LOG: 13.12.2024 09:03:38 ChangeResolution(1920 x 1080 @ -1Hz) Screen.width: 1920, Screen.hieght: 1080 LOG: 13.12.2024 09:03:38 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! WARNING: 13.12.2024 09:03:38 GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 13.12.2024 09:03:38 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 13.12.2024 09:03:39 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 09:03:39 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 13.12.2024 09:03:39 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 13.12.2024 09:03:39 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 13.12.2024 09:03:39 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 13.12.2024 09:03:39 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 13.12.2024 09:03:39 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 13.12.2024 09:03:39 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.5970 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 13.12.2024 09:03:39 WindowManager.LoadMenu => MainMenu WARNING: 13.12.2024 09:03:40 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 13.12.2024 09:03:40 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 13.12.2024 09:03:40 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 13.12.2024 09:03:40 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 13.12.2024 09:03:40 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:03:40 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 13.12.2024 09:03:40 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 13.12.2024 09:03:41 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 13.12.2024 09:03:41 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 13.12.2024 09:04:38 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 13.12.2024 09:04:38 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 13.12.2024 09:04:38 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 13.12.2024 09:04:38 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 13.12.2024 09:04:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:04:38 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:04:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:04:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:04:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:04:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 13.12.2024 09:04:38 Menu.UnloadMenuPanel => MM_Default LOG: 13.12.2024 09:04:42 is Loading Quests WARNING: 13.12.2024 09:04:42 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 13.12.2024 09:04:42 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 13.12.2024 09:04:42 loaded mechionary progress for savegame:Testicl LOG: 13.12.2024 09:04:43 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 09:04:45 NEW GAMESEED: 'WH6Q-C1BR' resetSeededCalls: True LOG: 13.12.2024 09:04:45 WindowManager.LoadMenu => InGameMenu LOG: 13.12.2024 09:04:45 WindowManager.UnloadMenu => MainMenu LOG: 13.12.2024 09:04:45 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 13.12.2024 09:04:45 is Loading Quests WARNING: 13.12.2024 09:04:45 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 13.12.2024 09:04:45 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 13.12.2024 09:04:45 loaded mechionary progress for savegame:Testicl WARNING: 13.12.2024 09:04:46 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 09:04:46 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 ERROR: 13.12.2024 09:04:47 RoomType MapSelector/Boss/Typ_Base but no MapSelector reference set! Room name: Tutorial UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 13.12.2024 09:04:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:04:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:04:47 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:04:47 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 09:04:47 PlayerFootStepAudioController.GetControlMap for room ROOM(0# Typ_Base)_Tutorial_Degrees0 is not possible. It has no splats! LOG: 13.12.2024 09:04:47 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 09:04:47 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:04:47 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:04:47 Start Video: CUTSZENE_INTRO WARNING: 13.12.2024 09:04:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:04:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:04:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:04:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:04:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:04:47 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 09:04:47 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy HomeBase_Dummy(Clone) is not the same! WARNING: 13.12.2024 09:04:47 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 09:04:47 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 09:04:47 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 09:04:47 HomeBase_Dummy(Clone) (StickyStoneStudio.MOODS.HomeBaseDummy): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 09:04:49 End Video: CUTSZENE_INTRO LOG: 13.12.2024 09:04:49 WindowManager.UnloadVideoPlayerController ... WARNING: 13.12.2024 09:04:56 GoToSplashScreenPanel() 'WelcomeScreen' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:04:56 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:04:56 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:04:56 ActivateCheckpoint Checkpoint1 LOG: 13.12.2024 09:04:56 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:04:56 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 09:04:56 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:04:56 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:04:57 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 09:04:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:04:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 09:04:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:04:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 09:04:58 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 09:04:58 Menu.UnloadMenuPanel => ESC_Main LOG: 13.12.2024 09:04:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:04:58 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 13.12.2024 09:04:59 Checkpoint reached! Checkpoint1 LOG: 13.12.2024 09:04:59 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 13.12.2024 09:04:59 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 13.12.2024 09:05:03 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 13.12.2024 09:05:03 Dialog completed! Checkpoint1 LOG: 13.12.2024 09:05:03 Checkpoint complete! Checkpoint1 LOG: 13.12.2024 09:05:03 ActivateCheckpoint Checkpoint2 LOG: 13.12.2024 09:05:07 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:05:10 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:05:10 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 09:05:10 NEW GAMESEED: 'Y92I-KUME' resetSeededCalls: True LOG: 13.12.2024 09:05:10 is Loading Quests WARNING: 13.12.2024 09:05:10 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 13.12.2024 09:05:10 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 13.12.2024 09:05:10 loaded mechionary progress for savegame:Testicl WARNING: 13.12.2024 09:05:10 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 09:05:10 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:05:12 CreateHomeBase completed successfully. LOG: 13.12.2024 09:05:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:05:12 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:05:12 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:05:12 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:05:12 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 09:05:12 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:05:12 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:05:12 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 13.12.2024 09:05:12 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:05:12 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 09:05:18 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:05:18 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:05:18 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:05:18 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 13.12.2024 09:05:18 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 13.12.2024 09:05:18 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 13.12.2024 09:05:18 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:05:18 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:05:19 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:05:23 CameraManager.SetFogRenderBeforeTransparent(toActive = False) LOG: 13.12.2024 09:05:25 OpenChest DelayedCall: CHESTTYPE: ChristmasBase LOG: 13.12.2024 09:05:25 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:05:26 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:05:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:05:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:05:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:05:27 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:05:29 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:05:29 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 09:05:45 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 09:05:45 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 09:05:45 GameSession.UpdateProgress(SAVED) => SessionGUID: '934915d28e60' GameSeed: Y92I-KUME SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 09:05:45 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:05:45 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 09:05:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 09:05:45 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 09:05:45 Generate Level Started! Level: Level_A theme: Stolz GameSeed: Y92I-KUME SeedCalls: 85 LOG: 13.12.2024 09:06:51 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 09:06:52 Generate Level Completed! Loading time: 66,597s LOG: 13.12.2024 09:06:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:06:52 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:06:52 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:06:52 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:06:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:06:52 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 09:06:52 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:06:52 UpdatePlayerProgress LOG: 13.12.2024 09:06:52 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:06:52 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 09:06:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:06:52 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:06:52 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:06:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:06:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 09:06:52 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:06:53 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:06:56 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 09:06:56 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 09:06:56 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 13.12.2024 09:06:56 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 09:07:12 LootContextPanel OnButtonSuccess => selectLeft LOG: 13.12.2024 09:07:12 LootContextPanel OnButtonSuccess => selectRight LOG: 13.12.2024 09:07:12 LootContextPanel OnButtonSuccess => selectRight LOG: 13.12.2024 09:07:13 LootContextPanel OnButtonSuccess => selectLeft LOG: 13.12.2024 09:07:13 LootContextPanel OnButtonSuccess => selectLeft LOG: 13.12.2024 09:07:14 LootContextPanel OnButtonSuccess => selectRight LOG: 13.12.2024 09:07:14 LootContextPanel OnButtonSuccess => selectRight LOG: 13.12.2024 09:07:17 LootContextPanel OnButtonSuccess => selectLeft LOG: 13.12.2024 09:07:17 LootContextPanel OnButtonSuccess => selectLeft LOG: 13.12.2024 09:07:20 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 09:07:21 TryAddItem(WeaponAddin) => Items.Addins.ExecutionerName LOG: 13.12.2024 09:07:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 09:07:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:07:22 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 09:07:23 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 09:07:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:07:23 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 09:07:23 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:07:23 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 09:07:24 Menu.GoToPanel() 'ESC_Restart' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 13.12.2024 09:07:24 Menu.LoadMenuPanel => ESC_Restart (MenuID: EscapeMenu) LOG: 13.12.2024 09:07:24 Menu.UnloadMenuPanel => ESC_Main LOG: 13.12.2024 09:07:24 RestartGame! LOG: 13.12.2024 09:07:24 GameSession OnNotCompletedGameSessionAborted: Emotes Delta => 1 LOG: 13.12.2024 09:07:24 resetBetQuests LOG: 13.12.2024 09:07:24 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:07:24 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:07:24 is Loading Quests WARNING: 13.12.2024 09:07:24 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 13.12.2024 09:07:24 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 13.12.2024 09:07:25 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 09:07:25 Menu.UnloadMenuPanel => ESC_Restart LOG: 13.12.2024 09:07:25 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 09:07:25 NEW GAMESEED: '8WGF-Q4P6' resetSeededCalls: True LOG: 13.12.2024 09:07:25 CreateAndSetNewGameSessionObject() => Seed: 8WGF-Q4P6 LOG: 13.12.2024 09:07:25 GameSession.UpdateProgress(DRITY) => SessionGUID: '18ebbd643360' GameSeed: 8WGF-Q4P6 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: 0 NDDepth: 0 FromHomeBase?: False LOG: 13.12.2024 09:07:25 UpdatePlayerProgress LOG: 13.12.2024 09:07:25 is Loading Quests WARNING: 13.12.2024 09:07:25 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 13.12.2024 09:07:25 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 13.12.2024 09:07:25 loaded mechionary progress for savegame:Testicl LOG: 13.12.2024 09:07:25 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 09:07:25 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 09:07:25 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:07:27 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 09:07:27 CreateHomeBase completed successfully. LOG: 13.12.2024 09:07:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:07:27 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:07:27 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:07:27 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:07:27 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 09:07:27 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:07:27 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:07:27 TryAddItem(Equipment) => Equipment_Legs_Pride Legs WARNING: 13.12.2024 09:07:27 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:07:27 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 09:07:33 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:07:33 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:07:33 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:07:33 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 09:07:33 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:07:33 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:07:34 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:07:34 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:07:34 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:07:34 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 13.12.2024 09:07:34 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 09:07:34 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 09:07:34 Language Text not found! (Path: Main Description) LOG: 13.12.2024 09:07:34 CurrentContext_AbilitySlots_SelectionChanged selection to 0 LOG: 13.12.2024 09:07:34 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 13.12.2024 09:07:34 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 09:07:34 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:07:34 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:07:34 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 09:07:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:07:36 CurrentContext_AbilitySlots_SelectionChanged selection to 7 LOG: 13.12.2024 09:07:36 TryAddWeapon(Items.Weapons.SnipeShotName) => Items.Weapons.SnipeShotName 1 LOG: 13.12.2024 09:07:36 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 09:07:36 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 09:07:36 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 09:07:36 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 09:07:37 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 09:07:37 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 09:07:37 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 09:07:37 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:07:37 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:07:37 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 09:07:38 CurrentContext_AbilitySlots_SelectionChanged selection to 2 LOG: 13.12.2024 09:07:38 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 13.12.2024 09:07:38 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 13.12.2024 09:07:38 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 13.12.2024 09:07:38 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 13.12.2024 09:07:38 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 13.12.2024 09:07:40 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 09:07:40 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 09:07:40 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 09:07:40 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:07:40 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:07:40 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 09:07:41 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 13.12.2024 09:07:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:07:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:07:41 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 13.12.2024 09:07:41 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 09:07:41 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:07:41 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:07:41 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 09:07:41 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:07:41 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 09:07:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 13.12.2024 09:07:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:07:42 RemoveWeaponTransforms Warning: shootable is null LOG: 13.12.2024 09:07:42 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 09:07:42 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:07:42 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:07:42 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 09:07:42 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 13.12.2024 09:07:43 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:07:43 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:07:43 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:07:43 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 09:08:02 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 09:08:02 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 09:08:02 GameSession.UpdateProgress(SAVED) => SessionGUID: '18ebbd643360' GameSeed: 8WGF-Q4P6 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 09:08:02 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:08:02 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 09:08:02 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 09:08:03 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 09:08:03 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 8WGF-Q4P6 SeedCalls: 78 LOG: 13.12.2024 09:08:08 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 09:08:09 Generate Level Completed! Loading time: 5,993s LOG: 13.12.2024 09:08:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:08:09 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:08:09 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:08:09 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:08:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:08:09 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 09:08:09 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:08:09 UpdatePlayerProgress LOG: 13.12.2024 09:08:09 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:08:09 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 09:08:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:08:09 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:08:09 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:08:09 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:08:09 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:08:09 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 09:08:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:08:11 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 09:08:11 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 09:08:11 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 13.12.2024 09:08:12 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 09:08:20 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 09:08:21 TryAddItem(WeaponAddin) => Items.Addins.PatienceName LOG: 13.12.2024 09:08:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 09:08:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:08:22 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 09:08:22 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 09:08:22 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 09:08:24 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:08:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 09:08:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 09:08:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 09:08:24 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 09:08:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:08:26 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:08:26 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:08:26 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:08:26 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:08:26 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:08:26 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:08:26 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:08:26 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:08:27 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:08:28 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:08:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 13.12.2024 09:08:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:37 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:37 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:08:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:08:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:08:44 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:08:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:08:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 13.12.2024 09:08:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 13.12.2024 09:08:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:08:47 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:08:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:08:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:08:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:08:50 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 13.12.2024 09:08:52 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:08:52 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:08:52 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:08:53 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:08:55 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:08:56 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:08:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 09:08:57 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 13.12.2024 09:08:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:08:59 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:09:00 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:09:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:09:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:09:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:09:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 09:09:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:09:00 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 09:09:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:09:00 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:09:02 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:09:02 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:09:02 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:09:02 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:09:02 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:09:02 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 13.12.2024 09:09:02 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:09:02 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:09:02 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:09:02 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:09:02 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:05 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 13.12.2024 09:09:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 09:09:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:09:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:06 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 13.12.2024 09:09:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:14 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 09:09:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:09:14 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 09:09:14 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:09:14 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 09:09:16 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 09:09:16 Menu.UnloadMenuPanel => ESC_Main LOG: 13.12.2024 09:09:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:09:16 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 09:09:17 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:09:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:09:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:09:19 Language Text not found! (Path: Drone) EXCEPTION: 13.12.2024 09:09:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController+d__27.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDashToPosition (UnityEngine.Vector3 pos, System.Single delayedStart) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Dash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.MeleeAttack (StickyStoneStudio.MOODS.MeleeVariant meleeVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.NincodemusDashController:StartDash() StickyStoneStudio.MOODS.NincodemusDashController:StartDashToPosition(Vector3, Single) StickyStoneStudio.MOODS.Nincodemus:Dash() StickyStoneStudio.MOODS.Nincodemus:MeleeAttack(MeleeVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Nincodemus:Update() WARNING: 13.12.2024 09:09:19 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 09:09:19 Dash: Collide with coll LOG: 13.12.2024 09:09:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:09:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:40 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:40 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:47 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:09:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 13.12.2024 09:09:47 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:09:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:51 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:09:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:09:51 Language Text not found! (Path: Drone) EXCEPTION: 13.12.2024 09:09:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController+d__27.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDashToPosition (UnityEngine.Vector3 pos, System.Single delayedStart) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Dash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.MeleeAttack (StickyStoneStudio.MOODS.MeleeVariant meleeVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.NincodemusDashController:StartDash() StickyStoneStudio.MOODS.NincodemusDashController:StartDashToPosition(Vector3, Single) StickyStoneStudio.MOODS.Nincodemus:Dash() StickyStoneStudio.MOODS.Nincodemus:MeleeAttack(MeleeVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Nincodemus:Update() WARNING: 13.12.2024 09:09:51 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 09:09:51 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:09:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:09:54 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 09:09:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:57 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 09:09:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:09:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:09:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 09:09:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:09:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 09:09:58 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 13.12.2024 09:09:58 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 13.12.2024 09:09:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:09:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:09:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:09:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:09:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:09:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 13.12.2024 09:09:59 Menu.UnloadMenuPanel => ESC_Main LOG: 13.12.2024 09:10:06 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 13.12.2024 09:10:06 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 09:10:07 Menu.UnloadMenuPanel => MM_Options LOG: 13.12.2024 09:10:13 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 09:10:13 Menu.UnloadMenuPanel => ESC_Main LOG: 13.12.2024 09:10:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:10:13 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 09:10:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:15 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:10:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:10:15 Language Text not found! (Path: Drone) EXCEPTION: 13.12.2024 09:10:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController+d__27.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDashToPosition (UnityEngine.Vector3 pos, System.Single delayedStart) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Dash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.MeleeAttack (StickyStoneStudio.MOODS.MeleeVariant meleeVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.NincodemusDashController:StartDash() StickyStoneStudio.MOODS.NincodemusDashController:StartDashToPosition(Vector3, Single) StickyStoneStudio.MOODS.Nincodemus:Dash() StickyStoneStudio.MOODS.Nincodemus:MeleeAttack(MeleeVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Nincodemus:Update() WARNING: 13.12.2024 09:10:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 09:10:16 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base LOG: 13.12.2024 09:10:16 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:10:16 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:10:16 Dash: Collide with CastleHedge_Broad LOG: 13.12.2024 09:10:16 Dash: Collide with PRIDE_LevelA_Mesh_StoneFence_Base LOG: 13.12.2024 09:10:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:21 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:10:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 13.12.2024 09:10:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:21 GetIconByBuffType called with buffType: Patient_Loading ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:10:22 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 13.12.2024 09:10:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:10:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:10:25 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 09:10:25 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:10:25 Failed to Update BuffPatient_Loading properly. => trigger EndBuff System.NullReferenceException: Object reference not set to an instance of an object. at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechStateDisplay.ChangeColorOfCompleteDisplay (UnityEngine.Color color) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.UI.Graphic.SetVerticesDirty () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechStateDisplay.ChangeColorOfCompleteDisplay (UnityEngine.Color color) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 09:10:25 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 09:10:25 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 09:10:25 GameSession.UpdateProgress(DRITY) => SessionGUID: '18ebbd643360' GameSeed: 8WGF-Q4P6 SeededCalls:112 SeededCallsLastDungeon:34 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 09:10:25 UpdatePlayerProgress LOG: 13.12.2024 09:10:25 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:10:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 13.12.2024 09:10:27 resetBetQuests LOG: 13.12.2024 09:10:27 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:10:27 CreateAndSetNewGameSessionObject() => Seed: 8WGF-Q4P6 LOG: 13.12.2024 09:10:27 GameSession.UpdateProgress(DRITY) => SessionGUID: '658ba0bd58f1' GameSeed: 8WGF-Q4P6 SeededCalls:112 SeededCallsLastDungeon:34 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 09:10:27 UpdatePlayerProgress LOG: 13.12.2024 09:10:27 GameSession.UpdateProgress(DRITY) => SessionGUID: '658ba0bd58f1' GameSeed: 8WGF-Q4P6 SeededCalls:112 SeededCallsLastDungeon:34 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 09:10:27 UpdatePlayerProgress LOG: 13.12.2024 09:10:28 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:10:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:10:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:10:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:10:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:10:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:10:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:10:28 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:10:29 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 13.12.2024 09:10:29 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:10:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh EXCEPTION: 13.12.2024 09:10:30 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ResultMenu.RevengeQuestPreperation () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ResultMenu.RestartGame () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ResultMenu.OnButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.TriggerButtonSuccess (StickyStoneStudio.MOODS.ButtonPrompt buttonPrompt, StickyStoneStudio.MOODS.Owner owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPrompt.StartedPressing (StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.UserStartedPressingButton (StickyStoneStudio.MOODS.InGameInteraction _actionIdentifier, StickyStoneStudio.MOODS.Owner _owner) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.ButtonPromptManager.Update () (at <00000000000000000000000000000000>:0) LOG: 13.12.2024 09:10:30 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 09:10:30 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 09:10:30 NEW GAMESEED: 'GPB2-0QIQ' resetSeededCalls: True LOG: 13.12.2024 09:10:30 is Loading Quests LOG: 13.12.2024 09:10:30 loaded mechionary progress for savegame:Testicl LOG: 13.12.2024 09:10:30 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 09:10:31 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 09:10:31 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:10:33 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 09:10:33 CreateHomeBase completed successfully. LOG: 13.12.2024 09:10:33 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 09:10:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:10:33 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:10:33 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:10:33 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:10:33 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 09:10:33 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:10:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:10:33 TryAddItem(Equipment) => Equipment_Legs_Anger Legs WARNING: 13.12.2024 09:10:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:10:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:10:33 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:10:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:10:33 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:10:33 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 09:10:39 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:10:39 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:10:39 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:10:39 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:10:39 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 13.12.2024 09:10:39 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 13.12.2024 09:10:39 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 13.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:10:39 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:10:40 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:10:43 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 13.12.2024 09:10:43 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:10:44 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:10:44 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:10:44 Menu.GoToPanel() 'AbilityClassContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:10:44 Menu.LoadMenuPanel => AbilityClassContext (MenuID: InGameMenu) WARNING: 13.12.2024 09:10:44 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 09:10:44 Language Text not found! (Path: Main Description) WARNING: 13.12.2024 09:10:44 Language Text not found! (Path: Main Description) LOG: 13.12.2024 09:10:44 CurrentContext_AbilitySlots_SelectionChanged selection to 1 LOG: 13.12.2024 09:10:44 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 13.12.2024 09:10:44 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 09:10:44 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:10:44 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:10:44 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 09:10:45 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:10:46 CurrentContext_AbilitySlots_SelectionChanged selection to 3 LOG: 13.12.2024 09:10:46 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 09:10:46 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 09:10:47 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 09:10:47 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:10:47 UpdateAimIndecatorColor() => changed shootable, caouse it was null or thrown a error! Message:Object reference not set to an instance of an object. StackTrace: at UnityEngine.Transform.get_position () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecatorColor (UnityEngine.Vector3 fromPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.AimIndecatorController.UpdateAimIndecator () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InGameUIController.UpdateAllAimIndicators () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.LateUpdate () [0x00000] in <00000000000000000000000000000000>:0 LOG: 13.12.2024 09:10:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilityClassContext' LOG: 13.12.2024 09:10:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:10:48 RemoveWeaponTransforms Warning: shootable is null LOG: 13.12.2024 09:10:48 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 09:10:48 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 09:10:48 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 09:10:48 TryAddItem(Equipment) => Equipment_Legs_Love Legs LOG: 13.12.2024 09:10:48 Menu.UnloadMenuPanel => AbilityClassContext WARNING: 13.12.2024 09:10:48 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:10:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:10:49 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:10:49 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 09:10:55 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 09:10:55 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 09:10:55 GameSession.UpdateProgress(SAVED) => SessionGUID: '658ba0bd58f1' GameSeed: GPB2-0QIQ SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 09:10:55 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:10:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 09:10:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 09:10:55 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 09:10:55 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 09:10:55 Generate Level Started! Level: Level_A theme: Stolz GameSeed: GPB2-0QIQ SeedCalls: 84 LOG: 13.12.2024 09:11:03 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 09:11:03 Generate Level Completed! Loading time: 8,398s LOG: 13.12.2024 09:11:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:11:03 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:11:03 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:11:03 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:11:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:11:03 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 09:11:03 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:11:03 UpdatePlayerProgress LOG: 13.12.2024 09:11:03 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:11:03 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:11:03 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 09:11:04 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:11:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:11:04 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:11:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:11:04 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:11:04 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 09:11:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:11:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:11:06 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 09:11:06 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 09:11:06 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 09:11:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:11:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:11:06 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:11:06 Language Text not found! (Path: °) LOG: 13.12.2024 09:11:06 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 09:11:10 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 09:11:11 TryAddItem(WeaponAddin) => Items.Addins.PatienceName WARNING: 13.12.2024 09:11:12 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:11:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 09:11:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:11:13 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 09:11:13 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 09:11:14 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 09:11:15 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:11:15 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:11:15 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:11:15 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:11:15 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:11:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:11:15 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 09:11:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:11:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:11:17 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:11:17 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:11:17 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:11:17 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:11:17 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:11:17 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:11:17 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:11:17 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:11:17 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:11:17 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:11:17 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:11:18 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:11:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:11:20 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 09:11:20 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 09:11:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 09:11:20 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 09:11:20 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 09:11:22 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 09:11:26 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:11:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:11:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 09:11:26 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:11:27 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:28 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:28 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:29 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:11:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:11:33 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:11:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:11:33 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:11:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:11:36 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:36 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:36 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:37 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:39 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:11:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 09:11:39 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:11:39 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:11:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:41 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:11:47 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:11:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 09:11:47 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:11:47 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:11:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:49 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:11:50 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:11:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 09:11:50 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:11:50 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:11:50 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:11:50 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:11:50 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:11:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:11:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:11:50 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:11:50 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 09:11:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:11:50 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 09:11:50 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:11:50 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 09:12:31 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 09:12:31 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 09:12:31 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:12:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:12:31 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 09:12:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:12:36 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:12:37 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 09:12:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:12:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 09:12:37 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:12:37 Language Text not found! (Path: °) LOG: 13.12.2024 09:12:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:12:40 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 09:12:41 TryAddItem(WeaponAddin) => Items.Addins.CombustionName WARNING: 13.12.2024 09:12:41 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:12:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 09:12:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:12:42 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 09:12:43 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 09:12:43 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 09:12:45 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 09:12:46 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:12:48 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:12:48 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:12:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:12:48 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 09:12:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:12:48 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:12:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:12:48 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:12:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:12:48 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:12:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:12:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 13.12.2024 09:12:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:12:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:12:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 09:12:50 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:12:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:12:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:12:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:12:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:12:50 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:12:50 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:12:51 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:12:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:12:51 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:12:53 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 09:12:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 09:12:54 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:12:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:12:57 GetIconByBuffType called with buffType: Jammer LOG: 13.12.2024 09:13:00 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:02 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:03 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:13:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:03 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 09:13:04 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:04 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:04 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:04 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:04 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:04 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:07 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:08 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:15 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:13:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:16 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 09:13:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:13:17 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:13:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:20 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:23 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:25 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:13:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:13:25 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:13:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:13:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:28 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:13:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 09:13:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 13.12.2024 09:13:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:13:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:13:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 09:13:34 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:13:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:13:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:13:35 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:13:39 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:13:42 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 13.12.2024 09:13:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 09:13:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 09:13:52 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:13:52 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 13.12.2024 09:13:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 09:13:52 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 09:13:52 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 09:13:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:13:52 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 09:13:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:13:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:53 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 13.12.2024 09:13:53 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 09:13:53 AddEnemy MitronEmpire_Stationary_Generator WARNING: 13.12.2024 09:13:53 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 09:13:53 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 13.12.2024 09:13:53 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 09:13:53 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 13.12.2024 09:13:53 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 13.12.2024 09:13:54 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:13:54 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:13:54 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:13:54 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:13:54 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:13:54 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:13:54 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:13:54 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:13:54 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:13:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:13:56 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 09:13:57 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 09:13:57 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 09:13:59 GetIconByBuffType called with buffType: Patient_Active WARNING: 13.12.2024 09:14:00 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 09:14:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 09:14:00 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:14:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:04 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 09:14:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:06 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:06 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:07 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:07 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 09:14:07 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:07 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 09:14:08 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:08 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:08 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:09 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 09:14:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 09:14:09 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:14:09 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:14:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:11 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:12 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:14:12 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:14:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 09:14:14 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:14:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:14:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:16 GetIconByBuffType called with buffType: Burning LOG: 13.12.2024 09:14:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:18 GetIconByBuffType called with buffType: Patient_Loading WARNING: 13.12.2024 09:14:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 09:14:19 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:14:19 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:14:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:14:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:14:23 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:14:27 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:30 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 13.12.2024 09:14:35 GetIconByBuffType called with buffType: Patient_Active LOG: 13.12.2024 09:14:35 WindowManager.LoadMenu => ResultMenu LOG: 13.12.2024 09:14:35 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 09:14:35 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 09:14:35 GameSession.UpdateProgress(DRITY) => SessionGUID: '658ba0bd58f1' GameSeed: GPB2-0QIQ SeededCalls:137 SeededCallsLastDungeon:53 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 09:14:35 UpdatePlayerProgress LOG: 13.12.2024 09:14:35 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:14:37 resetBetQuests LOG: 13.12.2024 09:14:37 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:14:37 CreateAndSetNewGameSessionObject() => Seed: GPB2-0QIQ LOG: 13.12.2024 09:14:37 GameSession.UpdateProgress(DRITY) => SessionGUID: '9f229034feb4' GameSeed: GPB2-0QIQ SeededCalls:137 SeededCallsLastDungeon:53 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 09:14:37 UpdatePlayerProgress LOG: 13.12.2024 09:14:37 GameSession.UpdateProgress(DRITY) => SessionGUID: '9f229034feb4' GameSeed: GPB2-0QIQ SeededCalls:137 SeededCallsLastDungeon:53 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 09:14:37 UpdatePlayerProgress LOG: 13.12.2024 09:14:39 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 13.12.2024 09:14:52 PoolManager: Poolable 'DamageArea_Puddle Oil (Done)(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:52 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 09:14:52 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 09:14:52 NEW GAMESEED: 'N3N4-M5D8' resetSeededCalls: True LOG: 13.12.2024 09:14:52 is Loading Quests LOG: 13.12.2024 09:14:52 loaded mechionary progress for savegame:Testicl LOG: 13.12.2024 09:14:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:52 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:52 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:14:53 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 09:14:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 09:14:53 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:14:55 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 09:14:55 CreateHomeBase completed successfully. LOG: 13.12.2024 09:14:55 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 09:14:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:14:55 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:14:55 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:14:55 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:14:55 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 09:14:55 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 09:14:55 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 09:14:55 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 13.12.2024 09:14:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:14:55 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:14:55 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 09:15:01 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:15:01 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:15:01 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:15:01 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:15:01 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 09:15:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:15:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:15:13 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:15:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:15:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:15:55 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:15:55 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 09:17:48 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 09:17:48 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 09:17:48 GameSession.UpdateProgress(SAVED) => SessionGUID: '9f229034feb4' GameSeed: N3N4-M5D8 SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 09:17:48 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:17:48 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 09:17:48 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 09:17:48 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 09:17:49 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 09:17:49 Generate Level Started! Level: Level_A theme: Stolz GameSeed: N3N4-M5D8 SeedCalls: 78 LOG: 13.12.2024 09:17:53 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 09:17:55 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 09:17:56 Generate Level Completed! Loading time: 6,8s LOG: 13.12.2024 09:17:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:17:56 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:17:56 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:17:56 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:17:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:17:56 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 09:17:56 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:17:56 UpdatePlayerProgress LOG: 13.12.2024 09:17:56 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:17:56 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:17:56 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 09:17:56 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:17:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:17:56 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:17:56 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:17:56 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:17:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:17:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 09:17:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:17:58 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 09:17:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 09:17:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 09:17:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:17:59 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:17:59 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:17:59 for == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 09:17:59 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 09:18:03 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 09:18:04 TryAddItem(WeaponAddin) => Items.Addins.BoomerangName WARNING: 13.12.2024 09:18:04 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:18:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 09:18:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:18:05 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 09:18:06 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 09:18:07 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 09:18:09 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 13.12.2024 09:18:12 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 WARNING: 13.12.2024 09:18:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 13.12.2024 09:18:13 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 WARNING: 13.12.2024 09:18:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:18:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:18:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:18:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:18:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:18:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:18:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:18:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:18:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:18:16 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:18:17 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:18:17 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 09:18:17 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 13.12.2024 09:18:17 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 09:18:17 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:18:17 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:18:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:18:17 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:18:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:18:18 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:18 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:18 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:18 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:18 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:18 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:18 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:18 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:18:19 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:18:19 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:18:19 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:18:19 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:18:19 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:18:19 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:18:19 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 13.12.2024 09:18:19 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:18:19 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:18:19 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:18:19 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:18:19 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:18:19 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:18:19 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:18:19 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:18:20 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 09:18:20 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 09:18:20 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 09:18:20 MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)isCharmedByOwnerPlayer1 WARNING: 13.12.2024 09:18:22 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 09:18:22 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 09:18:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:18:24 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:24 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:24 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:24 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:24 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:24 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:26 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:18:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:18:28 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:18:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:18:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 09:18:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:18:37 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:18:39 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:39 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:39 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:39 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:18:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:18:41 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:18:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 09:18:44 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:18:44 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:18:44 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:18:44 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 09:18:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:18:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:18:45 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:18:45 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:18:45 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:18:45 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:18:48 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:18:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 09:18:58 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:18:58 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:19:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 09:19:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:19:06 GetIconByBuffType called with buffType: Burning WARNING: 13.12.2024 09:19:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:19:11 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:19:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:19:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:15 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:19:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 13.12.2024 09:19:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 13.12.2024 09:19:18 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 13.12.2024 09:19:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 13.12.2024 09:19:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 13.12.2024 09:19:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 13.12.2024 09:19:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 13.12.2024 09:19:19 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 13.12.2024 09:19:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:19:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:19:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:19:20 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:19:21 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 13.12.2024 09:19:21 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:19:21 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 09:19:21 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:19:21 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:19:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:19:31 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 09:19:32 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 13.12.2024 09:19:32 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:19:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 09:19:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:19:33 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 09:19:34 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 09:19:34 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 09:19:35 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 09:19:36 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:19:39 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:19:39 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 09:19:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 09:19:39 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 09:19:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 09:19:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:19:40 OnEquipmentSelectionChanged ID -> 0 LOG: 13.12.2024 09:19:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 09:19:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:19:44 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 09:19:45 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:19:45 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 13.12.2024 09:19:45 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:19:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:19:45 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:19:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:19:45 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 09:19:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 09:19:47 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:19:47 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:19:47 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:19:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:19:47 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:19:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:19:47 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:19:47 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:19:47 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! WARNING: 13.12.2024 09:19:47 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:19:47 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:19:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:19:48 Language Text not found! (Path: Drone) EXCEPTION: 13.12.2024 09:19:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController+d__27.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDashToPosition (UnityEngine.Vector3 pos, System.Single delayedStart) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Dash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.MeleeAttack (StickyStoneStudio.MOODS.MeleeVariant meleeVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.NincodemusDashController:StartDash() StickyStoneStudio.MOODS.NincodemusDashController:StartDashToPosition(Vector3, Single) StickyStoneStudio.MOODS.Nincodemus:Dash() StickyStoneStudio.MOODS.Nincodemus:MeleeAttack(MeleeVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Nincodemus:Update() WARNING: 13.12.2024 09:19:48 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 09:19:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:19:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 09:20:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:20:03 Language Text not found! (Path: Drone) EXCEPTION: 13.12.2024 09:20:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController+d__27.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDashToPosition (UnityEngine.Vector3 pos, System.Single delayedStart) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Dash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.MeleeAttack (StickyStoneStudio.MOODS.MeleeVariant meleeVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.NincodemusDashController:StartDash() StickyStoneStudio.MOODS.NincodemusDashController:StartDashToPosition(Vector3, Single) StickyStoneStudio.MOODS.Nincodemus:Dash() StickyStoneStudio.MOODS.Nincodemus:MeleeAttack(MeleeVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Nincodemus:Update() WARNING: 13.12.2024 09:20:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 09:20:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:20:06 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:20:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 09:20:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:20:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:20:07 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:20:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:20:09 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:09 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:09 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:09 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:09 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:09 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:20:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:20:13 Language Text not found! (Path: Drone) EXCEPTION: 13.12.2024 09:20:13 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController+d__27.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDashToPosition (UnityEngine.Vector3 pos, System.Single delayedStart) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Dash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.MeleeAttack (StickyStoneStudio.MOODS.MeleeVariant meleeVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.NincodemusDashController:StartDash() StickyStoneStudio.MOODS.NincodemusDashController:StartDashToPosition(Vector3, Single) StickyStoneStudio.MOODS.Nincodemus:Dash() StickyStoneStudio.MOODS.Nincodemus:MeleeAttack(MeleeVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Nincodemus:Update() WARNING: 13.12.2024 09:20:13 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 09:20:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 13.12.2024 09:20:17 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:20:17 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:20:17 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:20:17 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:20:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:20:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:21:20 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:21:21 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 09:21:21 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 09:21:21 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 13.12.2024 09:21:40 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:21:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:21:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:21:47 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:21:47 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 09:22:12 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 09:22:12 GameSession.UpdateProgress(SAVED) => SessionGUID: '9f229034feb4' GameSeed: N3N4-M5D8 SeededCalls:117 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 09:22:12 UpdatePlayerProgress LOG: 13.12.2024 09:22:12 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:22:13 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 09:22:13 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 09:22:13 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:13 Generate Level Started! Level: Level_A theme: Stolz GameSeed: N3N4-M5D8 SeedCalls: 118 LOG: 13.12.2024 09:22:18 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 09:22:22 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 09:22:23 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_Pride_07) LOG: 13.12.2024 09:22:23 Generate Level Completed! Loading time: 9,905s LOG: 13.12.2024 09:22:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:22:23 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:22:23 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:22:23 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:22:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:22:23 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:22:23 UpdatePlayerProgress LOG: 13.12.2024 09:22:23 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:22:23 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:22:23 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 09:22:23 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:22:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:22:23 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:22:24 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:22:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:22:24 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:22:24 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 09:22:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:22:25 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 09:22:40 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 09:22:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 09:22:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:22:41 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 09:22:41 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 13.12.2024 09:22:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 13.12.2024 09:22:45 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:22:45 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:22:45 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:22:45 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:22:45 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:22:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:22:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 09:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:22:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:45 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 13.12.2024 09:22:45 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers WARNING: 13.12.2024 09:22:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:22:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:45 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 13.12.2024 09:22:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 09:22:45 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 13.12.2024 09:22:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:46 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 13.12.2024 09:22:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 09:22:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:22:46 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 13.12.2024 09:22:46 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 13.12.2024 09:22:46 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 WARNING: 13.12.2024 09:22:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:22:48 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:22:48 TrySpawnEnemy PRIDE_Stationary_Sniper delay 1,75 LOG: 13.12.2024 09:22:48 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 09:22:48 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 13.12.2024 09:22:48 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 09:22:48 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 09:22:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:22:48 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 13.12.2024 09:22:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:22:48 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 13.12.2024 09:22:48 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 09:22:48 AddEnemy MitronEmpire_Stationary_Generator WARNING: 13.12.2024 09:22:48 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 09:22:48 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 13.12.2024 09:22:48 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 09:22:48 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 13.12.2024 09:22:48 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 13.12.2024 09:22:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 09:22:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:22:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:49 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:22:50 Menu.UnloadMenuPanel => Info WARNING: 13.12.2024 09:22:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:22:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 13.12.2024 09:22:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:22:50 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:22:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! WARNING: 13.12.2024 09:22:50 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:22:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:22:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:22:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:22:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:22:50 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:22:50 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:22:50 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:22:53 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 09:22:53 MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 09:22:53 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 09:22:53 MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)isCharmedByOwnerPlayer1 LOG: 13.12.2024 09:22:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:22:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 09:23:00 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:23:00 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 09:23:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:23:03 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 09:23:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 09:23:35 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:23:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 09:23:39 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 09:23:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:23:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 09:23:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:23:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 09:24:25 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 09:24:25 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 09:24:25 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:24:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:24:25 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 09:24:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 09:24:30 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:24:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 09:24:30 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:24:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:24:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:24:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:24:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:24:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:24:42 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:24:49 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:24:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:24:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:24:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 13.12.2024 09:25:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 09:25:27 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:25:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 13.12.2024 09:25:31 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:25:32 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:25:32 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:25:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:25:32 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:25:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:25:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:25:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:25:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:25:40 for == null! No VFX-Effect can be played on destroy. LOG: 13.12.2024 09:25:40 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:25:40 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:25:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:25:42 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:25:45 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:25:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:25:45 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 09:25:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:25:45 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 09:25:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 09:25:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:25:47 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:25:47 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:25:47 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 13.12.2024 09:25:47 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:25:47 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:25:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:25:47 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:25:50 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 09:25:50 MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)isCharmedByOwnerPlayer1 LOG: 13.12.2024 09:25:54 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 09:25:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 13.12.2024 09:25:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 13.12.2024 09:25:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 13.12.2024 09:25:59 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:26:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:26:01 Language Text not found! (Path: Drone) EXCEPTION: 13.12.2024 09:26:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController+d__27.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDashToPosition (UnityEngine.Vector3 pos, System.Single delayedStart) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Dash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.MeleeAttack (StickyStoneStudio.MOODS.MeleeVariant meleeVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.NincodemusDashController:StartDash() StickyStoneStudio.MOODS.NincodemusDashController:StartDashToPosition(Vector3, Single) StickyStoneStudio.MOODS.Nincodemus:Dash() StickyStoneStudio.MOODS.Nincodemus:MeleeAttack(MeleeVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Nincodemus:Update() WARNING: 13.12.2024 09:26:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 09:26:01 Dash: Collide with Statue_Fool_pos1 LOG: 13.12.2024 09:26:03 WindowManager.LoadMenu => ResultMenu WARNING: 13.12.2024 09:26:03 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:26:03 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 09:26:03 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 13.12.2024 09:26:03 GameSession.UpdateProgress(DRITY) => SessionGUID: '9f229034feb4' GameSeed: N3N4-M5D8 SeededCalls:171 SeededCallsLastDungeon:53 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 09:26:03 UpdatePlayerProgress LOG: 13.12.2024 09:26:03 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:26:13 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! ERROR: 13.12.2024 09:26:13 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 13.12.2024 09:26:13 resetBetQuests LOG: 13.12.2024 09:26:13 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:26:13 CreateAndSetNewGameSessionObject() => Seed: N3N4-M5D8 LOG: 13.12.2024 09:26:13 GameSession.UpdateProgress(DRITY) => SessionGUID: '588dbb052931' GameSeed: N3N4-M5D8 SeededCalls:171 SeededCallsLastDungeon:53 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 09:26:13 UpdatePlayerProgress LOG: 13.12.2024 09:26:13 GameSession.UpdateProgress(DRITY) => SessionGUID: '588dbb052931' GameSeed: N3N4-M5D8 SeededCalls:171 SeededCallsLastDungeon:53 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 13.12.2024 09:26:13 UpdatePlayerProgress ERROR: 13.12.2024 09:26:13 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:13 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:14 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:15 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 13.12.2024 09:26:16 Mesh.colors is out of bounds. The supplied array needs to be the same size as the Mesh.vertices array. UnityEngine.Mesh:set_colors(Color[]) ch.sycoforge.Decal.Projectors.Projector:UpdateVertexColor() ch.sycoforge.Decal.d__0:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 13.12.2024 09:26:18 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Correct score displayed for Player1 Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) WARNING: 13.12.2024 09:26:19 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:26:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 13.12.2024 09:26:20 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 13.12.2024 09:26:20 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 13.12.2024 09:26:20 NEW GAMESEED: '80FW-YA6E' resetSeededCalls: True LOG: 13.12.2024 09:26:20 is Loading Quests LOG: 13.12.2024 09:26:20 loaded mechionary progress for savegame:Testicl LOG: 13.12.2024 09:26:20 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:26:20 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:26:20 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:26:20 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 WARNING: 13.12.2024 09:26:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 13.12.2024 09:26:20 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:26:23 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 13.12.2024 09:26:23 CreateHomeBase completed successfully. LOG: 13.12.2024 09:26:23 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 13.12.2024 09:26:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:26:23 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:26:23 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:26:23 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:26:23 TryAddItem(Equipment) => Equipment_Arm_Love Arm LOG: 13.12.2024 09:26:23 TryAddItem(Equipment) => Equipment_Torso_Love Torso LOG: 13.12.2024 09:26:23 TryAddItem(Equipment) => Equipment_Foot_Love Foot LOG: 13.12.2024 09:26:23 TryAddItem(Equipment) => Equipment_Legs_Love Legs WARNING: 13.12.2024 09:26:23 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:26:23 CurrentRoom ReverbTheme isNone WARNING: 13.12.2024 09:26:29 Ambient VFX this room or lv theme is null LOG: 13.12.2024 09:26:29 CurrentRoom ReverbTheme isNone LOG: 13.12.2024 09:26:29 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:26:29 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:26:29 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 13.12.2024 09:26:29 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:26:29 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:26:31 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:26:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:26:32 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:26:32 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 09:26:35 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 13.12.2024 09:26:35 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 13.12.2024 09:26:35 GameSession.UpdateProgress(SAVED) => SessionGUID: '588dbb052931' GameSeed: 80FW-YA6E SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 13.12.2024 09:26:35 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:26:35 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 13.12.2024 09:26:35 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 09:26:35 WindowManager.UnloadMenu => ResultMenu LOG: 13.12.2024 09:26:48 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 09:26:48 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 80FW-YA6E SeedCalls: 69 LOG: 13.12.2024 09:26:53 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 09:26:56 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 09:26:57 Generate Level Completed! Loading time: 8,545s LOG: 13.12.2024 09:26:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:26:57 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:26:57 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:26:57 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:26:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:26:57 TryAddWeapon(Items.Weapons.CrossbowName) => Items.Weapons.CrossbowName 1 LOG: 13.12.2024 09:26:57 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:26:57 UpdatePlayerProgress LOG: 13.12.2024 09:26:57 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:26:57 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:26:57 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 09:26:57 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:26:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:26:57 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:26:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:26:57 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:26:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:26:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 09:26:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:26:59 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 09:27:01 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 13.12.2024 09:27:01 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 09:27:01 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 09:27:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(Info): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'info' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectUp' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 13.12.2024 09:27:01 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectDown' for owner 'Player1' WARNING: 13.12.2024 09:27:01 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:27:01 Language Text not found! (Path: °) LOG: 13.12.2024 09:27:01 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 09:27:05 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 09:27:06 TryAddItem(WeaponAddin) => Items.Addins.CryoName WARNING: 13.12.2024 09:27:06 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:27:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 09:27:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 13.12.2024 09:27:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:27:07 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 09:27:07 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 09:27:09 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:27:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 13.12.2024 09:27:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 13.12.2024 09:27:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 13.12.2024 09:27:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 13.12.2024 09:27:12 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_22 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 13.12.2024 09:27:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:27:13 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 WARNING: 13.12.2024 09:27:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:27:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:27:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:27:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:27:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:27:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:27:16 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:27:16 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 13.12.2024 09:27:16 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:27:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:27:16 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 13.12.2024 09:27:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 09:27:18 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:27:18 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:27:18 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:27:18 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:27:18 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:27:18 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:27:18 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:27:21 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 09:27:24 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 09:27:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:27:24 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 09:27:24 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:27:24 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 09:27:25 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 09:27:25 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 09:27:25 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:27:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:27:25 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 09:30:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:30:00 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:30:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 09:30:04 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:30:04 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:30:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:30:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:30:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:30:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:30:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:30:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:30:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:30:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:30:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:30:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 13.12.2024 09:30:12 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:30:12 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:30:12 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:30:19 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 13.12.2024 09:30:19 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 13.12.2024 09:30:23 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 13.12.2024 09:30:24 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 13.12.2024 09:30:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 13.12.2024 09:30:27 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 WARNING: 13.12.2024 09:30:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:30:31 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:30:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:30:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:30:32 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:30:34 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:30:36 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:30:37 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:30:37 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 09:30:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:30:37 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 13.12.2024 09:30:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:30:37 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 13.12.2024 09:30:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 13.12.2024 09:30:39 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:30:39 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:30:39 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:30:39 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:30:39 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:30:39 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:30:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 13.12.2024 09:30:39 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:30:39 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 09:30:39 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)isCharmedByOwnerPlayer1 WARNING: 13.12.2024 09:30:39 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 13.12.2024 09:30:39 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 13.12.2024 09:30:39 GetIconByBuffType called with buffType: Charming LOG: 13.12.2024 09:30:39 MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)isCharmedByOwnerPlayer1 WARNING: 13.12.2024 09:30:41 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:30:45 GetIconByBuffType called with buffType: Frostbite LOG: 13.12.2024 09:30:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:30:52 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 13.12.2024 09:30:52 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 13.12.2024 09:30:52 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:30:52 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:30:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 13.12.2024 09:30:53 WindowManager.LoadMenu => EscapeMenu LOG: 13.12.2024 09:30:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:30:53 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 13.12.2024 09:30:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 13.12.2024 09:30:53 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 13.12.2024 09:30:56 WindowManager.UnloadMenu => EscapeMenu LOG: 13.12.2024 09:30:56 Menu.UnloadMenuPanel => ESC_Main WARNING: 13.12.2024 09:30:56 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:30:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:30:56 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 13.12.2024 09:30:57 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:30:58 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 13.12.2024 09:30:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:30:59 DestroyDestructibleInScene() => Destructible_Barrel_small_03 LOG: 13.12.2024 09:30:59 DestroyDestructibleInScene() => Destructible_Barrel_small_01 LOG: 13.12.2024 09:31:02 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 LOG: 13.12.2024 09:31:03 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 13.12.2024 09:31:04 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:31:05 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 13.12.2024 09:31:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:31:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 13.12.2024 09:31:05 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:31:05 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:31:06 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:31:11 LootContextPanel OnButtonSuccess => confirm LOG: 13.12.2024 09:31:12 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 13.12.2024 09:31:12 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 13.12.2024 09:31:12 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:31:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 13.12.2024 09:31:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:31:13 Menu.UnloadMenuPanel => LootContext LOG: 13.12.2024 09:31:13 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:31:13 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 13.12.2024 09:31:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 09:31:13 OnWeaponSelectionChanged ID -> 0 LOG: 13.12.2024 09:31:13 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 13.12.2024 09:31:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:31:15 OnEquipmentSelectionChanged ID -> 3 LOG: 13.12.2024 09:31:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 13.12.2024 09:31:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:31:17 Menu.UnloadMenuPanel => Inventar LOG: 13.12.2024 09:31:18 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 13.12.2024 09:31:18 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 13.12.2024 09:31:20 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 13.12.2024 09:31:21 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:31:22 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:31:23 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:31:25 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:31:26 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:31:27 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:31:29 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:31:29 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:31:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:31:30 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:31:30 WindowManager.LoadMenu => MapSelectorMenu LOG: 13.12.2024 09:31:34 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 13.12.2024 09:31:34 GameSession.UpdateProgress(SAVED) => SessionGUID: '588dbb052931' GameSeed: 80FW-YA6E SeededCalls:114 SeededCallsLastDungeon:45 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 13.12.2024 09:31:34 UpdatePlayerProgress LOG: 13.12.2024 09:31:34 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 LOG: 13.12.2024 09:31:34 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 13.12.2024 09:31:34 WindowManager.UnloadMenu => MapSelectorMenu LOG: 13.12.2024 09:31:34 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Projectile_Piercer(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Hit_Charm(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:34 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:31:35 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 80FW-YA6E SeedCalls: 115 LOG: 13.12.2024 09:31:38 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 13.12.2024 09:31:43 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 13.12.2024 09:31:45 ForceItemSpawn: Item(COLLECTABLE_GardenerCan) in Spawner(Destructible_Barrel_Pride_03_Explosive) LOG: 13.12.2024 09:31:45 Generate Level Completed! Loading time: 9,941s LOG: 13.12.2024 09:31:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:31:45 WindowManager.UnloadMenu => LoadingMenu LOG: 13.12.2024 09:31:45 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 13.12.2024 09:31:45 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:31:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:31:45 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:31:45 UpdatePlayerProgress LOG: 13.12.2024 09:31:45 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:31:45 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:31:45 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 13.12.2024 09:31:45 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:31:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:31:45 CurrentRoom ReverbTheme isForest_Small WARNING: 13.12.2024 09:31:45 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:31:45 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:31:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:31:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 13.12.2024 09:31:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:31:46 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 13.12.2024 09:31:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 09:31:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 13.12.2024 09:31:50 Menu.UnloadMenuPanel => Info LOG: 13.12.2024 09:32:34 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 13.12.2024 09:32:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:32:37 CurrentRoom ReverbTheme isForest_Small LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 WARNING: 13.12.2024 09:32:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:32:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:32:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 WARNING: 13.12.2024 09:32:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:42 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers WARNING: 13.12.2024 09:32:43 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:32:43 Language Text not found! (Path: Töte Knarrenjunker) WARNING: 13.12.2024 09:32:43 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:32:43 SAVE GAME => Testicl id:1 guid:cbe68996-96b2-43bf-9668-04f42df48792 WARNING: 13.12.2024 09:32:43 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:32:43 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 13.12.2024 09:32:43 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 13.12.2024 09:32:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 13.12.2024 09:32:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 13.12.2024 09:32:43 Menu.UnloadMenuPanel => DefaultPanel LOG: 13.12.2024 09:32:45 CurrentRoom ReverbTheme isForest_Open LOG: 13.12.2024 09:32:45 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 09:32:45 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 09:32:45 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 13.12.2024 09:32:45 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 13.12.2024 09:32:45 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 13.12.2024 09:32:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 13.12.2024 09:32:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:32:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:32:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:32:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:32:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:32:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:32:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 13.12.2024 09:32:46 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 13.12.2024 09:32:47 Language Text not found! (Path: Drone) WARNING: 13.12.2024 09:32:47 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 13.12.2024 09:32:47 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:32:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:32:47 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:32:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:32:47 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:32:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 13.12.2024 09:32:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 13.12.2024 09:32:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:32:47 GetIconByBuffType called with buffType: Pride WARNING: 13.12.2024 09:32:47 Language Text not found! (Path: Drone) LOG: 13.12.2024 09:32:47 GetIconByBuffType called with buffType: Pride LOG: 13.12.2024 09:32:48 Menu.UnloadMenuPanel => Info WARNING: 13.12.2024 09:32:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:32:48 Language Text not found! (Path: Drone) EXCEPTION: 13.12.2024 09:32:48 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController+d__27.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDashToPosition (UnityEngine.Vector3 pos, System.Single delayedStart) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Dash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.MeleeAttack (StickyStoneStudio.MOODS.MeleeVariant meleeVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.NincodemusDashController:StartDash() StickyStoneStudio.MOODS.NincodemusDashController:StartDashToPosition(Vector3, Single) StickyStoneStudio.MOODS.Nincodemus:Dash() StickyStoneStudio.MOODS.Nincodemus:MeleeAttack(MeleeVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Nincodemus:Update() WARNING: 13.12.2024 09:32:48 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 13.12.2024 09:32:51 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 09:32:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 13.12.2024 09:32:52 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 13.12.2024 09:32:52 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 13.12.2024 09:32:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 13.12.2024 09:32:53 GetIconByBuffType called with buffType: OilBarrel LOG: 13.12.2024 09:32:53 GetIconByBuffType called with buffType: OilBarrel WARNING: 13.12.2024 09:32:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 13.12.2024 09:32:54 Language Text not found! (Path: Drone) EXCEPTION: 13.12.2024 09:32:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController+d__27.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.NincodemusDashController.StartDashToPosition (UnityEngine.Vector3 pos, System.Single delayedStart) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Dash () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.MeleeAttack (StickyStoneStudio.MOODS.MeleeVariant meleeVariant) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviourClass.TriggerBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorStruct.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehavior.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBehaviorGroup.UpdateCurrentBehavior () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Nincodemus.Update () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.d__27:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.NincodemusDashController:StartDash() StickyStoneStudio.MOODS.NincodemusDashController:StartDashToPosition(Vector3, Single) StickyStoneStudio.MOODS.Nincodemus:Dash() StickyStoneStudio.MOODS.Nincodemus:MeleeAttack(MeleeVariant) StickyStoneStudio.MOODS.EnemyBehaviourClass:TriggerBehavior() StickyStoneStudio.MOODS.EnemyBehaviorStruct:Update() StickyStoneStudio.MOODS.EnemyBehavior:Update() StickyStoneStudio.MOODS.EnemyBehaviorGroup:UpdateCurrentBehavior() StickyStoneStudio.MOODS.EnemyBase:Update() StickyStoneStudio.MOODS.Nincodemus:Update() WARNING: 13.12.2024 09:32:54 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 2 - 3 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 2 - 3 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 2 - 3 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 2 - 3 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 2 - 3 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 2 - 3 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with EdgeCollider 3 - 4 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider LOG: 13.12.2024 09:32:54 Dash: Collide with Collider LOG: 13.12.2024 09:32:54 Dash: Collide with Collider LOG: 13.12.2024 09:32:54 Dash: Collide with Collider LOG: 13.12.2024 09:32:54 Dash: Collide with Collider LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 LOG: 13.12.2024 09:32:54 Dash: Collide with Collider_01 WARNING: 13.12.2024 09:32:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 13.12.2024 09:32:55 Language Text not found! (Path: Töte Knarrenjunker) LOG: 13.12.2024 09:32:57 GetIconByBuffType called with buffType: Frostbite WARNING: 13.12.2024 09:32:57 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)!