LOG: 12.12.2024 09:56:01 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 12.12.2024 09:56:01 ChangeFullscreenMode(ExclusiveFullScreen) Screen.fullScreenMode: ExclusiveFullScreen WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 09:56:01 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 12.12.2024 09:56:01 Try to ChangeLanguage() to ENGLISH WARNING: 12.12.2024 09:56:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:56:02 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 12.12.2024 09:56:02 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 12.12.2024 09:56:02 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 12.12.2024 09:56:02 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 12.12.2024 09:56:02 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 12.12.2024 09:56:02 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.16.5852 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 12.12.2024 09:56:02 WindowManager.LoadMenu => MainMenu WARNING: 12.12.2024 09:56:02 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 12.12.2024 09:56:02 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 12.12.2024 09:56:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 09:56:03 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 12.12.2024 09:56:03 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:56:03 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 12.12.2024 09:56:03 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 09:56:03 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 12.12.2024 09:56:03 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 09:56:16 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 12.12.2024 09:56:16 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 12.12.2024 09:56:17 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 12.12.2024 09:56:17 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 12.12.2024 09:56:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 09:56:17 Menu.UnloadMenuPanel => MM_Default LOG: 12.12.2024 09:56:18 is Loading Quests WARNING: 12.12.2024 09:56:18 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 09:56:18 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 09:56:18 loaded mechionary progress for savegame:test LOG: 12.12.2024 09:56:18 Changed Selection is the same object LOG: 12.12.2024 09:56:20 Continue Game Confirmed! Loading Game Session => Guid: 57f44035619f Seed: C619-3RQR SeededCalls: 1226 SeededCallsLastDungeon: 347 LOG: 12.12.2024 09:56:20 is Loading Quests WARNING: 12.12.2024 09:56:20 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 09:56:20 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 09:56:20 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 12.12.2024 09:56:20 WindowManager.LoadMenu => InGameMenu LOG: 12.12.2024 09:56:20 WindowManager.UnloadMenu => MainMenu LOG: 12.12.2024 09:56:20 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 12.12.2024 09:56:20 is Loading Quests WARNING: 12.12.2024 09:56:20 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 09:56:20 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 09:56:20 loaded mechionary progress for savegame:test WARNING: 12.12.2024 09:56:20 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.12.2024 09:56:20 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 09:56:20 NEW GAMESEED: 'C619-3RQR' resetSeededCalls: True LOG: 12.12.2024 09:56:20 MapController: Change CurrentTheme from 'HomeBase' to 'Wut' LOG: 12.12.2024 09:56:20 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 11 PersistentDungeonDepth: 11 CurrentTheme: Wut LOG: 12.12.2024 09:56:20 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 12.12.2024 09:56:20 Generate Level Started! Level: Level_C theme: Wut GameSeed: C619-3RQR SeedCalls: 879 LOG: 12.12.2024 09:56:22 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 12.12.2024 09:56:31 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 09:56:32 Generate Level Completed! Loading time: 12,434s LOG: 12.12.2024 09:56:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:56:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:56:32 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:56:32 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 12.12.2024 09:56:32 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:56:32 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 09:56:32 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.12.2024 09:56:32 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 12.12.2024 09:56:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:56:33 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 12.12.2024 09:56:33 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Equipment_Arm_Anger Arm LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Equipment_Torso_Anger Torso LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Equipment_Foot_Anger Foot LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Equipment_Legs_Anger Legs LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 2 LOG: 12.12.2024 09:56:33 Change Color from Equipment_Head(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 2 LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 12.12.2024 09:56:33 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 2 LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso LOG: 12.12.2024 09:56:33 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:56:33 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 2 LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 12.12.2024 09:56:33 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:56:33 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 09:56:33 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 2 LOG: 12.12.2024 09:56:33 TryAddItem(Equipment) => Items.Equipment.ArmName Arm LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.SeekerName LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.SideloaderName LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.HomieSwarmName LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.BulletPulseName LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.CriticalSwarmName LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.NovaName LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.DetonationName LOG: 12.12.2024 09:56:33 TryAddItem(WeaponAddin) => Items.Addins.CapacitorName LOG: 12.12.2024 09:56:33 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 WARNING: 12.12.2024 09:56:33 Language Text not found! (Path: Kill ) LOG: 12.12.2024 09:56:33 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.12.2024 09:56:33 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 09:56:33 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:56:33 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. ERROR: 12.12.2024 09:56:35 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 12.12.2024 09:56:43 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:56:46 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:57:02 DialogController.OnFocusedDialogAnswer() AnswerID: 5 WARNING: 12.12.2024 09:57:02 Language Text not found! (Path: Kill ) LOG: 12.12.2024 09:57:02 betQuest WARNING: 12.12.2024 09:57:02 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:04 Language Text not found! (Path: Kill ) LOG: 12.12.2024 09:57:04 1Active Syopquest found: SmallBetNoUpgradeMachine LOG: 12.12.2024 09:57:04 Active Syopquest found: SmallBetNoUpgradeMachine LOG: 12.12.2024 09:57:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 09:57:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 09:57:08 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:57:08 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:57:08 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:57:08 Language Text not found! (Path: °) LOG: 12.12.2024 09:57:08 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:57:08 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:57:08 Language Text not found! (Path: °) WARNING: 12.12.2024 09:57:08 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 09:57:08 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 09:57:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:57:10 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:57:10 Language Text not found! (Path: °) LOG: 12.12.2024 09:57:10 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 9' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:10 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 9' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:10 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 9' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:10 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CapacitorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:57:11 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:57:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:57:11 Language Text not found! (Path: °) LOG: 12.12.2024 09:57:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:57:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:57:12 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:57:12 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:57:12 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:57:13 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:57:13 Language Text not found! (Path: °) LOG: 12.12.2024 09:57:13 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:57:13 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:57:13 Language Text not found! (Path: °) WARNING: 12.12.2024 09:57:13 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 09:57:13 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 09:57:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:57:14 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:57:14 Language Text not found! (Path: °) LOG: 12.12.2024 09:57:14 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:15 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 9' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:15 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 9' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CapacitorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:57:15 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:57:15 Language Text not found! (Path: °) LOG: 12.12.2024 09:57:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:57:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:57:17 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 09:57:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:57:25 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_18 LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 12.12.2024 09:57:26 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:57:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 12.12.2024 09:57:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 12.12.2024 09:57:27 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 WARNING: 12.12.2024 09:57:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:57:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:57:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 12.12.2024 09:57:28 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 12.12.2024 09:57:37 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:57:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:57:37 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 12.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:57:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:57:37 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 12.12.2024 09:57:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:57:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:39 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 12.12.2024 09:57:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:57:39 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 12.12.2024 09:57:39 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 12.12.2024 09:57:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:39 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:57:40 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:40 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:40 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:41 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:41 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:43 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:43 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:43 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:57:45 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 12.12.2024 09:57:48 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:57:48 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 12.12.2024 09:57:48 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 12.12.2024 09:57:48 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 09:57:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:57:48 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 09:57:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:57:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 12.12.2024 09:57:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 12.12.2024 09:57:49 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 12.12.2024 09:57:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:50 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:50 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:50 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:50 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 12.12.2024 09:57:51 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:51 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:54 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:57:54 Language Text not found! (Path: Kill ) LOG: 12.12.2024 09:58:02 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:58:03 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:58:03 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 12.12.2024 09:58:03 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 12.12.2024 09:58:03 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 09:58:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:58:03 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:58:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:58:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:04 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 09:58:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:04 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_Slagshooter(Clone) is not the same! WARNING: 12.12.2024 09:58:04 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:05 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:05 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:06 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:06 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:07 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:09 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_Slagshooter(Clone)' is not on a navmesh WARNING: 12.12.2024 09:58:11 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 12.12.2024 09:58:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 12.12.2024 09:58:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 12.12.2024 09:58:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 12.12.2024 09:58:15 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:58:15 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 12.12.2024 09:58:15 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:58:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:58:15 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:58:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:58:15 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 12.12.2024 09:58:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:58:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:17 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:58:17 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 12.12.2024 09:58:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:17 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_AngerAvatar(Clone) is not the same! WARNING: 12.12.2024 09:58:17 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:58:17 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 12.12.2024 09:58:17 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 WARNING: 12.12.2024 09:58:17 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 12.12.2024 09:58:17 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:17 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:18 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:18 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:18 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:18 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:19 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:58:21 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ArcLoadConstructor(Clone)' is not on a navmesh LOG: 12.12.2024 09:58:21 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 WARNING: 12.12.2024 09:58:22 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:58:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 12.12.2024 09:58:24 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:26 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 WARNING: 12.12.2024 09:58:30 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 09:58:30 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 09:58:30 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:58:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:33 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:58:33 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:58:33 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:58:33 Language Text not found! (Path: °) LOG: 12.12.2024 09:58:33 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:58:33 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:58:33 Language Text not found! (Path: °) WARNING: 12.12.2024 09:58:33 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 09:58:33 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 09:58:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:58:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:58:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:58:34 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:58:38 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:58:38 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:58:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:58:38 Language Text not found! (Path: °) LOG: 12.12.2024 09:58:38 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:58:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:58:38 Language Text not found! (Path: °) WARNING: 12.12.2024 09:58:38 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 09:58:38 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 09:58:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:58:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:58:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:58:42 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:58:42 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:58:42 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:58:42 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:58:42 Language Text not found! (Path: °) LOG: 12.12.2024 09:58:42 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:58:42 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:58:42 Language Text not found! (Path: °) WARNING: 12.12.2024 09:58:42 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 09:58:42 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 09:58:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:59:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:59:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:59:23 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:59:27 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:59:27 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 12.12.2024 09:59:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:27 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 09:59:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:27 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:27 Language Text not found! (Path: °) WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:59:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:31 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:31 Language Text not found! (Path: °) WARNING: 12.12.2024 09:59:32 Language Text not found! (Path: /5) WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:59:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.VampiricName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:59:40 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.NovaName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 12.12.2024 09:59:45 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:45 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:45 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:45 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:45 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:59:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:59:45 Language Text not found! (Path: °) WARNING: 12.12.2024 09:59:45 Language Text not found! (Path: /5) LOG: 12.12.2024 09:59:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 12.12.2024 09:59:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:59:49 Menu.UnloadMenuPanel => AddInConverter LOG: 12.12.2024 09:59:52 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:59:58 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:59:58 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 12.12.2024 09:59:58 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 12.12.2024 09:59:58 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 12.12.2024 09:59:58 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 12.12.2024 09:59:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:59:58 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 12.12.2024 09:59:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:59:58 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:59:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:59:58 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:59:58 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 09:59:59 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:59:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:59:59 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 12.12.2024 09:59:59 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 09:59:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:59:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:59:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:59:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:59:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:59:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:00:00 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 12.12.2024 10:00:00 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:00 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:01 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:01 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:01 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:01 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:02 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:02 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:00:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) WARNING: 12.12.2024 10:00:03 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:03 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:03 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:00:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) WARNING: 12.12.2024 10:00:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 12.12.2024 10:00:05 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 12.12.2024 10:00:07 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) WARNING: 12.12.2024 10:00:07 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 12.12.2024 10:00:07 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:07 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:07 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:00:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:10 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:11 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_03 LOG: 12.12.2024 10:00:11 DestroyDestructibleInScene() => barrel_open LOG: 12.12.2024 10:00:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:12 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 12.12.2024 10:00:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 12.12.2024 10:00:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:12 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 12.12.2024 10:00:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 12.12.2024 10:00:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:15 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:16 DestroyDestructibleInScene() => ANGER_Destructible_Barrel(Clone) LOG: 12.12.2024 10:00:21 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:00:22 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:00:26 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:00:26 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 12.12.2024 10:00:26 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 12.12.2024 10:00:26 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 12.12.2024 10:00:26 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 12.12.2024 10:00:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:00:26 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 10:00:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:00:26 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 10:00:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:00:26 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 12.12.2024 10:00:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:00:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:00:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:00:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:00:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:00:28 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 10:00:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:00:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:00:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:00:28 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 10:00:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:00:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:00:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:00:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:00:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_ArcLoadConstructor(Clone) is not the same! WARNING: 12.12.2024 10:00:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:00:28 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 12.12.2024 10:00:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:00:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:00:28 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) WARNING: 12.12.2024 10:00:29 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 12.12.2024 10:00:31 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:31 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh WARNING: 12.12.2024 10:00:31 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:31 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:31 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:33 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) WARNING: 12.12.2024 10:00:34 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh WARNING: 12.12.2024 10:00:35 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:35 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:35 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:00:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:00:38 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) WARNING: 12.12.2024 10:00:38 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:38 Language Text not found! (Path: Kill ) EXCEPTION: 12.12.2024 10:00:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.StartHealing () (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 10:00:38 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:38 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:00:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:00:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:00:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:00:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:00:41 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:00:41 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 10:00:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:00:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 12.12.2024 10:00:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 12.12.2024 10:00:43 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 12.12.2024 10:00:43 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 12.12.2024 10:00:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:00:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:00:45 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 10:00:54 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:00:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 12.12.2024 10:00:55 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 12.12.2024 10:00:56 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 12.12.2024 10:00:58 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 12.12.2024 10:00:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:00:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:00:58 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:00:58 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:00:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:01:07 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:01:08 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 10:01:08 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 10:01:08 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 10:01:08 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 10:01:08 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CapacitorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 2 LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CapacitorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:01:08 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 12.12.2024 10:01:08 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:01:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:01:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:01:09 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:01:13 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:01:17 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 10:01:17 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:01:17 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 12.12.2024 10:01:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:01:26 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 10:01:26 ApplyBossMoodColorStyle => bossDialogMood: None bossDialogMoodWasAnsweredByPlayers: None WARNING: 12.12.2024 10:01:28 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:01:28 hello - there^- Zhatar LOG: 12.12.2024 10:01:28 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:01:28 Melee asttack WARNING: 12.12.2024 10:01:34 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 12.12.2024 10:01:34 Melee asttack LOG: 12.12.2024 10:01:35 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 10:01:35 BuffManager.StartBuffEffect() for BUFFID: 38 is already started! LOG: 12.12.2024 10:01:35 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 10:01:35 BuffManager.StartBuffEffect() for BUFFID: 41 is already started! LOG: 12.12.2024 10:01:39 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:01:40 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 10:01:46 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:01:47 NextWave() => Wave was not started yet or has no waves WARNING: 12.12.2024 10:01:47 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:01:47 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 12.12.2024 10:01:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:01:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:01:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:01:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:01:50 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 10:01:50 BuffManager.StartBuffEffect() for BUFFID: 125 is already started! WARNING: 12.12.2024 10:01:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:01:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:01:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:01:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:01:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:01:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:01:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:01:55 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 12.12.2024 10:01:55 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 12.12.2024 10:01:55 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 12.12.2024 10:01:55 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 12.12.2024 10:01:55 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 12.12.2024 10:01:55 Destroy On BossRoom MS Build: ANGER_ZatharTheVulnerable(Clone) distance: 0 LOG: 12.12.2024 10:01:55 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 12.12.2024 10:01:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:01:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:01:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:01:55 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:01:55 Language Text not found! (Path: Meter) LOG: 12.12.2024 10:01:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:01:59 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:02:00 TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName WARNING: 12.12.2024 10:02:00 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:02:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:02:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:02:00 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:02:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:02:01 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 10:02:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:02:02 WindowManager.LoadMenu => StageSelectorMenu LOG: 12.12.2024 10:02:02 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 10:02:02 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 12.12.2024 10:02:02 SorrowStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 12.12.2024 10:02:05 EvaluateEmotionalOvercharge() => Difficulty : Medium value 120 LOG: 12.12.2024 10:02:05 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:02:16 MapController: Change CurrentTheme from 'Wut' to 'Stolz' LOG: 12.12.2024 10:02:16 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 12 PersistentDungeonDepth: 11 CurrentTheme: Stolz LOG: 12.12.2024 10:02:16 GameSession.UpdateProgress(SAVED) => SessionGUID: '57f44035619f' GameSeed: C619-3RQR SeededCalls:1266 SeededCallsLastDungeon:387 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 12.12.2024 10:02:16 UpdatePlayerProgress LOG: 12.12.2024 10:02:16 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 12.12.2024 10:02:16 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 12.12.2024 10:02:16 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:02:16 WindowManager.UnloadMenu => StageSelectorMenu LOG: 12.12.2024 10:02:16 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:16 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:17 Generate Level Started! Level: Level_A theme: Stolz GameSeed: C619-3RQR SeedCalls: 1267 LOG: 12.12.2024 10:02:18 Active Syopquest found: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:02:18 Active Syopquest found: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:02:20 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 10:02:20 Generate Level Completed! Loading time: 3,384s LOG: 12.12.2024 10:02:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:02:20 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:02:20 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 12.12.2024 10:02:20 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 10:02:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:02:20 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:02:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:02:20 UpdatePlayerProgress LOG: 12.12.2024 10:02:20 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 WARNING: 12.12.2024 10:02:20 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:02:20 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 10:02:20 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:02:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:02:20 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 10:02:20 syop - Bet quest found: SmallBetNoUpgradeMachine. Completed: False LOG: 12.12.2024 10:02:20 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:02:20 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 10:02:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:02:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:02:24 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:02:24 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:02:24 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:02:25 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 10:02:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 12.12.2024 10:02:33 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 12.12.2024 10:02:36 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:02:36 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:02:36 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 10:02:36 Language Text not found! (Path: Meter) LOG: 12.12.2024 10:02:36 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:02:36 Language Text not found! (Path: °) LOG: 12.12.2024 10:02:36 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:02:36 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:02:36 Language Text not found! (Path: °) WARNING: 12.12.2024 10:02:36 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 10:02:36 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:02:36 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:02:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:02:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:02:38 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:02:39 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:02:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 10:02:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 10:02:39 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 10:02:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:02:39 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 10:02:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:02:40 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:02:40 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:02:40 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:02:40 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 12.12.2024 10:02:40 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 10:02:40 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:02:40 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:02:40 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:02:40 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:02:40 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:02:41 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:41 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:02:42 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:42 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:02:42 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 12.12.2024 10:02:42 DestroyDestructibleInScene() => Destructible_Vase_01 WARNING: 12.12.2024 10:02:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:02:43 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:43 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:02:43 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:43 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:02:45 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 10:02:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 10:02:46 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 WARNING: 12.12.2024 10:02:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:02:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:02:46 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 WARNING: 12.12.2024 10:02:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:02:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:02:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:02:52 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:02:52 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 10:02:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:02:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 10:02:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:02:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 10:02:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:02:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 10:02:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:02:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 10:02:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:02:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:02:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:02:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:02:54 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:02:54 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 10:02:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:02:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:02:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:02:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:02:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:02:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:02:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:02:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:02:54 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:54 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:02:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 10:02:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 12.12.2024 10:02:56 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:02:56 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:56 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:02:57 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:57 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:58 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 10:02:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 10:02:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 10:02:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:02:58 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:02:58 Language Text not found! (Path: Kill ) ERROR: 12.12.2024 10:02:58 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' UnityEngine.Object:Instantiate(T, Transform, Boolean) StickyStoneStudio.MOODS.InfoPanel3DElements:LevelUpObject(Abilitys) StickyStoneStudio.MOODS.PlayerLevelController:AddLevelUp() StickyStoneStudio.MOODS.PlayerLevelController:SetXPValue(Int32) StickyStoneStudio.MOODS.Items.EMOTES_XPOrb:OnCollect(Player) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.ItemBase:OnPickUp(Player, Boolean, Boolean) StickyStoneStudio.MOODS.Player:TryAddItem(IItem, Slot) StickyStoneStudio.MOODS.PlayerItemCollector:OnTriggerEnter(Collider) LOG: 12.12.2024 10:02:58 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:02:58 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) ERROR: 12.12.2024 10:02:58 Material '_M_LevelModuleGlow_ANGER' with Shader 'MOODS/MOODS_TCP2_StylizedProp_Default' doesn't have a float or range property '_Emission' StickyStoneStudio.MOODS.InfoPanel:InfoPanelSetUp(String, EventReference, Nullable`1, Nullable`1, GameObject, String) StickyStoneStudio.MOODS.d__256:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:02:59 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:02:59 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:02:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 10:02:59 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 12.12.2024 10:02:59 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 12.12.2024 10:02:59 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 12.12.2024 10:02:59 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:03:00 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:03:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:03:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:03:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:03:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:03:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:03:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:03:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:03:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:03:02 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:02 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:03:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:03:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:03:03 Menu.UnloadMenuPanel => Info WARNING: 12.12.2024 10:03:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:03:04 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:04 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:03:05 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:05 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:03:06 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:06 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:06 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:03:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:03:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:03:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:03:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:03:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:03:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:03:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 12.12.2024 10:03:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 12.12.2024 10:03:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 12.12.2024 10:03:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 12.12.2024 10:03:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 12.12.2024 10:03:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 12.12.2024 10:03:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 12.12.2024 10:03:10 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 WARNING: 12.12.2024 10:03:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:03:16 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:03:16 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:03:17 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 12.12.2024 10:03:17 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 12.12.2024 10:03:17 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 12.12.2024 10:03:20 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:03:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:03:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:03:21 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:03:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:03:33 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:03:34 TryAddItem(WeaponAddin) => Items.Addins.ProximitySchoName WARNING: 12.12.2024 10:03:35 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:03:35 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:03:35 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:03:36 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:03:36 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:03:40 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:03:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:03:41 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 10:03:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:03:47 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:03:47 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 10:03:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:03:47 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 10:03:47 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:03:49 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:03:49 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:03:49 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:03:49 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:03:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:03:49 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:49 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:03:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 10:03:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 10:03:50 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:50 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:03:51 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 10:03:51 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 10:03:51 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 10:03:51 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 10:03:51 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 10:03:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:03:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:03:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:03:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:03:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:03:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:03:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:03:53 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 10:03:53 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 10:03:53 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 10:03:54 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:54 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:03:54 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 10:03:55 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 10:03:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 10:03:55 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:55 Language Text not found! (Path: Kill ) WARNING: 12.12.2024 10:03:55 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Sp00derBomber(Clone)' is not on a navmesh LOG: 12.12.2024 10:03:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 10:03:59 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _02 LOG: 12.12.2024 10:03:59 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 _03 WARNING: 12.12.2024 10:04:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:00 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:01 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 10:04:03 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 12.12.2024 10:04:03 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 12.12.2024 10:04:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:10 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:04:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:10 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:10 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 10:04:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:04:15 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 10:04:15 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 10:04:16 Skill Unstoppable has reached its Maxlevel LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 TryAddWeapon(Items.Weapons.WrathRepeaterName) => Items.Weapons.WrathRepeaterName 1 LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CapacitorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 TryAddWeapon(Items.Weapons.ExpanderRifleName) => Items.Weapons.ExpanderRifleName 2 LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SeekerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SideloaderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.HomieSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CriticalSwarmName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CapacitorName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:16 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:04:17 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 10:04:17 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 10:04:17 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:04:17 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 10:04:18 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:04:23 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:04:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:23 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:24 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 12.12.2024 10:04:24 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:04:31 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 13 PersistentDungeonDepth: 12 CurrentTheme: Stolz LOG: 12.12.2024 10:04:31 GameSession.UpdateProgress(SAVED) => SessionGUID: '57f44035619f' GameSeed: C619-3RQR SeededCalls:1299 SeededCallsLastDungeon:32 DDepth: 12 NDDepth: 13 FromHomeBase?: False LOG: 12.12.2024 10:04:31 UpdatePlayerProgress LOG: 12.12.2024 10:04:31 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 12.12.2024 10:04:31 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:04:31 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:04:31 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:31 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:32 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:04:32 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:04:32 Generate Level Started! Level: Level_A theme: Stolz GameSeed: C619-3RQR SeedCalls: 1300 LOG: 12.12.2024 10:04:33 Active Syopquest found: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:04:33 Active Syopquest found: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:04:34 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 12.12.2024 10:04:36 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 10:04:36 Generate Level Completed! Loading time: 4,623s LOG: 12.12.2024 10:04:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:36 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:04:36 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 12.12.2024 10:04:36 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 10:04:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:36 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:04:36 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:36 UpdatePlayerProgress LOG: 12.12.2024 10:04:36 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 WARNING: 12.12.2024 10:04:36 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:04:36 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 10:04:37 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:04:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:37 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 10:04:37 syop - Bet quest found: SmallBetNoUpgradeMachine. Completed: True LOG: 12.12.2024 10:04:37 Syop: bet quest completed - can collect reward WARNING: 12.12.2024 10:04:37 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:37 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:37 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 10:04:37 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:04:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:04:41 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) ERROR: 12.12.2024 10:04:41 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 12.12.2024 10:04:41 Active Syopquest found: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:04:41 Active Syopquest found: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:04:42 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 10:04:42 showQuestComplete: Small Bet LOG: 12.12.2024 10:04:42 Quest Completed: Small Bet LOG: 12.12.2024 10:04:42 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 WARNING: 12.12.2024 10:04:42 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:04:42 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:04:42 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:42 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 10:04:43 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:04:44 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:04:44 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:04:46 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 12.12.2024 10:04:46 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 12.12.2024 10:04:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:04:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:04:47 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 10:04:49 get Reward for quest: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:04:49 reward: CCore on Player1 applied LOG: 12.12.2024 10:04:49 reward: ChampFag on Player1 applied LOG: 12.12.2024 10:04:50 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:04:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Vase_02_Closed WARNING: 12.12.2024 10:04:52 GoToSplashScreenPanel() 'InGame_Shield' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 12.12.2024 10:04:52 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 12.12.2024 10:04:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 12.12.2024 10:04:53 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 WARNING: 12.12.2024 10:04:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:00 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:05:00 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 10:05:00 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 10:05:00 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 10:05:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:05:00 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 10:05:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:05:00 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 10:05:00 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:05:01 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 10:05:02 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 10:05:02 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 10:05:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:02 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:02 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:02 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:02 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:02 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:02 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:02 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:02 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:02 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:05:02 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 10:05:02 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 10:05:02 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 10:05:03 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 10:05:03 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:03 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:05:03 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 10:05:03 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:03 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:04 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:04 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:05:05 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:05 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:05 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:05 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:05:05 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 10:05:05 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 10:05:05 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 10:05:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 12.12.2024 10:05:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:07 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:07 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:07 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 10:05:07 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 10:05:07 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 10:05:07 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:07 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:05:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:08 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 10:05:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:05:09 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:09 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:05:10 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:05:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 10:05:11 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:11 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:11 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:11 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:05:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:22 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:05:22 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 10:05:22 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 10:05:22 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 10:05:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:05:22 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 10:05:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:05:23 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:23 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:23 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:23 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:23 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:23 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:23 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:23 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:05:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 10:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:05:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:05:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:05:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:05:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:05:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:25 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 12.12.2024 10:05:25 Target Position is not on Navmesh Pos:(286.78, 0.03, 270.69) WARNING: 12.12.2024 10:05:26 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 10:05:26 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:26 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:26 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:26 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:05:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 10:05:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 10:05:28 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:28 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:28 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:28 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:05:32 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:32 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:32 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:32 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:05:32 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:32 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:32 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:32 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:05:32 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 10:05:32 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 10:05:32 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 10:05:32 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 10:05:32 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:05:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:05:33 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 10:05:33 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:05:33 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:05:33 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 10:05:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:36 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 10:05:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:05:36 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:36 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 10:05:42 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:42 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:42 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:05:42 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:05:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 10:05:44 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_01 LOG: 12.12.2024 10:05:44 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:05:44 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 12.12.2024 10:05:45 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 12.12.2024 10:05:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:05:45 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:05:45 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 10:05:45 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 12.12.2024 10:05:46 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:05:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 10:05:47 DestroyDestructibleInScene() => Destructible_Vase_02 LOG: 12.12.2024 10:05:48 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_02 LOG: 12.12.2024 10:05:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:05:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:05:50 Menu.UnloadMenuPanel => Info WARNING: 12.12.2024 10:05:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:51 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:05:51 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:05:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 10:05:51 Language Text not found! (Path: Meter) LOG: 12.12.2024 10:05:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:05:51 Language Text not found! (Path: °) LOG: 12.12.2024 10:05:51 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:05:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:05:51 Language Text not found! (Path: °) WARNING: 12.12.2024 10:05:51 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 10:05:51 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:05:51 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:05:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:05:54 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:05:55 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:05:59 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:05:59 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 10:05:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 10:05:59 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 10:05:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:05:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 10:05:59 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:06:01 DestroyDestructibleInScene() => Destructible_Barrel_small_04 LOG: 12.12.2024 10:06:01 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies_01 WARNING: 12.12.2024 10:06:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:06:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:06:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:06:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:06:01 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:06:01 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! WARNING: 12.12.2024 10:06:01 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 10:06:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:06:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:06:01 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 10:06:01 DestroyDestructibleInScene() => Destructible_Barrel_small_03 WARNING: 12.12.2024 10:06:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 10:06:03 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:03 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:06:03 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:03 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:06:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:06:03 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:03 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:06:03 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:03 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:06:04 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 12.12.2024 10:06:05 DestroyDestructibleInScene() => Destructible_Barrel_small_01 WARNING: 12.12.2024 10:06:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:06:05 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:05 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:06:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:06:05 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:05 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:06:05 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:05 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:06:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:06:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:06:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:12 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 10:06:12 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:06:12 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:06:14 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:06:14 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 12.12.2024 10:06:14 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:14 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:14 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:14 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:14 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:14 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:06:14 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:14 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:14 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:14 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:14 Language Text not found! (Path: Meter) WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:06:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:06:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:06:18 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ProximitySchoName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 12.12.2024 10:06:21 TryAddItem(WeaponAddin) => Items.Addins.DoublerName WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:21 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:21 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:21 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:21 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:21 Language Text not found! (Path: °) LOG: 12.12.2024 10:06:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 12.12.2024 10:06:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:06:22 Menu.UnloadMenuPanel => AddInConverter LOG: 12.12.2024 10:06:27 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 10:06:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:06:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:06:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:27 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:28 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:28 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:06:28 initialises raritymodes LOG: 12.12.2024 10:06:28 equipmentRarity:Level_3 LOG: 12.12.2024 10:06:28 equipmentRarity:Level_3 LOG: 12.12.2024 10:06:28 equipmentRarity:Level_5 LOG: 12.12.2024 10:06:28 equipmentRarity:Level_3 LOG: 12.12.2024 10:06:28 equipmentRarity:Level_3 LOG: 12.12.2024 10:06:28 equipmentRarity:Level_3 LOG: 12.12.2024 10:06:28 equipmentRarity:Level_3 LOG: 12.12.2024 10:06:28 equipmentRarity:Level_3 LOG: 12.12.2024 10:06:28 equipmentRarity:Level_4 WARNING: 12.12.2024 10:06:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:06:28 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:06:38 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 12.12.2024 10:06:38 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 10:06:38 Language Text not found! (Path: °) WARNING: 12.12.2024 10:06:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:06:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:06:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:06:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:06:39 LootContextPanel OnButtonSuccess => back WARNING: 12.12.2024 10:06:39 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:06:39 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:06:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:06:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:06:40 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:06:41 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:06:44 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:06:45 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:06:49 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:06:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:06:50 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 12.12.2024 10:06:50 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 12.12.2024 10:06:51 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 12.12.2024 10:06:53 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:06:55 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:06:59 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 10:06:59 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:06:59 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 12.12.2024 10:06:59 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:59 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees180/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" LOG: 12.12.2024 10:07:10 DialogController.OnFocusedDialogAnswer() AnswerID: 5 WARNING: 12.12.2024 10:07:12 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:07:12 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:07:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:07:26 Animator.GotoState: State could not be found WARNING: 12.12.2024 10:07:26 Invalid Layer Index '-1' WARNING: 12.12.2024 10:07:26 NextWave() => Wave was not started yet or has no waves WARNING: 12.12.2024 10:07:26 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:07:26 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:07:26 Animator.GotoState: State could not be found WARNING: 12.12.2024 10:07:26 Invalid Layer Index '-1' WARNING: 12.12.2024 10:07:26 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:07:26 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:07:29 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:07:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:07:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:07:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:07:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:07:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:07:30 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:07:30 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:07:32 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 12.12.2024 10:07:33 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:07:33 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:07:33 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:07:33 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:07:33 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:07:33 Language Text not found! (Path: Meter) LOG: 12.12.2024 10:07:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:07:48 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:07:49 TryAddItem(WeaponAddin) => Items.Addins.LightningStrikeName WARNING: 12.12.2024 10:07:49 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:07:49 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:07:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:07:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:07:50 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:07:51 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 10:07:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:07:51 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:07:51 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:07:51 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 10:07:52 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.12.2024 10:07:52 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.12.2024 10:07:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:52 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 10:07:52 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:07:54 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.12.2024 10:07:54 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:07:55 Menu.UnloadMenuPanel => MM_Options LOG: 12.12.2024 10:07:55 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 10:07:55 Menu.UnloadMenuPanel => ESC_Main WARNING: 12.12.2024 10:07:55 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:07:55 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:07:55 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:07:55 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 10:07:57 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:08:00 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:00 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:08:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:08:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:08:00 Language Text not found! (Path: °) LOG: 12.12.2024 10:08:00 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:08:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:08:00 Language Text not found! (Path: °) WARNING: 12.12.2024 10:08:00 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 10:08:00 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:08:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:08:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:08:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:08:01 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 10:08:01 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:08:02 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 12.12.2024 10:08:02 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:08:09 SetCurrentMapSelectorChoice => DungeonDepth: 13 NextDungeonDepth: 14 PersistentDungeonDepth: 13 CurrentTheme: Stolz LOG: 12.12.2024 10:08:09 GameSession.UpdateProgress(SAVED) => SessionGUID: '57f44035619f' GameSeed: C619-3RQR SeededCalls:1375 SeededCallsLastDungeon:75 DDepth: 13 NDDepth: 14 FromHomeBase?: False LOG: 12.12.2024 10:08:09 UpdatePlayerProgress LOG: 12.12.2024 10:08:09 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 LOG: 12.12.2024 10:08:09 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:08:09 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:08:09 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:09 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:08:09 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 10:08:09 Generate Level Started! Level: Level_B theme: Stolz GameSeed: C619-3RQR SeedCalls: 1376 LOG: 12.12.2024 10:08:12 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 10:08:13 Generate Level Completed! Loading time: 4,304s LOG: 12.12.2024 10:08:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:13 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:08:13 EvaluateEmotionalOvercharge() => Difficulty : Medium value 180 LOG: 12.12.2024 10:08:13 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 10:08:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:13 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:08:13 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:08:13 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:08:13 UpdatePlayerProgress LOG: 12.12.2024 10:08:13 SAVE GAME => test id:0 guid:da369dba-d384-4628-9ced-2ef14b5f4e39 WARNING: 12.12.2024 10:08:13 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:08:13 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:08:13 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 10:08:14 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:08:14 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:08:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:14 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:08:14 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 12.12.2024 10:08:14 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:08:14 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:14 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) WARNING: 12.12.2024 10:08:14 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:08:14 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:08:14 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:08:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 10:08:18 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) ERROR: 12.12.2024 10:08:18 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 12.12.2024 10:08:19 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 10:08:20 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 10:08:22 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 10:08:29 DialogController.OnFocusedDialogAnswer() AnswerID: 1 WARNING: 12.12.2024 10:08:29 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:08:29 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:08:29 betQuest WARNING: 12.12.2024 10:08:29 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:08:29 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:08:31 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:08:31 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:08:31 1Active Syopquest found: SmallBetLoosingNoHP LOG: 12.12.2024 10:08:31 Active Syopquest found: SmallBetLoosingNoHP WARNING: 12.12.2024 10:08:31 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:08:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 10:08:32 DestroyDestructibleInScene() => Destructible_Barrel_Pride WARNING: 12.12.2024 10:08:33 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:08:33 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:33 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:08:34 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:08:34 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:08:34 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:08:39 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 12.12.2024 10:08:39 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:08:39 quest failed: SmallBetNoUpgradeMachine WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:08:49 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 12.12.2024 10:08:49 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:08:49 quest failed: SmallBetNoUpgradeMachine WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:08:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:08:50 Language Text not found! (Path: Meter) WARNING: 12.12.2024 10:08:50 Language Text not found! (Path: Meter) WARNING: 12.12.2024 10:08:51 Language Text not found! (Path: °) WARNING: 12.12.2024 10:08:51 Language Text not found! (Path: °) WARNING: 12.12.2024 10:08:52 Language Text not found! (Path: /5) WARNING: 12.12.2024 10:08:52 Language Text not found! (Path: /5) WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:09:16 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 12.12.2024 10:09:16 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:09:16 quest failed: SmallBetNoUpgradeMachine WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:19 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:09:19 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 12.12.2024 10:09:19 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:09:19 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:09:21 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 12.12.2024 10:09:21 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:09:21 quest failed: SmallBetNoUpgradeMachine WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:23 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:25 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:09:26 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 12.12.2024 10:09:26 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:09:26 quest failed: SmallBetNoUpgradeMachine WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:09:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:09:28 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 12.12.2024 10:09:28 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:09:28 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:09:30 StageConditionsManager.OnConditionFailed() => condition failed L id:0 LOG: 12.12.2024 10:09:30 quest failed: SmallBetNoUpgradeMachine LOG: 12.12.2024 10:09:30 quest failed: SmallBetNoUpgradeMachine WARNING: 12.12.2024 10:09:31 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:31 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:09:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:09:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:09:31 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:09:31 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:09:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:09:32 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:09:32 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:09:32 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:09:32 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:09:32 Language Text not found! (Path: °) LOG: 12.12.2024 10:09:32 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:09:32 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:09:32 Language Text not found! (Path: °) WARNING: 12.12.2024 10:09:32 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 10:09:32 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:09:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:09:34 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:09:34 Language Text not found! (Path: °) LOG: 12.12.2024 10:09:34 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:09:35 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 10' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:09:35 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 10' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:09:35 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DoublerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:09:35 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:09:35 Language Text not found! (Path: °) LOG: 12.12.2024 10:09:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:09:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:09:36 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:09:36 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:09:37 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:09:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 10:09:37 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 10:09:37 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 10:09:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:09:37 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:09:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:38 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:09:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:09:39 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:09:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:09:39 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:09:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:09:39 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:09:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 10:09:42 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:42 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:42 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:42 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:43 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:43 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:43 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:43 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:43 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:43 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:09:43 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 10:09:44 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:44 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:44 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:44 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 10:09:44 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:44 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:44 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:44 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:09:44 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 10:09:44 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 10:09:44 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 10:09:44 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 10:09:44 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 12.12.2024 10:09:46 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:09:46 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 12.12.2024 10:09:46 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:09:46 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:09:46 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 12.12.2024 10:09:46 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:09:46 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:09:46 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:09:46 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:09:46 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:09:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 10:09:48 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:48 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 10:09:49 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:49 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:49 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:49 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:49 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:49 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 10:09:53 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:53 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:53 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:09:53 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:09:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:09:55 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:09:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 10:09:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 10:09:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 12.12.2024 10:10:06 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:10:06 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 10:10:19 DialogController.OnFocusedDialogAnswer() AnswerID: 0 WARNING: 12.12.2024 10:10:20 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:10:20 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:10:20 GoToSplashScreenPanel() 'InGame_Items_WeaponAddins' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:10:20 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:20 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:10:20 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:10:20 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:10:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:10:30 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:10:31 TryAddItem(WeaponAddin) => Items.Addins.AtomicName WARNING: 12.12.2024 10:10:31 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:10:31 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:10:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:10:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:10:32 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:10:32 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:10:35 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 10:10:35 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 12.12.2024 10:10:37 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:10:37 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:10:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:37 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:37 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:10:37 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:10:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:10:38 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 10:10:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 10:10:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:10:38 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:10:38 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 10:10:40 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:10:40 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:40 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 12.12.2024 10:10:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:10:41 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 10:10:41 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:10:44 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 10:10:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:44 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:10:46 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 12.12.2024 10:10:46 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:46 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:10:46 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:46 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:10:46 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:10:46 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:11:05 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:11:06 TryAddWeapon(Items.Weapons.MeteorGunName) => Items.Weapons.ExpanderRifleName 2 WARNING: 12.12.2024 10:11:06 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:11:06 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:11:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:11:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:11:07 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:11:07 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:11:08 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 12.12.2024 10:11:08 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed LOG: 12.12.2024 10:11:09 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 12.12.2024 10:11:11 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:11:11 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:11:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:11 Language Text not found! (Path: °) LOG: 12.12.2024 10:11:11 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:11:11 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:11 Language Text not found! (Path: °) WARNING: 12.12.2024 10:11:11 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 10:11:11 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:11:11 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:11:13 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:13 Language Text not found! (Path: °) LOG: 12.12.2024 10:11:13 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:11:13 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:11:13 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:11:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:11:13 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:11:13 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:11:13 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:11:13 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:11:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:11:13 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:11:13 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:13 Language Text not found! (Path: °) LOG: 12.12.2024 10:11:13 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:11:14 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:11:14 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:11:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:11:14 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 10:11:14 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:11:15 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:11:15 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:11:15 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:11:15 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningStrikeName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:11:15 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:11:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:11:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:11:16 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:11:16 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 10:11:18 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:18 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:19 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:19 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:19 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:19 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:20 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:20 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:20 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:20 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:21 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:21 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! LOG: 12.12.2024 10:11:25 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 10:11:25 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 12.12.2024 10:11:28 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:28 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:28 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:28 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:29 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:29 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:29 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:30 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:30 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:30 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:30 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:31 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! LOG: 12.12.2024 10:11:37 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:11:37 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:11:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:11:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:37 Language Text not found! (Path: °) LOG: 12.12.2024 10:11:37 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 10:11:37 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:37 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 10:11:37 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:11:38 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:11:38 OnWeaponAddinShootable1SelectionChanged ID -> 1 WARNING: 12.12.2024 10:11:38 Language Text not found! (Path: Meter) LOG: 12.12.2024 10:11:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:11:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:11:40 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:11:40 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 10:11:40 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:41 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:41 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:41 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:41 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:42 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:42 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:42 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:42 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:43 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:43 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:43 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! LOG: 12.12.2024 10:11:48 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:11:48 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:11:48 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:11:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:48 Language Text not found! (Path: °) LOG: 12.12.2024 10:11:48 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 10:11:48 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 10:11:48 Language Text not found! (Path: Items.AllShieldBlocks) WARNING: 12.12.2024 10:11:48 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 10:11:49 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:11:51 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:11:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:11:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:11:52 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! LOG: 12.12.2024 10:11:52 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 10:11:52 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:52 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:52 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:53 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:53 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:53 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:53 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:54 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:54 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:54 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:54 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! WARNING: 12.12.2024 10:11:55 SetAnimationParameter Failed! Shot is not in Animator of WEAPON_MeteorizerGun(Clone)! LOG: 12.12.2024 10:12:02 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:12:02 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 10:12:02 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 10:12:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:12:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 10:12:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:12:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 10:12:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:12:02 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 12.12.2024 10:12:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:04 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:04 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:04 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:04 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:04 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:04 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:12:05 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:05 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:05 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:05 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:12:05 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:05 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:05 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:05 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:12:06 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 10:12:06 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 10:12:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:12:08 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:08 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 10:12:08 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:08 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:12:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 10:12:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 10:12:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 10:12:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 WARNING: 12.12.2024 10:12:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 10:12:09 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:09 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:09 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:09 Displayable active subtask: SmallBetNoUpgradeMachine is null LOG: 12.12.2024 10:12:09 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 12.12.2024 10:12:09 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 10:12:09 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 10:12:10 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 12.12.2024 10:12:10 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 12.12.2024 10:12:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 10:12:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 12.12.2024 10:12:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 10:12:11 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 12.12.2024 10:12:11 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:12:11 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 10:12:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:11 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:11 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:11 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:12 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:12 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh WARNING: 12.12.2024 10:12:13 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:13 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:13 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:13 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:14 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:14 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:14 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:14 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:14 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:14 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:19 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh WARNING: 12.12.2024 10:12:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:12:26 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 10:12:26 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 10:12:26 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 10:12:26 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 10:12:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:12:26 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 10:12:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:12:26 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 10:12:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:12:26 OnPlayerEnterRoom() MinimapObjects #6 is null ... continue! WARNING: 12.12.2024 10:12:28 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:28 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:28 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:28 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:28 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:28 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:28 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:28 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 10:12:28 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:28 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 10:12:28 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 12.12.2024 10:12:28 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_04 WARNING: 12.12.2024 10:12:28 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:28 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:28 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:28 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 10:12:29 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:29 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:29 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:29 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:29 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh WARNING: 12.12.2024 10:12:29 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:29 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:29 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:29 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 10:12:30 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:30 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:30 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:30 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 10:12:30 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:30 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:30 Language Text not found! (Path: Kill ) LOG: 12.12.2024 10:12:30 Displayable active subtask: SmallBetNoUpgradeMachine is null WARNING: 12.12.2024 10:12:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:33 SetAnimationParameter Failed! IsMovingSpecial is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 10:12:33 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 10:12:35 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 12.12.2024 10:12:35 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_01 LOG: 12.12.2024 10:12:35 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 12.12.2024 10:12:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build.