LOG: 12.12.2024 10:59:32 ChangeResolution(3840 x 2160 @ -1Hz) Screen.width: 3840, Screen.hieght: 2160 LOG: 12.12.2024 10:59:32 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 10:59:32 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 12.12.2024 10:59:32 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 12.12.2024 10:59:33 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 10:59:33 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 12.12.2024 10:59:33 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 12.12.2024 10:59:33 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 12.12.2024 10:59:33 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 12.12.2024 10:59:33 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'SecretRoomEntered' from GameProfile! Set it as 'False'. Member 'SecretRoomEntered' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameSession..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameSession:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficultyWasSet' from GameProfile! Set it as 'False'. Member 'difficultyWasSet' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'difficulty' from GameProfile! Set it as 'Easy'. Member 'difficulty' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() ERROR: 12.12.2024 10:59:33 SaveGame Profile Loading Error (SerializationException): Failed to get 'Christmas_LastOpenedTime' from GameProfile! Set it as '01.01.0001 00:00:00'. Member 'Christmas_LastOpenedTime' was not found. at System.Runtime.Serialization.SerializationInfo.GetElement (System.String name, System.Type& foundType) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.SerializationInfo.GetValue (System.String name, System.Type type) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile.GetValueFromSerializationInfo[T] (System.Runtime.Serialization.SerializationInfo info, System.String name) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameProfile..ctor (System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <00000000000000000000000000000000>:0 at System.Reflection.RuntimeConstructorInfo.SerializationInvoke (System.Object target, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.CompleteISerializableObject (System.Object obj, System.Runtime.Serialization.SerializationInfo info, System.Runtime.Serialization.StreamingContext context) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.FixupSpecialObject (System.Runtime.Serialization.ObjectHolder holder) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.ObjectManager.DoFixups () [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.ObjectReader.Deserialize (System.Runtime.Remoting.Messaging.HeaderHandler handler, System.Runtime.Serialization.Formatters.Binary.__BinaryParser serParser, System.Boolean fCheck) [0x00000] in <00000000000000000000000000000000>:0 at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.CollectSaveGames () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SaveManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.InitializeBehavior () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InitializableBehaviour.Initialize () [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.GameProfile:GetValueFromSerializationInfo(SerializationInfo, String) StickyStoneStudio.MOODS.GameProfile:.ctor(SerializationInfo, StreamingContext) System.Runtime.Serialization.Formatters.Binary.BinaryFormatter:Deserialize(Stream) StickyStoneStudio.MOODS.SaveManager:CollectSaveGames() StickyStoneStudio.MOODS.SaveManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() StickyStoneStudio.MOODS.GameManager:InitializeBehavior() StickyStoneStudio.MOODS.InitializableBehaviour:Initialize() LOG: 12.12.2024 10:59:33 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.16.5852 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 12.12.2024 10:59:33 WindowManager.LoadMenu => MainMenu WARNING: 12.12.2024 10:59:33 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 12.12.2024 10:59:33 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 12.12.2024 10:59:33 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 10:59:33 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 12.12.2024 10:59:33 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:59:33 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 12.12.2024 10:59:33 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 10:59:34 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 12.12.2024 10:59:34 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 10:59:45 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 12.12.2024 10:59:45 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 12.12.2024 10:59:45 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 12.12.2024 10:59:45 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 12.12.2024 10:59:45 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:59:45 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 10:59:45 Menu.UnloadMenuPanel => MM_Default LOG: 12.12.2024 10:59:51 is Loading Quests LOG: 12.12.2024 10:59:51 loaded mechionary progress for savegame:Lord Eichel LOG: 12.12.2024 10:59:52 Continue Game Confirmed! Loading Game Session => Guid: 2ea408003c91 Seed: M9N6-CA73 SeededCalls: 328 SeededCallsLastDungeon: 74 LOG: 12.12.2024 10:59:52 is Loading Quests LOG: 12.12.2024 10:59:52 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 12.12.2024 10:59:52 WindowManager.LoadMenu => InGameMenu LOG: 12.12.2024 10:59:53 WindowManager.UnloadMenu => MainMenu LOG: 12.12.2024 10:59:53 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 12.12.2024 10:59:53 is Loading Quests LOG: 12.12.2024 10:59:53 loaded mechionary progress for savegame:Lord Eichel WARNING: 12.12.2024 10:59:53 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.12.2024 10:59:53 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 10:59:53 NEW GAMESEED: 'M9N6-CA73' resetSeededCalls: True LOG: 12.12.2024 10:59:53 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 12.12.2024 10:59:53 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 3 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 12.12.2024 10:59:53 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 12.12.2024 10:59:53 Generate Level Started! Level: Level_B theme: Trauer GameSeed: M9N6-CA73 SeedCalls: 254 LOG: 12.12.2024 10:59:54 1Active Syopquest found: SmallBetNoHealing LOG: 12.12.2024 10:59:54 Active Syopquest found: SmallBetNoHealing LOG: 12.12.2024 10:59:56 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 12.12.2024 10:59:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 11:00:00 Generate Level Completed! Loading time: 7,723s LOG: 12.12.2024 11:00:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 11:00:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:00:01 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 11:00:01 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 11:00:01 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:00:01 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 12.12.2024 11:00:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 11:00:01 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) WARNING: 12.12.2024 11:00:01 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:00:01 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:00:01 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 12.12.2024 11:00:01 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 11:00:01 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 2 LOG: 12.12.2024 11:00:01 Change Color from Equipment_Head(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 11:00:01 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 11:00:01 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 2 LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 12.12.2024 11:00:01 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 11:00:01 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 11:00:01 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 11:00:01 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 2 LOG: 12.12.2024 11:00:01 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 12.12.2024 11:00:01 TryAddItem(WeaponAddin) => Items.Addins.InflaterName LOG: 12.12.2024 11:00:01 TryAddItem(WeaponAddin) => Items.Addins.LeoName LOG: 12.12.2024 11:00:01 TryAddItem(WeaponAddin) => Items.Addins.ElectricName LOG: 12.12.2024 11:00:01 TryAddItem(WeaponAddin) => Items.Addins.LuckshotName LOG: 12.12.2024 11:00:01 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 11:00:01 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:00:01 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 12.12.2024 11:00:01 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:00:01 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:00:01 syop - Bet quest found: SmallBetNoHealing. Completed: False WARNING: 12.12.2024 11:00:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:00:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:00:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 11:00:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 11:00:09 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:00:09 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:00:09 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 11:00:09 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 11:00:09 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 11:00:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:00:09 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 11:00:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 11:00:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:00:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:12 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:00:12 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:00:12 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 11:00:13 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:13 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:00:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:15 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:00:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 11:00:17 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 12.12.2024 11:00:17 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:00:19 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:00:21 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:00:21 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:00:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:00:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 11:00:28 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:00:28 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:00:28 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 11:00:28 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 11:00:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:00:28 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 11:00:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:00:28 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 11:00:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 11:00:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:00:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:00:30 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:00:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:30 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:30 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:30 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:00:31 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:31 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:00:31 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:00:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:31 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:00:31 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:31 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:32 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:32 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:32 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:00:33 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:00:33 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:33 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:00:33 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:00:33 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:00:34 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:00:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:36 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:00:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 11:00:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:00:40 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:00:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 11:00:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 12.12.2024 11:00:51 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:00:51 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 11:00:56 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:00:56 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:00:56 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 11:00:56 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 11:00:56 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 11:00:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:00:56 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 11:00:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:00:56 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 11:00:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:00:56 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 11:00:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 11:00:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:00:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:00:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:00:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:00:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:00:59 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:59 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:00:59 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:00:59 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:01:00 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:01:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:01:02 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:01:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:01:02 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:01:02 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:01:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:01:03 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:01:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:01:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:01:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:01:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:01:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:01:03 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:01:03 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:01:03 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:01:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:01:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:01:03 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:01:03 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:01:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:01:04 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:01:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:01:07 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:01:07 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:01:08 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:01:08 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:01:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 11:01:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 11:01:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 11:01:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 11:01:14 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 11:01:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 11:01:21 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:01:21 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:01:22 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 12.12.2024 11:01:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:01:23 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:01:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 11:01:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 11:01:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 11:01:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 11:01:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:01:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 12.12.2024 11:01:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 11:01:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 11:01:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 12.12.2024 11:01:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 11:01:24 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 11:01:24 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 11:01:25 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 12.12.2024 11:01:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:01:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:01:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:01:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:01:25 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:01:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 11:01:26 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 WARNING: 12.12.2024 11:01:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:01:31 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:01:31 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 11:01:34 Ambient VFX this room or lv theme is null WARNING: 12.12.2024 11:01:34 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 11:01:34 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 11:01:34 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:01:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:01:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 11:01:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:01:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 11:01:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:01:40 initialises raritymodes LOG: 12.12.2024 11:01:40 equipmentRarity:Level_1 LOG: 12.12.2024 11:01:40 equipmentRarity:Level_3 LOG: 12.12.2024 11:01:40 equipmentRarity:Level_1 LOG: 12.12.2024 11:01:40 equipmentRarity:Level_2 LOG: 12.12.2024 11:01:40 equipmentRarity:Level_3 LOG: 12.12.2024 11:01:40 equipmentRarity:Level_2 LOG: 12.12.2024 11:01:40 equipmentRarity:Level_1 WARNING: 12.12.2024 11:01:40 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 11:01:40 equipmentRarity:Level_1 LOG: 12.12.2024 11:01:40 equipmentRarity:Level_1 WARNING: 12.12.2024 11:01:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:01:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 11:01:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 11:01:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:01:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:01:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:01:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:01:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 11:01:49 LootContextPanel OnButtonSuccess => back WARNING: 12.12.2024 11:01:49 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:01:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 11:01:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:01:50 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 11:01:50 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:01:50 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 11:01:50 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 11:01:50 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 11:01:50 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 11:01:50 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 11:01:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:01:52 OnEquipmentSelectionChanged ID -> 0 WARNING: 12.12.2024 11:01:55 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 11:02:00 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 11:02:09 OnEquipmentSelectionChanged ID -> 0 LOG: 12.12.2024 11:02:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 11:02:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:02:14 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 11:02:16 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 11:02:16 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:02:16 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 11:02:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:02:16 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:02:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:02:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:02:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 11:02:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:02:20 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 11:02:21 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 11:02:21 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 11:02:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.InflaterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:02:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:02:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:02:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:02:21 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 2 LOG: 12.12.2024 11:02:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.InflaterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:02:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LeoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:02:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ElectricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:02:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:02:21 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 12.12.2024 11:02:22 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:02:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 11:02:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:02:23 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 11:02:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:02:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 11:02:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 11:02:23 OnWeaponSelectionChanged ID -> 0 WARNING: 12.12.2024 11:02:23 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 11:02:24 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:02:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 11:02:28 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:02:29 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 11:02:33 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:02:33 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 11:02:33 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 11:02:33 OnWeaponSelectionChanged ID -> 0 WARNING: 12.12.2024 11:02:33 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 11:02:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:02:34 OnEquipmentSelectionChanged ID -> 1 LOG: 12.12.2024 11:02:36 OnEquipmentSelectionChanged ID -> 0 LOG: 12.12.2024 11:02:37 OnEquipmentSelectionChanged ID -> 3 LOG: 12.12.2024 11:02:38 OnEquipmentSelectionChanged ID -> 1 LOG: 12.12.2024 11:02:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 11:02:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:02:39 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 11:02:41 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:02:41 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 11:02:41 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 11:02:41 OnWeaponSelectionChanged ID -> 0 WARNING: 12.12.2024 11:02:41 Language Text not found! (Path: Abilities.SkillDuration) WARNING: 12.12.2024 11:02:41 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 11:02:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:02:47 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 11:02:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 11:02:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:02:49 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 11:02:49 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:02:49 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 11:02:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 11:02:49 OnWeaponSelectionChanged ID -> 0 WARNING: 12.12.2024 11:02:49 Language Text not found! (Path: Abilities.SkillDuration) WARNING: 12.12.2024 11:02:50 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 11:02:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:02:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 11:02:55 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:02:56 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 11:05:26 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:05:26 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 11:05:31 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:05:31 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:05:31 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 11:05:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:05:31 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 11:05:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:05:31 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 11:05:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:05:31 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 11:05:31 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 11:05:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:05:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:05:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:05:33 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:05:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:05:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:05:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:05:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:34 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:05:35 True LOG: 12.12.2024 11:05:35 Target Position is not on Navmesh Pos:(268.76, 0.05, 303.22) WARNING: 12.12.2024 11:05:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:35 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:05:36 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:05:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:05:36 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:05:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:37 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:05:37 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:05:39 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:05:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 11:05:40 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:05:40 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 11:05:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 11:05:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 WARNING: 12.12.2024 11:05:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:05:46 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:05:46 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 12.12.2024 11:05:46 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 11:05:46 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 11:05:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:05:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 11:05:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 11:05:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:05:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:05:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:05:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:05:50 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 11:05:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:50 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:05:50 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:05:51 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:05:52 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_02 LOG: 12.12.2024 11:05:52 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 11:05:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 11:05:53 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 11:05:53 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 11:05:53 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:05:53 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 11:05:53 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 11:05:53 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 11:05:53 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:05:54 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:05:54 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:05:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 11:05:54 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:05:54 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:05:54 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 11:05:54 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 11:05:54 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:05:54 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:05:54 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:05:54 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:05:54 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:05:54 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:05:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:05:55 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:05:55 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 11:05:55 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 11:05:55 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 11:05:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:05:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:05:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:05:56 Language Text not found! (Path: Drone) LOG: 12.12.2024 11:05:56 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:05:57 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:05:57 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:05:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 11:05:58 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:05:58 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:05:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:05:58 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 11:06:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 11:06:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 11:06:01 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:02 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:06:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:04 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:06:07 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:07 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:06:07 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:06:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:06:08 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:06:08 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 11:06:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:06:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 11:06:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 11:06:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 11:06:12 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:06:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:06:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 11:06:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:06:13 Menu.UnloadMenuPanel => Info WARNING: 12.12.2024 11:06:25 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:06:25 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 11:06:25 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:06:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:06:27 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:06:27 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 11:06:29 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:06:29 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:06:29 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 11:06:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:06:29 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 11:06:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:06:29 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 11:06:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:06:29 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 11:06:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:06:29 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 11:06:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:06:29 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 11:06:29 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 11:06:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:06:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:06:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:06:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:06:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:06:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:06:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:32 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:32 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:06:33 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:06:33 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:06:33 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 11:06:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:35 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:06:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:06:37 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 11:06:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:37 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:06:37 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:06:37 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:06:38 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:06:39 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:40 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:06:41 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:06:41 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 11:06:41 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:06:44 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:44 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:06:46 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:06:46 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 11:06:46 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 11:06:46 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 11:06:46 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:06:48 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:06:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:06:48 Language Text not found! (Path: Drone) LOG: 12.12.2024 11:06:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:06:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:06:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:06:53 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 11:06:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:55 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:06:56 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:06:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:06:56 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 11:06:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:06:57 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:06:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:06:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:06:57 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:57 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:06:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:06:57 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:06:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:06:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:06:59 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 11:07:00 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:07:00 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:07:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:07:01 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:07:01 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:07:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:07:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:07:02 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:07:02 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 11:07:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:07:03 ItemSpawner from Enemy Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory) is null! Couldnt spawn Loot! WARNING: 12.12.2024 11:07:03 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:07:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:07:04 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:07:06 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 11:07:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:07:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:07:06 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 11:07:06 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:07:07 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:07:07 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:07:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:08 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:07:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:07:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:07:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:07:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:07:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:07:10 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:07:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 11:07:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 11:07:10 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 11:07:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 11:07:11 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:07:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:07:11 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:07:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:22 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:07:22 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 11:07:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 11:07:23 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 11:07:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 11:07:25 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:28 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:07:28 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 11:07:31 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:07:31 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 11:07:31 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:07:35 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 11:07:35 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:07:35 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 11:07:35 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:07:35 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:07:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:07:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 11:07:35 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:07:38 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 11:07:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:07:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 11:07:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 11:07:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:07:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:07:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:07:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:07:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 11:07:42 LootContextPanel OnButtonSuccess => back WARNING: 12.12.2024 11:07:42 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:07:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 11:07:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:07:43 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 11:07:47 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:07:47 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 11:07:51 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:07:51 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 11:07:54 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:07:54 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 11:07:57 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:07:57 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 11:07:57 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:07:57 TrySpawnEnemy SORROW_TrystiaBladesOfSorrow delay 1,75 WARNING: 12.12.2024 11:07:57 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:08:16 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 12.12.2024 11:08:16 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief WARNING: 12.12.2024 11:08:26 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:08:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 11:08:30 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:08:31 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:08:33 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:08:34 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:08:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:08:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:08:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:08:38 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:08:39 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 11:08:39 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 11:08:42 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:08:44 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:08:46 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:08:48 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:08:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:08:51 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:08:53 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:08:57 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:09:02 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:09:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:13 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:15 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:17 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:09:18 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:09:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:18 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:36 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:37 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:38 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:09:41 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:09:47 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:47 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:47 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:48 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:48 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:48 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:51 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:09:52 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:09:57 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:09:58 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:10:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:10:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:10:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:10:02 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:10:03 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:10:04 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:10:04 NextWave() => Wave was not started yet or has no waves WARNING: 12.12.2024 11:10:04 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:10:04 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:10:04 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:07 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:10:08 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:10:08 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:10:12 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 11:10:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:10:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 11:10:12 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:10:12 Language Text not found! (Path: °) LOG: 12.12.2024 11:10:12 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:10:20 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 11:10:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.InflaterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:10:21 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 12.12.2024 11:10:21 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:10:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 11:10:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 11:10:22 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:10:22 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 11:10:23 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:10:23 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 11:10:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 11:10:23 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 11:10:23 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 11:10:23 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 11:10:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:10:24 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 11:10:24 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 11:10:25 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 11:10:25 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 11:10:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LuckshotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:10:25 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 11:10:26 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 11:10:26 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 11:10:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.InflaterName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 11:10:26 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 11:10:26 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 11:10:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 11:10:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 11:10:26 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:10:27 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 11:10:28 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 11:10:28 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 11:10:34 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 12.12.2024 11:10:34 GameSession.UpdateProgress(SAVED) => SessionGUID: '2ea408003c91' GameSeed: M9N6-CA73 SeededCalls:339 SeededCallsLastDungeon:85 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 12.12.2024 11:10:34 UpdatePlayerProgress LOG: 12.12.2024 11:10:34 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c LOG: 12.12.2024 11:10:34 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 11:10:34 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 11:10:34 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:10:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:10:34 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 11:10:34 Generate Level Started! Level: Level_C theme: Trauer GameSeed: M9N6-CA73 SeedCalls: 340 LOG: 12.12.2024 11:10:36 Active Syopquest found: SmallBetNoHealing LOG: 12.12.2024 11:10:36 Active Syopquest found: SmallBetNoHealing LOG: 12.12.2024 11:10:37 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 11:10:37 Generate Level Completed! Loading time: 3,199s LOG: 12.12.2024 11:10:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:10:37 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 11:10:37 EvaluateEmotionalOvercharge() => Difficulty : Intended value 130 LOG: 12.12.2024 11:10:37 CurrentRoom ReverbTheme isNone ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 11:10:37 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 11:10:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 11:10:37 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:10:37 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 11:10:37 UpdatePlayerProgress LOG: 12.12.2024 11:10:37 SAVE GAME => Lord Eichel id:2 guid:3b62079a-1bbd-4fae-9ca6-796e2dbddf5c WARNING: 12.12.2024 11:10:37 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:10:37 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 12.12.2024 11:10:38 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:10:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 11:10:38 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:10:38 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 11:10:38 syop - Bet quest found: SmallBetNoHealing. Completed: False WARNING: 12.12.2024 11:10:38 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:10:38 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:10:38 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 11:10:38 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:10:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 11:10:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 11:10:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:10:42 Menu.UnloadMenuPanel => Info WARNING: 12.12.2024 11:10:48 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:10:48 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:10:48 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 11:10:48 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 11:10:48 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:10:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 11:11:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 11:11:03 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:11:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 11:11:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 11:11:04 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 11:11:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 11:11:12 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 11:11:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 11:11:18 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:11:18 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 11:11:18 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 11:11:18 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 11:11:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:11:18 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 11:11:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:11:18 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 12.12.2024 11:11:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:11:18 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 11:11:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:11:18 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 11:11:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 11:11:18 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 11:11:18 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 11:11:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:11:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:11:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:11:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:11:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:11:20 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 11:11:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:11:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:11:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 11:11:20 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:21 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:11:22 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:22 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:11:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:11:22 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:11:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:11:24 GetValidSpawnPosition() => Was not successful! LOG: 12.12.2024 11:11:25 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 12.12.2024 11:11:26 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:11:26 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:11:26 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 11:11:27 GetValidSpawnPosition() => Was not successful! WARNING: 12.12.2024 11:11:28 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 12.12.2024 11:11:28 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:11:28 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:29 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:11:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:11:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:11:29 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 11:11:29 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:29 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 11:11:30 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:11:30 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 11:11:30 GetValidSpawnPosition() => Was not successful! LOG: 12.12.2024 11:11:31 DestroyDestructibleInScene() => Lamp LOG: 12.12.2024 11:11:31 DestroyDestructibleInScene() => Lamp LOG: 12.12.2024 11:11:31 DestroyDestructibleInScene() => Lamp WARNING: 12.12.2024 11:11:31 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:31 Language Text not found! (Path: Töte Automatischer Bomber) LOG: 12.12.2024 11:11:31 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 12.12.2024 11:11:31 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 11:11:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:11:31 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:32 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 11:11:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:11:32 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:11:32 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 11:11:33 GetValidSpawnPosition() => Was not successful! WARNING: 12.12.2024 11:11:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 11:11:34 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:34 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:34 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:11:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:11:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:11:35 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:35 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 11:11:39 GetValidSpawnPosition() => Was not successful! LOG: 12.12.2024 11:11:39 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:11:41 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 11:11:41 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 11:11:41 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 11:11:43 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:43 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:11:44 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:11:44 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 11:11:44 ItemSpawner from Enemy Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory) is null! Couldnt spawn Loot! WARNING: 12.12.2024 11:11:44 Language Text not found! (Path: Töte Automatischer Bomber) WARNING: 12.12.2024 11:11:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:11:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 11:11:47 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 11:11:48 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 11:11:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:11:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 11:11:48 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:48 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:49 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 11:11:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 11:11:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 11:11:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 12.12.2024 11:12:03 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:12:03 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 11:12:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 11:12:06 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 11:12:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 11:12:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 11:12:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate_09 LOG: 12.12.2024 11:12:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate_08 LOG: 12.12.2024 11:12:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 11:12:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 12.12.2024 11:12:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:12:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:12:09 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:12:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:12:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 11:12:12 Ambient VFX this room or lv theme is null LOG: 12.12.2024 11:12:12 CurrentRoom ReverbTheme isAlley_Open