LOG: 12.12.2024 15:07:33 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 12.12.2024 15:07:33 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.Language.Ukrainian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 15:07:33 GetLocalizedText(languageKey: System.NativeUkrainian) Failed! currentLanguagePackage is null and was not inited! LOG: 12.12.2024 15:07:33 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 12.12.2024 15:07:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 15:07:34 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 12.12.2024 15:07:34 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 12.12.2024 15:07:34 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 12.12.2024 15:07:34 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 12.12.2024 15:07:34 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 15:07:34 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 12.12.2024 15:07:34 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.6.02.5970 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 12.12.2024 15:07:34 WindowManager.LoadMenu => MainMenu WARNING: 12.12.2024 15:07:34 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 12.12.2024 15:07:34 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 12.12.2024 15:07:34 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 15:07:34 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 12.12.2024 15:07:34 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 15:07:34 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 12.12.2024 15:07:34 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 15:07:35 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 12.12.2024 15:07:35 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 15:07:49 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 12.12.2024 15:07:49 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 12.12.2024 15:07:50 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 12.12.2024 15:07:50 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 12.12.2024 15:07:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 15:07:50 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 15:07:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 15:07:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 15:07:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 15:07:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 15:07:50 Menu.UnloadMenuPanel => MM_Default LOG: 12.12.2024 15:07:51 is Loading Quests WARNING: 12.12.2024 15:07:51 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 15:07:51 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 15:07:51 loaded mechionary progress for savegame:Lord Eichel LOG: 12.12.2024 15:07:52 Continue Game Confirmed! Loading Game Session => Guid: ba5a5c8810ff Seed: KDWX-OQNE SeededCalls: 1191 SeededCallsLastDungeon: 36 LOG: 12.12.2024 15:07:52 is Loading Quests WARNING: 12.12.2024 15:07:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 15:07:52 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 15:07:52 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 12.12.2024 15:07:52 WindowManager.LoadMenu => InGameMenu LOG: 12.12.2024 15:07:52 WindowManager.UnloadMenu => MainMenu LOG: 12.12.2024 15:07:52 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 12.12.2024 15:07:52 is Loading Quests WARNING: 12.12.2024 15:07:52 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 15:07:52 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 15:07:52 loaded mechionary progress for savegame:Lord Eichel WARNING: 12.12.2024 15:07:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.12.2024 15:07:52 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 15:07:52 NEW GAMESEED: 'KDWX-OQNE' resetSeededCalls: True LOG: 12.12.2024 15:07:52 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 12.12.2024 15:07:52 SetCurrentMapSelectorChoice => DungeonDepth: 14 NextDungeonDepth: 14 PersistentDungeonDepth: 14 CurrentTheme: Stolz LOG: 12.12.2024 15:07:52 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 12.12.2024 15:07:52 Generate Level Started! Level: Level_B theme: Stolz GameSeed: KDWX-OQNE SeedCalls: 1155 LOG: 12.12.2024 15:07:53 1Active Syopquest found: MediumBetChallengeMachineHighestDifficulty LOG: 12.12.2024 15:07:53 Active Syopquest found: MediumBetChallengeMachineHighestDifficulty LOG: 12.12.2024 15:07:56 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 15:07:57 Generate Level Completed! Loading time: 5,13s LOG: 12.12.2024 15:07:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 15:07:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 15:07:57 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 15:07:57 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.12.2024 15:07:57 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 15:07:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 12.12.2024 15:07:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 15:07:57 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 12.12.2024 15:07:57 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 15:07:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Equipment_Arm_Pride Arm LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Equipment_Legs_Pride Legs LOG: 12.12.2024 15:07:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 15:07:57 Change Color from Equipment_Head(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 15:07:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 12.12.2024 15:07:57 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 15:07:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso LOG: 12.12.2024 15:07:57 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 15:07:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 12.12.2024 15:07:57 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 15:07:57 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 15:07:57 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 15:07:57 Change Color from Equipment_Feet(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 15:07:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Items.Equipment.FootName Foot LOG: 12.12.2024 15:07:57 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 15:07:57 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 15:07:57 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 15:07:57 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 15:07:57 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 12.12.2024 15:07:57 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName LOG: 12.12.2024 15:07:57 TryAddItem(WeaponAddin) => Items.Addins.WindbladesName LOG: 12.12.2024 15:07:57 TryAddItem(WeaponAddin) => Items.Addins.CriticalName LOG: 12.12.2024 15:07:57 TryAddItem(WeaponAddin) => Items.Addins.LuckshotName LOG: 12.12.2024 15:07:57 TryAddItem(WeaponAddin) => Items.Addins.PerfPunName LOG: 12.12.2024 15:07:57 TryAddItem(WeaponAddin) => Items.Addins.DetonationName LOG: 12.12.2024 15:07:57 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName LOG: 12.12.2024 15:07:57 TryAddItem(WeaponAddin) => Items.Addins.MayhemName LOG: 12.12.2024 15:07:57 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 15:07:58 Language Text not found! (Path: Töte ) LOG: 12.12.2024 15:07:58 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 15:07:58 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.12.2024 15:07:58 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 15:07:58 syop - Bet quest found: MediumBetChallengeMachineHighestDifficulty. Completed: True LOG: 12.12.2024 15:07:58 Syop: bet quest completed - can collect reward WARNING: 12.12.2024 15:07:58 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 15:07:58 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 15:08:00 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 12.12.2024 15:08:00 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 12.12.2024 15:08:00 Active Syopquest found: MediumBetChallengeMachineHighestDifficulty LOG: 12.12.2024 15:08:00 Active Syopquest found: MediumBetChallengeMachineHighestDifficulty LOG: 12.12.2024 15:08:02 showQuestComplete: Mittlere Wette LOG: 12.12.2024 15:08:02 Quest Completed: Mittlere Wette LOG: 12.12.2024 15:08:02 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 15:08:02 Language Text not found! (Path: Töte ) LOG: 12.12.2024 15:08:02 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 15:08:02 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 15:08:02 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 15:08:02 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 15:08:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 15:08:04 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 15:08:04 Language Text not found! (Path: Töte ) LOG: 12.12.2024 15:08:04 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 15:08:04 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 15:08:04 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 15:08:04 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 15:08:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 15:08:04 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 15:08:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 15:08:04 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 15:08:04 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 15:08:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 15:08:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 15:08:58 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 15:09:00 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 15:09:00 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 15:09:00 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 15:09:00 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 15:09:00 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 16:45:28 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 16:45:28 Menu.UnloadMenuPanel => ESC_Main WARNING: 12.12.2024 16:45:28 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:45:28 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:45:28 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:45:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:45:28 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.12.2024 16:45:28 reward: DamageIncrease on Player1 applied LOG: 12.12.2024 16:45:28 get Reward for quest: MediumBetChallengeMachineHighestDifficulty LOG: 12.12.2024 16:45:28 reward: AttackSpeed on Player1 applied LOG: 12.12.2024 16:45:28 reward: AttackSpeed on Player1 applied WARNING: 12.12.2024 16:45:30 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:45:31 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:45:31 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 16:45:31 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:45:31 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:45:31 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 16:45:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:45:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:45:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 16:45:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:45:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 16:45:35 Language Text not found! (Path: Meter) WARNING: 12.12.2024 16:45:35 Language Text not found! (Path: Meter) WARNING: 12.12.2024 16:45:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:45:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 16:45:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:45:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:45:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 16:45:42 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:45:42 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:45:42 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:45:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 16:45:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:45:43 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 16:45:43 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:45:43 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:45:43 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:45:43 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:45:43 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 16:45:43 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:45:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:45:49 OnEquipmentSelectionChanged ID -> 0 LOG: 12.12.2024 16:45:50 OnEquipmentSelectionChanged ID -> 1 LOG: 12.12.2024 16:45:52 OnWeaponAddinShootable1SelectionChanged ID -> 3 LOG: 12.12.2024 16:45:53 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:45:53 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:46:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:46:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:46:04 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 16:46:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:46:08 DestroyDestructibleInScene() => Destructible_Barrel_small LOG: 12.12.2024 16:46:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 12.12.2024 16:46:08 Pool-init: Prefab VFX_Add_Windblade_OnHit has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 16:46:08 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 16:46:08 Pool-init: Prefab VFX_Add_Windblade_Explosion has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 16:46:08 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 16:46:11 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:46:11 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 16:46:11 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:46:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:46:11 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 16:46:11 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 16:46:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:46:11 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 16:46:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:46:13 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:46:13 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:46:13 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:46:13 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:46:13 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:46:13 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:46:13 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:46:13 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:46:13 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:46:13 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:46:13 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:46:13 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:46:13 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:46:13 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:46:13 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:46:13 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:46:13 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:46:13 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:46:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:46:13 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:46:13 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:46:13 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:46:13 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:46:13 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:46:13 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:46:13 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 WARNING: 12.12.2024 16:46:14 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:46:14 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:46:14 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:46:14 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:46:14 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:46:14 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:46:14 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:46:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:46:14 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 12.12.2024 16:46:14 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 12.12.2024 16:46:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:46:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:46:14 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:46:14 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:46:14 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:46:14 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:46:14 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:46:14 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:46:16 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 12.12.2024 16:46:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 12.12.2024 16:46:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:46:16 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:46:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:46:16 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:46:16 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:46:16 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:46:16 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:46:16 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:46:16 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:46:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:46:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:46:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:46:32 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 16:46:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:46:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:46:34 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:46:37 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:46:37 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 12.12.2024 16:46:37 Added rewardType: CCore LOG: 12.12.2024 16:46:37 Added rewardType: ChampFrag LOG: 12.12.2024 16:46:37 Added rewardType: Health WARNING: 12.12.2024 16:46:37 New Selection was created: True LOG: 12.12.2024 16:46:37 Difficulty selected: EASY LOG: 12.12.2024 16:46:37 SelectedType: CCore; SelectedRarity: Level_1 LOG: 12.12.2024 16:46:37 Difficulty selected: EASY LOG: 12.12.2024 16:46:37 SelectedType: CCore; SelectedRarity: Level_1 WARNING: 12.12.2024 16:46:37 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:37 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 16:46:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:46:38 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:38 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 16:46:38 Difficulty selected: MEDIUM LOG: 12.12.2024 16:46:38 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 12.12.2024 16:46:39 Difficulty selected: HARD LOG: 12.12.2024 16:46:39 SelectedType: Health; SelectedRarity: Level_3 LOG: 12.12.2024 16:46:40 Difficulty selected: MEDIUM LOG: 12.12.2024 16:46:40 SelectedType: ChampFrag; SelectedRarity: Level_2 WARNING: 12.12.2024 16:46:41 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:41 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 16:46:42 the current rewards of the challengmachine have been saved LOG: 12.12.2024 16:46:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 12.12.2024 16:46:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:46:42 Menu.UnloadMenuPanel => ChallangerArcade LOG: 12.12.2024 16:46:42 the current rewards of the challengmachine have been saved LOG: 12.12.2024 16:46:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 16:46:45 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:46:46 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:46:46 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 12.12.2024 16:46:46 the current rewards of the challengmachine have been saved WARNING: 12.12.2024 16:46:46 New Selection was created: True LOG: 12.12.2024 16:46:46 Difficulty selected: EASY LOG: 12.12.2024 16:46:46 SelectedType: CCore; SelectedRarity: Level_1 LOG: 12.12.2024 16:46:46 Difficulty selected: EASY LOG: 12.12.2024 16:46:46 SelectedType: CCore; SelectedRarity: Level_1 WARNING: 12.12.2024 16:46:46 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:46 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:46 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 16:46:46 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:46:47 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:47 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:46:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 16:46:47 Difficulty selected: MEDIUM LOG: 12.12.2024 16:46:47 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 12.12.2024 16:46:48 Difficulty selected: HARD LOG: 12.12.2024 16:46:48 SelectedType: Health; SelectedRarity: Level_3 LOG: 12.12.2024 16:46:50 Difficulty selected: MEDIUM LOG: 12.12.2024 16:46:50 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 12.12.2024 16:46:52 Difficulty selected: EASY LOG: 12.12.2024 16:46:52 SelectedType: CCore; SelectedRarity: Level_1 LOG: 12.12.2024 16:46:53 Difficulty selected: MEDIUM LOG: 12.12.2024 16:46:53 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 12.12.2024 16:46:54 Difficulty selected: EASY LOG: 12.12.2024 16:46:54 SelectedType: CCore; SelectedRarity: Level_1 LOG: 12.12.2024 16:46:55 Difficulty selected: MEDIUM LOG: 12.12.2024 16:46:55 SelectedType: ChampFrag; SelectedRarity: Level_2 LOG: 12.12.2024 16:46:57 the current rewards of the challengmachine have been saved LOG: 12.12.2024 16:46:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 12.12.2024 16:46:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:46:57 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 16:46:57 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:46:57 Spawned wave#0 for Difficulty#1 LOG: 12.12.2024 16:46:58 Menu.UnloadMenuPanel => ChallangerArcade LOG: 12.12.2024 16:46:58 the current rewards of the challengmachine have been saved WARNING: 12.12.2024 16:46:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:46:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 12.12.2024 16:46:59 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 16:46:59 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:46:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:46:59 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:46:59 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:47:00 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:47:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:01 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 16:47:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:01 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:01 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:01 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:01 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 16:47:01 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:01 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:01 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:01 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:01 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:01 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:47:03 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 12.12.2024 16:47:03 DestroyDestructibleInScene() => Destructible_VaseBauch_01 LOG: 12.12.2024 16:47:03 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 12.12.2024 16:47:03 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:47:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:04 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:04 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:04 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:04 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:04 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:04 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:47:04 Difficulty#1 Challenge cleared! WARNING: 12.12.2024 16:47:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:47:07 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 WARNING: 12.12.2024 16:47:07 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:47:07 Language Text not found! (Path: Items.Collectables.ChampFrags) LOG: 12.12.2024 16:47:07 Reward: ChampFrag; RarityLevel: Level_2 WARNING: 12.12.2024 16:47:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:47:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:47:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:47:09 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:47:11 DestroyDestructibleInScene() => Destructible_VaseBauch_02 LOG: 12.12.2024 16:47:11 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_03 LOG: 12.12.2024 16:47:11 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_03 LOG: 12.12.2024 16:47:13 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:47:17 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 16:47:18 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:47:18 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 16:47:18 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 16:47:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:47:18 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 16:47:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:47:18 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 16:47:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:47:20 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:20 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:20 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:20 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:20 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:20 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:20 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:20 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:47:20 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:47:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:47:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:47:21 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:47:21 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:21 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:21 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:47:22 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:47:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:47:22 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:22 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:22 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:22 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:22 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:22 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:47:28 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 16:47:28 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:47:29 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 12.12.2024 16:47:29 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:47:29 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 16:47:29 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:47:29 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:29 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:29 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:47:29 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:47:37 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:47:38 TryAddItem(Equipment) => Items.Equipment.HeaderName Head WARNING: 12.12.2024 16:47:38 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:38 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:38 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:47:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 16:47:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:47:39 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 16:47:40 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:47:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 LOG: 12.12.2024 16:47:42 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 WARNING: 12.12.2024 16:47:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:47:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:47:46 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:47:46 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:47:46 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:47:46 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 16:47:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:47:46 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 16:47:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:47:48 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:48 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:48 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 16:47:48 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:48 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:48 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:48 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:48 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 16:47:48 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:47:48 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:48 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:47:48 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:48 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:48 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:48 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:48 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:48 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:49 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:49 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:49 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:47:49 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 12.12.2024 16:47:49 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 16:47:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 16:47:49 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 16:47:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:49 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:49 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 16:47:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:47:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:47:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:47:50 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:47:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:47:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:47:51 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:47:51 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:47:51 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:47:51 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 16:47:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:53 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:53 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:53 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:47:53 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:47:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:47:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:47:54 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:47:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:47:54 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 16:47:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:47:55 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:55 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:55 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:55 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:55 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:55 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:55 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:47:57 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:47:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:47:57 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:57 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:57 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:57 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:47:57 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:47:57 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:47:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:47:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:47:59 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 16:47:59 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 16:48:00 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 16:48:00 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 16:48:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:48:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:48:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:48:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:48:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:48:01 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:48:02 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 16:48:02 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:48:02 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:48:02 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:48:04 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.12.2024 16:48:04 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 16:48:05 MapSelector.CloseMapSelector LOG: 12.12.2024 16:48:05 MapSelector.CloseMapSelector LOG: 12.12.2024 16:48:05 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level B_Pride_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 12.12.2024 16:48:05 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:05 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:05 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:48:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:48:05 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 16:48:06 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:48:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 16:48:07 DestroyDestructibleInScene() => Destructible_Crate LOG: 12.12.2024 16:48:07 DestroyDestructibleInScene() => Destructible_Crate_02 LOG: 12.12.2024 16:48:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 12.12.2024 16:48:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:48:09 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 16:48:09 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:48:09 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:48:09 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.12.2024 16:48:09 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 16:48:16 SetCurrentMapSelectorChoice => DungeonDepth: 14 NextDungeonDepth: 15 PersistentDungeonDepth: 14 CurrentTheme: Stolz LOG: 12.12.2024 16:48:16 GameSession.UpdateProgress(SAVED) => SessionGUID: 'ba5a5c8810ff' GameSeed: KDWX-OQNE SeededCalls:1193 SeededCallsLastDungeon:38 DDepth: 14 NDDepth: 15 FromHomeBase?: False LOG: 12.12.2024 16:48:16 UpdatePlayerProgress LOG: 12.12.2024 16:48:16 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 16:48:16 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 16:48:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 16:48:16 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 12.12.2024 16:48:16 PoolManager: Poolable 'VFX_Add_Windblade_OnHit(Clone)(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:48:16 Generate Level Started! Level: Level_B theme: Stolz GameSeed: KDWX-OQNE SeedCalls: 1194 LOG: 12.12.2024 16:48:19 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 12.12.2024 16:48:21 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 16:48:22 Generate Level Completed! Loading time: 5,596s LOG: 12.12.2024 16:48:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:48:22 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 16:48:22 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.12.2024 16:48:22 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 16:48:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:48:22 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 16:48:22 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:48:22 UpdatePlayerProgress LOG: 12.12.2024 16:48:22 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 16:48:22 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:22 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:22 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:48:22 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 16:48:22 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:22 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:22 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:48:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:48:22 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 16:48:22 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:48:22 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 16:48:22 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:48:22 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:48:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:48:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:48:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:48:26 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 12.12.2024 16:48:26 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 12.12.2024 16:48:27 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 16:48:28 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 16:48:33 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 12.12.2024 16:48:41 DialogController.OnFocusedDialogAnswer() AnswerID: 4 WARNING: 12.12.2024 16:48:42 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:42 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:42 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:48:42 betQuest WARNING: 12.12.2024 16:48:42 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:42 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:42 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:48:44 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 16:48:44 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:44 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:44 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:48:44 1Active Syopquest found: MediumBetNoShopping LOG: 12.12.2024 16:48:44 Active Syopquest found: MediumBetNoShopping LOG: 12.12.2024 16:48:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 16:48:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 12.12.2024 16:48:45 Pool-init: Prefab VFX_Add_Windblade_OnHit has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 16:48:45 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 16:48:45 Pool-init: Prefab VFX_Add_Windblade_Explosion has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 16:48:45 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 16:48:48 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:48:48 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 16:48:48 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:48:48 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 16:48:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:48:48 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 16:48:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:48:48 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 16:48:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:48:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:48:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:48:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:48:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:48:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:48:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:48:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:48:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 12.12.2024 16:48:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:48:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:48:50 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:48:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:48:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:48:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:48:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:48:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:48:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:48:51 GetIconByBuffType called with buffType: Windblades LOG: 12.12.2024 16:48:51 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:48:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:48:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:48:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:48:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:48:51 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:48:51 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 16:48:51 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:48:51 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:48:51 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:48:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:48:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:48:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:48:52 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:48:52 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 16:48:52 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:48:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:48:52 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:52 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:52 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:48:52 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:52 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:52 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:48:52 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:48:53 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 12.12.2024 16:48:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:48:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 16:48:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.NincodemusDashController+d__28.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 16:48:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:48:56 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:56 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:56 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:48:56 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:48:56 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:48:56 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:48:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:48:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:48:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:48:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:48:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:48:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:48:56 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 16:48:58 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 12.12.2024 16:48:58 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 12.12.2024 16:48:58 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 12.12.2024 16:48:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:48:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:49:01 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 12.12.2024 16:49:01 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 12.12.2024 16:49:01 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 WARNING: 12.12.2024 16:49:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:49:04 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 16:49:04 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:49:04 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:49:04 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:49:04 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 16:49:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:49:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:49:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:49:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:49:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:49:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:49:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:49:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:49:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 16:49:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:06 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:06 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:06 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:06 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:06 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:06 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:06 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:07 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:07 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:07 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:07 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:07 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:07 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:07 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:49:07 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:49:08 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:08 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:08 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:08 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:08 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:08 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:08 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:10 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:49:10 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:49:10 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:10 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:10 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:10 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:10 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:10 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:10 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:11 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:49:11 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:49:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:11 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:11 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:11 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:11 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:11 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:11 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:49:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 16:49:17 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:49:17 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 16:49:17 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 16:49:17 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 16:49:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 16:49:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:49:19 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:19 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:19 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:19 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:49:19 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 16:49:19 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:19 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:19 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 16:49:19 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:49:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:19 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:19 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:19 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:19 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:19 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:19 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:49:19 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 12.12.2024 16:49:19 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 12.12.2024 16:49:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:49:20 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 12.12.2024 16:49:20 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:49:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:21 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:21 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:21 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:21 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:21 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:21 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:49:24 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 12.12.2024 16:49:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:25 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:25 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:25 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:49:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:49:25 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:49:25 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 16:49:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:49:30 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 16:49:30 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 16:49:30 Skill Insidious has reached its Maxlevel LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 TryAddWeapon(Items.Weapons.FusionFlintlockName) => Items.Weapons.FusionFlintlockName 1 LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.WindbladesName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MayhemName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:49:33 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 16:49:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 16:49:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:49:34 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 16:49:34 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:49:34 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:49:34 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:49:34 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 16:49:34 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:49:34 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 16:49:34 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:49:36 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:36 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:36 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:36 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:36 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:36 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:36 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:49:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! WARNING: 12.12.2024 16:49:36 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 16:49:36 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:36 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:36 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:36 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:36 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:36 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:36 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:36 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:36 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:49:37 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:49:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:37 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:37 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:37 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:37 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:37 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:37 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:49:37 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 12.12.2024 16:49:37 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 16:49:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:37 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:37 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:37 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:37 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:37 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:37 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:37 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 16:49:38 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:49:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:38 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:38 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:38 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:38 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:38 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:38 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:41 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:41 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:41 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:41 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:41 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:41 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:49:41 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:49:41 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:49:41 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:49:41 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 16:49:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:43 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:43 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:43 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:49:43 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:49:43 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:43 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:43 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:43 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:43 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:43 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:43 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:44 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:44 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:44 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:44 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:44 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:44 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:44 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:44 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:49:44 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 16:49:44 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 16:49:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:45 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 16:49:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:49:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:49:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:49:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:49:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:49:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:49:45 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:49:47 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 16:49:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 16:49:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:49:48 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:49:48 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 16:49:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:49:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 16:49:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 WARNING: 12.12.2024 16:49:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:49:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 16:49:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 16:49:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:49:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:49:52 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:49:52 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 16:49:53 Menu.UnloadMenuPanel => Info WARNING: 12.12.2024 16:49:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:49:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 16:49:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 16:49:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 12.12.2024 16:49:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 WARNING: 12.12.2024 16:49:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:49:56 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 16:49:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:49:59 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 16:50:01 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 16:50:01 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:50:03 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 12.12.2024 16:50:03 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:50:03 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 16:50:03 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:03 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:03 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:03 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:50:03 DoubleModeGun WeaponSwap firstCall ! LOG: 12.12.2024 16:50:03 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 12.12.2024 16:50:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:50:06 LootContextPanel OnButtonSuccess => back WARNING: 12.12.2024 16:50:07 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:07 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:07 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:50:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 16:50:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:50:07 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 16:50:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 12.12.2024 16:50:08 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 12.12.2024 16:50:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 12.12.2024 16:50:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:50:10 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 16:50:13 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:50:13 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:50:13 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:50:13 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 16:50:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:50:13 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 16:50:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:50:15 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:50:15 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:50:15 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:50:15 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 16:50:15 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:50:15 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 WARNING: 12.12.2024 16:50:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:15 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:15 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:15 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:15 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:15 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:15 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:15 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:15 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:15 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:15 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:15 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:15 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:15 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:50:17 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed WARNING: 12.12.2024 16:50:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:50:17 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:17 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:17 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:17 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:17 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:17 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:17 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:50:17 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_01 LOG: 12.12.2024 16:50:23 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 16:50:25 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 16:50:26 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:50:28 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 16:50:28 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_18 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 12.12.2024 16:50:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 WARNING: 12.12.2024 16:50:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:50:32 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:50:32 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 16:50:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:50:32 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:50:32 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 16:50:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:50:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 16:50:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:50:32 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 16:50:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:50:34 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:50:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:34 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:50:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:34 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:50:34 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 16:50:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:34 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:50:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:34 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:50:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:34 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:50:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:50:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:34 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:34 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:34 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:34 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:34 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:34 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 16:50:35 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:35 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:35 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:35 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:35 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:35 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:50:35 GetIconByBuffType called with buffType: Windblades LOG: 12.12.2024 16:50:36 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:50:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:36 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:36 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:36 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:36 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:36 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:36 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:50:37 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 12.12.2024 16:50:37 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 12.12.2024 16:50:37 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_02 WARNING: 12.12.2024 16:50:37 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Bastion(Clone)! WARNING: 12.12.2024 16:50:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:50:38 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:50:38 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:38 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:38 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:38 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:38 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:38 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:50:39 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:50:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:50:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:50:39 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:39 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:39 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:39 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:39 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:39 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:43 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:43 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:43 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:43 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:43 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:43 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:50:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:50:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:50:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:50:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:50:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 12.12.2024 16:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 16:50:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 16:50:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 12.12.2024 16:50:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:53 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 16:50:53 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 16:50:53 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:50:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:50:55 DestroyDestructibleInScene() => Destructible_Crate LOG: 12.12.2024 16:50:55 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 12.12.2024 16:50:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 16:50:55 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 12.12.2024 16:50:58 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 16:50:58 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:50:58 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:50:58 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:51:00 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:51:02 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:51:04 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 16:51:05 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:51:07 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 16:51:08 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 16:51:08 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:51:08 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 12.12.2024 16:51:08 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 12.12.2024 16:51:10 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 16:51:41 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 12.12.2024 16:51:47 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 12.12.2024 16:51:47 ApplyBossMoodColorStyle => bossDialogMood: Love bossDialogMoodWasAnsweredByPlayers: Pride LOG: 12.12.2024 16:51:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 16:51:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:51:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:51:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:51:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:51:56 SpawnMech override, OnScrew=False WARNING: 12.12.2024 16:51:58 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 16:51:58 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 16:51:58 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 16:51:58 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 16:51:58 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 16:51:58 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 16:51:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:51:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:52:00 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 16:52:01 SetBossDmgMultiplier Call leads to BossDmgMultiplier to value of 0.01f. This is probably not intendet! WARNING: 12.12.2024 16:52:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:52:02 GetIconByBuffType called with buffType: Windblades LOG: 12.12.2024 16:52:02 SpawnMech override, OnScrew=True WARNING: 12.12.2024 16:52:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:52:04 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 16:52:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:52:04 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 16:52:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:52:04 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! WARNING: 12.12.2024 16:52:04 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 16:52:04 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 16:52:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:52:04 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:52:04 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:04 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:04 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:52:04 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:04 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:04 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:52:05 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:05 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:05 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:05 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:52:05 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:05 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:05 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:52:06 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:52:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:52:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:52:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:52:16 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 12.12.2024 16:52:16 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 12.12.2024 16:52:16 LeotronsScrew destroyed manually in WARNING: 12.12.2024 16:52:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:52:17 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:52:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:18 NextWave() => Wave was not started yet or has no waves WARNING: 12.12.2024 16:52:18 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:18 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:18 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:52:18 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 16:51 GT: 3253,779 - increased BehaviorGroup ID +1 RT: 16:51 GT: 3253,779 - increased BehaviorGroup ID to 0 RT: 16:51 GT: 3253,779 - Trigger: SetStartEnemy() RT: 16:51 GT: 3253,796 - DistanceVariant: Straight RT: 16:51 GT: 3257,533 - AnimationTriggeredAttackEvents ()=> 4 RT: 16:51 GT: 3257,533 - TriggerMeleeExplosion RT: 16:51 GT: 3270,761 - Trigger: SetupInvulnerableShield(1) RT: 16:51 GT: 3270,761 - increased BehaviorGroup ID +1 RT: 16:51 GT: 3272,212 - spawnGeneratorsAtOnce RT: 16:51 GT: 3272,212 - SpawnWaitUntilGeneratorsArePresent => started RT: 16:51 GT: 3272,328 - increased BehaviorGroup ID +1 RT: 16:51 GT: 3273,829 - SetNextEnemyBehavior() RT: 16:51 GT: 3273,996 - SpawnWaitUntilGeneratorsArePresent => end RT: 16:51 GT: 3275,064 - SetNextEnemyBehavior() RT: 16:51 GT: 3275,081 - MeleeAttack: Normal2 RT: 16:51 GT: 3275,081 - HammerDamageArea.Deactivate() RT: 16:52 GT: 3275,831 - AnimationTriggeredAttackEvents ()=> 2 RT: 16:52 GT: 3275,831 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 16:52 GT: 3275,831 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 16:52 GT: 3276,832 - SetNextEnemyBehavior() RT: 16:52 GT: 3276,849 - MeleeAttack: Normal1 RT: 16:52 GT: 3276,849 - HammerDamageArea.Deactivate() RT: 16:52 GT: 3278,018 - increased BehaviorGroup ID +1 RT: 16:52 GT: 3278,035 - DistanceVariant: Special2 RT: 16:52 GT: 3278,035 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 16:52 GT: 3278,035 - SetReflectionState False RT: 16:52 GT: 3278,035 - start RaiseScrew(float _InTime) ()=> 2 RT: 16:52 GT: 3278,035 - ScrewPhaseUpdate() => started RT: 16:52 GT: 3278,035 - spawnLeonidsAtOnce RT: 16:52 GT: 3278,035 - spawnLeonidsAtOnce RT: 16:52 GT: 3278,035 - spawnLeonidsAtOnce RT: 16:52 GT: 3278,035 - SpawnLeotronsScrew(); RT: 16:52 GT: 3278,052 - AnimationTriggeredAttackEvents ()=> 1 RT: 16:52 GT: 3278,052 - TriggerMeleeExplosion RT: 16:52 GT: 3278,143 - SetNextEnemyBehavior() RT: 16:52 GT: 3278,143 - increased BehaviorGroup ID +1 RT: 16:52 GT: 3278,193 - MeleeAttack: Special1 RT: 16:52 GT: 3278,193 - HammerDamageArea.Deactivate() RT: 16:52 GT: 3279,863 - ThrowAndReturnHammer start RT: 16:52 GT: 3280,063 - end RaiseScrew() RT: 16:52 GT: 3280,696 - TriggerMeleeExplosion RT: 16:52 GT: 3282,347 - ThrowAndReturnHammer end RT: 16:52 GT: 3283,482 - SetNextEnemyBehavior() RT: 16:52 GT: 3283,515 - SetNextEnemyBehavior() RT: 16:52 GT: 3286,534 - SetNextEnemyBehavior() RT: 16:52 GT: 3286,584 - MeleeAttack: Special1 RT: 16:52 GT: 3286,584 - HammerDamageArea.Deactivate() RT: 16:52 GT: 3288,218 - ScrewPhaseUpdate() => Screw heath changed to =>535 RT: 16:52 GT: 3288,218 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 535 RT: 16:52 GT: 3288,351 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 16:52 GT: 3288,368 - ThrowAndReturnHammer start RT: 16:52 GT: 3289,152 - TriggerMeleeExplosion RT: 16:52 GT: 3290,736 - ThrowAndReturnHammer end RT: 16:52 GT: 3290,886 - ScrewPhaseUpdate() => Screw heath changed to =>475,0803 RT: 16:52 GT: 3290,886 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 475,0803 RT: 16:52 GT: 3291,036 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 16:52 GT: 3291,136 - ScrewPhaseUpdate() => Screw heath changed to =>392,6006 RT: 16:52 GT: 3291,136 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 392,6006 RT: 16:52 GT: 3291,186 - ScrewPhaseUpdate() => Screw heath changed to =>329,7625 RT: 16:52 GT: 3291,186 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 329,7625 RT: 16:52 GT: 3291,336 - ScrewPhaseUpdate() => Screw heath changed to =>204,8148 RT: 16:52 GT: 3291,336 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 204,8148 RT: 16:52 GT: 3291,453 - ScrewPhaseUpdate() => Screw heath changed to =>143,2716 RT: 16:52 GT: 3291,453 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 143,2716 RT: 16:52 GT: 3291,469 - ScrewPhaseUpdate() => Screw heath changed to =>108,5626 RT: 16:52 GT: 3291,469 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 108,5626 RT: 16:52 GT: 3291,719 - ScrewPhaseUpdate() => Screw heath changed to =>62,46744 RT: 16:52 GT: 3291,719 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 62,46744 RT: 16:52 GT: 3291,736 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 16:52 GT: 3291,736 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 16:52 GT: 3291,736 - LeotronsScrew destroyed manually in RT: 16:52 GT: 3291,736 - increased BehaviorGroup ID +1 RT: 16:52 GT: 3291,736 - WaitForHitGround() => reached true state RT: 16:52 GT: 3291,736 - LyingOnGroundCorou() RT: 16:52 GT: 3291,753 - SetNextEnemyBehavior() RT: 16:52 GT: 3291,770 - MeleeAttack: Normal1 RT: 16:52 GT: 3291,770 - HammerDamageArea.Deactivate() RT: 16:52 GT: 3292,720 - Trigger: HealthThresholdReached RT: 16:52 GT: 3292,720 - ShieldPartGetsDestroyed() ShieldPartsLeft = 2 WARNING: 12.12.2024 16:52:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:52:18 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:52:18 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin WARNING: 12.12.2024 16:52:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:52:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:52:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:52:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:52:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:52:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:22 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 16:52:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:52:22 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:52:24 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 LOG: 12.12.2024 16:52:24 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 16:52:24 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:52:24 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 16:52:24 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:24 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:24 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:52:25 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:52:28 LootContextPanel OnButtonSuccess => back WARNING: 12.12.2024 16:52:29 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:29 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:29 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:52:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 16:52:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:52:29 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 16:52:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:52:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:52:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:52:30 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:52:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 16:52:30 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:52:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:52:31 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:52:32 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:52:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:52:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:52:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:52:33 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 16:52:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:52:35 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.12.2024 16:52:35 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 16:52:40 SetCurrentMapSelectorChoice => DungeonDepth: 15 NextDungeonDepth: 16 PersistentDungeonDepth: 15 CurrentTheme: Stolz LOG: 12.12.2024 16:52:40 GameSession.UpdateProgress(SAVED) => SessionGUID: 'ba5a5c8810ff' GameSeed: KDWX-OQNE SeededCalls:1290 SeededCallsLastDungeon:96 DDepth: 15 NDDepth: 16 FromHomeBase?: False LOG: 12.12.2024 16:52:40 UpdatePlayerProgress LOG: 12.12.2024 16:52:40 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 16:52:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 16:52:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 16:52:40 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Add_Windblade_OnHit(Clone)(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:52:40 Generate Level Started! Level: Level_C theme: Stolz GameSeed: KDWX-OQNE SeedCalls: 1291 LOG: 12.12.2024 16:52:42 Active Syopquest found: MediumBetNoShopping LOG: 12.12.2024 16:52:42 Active Syopquest found: MediumBetNoShopping LOG: 12.12.2024 16:52:43 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 12.12.2024 16:52:44 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 16:52:46 Generate Level Completed! Loading time: 5,726s LOG: 12.12.2024 16:52:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:52:46 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 16:52:46 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.12.2024 16:52:46 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:52:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:52:46 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 16:52:46 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:52:46 UpdatePlayerProgress LOG: 12.12.2024 16:52:46 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 16:52:46 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:46 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:46 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:52:46 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 16:52:46 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:46 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:46 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:52:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:52:46 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:52:46 syop - Bet quest found: MediumBetNoShopping. Completed: False WARNING: 12.12.2024 16:52:46 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:52:46 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:52:46 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 16:52:46 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:52:47 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:52:48 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:52:48 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:52:48 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) ERROR: 12.12.2024 16:52:48 Items.Addins.ElectricName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.ItemUpgradePanel:UpdateAvailableItemsFromPlayer() StickyStoneStudio.MOODS.ItemUpgradePanel:OpenItemUpgradePanel(Owner, UpgradeStation, Boolean) StickyStoneStudio.MOODS.d__277:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 16:52:48 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:52:48 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:52:48 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 16:52:48 Menu.UnloadMenuPanel => Info WARNING: 12.12.2024 16:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 16:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:52:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' ERROR: 12.12.2024 16:52:49 Items.Addins.PressurizerName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.ItemUpgradePanel:UpdateAvailableItemsFromPlayer() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() WARNING: 12.12.2024 16:52:50 Language Text not found! (Path: Meter) ERROR: 12.12.2024 16:52:50 Items.Addins.LightningStrikeName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.ItemUpgradePanel:UpdateAvailableItemsFromPlayer() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() WARNING: 12.12.2024 16:52:50 Language Text not found! (Path: Meter) WARNING: 12.12.2024 16:53:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:53:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:53:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:53:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:53:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:53:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 16:53:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:53:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:53:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 16:53:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:53:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:53:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 16:53:12 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:12 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:12 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:53:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 16:53:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:53:12 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 16:53:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 16:53:12 Pool-init: Prefab VFX_Add_Windblade_OnHit has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 16:53:12 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 16:53:12 Pool-init: Prefab VFX_Add_Windblade_Explosion has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 16:53:12 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 16:53:15 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:53:15 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:53:15 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:53:15 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 16:53:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:53:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:53:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! WARNING: 12.12.2024 16:53:17 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 16:53:17 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:17 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:17 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:17 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:17 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 16:53:18 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:18 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:18 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:18 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:18 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:18 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:18 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:53:18 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 16:53:18 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 16:53:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:19 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:19 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:19 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:19 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:19 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:19 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 16:53:20 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 12.12.2024 16:53:20 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 12.12.2024 16:53:20 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:53:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:20 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:20 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:20 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:53:20 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 16:53:20 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 16:53:20 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 16:53:20 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 16:53:20 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 16:53:20 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 16:53:21 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 16:53:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:22 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:22 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:22 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:22 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:22 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:22 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:22 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:22 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:22 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:22 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 16:53:22 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 16:53:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 16:53:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 16:53:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:53:24 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 16:53:24 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 16:53:24 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:24 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:24 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:24 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:24 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:24 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:24 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:24 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:53:24 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:24 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:24 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:24 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:53:24 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:24 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:24 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:24 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:24 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:24 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:24 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:53:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:53:25 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 16:53:25 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:25 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:25 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:25 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:25 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:25 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:25 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:25 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:25 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:25 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:25 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:53:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:25 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:53:26 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 16:53:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:53:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 16:53:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 12.12.2024 16:53:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 16:53:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 16:53:30 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 12.12.2024 16:53:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 12.12.2024 16:53:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:53:32 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 16:53:32 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:53:34 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 12.12.2024 16:53:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 16:53:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:53:37 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:53:39 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:53:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:53:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:53:39 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 12.12.2024 16:53:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 16:53:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 16:53:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:53:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 16:53:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:53:39 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 16:53:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:53:41 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:53:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 16:53:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:41 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:41 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:41 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:41 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:41 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:41 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:53:41 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 12.12.2024 16:53:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:53:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:53:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:53:41 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:42 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:42 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:42 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:42 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:42 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:42 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:43 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:43 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:43 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:43 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:43 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:43 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:53:44 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:53:45 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:53:45 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:45 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:45 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:45 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:53:47 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:53:47 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:47 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:47 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:47 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:47 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:47 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:47 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:53:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 16:53:47 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:53:48 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:48 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:48 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:48 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:48 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:48 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:48 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:53:48 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 16:53:48 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 16:53:48 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:53:48 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 WARNING: 12.12.2024 16:53:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:53:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:53:50 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 16:53:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:53:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:53:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:53:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:53:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:53:50 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 16:53:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:53:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:53:52 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:53 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:53 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:53 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:53 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:53 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:53 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:53:54 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:53:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:53:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:53:57 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:57 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:57 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:57 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:53:57 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:53:57 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:53:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:53:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:04 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 16:54:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_24 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_06 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_23 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 12.12.2024 16:54:05 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 LOG: 12.12.2024 16:54:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 WARNING: 12.12.2024 16:54:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:08 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:54:11 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 16:54:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:12 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:12 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:54:12 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 12.12.2024 16:54:12 Added rewardType: CCore LOG: 12.12.2024 16:54:12 Added rewardType: GScrap LOG: 12.12.2024 16:54:12 Added rewardType: Addin WARNING: 12.12.2024 16:54:12 New Selection was created: True LOG: 12.12.2024 16:54:12 Difficulty selected: EASY LOG: 12.12.2024 16:54:12 SelectedType: CCore; SelectedRarity: Level_1 LOG: 12.12.2024 16:54:12 Difficulty selected: EASY LOG: 12.12.2024 16:54:12 SelectedType: CCore; SelectedRarity: Level_1 WARNING: 12.12.2024 16:54:12 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:54:12 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:54:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 16:54:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:54:13 Difficulty selected: MEDIUM LOG: 12.12.2024 16:54:13 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 12.12.2024 16:54:13 Difficulty selected: HARD LOG: 12.12.2024 16:54:13 SelectedType: Addin; SelectedRarity: Level_2 LOG: 12.12.2024 16:54:14 Difficulty selected: MEDIUM LOG: 12.12.2024 16:54:14 SelectedType: GScrap; SelectedRarity: Level_2 WARNING: 12.12.2024 16:54:14 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:54:14 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:54:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 16:54:14 the current rewards of the challengmachine have been saved LOG: 12.12.2024 16:54:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 12.12.2024 16:54:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:54:14 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:54:14 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 16:54:14 Spawned wave#0 for Difficulty#1 LOG: 12.12.2024 16:54:15 Menu.UnloadMenuPanel => ChallangerArcade LOG: 12.12.2024 16:54:15 the current rewards of the challengmachine have been saved WARNING: 12.12.2024 16:54:16 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:54:16 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! WARNING: 12.12.2024 16:54:16 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 16:54:16 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:54:16 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:54:16 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:54:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:54:17 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:54:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:54:18 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:18 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:18 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:18 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:18 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:18 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:54:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:54:18 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 12.12.2024 16:54:18 Dash: Collide with ItemAutomat WARNING: 12.12.2024 16:54:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:54:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:54:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:54:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:54:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:54:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:54:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 16:54:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:54:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:54:19 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:54:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:21 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:21 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:21 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:21 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:21 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:21 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:21 Difficulty#1 Challenge cleared! WARNING: 12.12.2024 16:54:23 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:26 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:26 Reward: GScrap; RarityLevel: Level_2 WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:30 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:54:32 DestroyDestructibleInScene() => Destructible_Vase_04 LOG: 12.12.2024 16:54:32 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 LOG: 12.12.2024 16:54:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 16:54:33 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_04 LOG: 12.12.2024 16:54:36 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 12.12.2024 16:54:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 16:54:36 DestroyDestructibleInScene() => Destructible_Vase_05 LOG: 12.12.2024 16:54:40 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 16:54:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 16:54:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 12.12.2024 16:54:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:42 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:54:44 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 16:54:44 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:44 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:44 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:47 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 16:54:47 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 16:54:47 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 12.12.2024 16:54:47 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 16:54:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:54:47 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 16:54:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:54:47 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 12.12.2024 16:54:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:54:49 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:54:49 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:54:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:54:49 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 16:54:49 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:54:49 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:54:49 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:54:49 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:54:49 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:54:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:54:49 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 12.12.2024 16:54:49 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:54:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:54:49 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 12.12.2024 16:54:49 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 16:54:49 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:54:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:54:49 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:49 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:49 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:49 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:49 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:49 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:54:50 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:54:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:50 Combine mesh instance 0 is null. LOG: 12.12.2024 16:54:51 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:54:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:54:51 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:54:51 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 16:54:52 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:54:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:54:53 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:54:53 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:53 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:53 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:53 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:53 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:53 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:54:54 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:54:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:54:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:54:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:54:56 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 16:54:56 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:54:57 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:57 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:57 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:57 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:54:57 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:54:57 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:54:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:57 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 12.12.2024 16:54:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:54:57 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:54:58 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 12.12.2024 16:54:58 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 12.12.2024 16:54:58 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 WARNING: 12.12.2024 16:54:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:55:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:55:26 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 16:55:26 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:55:26 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:55:26 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:55:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 12.12.2024 16:55:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 12.12.2024 16:55:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 12.12.2024 16:55:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 12.12.2024 16:55:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 12.12.2024 16:55:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 12.12.2024 16:55:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 12.12.2024 16:55:27 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 WARNING: 12.12.2024 16:55:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:55:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:55:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 16:55:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 16:55:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 16:55:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 16:55:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 16:55:31 showQuestComplete: Des Zöllners Zwickmühle WARNING: 12.12.2024 16:55:31 MechionaryManager.SetMechionaryEntryIsDirty(Quest BASE_OddmundBuilding) wurde kein passendes MechionaryEntry gefunden ... WARNING: 12.12.2024 16:55:31 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:55:31 Displayable active subtask: TheTollkeepersQuarters is null LOG: 12.12.2024 16:55:31 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:55:31 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:55:31 Quest Completed: Des Zöllners Zwickmühle WARNING: 12.12.2024 16:55:31 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:55:31 Displayable active subtask: TheTollkeepersQuarters is null LOG: 12.12.2024 16:55:31 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:55:31 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:55:31 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 16:55:31 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:55:31 Displayable active subtask: TheTollkeepersQuarters is null LOG: 12.12.2024 16:55:31 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:55:31 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:55:31 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:55:31 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 16:55:31 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 12.12.2024 16:55:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:55:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:55:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:55:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:55:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:55:36 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 16:55:42 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 16:55:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:55:42 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:55:43 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.12.2024 16:55:43 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 16:55:47 SetCurrentMapSelectorChoice => DungeonDepth: 16 NextDungeonDepth: 17 PersistentDungeonDepth: 16 CurrentTheme: Stolz LOG: 12.12.2024 16:55:47 GameSession.UpdateProgress(SAVED) => SessionGUID: 'ba5a5c8810ff' GameSeed: KDWX-OQNE SeededCalls:1337 SeededCallsLastDungeon:46 DDepth: 16 NDDepth: 17 FromHomeBase?: False LOG: 12.12.2024 16:55:47 UpdatePlayerProgress LOG: 12.12.2024 16:55:47 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 16:55:47 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 16:55:47 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 16:55:47 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 12.12.2024 16:55:47 PoolManager: Poolable 'VFX_Add_Windblade_OnHit(Clone)(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:55:47 PoolManager: Poolable 'VFX_Add_Windblade_OnHit(Clone)(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:55:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:55:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:55:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:55:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:55:47 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:55:47 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:55:47 Generate Level Started! Level: Level_C theme: Stolz GameSeed: KDWX-OQNE SeedCalls: 1338 LOG: 12.12.2024 16:55:49 Active Syopquest found: MediumBetNoShopping LOG: 12.12.2024 16:55:49 Active Syopquest found: MediumBetNoShopping LOG: 12.12.2024 16:55:50 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 12.12.2024 16:56:07 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 16:56:09 Generate Level Completed! Loading time: 22,018s LOG: 12.12.2024 16:56:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:56:09 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 16:56:09 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.12.2024 16:56:09 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:56:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:56:09 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 16:56:09 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:56:09 UpdatePlayerProgress LOG: 12.12.2024 16:56:09 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 16:56:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:56:09 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 16:56:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:56:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:56:09 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:56:09 syop - Bet quest found: MediumBetNoShopping. Completed: False WARNING: 12.12.2024 16:56:09 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:56:09 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:56:09 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 16:56:09 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:56:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:56:11 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 12.12.2024 16:56:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 12.12.2024 16:56:12 Pool-init: Prefab VFX_Add_Windblade_OnHit has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 16:56:12 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 16:56:12 Pool-init: Prefab VFX_Add_Windblade_Explosion has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 16:56:12 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 16:56:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:56:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:56:14 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 16:56:22 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:56:22 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 16:56:22 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 16:56:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:56:22 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 16:56:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:56:22 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 16:56:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 16:56:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:56:24 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:56:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:56:24 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:56:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:56:24 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:56:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:56:24 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 16:56:24 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:56:24 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:56:24 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:24 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:24 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:24 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:24 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:24 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:56:25 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:56:25 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:56:25 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:56:25 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:25 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:25 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:25 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:25 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:25 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:25 Combine mesh instance 0 is null. WARNING: 12.12.2024 16:56:25 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:25 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:25 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:56:26 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:56:26 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:26 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:26 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:26 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:26 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:26 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:56:29 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:29 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:29 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:56:29 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:56:29 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 16:56:29 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:56:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 16:56:32 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:32 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:32 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:56:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:56:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:56:32 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:56:32 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) LOG: 12.12.2024 16:56:32 Menu.UnloadMenuPanel => Info WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:56:32 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 12.12.2024 16:56:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' WARNING: 12.12.2024 16:56:35 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 12.12.2024 16:56:36 Menu.UnloadMenuPanel => MechionaryContext LOG: 12.12.2024 16:56:37 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:56:37 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 16:56:37 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 16:56:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:56:37 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 16:56:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:56:37 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 16:56:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 16:56:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:56:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:56:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:56:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:56:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:56:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:56:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:56:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 16:56:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 16:56:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:56:39 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:56:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 16:56:39 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:56:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:56:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Nincodemus(Clone) is not the same! LOG: 12.12.2024 16:56:39 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:56:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 16:56:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! LOG: 12.12.2024 16:56:39 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 16:56:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:56:39 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:56:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:56:39 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:39 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:39 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:39 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:39 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:39 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:56:39 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:56:40 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:40 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:40 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:40 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:40 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:40 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:56:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 16:56:40 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:40 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:40 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:40 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:40 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:40 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 16:56:41 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 16:56:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 16:56:41 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:41 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:41 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:41 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:41 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:41 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 16:56:41 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:56:43 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:56:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 16:56:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:56:44 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:56:44 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 16:56:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:56:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 16:56:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 16:56:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 WARNING: 12.12.2024 16:56:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:56:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:56:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 16:56:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:56:48 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 16:56:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:56:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:56:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:56:49 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:56:49 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 16:56:49 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:56:49 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:56:49 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:56:50 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:56:50 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:56:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:56:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:56:51 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 16:56:56 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 16:56:56 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 16:56:58 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 12.12.2024 16:56:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:56:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 16:56:58 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 16:56:58 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:56:58 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:56:58 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:56:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:57:06 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 16:57:06 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 2 WARNING: 12.12.2024 16:57:07 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:57:07 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:57:07 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:57:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 16:57:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:57:08 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 16:57:08 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:57:08 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:57:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:08 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:57:08 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 16:57:08 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:57:09 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:57:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:10 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:11 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:11 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:57:11 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 16:57:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:57:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:57:12 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 16:57:15 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 12.12.2024 16:57:16 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 12.12.2024 16:57:16 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 12.12.2024 16:57:18 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:57:18 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:57:18 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:18 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:18 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 16:57:18 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 16:57:18 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:57:18 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:57:18 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:57:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:57:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:57:25 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 16:57:26 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:57:26 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 16:57:26 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 16:57:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:57:26 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:57:26 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:57:26 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 12.12.2024 16:57:26 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:57:29 Language Text not found! (Path: Töte ) LOG: 12.12.2024 16:57:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 12.12.2024 16:57:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:57:37 Menu.UnloadMenuPanel => MechionaryContext LOG: 12.12.2024 16:57:37 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:57:37 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:57:38 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:38 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 16:57:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 16:57:38 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:57:38 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:57:40 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:57:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:57:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:57:49 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 16:57:50 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:57:50 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:57:50 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:51 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 16:57:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 16:57:51 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:57:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:57:56 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:56 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:56 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:56 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:57 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:57 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:57 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:57 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:57:57 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:57:57 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:57:58 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:59 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:59 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:57:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 12.12.2024 16:57:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.ElectricAddin.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InventoryPanel.Shootable2WeaponAddinsInventory_OnElementAdded (UnityEngine.UI.Extensions.ReorderableList+ReorderableListEventStruct _ReorderableListEventStruct) (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) (at <00000000000000000000000000000000>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <00000000000000000000000000000000>:0) UnityEngine.UI.Extensions.ReorderableListElement.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredEventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 12.12.2024 16:57:59 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:00 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:00 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 12.12.2024 16:58:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InventoryPanel.Shootable2WeaponAddinsInventory_OnElementAdded (UnityEngine.UI.Extensions.ReorderableList+ReorderableListEventStruct _ReorderableListEventStruct) (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) (at <00000000000000000000000000000000>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <00000000000000000000000000000000>:0) UnityEngine.UI.Extensions.ReorderableListElement.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredEventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 12.12.2024 16:58:00 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:01 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:01 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] EXCEPTION: 12.12.2024 16:58:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.PressurizerAddin.OnPickUp (StickyStoneStudio.MOODS.Player player, System.Boolean instant, System.Boolean dontDiscover) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InventoryPanel.Shootable2WeaponAddinsInventory_OnElementAdded (UnityEngine.UI.Extensions.ReorderableList+ReorderableListEventStruct _ReorderableListEventStruct) (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityAction`1[T0].Invoke (T0 arg0) (at <00000000000000000000000000000000>:0) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <00000000000000000000000000000000>:0) UnityEngine.Events.UnityEvent`1[T0].Invoke (T0 arg0) (at <00000000000000000000000000000000>:0) UnityEngine.UI.Extensions.ReorderableListElement.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMousePress (Rewired.Integration.UnityUI.RewiredPointerInputModule+MouseButtonEventData data) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.ProcessMouseEvent (System.Int32 playerId, System.Int32 pointerIndex) (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredStandaloneInputModule.Process () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.EventSystem.Update () (at <00000000000000000000000000000000>:0) Rewired.Integration.UnityUI.RewiredEventSystem.Update () (at <00000000000000000000000000000000>:0) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 12.12.2024 16:58:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' WARNING: 12.12.2024 16:58:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:58:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:58:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 12.12.2024 16:58:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:58:02 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:58:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectLeft2' for owner 'Player1' WARNING: 12.12.2024 16:58:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:58:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:58:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' WARNING: 12.12.2024 16:58:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:58:02 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 16:58:02 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'selectRight2' for owner 'Player1' LOG: 12.12.2024 16:58:02 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 16:58:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:02 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:58:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:58:02 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 16:58:04 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 16:58:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 16:58:10 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:58:10 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:58:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:58:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:10 Items.Addins.ElectricName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable2SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.InventoryPanel:SetAllItemsFromInventory() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 16:58:10 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:58:10 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 16:58:10 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:58:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:58:11 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 16:58:11 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:11 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:12 OnWeaponAddinShootable2SelectionChanged ID -> 1 ERROR: 12.12.2024 16:58:12 Items.Addins.LightningStrikeName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable2SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:SendSubmitEventToSelectedObject() Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() WARNING: 12.12.2024 16:58:12 Language Text not found! (Path: Meter) LOG: 12.12.2024 16:58:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:58:14 OnWeaponAddinShootable2SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:14 Items.Addins.ElectricName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable2SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 12.12.2024 16:58:14 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:15 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:58:16 OnWeaponAddinShootable2SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:16 Items.Addins.PressurizerName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable2SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredPointerInputModule:ProcessDrag(PlayerPointerEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 12.12.2024 16:58:16 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:17 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 16:58:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PressurizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 16:58:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:58:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:58:19 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 16:58:19 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:58:19 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:58:20 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:20 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.InventoryPanel:SetAllItemsFromInventory() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 16:58:20 OnWeaponSelectionChanged ID -> 1 WARNING: 12.12.2024 16:58:20 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 16:58:20 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:58:20 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:58:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:58:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:58:30 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 16:58:31 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:58:31 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:58:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:31 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.InventoryPanel:SetAllItemsFromInventory() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 16:58:31 OnWeaponSelectionChanged ID -> 1 WARNING: 12.12.2024 16:58:31 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:58:31 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:58:31 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:58:32 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:58:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:32 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponSelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 12.12.2024 16:58:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:58:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:58:36 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 16:58:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:58:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:58:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:36 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.InventoryPanel:SetAllItemsFromInventory() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 16:58:36 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:58:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:36 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponSelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:SetAllDisplaysToStandardSelection() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 16:58:36 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:58:37 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 16:58:37 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:58:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 16:58:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 16:58:48 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 16:58:48 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 16:58:48 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 16:58:48 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:48 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.InventoryPanel:SetAllItemsFromInventory() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 16:58:48 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 16:58:48 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 16:58:48 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponSelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:SetAllDisplaysToStandardSelection() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 16:58:48 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 16:58:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 16:58:50 OnWeaponAddinShootable1SelectionChanged ID -> 2 WARNING: 12.12.2024 16:58:54 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 17:01:27 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 17:01:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 17:01:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 17:01:29 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 17:01:29 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 17:01:29 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 17:01:29 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 17:01:29 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.InventoryPanel:SetAllItemsFromInventory() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 17:01:29 OnWeaponSelectionChanged ID -> 1 WARNING: 12.12.2024 17:01:29 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 17:01:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 17:01:31 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 17:01:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 17:01:31 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponSelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Display, Boolean) StickyStoneStudio.MOODS.Display:OnClick_SelectDisplay() UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32) Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process() UnityEngine.EventSystems.EventSystem:Update() Rewired.Integration.UnityUI.RewiredEventSystem:Update() LOG: 12.12.2024 17:02:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 17:02:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 17:02:23 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 17:02:28 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:02:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 17:02:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 17:02:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 17:02:30 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.InventoryPanel:SetAllItemsFromInventory() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 17:02:30 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 17:02:30 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 17:02:30 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponSelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:SetAllDisplaysToStandardSelection() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 17:02:30 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 17:02:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 17:02:30 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 17:02:33 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 17:02:33 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 17:02:33 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponSelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ButtonPromptManager:TriggerButtonSuccess(ButtonPrompt, Owner) StickyStoneStudio.MOODS.ButtonPrompt:StartedPressing(Owner) StickyStoneStudio.MOODS.ButtonPromptManager:UserStartedPressingButton(InGameInteraction, Owner) StickyStoneStudio.MOODS.ButtonPromptManager:Update() LOG: 12.12.2024 17:02:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 17:02:33 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 17:02:33 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 17:02:33 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:02:33 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 17:02:33 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 17:02:33 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 17:02:33 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 17:02:33 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 17:02:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 17:02:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:02:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:02:35 Language Text not found! (Path: Drone) WARNING: 12.12.2024 17:02:35 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 17:02:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:02:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:02:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:02:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:02:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:02:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:02:35 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 17:02:35 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:02:35 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:35 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:35 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:02:35 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:35 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:35 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:02:36 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:02:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 17:02:36 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:36 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:36 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:02:36 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:36 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:36 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:02:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:02:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 17:02:37 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:37 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:37 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:02:37 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:37 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:37 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:02:39 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:39 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:39 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:02:39 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:39 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:39 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:02:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 17:02:40 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 12.12.2024 17:02:40 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 WARNING: 12.12.2024 17:02:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:02:40 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:40 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:40 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:02:40 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:40 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:40 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:02:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:02:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:02:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:02:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 17:02:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:02:46 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 12.12.2024 17:02:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 17:02:46 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 WARNING: 12.12.2024 17:02:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:02:48 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 17:02:48 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 17:02:48 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:02:48 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:02:48 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:02:51 Vendor: is close to beeing upset,be carefull this may cost you your raputation! LOG: 12.12.2024 17:02:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 12.12.2024 17:02:51 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 12.12.2024 17:02:51 SmallLessCategoryhas been added LOG: 12.12.2024 17:02:51 Vendor: Stop, this is going to have Consequences! LOG: 12.12.2024 17:02:51 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 12.12.2024 17:02:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 12.12.2024 17:02:51 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 17:02:51 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 12.12.2024 17:02:54 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 17:02:54 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:54 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:54 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:02:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 12.12.2024 17:02:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 17:02:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 17:02:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 17:02:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 17:02:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 17:02:54 HugeLimitedOptionshas been added LOG: 12.12.2024 17:02:54 Vendor: is upset and will no longer trade with you,next time you visti, there is going to be massive Consequences! LOG: 12.12.2024 17:02:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 17:02:54 CameraManager.SetFogRenderBeforeTransparent(toActive = True) WARNING: 12.12.2024 17:02:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:02:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:02:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:02:57 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 17:02:57 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:02:57 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:02:57 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:02:58 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 LOG: 12.12.2024 17:02:58 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 12.12.2024 17:03:02 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:03:05 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:03:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 17:03:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 17:03:05 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 17:03:05 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 17:03:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 17:03:05 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 17:03:05 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 17:03:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:07 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:07 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:07 Language Text not found! (Path: Drone) WARNING: 12.12.2024 17:03:07 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 12.12.2024 17:03:07 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 17:03:07 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:07 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:07 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 17:03:07 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:07 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 17:03:07 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:07 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:07 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:07 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:07 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:07 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:08 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:03:09 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:11 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:03:11 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:11 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:11 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:11 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:11 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:11 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:11 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:11 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 17:03:12 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:12 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:12 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:12 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:12 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:12 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:03:12 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 12.12.2024 17:03:12 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 12.12.2024 17:03:12 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 12.12.2024 17:03:12 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 17:03:12 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 17:03:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:14 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:14 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:14 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:14 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:14 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 17:03:14 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:15 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:15 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:15 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:15 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:15 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:15 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 17:03:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:16 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:16 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:16 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:16 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:16 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:16 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:03:18 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 12.12.2024 17:03:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:03:19 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:19 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:19 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:19 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:19 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:19 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:19 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh WARNING: 12.12.2024 17:03:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 17:03:21 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:21 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:21 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:21 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:21 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:21 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:21 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:21 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:21 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:21 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:21 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:21 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:03:24 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:03:24 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:03:24 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:03:24 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:03:24 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:03:24 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:03:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 17:03:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 17:03:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 17:03:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 17:03:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 17:03:35 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:03:35 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 17:03:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 17:03:35 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 12.12.2024 17:03:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 17:03:35 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 17:03:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 17:03:35 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 17:03:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 17:03:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:37 Language Text not found! (Path: Drone) WARNING: 12.12.2024 17:03:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 12.12.2024 17:03:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:03:37 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:37 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:37 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:37 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:03:37 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:37 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:37 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:37 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:37 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:37 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:37 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:03:38 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 12.12.2024 17:03:38 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 LOG: 12.12.2024 17:03:38 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 WARNING: 12.12.2024 17:03:38 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:39 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:39 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:39 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:39 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:39 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:39 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:40 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:40 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:40 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:40 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:40 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:40 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:03:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:03:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:03:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:03:40 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of MitronEmpire_Sp00derBomber(Clone)! WARNING: 12.12.2024 17:03:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh WARNING: 12.12.2024 17:03:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 17:03:48 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:03:48 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 12.12.2024 17:03:48 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 17:03:48 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 17:03:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 17:03:48 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 17:03:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 17:03:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:03:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 17:03:50 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Leonide(Clone) is not the same! WARNING: 12.12.2024 17:03:50 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 17:03:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:03:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:03:50 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:03:50 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 17:03:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:50 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:50 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:50 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:03:51 GetIconByBuffType called with buffType: Windblades LOG: 12.12.2024 17:03:51 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:03:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:03:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:51 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:03:51 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:03:51 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:03:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:03:53 DestroyDestructibleInScene() => Destructible_Crate_Pride_05 LOG: 12.12.2024 17:03:53 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 12.12.2024 17:03:53 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 12.12.2024 17:03:53 DestroyDestructibleInScene() => Destructible_Crate_Pride_04 WARNING: 12.12.2024 17:03:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:03:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 17:03:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 17:04:00 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:04:00 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 17:04:00 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 12.12.2024 17:04:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 17:04:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 17:04:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 17:04:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:02 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:02 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:02 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:02 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:02 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:02 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:02 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:02 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:02 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:02 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:04:03 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:04:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 17:04:03 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:03 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:03 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:03 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:03 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:03 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 17:04:04 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:04 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:04 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:04 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:04 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:04 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:04:04 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 12.12.2024 17:04:04 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 12.12.2024 17:04:05 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:04:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 17:04:05 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 17:04:05 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 17:04:06 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:06 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:06 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:06 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:06 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:06 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:06 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:06 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:04:06 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 12.12.2024 17:04:06 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 17:04:06 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 17:04:08 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:08 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:08 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:08 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:08 Language Text not found! (Path: Drone) WARNING: 12.12.2024 17:04:08 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 17:04:08 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 17:04:09 GetIconByBuffType called with buffType: Windblades LOG: 12.12.2024 17:04:09 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:04:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:09 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:09 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:09 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:09 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:04:09 GetIconByBuffType called with buffType: Windblades LOG: 12.12.2024 17:04:10 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:04:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 17:04:10 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:10 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:10 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:10 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:10 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:10 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:10 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:04:10 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:04:12 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 17:04:12 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:12 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:12 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:12 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:12 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:12 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:12 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:12 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:04:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:04:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 12.12.2024 17:04:15 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 LOG: 12.12.2024 17:04:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 17:04:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 17:04:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 WARNING: 12.12.2024 17:04:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:04:20 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:21 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:04:22 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:04:24 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:04:25 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 17:04:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:04:30 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:04:31 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:04:32 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:04:32 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 17:04:32 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 17:04:32 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 17:04:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 17:04:32 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 17:04:32 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 17:04:34 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:34 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:34 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:34 Language Text not found! (Path: Drone) LOG: 12.12.2024 17:04:34 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 17:04:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:34 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:34 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:34 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:34 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:34 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:34 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:04:34 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:04:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:35 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:35 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:35 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:35 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:35 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:35 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:04:35 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 17:04:35 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 12.12.2024 17:04:35 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:04:35 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 17:04:35 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 17:04:36 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:36 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:36 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:36 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:36 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:36 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:04:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:37 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 17:04:38 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:04:38 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:04:38 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:04:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 17:04:38 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:38 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:38 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:38 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:04:38 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:04:38 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:04:38 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:04:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:04:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:04:41 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:04:41 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:04:41 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 17:04:42 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:04:44 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 17:04:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 17:04:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:04:47 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 WARNING: 12.12.2024 17:04:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:04:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:04:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:04:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:04:52 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 17:04:52 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 17:04:52 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 17:04:52 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.ItemDisplayShootable:InitReordableDisplayAddins(Player, Int32) StickyStoneStudio.MOODS.InventoryPanel:SetAllItemsFromInventory() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 17:04:52 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 17:04:52 OnWeaponAddinShootable1SelectionChanged ID -> 0 ERROR: 12.12.2024 17:04:52 Items.Addins.TargetExpName is not a Monobehaviour UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ItemManager:GetIWeaponAddin(IItem) StickyStoneStudio.MOODS.ItemDisplayWeaponAddin:SetItem(IItem) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponAddinShootable1SelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:OnWeaponSelectionChanged(Int32) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:SetAllDisplaysToStandardSelection() StickyStoneStudio.MOODS.InventoryPanel:OpenInventoryContext(Owner) StickyStoneStudio.MOODS.d__262:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 17:04:52 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 17:04:53 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 17:04:53 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 17:04:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 17:04:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 17:04:55 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 17:04:56 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:04:58 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:05:00 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 17:05:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 17:05:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 17:05:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 17:05:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 17:05:06 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 17:05:06 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:05:06 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 12.12.2024 17:05:06 SetBossDmgMultiplier Call leads to BossDmgMultiplier to value of 0.01f. This is probably not intendet! WARNING: 12.12.2024 17:05:06 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 17:05:12 SetBossDmgMultiplier Call leads to BossDmgMultiplier to value of 0.01f. This is probably not intendet! WARNING: 12.12.2024 17:05:12 SetBossDmgMultiplier Call leads to BossDmgMultiplier to value of 0.01f. This is probably not intendet! LOG: 12.12.2024 17:05:16 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 12.12.2024 17:05:27 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 12.12.2024 17:05:27 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Pride LOG: 12.12.2024 17:05:32 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 17:05:32 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:05:32 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:05:32 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:05:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 17:05:32 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:05:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:05:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:05:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:05:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:05:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:05:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:05:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:05:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:05:42 Started LevelColorLerp LOG: 12.12.2024 17:05:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 17:05:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 17:05:44 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.12.2024 17:05:45 GetIconByBuffType called with buffType: Windblades WARNING: 12.12.2024 17:05:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:05:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 17:05:45 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 17:05:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:49 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 17:05:49 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 17:05:49 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 17:05:51 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 17:05:52 NextWave() => Wave was not started yet or has no waves WARNING: 12.12.2024 17:05:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:05:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:52 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 17:05:53 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:05:56 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 17:05:59 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:01 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 12.12.2024 17:06:04 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 17:06:06 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 17:06:06 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:06:06 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:06:06 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:06:06 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 12.12.2024 17:06:06 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Add_Windblade_OnHit(Clone)(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Add_Windblade_OnHit(Clone)(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'BulletKillerController(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 17:06:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 17:06:06 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... ERROR: 12.12.2024 17:06:08 RoomType MapSelector/Boss/Typ_Base but no MapSelector reference set! Room name: EnigmaEMLS UnityEngine.Debug:LogError(Object, Object) StickyStoneStudio.MOODS.Room:InitRoom(RoomTyp, RoomRotation, Boolean, Boolean) StickyStoneStudio.MOODS.d__142:MoveNext() StickyStoneStudio.d__8:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 17:06:08 MapController: Change CurrentTheme from 'Stolz' to 'HomeBase' LOG: 12.12.2024 17:06:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 17:06:08 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 17:06:08 EvaluateEmotionalOvercharge() => Difficulty : Medium value 150 LOG: 12.12.2024 17:06:08 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 17:06:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 17:06:08 Ambient VFX this room or lv theme is null LOG: 12.12.2024 17:06:08 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 17:06:08 UpdatePlayerProgress LOG: 12.12.2024 17:06:08 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 17:06:08 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:06:08 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:06:08 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:06:08 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 12.12.2024 17:06:08 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:06:08 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:06:08 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:06:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 17:06:08 Ambient VFX this room or lv theme is null LOG: 12.12.2024 17:06:08 CurrentRoom ReverbTheme isNone WARNING: 12.12.2024 17:06:08 Ambient VFX this room or lv theme is null LOG: 12.12.2024 17:06:08 CurrentRoom ReverbTheme isNone WARNING: 12.12.2024 17:06:08 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:06:08 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 17:06:08 OnPlayerEnterRoom() MinimapObjects #0 is null ... continue! LOG: 12.12.2024 17:06:40 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 17:06:40 CameraManager.SetFogRenderBeforeTransparent(toActive = True) ERROR: 12.12.2024 17:06:40 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 12.12.2024 17:06:45 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 17:06:46 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 17:06:46 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:06:46 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:06:46 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null WARNING: 12.12.2024 17:06:46 OnPlayerEnterRoom() MinimapObjects #0 is null ... continue! LOG: 12.12.2024 17:06:56 Quest Completed: Die Erlösung der Mechs LOG: 12.12.2024 17:06:56 showQuestComplete: Die Erlösung der Mechs LOG: 12.12.2024 17:06:56 Quest Completed: Die Erlösung der Mechs WARNING: 12.12.2024 17:06:56 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:06:56 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:06:56 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:06:56 CameraManager.SetFogRenderBeforeTransparent(toActive = True) LOG: 12.12.2024 17:06:56 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 17:06:56 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 17:06:57 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 17:07:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 17:07:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 17:07:01 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 17:07:05 CameraManager.SetFogRenderBeforeTransparent(toActive = False) WARNING: 12.12.2024 17:07:05 Language Text not found! (Path: Töte ) LOG: 12.12.2024 17:07:05 Displayable active subtask: SmallBet50percentLessDmg is null LOG: 12.12.2024 17:07:05 Displayable active subtask: MediumBetChallengeMachineHighestDifficulty is null LOG: 12.12.2024 17:07:05 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 12.12.2024 17:07:05 LoadingMenu.SetCurrentLoadingScreen() => Base