.2024 13:34:02 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:02 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:34:02 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:34:02 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:02 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:34:02 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:02 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:34:02 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:02 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:34:03 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:34:07 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:34:08 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:10 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:10 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:10 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:10 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:11 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:13 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:13 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:13 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:34:13 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:34:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:34:16 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:34:16 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 13:34:16 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 13:34:16 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 13:34:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:34:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:34:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:34:18 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:18 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:34:18 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:18 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:34:18 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:18 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:34:19 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:34:20 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:34:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:25 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 13:34:25 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:25 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:25 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:25 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:25 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:25 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:25 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:25 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:25 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:26 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:26 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:26 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:26 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:26 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:26 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:27 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:27 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:27 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:27 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:27 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:27 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:27 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:34:28 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 13:34:29 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:34:29 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:32 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:32 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:32 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:32 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:32 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:32 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:32 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:32 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:32 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:32 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:32 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:34 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:34 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 13:34:34 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 13:34:34 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 13.12.2024 13:34:34 Dash: Collide with Pride_Oil_Barrel WARNING: 13.12.2024 13:34:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 13:34:35 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:34:35 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:34:35 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:34:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:35 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:35 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:35 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:35 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:35 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:35 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:35 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:40 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:34:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:40 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:40 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 13:34:40 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar LOG: 13.12.2024 13:34:40 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:40 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:40 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Pillar WARNING: 13.12.2024 13:34:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:40 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:40 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:40 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:41 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:41 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:34:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:42 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:42 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:42 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:42 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:42 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:43 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:43 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:43 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:44 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:44 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:44 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:44 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:44 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:44 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:44 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:44 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:47 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:50 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:34:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:34:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:34:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:34:52 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:34:59 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:35:03 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:35:04 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:35:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:04 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:04 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:35:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:04 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:04 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:04 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:05 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:05 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:05 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:35:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:05 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:05 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:05 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:05 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 13:35:05 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:35:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:35:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:35:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:35:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:35:07 Language Text not found! (Path: Kill Hover Scout) WARNING: 13.12.2024 13:35:07 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:35:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:35:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:35:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:35:09 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:35:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:09 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:09 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:35:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:09 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:09 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:09 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:09 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:35:09 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:35:09 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:09 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:09 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:09 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:35:11 Language Text not found! (Path: Kill Hover Scout) LOG: 13.12.2024 13:35:11 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:35:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:35:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:35:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:35:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:35:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:35:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 13.12.2024 13:35:16 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:35:16 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:17 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:35:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:35:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:35:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:35:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 13.12.2024 13:35:19 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:35:19 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:35:19 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:35:19 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:35:19 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:35:19 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 13.12.2024 13:35:19 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:35:19 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:35:19 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:35:20 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:35:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:35:22 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:35:23 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:35:26 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 13:35:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:35:26 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:35:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:35:32 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:32 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:35:33 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 13.12.2024 13:35:34 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 13:35:34 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 13:35:34 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 13:35:34 GameSession.UpdateProgress(DRITY) => SessionGUID: 'e5a36169bf9f' GameSeed: 4HQW-XS?1 SeededCalls:184 SeededCallsLastDungeon:54 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:35:34 UpdatePlayerProgress LOG: 13.12.2024 13:35:34 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:35:36 resetBetQuests LOG: 13.12.2024 13:35:36 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:35:36 CreateAndSetNewGameSessionObject() => Seed: 4HQW-XS?1 LOG: 13.12.2024 13:35:36 GameSession.UpdateProgress(DRITY) => SessionGUID: 'd451a7a23eec' GameSeed: 4HQW-XS?1 SeededCalls:184 SeededCallsLastDungeon:54 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:35:36 UpdatePlayerProgress LOG: 13.12.2024 13:35:36 GameSession.UpdateProgress(DRITY) => SessionGUID: 'd451a7a23eec' GameSeed: 4HQW-XS?1 SeededCalls:184 SeededCallsLastDungeon:54 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:35:36 UpdatePlayerProgress LOG: 13.12.2024 13:35:37 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 13.12.2024 13:35:37 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:35:38 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:35:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 13:35:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 13:35:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 13:35:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 13:35:38 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 13:35:38 NEW GAMESEED: 'R7RS-7!6O' resetSeededCalls: True LOG: 13.12.2024 13:35:38 is Loading Quests LOG: 13.12.2024 13:35:38 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:35:38 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 13:35:39 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 13:35:39 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:35:40 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 13:35:40 CreateHomeBase completed successfully. LOG: 13.12.2024 13:35:40 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 13:35:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:35:40 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:35:40 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:35:40 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 13:35:40 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:35:40 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:35:40 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:35:40 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 13.12.2024 13:35:40 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:35:41 Ambient VFX this room or lv theme is null LOG: 13.12.2024 13:35:41 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 13:35:46 Ambient VFX this room or lv theme is null LOG: 13.12.2024 13:35:46 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 13:35:46 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:35:46 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:35:46 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 13:35:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:35:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:35:47 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:35:48 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:35:48 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:35:48 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:35:48 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 13:35:48 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 13:35:48 Language Text not found! (Path: Main Description) LOG: 13.12.2024 13:35:48 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 13:35:48 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 13:35:48 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:35:48 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:35:48 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:35:48 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:35:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:35:49 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 13:35:49 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 13:35:49 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 13:35:49 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 13:35:49 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 13:35:49 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:35:49 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 13.12.2024 13:35:49 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:35:49 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:35:50 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:35:50 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 13:35:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 13.12.2024 13:35:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:35:50 RemoveWeaponTransforms Warning: shootable is null LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:35:50 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 13:35:51 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 13.12.2024 13:35:51 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:35:52 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:35:52 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:35:52 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 13:36:02 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 13:36:02 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 13:36:02 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd451a7a23eec' GameSeed: R7RS-7!6O SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 13:36:02 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:36:02 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 13:36:02 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 13:36:02 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 13:36:02 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 13:36:02 Generate Level Started! Level: Level_A theme: Stolz GameSeed: R7RS-7!6O SeedCalls: 75 LOG: 13.12.2024 13:36:06 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 13:36:06 Generate Level Completed! Loading time: 4,172s LOG: 13.12.2024 13:36:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:36:06 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:36:06 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:36:06 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:36:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:36:06 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:36:06 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:36:06 UpdatePlayerProgress LOG: 13.12.2024 13:36:06 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:36:07 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:36:07 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 13:36:07 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:36:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:36:07 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:36:07 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:36:07 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:36:07 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 13:36:07 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:36:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 13:36:08 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:36:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:36:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:36:08 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:36:08 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 13.12.2024 13:36:08 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:36:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' WARNING: 13.12.2024 13:36:10 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 13.12.2024 13:36:11 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 13.12.2024 13:36:12 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 13:36:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:36:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:36:12 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:36:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:36:14 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:36:15 TryAddItem(WeaponAddin) => Items.Addins.PerfPunName WARNING: 13.12.2024 13:36:16 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:36:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:36:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:36:17 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:36:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 WARNING: 13.12.2024 13:36:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:36:20 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:36:20 TrySpawnEnemy PRIDE_Stationary_RocketLauncher delay 1,75 LOG: 13.12.2024 13:36:20 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:36:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 13:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:36:20 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 13:36:20 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:36:20 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 13.12.2024 13:36:20 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 13:36:20 AddEnemy MitronEmpire_Stationary_Generator WARNING: 13.12.2024 13:36:20 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 13:36:20 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 13.12.2024 13:36:20 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 13:36:20 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 13.12.2024 13:36:20 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 13:36:22 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:36:22 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:36:22 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:36:22 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:36:22 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:36:22 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 13:36:22 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:36:22 DestroyDestructibleInScene() => Vase_Wood_001 LOG: 13.12.2024 13:36:22 DestroyDestructibleInScene() => Vase_Normal_001 LOG: 13.12.2024 13:36:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 13:36:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:36:30 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:36:32 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:36:32 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:36:35 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:36:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:36:37 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:36:39 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:36:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:36:44 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:36:48 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:37:02 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:37:04 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:04 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:37:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:37:16 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:37:16 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:37:16 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:37:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:37:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:37:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:37:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:19 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:37:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:37:26 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:37:28 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 13.12.2024 13:37:28 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:37:28 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:37:28 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:37:28 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:37:28 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:37:39 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:37:40 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 13.12.2024 13:37:40 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 13.12.2024 13:37:40 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 13.12.2024 13:37:40 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:37:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:37:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:37:41 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:37:41 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 13:37:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 13.12.2024 13:37:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:37:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:37:43 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 13:37:45 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:37:48 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:37:49 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:37:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:37:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:37:49 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:37:49 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:37:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:37:49 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:37:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:37:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:37:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:37:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:37:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 13.12.2024 13:37:50 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:37:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:37:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:37:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:37:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:37:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:37:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:37:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 13.12.2024 13:37:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:37:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:37:50 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:37:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 13:37:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:37:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:37:55 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:37:55 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:37:56 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:37:58 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:38:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:38:01 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:38:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:38:01 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:38:04 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 13:38:04 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 13.12.2024 13:38:04 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:38:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 13:38:05 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:38:06 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:09 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:12 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 13:38:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:38:17 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:38:17 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02 LOG: 13.12.2024 13:38:17 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03 LOG: 13.12.2024 13:38:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:38:20 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:38:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:38:25 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:38:25 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:38:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:38:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:38:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:38:31 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 13.12.2024 13:38:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:38:34 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:38:34 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:38:34 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:38:34 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:38:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:38:34 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:38:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:38:34 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:38:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:38:36 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:38:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 13:38:36 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:38:36 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:38:36 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:38:36 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:38:36 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:38:36 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:38:36 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:38:36 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:38:36 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:38:36 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:38:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:38:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 13:38:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:38:44 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:47 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:47 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:47 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:38:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 13:38:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:38:48 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:38:49 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:38:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 13:39:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:39:10 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:39:10 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:39:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:39:10 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:39:10 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:39:11 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:39:11 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:39:11 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:39:11 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:39:11 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:39:11 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:39:11 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:39:11 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:14 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:39:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:39:19 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:39:20 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 WARNING: 13.12.2024 13:39:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:39:23 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:39:24 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 WARNING: 13.12.2024 13:39:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:39:24 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:39:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:39:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:39:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:39:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:39:26 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:26 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:26 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:26 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 13.12.2024 13:39:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 13.12.2024 13:39:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 13.12.2024 13:39:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 13.12.2024 13:39:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 WARNING: 13.12.2024 13:39:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:39:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:39:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:39:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:39:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:39:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:39:35 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:39:35 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:39:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:39:40 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:39:40 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 13:39:44 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 13:39:44 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd451a7a23eec' GameSeed: R7RS-7!6O SeededCalls:118 SeededCallsLastDungeon:43 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 13:39:44 UpdatePlayerProgress LOG: 13.12.2024 13:39:44 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:39:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 13:39:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 13:39:44 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:39:44 Generate Level Started! Level: Level_A theme: Stolz GameSeed: R7RS-7!6O SeedCalls: 119 LOG: 13.12.2024 13:39:47 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 13:39:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 13:39:51 Generate Level Completed! Loading time: 6,267s LOG: 13.12.2024 13:39:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:39:51 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:39:51 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:39:51 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:39:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:39:51 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:39:51 UpdatePlayerProgress LOG: 13.12.2024 13:39:51 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:39:51 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:39:51 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 13:39:51 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:39:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:39:51 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:39:51 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:39:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:39:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 13:39:51 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:39:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:39:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 13.12.2024 13:39:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 WARNING: 13.12.2024 13:39:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:39:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:39:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:39:55 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:39:55 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 13.12.2024 13:39:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 13:39:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:39:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:40:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:40:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:40:01 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:40:01 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:40:01 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:40:01 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:40:02 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:02 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:02 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:02 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:02 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:02 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:02 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:02 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:40:03 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:40:03 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:40:03 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:40:03 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:40:03 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:40:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:40:10 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 13:40:10 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 13:40:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 13:40:16 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:40:18 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:40:18 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:40:21 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:40:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:40:29 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:40:32 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:40:32 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:40:32 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:40:32 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:40:32 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:40:32 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 13:40:32 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:40:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:40:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:40:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:40:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:40:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:40:33 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:40:34 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:40:34 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:40:34 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:40:34 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:40:34 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:40:34 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:40:34 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:40:34 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:40:34 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:40:34 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:40:34 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:40:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:40:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 13.12.2024 13:40:41 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:41 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:41 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:41 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:41 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:41 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:41 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:41 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:41 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:43 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:46 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:40:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:40:48 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:40:49 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:40:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:40:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:40:49 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:40:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:40:52 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:40:52 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 13:40:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:40:52 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 13:40:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:40:52 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 13:41:17 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 13:41:17 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 13:41:17 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:41:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:41:17 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 13:41:19 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02 LOG: 13.12.2024 13:41:20 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03 LOG: 13.12.2024 13:41:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:41:22 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:41:24 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 13:41:24 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:41:24 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:41:24 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:41:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:41:28 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:41:29 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 13.12.2024 13:41:29 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 13.12.2024 13:41:29 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 13.12.2024 13:41:29 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 13.12.2024 13:41:29 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 13.12.2024 13:41:29 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 13.12.2024 13:41:29 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 13.12.2024 13:41:29 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 13.12.2024 13:41:29 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName WARNING: 13.12.2024 13:41:30 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:41:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:41:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:41:30 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:41:31 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 13:41:31 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 13:41:32 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:41:33 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 13:41:34 ADD Addin! => Items.Addins.CombustionNameLevel_1 WARNING: 13.12.2024 13:41:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:41:36 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:41:38 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:41:38 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:41:38 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 13:41:38 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:41:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:41:38 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 13:41:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:41:38 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:41:38 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:41:40 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:41:40 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:41:40 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:41:40 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:41:40 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:41:40 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:41:40 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:41:40 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:41:40 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:41:40 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:41:40 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:41:40 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:41:43 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:41:43 GetIconByBuffType called with buffType: Corrosion LOG: 13.12.2024 13:41:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:41:45 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:41:45 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:41:45 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:41:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:41:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:41:49 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 13.12.2024 13:41:49 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 13:41:49 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 13.12.2024 13:41:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:41:50 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:41:51 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:41:51 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:41:51 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 WARNING: 13.12.2024 13:41:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:41:53 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:41:56 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 13.12.2024 13:41:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:41:56 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:41:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:41:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:41:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:41:58 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:41:58 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:42:00 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:42:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:00 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:42:00 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 13:42:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:42:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:01 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 13.12.2024 13:42:04 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:42:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:42:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:42:05 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:42:07 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:42:09 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:42:10 GetIconByBuffType called with buffType: Radioactive WARNING: 13.12.2024 13:42:10 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:42:10 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:42:10 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:42:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:42:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:42:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:42:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:42:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:42:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:42:13 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:42:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 13:42:16 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:42:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:42:16 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:42:16 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 13.12.2024 13:42:16 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:42:20 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 13.12.2024 13:42:20 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 13.12.2024 13:42:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:42:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:42:20 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:42:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:42:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:42:20 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 13.12.2024 13:42:20 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 13.12.2024 13:42:20 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 13.12.2024 13:42:20 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 13.12.2024 13:42:20 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 13.12.2024 13:42:20 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 13.12.2024 13:42:20 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 13.12.2024 13:42:20 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 13.12.2024 13:42:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 13.12.2024 13:42:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:42:21 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 13.12.2024 13:42:21 for == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 13:42:21 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:42:21 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:42:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:42:21 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:42:24 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:42:26 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 13.12.2024 13:42:26 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:42:26 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:42:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:42:27 initialises raritymodes LOG: 13.12.2024 13:42:27 equipmentRarity:Level_2 LOG: 13.12.2024 13:42:27 equipmentRarity:Level_3 LOG: 13.12.2024 13:42:27 equipmentRarity:Level_1 LOG: 13.12.2024 13:42:27 equipmentRarity:Level_2 LOG: 13.12.2024 13:42:27 equipmentRarity:Level_3 LOG: 13.12.2024 13:42:27 equipmentRarity:Level_3 LOG: 13.12.2024 13:42:27 equipmentRarity:Level_1 LOG: 13.12.2024 13:42:27 equipmentRarity:Level_1 LOG: 13.12.2024 13:42:27 equipmentRarity:Level_1 WARNING: 13.12.2024 13:42:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:42:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 13:42:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 13:42:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:42:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 13:42:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:42:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 13:42:35 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 13.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 13:42:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:42:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 13:42:37 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:42:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:42:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:42:38 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 13.12.2024 13:42:38 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:42:41 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:42:41 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 13.12.2024 13:42:41 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! WARNING: 13.12.2024 13:42:41 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:42:41 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 13:42:46 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:42:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 13.12.2024 13:42:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:42:46 Menu.UnloadMenuPanel => TransfusionExchange LOG: 13.12.2024 13:42:52 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:42:55 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 13.12.2024 13:42:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:42:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:42:55 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:42:55 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:42:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:42:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 13:42:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:42:56 LootContextPanel OnButtonSuccess => selectRight WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 13:42:57 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:42:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 13:43:04 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:43:05 TryAddItem(WeaponAddin) => Items.Addins.RandomizerName LOG: 13.12.2024 13:43:05 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 13.12.2024 13:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 13:43:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:43:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:43:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 13:43:08 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:43:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:43:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:43:08 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 13.12.2024 13:43:08 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:43:09 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:43:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 13.12.2024 13:43:11 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:43:11 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 WARNING: 13.12.2024 13:43:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:43:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 13.12.2024 13:43:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 13.12.2024 13:43:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 13.12.2024 13:43:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 13.12.2024 13:43:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 13.12.2024 13:43:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 13:43:19 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:43:19 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 13:43:19 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:43:19 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 13:43:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:43:19 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:43:19 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:43:21 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:43:21 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:43:21 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:43:21 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:43:21 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:43:21 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:43:21 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:43:21 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:43:21 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:43:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:23 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:43:23 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:43:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:23 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:43:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:23 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:43:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:23 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:43:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:23 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:43:23 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 13.12.2024 13:43:24 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:43:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:43:29 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:43:29 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:43:31 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 WARNING: 13.12.2024 13:43:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:43:31 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:43:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:37 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:43:37 GetIconByBuffType called with buffType: Corrosion WARNING: 13.12.2024 13:43:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:38 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:43:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 13:43:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:38 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:43:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:38 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:43:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:38 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:43:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 13:43:38 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:43:39 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:43:41 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:43:41 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:43:43 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:43:45 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:43:45 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 13:43:45 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:43:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:46 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:43:46 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:43:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:43:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:43:47 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:43:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 13.12.2024 13:43:51 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:43:51 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:43:52 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 13:43:52 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 13:43:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 13:43:52 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:43:52 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:43:53 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:43:53 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:43:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:43:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:43:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:43:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:43:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:43:55 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 13.12.2024 13:43:55 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:43:55 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:43:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 13.12.2024 13:43:57 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:43:57 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 13:43:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:43:57 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:43:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:43:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:43:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:43:57 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:43:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:43:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:43:59 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:44:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:44:00 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:44:00 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 13:44:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:44:03 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:44:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:44:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:44:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:44:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:44:05 Menu.UnloadMenuPanel => Info WARNING: 13.12.2024 13:44:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:44:07 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:44:07 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:44:07 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 13.12.2024 13:44:09 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:44:09 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:44:09 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:44:09 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:44:10 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:44:10 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:44:13 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:44:15 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:44:18 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:44:20 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:44:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:44:23 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 13.12.2024 13:44:23 GetIconByBuffType called with buffType: Jammer WARNING: 13.12.2024 13:44:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 13:44:23 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:44:23 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:44:25 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:44:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:25 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:27 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:44:29 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:44:30 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 13.12.2024 13:44:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 13:44:32 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:44:32 Language Text not found! (Path: Kill Gatling Knave) WARNING: 13.12.2024 13:44:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:44:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:32 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:44:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:44:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:44:35 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 13.12.2024 13:44:35 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 13.12.2024 13:44:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:44:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:44:38 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:44:40 CurrentRoom ReverbTheme isForest_Open WARNING: 13.12.2024 13:44:40 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:44:40 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 13.12.2024 13:44:40 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(8# Typ_Boss)_Miniboss_Degrees0/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 13.12.2024 13:44:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:44:46 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:44:51 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 13.12.2024 13:44:53 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 13:44:53 Language Text not found! (Path: Kill Gatling Knave) LOG: 13.12.2024 13:44:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:44:54 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 13.12.2024 13:44:54 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:44:56 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:44:57 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:45:00 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:45:02 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:45:02 GetIconByBuffType called with buffType: Corrosion LOG: 13.12.2024 13:45:04 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:45:06 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:45:06 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:45:09 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:45:09 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:45:09 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:45:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:10 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:45:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:12 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:45:14 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:45:16 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:45:18 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:45:19 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:45:20 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:45:20 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:45:22 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:45:22 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:45:24 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:45:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:45:25 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 13.12.2024 13:45:26 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:45:29 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:45:32 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:45:32 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:45:32 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie)isCharmedByOwnerPlayer1 WARNING: 13.12.2024 13:45:32 GetDamage() => damageSource: MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie) to Player is isCritical. damage: 21,40376 Set IsCritical to false for now but the shady developers should look at it! LOG: 13.12.2024 13:45:34 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:45:34 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:45:36 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:45:38 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 13.12.2024 13:45:38 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:45:40 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:45:41 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 13.12.2024 13:45:42 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 13.12.2024 13:45:43 GetDamage() => damageSource: MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie) to Player is isCritical. damage: 22,46196 Set IsCritical to false for now but the shady developers should look at it! LOG: 13.12.2024 13:45:43 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 13:45:43 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 13:45:43 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 13:45:43 GameSession.UpdateProgress(DRITY) => SessionGUID: 'd451a7a23eec' GameSeed: R7RS-7!6O SeededCalls:190 SeededCallsLastDungeon:71 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:45:43 UpdatePlayerProgress LOG: 13.12.2024 13:45:43 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:45:45 resetBetQuests LOG: 13.12.2024 13:45:45 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:45:45 CreateAndSetNewGameSessionObject() => Seed: R7RS-7!6O LOG: 13.12.2024 13:45:45 GameSession.UpdateProgress(DRITY) => SessionGUID: 'bffcb8267121' GameSeed: R7RS-7!6O SeededCalls:190 SeededCallsLastDungeon:71 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:45:45 UpdatePlayerProgress LOG: 13.12.2024 13:45:45 GameSession.UpdateProgress(DRITY) => SessionGUID: 'bffcb8267121' GameSeed: R7RS-7!6O SeededCalls:190 SeededCallsLastDungeon:71 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:45:45 UpdatePlayerProgress LOG: 13.12.2024 13:45:46 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 13.12.2024 13:45:46 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:45:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Valerie(Clone)' is not on a navmesh LOG: 13.12.2024 13:45:47 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 13:45:47 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 13:45:47 NEW GAMESEED: 'AT7J-4PM1' resetSeededCalls: True LOG: 13.12.2024 13:45:47 is Loading Quests LOG: 13.12.2024 13:45:47 loaded mechionary progress for savegame:Salvo LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:45:47 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 13:45:47 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 13:45:48 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:45:49 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 13:45:49 CreateHomeBase completed successfully. LOG: 13.12.2024 13:45:49 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 13:45:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:45:49 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:45:49 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:45:49 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 13:45:49 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 13:45:49 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 13:45:49 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 13:45:49 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 13.12.2024 13:45:49 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:45:49 Ambient VFX this room or lv theme is null LOG: 13.12.2024 13:45:49 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 13:45:55 Ambient VFX this room or lv theme is null LOG: 13.12.2024 13:45:55 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 13:45:55 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:45:55 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:45:55 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 13:45:55 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:45:55 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:45:55 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:45:55 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:45:56 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:46:00 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 13.12.2024 13:46:02 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 13:46:02 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 13:46:02 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:46:03 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:46:04 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:46:04 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:46:04 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:46:04 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 13:46:08 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 13:46:08 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 13:46:08 GameSession.UpdateProgress(SAVED) => SessionGUID: 'bffcb8267121' GameSeed: AT7J-4PM1 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 13:46:08 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:46:08 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 13:46:08 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 13:46:08 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 13:46:08 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 13:46:08 Generate Level Started! Level: Level_A theme: Stolz GameSeed: AT7J-4PM1 SeedCalls: 85 LOG: 13.12.2024 13:46:11 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 13:46:12 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 13:46:13 Generate Level Completed! Loading time: 4,403s LOG: 13.12.2024 13:46:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:46:13 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:46:13 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:46:13 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:46:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:46:13 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 13:46:13 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:46:13 UpdatePlayerProgress LOG: 13.12.2024 13:46:13 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:46:13 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:46:13 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 13:46:13 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:46:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:46:13 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:46:13 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:46:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:46:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 13:46:13 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:46:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:46:15 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 13:46:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:46:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:46:15 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:46:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 13:46:15 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:46:15 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:46:21 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:46:22 TryAddItem(WeaponAddin) => Items.Addins.RadioactiveName WARNING: 13.12.2024 13:46:23 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:46:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:46:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:46:23 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 13.12.2024 13:46:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 13.12.2024 13:46:26 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:46:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:46:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:46:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:46:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:46:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:46:28 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:46:28 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:46:28 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:46:28 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:46:28 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:46:28 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:46:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:46:37 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:46:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:46:39 DestroyDestructibleInScene() => Destructible_Vase_01 WARNING: 13.12.2024 13:46:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:46:41 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:46:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:46:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:46:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:46:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:46:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:46:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:46:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:46:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:46:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:46:44 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 13:46:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:46:47 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 13:46:48 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:46:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:46:50 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 13.12.2024 13:46:51 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 13.12.2024 13:46:52 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:46:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 13:46:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:46:52 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:46:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:46:52 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:46:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:46:52 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:46:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:46:54 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:46:54 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:46:54 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:46:54 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:46:54 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:46:54 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:46:54 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:46:54 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:46:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:46:57 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:46:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:46:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:46:58 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:47:01 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 13:47:01 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 13:47:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 13:47:02 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 13:47:02 GetIconByBuffType called with buffType: OilBarrel WARNING: 13.12.2024 13:47:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:47:04 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:47:07 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:47:07 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:07 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:08 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:10 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:10 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:10 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:10 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:10 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:10 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:47:11 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:47:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:47:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:47:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:47:18 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:47:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 13:47:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:47:24 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:47:24 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:47:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:47:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:47:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:47:30 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:47:31 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 13:47:31 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:47:31 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:47:31 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:47:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:47:34 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:47:35 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 13.12.2024 13:47:35 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 13.12.2024 13:47:35 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 13.12.2024 13:47:35 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 13.12.2024 13:47:35 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 13.12.2024 13:47:35 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 13.12.2024 13:47:35 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 13.12.2024 13:47:35 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 13.12.2024 13:47:35 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName WARNING: 13.12.2024 13:47:36 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:47:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:47:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:47:36 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:47:37 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 13:47:38 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 13:47:38 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 13.12.2024 13:47:40 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 13:47:41 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:47:44 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:47:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:47:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:47:45 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:47:47 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:47:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 13.12.2024 13:47:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 13:47:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:47:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:47:48 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:47:49 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:47:50 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 13.12.2024 13:47:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 13.12.2024 13:47:52 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:47:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:47:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:47:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:47:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:47:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 13.12.2024 13:47:54 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:47:55 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:47:56 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:47:57 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:47:59 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:48:01 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:48:01 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:48:04 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 13.12.2024 13:48:04 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 13:48:04 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 13:48:05 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:48:05 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:48:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:48:06 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:06 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:48:06 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 13:48:12 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 13:48:12 GameSession.UpdateProgress(SAVED) => SessionGUID: 'bffcb8267121' GameSeed: AT7J-4PM1 SeededCalls:122 SeededCallsLastDungeon:37 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 13:48:12 UpdatePlayerProgress LOG: 13.12.2024 13:48:12 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:48:12 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 13:48:12 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 13:48:12 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Projectile_Headhunter(Clone)(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Projectile_Headhunter_OnHit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:12 Generate Level Started! Level: Level_A theme: Stolz GameSeed: AT7J-4PM1 SeedCalls: 123 LOG: 13.12.2024 13:48:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 13:48:19 Generate Level Completed! Loading time: 6,783s LOG: 13.12.2024 13:48:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:48:19 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:48:19 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:48:19 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:48:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:48:19 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:48:19 UpdatePlayerProgress LOG: 13.12.2024 13:48:19 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb WARNING: 13.12.2024 13:48:19 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:48:19 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 13:48:19 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:48:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:48:20 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:48:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:48:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:48:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 13:48:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:48:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:48:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 13.12.2024 13:48:23 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:48:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 13.12.2024 13:48:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:48:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:48:24 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:48:27 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:48:27 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:48:27 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 13:48:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:48:27 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:48:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:48:27 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:48:27 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:48:28 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:48:28 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:48:28 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:48:28 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:48:28 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:48:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 13:48:28 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:48:28 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:48:28 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:48:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 13.12.2024 13:48:28 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:48:29 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:48:29 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:48:29 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:48:29 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:48:30 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 13.12.2024 13:48:30 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:48:31 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 13.12.2024 13:48:32 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:48:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:48:35 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:48:35 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:48:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:48:35 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:48:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:48:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:37 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:48:37 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:48:37 GetIconByBuffType called with buffType: Corrosion LOG: 13.12.2024 13:48:37 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 13:48:37 BuffManager.StartBuffEffect() for BUFFID: 1488 is already started! LOG: 13.12.2024 13:48:37 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 13:48:37 BuffManager.StartBuffEffect() for BUFFID: 1489 is already started! LOG: 13.12.2024 13:48:37 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 13:48:37 BuffManager.StartBuffEffect() for BUFFID: 1490 is already started! LOG: 13.12.2024 13:48:37 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 13:48:37 BuffManager.StartBuffEffect() for BUFFID: 1491 is already started! LOG: 13.12.2024 13:48:37 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:48:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:48:39 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 13:48:39 BuffManager.StartBuffEffect() for BUFFID: 1492 is already started! LOG: 13.12.2024 13:48:39 PoolManager: Poolable 'VFX_Explosion_Corrosion(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:39 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:48:39 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 13:48:39 BuffManager.StartBuffEffect() for BUFFID: 1495 is already started! WARNING: 13.12.2024 13:48:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:48:39 Language Text not found! (Path: Kill Countess Valerie, the Banished) WARNING: 13.12.2024 13:48:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:48:40 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:48:41 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:41 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:48:44 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:48:44 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:48:44 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:48:44 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:44 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:46 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:46 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:48:48 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:48 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 13.12.2024 13:48:51 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:48:51 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:48:51 GetIconByBuffType called with buffType: Corrosion LOG: 13.12.2024 13:48:52 PoolManager: Poolable 'VFX_Explosion_Corrosion(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:48:53 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:48:56 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 13.12.2024 13:48:56 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 13:48:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 13:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:48:58 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:48:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:49:00 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:49:00 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:49:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:49:02 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SerpentineName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:49:04 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:49:06 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:49:07 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:49:10 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:49:13 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 13.12.2024 13:49:14 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:49:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:49:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:49:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:49:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:49:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:49:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:49:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:49:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:49:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:49:17 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:49:22 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:49:31 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 13:49:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:49:31 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 13:49:31 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:49:31 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 13:49:32 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 13:49:32 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 13:49:32 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:49:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:49:32 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 13:49:34 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 13:49:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:49:34 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 13:49:34 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:49:34 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 13:49:34 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 13:49:34 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 13:49:34 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:49:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:49:34 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 13:49:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:49:38 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:49:38 DestroyDestructibleInScene() => Destructible_VaseBauch WARNING: 13.12.2024 13:49:46 for == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 13:49:46 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:49:46 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:49:46 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:50:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:50:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:50:23 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:50:25 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:27 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:50:29 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:50:31 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:50:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 13:50:33 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 13.12.2024 13:50:33 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 13:50:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:50:33 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 13.12.2024 13:50:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 13.12.2024 13:50:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:50:33 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:50:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:50:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:50:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:50:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:50:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:50:35 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:50:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:50:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 13:50:35 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:50:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 13:50:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:50:35 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:50:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:50:37 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:50:37 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:50:37 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:50:37 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:50:37 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:50:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 13.12.2024 13:50:37 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:50:37 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:50:37 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:50:37 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:50:37 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:50:37 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:50:38 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:50:41 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:50:42 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 13.12.2024 13:50:42 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 13.12.2024 13:50:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:50:42 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 13:50:42 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 13:50:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:50:42 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 13:50:42 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:50:42 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 13:50:43 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 13:50:43 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 13:50:43 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:50:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:50:43 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 13:50:44 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:50:44 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:44 GetIconByBuffType called with buffType: Corrosion LOG: 13.12.2024 13:50:46 GetIconByBuffType called with buffType: Radioactive WARNING: 13.12.2024 13:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:50:46 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:50:46 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 WARNING: 13.12.2024 13:50:48 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:50:48 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:50:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:50:49 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:50:51 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:50:51 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:50:53 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:50:53 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:50:55 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:50:55 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:50:55 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:50:55 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:50:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 13.12.2024 13:50:57 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:50:57 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:58 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:50:59 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 13.12.2024 13:50:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 13:50:59 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:51:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:01 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:01 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:51:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:51:03 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:51:03 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 13:51:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:51:03 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:51:03 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:51:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:51:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:51:05 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:51:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:51:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:51:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:07 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:07 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:51:08 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 13.12.2024 13:51:08 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:51:08 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 13:51:08 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:51:08 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:51:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:51:15 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:51:16 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 13.12.2024 13:51:16 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 13.12.2024 13:51:16 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:51:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:51:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:51:17 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:51:17 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 13:51:17 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 13:51:18 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 13.12.2024 13:51:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:51:19 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:51:22 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:51:22 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 13:51:22 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 13:51:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:51:22 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:22 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:22 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:22 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:22 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:22 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:22 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:22 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:51:24 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:51:24 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:51:24 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:51:24 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:51:24 ADD Addin! => Items.Addins.DebufferNameLevel_1 WARNING: 13.12.2024 13:51:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 13:51:26 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:51:26 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:51:28 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:51:28 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:51:30 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:51:30 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:51:30 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:51:32 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:32 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:51:34 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:51:34 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:36 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:51:36 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:51:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:51:38 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:51:38 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:51:38 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 WARNING: 13.12.2024 13:51:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 13:51:38 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:51:38 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:51:38 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:51:38 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:51:38 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 13:51:38 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 13:51:40 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:51:40 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:51:40 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:51:40 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:51:40 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:51:40 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:51:40 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:51:40 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:51:40 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:51:40 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:51:40 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:51:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:41 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:51:41 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:51:43 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:51:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:44 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:51:44 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:51:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:45 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:45 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:51:47 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:51:49 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:51:50 GetIconByBuffType called with buffType: Corrosion LOG: 13.12.2024 13:51:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:51 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:53 GetIconByBuffType called with buffType: Radioactive WARNING: 13.12.2024 13:51:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:51:53 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:51:53 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:51:53 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:53 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:53 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:51:56 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:51:56 GetIconByBuffType called with buffType: Radioactive WARNING: 13.12.2024 13:51:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 13:51:56 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:51:56 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:51:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:51:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:51:59 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:51:59 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 13:51:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:51:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:51:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:52:00 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:52:00 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03 WARNING: 13.12.2024 13:52:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:52:01 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02 WARNING: 13.12.2024 13:52:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:52:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:52:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:52:03 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:52:06 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:52:06 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 13.12.2024 13:52:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 13:52:09 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:52:12 CurrentRoom ReverbTheme isForest_Open WARNING: 13.12.2024 13:52:12 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:52:12 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 13.12.2024 13:52:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:52:12 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees180/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" LOG: 13.12.2024 13:52:17 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 13.12.2024 13:52:20 DialogController.OnFocusedDialogAnswer() AnswerID: 4 LOG: 13.12.2024 13:52:23 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 13:52:23 Language Text not found! (Path: Kill Countess Valerie, the Banished) LOG: 13.12.2024 13:52:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:52:23 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:52:25 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:52:25 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:52:27 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:52:27 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:52:28 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:52:29 PoolManager: Poolable 'VFX_Add_Radioactive_Explosion(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:52:29 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:52:29 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:52:31 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:52:31 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:52:31 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:52:32 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TeleporterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:52:33 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:52:35 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:52:37 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:52:37 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:52:37 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:52:39 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:52:39 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:52:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:52:40 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:52:41 Damage done = 0 LOG: 13.12.2024 13:52:41 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:52:41 MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:52:42 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 13.12.2024 13:52:44 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:52:47 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:52:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:52:49 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 13.12.2024 13:52:49 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:52:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:52:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:52:52 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:52:53 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:52:53 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:52:55 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 13.12.2024 13:52:57 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:52:57 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:52:58 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:52:58 ADD Addin! => Items.Addins.CombustionNameLevel_1 LOG: 13.12.2024 13:52:59 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:53:00 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:53:00 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:53:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:01 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:02 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:02 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:53:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:03 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:53:03 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 13:53:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:53:03 EnemyBehavior_Valerie_Distance_Laser(Clone) LOG: 13.12.2024 13:53:04 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:05 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:06 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 13.12.2024 13:53:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:53:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:53:07 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 13:53:08 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 13.12.2024 13:53:08 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:53:10 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 13.12.2024 13:53:10 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:53:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:53:12 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:13 ADD Addin! => Items.Addins.ElectricNameLevel_1 WARNING: 13.12.2024 13:53:13 Animator.GotoState: State could not be found WARNING: 13.12.2024 13:53:13 Invalid Layer Index '-1' WARNING: 13.12.2024 13:53:13 NextWave() => Wave was not started yet or has no waves LOG: 13.12.2024 13:53:13 showQuestComplete: Quest for Revenge LOG: 13.12.2024 13:53:13 Quest Completed: Quest for Revenge LOG: 13.12.2024 13:53:13 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:53:13 Displayable active subtask: Revenge is null WARNING: 13.12.2024 13:53:13 Animator.GotoState: State could not be found WARNING: 13.12.2024 13:53:13 Invalid Layer Index '-1' WARNING: 13.12.2024 13:53:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:53:13 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:53:13 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:53:13 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:53:13 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:53:13 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 13:53:14 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 13:53:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:53:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:53:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:53:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:53:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:53:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BoomerangName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 13.12.2024 13:53:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:16 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:53:16 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:53:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 13:53:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:53:18 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 13.12.2024 13:53:18 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 13:53:18 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:53:18 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 13.12.2024 13:53:18 Displayable active subtask: Revenge is null WARNING: 13.12.2024 13:53:18 Language Text not found! (Path: Meter) LOG: 13.12.2024 13:53:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:53:31 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:53:32 TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName LOG: 13.12.2024 13:53:32 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:53:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:53:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:53:33 Menu.UnloadMenuPanel => LootContext WARNING: 13.12.2024 13:53:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:53:34 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:53:34 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 13:53:40 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 13:53:40 GameSession.UpdateProgress(SAVED) => SessionGUID: 'bffcb8267121' GameSeed: AT7J-4PM1 SeededCalls:187 SeededCallsLastDungeon:64 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 13:53:40 UpdatePlayerProgress LOG: 13.12.2024 13:53:40 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:53:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 13:53:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 13:53:40 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Add_Radioactive_OnHit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:53:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:53:40 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 13.12.2024 13:53:40 Generate Level Started! Level: Level_B theme: Stolz GameSeed: AT7J-4PM1 SeedCalls: 188 LOG: 13.12.2024 13:53:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 13:53:45 Generate Level Completed! Loading time: 4,959s LOG: 13.12.2024 13:53:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:53:45 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 13:53:45 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 13:53:45 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 13:53:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:53:45 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:53:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:53:45 UpdatePlayerProgress LOG: 13.12.2024 13:53:45 SAVE GAME => Salvo id:0 guid:ee3281af-04a5-4d33-8d58-32105be6d0eb LOG: 13.12.2024 13:53:45 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:53:45 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 13:53:45 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:53:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:53:46 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:53:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:53:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:53:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:53:47 ADD Addin! => Items.Addins.PersuationNameLevel_1 LOG: 13.12.2024 13:53:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 13.12.2024 13:53:49 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:53:49 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:53:49 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 13.12.2024 13:53:49 Displayable active subtask: Revenge is null WARNING: 13.12.2024 13:53:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:53:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 13:53:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 13:53:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:53:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 13:53:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:53 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 13:53:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:53 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 13:53:53 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 13:53:54 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 13.12.2024 13:53:54 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 13.12.2024 13:53:54 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 13.12.2024 13:53:54 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 13.12.2024 13:53:54 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 13.12.2024 13:53:54 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 13.12.2024 13:53:54 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 13.12.2024 13:53:54 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 13.12.2024 13:53:55 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 13.12.2024 13:53:55 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 13.12.2024 13:53:55 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 13.12.2024 13:53:55 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 13.12.2024 13:53:55 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 13.12.2024 13:53:55 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 13.12.2024 13:53:55 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 13.12.2024 13:53:55 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 13.12.2024 13:53:56 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 13.12.2024 13:53:56 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 13.12.2024 13:53:56 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 13.12.2024 13:53:56 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 13.12.2024 13:53:56 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 13.12.2024 13:53:56 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 13.12.2024 13:53:56 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 13.12.2024 13:53:56 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 13.12.2024 13:53:57 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 13.12.2024 13:53:57 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 13.12.2024 13:53:57 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 13.12.2024 13:53:57 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 13.12.2024 13:53:57 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 13.12.2024 13:53:57 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 13.12.2024 13:53:57 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 13.12.2024 13:53:57 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 13.12.2024 13:54:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 13:54:02 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:54:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 13:54:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:54:02 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 13.12.2024 13:54:02 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 13:54:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:54:05 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:54:05 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:54:05 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:54:05 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:54:05 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:54:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:54:05 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:54:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:54:05 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 13:54:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:54:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:54:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:54:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:54:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:54:07 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:54:07 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 13:54:07 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:54:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:54:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:54:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:54:07 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:54:07 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:54:07 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:54:07 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 13.12.2024 13:54:07 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:54:08 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:54:08 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:54:08 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:54:08 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:54:08 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:54:08 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:54:08 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:54:08 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:54:09 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 13.12.2024 13:54:09 ADD Addin! => Items.Addins.CombustionNameLevel_2 LOG: 13.12.2024 13:54:11 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:11 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:11 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 13.12.2024 13:54:11 ADD Addin! => Items.Addins.PersuationNameLevel_2 LOG: 13.12.2024 13:54:13 GetIconByBuffType called with buffType: Radioactive LOG: 13.12.2024 13:54:13 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:13 ADD Addin! => Items.Addins.CryoNameLevel_2 LOG: 13.12.2024 13:54:13 ADD Addin! => Items.Addins.DebufferNameLevel_2 WARNING: 13.12.2024 13:54:13 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 13:54:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 13:54:13 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:54:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 13.12.2024 13:54:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:54:15 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:15 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:16 ADD Addin! => Items.Addins.PersuationNameLevel_2 LOG: 13.12.2024 13:54:16 ADD Addin! => Items.Addins.ElectricNameLevel_2 LOG: 13.12.2024 13:54:17 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:18 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:18 ADD Addin! => Items.Addins.CombustionNameLevel_2 LOG: 13.12.2024 13:54:18 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 13.12.2024 13:54:18 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:54:18 GetIconByBuffType called with buffType: Corrosion LOG: 13.12.2024 13:54:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RadioactiveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:54:19 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 13.12.2024 13:54:19 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 LOG: 13.12.2024 13:54:19 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 13.12.2024 13:54:20 PoolManager: Poolable 'VFX_Explosion_Corrosion(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:20 ADD Addin! => Items.Addins.JammingNameLevel_2 LOG: 13.12.2024 13:54:20 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 13.12.2024 13:54:21 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:54:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:22 PoolManager: Poolable 'VFX_Explosion_Corrosion(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:23 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:23 ADD Addin! => Items.Addins.RadioactiveNameLevel_2 LOG: 13.12.2024 13:54:23 ADD Addin! => Items.Addins.ElectricNameLevel_2 LOG: 13.12.2024 13:54:23 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:25 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:25 ADD Addin! => Items.Addins.DebufferNameLevel_2 LOG: 13.12.2024 13:54:25 ADD Addin! => Items.Addins.ElectricNameLevel_2 LOG: 13.12.2024 13:54:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 13.12.2024 13:54:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:54:25 Displayable active subtask: Revenge is null WARNING: 13.12.2024 13:54:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:54:26 Displayable active subtask: Revenge is null WARNING: 13.12.2024 13:54:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:54:26 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:54:27 ADD Addin! => Items.Addins.PersuationNameLevel_2 LOG: 13.12.2024 13:54:27 ADD Addin! => Items.Addins.ElectricNameLevel_2 LOG: 13.12.2024 13:54:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:27 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:28 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:28 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:28 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:29 ADD Addin! => Items.Addins.JammingNameLevel_2 LOG: 13.12.2024 13:54:29 ADD Addin! => Items.Addins.PersuationNameLevel_2 LOG: 13.12.2024 13:54:29 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:54:29 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:54:29 GetIconByBuffType called with buffType: Jammer WARNING: 13.12.2024 13:54:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:54:29 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:54:29 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:29 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:54:30 PoolManager: Poolable 'VFX_Explosion_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:31 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:31 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:31 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:31 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:31 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:31 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 13.12.2024 13:54:31 ADD Addin! => Items.Addins.RadioactiveNameLevel_2 LOG: 13.12.2024 13:54:32 ADD Addin! => Items.Addins.CombustionNameLevel_2 LOG: 13.12.2024 13:54:32 ADD Addin! => Items.Addins.RadioactiveNameLevel_2 LOG: 13.12.2024 13:54:33 PoolManager: Poolable 'VFX_Add_Radioactive_Explosion(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:34 ADD Addin! => Items.Addins.PersuationNameLevel_2 LOG: 13.12.2024 13:54:34 ADD Addin! => Items.Addins.CombustionNameLevel_2 LOG: 13.12.2024 13:54:34 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:54:34 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:54:34 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 13:54:34 PoolManager: Poolable 'VFX_Add_Radioactive_Explosion(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:54:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:54:35 Displayable active subtask: Revenge is null WARNING: 13.12.2024 13:54:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:54:35 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:54:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:54:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:54:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:54:37 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:54:40 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 13:54:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:54:40 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 13:54:40 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 13:54:40 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 13:57:55 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 13:57:55 Menu.UnloadMenuPanel => ESC_Main LOG: 13.12.2024 13:57:55 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:57:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:57:55 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 13:57:58 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 13:57:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:57:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:57:58 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 13:57:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:57:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 13:57:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:57:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 13:57:58 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 13:57:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 13:58:00 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:58:00 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 13:58:00 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:58:00 Language Text not found! (Path: Drone) WARNING: 13.12.2024 13:58:00 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 13:58:00 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 13:58:00 Language Text not found! (Path: Drone) LOG: 13.12.2024 13:58:00 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 13:58:00 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 13.12.2024 13:58:00 ADD Addin! => Items.Addins.ElectricNameLevel_2 LOG: 13.12.2024 13:58:01 GetIconByBuffType called with buffType: Corrosion LOG: 13.12.2024 13:58:01 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:58:01 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:58:01 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:58:01 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:58:01 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:58:01 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:58:02 PoolManager: Poolable 'VFX_Explosion_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:02 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:58:04 ADD Addin! => Items.Addins.CryoNameLevel_2 LOG: 13.12.2024 13:58:04 ADD Addin! => Items.Addins.DebufferNameLevel_2 LOG: 13.12.2024 13:58:04 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:58:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:58:04 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:58:04 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:58:04 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:05 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:05 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:06 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 13:58:06 ADD Addin! => Items.Addins.CryoNameLevel_2 LOG: 13.12.2024 13:58:06 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:07 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:08 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:08 PoolManager: Poolable 'VFX_Explosion_Corrosion(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:08 ADD Addin! => Items.Addins.RadioactiveNameLevel_2 LOG: 13.12.2024 13:58:08 ADD Addin! => Items.Addins.CombustionNameLevel_2 LOG: 13.12.2024 13:58:08 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 13.12.2024 13:58:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:58:09 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 13:58:10 PoolManager: Poolable 'VFX_Explosion_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:10 ADD Addin! => Items.Addins.ElectricNameLevel_2 LOG: 13.12.2024 13:58:10 ADD Addin! => Items.Addins.CryoNameLevel_2 LOG: 13.12.2024 13:58:11 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 13:58:12 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:13 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 13.12.2024 13:58:13 ADD Addin! => Items.Addins.RadioactiveNameLevel_2 LOG: 13.12.2024 13:58:14 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 13.12.2024 13:58:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:15 PoolManager: Poolable 'VFX_Add_Radioactive_Explosion(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:16 PoolManager: Poolable 'VFX_MechDebuff_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:16 ADD Addin! => Items.Addins.PersuationNameLevel_2 LOG: 13.12.2024 13:58:16 ADD Addin! => Items.Addins.CryoNameLevel_2 WARNING: 13.12.2024 13:58:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:58:18 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:58:18 PoolManager: Poolable 'VFX_Explosion_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:18 ADD Addin! => Items.Addins.CryoNameLevel_2 LOG: 13.12.2024 13:58:18 ADD Addin! => Items.Addins.CorrosiveNameLevel_2 LOG: 13.12.2024 13:58:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:20 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:20 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:20 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:20 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:20 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:20 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:20 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:20 PoolManager: Poolable 'VFX_Explosion_Corrosion(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:21 ADD Addin! => Items.Addins.PersuationNameLevel_2 LOG: 13.12.2024 13:58:21 ADD Addin! => Items.Addins.DebufferNameLevel_2 LOG: 13.12.2024 13:58:21 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 13:58:21 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 LOG: 13.12.2024 13:58:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:58:23 PoolManager: Poolable 'VFX_AddIn_WorkingGlow(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 13.12.2024 13:58:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 13.12.2024 13:58:31 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:58:33 Displayable active subtask: Revenge is null WARNING: 13.12.2024 13:58:33 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:58:33 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 13:58:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:58:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 13:58:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:58:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 13:58:37 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:58:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 13.12.2024 13:58:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 WARNING: 13.12.2024 13:58:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:58:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:58:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:58:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 13:58:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:58:43 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 13:58:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 13:58:45 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 13:58:45 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:58:45 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 13.12.2024 13:58:45 Displayable active subtask: Revenge is null WARNING: 13.12.2024 13:58:45 Language Text not found! (Path: /5) LOG: 13.12.2024 13:58:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:58:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:58:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:58:47 $$$$$$$$ Restore Addin-In LOG: 13.12.2024 13:58:47 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:58:48 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 13:58:49 TryAddItem(WeaponAddin) => Items.Addins.SeekerName LOG: 13.12.2024 13:58:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:58:49 $$$$$$$$ Restore Addin-In LOG: 13.12.2024 13:58:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:58:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 13:58:49 Displayable active subtask: Revenge is null LOG: 13.12.2024 13:58:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 13:58:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:58:50 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 13:58:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:58:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 13:58:51 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 13:58:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:59:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 13:59:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:59:32 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 13:59:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 13:59:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 13:59:36 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 13:59:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 13:59:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 13:59:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 13:59:39 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 14:00:18 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:00:18 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 14:00:18 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 14:00:19 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 14:00:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 14:00:20 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 14:00:21 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 14:02:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 14:02:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 14:02:36 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 14:02:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 14:02:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 14:02:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 14:02:40 Menu.UnloadMenuPanel => Inventar