LOG: 13.12.2024 11:45:55 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 13.12.2024 11:45:55 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: Windowed WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 11:45:55 GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 13.12.2024 11:45:55 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 13.12.2024 11:45:56 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 11:45:56 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 13.12.2024 11:45:56 NEW GAMESEED: 'QDP2-IWQI' resetSeededCalls: True WARNING: 13.12.2024 11:45:56 CHEATS ARE ACTIVE! WARNING: 13.12.2024 11:45:56 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 13.12.2024 11:45:56 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries before refreshing ... LOG: 13.12.2024 11:45:56 CollectAllEnemyInfoPackagesAssets: EnemyInfoDictionarySO.EnemyInfoDictionary has 68 entries now! WARNING: 13.12.2024 11:45:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 13.12.2024 11:45:56 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:206) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameSession:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:1176) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:140) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) ERROR: 13.12.2024 11:45:56 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00020] in <307f99c6ca41457e88f875b482781fa7>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x0002e] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00002] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\DataModels\SaveGameDataModal.cs:583 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo (System.Runtime.Serialization.SerializationInfo,string) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:593) StickyStoneStudio.MOODS.GameProfile:.ctor (System.Runtime.Serialization.SerializationInfo,System.Runtime.Serialization.StreamingContext) (at Assets/Scripts/DataModels/SaveGameDataModal.cs:141) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize (System.IO.Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames () (at Assets/Scripts/_Manager/SaveManager.cs:78) StickyStoneStudio.MOODS.SaveManager:InitializeBehavior () (at Assets/Scripts/_Manager/SaveManager.cs:37) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:InitializeBehavior () (at Assets/Scripts/_Manager/GameManager.cs:425) StickyStoneStudio.MOODS.InitializableBehaviour:Initialize () (at Assets/Scripts/_System/InitializableBehaviour.cs:47) StickyStoneStudio.MOODS.GameManager:Awake () (at Assets/Scripts/_Manager/GameManager.cs:354) LOG: 13.12.2024 11:45:56 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.01.5974 | Mode: DirectPlay BUILD PLAYABLE with no restrictions LOG: 13.12.2024 11:45:57 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries before refreshing ... LOG: 13.12.2024 11:45:57 CollectAllRoomInfoPackagesAssets: RoomInfoDictionarySO.RoomInfoDictionary has 255 entries now! LOG: 13.12.2024 11:45:59 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 13.12.2024 11:45:59 RealLifeSessionController Prefab (null) or parent (null) is null, cannot load game object. WARNING: 13.12.2024 11:45:59 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 11:46:00 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 11:46:00 NEW GAMESEED: 'H7K!-MVO2' resetSeededCalls: True LOG: 13.12.2024 11:46:00 WindowManager.LoadMenu => InGameMenu LOG: 13.12.2024 11:46:45 is Loading Quests WARNING: 13.12.2024 11:46:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 13.12.2024 11:46:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 13.12.2024 11:46:45 loaded mechionary progress for savegame:Kekjamin Lolchen LOG: 13.12.2024 11:46:46 Menu.LoadMenuPanel => AdminCustomRoom (MenuID: InGameMenu) WARNING: 13.12.2024 11:46:47 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 11:46:48 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 13.12.2024 11:46:48 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 11:46:48 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 11:46:48 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 11:46:48 Generate Level Started! Level: Level_A theme: Stolz GameSeed: H7K!-MVO2 SeedCalls: 39 LOG: 13.12.2024 11:46:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 11:46:51 Generate Level Completed! Loading time: 2,966s LOG: 13.12.2024 11:46:51 TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.MeteorGunName 1 LOG: 13.12.2024 11:46:51 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 11:46:51 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 11:46:51 Generate Level Started! Level: Level_A theme: Stolz GameSeed: H7K!-MVO2 SeedCalls: 71 LOG: 13.12.2024 11:46:53 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 11:46:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 11:46:58 Generate Level Completed! Loading time: 6,927s LOG: 13.12.2024 11:46:58 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 2 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 13.12.2024 11:46:58 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 13.12.2024 11:46:58 Generate Level Started! Level: Level_B theme: Stolz GameSeed: H7K!-MVO2 SeedCalls: 128 LOG: 13.12.2024 11:47:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 11:47:00 Generate Level Completed! Loading time: 2,48s LOG: 13.12.2024 11:47:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 11:47:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:47:00 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 11:47:00 EvaluateEmotionalOvercharge() => Difficulty : Easy value 50 LOG: 13.12.2024 11:47:00 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 11:47:00 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 11:47:00 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) LOG: 13.12.2024 11:47:02 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 11:47:02 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 11:47:02 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 11:47:02 Language Text not found! (Path: Main Description) LOG: 13.12.2024 11:47:02 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 11:47:02 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 11:47:03 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 11:47:03 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 11:47:03 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 11:47:03 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 11:47:13 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 11:47:13 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 11:47:13 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 11:47:13 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:13 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:13 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 11:47:14 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 11:47:14 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 11:47:14 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:14 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:14 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:14 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:21 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 11:47:21 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 11:47:21 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 11:47:21 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:21 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:21 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 11:47:21 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 11:47:21 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 11:47:22 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:22 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:22 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:22 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:23 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:23 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 13.12.2024 11:47:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' WARNING: 13.12.2024 11:47:23 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 11:47:23 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 11:47:23 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 11:47:23 UpdatePlayerProgress LOG: 13.12.2024 11:47:24 SAVE GAME => Kekjamin Lolchen id:1 guid:09b44445-c9f2-47d0-9aba-6223be136cae LOG: 13.12.2024 11:47:24 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 11:47:24 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 11:47:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:47:24 Menu.UnloadMenuPanel => AbilityClassContext LOG: 13.12.2024 11:47:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 11:47:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 11:47:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Torso LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Mask LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Foot LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Leg LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Polished_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Anger_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Anger_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Anger_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Anger_Class_Hip WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Pride) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Pride_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Pride_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Anger) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Pride_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Pride) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Pride_Class_Hip WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Sorrow_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Sorrow_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Sorrow_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Sorrow_Class_Hip WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Love) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Love_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Love) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Love_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Love) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Love_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Love) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Love_Class_Hip WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Arm_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Joy_Class_Arm WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Torso_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Joy_Class_Chest WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Foot_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Joy_Class_Foot WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Equipment_Legs_Sorrow) LOG: 13.12.2024 11:47:27 ADD EQUIPMENT_Joy_Class_Hip LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Splitter LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Piercer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Combustion LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Cyro LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Electric LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Detonation LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Splasher LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Extender LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Homing LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Tripler LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Meteorizer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Boomerang LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Snake LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Bullseye LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Executioner LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Capacitor_GreatClip LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Inflater LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Pressurizer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Efficiency LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Levitation LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Destruction LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LuckShot LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Fibonizor LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Reflector LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LaserAccuracy LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Persuasion LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_CorrosiveCorruption LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Allrounder LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Jammer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Glitcher LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_AcidDrop LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Skipper LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Debuffer LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_AimedShot LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Patient LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Backstabber LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_TargetedExplosions LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_CriticalSwarm LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Sideloader LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Spidernet LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Critical LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Missile_Launcher LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Nova LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_StaticField LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Lavaspill LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Parting_Gift LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Randomsizer_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Splatter_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Teleporter_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Radioactive_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Master_Exploder LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_ProximityShocker LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LightningWave LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Doubler LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_BlackHole LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_DeadlyPrecision LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LightningStrike LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Exposing_Addin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_mayhemAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Windblades LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_CarpetBomber LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_thunderbirdAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_UrmogAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_TriadaAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Atomic LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Valerie LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Vampiric LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Zathar LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_LeotronAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_MitronSword LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_ScrapperAddin LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Starfall LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_PerfectPunishment LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Hullbreacher LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_HomingSwarm LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_ElementalOrb LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_BulletPulse LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Perfection WARNING: 13.12.2024 11:47:27 for == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 11:47:27 ADD WEAPONADDIN_Overseeing LOG: 13.12.2024 11:47:27 ADD WEAPON_AssaultRifle LOG: 13.12.2024 11:47:27 ADD WEAPON_Shotgun LOG: 13.12.2024 11:47:27 ADD WEAPON_Pistol LOG: 13.12.2024 11:47:27 ADD WEAPON_Sniper LOG: 13.12.2024 11:47:27 ADD WEAPON_Rocket LOG: 13.12.2024 11:47:27 ADD WEAPON_ExpansionRifle LOG: 13.12.2024 11:47:27 ADD WEAPON_Crossbow LOG: 13.12.2024 11:47:27 ADD WEAPON_MPUzi LOG: 13.12.2024 11:47:27 ADD WEAPON_LaserRifle LOG: 13.12.2024 11:47:27 ADD WEAPON_Minigun LOG: 13.12.2024 11:47:27 ADD WEAPON_CircleShooter LOG: 13.12.2024 11:47:27 ADD WEAPON_SniperShotgun LOG: 13.12.2024 11:47:27 ADD WEAPON_StickyGun LOG: 13.12.2024 11:47:27 ADD WEAPON_MeteorizerGun LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_EMOTES_Bottle WARNING: 13.12.2024 11:47:27 Language Text not found! (Path: Normal Key) LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_NormalKey LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_GScrap LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_EMOTES_XPOrb LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_GardenerCan LOG: 13.12.2024 11:47:27 ADD COLLECTABLE_ConstructionCore LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Champion_Fragment LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Pride LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Anger LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Love WARNING: 13.12.2024 11:47:28 Language Text not found! (Path: Artefact Envy) LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Envy LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Sorrow WARNING: 13.12.2024 11:47:28 Language Text not found! (Path: Artefact Anxity) LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Anxity WARNING: 13.12.2024 11:47:28 Language Text not found! (Path: Artefact Joy) LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Joy WARNING: 13.12.2024 11:47:28 Language Text not found! (Path: Artefact Grief) LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Artefact_Disgust LOG: 13.12.2024 11:47:28 ADD COLLECTABLE_Castor_Quest WARNING: 13.12.2024 11:47:39 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 13.12.2024 11:47:40 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 11:47:52 TryAddItem(WeaponAddin) => Items.Addins.BulletRingName LOG: 13.12.2024 11:48:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:48:08 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:48:08 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:48:09 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 13.12.2024 11:48:09 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:48:39 OpenItemSubpanel() => MechionaryEntrie 'ME_ITEM_EQUIPMENT_Rusty_Torso_1eccf254bac7' Item: EQUIPMENT_Rusty_Torso does not exist in the database. Please add the item via MOODS Tools or delete this MechionaryEntrie! LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.SelfRefillingPropName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.CaptialismName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.FluidConcentrName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.TimeDistortionName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.ExtraBulletMagnifierName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.TreasureHunterName' LOG: 13.12.2024 11:48:40 Forced SpecialAbility: 'Items.SpecialAbilityProps.SafetyNetN' LOG: 13.12.2024 11:48:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 13.12.2024 11:48:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:48:45 Menu.UnloadMenuPanel => MechionaryContext LOG: 13.12.2024 11:48:46 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:48:46 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:48:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:48:46 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:48:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:48:47 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:49:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:49:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:49:00 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 11:50:45 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:50:45 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:50:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:50:45 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:50:45 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:50:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:50:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:50:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:50:49 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 11:50:54 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 13.12.2024 11:50:55 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:50:55 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:50:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:50:55 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:50:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:50:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:50:56 OnEquipmentSelectionChanged ID -> 0 LOG: 13.12.2024 11:51:03 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:51:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:51:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:51:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:51:04 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 11:51:05 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:51:05 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:51:05 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:51:05 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:51:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:51:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:51:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:51:10 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:11 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:12 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:13 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:51:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:51:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:51:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:51:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 11:51:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:51:15 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 11:51:20 TryAddItem(WeaponAddin) => Items.Addins.CryoName LOG: 13.12.2024 11:51:22 TryAddItem(WeaponAddin) => Items.Addins.InflaterName LOG: 13.12.2024 11:51:26 TryAddItem(WeaponAddin) => Items.Addins.SpidernetName LOG: 13.12.2024 11:51:29 TryAddItem(WeaponAddin) => Items.Addins.RagingName LOG: 13.12.2024 11:51:34 TryAddItem(WeaponAddin) => Items.Addins.StarfallName LOG: 13.12.2024 11:51:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:51:37 TryAddItem(WeaponAddin) => Items.Addins.EleOrbName LOG: 13.12.2024 11:52:10 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:52:10 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:52:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:52:11 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:52:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:52:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:52:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:52:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:52:13 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 11:52:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 13.12.2024 11:52:18 Pool-init: Prefab VFX_Hit_ElementalOrb has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 11:52:18 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 11:52:44 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:52:44 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:52:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:52:44 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:52:44 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:52:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:52:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:52:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:52:46 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 11:52:46 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:52:47 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:52:47 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:52:47 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:52:47 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:52:51 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:51 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:52 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:52 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:52:59 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:00 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:00 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:00 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:02 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:04 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:05 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:53:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 11:53:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:53:06 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 11:53:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:53:08 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:53:08 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:53:08 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:53:08 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:53:08 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:53:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:53:10 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 13.12.2024 11:53:12 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:12 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:13 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:13 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 13.12.2024 11:53:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:53:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:53:16 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 11:53:16 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:53:16 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:53:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:53:16 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:53:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:53:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:53:18 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 13.12.2024 11:53:19 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:20 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:53:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 13.12.2024 11:53:21 DisplayGroup.SelectDisplay(id: #0, fromPlayer: True) => Failed to Select Display! Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.DisplayGroup.SelectDisplay (System.Int32 id, System.Boolean fromPlayer) [0x00020] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\UI\MenuFramework\InGameMenu\Displays\DisplayGroup.cs:145 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay (int,bool) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Displays/DisplayGroup.cs:203) StickyStoneStudio.MOODS.InventoryPanel:OnRecycleItems_WeaponAddinDrop_Callback (StickyStoneStudio.MOODS.PopupResult) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Inventory/InventoryPanel.cs:1023) StickyStoneStudio.MOODS.PopUpDialog/d__23:MoveNext () (at Assets/Scripts/UI/MenuFramework/PopUpDialog.cs:222) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) LOG: 13.12.2024 11:53:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:53:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:53:24 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 11:53:24 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:53:25 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:53:25 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:53:25 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:53:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:53:28 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:29 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:29 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:45 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:46 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:47 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:49 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:49 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:49 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:51 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:51 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:53:54 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:21 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:21 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:22 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:57:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 11:57:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:57:26 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 11:57:34 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:57:34 TryAddItem(WeaponAddin) => Items.Addins.BulletRingName LOG: 13.12.2024 11:57:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:57:37 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:57:37 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:57:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:57:37 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:57:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:57:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:57:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 11:57:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:57:39 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 11:57:39 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 11:57:39 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:57:39 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:57:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:57:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:57:42 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:43 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:43 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:44 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:45 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:46 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:47 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:50 CreateItem (1067# WEAPONADDIN_UrmogAddin) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:50 CreateItem (1076# WEAPONADDIN_Starfall) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:51 CreateItem (1081# WEAPONADDIN_ElementalOrb) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:57:51 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 11:59:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 11:59:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 11:59:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 11:59:05 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 11:59:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:59:10 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 11:59:10 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 11:59:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:10 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:59:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 11:59:12 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:12 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:13 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.InflaterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:16 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:17 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:20 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:20 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:20 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:22 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:23 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:24 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:25 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:26 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:27 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.StarfallName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:29 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:29 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:30 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:30 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 13.12.2024 11:59:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CryoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 13.12.2024 11:59:31 DisplayGroup.SelectDisplay(id: #0, fromPlayer: True) => Failed to Select Display! Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <307f99c6ca41457e88f875b482781fa7>:0 at StickyStoneStudio.MOODS.DisplayGroup.SelectDisplay (System.Int32 id, System.Boolean fromPlayer) [0x00020] in C:\Users\DaviddelRio\MOODS_Workspace\Assets\Scripts\UI\MenuFramework\InGameMenu\Displays\DisplayGroup.cs:145 UnityEngine.Debug:LogError (object) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay (int,bool) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Displays/DisplayGroup.cs:203) StickyStoneStudio.MOODS.InventoryPanel:OnRecycleItems_WeaponAddinDrop_Callback (StickyStoneStudio.MOODS.PopupResult) (at Assets/Scripts/UI/MenuFramework/InGameMenu/Inventory/InventoryPanel.cs:1023) StickyStoneStudio.MOODS.PopUpDialog/d__23:MoveNext () (at Assets/Scripts/UI/MenuFramework/PopUpDialog.cs:222) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) LOG: 13.12.2024 11:59:33 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:34 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 13.12.2024 11:59:34 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.EleOrbName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 13.12.2024 11:59:38 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 11:59:39 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:59:39 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 11:59:57 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 11:59:58 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 11:59:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:00:00 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 12:00:01 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 12:00:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:00:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 12:00:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:00:04 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 12:00:05 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 12:00:05 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:00:05 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 13.12.2024 12:00:05 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:00:05 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 12:00:05 Menu.UnloadMenuPanel => DefaultPanel WARNING: 13.12.2024 12:01:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:01:59 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:01:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 12:01:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:01:59 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:01:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 13.12.2024 12:01:59 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:00 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:02 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:02 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:05 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:06 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:07 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:08 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:09 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:09 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:10 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:11 CreateItem (1036# WEAPONADDIN_Skipper) is not in Item_Prefab List or is not unlocked! ItemExistsInDatabase(): True ItemWasUnlocked(): False WARNING: 13.12.2024 12:02:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:02:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:02:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 13.12.2024 12:02:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:02:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 12:02:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 13.12.2024 12:02:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 13.12.2024 12:02:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:02:14 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 13.12.2024 12:02:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:02:21 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:02:21 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 12:02:21 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:02:21 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 12:02:21 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:02:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 12:02:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 12:02:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:02:25 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 12:02:48 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:02:48 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 12:02:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:02:48 OnWeaponSelectionChanged ID -> 1 LOG: 13.12.2024 12:02:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 13.12.2024 12:02:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 12:02:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 12:02:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:02:50 Menu.UnloadMenuPanel => Inventar WARNING: 13.12.2024 12:02:58 WeaponBase.SaveBaseStats() => Base Stats already set! This should NEVER happen! Please report to developers LOG: 13.12.2024 12:03:03 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 12:03:12 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 12:03:20 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 12:03:27 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 2 LOG: 13.12.2024 12:04:56 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 12:04:56 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 12:04:56 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 12:04:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 12:05:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 12:05:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 12:05:05 Menu.UnloadMenuPanel => Inventar