LOG: 12.12.2024 08:36:59 ChangeResolution(2560 x 1440 @ -1Hz) Screen.width: 2560, Screen.hieght: 1440 LOG: 12.12.2024 08:36:59 ChangeFullscreenMode(FullScreenWindow) Screen.fullScreenMode: FullScreenWindow WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.Language.English) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.Language.German) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.NativeGerman) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.Language.Chinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.NativeChinese(Simplified)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.Language.Russian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.NativeRussian) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.Language.Japanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.NativeJapanese) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.Language.Chinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.NativeChinese(Traditional)) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.Language.Korean) Failed! currentLanguagePackage is null and was not inited! WARNING: 12.12.2024 08:36:59 GetLocalizedText(languageKey: System.NativeKorean) Failed! currentLanguagePackage is null and was not inited! LOG: 12.12.2024 08:36:59 Try to ChangeLanguage() from ENGLISH to GERMAN WARNING: 12.12.2024 08:37:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 08:37:00 RealLifeSessionsManager.DetermineCurrentSession() => The event 'Christmas' is triggered! LOG: 12.12.2024 08:37:00 NEW GAMESEED: 'IPJR-R1II' resetSeededCalls: True WARNING: 12.12.2024 08:37:00 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! WARNING: 12.12.2024 08:37:00 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Turret_Wut_1e53e27cda94) was already added to list! check code ... WARNING: 12.12.2024 08:37:00 MechionaryManager.AddMechionaryGUIDEntry( ME_ENEMY_ANGER_Stationary_Sniper_Wut_1e53e27cda94) was already added to list! check code ... LOG: 12.12.2024 08:37:00 MOODS Action-Roguelite by StickyStoneStudio GmbH | V.: 0.5.16.5852 | Mode: ReleaseAdmin BUILD PLAYABLE with no restrictions LOG: 12.12.2024 08:37:00 WindowManager.LoadMenu => MainMenu WARNING: 12.12.2024 08:37:00 RealLifeSessionController Prefab () or parent () is null, cannot load game object. LOG: 12.12.2024 08:37:00 [RichPresenceManager] ChangeActivity to GeneralActivity .. WARNING: 12.12.2024 08:37:00 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 08:37:01 Direct audio output mode not yet supported for this VideoPlayer backend. Use the AudioSource output mode instead. LOG: 12.12.2024 08:37:01 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:37:01 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 12.12.2024 08:37:01 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 08:37:01 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 12.12.2024 08:37:01 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 08:37:46 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 12.12.2024 08:37:46 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 12.12.2024 08:37:47 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 12.12.2024 08:37:47 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 12.12.2024 08:37:47 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:37:47 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:37:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:37:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:37:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:37:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 08:37:47 Menu.UnloadMenuPanel => MM_Default LOG: 12.12.2024 08:37:49 is Loading Quests LOG: 12.12.2024 08:37:49 loaded mechionary progress for savegame:Niklas LOG: 12.12.2024 08:37:49 Changed Selection is the same object LOG: 12.12.2024 08:37:55 Continue Game Confirmed! Loading Game Session => Guid: d8bcb2d421d8 Seed: PNW?-Q!JJ SeededCalls: 160 SeededCallsLastDungeon: 48 LOG: 12.12.2024 08:37:55 is Loading Quests LOG: 12.12.2024 08:37:55 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 12.12.2024 08:37:55 WindowManager.LoadMenu => InGameMenu LOG: 12.12.2024 08:37:55 WindowManager.UnloadMenu => MainMenu LOG: 12.12.2024 08:37:55 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 12.12.2024 08:37:55 is Loading Quests LOG: 12.12.2024 08:37:55 loaded mechionary progress for savegame:Niklas WARNING: 12.12.2024 08:37:56 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.12.2024 08:37:56 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:37:56 NEW GAMESEED: 'PNW?-Q!JJ' resetSeededCalls: True LOG: 12.12.2024 08:37:56 MapController: Change CurrentTheme from 'HomeBase' to 'Trauer' LOG: 12.12.2024 08:37:56 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 1 PersistentDungeonDepth: 1 CurrentTheme: Trauer LOG: 12.12.2024 08:37:56 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 12.12.2024 08:37:56 Generate Level Started! Level: Level_A theme: Trauer GameSeed: PNW?-Q!JJ SeedCalls: 112 LOG: 12.12.2024 08:38:03 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 08:38:04 Generate Level Completed! Loading time: 8,423s LOG: 12.12.2024 08:38:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:38:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:38:04 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 08:38:04 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:38:04 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:38:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 08:38:04 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.12.2024 08:38:04 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.12.2024 08:38:04 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.12.2024 08:38:04 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.12.2024 08:38:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:38:04 Menu.LoadMenuPanel (DefaultPanel) is already loading! (MenuID: InGameMenu) LOG: 12.12.2024 08:38:04 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:38:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 08:38:04 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.12.2024 08:38:04 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.12.2024 08:38:04 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.12.2024 08:38:04 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs LOG: 12.12.2024 08:38:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 08:38:04 TryAddItem(WeaponAddin) => Items.Addins.BlackHoleName LOG: 12.12.2024 08:38:04 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 08:38:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:38:04 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 08:38:05 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:39:48 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:39:48 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 08:39:48 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 08:39:48 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:39:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:39:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:39:50 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:39:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:39:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:39:51 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:39:53 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:39:56 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:39:56 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:39:56 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 08:39:56 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 08:39:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:39:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:39:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:39:59 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:40:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:40:03 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:40:04 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:40:04 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 08:40:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 08:40:04 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 08:40:04 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 08:40:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:40:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 08:40:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:40:08 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 08:40:10 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 08:40:10 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:40:21 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 08:40:21 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:40:21 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:40:21 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:21 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:22 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:40:22 initialises raritymodes LOG: 12.12.2024 08:40:22 equipmentRarity:Level_1 LOG: 12.12.2024 08:40:22 equipmentRarity:Level_1 LOG: 12.12.2024 08:40:22 equipmentRarity:Level_1 LOG: 12.12.2024 08:40:22 equipmentRarity:Level_2 LOG: 12.12.2024 08:40:22 equipmentRarity:Level_2 LOG: 12.12.2024 08:40:22 equipmentRarity:Level_2 LOG: 12.12.2024 08:40:22 equipmentRarity:Level_1 LOG: 12.12.2024 08:40:22 equipmentRarity:Level_3 LOG: 12.12.2024 08:40:22 equipmentRarity:Level_1 WARNING: 12.12.2024 08:40:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:22 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:40:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:22 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:22 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:40:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:40:33 LootContextPanel OnButtonSuccess => confirm WARNING: 12.12.2024 08:40:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:40:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:40:34 TryAddItem(WeaponAddin) => Items.Addins.RandomizerName LOG: 12.12.2024 08:40:34 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 08:40:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:40:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:40:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:40:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:40:40 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 08:40:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:40:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:40:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:40:45 LootContextPanel OnButtonSuccess => back WARNING: 12.12.2024 08:40:45 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:40:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 08:40:45 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:40:46 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 08:40:48 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:40:51 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:40:52 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:40:56 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:40:56 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 08:40:56 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:40:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:40:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:40:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:40:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:40:58 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 08:40:58 BuffManager.StartBuffEffect() for BUFFID: 4 is already started! WARNING: 12.12.2024 08:40:59 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:40:59 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:41:03 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 08:41:05 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:41:07 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 08:41:07 BuffManager.StartBuffEffect() for BUFFID: 23 is already started! LOG: 12.12.2024 08:41:12 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:41:12 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:41:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:41:12 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 08:41:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:41:12 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 08:41:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:41:12 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 08:41:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:41:12 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 08:41:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:41:12 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 08:41:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:41:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:41:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:41:14 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:41:15 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:41:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:41:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 08:41:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 12.12.2024 08:41:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:41:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:41:16 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:16 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:17 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:41:17 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 08:41:17 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 08:41:18 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 08:41:18 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:41:18 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:41:18 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:41:18 True LOG: 12.12.2024 08:41:20 True LOG: 12.12.2024 08:41:21 True LOG: 12.12.2024 08:41:21 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:41:22 True LOG: 12.12.2024 08:41:22 True WARNING: 12.12.2024 08:41:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:41:22 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:41:22 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:41:22 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:41:23 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:41:23 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:24 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:41:24 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:41:24 True LOG: 12.12.2024 08:41:24 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:25 True WARNING: 12.12.2024 08:41:25 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 08:41:25 True LOG: 12.12.2024 08:41:26 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:41:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:41:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:41:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:41:28 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:41:28 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:41:29 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:41:29 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:29 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:29 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:41:30 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:41:31 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 12.12.2024 08:41:31 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 08:41:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:41:31 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:41:31 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:41:31 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:41:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:41:32 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 08:41:34 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:41:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:41:36 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:36 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:36 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:36 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:36 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:36 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:36 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:36 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:41:37 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:41:37 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:41:38 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:41:38 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:41:38 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:41:39 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 08:41:45 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:41:45 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:41:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:41:47 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:41:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:41:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:41:56 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:41:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:41:57 Menu.GoToPanel() 'Info' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:41:57 Menu.LoadMenuPanel => Info (MenuID: InGameMenu) LOG: 12.12.2024 08:41:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:42:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:42:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:42:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:42:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:42:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:42:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:42:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:42:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:42:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Info' LOG: 12.12.2024 08:42:01 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 08:42:03 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:42:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:42:03 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:42:03 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 08:42:03 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 12.12.2024 08:42:04 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 08:42:05 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 12.12.2024 08:42:13 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 08:42:13 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 08:42:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:42:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:42:13 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 08:42:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:42:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:42:16 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 08:42:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 08:42:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:42:17 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 08:42:18 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:42:18 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 LOG: 12.12.2024 08:42:21 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 12.12.2024 08:42:32 DialogController.OnFocusedDialogAnswer() AnswerID: 8 LOG: 12.12.2024 08:42:32 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Disgust WARNING: 12.12.2024 08:42:40 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:42:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:42:41 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 08:42:43 Almorn: Dash Attack Ended LOG: 12.12.2024 08:42:43 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 08:42:46 Almorn: Dash Attack Ended LOG: 12.12.2024 08:42:46 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 ERROR: 12.12.2024 08:42:46 Failed to SpawnAndStartBullet for Trauer_Elmorn_the_Warden(Clone) with useShootable. It was not Inited yet! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.Elmorn_The_Warden:SpawnAndStartBullet(String) LOG: 12.12.2024 08:42:48 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 12.12.2024 08:42:51 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 08:42:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:42:51 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:42:54 Almorn: Dash Attack Ended LOG: 12.12.2024 08:42:54 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 08:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:42:55 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:42:56 Almorn: Dash Attack Ended LOG: 12.12.2024 08:42:56 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 12.12.2024 08:42:56 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 08:42:56 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 08:42:58 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 12.12.2024 08:42:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:42:58 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:43:00 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:43:01 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 08:43:04 Almorn: Dash Attack Ended LOG: 12.12.2024 08:43:04 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 08:43:06 Almorn: Dash Attack Ended LOG: 12.12.2024 08:43:06 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 12.12.2024 08:43:06 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 08:43:06 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 08:43:08 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 12.12.2024 08:43:11 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 08:43:14 Almorn: Dash Attack Ended LOG: 12.12.2024 08:43:14 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 08:43:15 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 08:43:16 Almorn: Dash Attack Ended LOG: 12.12.2024 08:43:16 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 12.12.2024 08:43:16 GetIconByBuffType called with buffType: ElectricPowerup ERROR: 12.12.2024 08:43:17 Failed to SpawnAndStartBullet for Trauer_Elmorn_the_Warden(Clone) with useShootable. It was not Inited yet! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:SpawnAndStartBullet(Shootable, Transform, GameObject) StickyStoneStudio.MOODS.Elmorn_The_Warden:SpawnAndStartBullet(String) LOG: 12.12.2024 08:43:21 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 WARNING: 12.12.2024 08:43:23 NextWave() => Wave was not started yet or has no waves WARNING: 12.12.2024 08:43:23 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:43:23 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 08:43:23 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 08:43:23 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 08:43:23 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 08:43:23 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 08:43:23 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 08:43:23 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 08:43:23 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:26 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:43:32 Destroy On BossRoom MS Build: Trauer_Elmorn_the_Warden(Clone) distance: 0 LOG: 12.12.2024 08:43:32 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 08:43:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:43:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:43:32 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:43:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:43:45 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 08:43:46 TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName WARNING: 12.12.2024 08:43:47 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:43:47 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 08:43:47 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:43:48 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 08:43:52 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:43:52 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 08:44:06 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Trauer LOG: 12.12.2024 08:44:06 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd8bcb2d421d8' GameSeed: PNW?-Q!JJ SeededCalls:143 SeededCallsLastDungeon:31 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 12.12.2024 08:44:06 UpdatePlayerProgress LOG: 12.12.2024 08:44:06 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 08:44:06 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 08:44:06 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 08:44:06 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:06 Generate Level Started! Level: Level_B theme: Trauer GameSeed: PNW?-Q!JJ SeedCalls: 144 LOG: 12.12.2024 08:44:09 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 08:44:09 Generate Level Completed! Loading time: 2,947s LOG: 12.12.2024 08:44:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:44:09 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 08:44:09 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:44:09 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:44:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:44:09 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:44:09 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:44:09 UpdatePlayerProgress LOG: 12.12.2024 08:44:09 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 08:44:09 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:44:09 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 12.12.2024 08:44:09 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:44:09 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:44:10 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:44:10 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:44:12 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:44:12 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:44:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:44:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:44:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:44:13 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 08:44:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:44:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:44:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:44:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:44:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:44:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:44:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:26 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:44:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:26 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:44:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:44:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:44:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 08:44:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:44:27 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 08:44:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:44:28 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:44:28 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:44:28 TrySpawnEnemy SORROW_Stationary_Sniper delay 1,75 LOG: 12.12.2024 08:44:28 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:44:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:44:28 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 08:44:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:44:28 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:44:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:44:28 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:44:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:44:28 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 08:44:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:44:28 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 08:44:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:44:28 AddEnemy Trauer_Stationary_Generator WARNING: 12.12.2024 08:44:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 08:44:28 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 08:44:28 AddEnemy Trauer_Stationary_Generator_01 WARNING: 12.12.2024 08:44:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 08:44:28 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 08:44:28 AddEnemy Trauer_Stationary_Generator_02 WARNING: 12.12.2024 08:44:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 08:44:28 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 08:44:28 AddEnemy Trauer_Stationary_Generator_03 WARNING: 12.12.2024 08:44:28 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 08:44:28 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 08:44:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:29 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:44:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:44:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:44:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:44:30 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:44:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:44:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:44:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:44:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:44:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:44:31 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 08:44:33 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:44:36 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:44:36 True LOG: 12.12.2024 08:44:39 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 08:44:40 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:44:40 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:44:40 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:44:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:44:42 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:44:48 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:44:54 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 08:44:55 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:44:56 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:44:57 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:57 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:57 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:57 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:44:58 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:45:01 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:45:03 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:45:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:45:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:45:07 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:45:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:45:08 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:45:08 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:45:12 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:12 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:12 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:12 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:12 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:12 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:12 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:12 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:12 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:45:16 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:45:16 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:45:16 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 08:45:16 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:45:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:45:16 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:45:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:45:16 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 08:45:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:45:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:45:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:45:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:45:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:45:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:45:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:45:19 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 08:45:20 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:45:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:45:23 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:45:25 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:45:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:45:33 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:45:33 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 08:45:36 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:45:36 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 08:45:45 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:45:45 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:45:45 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 08:45:45 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 08:45:45 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 08:45:45 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 08:45:45 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:45:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:45:45 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:45:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:45:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:45:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:45:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:45:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:45:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:45:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:45:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:45:47 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:45:48 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 08:45:49 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 12.12.2024 08:45:50 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 12.12.2024 08:45:50 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! LOG: 12.12.2024 08:45:50 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 08:45:50 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:45:54 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:45:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:45:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:46:03 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:46:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:46:03 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:46:03 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 08:46:03 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 12.12.2024 08:46:03 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 08:46:06 Language Text not found! (Path: Amount of Dogs) LOG: 12.12.2024 08:46:12 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 08:46:12 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 08:46:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:46:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:46:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:46:12 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 08:46:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:46:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:46:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:46:13 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 08:46:13 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 08:46:13 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:46:14 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 12.12.2024 08:46:18 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:46:18 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:46:21 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 08:46:21 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:46:21 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:46:21 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:46:22 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:46:39 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 08:46:40 TryAddItem(WeaponAddin) => Items.Addins.TargetExpName WARNING: 12.12.2024 08:46:40 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:46:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 08:46:40 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:46:41 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 08:46:41 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:46:41 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 08:46:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 08:46:41 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 08:46:41 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 08:46:41 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 08:46:42 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 08:46:51 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 08:46:55 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 08:46:55 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 08:46:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 08:46:56 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:46:56 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 08:46:58 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:46:58 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 08:47:00 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:47:00 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 12.12.2024 08:47:02 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:47:02 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 08:47:13 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Trauer LOG: 12.12.2024 08:47:13 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd8bcb2d421d8' GameSeed: PNW?-Q!JJ SeededCalls:179 SeededCallsLastDungeon:35 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 12.12.2024 08:47:13 UpdatePlayerProgress LOG: 12.12.2024 08:47:13 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 08:47:13 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 08:47:13 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 08:47:13 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 12.12.2024 08:47:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:47:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:47:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:47:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:47:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:47:13 Generate Level Started! Level: Level_B theme: Trauer GameSeed: PNW?-Q!JJ SeedCalls: 180 LOG: 12.12.2024 08:47:15 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 12.12.2024 08:47:17 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 08:47:18 Generate Level Completed! Loading time: 5,258s LOG: 12.12.2024 08:47:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:47:18 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 08:47:18 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:47:18 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:47:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:47:18 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:47:18 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:47:18 UpdatePlayerProgress LOG: 12.12.2024 08:47:18 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 08:47:18 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:47:18 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 12.12.2024 08:47:18 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:47:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:47:19 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:47:19 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 08:47:46 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:47:46 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:47:46 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 08:47:46 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 08:47:46 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 08:47:46 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 08:47:46 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:47:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:47:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 08:47:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:47:46 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 08:47:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:47:46 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:47:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:47:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:47:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:47:48 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:47:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:47:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:47:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:47:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:47:48 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:47:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:47:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:47:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 08:47:52 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 08:47:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:47:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:47:53 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:47:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 WARNING: 12.12.2024 08:47:55 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:47:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:47:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:47:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:47:55 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:47:56 True WARNING: 12.12.2024 08:47:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:47:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:47:56 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:47:56 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:47:56 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) ERROR: 12.12.2024 08:47:57 Error in SetAnimationParameter(animatorParameter:'SingleMeleeAttack' parameterType:'TriggerReset') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SORROW_BladedSentinel.b__39_0 () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 1: null 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.SORROW_BladedSentinel:b__39_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() ERROR: 12.12.2024 08:47:57 Error in SetAnimationParameter(animatorParameter:'SingleMeleeAttack' parameterType:'TriggerReset') => System.NullReferenceException: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Entity.SetAnimationParameter (System.String animatorParameter, StickyStoneStudio.MOODS.Network.AnimationParameterTypes parameterType, System.Object parameterValue) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.SORROW_BladedSentinel.b__39_0 () [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <00000000000000000000000000000000>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <00000000000000000000000000000000>:0 1: null 2: UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Entity:SetAnimationParameter(String, AnimationParameterTypes, Object) StickyStoneStudio.MOODS.SORROW_BladedSentinel:b__39_0() DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 12.12.2024 08:47:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:47:57 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:47:57 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:00 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 12.12.2024 08:48:00 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 08:48:00 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 08:48:00 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:01 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 08:48:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:48:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:48:01 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:48:01 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:01 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 08:48:01 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 08:48:01 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 08:48:01 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:02 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:02 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:02 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:02 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:02 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:02 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:03 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:03 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:03 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:03 True LOG: 12.12.2024 08:48:03 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:04 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:04 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:48:04 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 08:48:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:48:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:04 True LOG: 12.12.2024 08:48:05 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:06 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:06 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:06 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:06 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 08:48:07 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 12.12.2024 08:48:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:48:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:48:07 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:48:07 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 08:48:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:48:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 08:48:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:48:09 True LOG: 12.12.2024 08:48:09 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:09 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:10 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:11 True WARNING: 12.12.2024 08:48:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:12 True WARNING: 12.12.2024 08:48:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:48:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:48:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:48:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:48:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:48:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:48:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:48:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:48:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:48:12 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:48:13 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:48:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:14 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:48:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:14 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:48:15 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 08:48:15 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:48:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:16 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 08:48:16 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:16 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:48:16 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:16 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:17 True LOG: 12.12.2024 08:48:18 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:18 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:48:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:48:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:48:19 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:48:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:20 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:21 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:22 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:26 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 08:48:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:28 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:48:29 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:30 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:31 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 08:48:33 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:48:34 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:48:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:34 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:48:35 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:35 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:35 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:48:37 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:37 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:37 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:48:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:39 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:41 DestroyDestructibleInScene() => Lamp LOG: 12.12.2024 08:48:41 DestroyDestructibleInScene() => Lamp LOG: 12.12.2024 08:48:41 DestroyDestructibleInScene() => Lamp WARNING: 12.12.2024 08:48:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:48:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:48:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:48:43 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:48:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:43 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:46 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:48:57 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 08:48:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:48:57 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 08:48:57 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:48:57 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 08:49:02 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 08:49:02 Menu.UnloadMenuPanel => ESC_Main WARNING: 12.12.2024 08:49:02 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:49:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:49:02 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 08:49:03 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:49:03 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 08:49:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 08:49:03 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 08:49:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 WARNING: 12.12.2024 08:49:03 Language Text not found! (Path: Abilities.SkillDuration) LOG: 12.12.2024 08:49:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:49:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 08:49:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:49:07 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 08:49:08 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:49:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:49:08 Menu.GoToPanel() 'MechionaryContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:49:08 Menu.LoadMenuPanel => MechionaryContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectUp): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectDown): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectLeft2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectRight2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectUp2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:49:08 GetMappedKeyName(SelectDown2): Couldnt get ActionElementMap! LOG: 12.12.2024 08:49:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:50:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'MechionaryContext' LOG: 12.12.2024 08:50:04 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:50:04 Menu.UnloadMenuPanel => MechionaryContext WARNING: 12.12.2024 08:50:05 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:50:06 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:50:06 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 08:50:06 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 08:50:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:50:06 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 08:50:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:50:06 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 08:50:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:50:07 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:50:07 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:50:07 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:50:07 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:50:08 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:50:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 08:50:09 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 WARNING: 12.12.2024 08:50:12 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 12.12.2024 08:50:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:50:27 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:50:27 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:50:27 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:50:27 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:50:28 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:50:28 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:50:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:50:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:50:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:50:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:50:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:50:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:50:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:50:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:50:29 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:50:31 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:50:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:50:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:50:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 08:50:39 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 WARNING: 12.12.2024 08:50:43 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:50:43 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:50:45 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:50:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 12.12.2024 08:50:50 Ambient VFX this room or lv theme is null WARNING: 12.12.2024 08:50:50 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 08:50:50 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 12.12.2024 08:50:57 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 08:50:57 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:50:57 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:50:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:50:57 initialises raritymodes LOG: 12.12.2024 08:50:57 equipmentRarity:Level_3 LOG: 12.12.2024 08:50:57 equipmentRarity:Level_1 LOG: 12.12.2024 08:50:57 equipmentRarity:Level_1 LOG: 12.12.2024 08:50:57 equipmentRarity:Level_2 LOG: 12.12.2024 08:50:57 equipmentRarity:Level_3 LOG: 12.12.2024 08:50:57 equipmentRarity:Level_2 LOG: 12.12.2024 08:50:57 equipmentRarity:Level_1 LOG: 12.12.2024 08:50:57 equipmentRarity:Level_1 LOG: 12.12.2024 08:50:57 equipmentRarity:Level_1 WARNING: 12.12.2024 08:50:57 Language Text not found! (Path: /5) WARNING: 12.12.2024 08:50:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:50:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:50:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:50:57 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 08:51:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:51:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:51:03 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 08:51:04 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 08:51:04 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 08:51:04 Change Color from Equipment_Arms(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 08:51:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:51:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:51:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:51:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:51:04 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 08:51:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:51:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:51:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:51:04 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:51:04 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 12.12.2024 08:51:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:51:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:51:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:51:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:51:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:51:06 LootContextPanel OnButtonSuccess => back WARNING: 12.12.2024 08:51:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:51:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 08:51:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:51:06 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 08:51:08 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:51:08 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 08:51:12 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:51:12 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 08:51:14 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:51:14 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:51:14 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 08:51:14 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:51:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:51:14 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:51:14 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:51:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:51:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:51:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:51:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:51:16 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:51:20 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 08:51:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:51:20 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 08:51:20 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 08:51:20 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 08:52:01 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 08:52:01 Menu.UnloadMenuPanel => ESC_Main WARNING: 12.12.2024 08:52:01 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:52:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:52:01 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 12.12.2024 08:52:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:52:02 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:52:02 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:52:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:02 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:52:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:52:06 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:52:07 GetValidSpawnPosition() => Was not successful! WARNING: 12.12.2024 08:52:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:52:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:52:09 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:52:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:09 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:10 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:10 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:10 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:11 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:11 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:52:11 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 08:52:11 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 08:52:11 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 LOG: 12.12.2024 08:52:12 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 08:52:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:52:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:52:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:52:13 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:52:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:52:14 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:52:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:52:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:52:15 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 12.12.2024 08:52:26 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:52:26 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:52:26 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 08:52:26 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 08:52:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:52:26 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 08:52:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:52:26 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 08:52:26 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:52:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:52:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:52:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:52:28 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:52:28 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:52:33 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:52:33 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:52:33 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:52:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:52:35 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:52:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:52:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:52:36 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:52:38 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:38 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:52:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:52:39 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:52:40 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:52:42 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:52:42 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:52:42 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:52:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:45 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:52:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:52:46 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:52:47 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 08:52:48 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:48 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:49 ItemSpawner from Enemy Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory) is null! Couldnt spawn Loot! WARNING: 12.12.2024 08:52:49 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:52:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:52:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:52:49 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 08:52:50 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:52:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:52:51 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:52:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:52:54 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:52:57 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:53:02 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:53:02 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:53:02 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 08:53:02 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 08:53:02 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 08:53:02 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 08:53:02 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 08:53:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:53:02 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:53:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 08:53:04 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:53:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:53:06 True LOG: 12.12.2024 08:53:07 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:53:08 True LOG: 12.12.2024 08:53:09 True WARNING: 12.12.2024 08:53:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:10 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:53:11 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 08:53:11 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:53:11 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:53:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:53:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:53:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:53:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:53:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:53:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:53:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:53:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:53:14 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:53:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:53:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:53:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:53:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:53:17 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:53:18 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:53:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:53:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:53:18 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:53:21 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 12.12.2024 08:53:22 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:53:22 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:53:25 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:53:25 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 08:53:27 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 12.12.2024 08:53:27 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:53:27 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 08:53:27 Menu.GoToPanel() 'Splashscreen' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 08:53:27 Menu.LoadMenuPanel => Splashscreen (MenuID: InGameMenu) LOG: 12.12.2024 08:53:27 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 08:53:27 Cannot Prepare a disabled VideoPlayer WARNING: 12.12.2024 08:53:27 Cannot Play a disabled VideoPlayer LOG: 12.12.2024 08:53:27 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 08:53:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Splashscreen' WARNING: 12.12.2024 08:53:34 Menu.LoadMenuPanel DefaultPanel failed. It was Loaded before and is present in the scene! (MenuID: InGameMenu) LOG: 12.12.2024 08:53:34 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:53:34 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:53:34 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:53:34 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:53:34 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:53:48 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 08:53:48 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 08:53:48 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 08:53:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:53:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:53:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:53:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:53:48 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 08:53:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:53:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:53:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:53:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 08:53:48 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 12.12.2024 08:53:49 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:53:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 08:53:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:53:49 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 08:53:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:53:52 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 08:53:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 08:53:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:53:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:53:53 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:53:55 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:53:55 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 08:54:00 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:54:00 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 08:54:00 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:54:00 TrySpawnEnemy SORROW_TrystiaBladesOfSorrow delay 1,75 WARNING: 12.12.2024 08:54:00 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:54:17 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 12.12.2024 08:54:17 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief WARNING: 12.12.2024 08:54:29 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:54:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:54:49 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 08:54:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:54:53 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:00 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:55:11 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 08:55:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:29 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:55:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 08:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:55:47 NextWave() => Wave was not started yet or has no waves WARNING: 12.12.2024 08:55:47 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:55:47 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:55:47 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin LOG: 12.12.2024 08:55:47 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:55:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:55:50 PoolManager: Poolable 'Bullet_Basic_TrystiaBlade(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:55:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:55:51 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:55:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 08:55:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:55:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:55:55 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:55:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 08:56:11 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 08:56:12 TryAddItem(WeaponAddin) => Items.Addins.PatienceName WARNING: 12.12.2024 08:56:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:56:12 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 08:56:12 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 08:56:12 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:56:13 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 08:56:14 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:56:14 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 08:56:24 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Trauer LOG: 12.12.2024 08:56:24 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd8bcb2d421d8' GameSeed: PNW?-Q!JJ SeededCalls:256 SeededCallsLastDungeon:76 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 12.12.2024 08:56:24 UpdatePlayerProgress LOG: 12.12.2024 08:56:24 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 08:56:24 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 08:56:24 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 08:56:24 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:56:24 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:56:24 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 08:56:25 Generate Level Started! Level: Level_C theme: Trauer GameSeed: PNW?-Q!JJ SeedCalls: 257 LOG: 12.12.2024 08:56:28 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 08:56:29 Generate Level Completed! Loading time: 3,945s LOG: 12.12.2024 08:56:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:56:29 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 08:56:29 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:56:29 CurrentRoom ReverbTheme isAlley_Small ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 08:56:29 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 08:56:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:56:29 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:56:29 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:56:29 UpdatePlayerProgress LOG: 12.12.2024 08:56:29 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 08:56:29 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:56:29 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 12.12.2024 08:56:29 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:56:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:56:29 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:56:29 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 08:56:29 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:56:29 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:56:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:56:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 12.12.2024 08:56:34 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:56:35 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:56:35 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:56:35 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:56:35 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 08:56:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:56:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:56:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:38 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:56:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:38 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:38 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:56:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:56:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:56:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:56:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:56:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:56:51 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:56:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 08:56:51 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:56:51 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 08:56:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:56:54 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:56:54 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:56:54 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 08:56:54 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:56:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:56:54 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 08:56:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:56:54 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 12.12.2024 08:56:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:56:54 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 08:56:54 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:56:54 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:56:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:56:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:56:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:56:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:56:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:56:56 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:56:56 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:56:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:56:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:56:57 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:56:57 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:56:57 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:56:58 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:56:59 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:56:59 True LOG: 12.12.2024 08:56:59 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:56:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:56:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:56:59 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:57:00 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:00 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:57:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:57:02 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:57:02 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:57:03 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 08:57:03 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:57:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:57:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:06 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:57:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:57:07 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:57:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:09 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:57:09 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:57:10 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:57:10 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:57:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:11 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:57:11 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:14 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:57:14 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:57:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:57:14 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:14 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 08:57:14 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 08:57:14 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 08:57:14 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 12.12.2024 08:57:16 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:57:16 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:57:16 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:57:16 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:57:16 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:57:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:16 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:17 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 08:57:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 08:57:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:57:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 08:57:20 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:21 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:24 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:26 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:27 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:57:27 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:57:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:57:30 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:30 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:57:34 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:57:34 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_21 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_20 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_19 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_18 LOG: 12.12.2024 08:57:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 WARNING: 12.12.2024 08:57:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:57:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:57:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:57:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:57:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:57:40 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:57:45 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:57:45 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 08:57:48 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:57:49 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:57:49 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 08:57:49 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:57:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:57:49 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 08:57:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:57:49 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 12.12.2024 08:57:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:57:49 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 12.12.2024 08:57:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:57:49 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:57:50 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:57:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:57:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:57:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:57:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:57:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:51 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 08:57:51 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 12.12.2024 08:57:51 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:51 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:57:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 08:57:51 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:57:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:52 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:53 GetValidSpawnPosition() => Was not successful! LOG: 12.12.2024 08:57:53 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:57:53 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:57:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:54 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:54 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:57:54 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:57:55 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:57:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:55 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 08:57:55 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:55 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:57:55 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:55 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:57:55 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:55 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:57:55 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 12.12.2024 08:57:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:57:55 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:57:55 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:57:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:56 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:57:56 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:57:56 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 08:57:56 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:56 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:56 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:57:56 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:56 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:57:56 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:57:57 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:57:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:57:57 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:57:57 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 08:57:57 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:57:58 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:58 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:57:59 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:00 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:01 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:58:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:58:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:05 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 08:58:06 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 12.12.2024 08:58:06 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 12.12.2024 08:58:06 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 08:58:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:10 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:58:10 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 08:58:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:58:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 08:58:14 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:14 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:14 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:14 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:14 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:14 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:14 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:14 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:58:17 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:58:17 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:58:17 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 08:58:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:58:17 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 08:58:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:58:17 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 08:58:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:58:17 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 08:58:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 08:58:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:58:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 08:58:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:58:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:58:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:58:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:20 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:20 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:58:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:21 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 08:58:21 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 12.12.2024 08:58:21 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 08:58:22 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:58:22 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:58:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:22 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:58:22 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 08:58:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 08:58:22 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 08:58:22 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 08:58:23 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 08:58:24 GetValidSpawnPosition() => Was not successful! LOG: 12.12.2024 08:58:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:24 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:24 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 08:58:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:25 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:25 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:58:25 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 08:58:25 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 08:58:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:58:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:58:26 Language Text not found! (Path: Drone) WARNING: 12.12.2024 08:58:26 Language Text not found! (Path: Drone) LOG: 12.12.2024 08:58:26 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:58:26 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:58:27 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:27 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:58:27 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:27 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:58:27 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:58:27 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 08:58:29 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:58:29 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 08:58:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:29 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:58:29 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 08:58:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 08:58:29 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:58:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:58:32 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 08:58:36 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:58:36 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 08:58:38 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:58:38 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 08:58:38 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:38 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:39 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:58:39 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 08:58:41 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:58:41 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 08:58:43 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:58:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:58:47 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 08:58:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 08:58:48 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 08:58:50 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:58:50 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 08:58:54 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:58:54 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 08:58:55 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 12.12.2024 08:58:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:58:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 12.12.2024 08:59:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:59:01 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:01 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 08:59:04 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:04 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 08:59:05 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:05 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 08:59:07 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:07 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 08:59:10 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:10 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 08:59:11 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:11 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 08:59:13 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:13 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 08:59:14 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:59:15 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:59:15 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) WARNING: 12.12.2024 08:59:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:15 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 08:59:15 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 08:59:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:59:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:59:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:59:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:59:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:59:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:59:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:30 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 08:59:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:30 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 08:59:30 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 08:59:30 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:59:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 08:59:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 08:59:30 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 08:59:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:59:32 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:32 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 08:59:36 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:36 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 08:59:39 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:40 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 08:59:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:59:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 08:59:41 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:59:41 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 08:59:48 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Trauer LOG: 12.12.2024 08:59:48 GameSession.UpdateProgress(SAVED) => SessionGUID: 'd8bcb2d421d8' GameSeed: PNW?-Q!JJ SeededCalls:308 SeededCallsLastDungeon:51 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 12.12.2024 08:59:48 UpdatePlayerProgress LOG: 12.12.2024 08:59:48 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 08:59:48 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 08:59:48 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 08:59:48 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 08:59:48 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:59:48 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:59:48 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:59:48 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 08:59:48 Generate Level Started! Level: Level_C theme: Trauer GameSeed: PNW?-Q!JJ SeedCalls: 309 LOG: 12.12.2024 08:59:52 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 12.12.2024 08:59:56 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 08:59:58 Generate Level Completed! Loading time: 9,407s LOG: 12.12.2024 08:59:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 08:59:58 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 08:59:58 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 08:59:58 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 08:59:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:59:58 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:58 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 08:59:58 UpdatePlayerProgress LOG: 12.12.2024 08:59:58 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 08:59:58 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:59:58 [RichPresenceManager] ChangeActivity to SorrowArea .. WARNING: 12.12.2024 08:59:58 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 08:59:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 08:59:58 Ambient VFX this room or lv theme is null LOG: 12.12.2024 08:59:58 CurrentRoom ReverbTheme isNone WARNING: 12.12.2024 08:59:58 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 08:59:58 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:00:01 GetIconByBuffType called with buffType: Healing LOG: 12.12.2024 09:00:06 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:00:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 09:00:11 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:00:11 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:00:11 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 12.12.2024 09:00:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:00:11 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 12.12.2024 09:00:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:00:11 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:00:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:00:11 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 09:00:11 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:00:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:00:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 09:00:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:13 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:14 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 09:00:14 GetValidSpawnPosition() => Was not successful! LOG: 12.12.2024 09:00:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:15 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:00:16 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 09:00:16 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:16 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:16 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:00:16 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:16 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:00:16 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:00:17 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:18 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:00:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:19 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:00:19 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 09:00:20 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 09:00:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:21 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:21 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:00:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:23 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:23 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:24 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:00:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:26 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:00:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:00:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:27 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:00:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:00:34 Ambient VFX this room or lv theme is null WARNING: 12.12.2024 09:00:34 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 09:00:34 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 09:00:34 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:00:34 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:00:37 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:00:37 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:00:40 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:00:40 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:00:40 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 09:00:40 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 09:00:40 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 LOG: 12.12.2024 09:00:40 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 09:00:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:00:40 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 09:00:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:00:40 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 09:00:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:00:40 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:00:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:00:40 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 09:00:40 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:00:40 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:42 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:42 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:42 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:42 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:42 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:42 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:42 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:00:42 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:00:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:00:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:43 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:43 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:00:46 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 09:00:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:46 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:00:47 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:47 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 09:00:47 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:00:47 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:48 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:48 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:00:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:49 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:49 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:00:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:00:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:00:49 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:00:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:00:50 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:00:50 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:00:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:00:50 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:51 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:51 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:51 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:00:51 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:00:51 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:00:51 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:00:51 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:00:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:00:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:00:53 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:00:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:00:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 09:00:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:00:54 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:00:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:00:55 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:00:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:00:56 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:00:56 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:00:56 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:00:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:00:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:00:57 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:00:57 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:00:58 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:00:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:00:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:00:59 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:00:59 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:00 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:00 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 09:01:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:00 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:00 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:00 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:01 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:01:02 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:02 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:02 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:03 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:01:03 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 09:01:03 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:01:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:06 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:01:06 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:01:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:01:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:01:06 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:01:07 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:07 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:07 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:07 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:07 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:01:07 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:07 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:07 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:07 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:08 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:08 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:08 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:08 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:01:09 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:09 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:09 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:09 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:10 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:10 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:01:11 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:01:11 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:11 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:11 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:01:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:01:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:11 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:11 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:11 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 09:01:12 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:12 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:01:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:13 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:01:13 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:13 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:13 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:13 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:14 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:14 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:14 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:15 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:15 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:15 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 09:01:15 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:16 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:01:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:18 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:18 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:19 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:01:19 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:19 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:20 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:20 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:21 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:01:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:24 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:24 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:01:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:01:25 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:25 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:26 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:27 GetIconByBuffType called with buffType: Patient_Active WARNING: 12.12.2024 09:01:29 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:29 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:29 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:01:31 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:31 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:32 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:32 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:32 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:33 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:01:34 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:35 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:35 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:35 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:37 GetIconByBuffType called with buffType: Patient_Active WARNING: 12.12.2024 09:01:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:38 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:38 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:40 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:40 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:40 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:41 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:42 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:42 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:43 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:43 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:43 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:45 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:45 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:45 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:01:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:01:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:01:46 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:01:47 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:01:47 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:48 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:01:48 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:01:48 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:01:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:01:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:01:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:01:50 GetIconByBuffType called with buffType: Jammer WARNING: 12.12.2024 09:01:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:02:04 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:02:04 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:02:04 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:02:07 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:02:08 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:02:08 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 12.12.2024 09:02:08 Added rewardType: GScrap LOG: 12.12.2024 09:02:08 Added rewardType: ChampFrag LOG: 12.12.2024 09:02:08 Added rewardType: Addin WARNING: 12.12.2024 09:02:08 New Selection was created: True LOG: 12.12.2024 09:02:08 Difficulty selected: EASY LOG: 12.12.2024 09:02:08 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 12.12.2024 09:02:08 Difficulty selected: EASY LOG: 12.12.2024 09:02:08 SelectedType: GScrap; SelectedRarity: Level_1 WARNING: 12.12.2024 09:02:08 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:02:08 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:02:08 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 09:02:08 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:02:12 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:02:12 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:02:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 09:02:12 Difficulty selected: HARD LOG: 12.12.2024 09:02:12 SelectedType: Addin; SelectedRarity: Level_2 LOG: 12.12.2024 09:02:14 the current rewards of the challengmachine have been saved LOG: 12.12.2024 09:02:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 12.12.2024 09:02:14 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:02:14 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 09:02:14 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 09:02:14 Spawned wave#0 for Difficulty#2 LOG: 12.12.2024 09:02:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:15 Menu.UnloadMenuPanel => ChallangerArcade LOG: 12.12.2024 09:02:15 the current rewards of the challengmachine have been saved WARNING: 12.12.2024 09:02:16 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:02:16 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:02:17 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:02:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:20 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:21 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:02:21 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:02:21 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 09:02:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:24 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:02:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:25 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:02:26 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:02:26 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:02:26 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 09:02:29 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:02:29 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:02:30 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:33 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:02:34 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:02:34 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:02:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:02:34 Difficulty#2 Challenge cleared! LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:02:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:02:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:02:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:02:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:02:37 PoolManager: Poolable 'Bullet_Missile(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:02:42 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:02:43 Reward: Addin; RarityLevel: Level_2 LOG: 12.12.2024 09:02:43 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:02:43 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:02:43 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:02:43 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 09:02:43 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:02:43 Language Text not found! (Path: °) LOG: 12.12.2024 09:02:44 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:02:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 12.12.2024 09:02:58 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 12.12.2024 09:03:04 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:03:05 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 12.12.2024 09:03:05 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 12.12.2024 09:03:05 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 12.12.2024 09:03:05 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 12.12.2024 09:03:05 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 12.12.2024 09:03:05 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 12.12.2024 09:03:05 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 12.12.2024 09:03:05 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added LOG: 12.12.2024 09:03:05 TryAddItem(WeaponAddin) => Items.Addins.AimedShotName WARNING: 12.12.2024 09:03:05 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:03:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:03:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:03:06 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 09:03:08 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:03:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:03:08 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:03:08 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 09:03:08 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 12.12.2024 09:03:08 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:03:17 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 12.12.2024 09:03:21 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 09:03:21 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PatienceName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BlackHoleName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RandomizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TargetExpName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PatienceName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AimedShotName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:03:21 WeaponAddinWeaponAddin_Combustion(Clone) (StickyStoneStudio.MOODS.Items.CombustionAddin)Added LOG: 12.12.2024 09:03:21 WeaponAddinWeaponAddin_ChainLightning(Clone) (StickyStoneStudio.MOODS.Items.ElectricAddin)Added LOG: 12.12.2024 09:03:21 WeaponAddinWeaponAddin_Persuasion(Clone) (StickyStoneStudio.MOODS.Items.PersuasionAddin)Added LOG: 12.12.2024 09:03:21 WeaponAddinWeaponAddin_Jamming(Clone) (StickyStoneStudio.MOODS.Items.JammerAddin)Added LOG: 12.12.2024 09:03:21 WeaponAddinWeaponAddin_Headhunter(Clone) (StickyStoneStudio.MOODS.Items.DebufferAddin)Added LOG: 12.12.2024 09:03:21 WeaponAddinWeaponAddin_Cryo(Clone) (StickyStoneStudio.MOODS.Items.CryoAddin)Added LOG: 12.12.2024 09:03:21 WeaponAddinWeaponAddin_Corrosive(Clone) (StickyStoneStudio.MOODS.Items.CorrosiveCorruptionAddin)Added LOG: 12.12.2024 09:03:21 WeaponAddinWeaponAddin_Radiation(Clone) (StickyStoneStudio.MOODS.Items.RadioactiveAddin)Added WARNING: 12.12.2024 09:03:23 Language Text not found! (Path: Amount of Dogs) WARNING: 12.12.2024 09:03:30 Language Text not found! (Path: Amount of Dogs) WARNING: 12.12.2024 09:03:33 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 WARNING: 12.12.2024 09:03:34 Language Text not found! (Path: Amount of Dogs) WARNING: 12.12.2024 09:03:37 AbilitySkillContextController.PlayerAbilitySkillTree_DisplayGroup_SelectionChanged => Warning: skillValues has count of 4, UI Supports only 3 LOG: 12.12.2024 09:03:42 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 09:03:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 09:03:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:03:42 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 12.12.2024 09:03:46 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:03:46 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:03:46 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:03:50 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:03:50 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_21 LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 09:03:53 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_20 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_19 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_16 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_17 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_18 LOG: 12.12.2024 09:03:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 WARNING: 12.12.2024 09:03:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:03:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:03:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:03:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:03:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:03:56 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:03:57 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:03:59 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:03:59 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:04:00 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:04:00 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 09:04:02 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:04:02 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:04:02 TrySpawnEnemy SORROW_Stationary_Turret delay 1,75 LOG: 12.12.2024 09:04:02 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 09:04:02 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 09:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:02 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:02 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 09:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:02 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 09:04:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:02 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:02 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(4# Typ_D)_BlockBuildStationary_Degrees180/CullingContainer/Static/Island_04/SORROW_Level_B_GasTank_03/Gastank/Cube" LOG: 12.12.2024 09:04:02 AddEnemy Trauer_Stationary_Generator WARNING: 12.12.2024 09:04:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 09:04:02 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:04:02 AddEnemy Trauer_Stationary_Generator_01 WARNING: 12.12.2024 09:04:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 09:04:02 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:04:02 AddEnemy Trauer_Stationary_Generator_02 WARNING: 12.12.2024 09:04:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 09:04:02 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:04:02 AddEnemy Trauer_Stationary_Generator_03 WARNING: 12.12.2024 09:04:02 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 09:04:02 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:04:03 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:04 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:04:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:05 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:05 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:04:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:08 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:08 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 09:04:08 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 12.12.2024 09:04:08 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:08 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:08 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:04:08 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:04:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:09 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 12.12.2024 09:04:09 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:09 GetIconByBuffType called with buffType: Corrosion LOG: 12.12.2024 09:04:10 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 09:04:10 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:04:10 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:04:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:11 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:04:12 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:04:12 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:13 GetValidDropZonePosition() => Was not successful! WARNING: 12.12.2024 09:04:13 GetValidDropZonePosition() => Was not successful! LOG: 12.12.2024 09:04:13 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:15 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:15 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:04:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 09:04:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 12.12.2024 09:04:16 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:17 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:17 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:18 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:04:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:04:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:21 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:04:22 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:04:22 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:04:22 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 09:04:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:22 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 09:04:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:22 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:04:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:22 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:04:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:22 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 09:04:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:22 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 09:04:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:22 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:04:24 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:04:24 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:04:24 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 09:04:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:04:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:25 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:25 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:04:25 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 12.12.2024 09:04:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:26 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:29 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:04:30 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:04:30 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:31 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:33 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:04:33 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:33 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:33 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:36 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:04:36 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:04:36 ADD Addin! => Items.Addins.CryoNameLevel_1 WARNING: 12.12.2024 09:04:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:04:42 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:04:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:04:44 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:04:44 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:04:44 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:04:44 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:04:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:04:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:04:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:04:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:04:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:04:50 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 09:04:53 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:04:53 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 09:04:53 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:53 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:53 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:53 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:53 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:53 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:04:53 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 09:04:53 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 09:04:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:04:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:53 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 09:04:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:53 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 09:04:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:53 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 09:04:53 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:04:53 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:04:55 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:04:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:57 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 12.12.2024 09:04:57 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 12.12.2024 09:04:57 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:57 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:04:57 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 12.12.2024 09:04:57 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:04:57 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:04:57 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:58 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:04:58 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:04:58 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 12.12.2024 09:04:58 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:04:58 Pool-init: Prefab VFX_Projectile_Headhunter_OnHit has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:04:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 09:04:58 Pool-init: Prefab VFX_AddIn_WorkingGlow has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:04:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 09:04:58 Pool-init: Prefab VFX_Projectile_Headhunter has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:04:58 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 09:04:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:04:59 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:04:59 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:04:59 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:05:00 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:05:01 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:05:01 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:05:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:05:02 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 09:05:02 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 09:05:02 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:05:03 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:05:03 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:05:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:05:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:05:05 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:05:05 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:05:05 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:05:05 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 09:05:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:05:05 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:05:06 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:05:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 09:05:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:05:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:05:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:05:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:05:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:05:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:05:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:05:07 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 12.12.2024 09:05:07 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:05:07 GetIconByBuffType called with buffType: Radioactive WARNING: 12.12.2024 09:05:07 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:05:08 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:05:08 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:05:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:05:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:05:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:05:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:05:08 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:05:09 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:05:09 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:05:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:05:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:05:12 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:05:12 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:05:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:05:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:05:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:05:15 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:05:18 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 09:05:18 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 09:05:19 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:05:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 09:05:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 09:05:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 09:05:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 12.12.2024 09:05:21 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:05:21 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:05:29 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:05:29 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:05:32 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:05:32 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 09:05:32 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:05:33 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:05:40 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:05:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:05:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:05:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:05:40 initialises raritymodes LOG: 12.12.2024 09:05:40 equipmentRarity:Level_1 LOG: 12.12.2024 09:05:40 equipmentRarity:Level_1 LOG: 12.12.2024 09:05:40 equipmentRarity:Level_1 LOG: 12.12.2024 09:05:40 equipmentRarity:Level_2 LOG: 12.12.2024 09:05:40 equipmentRarity:Level_2 LOG: 12.12.2024 09:05:40 DoubleModeGun WeaponSwap firstCall ! LOG: 12.12.2024 09:05:40 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 12.12.2024 09:05:40 equipmentRarity:Level_2 LOG: 12.12.2024 09:05:40 equipmentRarity:Level_1 LOG: 12.12.2024 09:05:40 equipmentRarity:Level_3 LOG: 12.12.2024 09:05:40 equipmentRarity:Level_2 WARNING: 12.12.2024 09:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:05:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:05:47 LootContextPanel OnButtonSuccess => confirm WARNING: 12.12.2024 09:05:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:47 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:05:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:47 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:47 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:05:48 TryAddItem(WeaponAddin) => Items.Addins.CapacitorName LOG: 12.12.2024 09:05:48 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:05:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:05:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:05:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:05:50 LootContextPanel OnButtonSuccess => back WARNING: 12.12.2024 09:05:50 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:05:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:05:50 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:05:51 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 09:05:52 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:05:52 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:05:58 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:05:58 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:06:01 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:06:01 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 09:06:01 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:06:01 TrySpawnEnemy SORROW_Mallory delay 1,75 LOG: 12.12.2024 09:06:01 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:06:01 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:06:04 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:06:30 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 12.12.2024 09:06:30 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief WARNING: 12.12.2024 09:06:36 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:06:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:06:39 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:43 spawnAssets has been Started LOG: 12.12.2024 09:06:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:45 wallOfDeath has been Started LOG: 12.12.2024 09:06:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:47 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 12.12.2024 09:06:47 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:50 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:52 turret has been Started LOG: 12.12.2024 09:06:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:06:54 GetIconByBuffType called with buffType: Patient_Loading ERROR: 12.12.2024 09:06:55 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:06:55 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:06:55 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:06:55 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:06:56 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:06:56 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:06:56 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:06:56 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:06:56 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:06:56 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:06:56 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:06:56 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:06:56 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:06:56 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:06:56 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:06:56 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:06:57 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:06:57 generators has been Started WARNING: 12.12.2024 09:06:57 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:06:57 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:06:57 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:06:57 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:06:57 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:06:57 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:06:57 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:06:57 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:06:57 Pool-init: Prefab ElectricCableVFX has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:06:57 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. WARNING: 12.12.2024 09:06:58 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 09:06:59 spawnAssets has been Started LOG: 12.12.2024 09:06:59 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:01 circlepit has been Started LOG: 12.12.2024 09:07:01 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 12.12.2024 09:07:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:07 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:08 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:08 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:09 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:09 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:09 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 12.12.2024 09:07:09 GetIconByBuffType called with buffType: Patient_Loading ERROR: 12.12.2024 09:07:09 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:09 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:09 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:09 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:10 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:10 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:07:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:13 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:07:14 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 09:07:15 spawnAssets has been Started LOG: 12.12.2024 09:07:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:16 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:17 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:19 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:19 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:07:20 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 09:07:21 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:25 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:07:26 moshpit has been Started WARNING: 12.12.2024 09:07:26 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:26 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:26 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:26 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:26 Trauer_RubbleCrusherDummy(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:07:27 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:28 wallOfDeath has been Started LOG: 12.12.2024 09:07:30 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:31 spawnAssets has been Started LOG: 12.12.2024 09:07:31 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:32 ADD Addin! => Items.Addins.CryoNameLevel_1 LOG: 12.12.2024 09:07:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:35 GetIconByBuffType called with buffType: Patient_Active ERROR: 12.12.2024 09:07:37 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:37 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:37 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:37 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:37 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:37 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:37 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:37 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:07:37 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:07:38 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:42 turret has been Started LOG: 12.12.2024 09:07:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:43 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:43 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:43 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:43 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:43 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:43 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:45 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:07:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:46 generators has been Started WARNING: 12.12.2024 09:07:46 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:46 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:46 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:46 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:46 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:46 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:46 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:46 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:07:46 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:07:46 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:07:46 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:07:46 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:07:46 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:07:46 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:07:46 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:07:46 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:07:48 spawnAssets has been Started LOG: 12.12.2024 09:07:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:49 moshpit has been Started WARNING: 12.12.2024 09:07:49 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:49 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:49 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:07:49 Trauer_HoloTechnicianDummy(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:07:52 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:07:52 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:55 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:56 circlepit has been Started LOG: 12.12.2024 09:07:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:57 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:57 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:07:59 ADD Addin! => Items.Addins.CorrosiveNameLevel_1 LOG: 12.12.2024 09:07:59 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:07:59 GetIconByBuffType called with buffType: Corrosion LOG: 12.12.2024 09:08:00 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:04 spawnAssets has been Started ERROR: 12.12.2024 09:08:05 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:05 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:05 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:05 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:05 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:05 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:05 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:05 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:05 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:05 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:05 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:05 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:08:06 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:08:07 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:08:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:09 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:08:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:08:10 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:08:10 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:08:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:12 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 09:08:13 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:08:13 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:08:13 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:13 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:13 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:13 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:13 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:13 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:13 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:13 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:13 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:13 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:13 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:13 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:13 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:13 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:14 "Resume" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:14 "Resume" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:08:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:08:14 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:14 Failed to create agent because it is not close enough to the NavMesh ERROR: 12.12.2024 09:08:14 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:14 "Resume" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.d__392:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:08:16 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:08:18 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 09:08:18 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:19 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:08:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:19 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:08:20 spawnAssets has been Started ERROR: 12.12.2024 09:08:21 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:21 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:21 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:21 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:21 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:21 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__10:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:08:21 wallOfDeath has been Started LOG: 12.12.2024 09:08:22 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:08:22 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:28 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:28 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:29 GetIconByBuffType called with buffType: Patient_Loading ERROR: 12.12.2024 09:08:31 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:31 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:31 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:31 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:31 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:31 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:31 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:31 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:31 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:31 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:31 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:31 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:31 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:31 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:31 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__87:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:31 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:08:31 turret has been Started LOG: 12.12.2024 09:08:32 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:08:34 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:08:34 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 09:08:34 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:08:35 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:08:35 generators has been Started ERROR: 12.12.2024 09:08:35 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:35 "ResetPath" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:35 "Stop" can only be called on an active agent that has been placed on a NavMesh. StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.d__6:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:35 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:08:35 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:08:36 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:08:36 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:08:36 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:08:36 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:08:36 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:08:36 Trauer_Stationary_MalloryGenerator(Clone) (StickyStoneStudio.MOODS.MalloryGeneratorEB): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:36 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:36 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:36 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:36 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:36 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:36 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:36 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:08:36 ElectricAreaPrefarb not defined UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.ElectricCableWayPointController:SpawnelectriccableVFX(EventReference) StickyStoneStudio.d__108:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:08:36 spawnAssets has been Started LOG: 12.12.2024 09:08:37 moshpit has been Started WARNING: 12.12.2024 09:08:38 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:38 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:38 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:38 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:38 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:38 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:38 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:38 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:08:38 Trauer_ProjectSupervisorDummy(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:08:38 Failed to add WeaponAddin WEAPONADDIN_Homing to Shootable! The given key 'EnemyClone' was not present in the dictionary. at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.HomingAddin.OnSetRarity (StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean creatNewEQProperties) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.set_enemy (StickyStoneStudio.MOODS.EnemyBase value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.ItemBase.OnPickUp (StickyStoneStudio.MOODS.EnemyBase enemy, StickyStoneStudio.MOODS.Shootable forShootable) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.AddWeaponAddin (StickyStoneStudio.MOODS.Item weaponAddin, StickyStoneStudio.MOODS.RarityLevel rarity, System.Boolean IgnoreUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.ProcessInitWeaponAddins (System.Boolean IgnoreItemUnlockingState, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Shootable.Init (StickyStoneStudio.MOODS.EnemyBase enemyParent, System.Boolean CreateWeaponStatDisplay) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.InitEnemy (StickyStoneStudio.MOODS.Room parentRoom) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.InitMechBase (StickyStoneStudio.MOODS.Room parentRoom, StickyStoneStudio.MOODS.PlayerClass playerClass, StickyStoneStudio.MOODS.DummyStatus dummyStatus) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MalloryBossRoomController.InitMoshpitDummy (StickyStoneStudio.MOODS.EnemyBase enemy) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyManager+d__155.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.Shootable:AddWeaponAddin(Item, RarityLevel, Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:ProcessInitWeaponAddins(Boolean, Boolean) StickyStoneStudio.MOODS.Shootable:Init(EnemyBase, Boolean) StickyStoneStudio.MOODS.EnemyBase:InitEnemy(Room) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MalloryBossRoomController:InitMoshpitDummy(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:08:38 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:08:40 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_ProjectSupervisor) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 09:08:41 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:42 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:43 ADD Addin! => Items.Addins.DebufferNameLevel_1 LOG: 12.12.2024 09:08:43 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:44 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:45 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:46 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:08:46 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:47 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:48 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:49 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:52 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:08:53 circlepit has been Started LOG: 12.12.2024 09:08:53 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:54 spawnAssets has been Started LOG: 12.12.2024 09:08:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:56 ADD Addin! => Items.Addins.JammingNameLevel_1 LOG: 12.12.2024 09:08:56 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:58 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:08:58 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:00 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:01 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:02 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading ERROR: 12.12.2024 09:09:03 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:09:03 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:09:03 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:09:03 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:09:03 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:09:03 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:09:03 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:09:03 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:09:03 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:09:03 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. ERROR: 12.12.2024 09:09:03 MechBase Outline Reference Missing: 'Trauer_TrystiaBladesOfSorrowDummy(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.d__78:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:09:03 Trauer_TrystiaBladesOfSorrowDummy(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:09:03 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:03 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:04 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:05 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:06 ADD Addin! => Items.Addins.RadioactiveNameLevel_1 LOG: 12.12.2024 09:09:06 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:06 GetIconByBuffType called with buffType: Radioactive LOG: 12.12.2024 09:09:07 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:08 Look rotation viewing vector is zero LOG: 12.12.2024 09:09:09 shockWave has been Started LOG: 12.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:10 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:10 spawnAssets has been Started LOG: 12.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:11 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:12 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:12 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:09:12 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: _Dummy_Trystia) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 09:09:14 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:15 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:09:23 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:09:24 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:25 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:25 ADD Addin! => Items.Addins.ElectricNameLevel_1 LOG: 12.12.2024 09:09:25 GetIconByBuffType called with buffType: Patient_Loading WARNING: 12.12.2024 09:09:25 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:09:25 Mesh head.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:09:26 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:09:26 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:09:26 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:09:26 jump has been Started WARNING: 12.12.2024 09:09:26 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 09:09:26 Mesh BossB_torso.001 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 09:09:27 turret has been Started LOG: 12.12.2024 09:09:28 PoolManager: Poolable 'VFX_MechDebuff_Lightning(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:29 GetIconByBuffType called with buffType: Patient_Active LOG: 12.12.2024 09:09:30 Look rotation viewing vector is zero LOG: 12.12.2024 09:09:32 GetIconByBuffType called with buffType: Patient_Loading LOG: 12.12.2024 09:09:32 shockWave has been Started WARNING: 12.12.2024 09:09:33 NextWave() => Wave was not started yet or has no waves WARNING: 12.12.2024 09:09:33 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:09:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:35 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:09:36 PoolManager: Poolable 'Bullet_Barrel_Explosion(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:09:36 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:09:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:09:58 DialogController.OnFocusedDialogAnswer() AnswerID: 0 WARNING: 12.12.2024 09:10:01 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:10:01 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 1 LOG: 12.12.2024 09:10:01 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:01 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:10:02 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:10:02 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 09:10:03 MapController: Change CurrentTheme from 'Trauer' to 'HomeBase' LOG: 12.12.2024 09:10:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:10:04 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:10:04 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 09:10:04 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:10:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 09:10:04 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:10:04 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:10:04 UpdatePlayerProgress LOG: 12.12.2024 09:10:04 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 09:10:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:10:04 [RichPresenceManager] ChangeActivity to AtTheBase .. WARNING: 12.12.2024 09:10:04 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:10:04 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 09:10:04 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:10:04 CurrentRoom ReverbTheme isNone WARNING: 12.12.2024 09:10:04 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:10:04 CurrentRoom ReverbTheme isNone WARNING: 12.12.2024 09:10:04 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:10:04 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:10:04 OnPlayerEnterRoom() MinimapObjects #0 is null ... continue! LOG: 12.12.2024 09:10:08 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 ERROR: 12.12.2024 09:10:09 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 12.12.2024 09:10:15 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 09:10:16 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:10:16 OnPlayerEnterRoom() MinimapObjects #0 is null ... continue! WARNING: 12.12.2024 09:10:27 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:10:28 WindowManager.LoadMenu => ResultMenu WARNING: 12.12.2024 09:10:28 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:10:28 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 12.12.2024 09:10:28 ResultMenu.SetVisibility(value True, _transitionFade:True ) LOG: 12.12.2024 09:10:28 GameSession.UpdateProgress(DRITY) => SessionGUID: 'd8bcb2d421d8' GameSeed: PNW?-Q!JJ SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 12.12.2024 09:10:28 UpdatePlayerProgress LOG: 12.12.2024 09:10:28 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 09:10:28 OnPlayerEnterRoom() MinimapObjects #0 is null ... continue! LOG: 12.12.2024 09:10:30 resetBetQuests LOG: 12.12.2024 09:10:30 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:10:30 CreateAndSetNewGameSessionObject() => Seed: PNW?-Q!JJ LOG: 12.12.2024 09:10:30 GameSession.UpdateProgress(DRITY) => SessionGUID: '4dc876a7e74f' GameSeed: PNW?-Q!JJ SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 12.12.2024 09:10:30 UpdatePlayerProgress LOG: 12.12.2024 09:10:30 GameSession.UpdateProgress(DRITY) => SessionGUID: '4dc876a7e74f' GameSeed: PNW?-Q!JJ SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 6 FromHomeBase?: False LOG: 12.12.2024 09:10:30 UpdatePlayerProgress LOG: 12.12.2024 09:10:45 ResultMenu summary log: Active Player count: 1 Offline Player count: 0 -GetTopScore return 0 Position/Scale of RCleared resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.02, 0.02, 0.02) Position/Scale of DTaken resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.02, 0.02, 0.02) Position/Scale of MDef resetted. DeltaPos:(0.50, 0.30, 0.00) DeltaScale: (0.01, 0.01, 0.01) Incorrect score displayed for Player1, delta: 0,9003906 Shown score: 13337 Calc score: 13337,9 Position/Scale of DDelt resetted. DeltaPos:(0.50, -0.20, 0.00) DeltaScale: (0.02, 0.02, 0.02) Animations skipped Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) Sound Stopped and released (SFXEvent_SmallPunchScreen,SFXEvent_ShowingScoreSound,SFXEvent_ReelingSound) LOG: 12.12.2024 09:10:49 ResultMenu.SetVisibility(value False, _transitionFade:False ) LOG: 12.12.2024 09:10:49 LoadingMenu.SetCurrentLoadingScreen() => Base LOG: 12.12.2024 09:10:49 NEW GAMESEED: '9GJS-GRRI' resetSeededCalls: True LOG: 12.12.2024 09:10:49 is Loading Quests LOG: 12.12.2024 09:10:49 loaded mechionary progress for savegame:Niklas LOG: 12.12.2024 09:10:49 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 WARNING: 12.12.2024 09:10:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.12.2024 09:10:49 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 09:10:50 CreateHomeBase completed successfully. LOG: 12.12.2024 09:10:50 ResultMenu.SetVisibility(value False, _transitionFade:True ) LOG: 12.12.2024 09:10:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:10:50 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:10:50 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 09:10:50 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:10:50 TryAddItem(Equipment) => Equipment_Arm_Sorrow Arm LOG: 12.12.2024 09:10:50 TryAddItem(Equipment) => Equipment_Torso_Sorrow Torso LOG: 12.12.2024 09:10:50 TryAddItem(Equipment) => Equipment_Foot_Sorrow Foot LOG: 12.12.2024 09:10:50 TryAddItem(Equipment) => Equipment_Legs_Sorrow Legs WARNING: 12.12.2024 09:10:50 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:10:50 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:10:51 Gravestone#1 inited! Highscore: 10531; Boss Headcount: 0 LOG: 12.12.2024 09:10:51 Gravestone#2 inited! Highscore: 9757; Boss Headcount: 0 LOG: 12.12.2024 09:10:51 Gravestone#3 inited! Highscore: 9407; Boss Headcount: 0 LOG: 12.12.2024 09:10:51 Gravestone#4 inited! Highscore: 9021; Boss Headcount: 0 LOG: 12.12.2024 09:10:51 Gravestone#5 inited! Highscore: 7197; Boss Headcount: 0 LOG: 12.12.2024 09:10:51 Gravestone#6 inited! Highscore: 4653; Boss Headcount: 0 LOG: 12.12.2024 09:10:51 Gravestone#7 inited! Highscore: 3911; Boss Headcount: 2 LOG: 12.12.2024 09:10:51 Gravestone#8 inited! Highscore: 3662; Boss Headcount: 0 LOG: 12.12.2024 09:10:51 Gravestone#9 inited! Highscore: 3364; Boss Headcount: 1 WARNING: 12.12.2024 09:10:51 Combine mesh instance 0 is null. WARNING: 12.12.2024 09:10:51 Combine mesh instance 0 is null. LOG: 12.12.2024 09:10:56 1 LOG: 12.12.2024 09:10:56 1 WARNING: 12.12.2024 09:10:56 Ambient VFX this room or lv theme is null LOG: 12.12.2024 09:10:56 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:10:56 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 09:10:56 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:10:56 [RichPresenceManager] ChangeActivity to AtTheBase .. ERROR: 12.12.2024 09:10:56 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) WARNING: 12.12.2024 09:10:56 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:10:56 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:11:19 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:11:25 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:11:27 GoToSplashScreenPanel() 'Base_MoodSetterStation' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:11:29 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:11:39 DialogController.OnFocusedDialogAnswer() AnswerID: 3 WARNING: 12.12.2024 09:11:42 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:11:56 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:11:56 Menu.GoToPanel() 'BaseShopPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:11:56 Menu.LoadMenuPanel => BaseShopPanel (MenuID: InGameMenu) WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:11:56 Language Text not found! (Path: Aster, die Leibeigene) WARNING: 12.12.2024 09:11:56 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:11:56 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:11:58 Language Text not found! (Path: %) WARNING: 12.12.2024 09:12:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' LOG: 12.12.2024 09:12:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'BaseShopPanel' LOG: 12.12.2024 09:12:06 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 09:12:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:12:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:12:07 Menu.UnloadMenuPanel => BaseShopPanel WARNING: 12.12.2024 09:12:13 GoToSplashScreenPanel() 'InGame_Mechionary' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:12:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:12:15 WindowManager.LoadMenu => StageSelectorMenu LOG: 12.12.2024 09:12:15 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 09:12:15 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 09:12:15 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 09:12:22 EvaluateEmotionalOvercharge() => Difficulty : Medium value 90 LOG: 12.12.2024 09:12:22 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:12:26 MapSelector.CloseMapSelector LOG: 12.12.2024 09:12:26 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Base_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True WARNING: 12.12.2024 09:12:26 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:12:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:12:26 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:12:29 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 09:12:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:12:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 09:12:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:12:29 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 12.12.2024 09:12:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:29 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:30 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:31 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:32 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:33 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:35 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:12:36 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:07 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 09:13:08 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.12.2024 09:13:08 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:13:08 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 09:13:09 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 09:14:29 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.12.2024 09:14:29 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 09:14:30 Menu.UnloadMenuPanel => MM_Options LOG: 12.12.2024 09:14:37 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 09:14:37 Menu.UnloadMenuPanel => ESC_Main WARNING: 12.12.2024 09:14:37 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:14:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:14:37 [RichPresenceManager] ChangeActivity to AtTheBase .. LOG: 12.12.2024 09:14:42 PrideStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 09:14:42 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 09:14:42 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 09:14:47 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:14:47 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:15:00 MapController: Change CurrentTheme from 'HomeBase' to 'Stolz' LOG: 12.12.2024 09:15:00 SetCurrentMapSelectorChoice => DungeonDepth: -1 NextDungeonDepth: 0 PersistentDungeonDepth: 5 CurrentTheme: Stolz LOG: 12.12.2024 09:15:00 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:0 SeededCallsLastDungeon:0 DDepth: -1 NDDepth: 0 FromHomeBase?: True LOG: 12.12.2024 09:15:00 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:15:00 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 4 LOG: 12.12.2024 09:15:00 WindowManager.UnloadMenu => StageSelectorMenu LOG: 12.12.2024 09:15:00 WindowManager.UnloadMenu => ResultMenu LOG: 12.12.2024 09:15:00 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:15:00 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 12.12.2024 09:15:01 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 9GJS-GRRI SeedCalls: 125 LOG: 12.12.2024 09:15:05 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 09:15:05 Generate Level Completed! Loading time: 4,767s LOG: 12.12.2024 09:15:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:15:05 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:15:05 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:15:05 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:15:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:15:05 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 09:15:05 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:15:05 UpdatePlayerProgress LOG: 12.12.2024 09:15:05 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 09:15:05 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:15:05 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 09:15:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:15:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:15:06 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:15:06 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:15:06 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:15:16 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:15:16 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:15:16 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:15:16 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:15:17 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:15:29 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:15:30 TryAddItem(WeaponAddin) => Items.Addins.PerfPunName WARNING: 12.12.2024 09:15:30 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:15:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:15:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:15:31 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:15:32 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 12.12.2024 09:15:35 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:15:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:15:35 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:15:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:15:35 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 09:15:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:15:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:15:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:15:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:15:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:15:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:15:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:15:38 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:15:38 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:15:38 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:15:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:15:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:15:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:15:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:15:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:15:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:15:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:15:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:15:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:15:39 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:15:39 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:15:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:15:43 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:15:43 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:15:44 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:15:44 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:15:44 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:15:46 DestroyDestructibleInScene() => Destructible_Vase_01 LOG: 12.12.2024 09:15:46 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 12.12.2024 09:15:46 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 09:15:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:15:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:15:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:15:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:15:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:15:47 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:15:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:15:48 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 12.12.2024 09:15:48 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_01 LOG: 12.12.2024 09:15:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 09:15:51 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:15:54 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 12.12.2024 09:15:55 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 09:15:55 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 12.12.2024 09:15:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:15:56 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 12.12.2024 09:15:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:15:56 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 12.12.2024 09:15:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:15:56 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 09:15:57 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 12.12.2024 09:15:58 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 12.12.2024 09:15:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:15:58 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 12.12.2024 09:15:58 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 12.12.2024 09:15:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 12.12.2024 09:15:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:15:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:15:58 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:15:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:15:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:15:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:16:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:16:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:16:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:16:01 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:16:03 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:16:04 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:16:04 TrySpawnEnemy PRIDE_Stationary_Tower delay 1,75 LOG: 12.12.2024 09:16:04 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 12.12.2024 09:16:04 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 09:16:04 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:16:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:16:04 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:16:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:16:04 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 12.12.2024 09:16:04 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:16:04 AddEnemy MitronEmpire_Stationary_Generator WARNING: 12.12.2024 09:16:04 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:16:04 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 12.12.2024 09:16:04 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:16:04 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 12.12.2024 09:16:04 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:16:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:05 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:16:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:16:06 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:16:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:16:06 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:16:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:16:06 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:16:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:16:06 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:16:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:16:07 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:16:07 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:16:08 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:16:08 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:16:10 DestroyDestructibleInScene() => Destructible_Crate LOG: 12.12.2024 09:16:11 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 12.12.2024 09:16:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:16:12 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:16:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:16:12 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:16:15 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:16 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:16:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:16:18 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:18 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:18 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:16:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:16:32 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:16:32 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:16:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:34 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:44 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:16:44 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:16:44 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:16:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:16:51 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:16:53 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 12.12.2024 09:16:53 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:16:53 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:16:53 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:16:53 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:16:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:17:02 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:17:02 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 WARNING: 12.12.2024 09:17:03 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:17:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:17:03 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:17:03 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:17:04 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 12.12.2024 09:17:04 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies LOG: 12.12.2024 09:17:04 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers WARNING: 12.12.2024 09:17:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:17:06 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:17:11 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:17:11 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:17:11 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:17:12 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:17:14 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:17:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:17:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:17:15 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:17:15 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:17:24 SetCurrentMapSelectorChoice => DungeonDepth: 0 NextDungeonDepth: 1 PersistentDungeonDepth: 0 CurrentTheme: Stolz LOG: 12.12.2024 09:17:24 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:164 SeededCallsLastDungeon:39 DDepth: 0 NDDepth: 1 FromHomeBase?: False LOG: 12.12.2024 09:17:24 UpdatePlayerProgress LOG: 12.12.2024 09:17:24 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:17:25 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 09:17:25 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:17:25 LoadingMenu.SetCurrentLoadingScreen() => ME_Level1 LOG: 12.12.2024 09:17:25 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:17:25 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:17:25 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:17:25 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:17:25 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:17:25 Generate Level Started! Level: Level_A theme: Stolz GameSeed: 9GJS-GRRI SeedCalls: 165 LOG: 12.12.2024 09:17:27 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 12.12.2024 09:17:30 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 09:17:30 Generate Level Completed! Loading time: 5,445s LOG: 12.12.2024 09:17:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:17:30 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:17:30 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:17:30 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:17:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:17:30 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:17:30 UpdatePlayerProgress LOG: 12.12.2024 09:17:30 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 09:17:31 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:17:31 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 09:17:31 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:17:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:17:31 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:17:31 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:17:31 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:17:33 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:17:33 TrySpawnEnemy PRIDE_Stationary_RocketLauncher delay 1,75 LOG: 12.12.2024 09:17:33 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 09:17:33 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:17:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:17:33 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 09:17:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:17:33 AddEnemy MitronEmpire_Stationary_Generator_01 WARNING: 12.12.2024 09:17:33 MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:17:33 AddEnemy MitronEmpire_Stationary_Generator WARNING: 12.12.2024 09:17:33 MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:17:33 AddEnemy MitronEmpire_Stationary_Generator_02 WARNING: 12.12.2024 09:17:33 MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:17:33 AddEnemy MitronEmpire_Stationary_Generator_03 WARNING: 12.12.2024 09:17:33 MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:17:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 09:17:34 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 WARNING: 12.12.2024 09:17:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:17:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:17:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:17:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:17:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:17:35 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:17:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:17:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:17:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:17:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:17:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:17:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:17:45 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:17:50 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 WARNING: 12.12.2024 09:17:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:17:54 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:17:54 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:17:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:17:54 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:17:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:17:54 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:17:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:17:54 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:17:54 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:17:54 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 09:17:56 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 09:17:56 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 09:17:57 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:17:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 09:18:08 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 09:18:08 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 09:18:08 KeyNotFoundException: The given key 'MitronEmpire_Stationary_RocketLauncher(Clone) (StickyStoneStudio.MOODS.StationaryTower)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.StationaryTower.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyGroup.OnEnemyKilled (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:18:08 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:18:08 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:18:10 PoolManager: Poolable 'Bullet_Basic_RocketLauncher(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:18:13 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:18:13 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:18:13 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:18:13 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:18:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:18:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:18:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:17 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:22 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:18:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_01 LOG: 12.12.2024 09:18:25 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 (2)_02 LOG: 12.12.2024 09:18:27 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_03 LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_06 LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_04 LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Vase_02_Closed LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_07 LOG: 12.12.2024 09:18:29 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 12.12.2024 09:18:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_08 LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_04 LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:18:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:31 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_05 LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_06 LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Vase_01_Closed_07 LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 12.12.2024 09:18:31 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:37 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 09:18:37 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:18:37 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:18:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:18:39 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:18:40 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:18:41 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:18:41 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 09:18:41 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:18:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:18:41 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 09:18:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:18:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:18:43 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:18:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:18:43 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:18:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:18:43 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:18:44 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:18:44 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:18:47 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 LOG: 12.12.2024 09:18:47 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 12.12.2024 09:18:47 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 12.12.2024 09:18:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 EXCEPTION: 12.12.2024 09:18:47 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:18:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:18:47 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:18:47 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:55 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:18:55 KeyNotFoundException: The given key 'MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SpiderBomber.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:18:55 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:18:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'DamageArea_Puddle_Spinnennetz(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:18:56 KeyNotFoundException: The given key 'MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SpiderBomber.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:18:56 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:18:56 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:18:56 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:18:56 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:18:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:18:58 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:18:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:18:58 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:18:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:18:58 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:18:58 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:18:58 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:19:05 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:19:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:19:05 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:19:05 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) EXCEPTION: 12.12.2024 09:19:05 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:19:05 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:19:05 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:19:05 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) EXCEPTION: 12.12.2024 09:19:06 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:19:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:19:06 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:19:06 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:19:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:19:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:19:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:12 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:19:12 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 09:19:12 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 09:19:12 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:19:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:19:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:19:14 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:19:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:19:14 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:19:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:19:14 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:19:18 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive EXCEPTION: 12.12.2024 09:19:23 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:19:23 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:19:23 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:19:23 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:19:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:19:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:19:28 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:19:28 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:19:28 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) WARNING: 12.12.2024 09:19:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 09:19:32 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:19:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:19:32 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:19:32 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:19:35 DestroyDestructibleInScene() => Destructible_Crate_Pride_02 (1)_01 LOG: 12.12.2024 09:19:35 DestroyDestructibleInScene() => Destructible_Crate_Pride_03 LOG: 12.12.2024 09:19:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 09:19:39 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:19:39 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:19:41 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 12.12.2024 09:19:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:19:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:19:41 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:19:41 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:19:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:19:58 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:19:58 Change Color from Equipment_Torso(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 09:19:58 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 12.12.2024 09:19:59 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:19:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:19:59 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:19:59 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:20:00 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers LOG: 12.12.2024 09:20:01 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 12.12.2024 09:20:02 DestroyDestructibleInScene() => Destructible_Barrel_small_Lies WARNING: 12.12.2024 09:20:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:20:04 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:20:05 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:20:07 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:20:08 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:20:14 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 09:20:14 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:20:14 TrySpawnEnemy PRIDE_Boss_Valerie delay 1,75 WARNING: 12.12.2024 09:20:14 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(7# Typ_Boss)_Miniboss_Degrees180/CullingContainer/Static/PRIDE_LM_StatueGuardian_03/Statue_Base" WARNING: 12.12.2024 09:20:14 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:20:23 DialogController.OnFocusedDialogAnswer() AnswerID: 5 WARNING: 12.12.2024 09:20:31 Language Text not found! (Path: Töte Gräfin Valerie, die Verbannte) LOG: 12.12.2024 09:20:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 09:20:36 Damage done = 0 WARNING: 12.12.2024 09:20:37 Damage done = 0 WARNING: 12.12.2024 09:20:37 Damage done = 0 WARNING: 12.12.2024 09:20:39 Damage done = 0 WARNING: 12.12.2024 09:20:51 Damage done = 0 WARNING: 12.12.2024 09:20:51 Damage done = 0 WARNING: 12.12.2024 09:20:52 Damage done = 0 WARNING: 12.12.2024 09:20:53 Damage done = 0 WARNING: 12.12.2024 09:20:56 Damage done = 0 WARNING: 12.12.2024 09:20:57 Damage done = 0 WARNING: 12.12.2024 09:20:57 Damage done = 0 WARNING: 12.12.2024 09:21:00 Damage done = 0 WARNING: 12.12.2024 09:21:00 Damage done = 0 WARNING: 12.12.2024 09:21:01 Damage done = 0 WARNING: 12.12.2024 09:21:04 Damage done = 0 WARNING: 12.12.2024 09:21:05 Damage done = 0 WARNING: 12.12.2024 09:21:06 Damage done = 0 WARNING: 12.12.2024 09:21:10 Damage done = 0 WARNING: 12.12.2024 09:21:11 Damage done = 0 WARNING: 12.12.2024 09:21:11 Damage done = 0 WARNING: 12.12.2024 09:21:12 Damage done = 0 WARNING: 12.12.2024 09:21:12 Damage done = 0 WARNING: 12.12.2024 09:21:13 Damage done = 0 WARNING: 12.12.2024 09:21:16 Damage done = 0 WARNING: 12.12.2024 09:21:17 Damage done = 0 WARNING: 12.12.2024 09:21:20 Damage done = 0 WARNING: 12.12.2024 09:21:22 Damage done = 0 WARNING: 12.12.2024 09:21:24 Damage done = 0 WARNING: 12.12.2024 09:21:25 Damage done = 0 WARNING: 12.12.2024 09:21:33 Damage done = 0 WARNING: 12.12.2024 09:21:33 Damage done = 0 WARNING: 12.12.2024 09:21:34 Damage done = 0 EXCEPTION: 12.12.2024 09:21:34 KeyNotFoundException: The given key 'MitronEmpire_Valerie(Clone) (StickyStoneStudio.MOODS.Valerie)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Valerie.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Weakpoint.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, System.Boolean _doBaseDamage) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Valerie:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Weakpoint:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:21:34 Animator.GotoState: State could not be found WARNING: 12.12.2024 09:21:34 Invalid Layer Index '-1' WARNING: 12.12.2024 09:21:34 NextWave() => Wave was not started yet or has no waves LOG: 12.12.2024 09:21:34 showQuestComplete: Rache ausüben LOG: 12.12.2024 09:21:34 Quest Completed: Rache ausüben LOG: 12.12.2024 09:21:34 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:21:34 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:21:34 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:21:34 Animator.GotoState: State could not be found WARNING: 12.12.2024 09:21:34 Invalid Layer Index '-1' WARNING: 12.12.2024 09:21:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:21:34 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 12.12.2024 09:21:38 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:21:38 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:21:38 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:21:38 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:21:38 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:21:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:21:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:21:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:21:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:21:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:21:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:21:41 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 12.12.2024 09:21:41 Destroy On BossRoom MS Build: MitronEmpire_Valerie(Clone) distance: 0 LOG: 12.12.2024 09:21:42 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:21:42 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:21:42 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:21:42 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:21:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:21:51 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:21:52 TryAddItem(WeaponAddin) => Items.Addins.CarpetBomberName LOG: 12.12.2024 09:21:53 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:21:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:21:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:21:54 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:21:54 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:21:54 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:21:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:21:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:21:54 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:21:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:21:55 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:21:56 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:21:56 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:21:58 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:21:58 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:21:58 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:21:59 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:21:59 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:21:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:21:59 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:22:00 OnWeaponAddinShootable2SelectionChanged ID -> 1 LOG: 12.12.2024 09:22:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:22:06 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:22:07 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 09:22:07 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:22:08 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:22:08 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:22:15 SetCurrentMapSelectorChoice => DungeonDepth: 1 NextDungeonDepth: 2 PersistentDungeonDepth: 1 CurrentTheme: Stolz LOG: 12.12.2024 09:22:15 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:220 SeededCallsLastDungeon:55 DDepth: 1 NDDepth: 2 FromHomeBase?: False LOG: 12.12.2024 09:22:15 UpdatePlayerProgress LOG: 12.12.2024 09:22:15 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:22:15 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 09:22:15 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:22:15 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:22:15 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 9GJS-GRRI SeedCalls: 221 LOG: 12.12.2024 09:22:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 09:22:19 Generate Level Completed! Loading time: 4,096s LOG: 12.12.2024 09:22:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:22:19 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:22:19 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:22:19 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:22:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:22:19 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:22:19 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:22:19 UpdatePlayerProgress LOG: 12.12.2024 09:22:19 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:22:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:22:20 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.12.2024 09:22:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:22:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:22:20 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:22:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:22:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:22:21 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 09:22:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:22:22 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 09:22:22 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:22:22 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 09:22:23 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.12.2024 09:22:23 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.12.2024 09:22:23 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:23 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:23 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:23 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 09:22:23 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 09:22:26 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.12.2024 09:22:26 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 09:22:27 Menu.UnloadMenuPanel => MM_Options LOG: 12.12.2024 09:22:27 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 09:22:27 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 09:22:27 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:22:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:22:27 [RichPresenceManager] ChangeActivity to PrideArea .. WARNING: 12.12.2024 09:22:29 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:22:29 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:22:29 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 12.12.2024 09:22:29 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:22:30 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:22:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:22:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:22:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:22:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:22:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:22:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:22:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:42 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:22:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:42 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:22:42 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:22:42 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:22:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 09:22:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:22:43 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 09:22:43 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:22:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:22:43 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:22:43 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 09:22:43 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 12.12.2024 09:22:44 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:22:47 Language Text not found! (Path: Amount of Dogs) LOG: 12.12.2024 09:22:56 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 09:22:56 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 09:22:56 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 09:22:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:22:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:22:56 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:22:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:22:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:23:00 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 09:23:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 09:23:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:23:01 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 09:23:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:23:02 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:23:02 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:23:02 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:23:02 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 09:23:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:23:02 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:23:02 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:23:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:04 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:04 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:04 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:04 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:04 GetIconByBuffType called with buffType: Pride EXCEPTION: 12.12.2024 09:23:06 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:23:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:23:06 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:23:06 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:23:06 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:23:06 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:23:06 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:23:06 KeyNotFoundException: The given key 'MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:23:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:23:06 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:23:06 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:23:06 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:23:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:23:06 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:23:06 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:23:06 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:23:11 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 12.12.2024 09:23:12 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 12.12.2024 09:23:13 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed WARNING: 12.12.2024 09:23:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:23:17 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:23:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 09:23:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:23:17 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 09:23:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:23:17 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:23:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:23:17 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 09:23:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:23:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:18 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:18 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:18 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:18 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:20 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:23:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:20 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:22 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! EXCEPTION: 12.12.2024 09:23:28 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:23:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 09:23:30 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:23:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:23:30 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:23:30 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:23:30 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:23:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:23:30 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:23:30 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:23:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:31 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:23:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:31 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:23:31 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:23:31 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:31 Dash: Collide with BirchLeaves_1 LOG: 12.12.2024 09:23:31 Dash: Collide with BirchLeaves_1 WARNING: 12.12.2024 09:23:34 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! EXCEPTION: 12.12.2024 09:23:35 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:23:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:23:35 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:23:35 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:23:35 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:23:43 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:23:48 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:23:48 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:23:48 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:23:48 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 09:23:48 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:23:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:23:48 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:23:49 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:49 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:49 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:49 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:50 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:23:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:23:54 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:23:54 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 09:23:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 EXCEPTION: 12.12.2024 09:23:57 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:23:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:23:57 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:23:57 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:24:00 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:24:00 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:24:00 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:24:00 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:24:06 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:24:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:24:06 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:06 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:24:06 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:24:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:24:06 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:06 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:24:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:24:06 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:06 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:24:12 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:24:12 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:12 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:24:15 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:24:15 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:24:23 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:24:23 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:24:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:24:24 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:24 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:24:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:24:24 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:24 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:24:26 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:24:26 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:24:26 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:24:36 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:24:36 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:36 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:24:36 Combine mesh instance 0 is null. LOG: 12.12.2024 09:24:36 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:24:36 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:24:36 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:24:36 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:24:38 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:24:38 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:24:38 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:24:38 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:24:38 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:24:38 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:24:38 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:24:38 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:24:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:24:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:24:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:24:43 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:24:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:24:43 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:43 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:24:43 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:24:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:24:43 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:43 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:24:46 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:24:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:24:46 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:24:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:24:46 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:24:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:24:48 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:24:49 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:24:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:24:49 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:24:49 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:24:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:24:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:24:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:24:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:24:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:24:54 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:24:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:24:54 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:24:54 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 09:24:54 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 12.12.2024 09:24:55 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:24:57 Language Text not found! (Path: Amount of Dogs) LOG: 12.12.2024 09:25:00 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 09:25:00 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 09:25:01 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 09:25:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:25:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:25:01 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:25:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:25:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:25:02 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 09:25:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 09:25:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:25:02 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 09:25:05 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:25:05 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:25:07 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:25:07 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:25:07 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:25:07 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:25:07 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:25:29 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:25:30 TryAddItem(WeaponAddin) => Items.Addins.PiercerName LOG: 12.12.2024 09:25:31 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:25:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:25:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:25:31 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:25:33 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:25:36 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:25:36 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:25:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:25:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:25:38 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:25:38 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:25:45 SetCurrentMapSelectorChoice => DungeonDepth: 2 NextDungeonDepth: 3 PersistentDungeonDepth: 2 CurrentTheme: Stolz LOG: 12.12.2024 09:25:45 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:259 SeededCallsLastDungeon:38 DDepth: 2 NDDepth: 3 FromHomeBase?: False LOG: 12.12.2024 09:25:45 UpdatePlayerProgress LOG: 12.12.2024 09:25:45 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:25:45 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 09:25:45 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:25:45 LoadingMenu.SetCurrentLoadingScreen() => ME_Level2 LOG: 12.12.2024 09:25:45 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:45 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:45 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:45 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:45 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:45 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:45 Generate Level Started! Level: Level_B theme: Stolz GameSeed: 9GJS-GRRI SeedCalls: 260 LOG: 12.12.2024 09:25:52 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 09:25:53 Generate Level Completed! Loading time: 7,58s LOG: 12.12.2024 09:25:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:25:53 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:25:53 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:25:53 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:25:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:25:53 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:25:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:25:53 UpdatePlayerProgress LOG: 12.12.2024 09:25:53 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:25:53 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:25:53 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.12.2024 09:25:53 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:25:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:25:53 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:25:53 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:25:54 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:25:57 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:25:57 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:25:57 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:25:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:25:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:25:57 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:25:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:25:58 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:58 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:58 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:58 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:58 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:58 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:58 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:25:58 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:25:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:25:59 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:25:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:25:59 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:25:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:25:59 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:25:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:25:59 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:26:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:01 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:01 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 12.12.2024 09:26:01 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 12.12.2024 09:26:01 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar WARNING: 12.12.2024 09:26:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:01 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 12.12.2024 09:26:01 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar WARNING: 12.12.2024 09:26:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:01 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 12.12.2024 09:26:01 Dash: Collide with col LOG: 12.12.2024 09:26:01 Dash: Collide with fenceSpikes_narrow WARNING: 12.12.2024 09:26:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:01 Dash: Collide with fenceSpikes_narrow LOG: 12.12.2024 09:26:01 Dash: Collide with fenceSpikes_narrow WARNING: 12.12.2024 09:26:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:01 Dash: Collide with fenceSpikes_narrow LOG: 12.12.2024 09:26:01 Dash: Collide with fenceSpikes_narrow LOG: 12.12.2024 09:26:01 Dash: Collide with fenceSpikes_narrow WARNING: 12.12.2024 09:26:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:06 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:26:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:15 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:15 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:15 Dash: Collide with EdgeCollider 10 - 11 WARNING: 12.12.2024 09:26:17 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:26:17 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:26:17 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:26:18 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:26:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 09:26:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:26:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:26:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:26:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:26:19 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:26:20 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:26:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:26:20 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:26:20 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:26:20 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:26:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:26:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:26:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:26:23 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:26:30 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:26:30 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:26:32 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 12.12.2024 09:26:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:26:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:26:32 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:26:32 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:26:32 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:26:43 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:26:43 TryAddWeapon(Items.Weapons.ArcblastName) => Items.Weapons.ArcblastName 1 LOG: 12.12.2024 09:26:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:26:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:26:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:26:43 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:26:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:26:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:26:43 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:26:43 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 12.12.2024 09:26:44 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:26:44 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:26:44 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:26:44 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:26:45 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:26:50 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:26:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:26:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:26:50 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:26:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 09:26:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:26:50 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 09:26:50 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:26:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:26:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:26:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:26:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:26:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:26:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:53 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:26:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:26:57 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:00 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:00 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:27:01 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:27:01 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:03 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:09 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:09 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:09 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar WARNING: 12.12.2024 09:27:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:09 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:09 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 12.12.2024 09:27:09 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar WARNING: 12.12.2024 09:27:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:09 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:09 Dash: Collide with col LOG: 12.12.2024 09:27:09 Dash: Collide with col WARNING: 12.12.2024 09:27:12 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:12 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:27:14 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:27:14 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:27:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:17 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:17 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:17 Dash: Collide with col WARNING: 12.12.2024 09:27:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:17 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:17 Dash: Collide with col LOG: 12.12.2024 09:27:17 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 12.12.2024 09:27:17 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar WARNING: 12.12.2024 09:27:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:27 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:27 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:27 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:27 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:27 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 12.12.2024 09:27:27 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 12.12.2024 09:27:27 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar WARNING: 12.12.2024 09:27:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:27 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:27 Dash: Collide with PRIDE_LevelB_Mesh_ShortFence_Pillar LOG: 12.12.2024 09:27:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 09:27:27 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 09:27:27 Dash: Collide with col WARNING: 12.12.2024 09:27:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:27 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:27 Dash: Collide with col EXCEPTION: 12.12.2024 09:27:28 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:27:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:27:28 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:27:28 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:27:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:30 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:27:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:27:30 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:27:30 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:27:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:30 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 09:27:30 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:27:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 09:27:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:27:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:27:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:32 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:27:32 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:27:32 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:27:32 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:27:32 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:27:38 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:27:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:27:38 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:27:38 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:27:38 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:27:38 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 09:27:40 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:40 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:27:40 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:40 GetIconByBuffType called with buffType: Pride EXCEPTION: 12.12.2024 09:27:58 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:27:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:27:58 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:27:58 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:27:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:27:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:28:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:00 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:28:05 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:28:05 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:28:10 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:28:10 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:28:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 12.12.2024 09:28:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:28:11 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:28:11 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:28:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:28:15 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:28:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:28:15 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:28:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:28:17 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:17 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:17 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:28:23 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:28:23 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:28:27 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:28:27 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:28:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:28:28 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:28:28 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:28:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:28:32 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:28:32 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:28:32 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:28:32 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:28:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:28:34 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:28:34 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:28:34 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:28:34 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:28:34 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:28:34 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:28:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:28:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:28:35 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:28:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:28:38 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 09:28:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:28:38 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 09:28:38 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:28:38 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 09:28:39 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 09:28:39 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 09:28:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:28:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:28:39 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.12.2024 09:28:40 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:28:40 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:28:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:28:40 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:28:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:28:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:28:42 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 12.12.2024 09:28:44 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:28:45 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:28:45 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:28:45 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:28:46 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:28:46 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:28:46 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:28:53 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:28:53 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_21 LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_14 LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 12.12.2024 09:28:56 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_20 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_19 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_17 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:28:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:28:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:29:05 CurrentRoom ReverbTheme isForest_Small LOG: 12.12.2024 09:29:06 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 09:29:08 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 09:29:10 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:29:10 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:29:10 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 09:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:29:10 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:29:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:29:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:29:12 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:29:12 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:29:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:29:12 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 12.12.2024 09:29:12 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:29:12 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:29:12 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:29:12 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:29:12 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:29:16 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:29:16 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:29:16 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:29:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:29:16 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:29:16 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:29:16 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:29:16 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:29:16 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:29:16 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:29:22 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed EXCEPTION: 12.12.2024 09:29:24 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:29:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:29:24 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:29:24 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:29:24 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:29:24 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:29:24 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:29:24 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:29:25 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:29:25 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:29:25 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:29:25 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:29:31 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_02 LOG: 12.12.2024 09:29:32 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_01 LOG: 12.12.2024 09:29:32 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_02 WARNING: 12.12.2024 09:29:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:29:37 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 09:29:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:37 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:29:39 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:29:39 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:29:39 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 12.12.2024 09:29:40 Added rewardType: GScrap LOG: 12.12.2024 09:29:40 Added rewardType: ChampFrag LOG: 12.12.2024 09:29:40 Added rewardType: Weapon WARNING: 12.12.2024 09:29:40 New Selection was created: True LOG: 12.12.2024 09:29:40 Difficulty selected: EASY LOG: 12.12.2024 09:29:40 SelectedType: GScrap; SelectedRarity: Level_1 LOG: 12.12.2024 09:29:40 Difficulty selected: EASY LOG: 12.12.2024 09:29:40 SelectedType: GScrap; SelectedRarity: Level_1 WARNING: 12.12.2024 09:29:40 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:29:40 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:29:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 09:29:40 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:29:40 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:29:40 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:29:40 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 09:29:41 Difficulty selected: HARD LOG: 12.12.2024 09:29:41 SelectedType: Weapon; SelectedRarity: Level_3 LOG: 12.12.2024 09:29:42 the current rewards of the challengmachine have been saved LOG: 12.12.2024 09:29:42 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 12.12.2024 09:29:42 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:29:42 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 09:29:42 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 09:29:42 Spawned wave#0 for Difficulty#2 LOG: 12.12.2024 09:29:42 Menu.UnloadMenuPanel => ChallangerArcade LOG: 12.12.2024 09:29:42 the current rewards of the challengmachine have been saved WARNING: 12.12.2024 09:29:44 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:29:44 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:29:44 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:29:44 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 12.12.2024 09:29:44 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:29:47 DestroyDestructibleInScene() => Destructible_VaseBirne_WhiteFlowers_03 LOG: 12.12.2024 09:29:48 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed LOG: 12.12.2024 09:29:53 DestroyDestructibleInScene() => Destructible_VaseBauch_02 LOG: 12.12.2024 09:29:53 DestroyDestructibleInScene() => Destructible_VaseBauch_Closed_03 LOG: 12.12.2024 09:29:53 DestroyDestructibleInScene() => Destructible_VaseBauch_01 LOG: 12.12.2024 09:29:54 DestroyDestructibleInScene() => Destructible_VaseBirne_Closed_03 WARNING: 12.12.2024 09:30:02 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:30:02 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:30:02 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:30:02 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:30:02 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:30:03 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:30:03 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:30:03 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:30:03 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? EXCEPTION: 12.12.2024 09:30:06 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:30:06 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:30:06 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:30:06 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:30:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:30:07 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:30:07 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:30:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:30:07 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:30:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:30:07 Difficulty#2 Challenge cleared! LOG: 12.12.2024 09:30:07 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:30:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:30:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:30:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:30:10 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:11 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:30:12 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:30:12 Reward: Weapon; RarityLevel: Level_3 LOG: 12.12.2024 09:30:12 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:30:12 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:30:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:30:12 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 WARNING: 12.12.2024 09:30:12 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:30:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:30:13 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:30:28 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:30:29 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:30:29 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:30:30 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:30:30 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:30:30 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 09:30:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:30:31 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:30:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:30:33 DestroyDestructibleInScene() => Destructible_VaseBauch LOG: 12.12.2024 09:30:39 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:39 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:30:39 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:30:39 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 09:30:39 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:30:41 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:30:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:30:41 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:30:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:30:41 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:30:41 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:30:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:30:49 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:30:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:30:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:30:49 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 09:30:49 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 09:30:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:30:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:30:49 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:30:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:30:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:30:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:30:49 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:30:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:30:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:30:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:30:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:30:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:30:50 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:30:50 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:30:50 GetIconByBuffType called with buffType: OilBarrel EXCEPTION: 12.12.2024 09:30:53 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:30:53 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:30:53 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:30:53 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:30:55 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:55 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:55 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:30:56 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:30:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:30:59 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:30:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:30:59 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:30:59 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:30:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:30:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:30:59 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:30:59 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:31:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:31:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:31:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:31:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:31:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:31:01 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:31:01 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:31:01 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:31:01 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:01 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:01 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:01 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:01 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:01 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:31:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:31:03 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:31:03 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:31:03 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:31:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:31:03 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:31:03 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:31:07 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:31:07 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:31:07 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:31:07 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:31:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:09 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:31:11 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:31:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:31:11 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:31:11 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:31:11 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:31:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:31:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:31:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:31:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:14 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:16 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 12.12.2024 09:31:16 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 09:31:16 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:31:16 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:31:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 09:31:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 LOG: 12.12.2024 09:31:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 LOG: 12.12.2024 09:31:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 12.12.2024 09:31:18 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:31:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:31:21 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:31:21 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:31:22 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:31:24 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 09:31:27 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 09:31:27 CurrentRoom ReverbTheme isForest_Small WARNING: 12.12.2024 09:31:27 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:31:27 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:31:27 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:31:37 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:31:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:31:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:31:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 09:31:37 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:31:37 initialises raritymodes LOG: 12.12.2024 09:31:37 equipmentRarity:Level_1 LOG: 12.12.2024 09:31:37 equipmentRarity:Level_1 LOG: 12.12.2024 09:31:37 equipmentRarity:Level_1 LOG: 12.12.2024 09:31:37 equipmentRarity:Level_2 LOG: 12.12.2024 09:31:37 equipmentRarity:Level_2 LOG: 12.12.2024 09:31:37 equipmentRarity:Level_3 LOG: 12.12.2024 09:31:37 equipmentRarity:Level_1 LOG: 12.12.2024 09:31:37 equipmentRarity:Level_3 LOG: 12.12.2024 09:31:37 equipmentRarity:Level_1 WARNING: 12.12.2024 09:31:37 Language Text not found! (Path: Meter) WARNING: 12.12.2024 09:31:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:31:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:31:37 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:31:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:31:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:31:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:31:52 Language Text not found! (Path: Meter) LOG: 12.12.2024 09:31:52 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:31:57 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:31:58 TryAddItem(WeaponAddin) => Items.Addins.MissileLauncherName WARNING: 12.12.2024 09:31:58 Language Text not found! (Path: Meter) LOG: 12.12.2024 09:31:58 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:31:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:31:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:31:58 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:32:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:32:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:32:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:32:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:32:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:32:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:32:00 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 09:32:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:32:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:32:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:32:01 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:32:02 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:32:06 CurrentRoom ReverbTheme isForest_Open LOG: 12.12.2024 09:32:06 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:32:06 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 09:32:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:32:06 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 09:32:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:32:08 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:32:08 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:32:08 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:32:08 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:32:08 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:32:08 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:32:09 ToHigh LOG: 12.12.2024 09:32:09 MissleLaunch BULLET ID 13670 LOG: 12.12.2024 09:32:10 ToHigh LOG: 12.12.2024 09:32:10 MissleLaunch BULLET ID 13675 LOG: 12.12.2024 09:32:10 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive EXCEPTION: 12.12.2024 09:32:12 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:32:12 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:32:12 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:32:12 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:32:13 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:32:13 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:15 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:32:15 KeyNotFoundException: The given key 'MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SpiderBomber.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:32:15 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:32:17 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:20 ToHigh LOG: 12.12.2024 09:32:20 MissleLaunch BULLET ID 13712 WARNING: 12.12.2024 09:32:20 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:32:20 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:32:21 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:32:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:32:21 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:32:21 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:32:21 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:32:21 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:32:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:32:21 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:32:21 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:32:23 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:32:23 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:32:23 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:32:23 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 09:32:23 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:32:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:23 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:25 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 09:32:25 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 12.12.2024 09:32:25 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 09:32:25 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:32:25 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:32:26 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 09:32:28 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 09:32:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 09:32:30 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 09:32:34 ToHigh LOG: 12.12.2024 09:32:34 MissleLaunch BULLET ID 13807 LOG: 12.12.2024 09:32:34 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:34 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:35 ToHigh LOG: 12.12.2024 09:32:35 MissleLaunch BULLET ID 13824 EXCEPTION: 12.12.2024 09:32:36 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:32:36 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:32:36 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:32:36 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:32:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:32:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:32:38 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:32:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:32:38 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:32:38 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:32:38 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:32:38 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:32:40 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:32:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:32:45 CurrentRoom ReverbTheme isForest_Open WARNING: 12.12.2024 09:32:45 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:32:45 TrySpawnEnemy PRIDE_LeotronTheLoyalist delay 1,75 WARNING: 12.12.2024 09:32:45 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 12.12.2024 09:32:47 MechBase Outline Reference Missing: 'MitronEmpire_LeotronTheLoyalist(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.d__26:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:32:57 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 12.12.2024 09:32:57 ApplyBossMoodColorStyle => bossDialogMood: Anger bossDialogMoodWasAnsweredByPlayers: Love LOG: 12.12.2024 09:33:02 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:33:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:33:04 SpawnMech override, OnScrew=False WARNING: 12.12.2024 09:33:06 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:33:06 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:33:06 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:33:06 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:33:06 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:33:06 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 12.12.2024 09:33:13 ToHigh LOG: 12.12.2024 09:33:13 MissleLaunch BULLET ID 13930 EXCEPTION: 12.12.2024 09:33:14 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:33:17 MissleLaunch BULLET ID 13994 EXCEPTION: 12.12.2024 09:33:17 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 09:33:24 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:33:24 SpawnMech override, OnScrew=True WARNING: 12.12.2024 09:33:26 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:33:26 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:33:26 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:33:26 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:33:26 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:33:26 ENEMY SPAWNED MitronEmpire_Leonide(Clone) EXCEPTION: 12.12.2024 09:33:30 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:33:30 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:33:30 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:33:33 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:33:33 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:33:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:33:35 ToHigh LOG: 12.12.2024 09:33:35 MissleLaunch BULLET ID 14153 EXCEPTION: 12.12.2024 09:33:36 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:33:36 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:33:36 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:33:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:33:40 ToHigh LOG: 12.12.2024 09:33:40 MissleLaunch BULLET ID 14192 LOG: 12.12.2024 09:33:44 ToHigh LOG: 12.12.2024 09:33:44 MissleLaunch BULLET ID 14202 LOG: 12.12.2024 09:33:45 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 12.12.2024 09:33:45 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 12.12.2024 09:33:45 LeotronsScrew destroyed manually in LOG: 12.12.2024 09:33:46 MissleLaunch BULLET ID 14209 LOG: 12.12.2024 09:33:54 SpawnMech override, OnScrew=False WARNING: 12.12.2024 09:33:56 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:33:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:33:56 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:33:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:33:56 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:33:56 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 12.12.2024 09:34:02 ToHigh LOG: 12.12.2024 09:34:02 MissleLaunch BULLET ID 14281 EXCEPTION: 12.12.2024 09:34:04 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:34:06 MissleLaunch BULLET ID 14320 EXCEPTION: 12.12.2024 09:34:09 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 09:34:09 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:34:09 SpawnMech override, OnScrew=True WARNING: 12.12.2024 09:34:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:11 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:34:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:11 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:34:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:11 ENEMY SPAWNED MitronEmpire_Leonide(Clone) EXCEPTION: 12.12.2024 09:34:13 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:34:13 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:34:13 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:34:20 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:34:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:34:24 ToHigh LOG: 12.12.2024 09:34:24 MissleLaunch BULLET ID 14402 LOG: 12.12.2024 09:34:26 ToHigh LOG: 12.12.2024 09:34:26 MissleLaunch BULLET ID 14410 EXCEPTION: 12.12.2024 09:34:29 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:34:29 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:34:29 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:34:32 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 12.12.2024 09:34:32 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 12.12.2024 09:34:32 LeotronsScrew destroyed manually in LOG: 12.12.2024 09:34:37 ToHigh LOG: 12.12.2024 09:34:37 MissleLaunch BULLET ID 14473 LOG: 12.12.2024 09:34:37 MissleLaunch BULLET ID 14476 LOG: 12.12.2024 09:34:40 MissleLaunch BULLET ID 14517 LOG: 12.12.2024 09:34:41 SpawnMech override, OnScrew=False WARNING: 12.12.2024 09:34:43 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:34:43 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:34:43 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:34:43 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:34:43 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:34:43 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 12.12.2024 09:34:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:34:46 ToHigh LOG: 12.12.2024 09:34:46 MissleLaunch BULLET ID 14580 EXCEPTION: 12.12.2024 09:34:47 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:34:51 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 12.12.2024 09:34:53 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:34:57 ToHigh LOG: 12.12.2024 09:34:57 MissleLaunch BULLET ID 14675 EXCEPTION: 12.12.2024 09:34:57 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:34:57 SpawnMech override, OnScrew=True WARNING: 12.12.2024 09:34:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:59 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:34:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:59 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:34:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:34:59 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 12.12.2024 09:35:00 ToHigh LOG: 12.12.2024 09:35:00 MissleLaunch BULLET ID 14680 EXCEPTION: 12.12.2024 09:35:02 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:35:02 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:35:02 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:35:02 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:35:02 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:35:02 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:35:06 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:35:06 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:35:06 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:35:17 ToHigh LOG: 12.12.2024 09:35:17 MissleLaunch BULLET ID 14775 LOG: 12.12.2024 09:35:17 ToHigh LOG: 12.12.2024 09:35:17 MissleLaunch BULLET ID 14802 LOG: 12.12.2024 09:35:18 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 12.12.2024 09:35:18 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 12.12.2024 09:35:18 LeotronsScrew destroyed manually in LOG: 12.12.2024 09:35:18 ToHigh LOG: 12.12.2024 09:35:18 MissleLaunch BULLET ID 14807 LOG: 12.12.2024 09:35:27 ToHigh LOG: 12.12.2024 09:35:27 MissleLaunch BULLET ID 14862 LOG: 12.12.2024 09:35:27 SpawnMech override, OnScrew=False LOG: 12.12.2024 09:35:28 ToHigh LOG: 12.12.2024 09:35:28 MissleLaunch BULLET ID 14882 WARNING: 12.12.2024 09:35:29 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:35:29 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:35:29 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:35:29 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:35:29 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:35:29 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 12.12.2024 09:35:41 ToHigh LOG: 12.12.2024 09:35:41 MissleLaunch BULLET ID 14935 LOG: 12.12.2024 09:35:42 ToHigh LOG: 12.12.2024 09:35:42 MissleLaunch BULLET ID 14941 EXCEPTION: 12.12.2024 09:35:45 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 09:35:45 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 09:35:49 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:35:49 SpawnMech override, OnScrew=True WARNING: 12.12.2024 09:35:51 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:35:51 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:35:51 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:35:51 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:35:51 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:35:51 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 12.12.2024 09:35:52 ToHigh LOG: 12.12.2024 09:35:52 MissleLaunch BULLET ID 14972 LOG: 12.12.2024 09:35:52 ToHigh LOG: 12.12.2024 09:35:52 MissleLaunch BULLET ID 14974 LOG: 12.12.2024 09:35:53 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:35:53 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:35:56 ToHigh LOG: 12.12.2024 09:35:56 MissleLaunch BULLET ID 15015 EXCEPTION: 12.12.2024 09:35:56 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:35:56 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:35:56 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:35:56 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:35:56 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:35:56 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:36:06 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 12.12.2024 09:36:06 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 12.12.2024 09:36:06 LeotronsScrew destroyed manually in LOG: 12.12.2024 09:36:08 ToHigh LOG: 12.12.2024 09:36:08 MissleLaunch BULLET ID 15180 LOG: 12.12.2024 09:36:10 ToHigh LOG: 12.12.2024 09:36:10 MissleLaunch BULLET ID 15189 LOG: 12.12.2024 09:36:13 MissleLaunch BULLET ID 15216 LOG: 12.12.2024 09:36:14 MissleLaunch BULLET ID 15237 LOG: 12.12.2024 09:36:15 SpawnMech override, OnScrew=False LOG: 12.12.2024 09:36:15 ToHigh LOG: 12.12.2024 09:36:15 MissleLaunch BULLET ID 15242 WARNING: 12.12.2024 09:36:16 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:36:16 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:36:16 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:36:16 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) WARNING: 12.12.2024 09:36:16 MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:36:16 ENEMY SPAWNED MitronEmpire_Stationary_Generator(Clone) LOG: 12.12.2024 09:36:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:18 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 12.12.2024 09:36:20 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:20 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:22 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:36:23 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 12.12.2024 09:36:25 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 09:36:28 KeyNotFoundException: The given key 'MitronEmpire_Stationary_Generator(Clone) (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:36:28 SpawnMech override, OnScrew=True WARNING: 12.12.2024 09:36:28 Exited via fallback. The AnimationTrigger was not set! WARNING: 12.12.2024 09:36:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:36:30 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:36:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:36:30 ENEMY SPAWNED MitronEmpire_Leonide(Clone) WARNING: 12.12.2024 09:36:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:36:30 ENEMY SPAWNED MitronEmpire_Leonide(Clone) LOG: 12.12.2024 09:36:31 ToHigh LOG: 12.12.2024 09:36:31 MissleLaunch BULLET ID 15331 LOG: 12.12.2024 09:36:32 ToHigh LOG: 12.12.2024 09:36:32 MissleLaunch BULLET ID 15334 EXCEPTION: 12.12.2024 09:36:32 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:36:32 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:36:32 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:36:32 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:36:32 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:36:32 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:36:33 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:36:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:36:42 DestroyDestructibleInScene() => Destructible_LeotronsScrew(Clone) LOG: 12.12.2024 09:36:42 TriggerExitTriggerManualy from Action Group Behavior (Screw.IsDestroyed) WARNING: 12.12.2024 09:36:42 LeotronsScrew destroyed manually in EXCEPTION: 12.12.2024 09:36:42 KeyNotFoundException: The given key 'MitronEmpire_LeotronTheLoyalist(Clone) (StickyStoneStudio.MOODS.LeotronTheLoyalist)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.LeotronTheLoyalist.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.LeotronTheLoyalist:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:36:42 NextWave() => Wave was not started yet or has no waves LOG: 12.12.2024 09:36:42 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:36:42 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:36:42 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 09:32 GT: 1126,550 - increased BehaviorGroup ID +1 RT: 09:32 GT: 1126,550 - increased BehaviorGroup ID to 0 RT: 09:32 GT: 1126,550 - Trigger: SetStartEnemy() RT: 09:32 GT: 1126,567 - DistanceVariant: Straight RT: 09:32 GT: 1130,303 - AnimationTriggeredAttackEvents ()=> 4 RT: 09:32 GT: 1130,303 - TriggerMeleeExplosion RT: 09:33 GT: 1142,080 - Trigger: SetupInvulnerableShield(1) RT: 09:33 GT: 1142,080 - increased BehaviorGroup ID +1 RT: 09:33 GT: 1143,548 - spawnGeneratorsAtOnce RT: 09:33 GT: 1143,548 - SpawnWaitUntilGeneratorsArePresent => started RT: 09:33 GT: 1143,648 - increased BehaviorGroup ID +1 RT: 09:33 GT: 1143,698 - MeleeAttack: Special1 RT: 09:33 GT: 1143,698 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1144,448 - ThrowAndReturnHammer start RT: 09:33 GT: 1144,799 - TriggerMeleeExplosion RT: 09:33 GT: 1145,332 - SpawnWaitUntilGeneratorsArePresent => end RT: 09:33 GT: 1145,950 - ThrowAndReturnHammer end RT: 09:33 GT: 1147,084 - SetNextEnemyBehavior() RT: 09:33 GT: 1147,100 - MeleeAttack: Normal2 RT: 09:33 GT: 1147,100 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1147,951 - AnimationTriggeredAttackEvents ()=> 2 RT: 09:33 GT: 1147,951 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 09:33 GT: 1147,951 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 09:33 GT: 1148,935 - SetNextEnemyBehavior() RT: 09:33 GT: 1148,952 - SetNextEnemyBehavior() RT: 09:33 GT: 1148,969 - SetNextEnemyBehavior() RT: 09:33 GT: 1153,022 - SetNextEnemyBehavior() RT: 09:33 GT: 1153,039 - MeleeAttack: Normal1 RT: 09:33 GT: 1153,039 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1154,240 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:33 GT: 1154,240 - TriggerMeleeExplosion RT: 09:33 GT: 1154,540 - SetNextEnemyBehavior() RT: 09:33 GT: 1154,557 - MeleeAttack: Normal2 RT: 09:33 GT: 1154,557 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1155,591 - AnimationTriggeredAttackEvents ()=> 2 RT: 09:33 GT: 1155,591 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 09:33 GT: 1155,591 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 09:33 GT: 1156,575 - SetNextEnemyBehavior() RT: 09:33 GT: 1156,592 - SetNextEnemyBehavior() RT: 09:33 GT: 1156,608 - MeleeAttack: Normal1 RT: 09:33 GT: 1156,608 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1157,809 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:33 GT: 1157,809 - TriggerMeleeExplosion RT: 09:33 GT: 1158,109 - SetNextEnemyBehavior() RT: 09:33 GT: 1158,126 - MeleeAttack: Normal2 RT: 09:33 GT: 1158,126 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1159,160 - AnimationTriggeredAttackEvents ()=> 2 RT: 09:33 GT: 1159,160 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 09:33 GT: 1159,160 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 09:33 GT: 1160,144 - SetNextEnemyBehavior() RT: 09:33 GT: 1160,161 - SetNextEnemyBehavior() RT: 09:33 GT: 1160,178 - SetNextEnemyBehavior() RT: 09:33 GT: 1163,064 - SetNextEnemyBehavior() RT: 09:33 GT: 1163,080 - MeleeAttack: Normal2 RT: 09:33 GT: 1163,080 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1163,481 - AnimationTriggeredAttackEvents ()=> 2 RT: 09:33 GT: 1163,481 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 09:33 GT: 1163,481 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 09:33 GT: 1164,098 - increased BehaviorGroup ID +1 RT: 09:33 GT: 1164,114 - DistanceVariant: Special2 RT: 09:33 GT: 1164,114 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 09:33 GT: 1164,114 - SetReflectionState False RT: 09:33 GT: 1164,114 - start RaiseScrew(float _InTime) ()=> 2 RT: 09:33 GT: 1164,114 - ScrewPhaseUpdate() => started RT: 09:33 GT: 1164,114 - spawnLeonidsAtOnce RT: 09:33 GT: 1164,114 - spawnLeonidsAtOnce RT: 09:33 GT: 1164,114 - spawnLeonidsAtOnce RT: 09:33 GT: 1164,114 - SpawnLeotronsScrew(); RT: 09:33 GT: 1164,214 - SetNextEnemyBehavior() RT: 09:33 GT: 1164,214 - increased BehaviorGroup ID +1 RT: 09:33 GT: 1164,264 - MeleeAttack: Special1 RT: 09:33 GT: 1164,264 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1165,749 - ThrowAndReturnHammer start RT: 09:33 GT: 1166,133 - end RaiseScrew() RT: 09:33 GT: 1167,150 - TriggerMeleeExplosion RT: 09:33 GT: 1169,352 - ThrowAndReturnHammer end RT: 09:33 GT: 1170,486 - SetNextEnemyBehavior() RT: 09:33 GT: 1170,987 - ScrewPhaseUpdate() => Screw heath changed to =>560 RT: 09:33 GT: 1170,987 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 560 RT: 09:33 GT: 1171,070 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1173,505 - SetNextEnemyBehavior() RT: 09:33 GT: 1173,555 - MeleeAttack: Special1 RT: 09:33 GT: 1173,555 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1175,374 - ThrowAndReturnHammer start RT: 09:33 GT: 1176,291 - TriggerMeleeExplosion RT: 09:33 GT: 1177,542 - ScrewPhaseUpdate() => Screw heath changed to =>522,8908 RT: 09:33 GT: 1177,542 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 522,8908 RT: 09:33 GT: 1177,642 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1177,992 - ScrewPhaseUpdate() => Screw heath changed to =>485,1782 RT: 09:33 GT: 1177,992 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 485,1782 RT: 09:33 GT: 1178,009 - ThrowAndReturnHammer end RT: 09:33 GT: 1178,092 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1178,426 - ScrewPhaseUpdate() => Screw heath changed to =>429,2452 RT: 09:33 GT: 1178,426 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 429,2452 RT: 09:33 GT: 1178,543 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1178,876 - ScrewPhaseUpdate() => Screw heath changed to =>393,8408 RT: 09:33 GT: 1178,876 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 393,8408 RT: 09:33 GT: 1178,977 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1179,143 - SetNextEnemyBehavior() RT: 09:33 GT: 1179,377 - ScrewPhaseUpdate() => Screw heath changed to =>359,887 RT: 09:33 GT: 1179,377 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 359,887 RT: 09:33 GT: 1179,460 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1179,844 - ScrewPhaseUpdate() => Screw heath changed to =>322,3724 RT: 09:33 GT: 1179,844 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 322,3724 RT: 09:33 GT: 1179,927 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1180,278 - ScrewPhaseUpdate() => Screw heath changed to =>286,1407 RT: 09:33 GT: 1180,278 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 286,1407 RT: 09:33 GT: 1180,378 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1181,112 - ScrewPhaseUpdate() => Screw heath changed to =>260,7785 RT: 09:33 GT: 1181,112 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 260,7785 RT: 09:33 GT: 1181,178 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1181,645 - ScrewPhaseUpdate() => Screw heath changed to =>220,7785 RT: 09:33 GT: 1181,645 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 220,7785 RT: 09:33 GT: 1181,745 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1182,162 - SetNextEnemyBehavior() RT: 09:33 GT: 1182,613 - ScrewPhaseUpdate() => Screw heath changed to =>185,5928 RT: 09:33 GT: 1182,613 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 185,5928 RT: 09:33 GT: 1182,696 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1183,047 - ScrewPhaseUpdate() => Screw heath changed to =>148,8263 RT: 09:33 GT: 1183,047 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 148,8263 RT: 09:33 GT: 1183,147 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1183,447 - ScrewPhaseUpdate() => Screw heath changed to =>98,84761 RT: 09:33 GT: 1183,447 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 98,84761 RT: 09:33 GT: 1183,564 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1183,881 - ScrewPhaseUpdate() => Screw heath changed to =>47,77641 RT: 09:33 GT: 1183,881 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 47,77641 RT: 09:33 GT: 1183,997 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1184,314 - ScrewPhaseUpdate() => Screw heath changed to =>14,15422 RT: 09:33 GT: 1184,314 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 14,15422 RT: 09:33 GT: 1184,398 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:33 GT: 1184,781 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 09:33 GT: 1184,781 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 09:33 GT: 1184,781 - LeotronsScrew destroyed manually in RT: 09:33 GT: 1184,781 - increased BehaviorGroup ID +1 RT: 09:33 GT: 1184,781 - WaitForHitGround() => reached true state RT: 09:33 GT: 1184,781 - LyingOnGroundCorou() RT: 09:33 GT: 1188,117 - SetNextEnemyBehavior() RT: 09:33 GT: 1188,134 - MeleeAttack: Normal1 RT: 09:33 GT: 1188,134 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1188,785 - SetReflectionState False RT: 09:33 GT: 1189,335 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:33 GT: 1189,335 - TriggerMeleeExplosion RT: 09:33 GT: 1189,635 - SetNextEnemyBehavior() RT: 09:33 GT: 1192,471 - SetNextEnemyBehavior() RT: 09:33 GT: 1192,488 - MeleeAttack: Normal1 RT: 09:33 GT: 1192,488 - HammerDamageArea.Deactivate() RT: 09:33 GT: 1193,689 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:33 GT: 1193,689 - TriggerMeleeExplosion RT: 09:33 GT: 1193,789 - increased BehaviorGroup ID +1 RT: 09:33 GT: 1193,789 - increased BehaviorGroup ID to 1 RT: 09:33 GT: 1193,789 - Execute BehaviorGroupChange = 5 RT: 09:33 GT: 1193,789 - spawnGeneratorsAtOnce RT: 09:33 GT: 1193,789 - SpawnWaitUntilGeneratorsArePresent => started RT: 09:33 GT: 1193,889 - increased BehaviorGroup ID +1 RT: 09:33 GT: 1195,257 - SetNextEnemyBehavior() RT: 09:33 GT: 1195,273 - SetNextEnemyBehavior() RT: 09:33 GT: 1195,573 - SpawnWaitUntilGeneratorsArePresent => end RT: 09:33 GT: 1198,759 - SetNextEnemyBehavior() RT: 09:33 GT: 1198,776 - MeleeAttack: Normal1 RT: 09:33 GT: 1198,776 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1199,977 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:34 GT: 1199,977 - TriggerMeleeExplosion RT: 09:34 GT: 1200,277 - SetNextEnemyBehavior() RT: 09:34 GT: 1200,327 - MeleeAttack: Special1 RT: 09:34 GT: 1200,327 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1201,795 - ThrowAndReturnHammer start RT: 09:34 GT: 1202,396 - TriggerMeleeExplosion RT: 09:34 GT: 1203,797 - ThrowAndReturnHammer end RT: 09:34 GT: 1204,931 - SetNextEnemyBehavior() RT: 09:34 GT: 1205,765 - SetNextEnemyBehavior() RT: 09:34 GT: 1207,583 - SetNextEnemyBehavior() RT: 09:34 GT: 1208,768 - increased BehaviorGroup ID +1 RT: 09:34 GT: 1208,784 - DistanceVariant: Special2 RT: 09:34 GT: 1208,784 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 09:34 GT: 1208,784 - SetReflectionState False RT: 09:34 GT: 1208,784 - start RaiseScrew(float _InTime) ()=> 2 RT: 09:34 GT: 1208,784 - ScrewPhaseUpdate() => started RT: 09:34 GT: 1208,784 - spawnLeonidsAtOnce RT: 09:34 GT: 1208,784 - spawnLeonidsAtOnce RT: 09:34 GT: 1208,784 - spawnLeonidsAtOnce RT: 09:34 GT: 1208,784 - SpawnLeotronsScrew(); RT: 09:34 GT: 1208,884 - SetNextEnemyBehavior() RT: 09:34 GT: 1208,884 - increased BehaviorGroup ID +1 RT: 09:34 GT: 1210,803 - end RaiseScrew() RT: 09:34 GT: 1211,904 - SetNextEnemyBehavior() RT: 09:34 GT: 1214,923 - SetNextEnemyBehavior() RT: 09:34 GT: 1215,356 - ScrewPhaseUpdate() => Screw heath changed to =>563,7855 RT: 09:34 GT: 1215,356 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 563,7855 RT: 09:34 GT: 1215,440 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1215,857 - ScrewPhaseUpdate() => Screw heath changed to =>530,4382 RT: 09:34 GT: 1215,857 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 530,4382 RT: 09:34 GT: 1215,940 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1216,791 - ScrewPhaseUpdate() => Screw heath changed to =>493,1443 RT: 09:34 GT: 1216,791 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 493,1443 RT: 09:34 GT: 1216,891 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1217,325 - ScrewPhaseUpdate() => Screw heath changed to =>458,0145 RT: 09:34 GT: 1217,325 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 458,0145 RT: 09:34 GT: 1217,408 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1217,758 - ScrewPhaseUpdate() => Screw heath changed to =>425,2504 RT: 09:34 GT: 1217,758 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 425,2504 RT: 09:34 GT: 1217,842 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1217,942 - SetNextEnemyBehavior() RT: 09:34 GT: 1217,992 - MeleeAttack: Special1 RT: 09:34 GT: 1217,992 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1220,527 - ThrowAndReturnHammer start RT: 09:34 GT: 1221,295 - TriggerMeleeExplosion RT: 09:34 GT: 1221,645 - ScrewPhaseUpdate() => Screw heath changed to =>388,1252 RT: 09:34 GT: 1221,645 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 388,1252 RT: 09:34 GT: 1221,728 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1221,762 - ScrewPhaseUpdate() => Screw heath changed to =>369,5251 RT: 09:34 GT: 1221,762 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 369,5251 RT: 09:34 GT: 1221,828 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1222,562 - ScrewPhaseUpdate() => Screw heath changed to =>312,9946 RT: 09:34 GT: 1222,562 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 312,9946 RT: 09:34 GT: 1222,696 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1222,862 - ThrowAndReturnHammer end RT: 09:34 GT: 1223,163 - ScrewPhaseUpdate() => Screw heath changed to =>278,83 RT: 09:34 GT: 1223,163 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 278,83 RT: 09:34 GT: 1223,246 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1223,997 - SetNextEnemyBehavior() RT: 09:34 GT: 1224,030 - SetNextEnemyBehavior() RT: 09:34 GT: 1224,063 - SetNextEnemyBehavior() RT: 09:34 GT: 1224,114 - MeleeAttack: Special1 RT: 09:34 GT: 1224,114 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1224,330 - ScrewPhaseUpdate() => Screw heath changed to =>244,366 RT: 09:34 GT: 1224,330 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 244,366 RT: 09:34 GT: 1224,414 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1224,531 - ScrewPhaseUpdate() => Screw heath changed to =>220,4695 RT: 09:34 GT: 1224,531 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 220,4695 RT: 09:34 GT: 1224,597 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1225,298 - ScrewPhaseUpdate() => Screw heath changed to =>184,4548 RT: 09:34 GT: 1225,298 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 184,4548 RT: 09:34 GT: 1225,331 - ThrowAndReturnHammer start RT: 09:34 GT: 1225,381 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1225,798 - ScrewPhaseUpdate() => Screw heath changed to =>148,1166 RT: 09:34 GT: 1225,798 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 148,1166 RT: 09:34 GT: 1225,898 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1225,965 - TriggerMeleeExplosion RT: 09:34 GT: 1226,349 - ScrewPhaseUpdate() => Screw heath changed to =>122,6799 RT: 09:34 GT: 1226,349 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 122,6799 RT: 09:34 GT: 1226,415 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1227,400 - ThrowAndReturnHammer end RT: 09:34 GT: 1228,534 - SetNextEnemyBehavior() RT: 09:34 GT: 1230,369 - ScrewPhaseUpdate() => Screw heath changed to =>71,33358 RT: 09:34 GT: 1230,369 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 71,33358 RT: 09:34 GT: 1230,485 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1230,702 - ScrewPhaseUpdate() => Screw heath changed to =>35,3866 RT: 09:34 GT: 1230,702 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 35,3866 RT: 09:34 GT: 1230,786 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1231,119 - ScrewPhaseUpdate() => Screw heath changed to =>1,416351 RT: 09:34 GT: 1231,119 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 1,416351 RT: 09:34 GT: 1231,219 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:34 GT: 1231,553 - SetNextEnemyBehavior() RT: 09:34 GT: 1231,570 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 09:34 GT: 1231,570 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 09:34 GT: 1231,570 - LeotronsScrew destroyed manually in RT: 09:34 GT: 1231,570 - increased BehaviorGroup ID +1 RT: 09:34 GT: 1231,570 - WaitForHitGround() => reached true state RT: 09:34 GT: 1231,570 - LyingOnGroundCorou() RT: 09:34 GT: 1234,422 - SetNextEnemyBehavior() RT: 09:34 GT: 1234,439 - MeleeAttack: Normal1 RT: 09:34 GT: 1234,439 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1235,573 - SetReflectionState False RT: 09:34 GT: 1235,806 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:34 GT: 1235,806 - TriggerMeleeExplosion RT: 09:34 GT: 1236,107 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,123 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,140 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,140 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,157 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,173 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,190 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,190 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,207 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,223 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,240 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,240 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,257 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,273 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,290 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,290 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,307 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,324 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,340 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,340 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,357 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,374 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,390 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,390 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,407 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,424 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,440 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,440 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,457 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,474 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,490 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,490 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,507 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,524 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,540 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,540 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,557 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,574 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,590 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,590 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1236,607 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,624 - SetNextEnemyBehavior() RT: 09:34 GT: 1236,640 - MeleeAttack: Normal1 RT: 09:34 GT: 1236,640 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1237,825 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:34 GT: 1237,825 - TriggerMeleeExplosion RT: 09:34 GT: 1238,125 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,142 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,158 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,158 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,175 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,192 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,208 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,208 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,225 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,242 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,258 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,258 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,275 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,292 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,308 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,308 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,325 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,342 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,359 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,359 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,375 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,392 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,409 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,409 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,425 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,459 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,475 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,475 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,492 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,509 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,525 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,525 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,542 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,559 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,575 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,575 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,592 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,609 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,625 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,625 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1238,642 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,659 - SetNextEnemyBehavior() RT: 09:34 GT: 1238,675 - MeleeAttack: Normal1 RT: 09:34 GT: 1238,675 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1239,843 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:34 GT: 1239,843 - TriggerMeleeExplosion RT: 09:34 GT: 1240,143 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,160 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,177 - MeleeAttack: Normal1 RT: 09:34 GT: 1240,177 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1240,210 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,227 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,243 - MeleeAttack: Normal1 RT: 09:34 GT: 1240,243 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1240,260 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,277 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,293 - MeleeAttack: Normal1 RT: 09:34 GT: 1240,293 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1240,310 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,343 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,360 - MeleeAttack: Normal1 RT: 09:34 GT: 1240,360 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1240,377 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,410 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,427 - MeleeAttack: Normal1 RT: 09:34 GT: 1240,427 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1240,444 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,460 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,477 - MeleeAttack: Normal1 RT: 09:34 GT: 1240,477 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1240,494 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,510 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,527 - MeleeAttack: Normal1 RT: 09:34 GT: 1240,527 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1240,544 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,560 - SetNextEnemyBehavior() RT: 09:34 GT: 1240,577 - increased BehaviorGroup ID +1 RT: 09:34 GT: 1240,577 - increased BehaviorGroup ID to 1 RT: 09:34 GT: 1240,577 - Execute BehaviorGroupChange = 5 RT: 09:34 GT: 1240,577 - spawnGeneratorsAtOnce RT: 09:34 GT: 1240,577 - SpawnWaitUntilGeneratorsArePresent => started RT: 09:34 GT: 1240,677 - increased BehaviorGroup ID +1 RT: 09:34 GT: 1241,861 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:34 GT: 1241,861 - TriggerMeleeExplosion RT: 09:34 GT: 1242,362 - SpawnWaitUntilGeneratorsArePresent => end RT: 09:34 GT: 1242,429 - SetNextEnemyBehavior() RT: 09:34 GT: 1242,445 - SetNextEnemyBehavior() RT: 09:34 GT: 1242,462 - SetNextEnemyBehavior() RT: 09:34 GT: 1242,512 - MeleeAttack: Special1 RT: 09:34 GT: 1242,512 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1243,680 - ThrowAndReturnHammer start RT: 09:34 GT: 1244,080 - TriggerMeleeExplosion RT: 09:34 GT: 1245,281 - ThrowAndReturnHammer end RT: 09:34 GT: 1246,415 - SetNextEnemyBehavior() RT: 09:34 GT: 1249,334 - SetNextEnemyBehavior() RT: 09:34 GT: 1249,351 - MeleeAttack: Normal2 RT: 09:34 GT: 1249,351 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1249,885 - AnimationTriggeredAttackEvents ()=> 2 RT: 09:34 GT: 1249,885 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = false => StartCoroutine(ContinueToShootBullets() RT: 09:34 GT: 1249,885 - AnimationTriggeredAttackEvents > 2 > ShieldDestroyed = true => break RT: 09:34 GT: 1250,869 - SetNextEnemyBehavior() RT: 09:34 GT: 1250,885 - SetNextEnemyBehavior() RT: 09:34 GT: 1250,902 - MeleeAttack: Normal1 RT: 09:34 GT: 1250,902 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1252,103 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:34 GT: 1252,103 - TriggerMeleeExplosion RT: 09:34 GT: 1252,403 - SetNextEnemyBehavior() RT: 09:34 GT: 1254,655 - SetNextEnemyBehavior() RT: 09:34 GT: 1254,672 - MeleeAttack: Normal1 RT: 09:34 GT: 1254,672 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1255,873 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:34 GT: 1255,873 - TriggerMeleeExplosion RT: 09:34 GT: 1256,173 - SetNextEnemyBehavior() RT: 09:34 GT: 1257,107 - increased BehaviorGroup ID +1 RT: 09:34 GT: 1257,124 - DistanceVariant: Special2 RT: 09:34 GT: 1257,124 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 09:34 GT: 1257,124 - SetReflectionState False RT: 09:34 GT: 1257,124 - start RaiseScrew(float _InTime) ()=> 2 RT: 09:34 GT: 1257,124 - ScrewPhaseUpdate() => started RT: 09:34 GT: 1257,124 - spawnLeonidsAtOnce RT: 09:34 GT: 1257,124 - spawnLeonidsAtOnce RT: 09:34 GT: 1257,124 - spawnLeonidsAtOnce RT: 09:34 GT: 1257,124 - SpawnLeotronsScrew(); RT: 09:34 GT: 1257,224 - SetNextEnemyBehavior() RT: 09:34 GT: 1257,224 - increased BehaviorGroup ID +1 RT: 09:34 GT: 1257,274 - MeleeAttack: Special1 RT: 09:34 GT: 1257,274 - HammerDamageArea.Deactivate() RT: 09:34 GT: 1258,809 - ThrowAndReturnHammer start RT: 09:34 GT: 1259,142 - end RaiseScrew() RT: 09:35 GT: 1259,759 - TriggerMeleeExplosion RT: 09:35 GT: 1261,511 - ThrowAndReturnHammer end RT: 09:35 GT: 1262,645 - SetNextEnemyBehavior() RT: 09:35 GT: 1265,664 - SetNextEnemyBehavior() RT: 09:35 GT: 1265,714 - MeleeAttack: Special1 RT: 09:35 GT: 1265,714 - HammerDamageArea.Deactivate() RT: 09:35 GT: 1267,532 - ThrowAndReturnHammer start RT: 09:35 GT: 1267,699 - ScrewPhaseUpdate() => Screw heath changed to =>562,4526 RT: 09:35 GT: 1267,699 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 562,4526 RT: 09:35 GT: 1267,783 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1268,100 - ScrewPhaseUpdate() => Screw heath changed to =>529,6358 RT: 09:35 GT: 1268,100 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 529,6358 RT: 09:35 GT: 1268,183 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1268,450 - TriggerMeleeExplosion RT: 09:35 GT: 1268,567 - ScrewPhaseUpdate() => Screw heath changed to =>494,8871 RT: 09:35 GT: 1268,567 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 494,8871 RT: 09:35 GT: 1268,650 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1269,134 - ScrewPhaseUpdate() => Screw heath changed to =>441,7473 RT: 09:35 GT: 1269,134 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 441,7473 RT: 09:35 GT: 1269,267 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1270,135 - ScrewPhaseUpdate() => Screw heath changed to =>407,887 RT: 09:35 GT: 1270,135 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 407,887 RT: 09:35 GT: 1270,168 - ThrowAndReturnHammer end RT: 09:35 GT: 1270,218 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1270,602 - ScrewPhaseUpdate() => Screw heath changed to =>358,3109 RT: 09:35 GT: 1270,602 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 358,3109 RT: 09:35 GT: 1270,718 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1271,052 - ScrewPhaseUpdate() => Screw heath changed to =>323,9674 RT: 09:35 GT: 1271,052 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 323,9674 RT: 09:35 GT: 1271,135 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1271,302 - SetNextEnemyBehavior() RT: 09:35 GT: 1272,954 - ScrewPhaseUpdate() => Screw heath changed to =>286,8892 RT: 09:35 GT: 1272,954 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 286,8892 RT: 09:35 GT: 1273,054 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1273,387 - ScrewPhaseUpdate() => Screw heath changed to =>234,0613 RT: 09:35 GT: 1273,387 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 234,0613 RT: 09:35 GT: 1273,504 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1274,321 - SetNextEnemyBehavior() RT: 09:35 GT: 1274,371 - MeleeAttack: Special1 RT: 09:35 GT: 1274,371 - HammerDamageArea.Deactivate() RT: 09:35 GT: 1275,622 - ScrewPhaseUpdate() => Screw heath changed to =>194,0613 RT: 09:35 GT: 1275,622 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 194,0613 RT: 09:35 GT: 1275,722 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1276,189 - ThrowAndReturnHammer start RT: 09:35 GT: 1276,740 - ScrewPhaseUpdate() => Screw heath changed to =>159,4012 RT: 09:35 GT: 1276,740 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 159,4012 RT: 09:35 GT: 1276,823 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1276,823 - TriggerMeleeExplosion RT: 09:35 GT: 1277,307 - ScrewPhaseUpdate() => Screw heath changed to =>123,614 RT: 09:35 GT: 1277,307 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 123,614 RT: 09:35 GT: 1277,407 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1277,607 - ScrewPhaseUpdate() => Screw heath changed to =>99,35188 RT: 09:35 GT: 1277,607 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 99,35188 RT: 09:35 GT: 1277,674 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1277,691 - ScrewPhaseUpdate() => Screw heath changed to =>64,41115 RT: 09:35 GT: 1277,691 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 64,41115 RT: 09:35 GT: 1277,774 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1277,874 - ScrewPhaseUpdate() => Screw heath changed to =>39,3601 RT: 09:35 GT: 1277,874 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 39,3601 RT: 09:35 GT: 1277,941 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1278,091 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 09:35 GT: 1278,091 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 09:35 GT: 1278,091 - LeotronsScrew destroyed manually in RT: 09:35 GT: 1278,091 - increased BehaviorGroup ID +1 RT: 09:35 GT: 1278,091 - WaitForHitGround() => reached true state RT: 09:35 GT: 1278,091 - LyingOnGroundCorou() RT: 09:35 GT: 1280,860 - SetNextEnemyBehavior() RT: 09:35 GT: 1280,877 - MeleeAttack: Normal1 RT: 09:35 GT: 1280,877 - HammerDamageArea.Deactivate() RT: 09:35 GT: 1282,094 - SetReflectionState False RT: 09:35 GT: 1282,328 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:35 GT: 1282,328 - TriggerMeleeExplosion RT: 09:35 GT: 1282,628 - SetNextEnemyBehavior() RT: 09:35 GT: 1283,479 - SetNextEnemyBehavior() RT: 09:35 GT: 1283,495 - MeleeAttack: Normal1 RT: 09:35 GT: 1283,495 - HammerDamageArea.Deactivate() RT: 09:35 GT: 1284,163 - Trigger: HealthThresholdReached RT: 09:35 GT: 1284,163 - ShieldPartGetsDestroyed() ShieldPartsLeft = 2 RT: 09:35 GT: 1284,696 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:35 GT: 1284,696 - TriggerMeleeExplosion RT: 09:35 GT: 1284,997 - SetNextEnemyBehavior() RT: 09:35 GT: 1285,914 - SetNextEnemyBehavior() RT: 09:35 GT: 1285,931 - MeleeAttack: Normal1 RT: 09:35 GT: 1285,931 - HammerDamageArea.Deactivate() RT: 09:35 GT: 1287,098 - increased BehaviorGroup ID +1 RT: 09:35 GT: 1287,098 - increased BehaviorGroup ID to 1 RT: 09:35 GT: 1287,098 - Execute BehaviorGroupChange = 5 RT: 09:35 GT: 1287,098 - spawnGeneratorsAtOnce RT: 09:35 GT: 1287,098 - SpawnWaitUntilGeneratorsArePresent => started RT: 09:35 GT: 1287,132 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:35 GT: 1287,132 - TriggerMeleeExplosion RT: 09:35 GT: 1287,198 - increased BehaviorGroup ID +1 RT: 09:35 GT: 1287,198 - increased BehaviorGroup ID to 6, shield to noShield RT: 09:35 GT: 1288,883 - SpawnWaitUntilGeneratorsArePresent => end RT: 09:35 GT: 1290,418 - SetNextEnemyBehavior() RT: 09:35 GT: 1290,434 - MeleeAttack: Normal1 RT: 09:35 GT: 1290,434 - HammerDamageArea.Deactivate() RT: 09:35 GT: 1292,019 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:35 GT: 1292,019 - TriggerMeleeExplosion RT: 09:35 GT: 1292,903 - SetNextEnemyBehavior() RT: 09:35 GT: 1297,407 - SetNextEnemyBehavior() RT: 09:35 GT: 1297,424 - MeleeAttack: Normal2 RT: 09:35 GT: 1297,424 - HammerDamageArea.Deactivate() RT: 09:35 GT: 1299,876 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:35 GT: 1299,876 - TriggerMeleeExplosion RT: 09:35 GT: 1300,810 - SetNextEnemyBehavior() RT: 09:35 GT: 1300,826 - MeleeAttack: Special1 RT: 09:35 GT: 1300,826 - HammerDamageArea.Deactivate() RT: 09:35 GT: 1308,449 - SetNextEnemyBehavior() RT: 09:35 GT: 1308,466 - DistanceVariant: Straight_Volley RT: 09:35 GT: 1308,866 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:35 GT: 1308,866 - TriggerMeleeExplosion RT: 09:35 GT: 1309,150 - changed BehaviorGroup ID: 6 => 3, shield to Screw RT: 09:35 GT: 1309,166 - DistanceVariant: Special2 RT: 09:35 GT: 1309,166 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 09:35 GT: 1309,166 - SetReflectionState False RT: 09:35 GT: 1309,166 - start RaiseScrew(float _InTime) ()=> 2 RT: 09:35 GT: 1309,166 - ScrewPhaseUpdate() => started RT: 09:35 GT: 1309,166 - spawnLeonidsAtOnce RT: 09:35 GT: 1309,166 - spawnLeonidsAtOnce RT: 09:35 GT: 1309,166 - spawnLeonidsAtOnce RT: 09:35 GT: 1309,166 - SpawnLeotronsScrew(); RT: 09:35 GT: 1309,267 - SetNextEnemyBehavior() RT: 09:35 GT: 1309,267 - increased BehaviorGroup ID +1 RT: 09:35 GT: 1311,185 - end RaiseScrew() RT: 09:35 GT: 1312,286 - SetNextEnemyBehavior() RT: 09:35 GT: 1312,336 - MeleeAttack: Special1 RT: 09:35 GT: 1312,336 - HammerDamageArea.Deactivate() RT: 09:35 GT: 1313,103 - ThrowAndReturnHammer start RT: 09:35 GT: 1314,087 - TriggerMeleeExplosion RT: 09:35 GT: 1315,872 - ThrowAndReturnHammer end RT: 09:35 GT: 1317,006 - SetNextEnemyBehavior() RT: 09:35 GT: 1317,140 - ScrewPhaseUpdate() => Screw heath changed to =>560 RT: 09:35 GT: 1317,140 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 560 RT: 09:35 GT: 1317,223 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:35 GT: 1318,474 - ScrewPhaseUpdate() => Screw heath changed to =>520,8334 RT: 09:35 GT: 1318,474 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 520,8334 RT: 09:35 GT: 1318,574 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1319,708 - ScrewPhaseUpdate() => Screw heath changed to =>480,8334 RT: 09:36 GT: 1319,708 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 480,8334 RT: 09:36 GT: 1319,809 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1320,025 - SetNextEnemyBehavior() RT: 09:36 GT: 1320,075 - MeleeAttack: Special1 RT: 09:36 GT: 1320,075 - HammerDamageArea.Deactivate() RT: 09:36 GT: 1321,343 - ThrowAndReturnHammer start RT: 09:36 GT: 1321,877 - ScrewPhaseUpdate() => Screw heath changed to =>469,2375 RT: 09:36 GT: 1321,877 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 469,2375 RT: 09:36 GT: 1321,910 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1321,960 - ScrewPhaseUpdate() => Screw heath changed to =>458,3453 RT: 09:36 GT: 1321,960 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 458,3453 RT: 09:36 GT: 1322,010 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1322,077 - ScrewPhaseUpdate() => Screw heath changed to =>448,1795 RT: 09:36 GT: 1322,077 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 448,1795 RT: 09:36 GT: 1322,110 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1322,110 - TriggerMeleeExplosion RT: 09:36 GT: 1322,561 - ScrewPhaseUpdate() => Screw heath changed to =>436,3441 RT: 09:36 GT: 1322,561 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 436,3441 RT: 09:36 GT: 1322,594 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1322,628 - ScrewPhaseUpdate() => Screw heath changed to =>425,3444 RT: 09:36 GT: 1322,628 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 425,3444 RT: 09:36 GT: 1322,678 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1322,728 - ScrewPhaseUpdate() => Screw heath changed to =>414,0438 RT: 09:36 GT: 1322,728 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 414,0438 RT: 09:36 GT: 1322,761 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1322,878 - ScrewPhaseUpdate() => Screw heath changed to =>403,6506 RT: 09:36 GT: 1322,878 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 403,6506 RT: 09:36 GT: 1322,911 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1322,928 - ScrewPhaseUpdate() => Screw heath changed to =>391,5843 RT: 09:36 GT: 1322,928 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 391,5843 RT: 09:36 GT: 1322,978 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1322,978 - ScrewPhaseUpdate() => Screw heath changed to =>381,0571 RT: 09:36 GT: 1322,978 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 381,0571 RT: 09:36 GT: 1323,011 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,195 - ScrewPhaseUpdate() => Screw heath changed to =>365,6287 RT: 09:36 GT: 1323,195 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 365,6287 RT: 09:36 GT: 1323,245 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,245 - ScrewPhaseUpdate() => Screw heath changed to =>354,2244 RT: 09:36 GT: 1323,245 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 354,2244 RT: 09:36 GT: 1323,295 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,345 - ScrewPhaseUpdate() => Screw heath changed to =>343,82 RT: 09:36 GT: 1323,345 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 343,82 RT: 09:36 GT: 1323,361 - ScrewPhaseUpdate() => Screw heath changed to =>332,0019 RT: 09:36 GT: 1323,361 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 332,0019 RT: 09:36 GT: 1323,395 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,411 - ScrewPhaseUpdate() => Screw heath changed to =>320,8826 RT: 09:36 GT: 1323,411 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 320,8826 RT: 09:36 GT: 1323,445 - ScrewPhaseUpdate() => Screw heath changed to =>309,6055 RT: 09:36 GT: 1323,445 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 309,6055 RT: 09:36 GT: 1323,478 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,478 - ScrewPhaseUpdate() => Screw heath changed to =>298,8105 RT: 09:36 GT: 1323,478 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 298,8105 RT: 09:36 GT: 1323,512 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,528 - ScrewPhaseUpdate() => Screw heath changed to =>287,1405 RT: 09:36 GT: 1323,528 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 287,1405 RT: 09:36 GT: 1323,578 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,578 - ScrewPhaseUpdate() => Screw heath changed to =>276,0555 RT: 09:36 GT: 1323,578 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 276,0555 RT: 09:36 GT: 1323,595 - ScrewPhaseUpdate() => Screw heath changed to =>263,9632 RT: 09:36 GT: 1323,595 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 263,9632 RT: 09:36 GT: 1323,645 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,678 - ThrowAndReturnHammer end RT: 09:36 GT: 1323,778 - ScrewPhaseUpdate() => Screw heath changed to =>251,9364 RT: 09:36 GT: 1323,778 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 251,9364 RT: 09:36 GT: 1323,812 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,962 - ScrewPhaseUpdate() => Screw heath changed to =>240,82 RT: 09:36 GT: 1323,962 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 240,82 RT: 09:36 GT: 1323,995 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1323,995 - ScrewPhaseUpdate() => Screw heath changed to =>230,1334 RT: 09:36 GT: 1323,995 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 230,1334 RT: 09:36 GT: 1324,045 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,045 - ScrewPhaseUpdate() => Screw heath changed to =>219,3872 RT: 09:36 GT: 1324,045 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 219,3872 RT: 09:36 GT: 1324,079 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,129 - ScrewPhaseUpdate() => Screw heath changed to =>207,4377 RT: 09:36 GT: 1324,129 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 207,4377 RT: 09:36 GT: 1324,162 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,195 - ScrewPhaseUpdate() => Screw heath changed to =>197,0226 RT: 09:36 GT: 1324,195 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 197,0226 RT: 09:36 GT: 1324,246 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,262 - ScrewPhaseUpdate() => Screw heath changed to =>186,6536 RT: 09:36 GT: 1324,262 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 186,6536 RT: 09:36 GT: 1324,296 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,329 - ScrewPhaseUpdate() => Screw heath changed to =>174,6108 RT: 09:36 GT: 1324,329 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 174,6108 RT: 09:36 GT: 1324,362 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,379 - ScrewPhaseUpdate() => Screw heath changed to =>162,6455 RT: 09:36 GT: 1324,379 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 162,6455 RT: 09:36 GT: 1324,396 - ScrewPhaseUpdate() => Screw heath changed to =>152,4138 RT: 09:36 GT: 1324,396 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 152,4138 RT: 09:36 GT: 1324,446 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,462 - ScrewPhaseUpdate() => Screw heath changed to =>140,5694 RT: 09:36 GT: 1324,462 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 140,5694 RT: 09:36 GT: 1324,512 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,529 - ScrewPhaseUpdate() => Screw heath changed to =>128,7634 RT: 09:36 GT: 1324,529 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 128,7634 RT: 09:36 GT: 1324,562 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,596 - ScrewPhaseUpdate() => Screw heath changed to =>118,8135 RT: 09:36 GT: 1324,596 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 118,8135 RT: 09:36 GT: 1324,629 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,746 - ScrewPhaseUpdate() => Screw heath changed to =>108,043 RT: 09:36 GT: 1324,746 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 108,043 RT: 09:36 GT: 1324,779 - ScrewPhaseUpdate() => Screw heath changed to =>97,43861 RT: 09:36 GT: 1324,779 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 97,43861 RT: 09:36 GT: 1324,813 - SetNextEnemyBehavior() RT: 09:36 GT: 1324,813 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,813 - ScrewPhaseUpdate() => Screw heath changed to =>85,65329 RT: 09:36 GT: 1324,813 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 85,65329 RT: 09:36 GT: 1324,846 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1324,963 - ScrewPhaseUpdate() => Screw heath changed to =>75,08632 RT: 09:36 GT: 1324,963 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 75,08632 RT: 09:36 GT: 1324,996 - ScrewPhaseUpdate() => Screw heath changed to =>64,80319 RT: 09:36 GT: 1324,996 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 64,80319 RT: 09:36 GT: 1325,029 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1325,096 - ScrewPhaseUpdate() => Screw heath changed to =>53,50158 RT: 09:36 GT: 1325,096 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 53,50158 RT: 09:36 GT: 1325,130 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1325,196 - ScrewPhaseUpdate() => Screw heath changed to =>41,67874 RT: 09:36 GT: 1325,196 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 41,67874 RT: 09:36 GT: 1325,246 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1325,313 - ScrewPhaseUpdate() => Screw heath changed to =>30,53776 RT: 09:36 GT: 1325,313 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 30,53776 RT: 09:36 GT: 1325,346 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1325,380 - ScrewPhaseUpdate() => Screw heath changed to =>20,36269 RT: 09:36 GT: 1325,380 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 20,36269 RT: 09:36 GT: 1325,413 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1325,430 - ScrewPhaseUpdate() => Screw heath changed to =>10,41636 RT: 09:36 GT: 1325,430 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 10,41636 RT: 09:36 GT: 1325,480 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1325,513 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 09:36 GT: 1325,513 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 09:36 GT: 1325,513 - LeotronsScrew destroyed manually in RT: 09:36 GT: 1325,513 - increased BehaviorGroup ID +1 RT: 09:36 GT: 1325,513 - WaitForHitGround() => reached true state RT: 09:36 GT: 1325,513 - LyingOnGroundCorou() RT: 09:36 GT: 1328,849 - SetNextEnemyBehavior() RT: 09:36 GT: 1328,866 - MeleeAttack: Normal1 RT: 09:36 GT: 1328,866 - HammerDamageArea.Deactivate() RT: 09:36 GT: 1329,783 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:36 GT: 1329,783 - TriggerMeleeExplosion RT: 09:36 GT: 1331,868 - SetNextEnemyBehavior() RT: 09:36 GT: 1331,885 - SetNextEnemyBehavior() RT: 09:36 GT: 1331,902 - MeleeAttack: Normal1 RT: 09:36 GT: 1331,902 - HammerDamageArea.Deactivate() RT: 09:36 GT: 1332,853 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:36 GT: 1332,853 - TriggerMeleeExplosion RT: 09:36 GT: 1334,320 - increased BehaviorGroup ID +1 RT: 09:36 GT: 1334,320 - increased BehaviorGroup ID to 1 RT: 09:36 GT: 1334,320 - Execute BehaviorGroupChange = 5 RT: 09:36 GT: 1334,320 - spawnGeneratorsAtOnce RT: 09:36 GT: 1334,320 - SpawnWaitUntilGeneratorsArePresent => started RT: 09:36 GT: 1334,421 - increased BehaviorGroup ID +1 RT: 09:36 GT: 1334,421 - increased BehaviorGroup ID to 6, shield to noShield RT: 09:36 GT: 1336,105 - SpawnWaitUntilGeneratorsArePresent => end RT: 09:36 GT: 1336,456 - SetNextEnemyBehavior() RT: 09:36 GT: 1336,472 - MeleeAttack: Normal1 RT: 09:36 GT: 1336,472 - HammerDamageArea.Deactivate() RT: 09:36 GT: 1337,907 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:36 GT: 1337,907 - TriggerMeleeExplosion RT: 09:36 GT: 1338,791 - SetNextEnemyBehavior() RT: 09:36 GT: 1343,812 - SetNextEnemyBehavior() RT: 09:36 GT: 1343,828 - MeleeAttack: Normal2 RT: 09:36 GT: 1343,828 - HammerDamageArea.Deactivate() RT: 09:36 GT: 1345,797 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:36 GT: 1345,797 - TriggerMeleeExplosion RT: 09:36 GT: 1346,731 - SetNextEnemyBehavior() RT: 09:36 GT: 1346,747 - MeleeAttack: Special1 RT: 09:36 GT: 1346,747 - HammerDamageArea.Deactivate() RT: 09:36 GT: 1347,915 - changed BehaviorGroup ID: 6 => 3, shield to Screw RT: 09:36 GT: 1347,932 - DistanceVariant: Special2 RT: 09:36 GT: 1347,932 - OnOffScrew(bool _newOnScrewState) ()=>True RT: 09:36 GT: 1347,932 - SetReflectionState False RT: 09:36 GT: 1347,932 - start RaiseScrew(float _InTime) ()=> 2 RT: 09:36 GT: 1347,932 - ScrewPhaseUpdate() => started RT: 09:36 GT: 1347,932 - spawnLeonidsAtOnce RT: 09:36 GT: 1347,932 - spawnLeonidsAtOnce RT: 09:36 GT: 1347,932 - spawnLeonidsAtOnce RT: 09:36 GT: 1347,932 - SpawnLeotronsScrew(); RT: 09:36 GT: 1348,048 - SetNextEnemyBehavior() RT: 09:36 GT: 1348,048 - increased BehaviorGroup ID +1 RT: 09:36 GT: 1348,098 - MeleeAttack: Special1 RT: 09:36 GT: 1348,098 - HammerDamageArea.Deactivate() RT: 09:36 GT: 1348,499 - AnimationTriggeredAttackEvents ()=> 1 RT: 09:36 GT: 1348,499 - TriggerMeleeExplosion RT: 09:36 GT: 1349,950 - end RaiseScrew() RT: 09:36 GT: 1350,734 - ThrowAndReturnHammer start RT: 09:36 GT: 1352,519 - TriggerMeleeExplosion RT: 09:36 GT: 1352,802 - ScrewPhaseUpdate() => Screw heath changed to =>560 RT: 09:36 GT: 1352,802 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 560 RT: 09:36 GT: 1352,886 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1355,104 - ThrowAndReturnHammer end RT: 09:36 GT: 1356,238 - SetNextEnemyBehavior() RT: 09:36 GT: 1356,272 - SetNextEnemyBehavior() RT: 09:36 GT: 1356,305 - SetNextEnemyBehavior() RT: 09:36 GT: 1357,806 - ScrewPhaseUpdate() => Screw heath changed to =>549,4442 RT: 09:36 GT: 1357,806 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 549,4442 RT: 09:36 GT: 1357,856 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1357,873 - ScrewPhaseUpdate() => Screw heath changed to =>538,8257 RT: 09:36 GT: 1357,873 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 538,8257 RT: 09:36 GT: 1357,906 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1357,923 - ScrewPhaseUpdate() => Screw heath changed to =>527,9561 RT: 09:36 GT: 1357,923 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 527,9561 RT: 09:36 GT: 1357,956 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1357,990 - ScrewPhaseUpdate() => Screw heath changed to =>509,9751 RT: 09:36 GT: 1357,990 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 509,9751 RT: 09:36 GT: 1358,040 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,040 - ScrewPhaseUpdate() => Screw heath changed to =>499,107 RT: 09:36 GT: 1358,040 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 499,107 RT: 09:36 GT: 1358,073 - ScrewPhaseUpdate() => Screw heath changed to =>487,8529 RT: 09:36 GT: 1358,073 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 487,8529 RT: 09:36 GT: 1358,107 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,123 - ScrewPhaseUpdate() => Screw heath changed to =>477,9439 RT: 09:36 GT: 1358,123 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 477,9439 RT: 09:36 GT: 1358,157 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,157 - ScrewPhaseUpdate() => Screw heath changed to =>465,9332 RT: 09:36 GT: 1358,157 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 465,9332 RT: 09:36 GT: 1358,207 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,207 - ScrewPhaseUpdate() => Screw heath changed to =>454,6262 RT: 09:36 GT: 1358,207 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 454,6262 RT: 09:36 GT: 1358,240 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,240 - ScrewPhaseUpdate() => Screw heath changed to =>436,4847 RT: 09:36 GT: 1358,240 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 436,4847 RT: 09:36 GT: 1358,273 - ScrewPhaseUpdate() => Screw heath changed to =>425,3823 RT: 09:36 GT: 1358,273 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 425,3823 RT: 09:36 GT: 1358,323 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,357 - ScrewPhaseUpdate() => Screw heath changed to =>414,9857 RT: 09:36 GT: 1358,357 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 414,9857 RT: 09:36 GT: 1358,390 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,457 - ScrewPhaseUpdate() => Screw heath changed to =>403,5234 RT: 09:36 GT: 1358,457 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 403,5234 RT: 09:36 GT: 1358,490 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,490 - ScrewPhaseUpdate() => Screw heath changed to =>393,4618 RT: 09:36 GT: 1358,490 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 393,4618 RT: 09:36 GT: 1358,540 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,557 - ScrewPhaseUpdate() => Screw heath changed to =>382,3974 RT: 09:36 GT: 1358,557 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 382,3974 RT: 09:36 GT: 1358,590 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,590 - ScrewPhaseUpdate() => Screw heath changed to =>371,562 RT: 09:36 GT: 1358,590 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 371,562 RT: 09:36 GT: 1358,624 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,640 - ScrewPhaseUpdate() => Screw heath changed to =>359,5561 RT: 09:36 GT: 1358,640 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 359,5561 RT: 09:36 GT: 1358,690 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,707 - ScrewPhaseUpdate() => Screw heath changed to =>349,1915 RT: 09:36 GT: 1358,707 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 349,1915 RT: 09:36 GT: 1358,740 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,790 - ScrewPhaseUpdate() => Screw heath changed to =>337,1182 RT: 09:36 GT: 1358,790 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 337,1182 RT: 09:36 GT: 1358,841 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,841 - ScrewPhaseUpdate() => Screw heath changed to =>325,1537 RT: 09:36 GT: 1358,841 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 325,1537 RT: 09:36 GT: 1358,874 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1358,991 - ScrewPhaseUpdate() => Screw heath changed to =>313,9758 RT: 09:36 GT: 1358,991 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 313,9758 RT: 09:36 GT: 1359,024 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1359,074 - ScrewPhaseUpdate() => Screw heath changed to =>303,9818 RT: 09:36 GT: 1359,074 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 303,9818 RT: 09:36 GT: 1359,124 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1359,324 - SetNextEnemyBehavior() RT: 09:36 GT: 1359,374 - MeleeAttack: Special1 RT: 09:36 GT: 1359,374 - HammerDamageArea.Deactivate() RT: 09:36 GT: 1359,374 - ScrewPhaseUpdate() => Screw heath changed to =>291,9153 RT: 09:36 GT: 1359,374 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 291,9153 RT: 09:36 GT: 1359,391 - ScrewPhaseUpdate() => Screw heath changed to =>281,4603 RT: 09:36 GT: 1359,391 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 281,4603 RT: 09:36 GT: 1359,424 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1359,691 - ScrewPhaseUpdate() => Screw heath changed to =>269,4662 RT: 09:36 GT: 1359,691 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 269,4662 RT: 09:36 GT: 1359,741 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1359,875 - ScrewPhaseUpdate() => Screw heath changed to =>258,4863 RT: 09:36 GT: 1359,875 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 258,4863 RT: 09:36 GT: 1359,908 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1359,925 - ScrewPhaseUpdate() => Screw heath changed to =>247,6293 RT: 09:36 GT: 1359,925 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 247,6293 RT: 09:36 GT: 1359,975 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,008 - ScrewPhaseUpdate() => Screw heath changed to =>236,772 RT: 09:36 GT: 1360,008 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 236,772 RT: 09:36 GT: 1360,041 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,092 - ScrewPhaseUpdate() => Screw heath changed to =>226,2467 RT: 09:36 GT: 1360,092 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 226,2467 RT: 09:36 GT: 1360,125 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,192 - ScrewPhaseUpdate() => Screw heath changed to =>214,8327 RT: 09:36 GT: 1360,192 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 214,8327 RT: 09:36 GT: 1360,225 - ScrewPhaseUpdate() => Screw heath changed to =>204,9165 RT: 09:36 GT: 1360,225 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 204,9165 RT: 09:36 GT: 1360,258 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,292 - ScrewPhaseUpdate() => Screw heath changed to =>193,9346 RT: 09:36 GT: 1360,292 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 193,9346 RT: 09:36 GT: 1360,308 - ScrewPhaseUpdate() => Screw heath changed to =>183,1952 RT: 09:36 GT: 1360,308 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 183,1952 RT: 09:36 GT: 1360,342 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,375 - ScrewPhaseUpdate() => Screw heath changed to =>172,1806 RT: 09:36 GT: 1360,375 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 172,1806 RT: 09:36 GT: 1360,425 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,459 - ScrewPhaseUpdate() => Screw heath changed to =>161,4268 RT: 09:36 GT: 1360,459 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 161,4268 RT: 09:36 GT: 1360,492 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,492 - ScrewPhaseUpdate() => Screw heath changed to =>149,8726 RT: 09:36 GT: 1360,492 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 149,8726 RT: 09:36 GT: 1360,525 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,542 - ScrewPhaseUpdate() => Screw heath changed to =>138,7914 RT: 09:36 GT: 1360,542 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 138,7914 RT: 09:36 GT: 1360,575 - ThrowAndReturnHammer start RT: 09:36 GT: 1360,592 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,642 - ScrewPhaseUpdate() => Screw heath changed to =>126,739 RT: 09:36 GT: 1360,642 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 126,739 RT: 09:36 GT: 1360,675 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,742 - ScrewPhaseUpdate() => Screw heath changed to =>111,8847 RT: 09:36 GT: 1360,742 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 111,8847 RT: 09:36 GT: 1360,792 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,792 - ScrewPhaseUpdate() => Screw heath changed to =>99,79086 RT: 09:36 GT: 1360,792 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 99,79086 RT: 09:36 GT: 1360,825 - ScrewPhaseUpdate() => Screw heath changed to =>89,20078 RT: 09:36 GT: 1360,825 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 89,20078 RT: 09:36 GT: 1360,859 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,942 - ScrewPhaseUpdate() => Screw heath changed to =>78,88849 RT: 09:36 GT: 1360,942 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 78,88849 RT: 09:36 GT: 1360,976 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1360,976 - ScrewPhaseUpdate() => Screw heath changed to =>68,56924 RT: 09:36 GT: 1360,976 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 68,56924 RT: 09:36 GT: 1361,009 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1361,059 - ScrewPhaseUpdate() => Screw heath changed to =>57,70925 RT: 09:36 GT: 1361,059 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 57,70925 RT: 09:36 GT: 1361,092 - ScrewPhaseUpdate() => Screw heath changed to =>46,51079 RT: 09:36 GT: 1361,092 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 46,51079 RT: 09:36 GT: 1361,126 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1361,209 - TriggerMeleeExplosion RT: 09:36 GT: 1361,326 - ScrewPhaseUpdate() => Screw heath changed to =>36,35933 RT: 09:36 GT: 1361,326 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 36,35933 RT: 09:36 GT: 1361,359 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1361,493 - ScrewPhaseUpdate() => Screw heath changed to =>26,38458 RT: 09:36 GT: 1361,493 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 26,38458 RT: 09:36 GT: 1361,559 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1361,660 - ScrewPhaseUpdate() => Screw heath changed to =>15,09452 RT: 09:36 GT: 1361,660 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 15,09452 RT: 09:36 GT: 1361,693 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1361,693 - ScrewPhaseUpdate() => Screw heath changed to =>4,03143 RT: 09:36 GT: 1361,693 - start LowerScrewRelativeToDamage(float _NewScrewHealth) ()=> 4,03143 RT: 09:36 GT: 1361,726 - end LowerScrewRelativeToDamage(float _NewScrewHealth) RT: 09:36 GT: 1361,760 - ScrewPhaseUpdate() => Screw.IsDestroyed => OnOffScrew(false); RT: 09:36 GT: 1361,760 - OnOffScrew(bool _newOnScrewState) ()=>False RT: 09:36 GT: 1361,760 - LeotronsScrew destroyed manually in RT: 09:36 GT: 1361,760 - increased BehaviorGroup ID +1 RT: 09:36 GT: 1361,760 - WaitForHitGround() => reached true state RT: 09:36 GT: 1361,760 - LyingOnGroundCorou() WARNING: 12.12.2024 09:36:42 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:36:42 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 12.12.2024 09:36:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:36:46 PoolManager: Poolable 'Bullet_Pyramid_Big(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:36:46 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:36:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:36:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:36:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:36:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:36:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:36:47 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:36:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:36:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:36:52 SpawnMech override, OnScrew=False LOG: 12.12.2024 09:36:57 Destroy On BossRoom MS Build: MitronEmpire_LeotronTheLoyalist(Clone) distance: 0 WARNING: 12.12.2024 09:36:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_LeotronTheLoyalist(Clone)' is not on a navmesh LOG: 12.12.2024 09:36:57 SummaryLog, ST = SystemTime, GT = Ingametime_Unpaused RT: 09:36 GT: 1370,568 - increased BehaviorGroup ID +1 RT: 09:36 GT: 1370,568 - increased BehaviorGroup ID to 1 RT: 09:36 GT: 1370,568 - Execute BehaviorGroupChange = 5 RT: 09:36 GT: 1370,568 - spawnGeneratorsAtOnce RT: 09:36 GT: 1370,568 - SpawnWaitUntilGeneratorsArePresent => started LOG: 12.12.2024 09:36:57 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:36:57 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:36:57 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:36:57 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:36:57 Event instance 0 is not valid. LOG: 12.12.2024 09:36:58 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:37:21 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:37:22 TryAddItem(WeaponAddin) => Items.Addins.LevitationName LOG: 12.12.2024 09:37:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:37:23 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:37:23 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:37:23 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:37:24 ToHigh LOG: 12.12.2024 09:37:24 MissleLaunch BULLET ID 15525 WARNING: 12.12.2024 09:37:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:37:31 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:37:31 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:37:42 SetCurrentMapSelectorChoice => DungeonDepth: 3 NextDungeonDepth: 4 PersistentDungeonDepth: 3 CurrentTheme: Stolz LOG: 12.12.2024 09:37:42 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:329 SeededCallsLastDungeon:69 DDepth: 3 NDDepth: 4 FromHomeBase?: False LOG: 12.12.2024 09:37:42 UpdatePlayerProgress LOG: 12.12.2024 09:37:42 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:37:42 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 09:37:42 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:37:42 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:42 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:43 Generate Level Started! Level: Level_C theme: Stolz GameSeed: 9GJS-GRRI SeedCalls: 330 LOG: 12.12.2024 09:37:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?False LOG: 12.12.2024 09:37:49 Generate Level Completed! Loading time: 5,902s LOG: 12.12.2024 09:37:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:37:49 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:37:49 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:37:49 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:37:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:37:49 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:37:49 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:37:49 UpdatePlayerProgress LOG: 12.12.2024 09:37:49 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:37:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:37:49 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.12.2024 09:37:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:37:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:37:49 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:37:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:37:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:37:52 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:37:52 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:37:52 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:37:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 09:37:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:37:52 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 09:37:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:37:52 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 09:37:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:37:52 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:52 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:52 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:52 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:52 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:52 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:52 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:37:53 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:37:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:37:53 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:37:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:37:53 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:37:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:37:53 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:37:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:37:53 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:37:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:37:53 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:37:54 MissleLaunch BULLET ID 15541 LOG: 12.12.2024 09:37:55 MissleLaunch BULLET ID 15544 WARNING: 12.12.2024 09:37:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:37:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:37:55 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:37:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:37:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:37:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:37:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:37:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:37:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:37:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:37:55 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 09:37:57 KeyNotFoundException: The given key 'MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:37:57 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:37:57 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:37:57 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:37:58 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! LOG: 12.12.2024 09:37:59 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:37:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:01 ToHigh LOG: 12.12.2024 09:38:01 MissleLaunch BULLET ID 15572 LOG: 12.12.2024 09:38:02 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 EXCEPTION: 12.12.2024 09:38:02 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:38:02 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:02 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:38:02 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:38:04 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:38:04 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:38:05 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:38:05 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:38:05 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:38:10 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:38:10 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:10 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:38:10 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:38:10 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:38:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:38:14 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:14 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:16 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 09:38:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 WARNING: 12.12.2024 09:38:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:38:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:38:22 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:38:22 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 12.12.2024 09:38:22 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 12.12.2024 09:38:22 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:38:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:38:22 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:38:22 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:38:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 WARNING: 12.12.2024 09:38:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:24 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:24 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:38:24 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 09:38:24 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:24 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:38:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 09:38:24 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 09:38:26 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive EXCEPTION: 12.12.2024 09:38:28 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:38:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:28 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:38:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:38:33 ToHigh LOG: 12.12.2024 09:38:33 MissleLaunch BULLET ID 15671 EXCEPTION: 12.12.2024 09:38:34 KeyNotFoundException: The given key 'MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:38:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:34 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:38:34 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:38:34 KeyNotFoundException: The given key 'MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:38:34 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:34 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:38:34 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:38:35 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:38:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:35 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:38:35 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:38:35 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 09:38:35 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 09:38:35 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 LOG: 12.12.2024 09:38:35 TrySpawnEnemy PRIDE_Gambot delay 1,75 LOG: 12.12.2024 09:38:36 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:38:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:37 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:37 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:38:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:38:37 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:38:37 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:38:39 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:38:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:39 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:38:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:38:40 ToHigh LOG: 12.12.2024 09:38:40 MissleLaunch BULLET ID 15705 LOG: 12.12.2024 09:38:41 ToHigh LOG: 12.12.2024 09:38:41 MissleLaunch BULLET ID 15708 LOG: 12.12.2024 09:38:41 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:38:42 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:38:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:42 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:38:42 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:38:45 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:38:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:38:45 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:38:45 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:38:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:38:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:38:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:38:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:38:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:38:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:38:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:38:48 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:38:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:38:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:38:55 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:38:55 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 LOG: 12.12.2024 09:38:55 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:38:55 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:38:55 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 12.12.2024 09:38:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:38:55 TrySpawnEnemy PRIDE_Gambot delay 1,75 WARNING: 12.12.2024 09:38:55 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:38:57 ToHigh LOG: 12.12.2024 09:38:57 MissleLaunch BULLET ID 15730 WARNING: 12.12.2024 09:38:57 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:57 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:57 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:38:57 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 09:38:57 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:57 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:57 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:57 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:57 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:38:57 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:38:57 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:38:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_11 LOG: 12.12.2024 09:38:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_12 LOG: 12.12.2024 09:38:58 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 12.12.2024 09:38:58 DestroyDestructibleInScene() => Pride_Oil_Destructible LOG: 12.12.2024 09:38:58 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:38:58 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:38:58 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 09:38:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:38:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:38:59 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! WARNING: 12.12.2024 09:38:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:38:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:38:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:38:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:38:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:38:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:38:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:38:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:38:59 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:38:59 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 09:39:00 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:39:00 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:39:00 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:00 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:39:02 SetAnimationParameter Failed! IsDashing is not in Animator of MitronEmpire_Nincodemus(Clone)! EXCEPTION: 12.12.2024 09:39:03 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:39:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh LOG: 12.12.2024 09:39:03 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:03 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:39:04 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:05 ToHigh LOG: 12.12.2024 09:39:05 MissleLaunch BULLET ID 15793 LOG: 12.12.2024 09:39:05 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:05 ToHigh LOG: 12.12.2024 09:39:05 MissleLaunch BULLET ID 15796 EXCEPTION: 12.12.2024 09:39:07 KeyNotFoundException: The given key 'MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:39:07 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:07 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:39:11 ToHigh LOG: 12.12.2024 09:39:11 MissleLaunch BULLET ID 15824 LOG: 12.12.2024 09:39:14 MissleLaunch BULLET ID 15837 LOG: 12.12.2024 09:39:17 GetIconByBuffType called with buffType: Frostbite EXCEPTION: 12.12.2024 09:39:20 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:39:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:39:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:39:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:39:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:39:27 KeyNotFoundException: The given key 'MitronEmpire_Gambot(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:39:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot(Clone)' is not on a navmesh LOG: 12.12.2024 09:39:27 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:27 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:39:27 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:39:27 TrySpawnEnemy PRIDE_Leonide delay 1,75 LOG: 12.12.2024 09:39:27 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 09:39:27 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 09:39:27 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 12.12.2024 09:39:28 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:39:28 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:39:29 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:39:29 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:39:29 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:39:29 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:39:29 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:39:29 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:39:29 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:39:29 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:39:31 ToHigh LOG: 12.12.2024 09:39:31 MissleLaunch BULLET ID 15889 LOG: 12.12.2024 09:39:32 ToHigh LOG: 12.12.2024 09:39:32 MissleLaunch BULLET ID 15900 EXCEPTION: 12.12.2024 09:39:32 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:39:32 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:32 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:39:33 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:39:33 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:39:38 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:39:38 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:39:38 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:38 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:39:38 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:39:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:40 ToHigh LOG: 12.12.2024 09:39:40 MissleLaunch BULLET ID 15955 LOG: 12.12.2024 09:39:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 09:39:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 09:39:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 EXCEPTION: 12.12.2024 09:39:41 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:39:41 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:41 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:39:41 KeyNotFoundException: The given key 'MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:39:41 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:41 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:39:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:42 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:39:43 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:39:43 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:39:43 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:39:43 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:43 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:39:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:39:48 MissleLaunch BULLET ID 15973 LOG: 12.12.2024 09:39:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:39:49 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 09:39:57 DestroyDestructibleInScene() => Destructible_Barrel_Pride_08 EXCEPTION: 12.12.2024 09:39:59 KeyNotFoundException: The given key 'MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:39:59 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:39:59 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:39:59 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:39:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:39:59 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:39:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:02 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:40:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:40:07 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:40:07 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:40:07 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:40:07 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:40:08 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:40:12 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:40:13 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:40:14 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:40:14 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 12.12.2024 09:40:14 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:14 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:40:14 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:17 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:40:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:40:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:40:21 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 09:40:21 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:40:21 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 09:40:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:40:23 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:40:23 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 09:40:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:40:23 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 12.12.2024 09:40:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:40:23 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 09:40:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:40:23 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 12.12.2024 09:40:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:40:23 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 09:40:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:40:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:25 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:40:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:25 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:40:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:25 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:40:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:25 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:40:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:25 GetIconByBuffType called with buffType: Pride EXCEPTION: 12.12.2024 09:40:27 KeyNotFoundException: The given key 'MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:40:27 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:27 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:40:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:30 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:40:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:30 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:40:30 KeyNotFoundException: The given key 'MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:40:30 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:30 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:40:35 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:40:35 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:40:35 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:35 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:40:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:35 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:40:36 ToHigh LOG: 12.12.2024 09:40:36 MissleLaunch BULLET ID 16094 WARNING: 12.12.2024 09:40:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:37 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:40:37 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_08 LOG: 12.12.2024 09:40:38 ToHigh LOG: 12.12.2024 09:40:38 MissleLaunch BULLET ID 16105 WARNING: 12.12.2024 09:40:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:39 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:40:40 ToHigh LOG: 12.12.2024 09:40:40 MissleLaunch BULLET ID 16118 LOG: 12.12.2024 09:40:40 ToHigh LOG: 12.12.2024 09:40:40 MissleLaunch BULLET ID 16125 EXCEPTION: 12.12.2024 09:40:41 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:40:41 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:41 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:40:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:40:41 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:41 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:40:41 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:40:41 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:41 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:40:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:43 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:40:49 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:40:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:40:49 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:49 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:40:49 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:40:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:40:49 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:49 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:40:49 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:40:49 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:40:50 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:40:50 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:50 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:40:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:40:50 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:50 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:40:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:52 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:40:52 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:40:52 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:40:52 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:40:52 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:40:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:40:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:55 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:40:57 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:40:57 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:40:58 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:40:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:40:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:40:58 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:40:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:41:14 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:41:15 TryAddItem(WeaponAddin) => Items.Addins.MasterExploderName LOG: 12.12.2024 09:41:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:41:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:41:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:41:16 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:41:17 ToHigh LOG: 12.12.2024 09:41:17 MissleLaunch BULLET ID 16173 LOG: 12.12.2024 09:41:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 09:41:17 MissleLaunch BULLET ID 16177 LOG: 12.12.2024 09:41:17 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 12.12.2024 09:41:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:41:19 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:41:21 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_04 LOG: 12.12.2024 09:41:23 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:41:23 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:23 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:26 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:41:26 Menu.GoToPanel() 'ChallangerArcade' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:41:26 Menu.LoadMenuPanel => ChallangerArcade (MenuID: InGameMenu) LOG: 12.12.2024 09:41:26 Added rewardType: ChampFrag LOG: 12.12.2024 09:41:26 Added rewardType: GScrap WARNING: 12.12.2024 09:41:26 New Selection was created: True LOG: 12.12.2024 09:41:26 Difficulty selected: EASY LOG: 12.12.2024 09:41:26 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 12.12.2024 09:41:26 Difficulty selected: EASY LOG: 12.12.2024 09:41:26 SelectedType: ChampFrag; SelectedRarity: Level_1 WARNING: 12.12.2024 09:41:26 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:41:26 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:41:26 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 09:41:27 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:41:29 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:41:29 GetMappedKeyName(Reload): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:41:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'reload' for owner 'Player1' LOG: 12.12.2024 09:41:29 Difficulty selected: HARD LOG: 12.12.2024 09:41:29 SelectedType: Syop; SelectedRarity: Level_5 LOG: 12.12.2024 09:41:31 Difficulty selected: MEDIUM LOG: 12.12.2024 09:41:31 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 12.12.2024 09:41:32 Difficulty selected: EASY LOG: 12.12.2024 09:41:32 SelectedType: ChampFrag; SelectedRarity: Level_1 LOG: 12.12.2024 09:41:33 Difficulty selected: MEDIUM LOG: 12.12.2024 09:41:33 SelectedType: GScrap; SelectedRarity: Level_2 LOG: 12.12.2024 09:41:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ChallangerArcade' LOG: 12.12.2024 09:41:34 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:41:34 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:41:34 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:41:34 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:41:34 TrySpawnEnemy PRIDE_Drone delay 1,75 LOG: 12.12.2024 09:41:34 Spawned wave#1 for Difficulty#1 LOG: 12.12.2024 09:41:34 Menu.UnloadMenuPanel => ChallangerArcade WARNING: 12.12.2024 09:41:36 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:41:36 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Drone(Clone) is not the same! LOG: 12.12.2024 09:41:36 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:41:36 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:41:36 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:41:36 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:41:36 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:41:36 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:41:36 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:41:37 ToHigh LOG: 12.12.2024 09:41:37 MissleLaunch BULLET ID 16188 LOG: 12.12.2024 09:41:39 ToHigh LOG: 12.12.2024 09:41:39 MissleLaunch BULLET ID 16237 LOG: 12.12.2024 09:41:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 EXCEPTION: 12.12.2024 09:41:40 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:41:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:41:40 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:41:40 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:41:41 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 09:41:42 ToHigh LOG: 12.12.2024 09:41:42 MissleLaunch BULLET ID 16399 LOG: 12.12.2024 09:41:43 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 WARNING: 12.12.2024 09:41:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:41:45 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:41:45 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:41:45 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:41:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:41:45 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:41:45 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:41:45 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:41:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:41:45 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:41:45 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:41:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:41:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:41:45 Difficulty#1 Challenge cleared! LOG: 12.12.2024 09:41:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:41:46 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:41:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:49 GoToSplashScreenPanel() 'InGame_ChallangeMachine' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:41:49 Reward: GScrap; RarityLevel: Level_2 WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:41:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:41:54 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:41:57 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:41:59 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:42:08 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:42:10 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:42:32 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:42:32 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:42:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:42:33 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:42:33 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:42:40 SetCurrentMapSelectorChoice => DungeonDepth: 4 NextDungeonDepth: 5 PersistentDungeonDepth: 4 CurrentTheme: Stolz LOG: 12.12.2024 09:42:40 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:387 SeededCallsLastDungeon:57 DDepth: 4 NDDepth: 5 FromHomeBase?: False LOG: 12.12.2024 09:42:40 UpdatePlayerProgress LOG: 12.12.2024 09:42:40 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:42:40 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 09:42:40 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:42:40 LoadingMenu.SetCurrentLoadingScreen() => ME_Level3 LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:40 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:42:41 Generate Level Started! Level: Level_C theme: Stolz GameSeed: 9GJS-GRRI SeedCalls: 388 LOG: 12.12.2024 09:42:43 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A ERROR: 12.12.2024 09:42:49 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed '9GJS-GRRI' with 8 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__201:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:42:49 NEW GAMESEED: 'J0HP-1E!E' resetSeededCalls: False LOG: 12.12.2024 09:42:49 Generate Level Started! Level: Level_C theme: Stolz GameSeed: J0HP-1E!E SeedCalls: 657 LOG: 12.12.2024 09:42:53 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Stolz, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 12.12.2024 09:42:57 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 09:42:58 Generate Level Completed! Loading time: 8,777s LOG: 12.12.2024 09:42:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:42:58 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:42:58 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:42:58 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:42:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:42:58 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:42:58 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:42:58 UpdatePlayerProgress LOG: 12.12.2024 09:42:58 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:42:58 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:42:58 [RichPresenceManager] ChangeActivity to PrideArea .. LOG: 12.12.2024 09:42:58 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:42:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:42:58 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:42:59 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:42:59 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:43:04 DestroyDestructibleInScene() => Destructible_Crate LOG: 12.12.2024 09:43:04 ToHigh LOG: 12.12.2024 09:43:04 MissleLaunch BULLET ID 16632 LOG: 12.12.2024 09:43:05 ToHigh LOG: 12.12.2024 09:43:05 MissleLaunch BULLET ID 16635 LOG: 12.12.2024 09:43:07 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 09:43:10 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:43:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:43:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:43:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:43:10 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:43:10 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:43:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:43:12 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 09:43:12 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:43:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:43:12 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Gambot_Range(Clone) is not the same! LOG: 12.12.2024 09:43:12 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:43:12 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:12 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:43:12 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:12 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:43:12 ToHigh LOG: 12.12.2024 09:43:12 MissleLaunch BULLET ID 16650 LOG: 12.12.2024 09:43:13 ToHigh LOG: 12.12.2024 09:43:13 MissleLaunch BULLET ID 16653 EXCEPTION: 12.12.2024 09:43:14 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:43:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:43:14 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:43:14 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:43:21 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:43:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:43:21 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:43:21 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:43:21 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:43:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:43:21 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:43:21 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:43:21 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:43:21 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:43:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:43:21 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:43:21 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:43:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:25 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:25 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:43:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:43:25 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:43:25 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 09:43:25 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 12.12.2024 09:43:26 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:43:30 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 09:43:30 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 09:43:30 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:30 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:30 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:43:31 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 09:43:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 09:43:32 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:43:32 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 09:43:35 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:43:35 PoolManager: Poolable 'VFX_AcidicAddInPuddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:36 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:43:37 ToHigh LOG: 12.12.2024 09:43:37 MissleLaunch BULLET ID 16755 LOG: 12.12.2024 09:43:37 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers LOG: 12.12.2024 09:43:37 DestroyDestructibleInScene() => Destructible_Vase_01_Closed LOG: 12.12.2024 09:43:39 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_02 LOG: 12.12.2024 09:43:40 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_01 WARNING: 12.12.2024 09:43:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:43:44 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:43:45 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:43:45 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:43:47 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_10 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_13 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_09 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_06 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_10 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Crate_Pride_06 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_04 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_05 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_07 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_08 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_09 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_BarrelLies_Pride_01 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_16 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_15 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_06 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_04 LOG: 12.12.2024 09:43:48 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03_Explosive WARNING: 12.12.2024 09:43:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:43:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:43:52 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:43:52 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:43:52 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:43:52 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 09:43:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:43:52 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:43:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:43:52 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 09:43:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:43:52 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 09:43:52 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:43:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:43:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:43:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:43:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:43:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:54 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:43:54 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:54 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:43:55 ToHigh LOG: 12.12.2024 09:43:55 MissleLaunch BULLET ID 16773 LOG: 12.12.2024 09:43:55 ToHigh LOG: 12.12.2024 09:43:55 MissleLaunch BULLET ID 16782 WARNING: 12.12.2024 09:43:55 Pool-init: Prefab VFX_Enemy_ExplosionOnDeath has no Poolable Component. Please attach it manually! WARNING: 12.12.2024 09:43:55 DontDestroyOnLoad only works for root GameObjects or components on root GameObjects. LOG: 12.12.2024 09:43:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:43:56 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:43:56 KeyNotFoundException: The given key 'MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SpiderBomber.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:43:56 Quest is already completed. No progress will be updated. EXCEPTION: 12.12.2024 09:43:56 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:43:56 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:43:56 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:43:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:43:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:43:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:43:58 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:43:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 09:44:03 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:44:03 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:03 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:03 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:44:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:06 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:44:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:07 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:44:08 MissleLaunch BULLET ID 16859 WARNING: 12.12.2024 09:44:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:09 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:09 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:44:09 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:09 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:44:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:12 ToHigh LOG: 12.12.2024 09:44:12 MissleLaunch BULLET ID 16885 WARNING: 12.12.2024 09:44:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:14 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:44:15 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:15 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:44:15 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:44:15 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:15 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:44:18 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh WARNING: 12.12.2024 09:44:19 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:19 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:44:20 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:44:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:20 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:20 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:44:20 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:44:20 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:20 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:44:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:22 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:44:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:24 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:44:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:24 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:44:27 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:44:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:27 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:27 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:44:28 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:28 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:44:30 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:44:30 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:30 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:30 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:44:31 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:44:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:31 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:31 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:44:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:44:33 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:33 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:44:33 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:33 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:44:37 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:37 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:37 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:44:37 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:37 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:44:37 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:44:37 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:37 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:44:39 ToHigh LOG: 12.12.2024 09:44:39 MissleLaunch BULLET ID 17022 LOG: 12.12.2024 09:44:39 ToHigh LOG: 12.12.2024 09:44:39 MissleLaunch BULLET ID 17025 LOG: 12.12.2024 09:44:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:44:40 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:44:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:40 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:40 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:44:40 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:42 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:44:42 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:44:42 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:42 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:42 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:44:42 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:42 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:44:44 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:44 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:44 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:44 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:44:46 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:44:46 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:44:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:48 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:50 ToHigh LOG: 12.12.2024 09:44:50 MissleLaunch BULLET ID 17054 EXCEPTION: 12.12.2024 09:44:50 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:44:50 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:50 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:50 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:44:50 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 09:44:50 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 12.12.2024 09:44:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:44:50 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 LOG: 12.12.2024 09:44:50 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:44:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:44:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:52 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:44:52 ToHigh LOG: 12.12.2024 09:44:52 MissleLaunch BULLET ID 17057 WARNING: 12.12.2024 09:44:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:44:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:52 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:44:52 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:44:52 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:44:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:52 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:44:54 ToHigh LOG: 12.12.2024 09:44:54 MissleLaunch BULLET ID 17067 EXCEPTION: 12.12.2024 09:44:55 KeyNotFoundException: The given key 'MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:44:55 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:55 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:44:55 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:55 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:44:55 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:44:58 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 12.12.2024 09:44:59 ToHigh LOG: 12.12.2024 09:44:59 MissleLaunch BULLET ID 17099 EXCEPTION: 12.12.2024 09:45:01 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:45:01 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:45:01 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:45:01 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:45:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:03 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:03 ToHigh LOG: 12.12.2024 09:45:03 MissleLaunch BULLET ID 17134 WARNING: 12.12.2024 09:45:04 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:45:04 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:45:04 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:45:04 KeyNotFoundException: The given key 'MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:45:04 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:45:04 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:45:04 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:45:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:45:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 09:45:08 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:45:12 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 09:45:12 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:45:12 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:45:12 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:45:12 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:45:15 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:45:17 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:45:17 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:45:17 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:45:17 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 09:45:17 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 09:45:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:45:19 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:19 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:45:19 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:19 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:45:19 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:19 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:45:19 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:19 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:45:22 ToHigh LOG: 12.12.2024 09:45:22 MissleLaunch BULLET ID 17152 LOG: 12.12.2024 09:45:23 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 WARNING: 12.12.2024 09:45:23 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:23 ENEMY SPAWNED MitronEmpire_Drone(Clone) WARNING: 12.12.2024 09:45:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:25 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:45:26 MissleLaunch BULLET ID 17183 LOG: 12.12.2024 09:45:28 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:45:28 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:45:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:45:28 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:45:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:45:29 ToHigh LOG: 12.12.2024 09:45:29 MissleLaunch BULLET ID 17209 WARNING: 12.12.2024 09:45:29 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:29 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:45:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:45:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:45:30 MissleLaunch BULLET ID 17217 EXCEPTION: 12.12.2024 09:45:31 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:45:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:45:31 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:45:31 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:45:31 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:45:31 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:45:31 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:45:31 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:45:31 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:45:31 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:45:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:33 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:33 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel LOG: 12.12.2024 09:45:33 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 09:45:34 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:45:36 ToHigh LOG: 12.12.2024 09:45:36 MissleLaunch BULLET ID 17236 LOG: 12.12.2024 09:45:36 GetIconByBuffType called with buffType: OilBarrel EXCEPTION: 12.12.2024 09:45:37 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:45:37 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:45:37 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:45:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:39 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:42 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:43 ToHigh LOG: 12.12.2024 09:45:43 MissleLaunch BULLET ID 17286 EXCEPTION: 12.12.2024 09:45:44 KeyNotFoundException: The given key 'MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:45:44 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:45:44 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:45:44 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:45:44 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:45:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:47 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:45:48 DestroyDestructibleInScene() => Destructible_Vase_02_Flowers_05 LOG: 12.12.2024 09:45:48 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_05 WARNING: 12.12.2024 09:45:49 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:45:52 ToHigh LOG: 12.12.2024 09:45:52 MissleLaunch BULLET ID 17298 LOG: 12.12.2024 09:45:52 LavaDestructible.onBarrelDestroyed(Pride_Oil_Destructible) => LavaDestr: Pride_Destructible_OilBarrel_01 LOG: 12.12.2024 09:45:52 DestroyDestructibleInScene() => Pride_Oil_Destructible WARNING: 12.12.2024 09:45:53 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 09:45:55 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:45:56 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:45:56 TrySpawnEnemy PRIDE_Bastion delay 1,75 LOG: 12.12.2024 09:45:56 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 12.12.2024 09:45:56 TrySpawnEnemy PRIDE_Sp00derBomber delay 1,75 WARNING: 12.12.2024 09:45:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Sp00derBomber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:45:56 TrySpawnEnemy PRIDE_Castor delay 1,75 WARNING: 12.12.2024 09:45:56 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Castor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:45:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:45:58 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy MitronEmpire_Bastion(Clone) is not the same! LOG: 12.12.2024 09:45:58 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:45:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:58 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:45:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:58 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:45:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:45:58 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:45:58 ToHigh LOG: 12.12.2024 09:45:58 MissleLaunch BULLET ID 17304 LOG: 12.12.2024 09:46:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:01 PoolManager: Poolable 'VFX_Anger_Puddle(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:46:01 KeyNotFoundException: The given key 'MitronEmpire_Sp00derBomber(Clone) (StickyStoneStudio.MOODS.SpiderBomber)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SpiderBomber.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SpiderBomber:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:46:01 Quest is already completed. No progress will be updated. WARNING: 12.12.2024 09:46:05 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:05 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:46:06 MissleLaunch BULLET ID 17355 WARNING: 12.12.2024 09:46:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:11 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:46:11 KeyNotFoundException: The given key 'MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:46:11 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:11 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:46:11 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:46:11 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:46:11 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:11 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:46:14 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Castor_Buffer(Clone)' is not on a navmesh LOG: 12.12.2024 09:46:15 MissleLaunch BULLET ID 17421 EXCEPTION: 12.12.2024 09:46:15 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:46:15 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:46:15 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:15 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:46:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:18 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:46:21 MissleLaunch BULLET ID 17490 LOG: 12.12.2024 09:46:21 MissleLaunch BULLET ID 17491 EXCEPTION: 12.12.2024 09:46:22 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:46:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:46:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:46:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:46:24 ToHigh LOG: 12.12.2024 09:46:24 MissleLaunch BULLET ID 17500 LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:24 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:46:25 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:46:25 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:25 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:46:27 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:46:27 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:27 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:46:27 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:46:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:46:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:27 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:46:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:46:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:31 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:33 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:46:33 TrySpawnEnemy PRIDE_CastorCleric delay 1,75 LOG: 12.12.2024 09:46:33 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:46:33 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 WARNING: 12.12.2024 09:46:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_CastorHealer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:46:33 TrySpawnEnemy PRIDE_Gambot_Range delay 1,75 WARNING: 12.12.2024 09:46:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Gambot_Range in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:46:33 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:46:33 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:46:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:34 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:46:35 DestroyDestructibleInScene() => Destructible_Barrel_Pride_07 WARNING: 12.12.2024 09:46:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:46:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:46:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:46:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:35 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:46:35 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:35 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:46:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_03 LOG: 12.12.2024 09:46:39 DestroyDestructibleInScene() => Destructible_Barrel_Pride_02 EXCEPTION: 12.12.2024 09:46:39 KeyNotFoundException: The given key 'MitronEmpire_Gambot_Range(Clone) (StickyStoneStudio.MOODS.Gambot)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Gambot.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Gambot:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:46:39 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Gambot_Range(Clone)' is not on a navmesh LOG: 12.12.2024 09:46:39 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:46:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride_05 LOG: 12.12.2024 09:46:44 ToHigh LOG: 12.12.2024 09:46:44 MissleLaunch BULLET ID 17576 WARNING: 12.12.2024 09:46:46 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:46 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:46:49 MissleLaunch BULLET ID 17587 EXCEPTION: 12.12.2024 09:46:51 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:46:51 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:46:51 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:51 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:46:51 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:46:51 KeyNotFoundException: The given key 'MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:46:51 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:51 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:46:51 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:51 ENEMY SPAWNED MitronEmpire_Drone(Clone) EXCEPTION: 12.12.2024 09:46:54 KeyNotFoundException: The given key 'MitronEmpire_Drone(Clone) (StickyStoneStudio.MOODS.Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:46:54 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:46:56 ToHigh LOG: 12.12.2024 09:46:56 MissleLaunch BULLET ID 17650 EXCEPTION: 12.12.2024 09:46:56 KeyNotFoundException: The given key 'MitronEmpire_Castor_Buffer(Clone) (StickyStoneStudio.MOODS.Cleric)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:46:56 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:56 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:46:57 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:46:57 ENEMY SPAWNED MitronEmpire_Drone(Clone) LOG: 12.12.2024 09:46:58 ToHigh LOG: 12.12.2024 09:46:58 MissleLaunch BULLET ID 17657 WARNING: 12.12.2024 09:46:59 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:46:59 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:46:59 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:47:04 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:47:04 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:47:04 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:47:05 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:47:05 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:47:05 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 09:47:05 TrySpawnEnemy PRIDE_Castor delay 1,75 LOG: 12.12.2024 09:47:05 TrySpawnEnemy PRIDE_CastorHealer delay 1,75 LOG: 12.12.2024 09:47:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:47:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:47:06 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:47:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:47:07 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:47:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:47:07 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:47:07 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:47:07 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:47:07 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:47:07 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 09:47:10 KeyNotFoundException: The given key 'MitronEmpire_Castor_Healer(Clone) (StickyStoneStudio.MOODS.CastorHealer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:47:10 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:47:10 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:47:10 KeyNotFoundException: The given key 'MitronEmpire_Castor(Clone) (StickyStoneStudio.MOODS.Castor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:47:10 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:47:10 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:47:10 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:47:10 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:47:10 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:47:10 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:47:10 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:47:16 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:47:16 TrySpawnEnemy PRIDE_Leonide delay 1,75 WARNING: 12.12.2024 09:47:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Leonide in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:47:16 TrySpawnEnemy PRIDE_Drone delay 1,75 WARNING: 12.12.2024 09:47:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Drone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:47:16 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 09:47:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Bastion in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:47:16 TrySpawnEnemy PRIDE_Nincodemus delay 1,75 WARNING: 12.12.2024 09:47:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy PRIDE_Nincodemus in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:47:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:47:18 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:47:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:47:18 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:47:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:47:18 GetIconByBuffType called with buffType: Pride WARNING: 12.12.2024 09:47:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:47:18 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:47:20 ToHigh LOG: 12.12.2024 09:47:20 MissleLaunch BULLET ID 17701 LOG: 12.12.2024 09:47:21 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_03 LOG: 12.12.2024 09:47:21 DestroyDestructibleInScene() => Destructible_Vase_02_Closed_02 EXCEPTION: 12.12.2024 09:47:21 KeyNotFoundException: The given key 'MitronEmpire_Leonide(Clone) (StickyStoneStudio.MOODS.Leoniden)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Leoniden.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.Leoniden:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:47:21 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:47:21 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:47:22 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Drone(Clone)' is not on a navmesh LOG: 12.12.2024 09:47:22 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:47:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:47:23 ToHigh LOG: 12.12.2024 09:47:23 MissleLaunch BULLET ID 17712 EXCEPTION: 12.12.2024 09:47:24 KeyNotFoundException: The given key 'MitronEmpire_Nincodemus(Clone) (StickyStoneStudio.MOODS.Nincodemus)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:47:24 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:47:24 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:47:26 ToHigh LOG: 12.12.2024 09:47:26 MissleLaunch BULLET ID 17726 EXCEPTION: 12.12.2024 09:47:27 KeyNotFoundException: The given key 'MitronEmpire_Bastion(Clone) (StickyStoneStudio.MOODS.Bastion)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:47:27 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:47:27 Quest is already completed. No progress will be updated. LOG: 12.12.2024 09:47:27 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:47:27 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:47:28 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Nincodemus(Clone)' is not on a navmesh WARNING: 12.12.2024 09:47:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:47:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:47:35 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:47:37 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:47:37 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:47:38 DestroyDestructibleInScene() => Destructible_Barrel_Pride_01 LOG: 12.12.2024 09:47:39 ToHigh LOG: 12.12.2024 09:47:39 MissleLaunch BULLET ID 17734 LOG: 12.12.2024 09:47:40 OpenChest DelayedCall: CHESTTYPE: Weapon LOG: 12.12.2024 09:47:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:47:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:47:40 GoToSplashScreenPanel() 'InGame_Items_Weapons' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:47:40 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:47:40 DestroyDestructibleInScene() => Destructible_Barrel_Pride LOG: 12.12.2024 09:47:41 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:47:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:47:56 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 09:47:57 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:47:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:47:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:47:58 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:47:59 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:48:01 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:48:05 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:48:05 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:48:05 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:48:08 Menu.GoToPanel() 'TransfusionExchange' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:48:08 Menu.LoadMenuPanel => TransfusionExchange (MenuID: InGameMenu) WARNING: 12.12.2024 09:48:08 UpdateILocalizeable for Object 'Title (StickyStoneStudio.MOODS.LocalizeableTextComponent)' failed. It has a Length of zero! LOG: 12.12.2024 09:48:08 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:48:08 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:48:26 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:48:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'TransfusionExchange' LOG: 12.12.2024 09:48:26 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:48:26 Menu.UnloadMenuPanel => TransfusionExchange LOG: 12.12.2024 09:48:39 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:48:39 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:48:39 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:48:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:39 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 09:48:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:48:39 initialises raritymodes LOG: 12.12.2024 09:48:39 equipmentRarity:Level_1 LOG: 12.12.2024 09:48:39 equipmentRarity:Level_2 LOG: 12.12.2024 09:48:39 equipmentRarity:Level_1 LOG: 12.12.2024 09:48:39 equipmentRarity:Level_2 LOG: 12.12.2024 09:48:39 equipmentRarity:Level_2 LOG: 12.12.2024 09:48:39 equipmentRarity:Level_2 LOG: 12.12.2024 09:48:39 equipmentRarity:Level_1 LOG: 12.12.2024 09:48:39 equipmentRarity:Level_1 LOG: 12.12.2024 09:48:39 equipmentRarity:Level_3 WARNING: 12.12.2024 09:48:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:48:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:48:39 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:48:50 LootContextPanel OnButtonSuccess => confirm WARNING: 12.12.2024 09:48:51 MechionaryManager.SetMechionaryEntryIsDirty(Item WEAPONADDIN_BulletPulse) wurde kein passendes MechionaryEntry gefunden ... LOG: 12.12.2024 09:48:51 TryAddItem(WeaponAddin) => Items.Addins.BulletPulseName LOG: 12.12.2024 09:48:51 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:48:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:48:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:48:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:48:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:48:55 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:48:56 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:48:56 Change Color from Equipment_Arms(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:48:56 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:48:56 TryAddItem(Equipment) => Items.Equipment.ArmName Arm WARNING: 12.12.2024 09:48:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:48:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:48:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:49:02 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:49:03 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:49:03 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:49:03 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:49:03 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 12.12.2024 09:49:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:03 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:49:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:03 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:03 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:49:04 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:49:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:04 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:49:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:04 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:04 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:49:06 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:49:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:49:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:49:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:49:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:49:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:49:10 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 09:49:10 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:49:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:49:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:49:11 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:49:12 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 09:49:17 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 09:49:17 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:49:17 TrySpawnEnemy PRIDE_Mitron_Phase1 delay 1,75 WARNING: 12.12.2024 09:49:17 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:49:17 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:49:36 DialogController.OnFocusedDialogAnswer() AnswerID: 7 LOG: 12.12.2024 09:49:36 ApplyBossMoodColorStyle => bossDialogMood: Disgust bossDialogMoodWasAnsweredByPlayers: Love LOG: 12.12.2024 09:49:41 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:49:41 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:49:44 ToHigh LOG: 12.12.2024 09:49:44 MissleLaunch BULLET ID 17806 LOG: 12.12.2024 09:49:48 ToHigh LOG: 12.12.2024 09:49:48 MissleLaunch BULLET ID 17849 LOG: 12.12.2024 09:49:50 ToHigh LOG: 12.12.2024 09:49:50 MissleLaunch BULLET ID 17870 LOG: 12.12.2024 09:49:52 ToHigh LOG: 12.12.2024 09:49:52 MissleLaunch BULLET ID 17881 LOG: 12.12.2024 09:50:07 MissleLaunch BULLET ID 18072 LOG: 12.12.2024 09:50:09 ToHigh LOG: 12.12.2024 09:50:09 MissleLaunch BULLET ID 18083 LOG: 12.12.2024 09:50:10 MissleLaunch BULLET ID 18089 LOG: 12.12.2024 09:50:14 ToHigh LOG: 12.12.2024 09:50:14 MissleLaunch BULLET ID 18125 LOG: 12.12.2024 09:50:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:15 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:15 TrySpawnEnemy PRIDE_Bastion delay 1,75 WARNING: 12.12.2024 09:50:17 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:50:17 GetIconByBuffType called with buffType: Pride LOG: 12.12.2024 09:50:19 ToHigh LOG: 12.12.2024 09:50:19 MissleLaunch BULLET ID 18223 LOG: 12.12.2024 09:50:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:25 ToHigh LOG: 12.12.2024 09:50:25 MissleLaunch BULLET ID 18262 LOG: 12.12.2024 09:50:26 ToHigh LOG: 12.12.2024 09:50:26 MissleLaunch BULLET ID 18329 LOG: 12.12.2024 09:50:30 ToHigh LOG: 12.12.2024 09:50:30 MissleLaunch BULLET ID 18369 LOG: 12.12.2024 09:50:31 ToHigh LOG: 12.12.2024 09:50:31 MissleLaunch BULLET ID 18389 WARNING: 12.12.2024 09:50:32 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Bastion(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:50:35 ToHigh LOG: 12.12.2024 09:50:35 MissleLaunch BULLET ID 18437 LOG: 12.12.2024 09:50:35 ToHigh LOG: 12.12.2024 09:50:35 MissleLaunch BULLET ID 18445 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:37 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:50:45 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:45 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:46 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:47 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:48 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh WARNING: 12.12.2024 09:50:49 MoveTowards failed. Navmesh-Agent 'MitronEmpire_Mitron_Phase1(Clone)' is not on a navmesh LOG: 12.12.2024 09:50:50 Started LevelColorLerp WARNING: 12.12.2024 09:50:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:50:52 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of MitronEmpire_Mitron_Phase2(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.12.2024 09:50:59 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 09:50:59 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 09:50:59 BuffManager.StartBuffEffect() for BUFFID: 2058 is already started! LOG: 12.12.2024 09:51:00 ToHigh LOG: 12.12.2024 09:51:00 MissleLaunch BULLET ID 18709 LOG: 12.12.2024 09:51:00 ToHigh LOG: 12.12.2024 09:51:00 MissleLaunch BULLET ID 18712 LOG: 12.12.2024 09:51:04 ToHigh LOG: 12.12.2024 09:51:04 MissleLaunch BULLET ID 18770 LOG: 12.12.2024 09:51:07 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 09:51:07 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 09:51:07 BuffManager.StartBuffEffect() for BUFFID: 2126 is already started! LOG: 12.12.2024 09:51:14 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 09:51:14 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 09:51:14 BuffManager.StartBuffEffect() for BUFFID: 2230 is already started! WARNING: 12.12.2024 09:51:16 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:17 MissleLaunch BULLET ID 18897 WARNING: 12.12.2024 09:51:18 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: PRIDE_Mitron_Phase2) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 09:51:18 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:20 ToHigh LOG: 12.12.2024 09:51:20 MissleLaunch BULLET ID 18933 LOG: 12.12.2024 09:51:25 ToHigh LOG: 12.12.2024 09:51:25 MissleLaunch BULLET ID 19017 LOG: 12.12.2024 09:51:27 MissleLaunch BULLET ID 19025 LOG: 12.12.2024 09:51:30 ToHigh LOG: 12.12.2024 09:51:30 MissleLaunch BULLET ID 19073 LOG: 12.12.2024 09:51:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:51:34 ToHigh LOG: 12.12.2024 09:51:34 MissleLaunch BULLET ID 19105 LOG: 12.12.2024 09:51:35 ToHigh LOG: 12.12.2024 09:51:35 MissleLaunch BULLET ID 19115 LOG: 12.12.2024 09:51:38 ToHigh LOG: 12.12.2024 09:51:38 MissleLaunch BULLET ID 19176 LOG: 12.12.2024 09:51:44 ToHigh LOG: 12.12.2024 09:51:44 MissleLaunch BULLET ID 19262 EXCEPTION: 12.12.2024 09:51:50 KeyNotFoundException: The given key 'MitronEmpire_Mitron_Phase2(Clone) (StickyStoneStudio.MOODS.MitronPhase2)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MitronPhase2.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.MitronPhase2:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:51:50 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:51:50 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:51:50 GoToSplashScreenPanel() 'InGame_LevelUp' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:51:50 BossChest.RaritylevelBossChest() => Rarity is Level_1 Chesttype is Addin WARNING: 12.12.2024 09:51:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:51:53 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:51:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:51:54 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:51:54 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:51:58 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:51:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:51:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:51:58 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:51:58 Language Text not found! (Path: /5) LOG: 12.12.2024 09:51:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:52:10 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:52:11 TryAddItem(WeaponAddin) => Items.Addins.AtomicName LOG: 12.12.2024 09:52:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:52:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:52:11 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:52:12 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 09:52:14 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:52:16 WindowManager.LoadMenu => StageSelectorMenu LOG: 12.12.2024 09:52:16 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 12.12.2024 09:52:16 AngerStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 09:52:16 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 09:52:22 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 90 LOG: 12.12.2024 09:52:22 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:52:26 MapController: Change CurrentTheme from 'Stolz' to 'Wut' LOG: 12.12.2024 09:52:26 SetCurrentMapSelectorChoice => DungeonDepth: 5 NextDungeonDepth: 6 PersistentDungeonDepth: 5 CurrentTheme: Wut LOG: 12.12.2024 09:52:26 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1017 SeededCallsLastDungeon:360 DDepth: 5 NDDepth: 6 FromHomeBase?: False LOG: 12.12.2024 09:52:26 UpdatePlayerProgress LOG: 12.12.2024 09:52:26 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:52:27 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 12.12.2024 09:52:27 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:52:27 WindowManager.UnloadMenu => StageSelectorMenu LOG: 12.12.2024 09:52:27 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Spiderbot_Projectile_Trail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Spiderbot_Hit(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:52:27 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:52:27 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 09:52:27 Generate Level Started! Level: Level_A theme: Wut GameSeed: J0HP-1E!E SeedCalls: 1018 LOG: 12.12.2024 09:52:30 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 12.12.2024 09:52:32 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 09:52:32 Generate Level Completed! Loading time: 4,511s LOG: 12.12.2024 09:52:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:52:32 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:52:32 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 09:52:32 CurrentRoom ReverbTheme isCave_Small ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) ERROR: 12.12.2024 09:52:32 Error: DamageArea.Deactivate() Failed. Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.DamageArea.Deactivate () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Items.AcidDropAddin.DeactivateAcid (StickyStoneStudio.MOODS.Room room) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Player.set_CurrentRoom (StickyStoneStudio.MOODS.Room value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DamageArea:Deactivate() StickyStoneStudio.MOODS.Items.AcidDropAddin:DeactivateAcid(Room) StickyStoneStudio.MOODS.Player:set_CurrentRoom(Room) StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:52:32 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:52:32 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:52:32 UpdatePlayerProgress LOG: 12.12.2024 09:52:32 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:52:32 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:52:32 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.12.2024 09:52:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:52:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:52:33 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 09:52:33 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:52:33 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:52:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 09:52:35 ToHigh LOG: 12.12.2024 09:52:35 MissleLaunch BULLET ID 19377 LOG: 12.12.2024 09:52:36 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 09:52:37 GetIconByBuffType called with buffType: LootRush LOG: 12.12.2024 09:52:37 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:52:37 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 12.12.2024 09:52:37 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 12.12.2024 09:52:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:52:37 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:52:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:52:37 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:52:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:52:37 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:52:37 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:52:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:52:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:52:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:52:41 ToHigh LOG: 12.12.2024 09:52:41 MissleLaunch BULLET ID 19404 LOG: 12.12.2024 09:52:41 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_02 LOG: 12.12.2024 09:52:41 DestroyDestructibleInScene() => barrel_open EXCEPTION: 12.12.2024 09:52:42 KeyNotFoundException: The given key 'TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Slagshooter.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:52:42 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:52:42 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:52:42 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:52:42 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:52:42 KeyNotFoundException: The given key 'TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Anger_Avatar.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Anger_Avatar.Explode () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Anger_Avatar+d__49.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Explode() StickyStoneStudio.MOODS.d__49:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:52:42 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 12.12.2024 09:52:42 Anger Avatar: Explosion triggered due to low velocity during Fast Charge WARNING: 12.12.2024 09:52:43 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! LOG: 12.12.2024 09:52:43 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 09:52:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 09:52:46 KeyNotFoundException: The given key 'TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:52:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:52:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:52:49 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 09:52:49 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:52:49 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 12.12.2024 09:52:50 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 12.12.2024 09:52:50 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 WARNING: 12.12.2024 09:52:51 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:52:54 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:52:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:52:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:52:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:52:59 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:53:00 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:53:01 ToHigh LOG: 12.12.2024 09:53:01 MissleLaunch BULLET ID 19488 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 12.12.2024 09:53:02 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 12.12.2024 09:53:03 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 09:53:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:53:07 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:53:07 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 09:53:07 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 12.12.2024 09:53:07 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:53:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:53:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 09:53:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:53:07 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 09:53:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:53:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:53:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:53:09 Failed to create agent because it is not close enough to the NavMesh LOG: 12.12.2024 09:53:09 MissleLaunch BULLET ID 19493 WARNING: 12.12.2024 09:53:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:53:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:53:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:53:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:53:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:53:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:53:09 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 09:53:10 KeyNotFoundException: The given key 'TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Slagshooter.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 12.12.2024 09:53:10 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:53:10 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:53:10 KeyNotFoundException: The given key 'TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Anger_Avatar.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.TryExplode (System.Boolean killBulletAfter, System.Boolean CanDamageOwner, System.Boolean _executeInstantly) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.MasterExploderAddin.CreateAndExplodeTwinBullet (StickyStoneStudio.MOODS.Bullet _bullet) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) (at <00000000000000000000000000000000>:0) DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) (at <00000000000000000000000000000000>:0) DG.Tweening.Core.DOTweenComponent.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.Bullet:TryExplode(Boolean, Boolean, Boolean) StickyStoneStudio.MOODS.Items.MasterExploderAddin:CreateAndExplodeTwinBullet(Bullet) DG.Tweening.Tween:OnTweenCallback(TweenCallback, Tween) DG.Tweening.Tween:DoGoto(Tween, Single, Int32, UpdateMode) DG.Tweening.Core.TweenManager:Update(Tween, Single, Single, Boolean) DG.Tweening.Core.TweenManager:Update(UpdateType, Single, Single) DG.Tweening.Core.DOTweenComponent:Update() LOG: 12.12.2024 09:53:10 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:53:10 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:53:12 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 12.12.2024 09:53:12 Anger Avatar: Explosion triggered due to low velocity during Fast Charge LOG: 12.12.2024 09:53:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:53:12 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:53:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 09:53:14 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:53:14 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 09:53:14 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:53:14 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:53:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:53:18 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 09:53:18 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:18 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:53:20 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:53:25 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:53:26 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:53:27 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:53:29 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:53:31 OpenChest DelayedCall: CHESTTYPE: GScrap LOG: 12.12.2024 09:53:32 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:53:35 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 12.12.2024 09:53:35 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 12.12.2024 09:53:36 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:53:37 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 09:53:39 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:53:43 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:53:44 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:53:46 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:53:49 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 09:53:49 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:53:49 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:53:50 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 09:53:50 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 09:53:58 SetCurrentMapSelectorChoice => DungeonDepth: 6 NextDungeonDepth: 7 PersistentDungeonDepth: 6 CurrentTheme: Wut LOG: 12.12.2024 09:53:58 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1057 SeededCallsLastDungeon:39 DDepth: 6 NDDepth: 7 FromHomeBase?: False LOG: 12.12.2024 09:53:58 UpdatePlayerProgress LOG: 12.12.2024 09:53:58 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:53:58 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 09:53:58 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 09:53:58 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level1 LOG: 12.12.2024 09:53:58 Generate Level Started! Level: Level_A theme: Wut GameSeed: J0HP-1E!E SeedCalls: 1058 WARNING: 12.12.2024 09:54:02 Combine mesh instance 0 is null. LOG: 12.12.2024 09:54:02 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 09:54:03 Generate Level Completed! Loading time: 4,397s LOG: 12.12.2024 09:54:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:54:03 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 09:54:03 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 09:54:03 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:54:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:54:03 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:54:03 UpdatePlayerProgress LOG: 12.12.2024 09:54:03 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 09:54:03 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:03 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.12.2024 09:54:03 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:03 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:54:03 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 09:54:03 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:54:03 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:54:04 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 09:54:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 09:54:06 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 09:54:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:54:07 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:09 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 12.12.2024 09:54:11 ToHigh LOG: 12.12.2024 09:54:11 MissleLaunch BULLET ID 19592 LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_02 LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:11 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 12.12.2024 09:54:12 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:12 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 12.12.2024 09:54:12 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_06 LOG: 12.12.2024 09:54:12 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:12 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 09:54:12 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 12.12.2024 09:54:12 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 12.12.2024 09:54:12 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 12.12.2024 09:54:13 GetIconByBuffType called with buffType: LootRush WARNING: 12.12.2024 09:54:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:54:14 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:54:15 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:54:15 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 12.12.2024 09:54:15 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 12.12.2024 09:54:15 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 12.12.2024 09:54:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:54:15 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 09:54:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:54:15 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 09:54:15 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 09:54:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:54:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:54:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:54:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:54:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:54:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:54:17 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:54:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:54:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:54:17 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:54:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:18 ToHigh LOG: 12.12.2024 09:54:18 MissleLaunch BULLET ID 19634 WARNING: 12.12.2024 09:54:20 Damage done = 0 EXCEPTION: 12.12.2024 09:54:20 KeyNotFoundException: The given key 'TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:54:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:20 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:54:20 KeyNotFoundException: The given key 'TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Slagshooter.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:54:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:22 LavaDestructible.onBarrelDestroyed(Anger_Destructibles) => LavaDestr: Anger_Destructible_OilBarrel_01 LOG: 12.12.2024 09:54:22 DestroyDestructibleInScene() => Anger_Destructibles WARNING: 12.12.2024 09:54:22 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 09:54:23 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 12.12.2024 09:54:24 ToHigh LOG: 12.12.2024 09:54:24 MissleLaunch BULLET ID 19713 LOG: 12.12.2024 09:54:25 ToHigh LOG: 12.12.2024 09:54:25 MissleLaunch BULLET ID 19718 LOG: 12.12.2024 09:54:25 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 09:54:25 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 09:54:26 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:26 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:54:27 KeyNotFoundException: The given key 'TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:54:27 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:27 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:54:34 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:54:37 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 09:54:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:54:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 09:54:37 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:54:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:54:53 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 12.12.2024 09:54:55 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 12.12.2024 09:55:00 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:55:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:01 TryAddItem(WeaponAddin) => Items.Addins.BulletRingName LOG: 12.12.2024 09:55:01 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:55:02 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:55:02 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:55:02 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:55:02 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:55:02 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:55:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:55:02 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:55:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:55:02 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 09:55:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:55:04 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 12.12.2024 09:55:06 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:55:09 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 12.12.2024 09:55:12 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:55:13 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:55:13 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:55:13 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:13 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:55:14 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:55:14 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:55:14 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:14 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:55:14 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:55:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:55:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:55:16 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:55:18 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 12.12.2024 09:55:18 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 09:55:19 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 09:55:21 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:55:24 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 09:55:25 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 09:55:25 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 09:55:25 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:55:25 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:55:34 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:55:34 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:55:34 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:55:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:34 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 09:55:34 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:55:34 initialises raritymodes LOG: 12.12.2024 09:55:34 equipmentRarity:Level_2 LOG: 12.12.2024 09:55:34 equipmentRarity:Level_2 LOG: 12.12.2024 09:55:34 equipmentRarity:Level_4 LOG: 12.12.2024 09:55:34 equipmentRarity:Level_4 LOG: 12.12.2024 09:55:34 equipmentRarity:Level_2 LOG: 12.12.2024 09:55:34 equipmentRarity:Level_3 LOG: 12.12.2024 09:55:34 equipmentRarity:Level_2 LOG: 12.12.2024 09:55:34 equipmentRarity:Level_2 LOG: 12.12.2024 09:55:34 equipmentRarity:Level_2 WARNING: 12.12.2024 09:55:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:55:34 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 09:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:45 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:45 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:45 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:55:47 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:55:48 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:55:48 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:55:48 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:55:48 Change Color from Equipment_Feet(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:55:48 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:48 TryAddItem(Equipment) => Items.Equipment.FootName Foot WARNING: 12.12.2024 09:55:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:55:52 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:55:53 Change Color from Equipment_Torso(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:55:53 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:53 TryAddItem(Equipment) => Items.Equipment.TorsoName Torso WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:54 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:55:54 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:55:55 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:55:55 Change Color from Equipment_Legs(Clone) matname: ChangeableColor (Instance) LOG: 12.12.2024 09:55:55 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:55:55 TryAddItem(Equipment) => Items.Equipment.LegsName Legs WARNING: 12.12.2024 09:55:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:55:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:57 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:55:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:57 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:55:57 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:55:57 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 09:55:57 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:55:57 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:55:57 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:55:58 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:56:10 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 09:56:10 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:56:10 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 09:56:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:56:10 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:10 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:56:10 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:56:12 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:12 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:12 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:12 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:56:25 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 09:56:26 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:26 TryAddItem(WeaponAddin) => Items.Addins.DetonationName LOG: 12.12.2024 09:56:27 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 09:56:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:27 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:56:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:27 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:27 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 09:56:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:29 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 09:56:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:29 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 09:56:29 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 09:56:29 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 09:56:29 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:56:29 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 09:56:29 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:56:30 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 09:56:30 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:56:30 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 09:56:30 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:30 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:30 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 09:56:30 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 09:56:30 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 09:56:32 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 12.12.2024 09:56:36 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 12.12.2024 09:56:37 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:38 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:38 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:38 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:38 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:38 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:38 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:38 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:38 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:38 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:38 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:39 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:39 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:39 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:39 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:56:39 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:41 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 12.12.2024 09:56:45 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 12.12.2024 09:56:48 OnWeaponAddinShootable2SelectionChanged ID -> 5 LOG: 12.12.2024 09:56:51 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:51 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:51 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:51 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:51 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:51 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:51 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:51 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:52 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:52 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:52 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:52 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:52 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:53 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:53 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:53 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:53 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:53 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:55 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:55 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:55 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:55 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:55 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:55 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:55 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:56:55 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:55 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:56:56 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:56 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:56 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:56:56 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:56:56 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:56:59 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:59 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:59 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:56:59 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:57:00 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:00 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:00 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:57:00 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:57:00 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:00 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:00 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:57:00 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:57:00 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:57:00 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:00 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:00 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:00 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:57:00 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 09:57:00 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 09:57:00 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:01 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:01 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:01 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:57:01 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 09:57:01 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 09:57:01 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 09:57:01 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:01 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:01 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 09:57:04 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 12.12.2024 09:57:09 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:09 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:14 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 09:57:14 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 12.12.2024 09:57:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 09:57:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 09:57:16 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 09:57:18 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 09:57:19 CurrentRoom ReverbTheme isNone LOG: 12.12.2024 09:57:23 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:57:23 TrySpawnEnemy ANGER_Stationary_Turret delay 1,75 LOG: 12.12.2024 09:57:23 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 12.12.2024 09:57:23 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 12.12.2024 09:57:23 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 09:57:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:57:23 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 09:57:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:57:23 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 09:57:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:57:23 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 09:57:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:57:23 AddEnemy ANGER_StationaryGenerator WARNING: 12.12.2024 09:57:23 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:57:23 AddEnemy ANGER_StationaryGenerator_01 WARNING: 12.12.2024 09:57:23 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:57:23 AddEnemy ANGER_StationaryGenerator_02 WARNING: 12.12.2024 09:57:23 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 09:57:23 AddEnemy ANGER_StationaryGenerator_03 WARNING: 12.12.2024 09:57:23 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 09:57:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:57:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:57:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 09:57:28 ToHigh LOG: 12.12.2024 09:57:28 MissleLaunch BULLET ID 19811 WARNING: 12.12.2024 09:57:29 Damage done = 0 LOG: 12.12.2024 09:57:30 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:57:30 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:57:33 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 12.12.2024 09:57:33 DestroyDestructibleInScene() => barrel_open LOG: 12.12.2024 09:57:34 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 09:57:35 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 09:57:35 GetIconByBuffType called with buffType: Burning EXCEPTION: 12.12.2024 09:57:35 KeyNotFoundException: The given key 'TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:57:35 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:57:35 Displayable active subtask: Revenge is null WARNING: 12.12.2024 09:57:36 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 09:57:36 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:57:36 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:57:37 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:57:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 09:57:40 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:40 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:42 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:57:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:57:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:57:56 ToHigh LOG: 12.12.2024 09:57:56 MissleLaunch BULLET ID 20095 EXCEPTION: 12.12.2024 09:57:57 KeyNotFoundException: The given key 'ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:58:01 ToHigh LOG: 12.12.2024 09:58:01 MissleLaunch BULLET ID 20169 EXCEPTION: 12.12.2024 09:58:02 KeyNotFoundException: The given key 'ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyGroup.OnEnemyKilled (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyGroup.OnEnemyKilled (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.StationaryTower.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:58:02 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:02 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:02 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:58:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:58:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:58:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:05 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 09:58:09 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:58:09 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 12.12.2024 09:58:09 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 12.12.2024 09:58:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:58:09 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 09:58:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:58:09 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 12.12.2024 09:58:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:58:09 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 12.12.2024 09:58:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 09:58:10 ToHigh LOG: 12.12.2024 09:58:10 MissleLaunch BULLET ID 20208 WARNING: 12.12.2024 09:58:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 09:58:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 09:58:10 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 09:58:12 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:58:12 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 09:58:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:12 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:58:12 KeyNotFoundException: The given key 'TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:58:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:12 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 09:58:12 KeyNotFoundException: The given key 'TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 09:58:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:13 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:13 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:18 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 12.12.2024 09:58:19 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 12.12.2024 09:58:20 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 12.12.2024 09:58:20 ToHigh LOG: 12.12.2024 09:58:20 MissleLaunch BULLET ID 20282 LOG: 12.12.2024 09:58:20 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 12.12.2024 09:58:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:21 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 12.12.2024 09:58:22 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 12.12.2024 09:58:22 ToHigh LOG: 12.12.2024 09:58:22 MissleLaunch BULLET ID 20289 WARNING: 12.12.2024 09:58:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:26 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 09:58:29 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 09:58:29 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:29 TrySpawnEnemy ANGER_Urmar delay 1,75 WARNING: 12.12.2024 09:58:29 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:58:40 DialogController.OnFocusedDialogAnswer() AnswerID: 6 LOG: 12.12.2024 09:58:40 Urmar: Atomic addin found. LOG: 12.12.2024 09:58:45 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:58:45 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 09:58:47 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 12.12.2024 09:58:50 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:58:52 StartHeavyShoot - BulletRing - Attack 1 WARNING: 12.12.2024 09:58:54 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:54 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 12.12.2024 09:58:54 StartHeavyShoot - BulletRing - Attack 1 WARNING: 12.12.2024 09:58:56 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:56 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:56 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:56 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:56 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:56 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:56 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 12.12.2024 09:58:57 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:58:57 ToHigh LOG: 12.12.2024 09:58:57 MissleLaunch BULLET ID 20417 WARNING: 12.12.2024 09:58:57 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:57 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:57 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:57 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:57 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:57 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:57 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:57 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 12.12.2024 09:58:57 ToHigh LOG: 12.12.2024 09:58:57 MissleLaunch BULLET ID 20420 WARNING: 12.12.2024 09:58:57 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:58 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:58 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:58 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:58 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:58 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:58 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:58 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 12.12.2024 09:58:59 StartHeavyShoot - ShootgunShoot - Attack 2 WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:58:59 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:00 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:01 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:01 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:01 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:01 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:01 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 12.12.2024 09:59:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:01 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:59:01 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:01 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:01 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 12.12.2024 09:59:02 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 12.12.2024 09:59:04 ToHigh LOG: 12.12.2024 09:59:04 MissleLaunch BULLET ID 20528 LOG: 12.12.2024 09:59:04 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 12.12.2024 09:59:04 ToHigh LOG: 12.12.2024 09:59:04 MissleLaunch BULLET ID 20547 LOG: 12.12.2024 09:59:06 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:07 ToHigh LOG: 12.12.2024 09:59:07 MissleLaunch BULLET ID 20583 LOG: 12.12.2024 09:59:08 ToHigh LOG: 12.12.2024 09:59:08 MissleLaunch BULLET ID 20586 LOG: 12.12.2024 09:59:09 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:11 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 12.12.2024 09:59:11 MissleLaunch BULLET ID 20678 LOG: 12.12.2024 09:59:13 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:14 ToHigh LOG: 12.12.2024 09:59:14 MissleLaunch BULLET ID 20709 WARNING: 12.12.2024 09:59:14 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:14 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:14 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:15 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:15 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:15 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 12.12.2024 09:59:16 StartHeavyShoot - BulletRing - Attack 1 WARNING: 12.12.2024 09:59:16 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? WARNING: 12.12.2024 09:59:16 OnTriggerEnter on Bullet() 'Bullet_Rounded_Small(Clone)' => cant find IMech, althought enemy layer was hitted? LOG: 12.12.2024 09:59:18 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:19 MissleLaunch BULLET ID 20826 LOG: 12.12.2024 09:59:20 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:22 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 12.12.2024 09:59:24 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:25 ToHigh LOG: 12.12.2024 09:59:25 MissleLaunch BULLET ID 20969 LOG: 12.12.2024 09:59:26 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:28 StartHeavyShoot - ShootgunShoot - Attack 2 LOG: 12.12.2024 09:59:28 ToHigh LOG: 12.12.2024 09:59:28 MissleLaunch BULLET ID 21070 LOG: 12.12.2024 09:59:30 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:32 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:32 ToHigh LOG: 12.12.2024 09:59:32 MissleLaunch BULLET ID 21145 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:34 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:36 StartHeavyShoot - BulletRing - Attack 1 LOG: 12.12.2024 09:59:37 ToHigh LOG: 12.12.2024 09:59:37 MissleLaunch BULLET ID 21278 EXCEPTION: 12.12.2024 09:59:38 KeyNotFoundException: The given key 'TheRoaringSmelter_Urmar(Clone) (StickyStoneStudio.MOODS.Urmar)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Urmar.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Urmar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 09:59:38 NextWave() => Wave was not started yet or has no waves LOG: 12.12.2024 09:59:38 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:59:38 Displayable active subtask: Revenge is null LOG: 12.12.2024 09:59:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 09:59:38 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin LOG: 12.12.2024 09:59:38 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 09:59:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:47 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 09:59:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 09:59:52 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 09:59:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:59:52 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 09:59:52 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 09:59:52 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 10:03:00 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 10:03:00 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:03:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:03:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:03:00 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.12.2024 10:03:03 Destroy On BossRoom MS Build: TheRoaringSmelter_Urmar(Clone) distance: 0 LOG: 12.12.2024 10:03:03 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:03:03 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:03:03 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 10:03:03 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:03:04 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:03:24 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:03:25 TryAddItem(WeaponAddin) => Items.Addins.MeteorizerName LOG: 12.12.2024 10:03:25 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:03:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:03:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:03:25 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:03:26 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:03:27 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 10:03:27 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:03:34 SetCurrentMapSelectorChoice => DungeonDepth: 7 NextDungeonDepth: 8 PersistentDungeonDepth: 7 CurrentTheme: Wut LOG: 12.12.2024 10:03:34 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1101 SeededCallsLastDungeon:43 DDepth: 7 NDDepth: 8 FromHomeBase?: False LOG: 12.12.2024 10:03:34 UpdatePlayerProgress LOG: 12.12.2024 10:03:34 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:03:34 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:03:34 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:03:34 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 12.12.2024 10:03:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:03:34 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:03:35 Generate Level Started! Level: Level_B theme: Wut GameSeed: J0HP-1E!E SeedCalls: 1102 LOG: 12.12.2024 10:03:37 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 12.12.2024 10:03:38 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 10:03:39 Generate Level Completed! Loading time: 4,254s LOG: 12.12.2024 10:03:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:03:39 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:03:39 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 10:03:39 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:03:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:03:39 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:03:39 UpdatePlayerProgress LOG: 12.12.2024 10:03:39 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:03:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:03:39 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.12.2024 10:03:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:03:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:03:40 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 10:03:40 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:40 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:03:41 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:03:41 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:03:41 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 12.12.2024 10:03:41 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:41 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:03:42 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:43 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:03:52 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:03:52 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:03:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:03:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:03:53 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:03:54 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:03:54 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 10:03:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 12.12.2024 10:03:56 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 10:03:58 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 10:03:59 DestroyDestructibleInScene() => ANGER_Destructible_Crate_05 LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ANGER_Destructible_Crate_02 LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ANGER_Destructible_Crate_01 LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ANGER_Destructible_Crate LOG: 12.12.2024 10:04:00 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ANGER_Destructible_Crate_04 LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ANGER_Destructible_Crate_03 LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 12.12.2024 10:04:01 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 WARNING: 12.12.2024 10:04:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:03 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:04 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:05 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:04:06 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:04:06 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 12.12.2024 10:04:06 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 12.12.2024 10:04:06 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 12.12.2024 10:04:06 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 10:04:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:04:06 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 10:04:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:04:06 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 12.12.2024 10:04:06 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:04:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:08 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:04:08 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:04:08 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:04:08 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:08 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:04:08 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:04:08 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:04:09 ToHigh LOG: 12.12.2024 10:04:09 MissleLaunch BULLET ID 21365 LOG: 12.12.2024 10:04:09 ToHigh LOG: 12.12.2024 10:04:09 MissleLaunch BULLET ID 21376 WARNING: 12.12.2024 10:04:09 Damage done = 0 EXCEPTION: 12.12.2024 10:04:11 KeyNotFoundException: The given key 'TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:04:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:11 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:04:11 KeyNotFoundException: The given key 'TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:04:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:13 ToHigh LOG: 12.12.2024 10:04:13 MissleLaunch BULLET ID 21440 EXCEPTION: 12.12.2024 10:04:14 KeyNotFoundException: The given key 'TheRoaringSmelter_CastingDefect(Clone) (StickyStoneStudio.MOODS.Casting_Defect)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:04:14 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:14 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:16 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:16 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:17 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:17 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:04:17 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:23 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 10:04:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_10 LOG: 12.12.2024 10:04:23 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 12.12.2024 10:04:28 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 12.12.2024 10:04:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 12.12.2024 10:04:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_11 LOG: 12.12.2024 10:04:29 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_12 LOG: 12.12.2024 10:04:30 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 10:04:30 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:04:30 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:04:31 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:04:35 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:04:35 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:04:35 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:04:35 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 12.12.2024 10:04:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:04:35 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 10:04:35 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:04:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:04:36 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:04:36 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:04:36 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:04:37 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_HeadOfArtillery(Clone) is not the same! WARNING: 12.12.2024 10:04:37 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:04:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:37 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:04:39 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:04:39 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:04:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:39 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:04:40 Damage done = 0 WARNING: 12.12.2024 10:04:41 Damage done = 0 EXCEPTION: 12.12.2024 10:04:42 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:04:42 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:42 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:04:42 KeyNotFoundException: The given key 'TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Slagshooter.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:04:42 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:42 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:04:45 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:04:47 ToHigh LOG: 12.12.2024 10:04:47 MissleLaunch BULLET ID 21668 LOG: 12.12.2024 10:04:49 ToHigh LOG: 12.12.2024 10:04:49 MissleLaunch BULLET ID 21691 EXCEPTION: 12.12.2024 10:04:50 KeyNotFoundException: The given key 'TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:04:50 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:50 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:53 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 10:04:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:53 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:04:55 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:04:55 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:04:55 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 10:04:55 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:04:56 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:05:06 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:05:07 TryAddItem(WeaponAddin) => Items.Addins.ValerieName LOG: 12.12.2024 10:05:07 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:05:07 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:05:07 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:05:08 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:05:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 12.12.2024 10:05:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 12.12.2024 10:05:10 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel WARNING: 12.12.2024 10:05:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:05:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:14 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:05:18 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:05:20 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:05:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:05:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:05:20 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:05:20 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:31 DialogController.OnFocusedDialogAnswer() AnswerID: 2 LOG: 12.12.2024 10:05:38 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:05:38 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:05:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:05:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:05:39 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:05:40 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:05:42 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:05:44 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:05:46 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:05:51 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 10:05:51 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:05:51 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:05:52 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 10:05:52 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:06:05 SetCurrentMapSelectorChoice => DungeonDepth: 8 NextDungeonDepth: 9 PersistentDungeonDepth: 8 CurrentTheme: Wut LOG: 12.12.2024 10:06:05 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1152 SeededCallsLastDungeon:50 DDepth: 8 NDDepth: 9 FromHomeBase?: False LOG: 12.12.2024 10:06:05 UpdatePlayerProgress LOG: 12.12.2024 10:06:05 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:06:05 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:06:05 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:06:05 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level2 LOG: 12.12.2024 10:06:05 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:05 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:06 Generate Level Started! Level: Level_B theme: Wut GameSeed: J0HP-1E!E SeedCalls: 1153 LOG: 12.12.2024 10:06:08 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 12.12.2024 10:06:10 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 10:06:11 Generate Level Completed! Loading time: 5,135s LOG: 12.12.2024 10:06:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:06:11 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:06:11 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 10:06:11 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:06:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:06:11 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:06:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:11 UpdatePlayerProgress LOG: 12.12.2024 10:06:11 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:06:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:11 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.12.2024 10:06:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:06:11 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 10:06:11 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:12 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:06:13 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 10:06:14 ToHigh LOG: 12.12.2024 10:06:14 MissleLaunch BULLET ID 21739 LOG: 12.12.2024 10:06:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel WARNING: 12.12.2024 10:06:15 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:06:16 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:06:16 TrySpawnEnemy ANGER_Stationary_Sniper delay 1,75 LOG: 12.12.2024 10:06:16 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 12.12.2024 10:06:16 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:06:16 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:06:16 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:06:16 TrySpawnEnemy ANGER_CastingDefect delay 1,75 LOG: 12.12.2024 10:06:16 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 12.12.2024 10:06:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:06:16 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 10:06:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:06:16 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 12.12.2024 10:06:16 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:06:16 AddEnemy ANGER_StationaryGenerator WARNING: 12.12.2024 10:06:16 ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:06:16 AddEnemy ANGER_StationaryGenerator_01 WARNING: 12.12.2024 10:06:16 ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:06:16 AddEnemy ANGER_StationaryGenerator_02 WARNING: 12.12.2024 10:06:16 ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:06:16 AddEnemy ANGER_StationaryGenerator_03 WARNING: 12.12.2024 10:06:16 ANGER_StationaryGenerator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:06:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:17 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:06:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:06:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:06:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:06:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:06:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:06:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:06:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:06:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:06:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:06:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:06:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:06:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:06:18 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 10:06:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:06:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:06:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:06:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:06:19 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:19 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 10:06:19 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:06:21 DestroyDestructibleInScene() => ExplosiveDestructible EXCEPTION: 12.12.2024 10:06:21 KeyNotFoundException: The given key 'TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:06:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:22 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 12.12.2024 10:06:23 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! WARNING: 12.12.2024 10:06:23 Anger Avatar: Explosion triggered due to low velocity during Fast Charge EXCEPTION: 12.12.2024 10:06:26 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:06:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:06:26 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:26 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:06:26 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:06:26 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:06:26 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:26 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:06:27 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:06:27 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 12.12.2024 10:06:27 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:06:28 ToHigh LOG: 12.12.2024 10:06:28 MissleLaunch BULLET ID 21855 LOG: 12.12.2024 10:06:31 ToHigh LOG: 12.12.2024 10:06:31 MissleLaunch BULLET ID 21867 LOG: 12.12.2024 10:06:31 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:06:32 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:32 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:32 ToHigh LOG: 12.12.2024 10:06:32 MissleLaunch BULLET ID 21891 EXCEPTION: 12.12.2024 10:06:33 KeyNotFoundException: The given key 'TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Metallurgic_Welder.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BuffManager.Update () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Metallurgic_Welder:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.Buff:BuffUpdate(Buff) StickyStoneStudio.MOODS.BuffManager:Update() LOG: 12.12.2024 10:06:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 10:06:33 DestroyDestructibleInScene() => ANGER_Destructible_Barrel EXCEPTION: 12.12.2024 10:06:36 KeyNotFoundException: The given key 'ANGER_StationaryGenerator_02 (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:06:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 12.12.2024 10:06:37 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 12.12.2024 10:06:37 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 12.12.2024 10:06:38 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 12.12.2024 10:06:41 ToHigh LOG: 12.12.2024 10:06:41 MissleLaunch BULLET ID 22006 LOG: 12.12.2024 10:06:45 ToHigh LOG: 12.12.2024 10:06:45 MissleLaunch BULLET ID 22039 LOG: 12.12.2024 10:06:45 ToHigh LOG: 12.12.2024 10:06:45 MissleLaunch BULLET ID 22043 EXCEPTION: 12.12.2024 10:06:46 KeyNotFoundException: The given key 'ANGER_StationaryGenerator (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 10:06:46 KeyNotFoundException: The given key 'ANGER_Stationary_Sniper(Clone) (StickyStoneStudio.MOODS.StationaryTower)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.StationaryTower.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyGroup.OnEnemyKilled (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 10:06:46 KeyNotFoundException: The given key 'ANGER_StationaryGenerator_01 (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyGroup.OnEnemyKilled (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.StationaryTower.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyGroup.OnEnemyKilled (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyGroup:OnEnemyKilled(EnemyBase) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:06:46 showQuestComplete: Aggressionsbewältigung LOG: 12.12.2024 10:06:46 Quest Completed: Aggressionsbewältigung LOG: 12.12.2024 10:06:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:06:46 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:06:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:06:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:06:49 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:06:53 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 10:06:53 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 10:06:53 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:06:53 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. ERROR: 12.12.2024 10:07:02 DialogBox: Failed to destroy Gameobject, it was already destroyed. UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DialogBox:StartDialog() StickyStoneStudio.MOODS.InGameUIController:CheckWaitingDialogs(Transform) StickyStoneStudio.MOODS.DialogBox:StopDialog(Boolean) LOG: 12.12.2024 10:07:05 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 10:07:05 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:07:05 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:07:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:05 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 10:07:05 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:07:05 initialises raritymodes LOG: 12.12.2024 10:07:05 equipmentRarity:Level_3 LOG: 12.12.2024 10:07:05 equipmentRarity:Level_2 LOG: 12.12.2024 10:07:06 equipmentRarity:Level_3 LOG: 12.12.2024 10:07:06 equipmentRarity:Level_2 LOG: 12.12.2024 10:07:06 equipmentRarity:Level_2 LOG: 12.12.2024 10:07:06 equipmentRarity:Level_4 LOG: 12.12.2024 10:07:06 equipmentRarity:Level_2 LOG: 12.12.2024 10:07:06 equipmentRarity:Level_2 LOG: 12.12.2024 10:07:06 equipmentRarity:Level_2 WARNING: 12.12.2024 10:07:06 Language Text not found! (Path: °) WARNING: 12.12.2024 10:07:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:06 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:07:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:06 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:06 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:07:06 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:07:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:07:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:07:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:16 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:07:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:16 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:16 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:07:16 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 10:07:16 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:07:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:07:16 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:07:17 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:07:20 Menu.GoToPanel() 'AddInConverter' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:07:20 Menu.LoadMenuPanel => AddInConverter (MenuID: InGameMenu) WARNING: 12.12.2024 10:07:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:07:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:07:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:07:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. LOG: 12.12.2024 10:07:20 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:07:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:07:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:07:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:07:20 ButtonPrompt has Invalid state. VisibleOnController and VisibleOnKeyboardMouse set to false. WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:07:20 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:07:21 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:07:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AddInConverter' LOG: 12.12.2024 10:07:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:07:31 Menu.UnloadMenuPanel => AddInConverter LOG: 12.12.2024 10:07:32 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:07:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:07:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:07:33 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:07:33 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 10:07:33 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 12.12.2024 10:07:33 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:07:34 Language Text not found! (Path: Amount of Dogs) LOG: 12.12.2024 10:07:37 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 10:07:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 10:07:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:07:38 Menu.UnloadMenuPanel => AbilitySkillContext WARNING: 12.12.2024 10:07:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:07:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:07:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:07:49 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:07:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 12.12.2024 10:07:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 LOG: 12.12.2024 10:07:49 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 10:07:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:07:49 TrySpawnEnemy ANGER_AngerAvatar delay 1,75 WARNING: 12.12.2024 10:07:49 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_AngerAvatar in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:07:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:07:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:07:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:07:50 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:07:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:07:50 MissleLaunch BULLET ID 22065 WARNING: 12.12.2024 10:07:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:07:50 Damage done = 0 LOG: 12.12.2024 10:07:51 ToHigh LOG: 12.12.2024 10:07:51 MissleLaunch BULLET ID 22068 WARNING: 12.12.2024 10:07:51 Damage done = 0 LOG: 12.12.2024 10:07:51 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:07:51 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:07:52 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:07:52 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:07:54 SetAnimationParameter Failed! IsDeath is not in Animator of TheRoaringSmelter_AngerAvatar(Clone)! EXCEPTION: 12.12.2024 10:07:54 KeyNotFoundException: The given key 'TheRoaringSmelter_AngerAvatar(Clone) (StickyStoneStudio.MOODS.Anger_Avatar)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Anger_Avatar.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Anger_Avatar.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Anger_Avatar:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Anger_Avatar:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:07:54 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:07:54 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:07:57 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_AngerAvatar(Clone)' is not on a navmesh LOG: 12.12.2024 10:08:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:08:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:00 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:00 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 10:08:00 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 12.12.2024 10:08:00 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:08:04 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 10:08:04 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:08:07 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 10:08:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 10:08:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:08:08 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 10:08:09 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:08:09 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 12.12.2024 10:08:09 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 12.12.2024 10:08:09 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 WARNING: 12.12.2024 10:08:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_ArcLoadConstructor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:08:09 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 12.12.2024 10:08:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:08:09 TrySpawnEnemy ANGER_CastingDefect delay 1,75 WARNING: 12.12.2024 10:08:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_CastingDefect in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:08:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:08:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:11 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:08:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:08:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:08:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:08:11 ToHigh LOG: 12.12.2024 10:08:11 MissleLaunch BULLET ID 22147 LOG: 12.12.2024 10:08:12 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 WARNING: 12.12.2024 10:08:13 Damage done = 0 LOG: 12.12.2024 10:08:13 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:08:13 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:08:13 KeyNotFoundException: The given key 'TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:08:13 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:08:13 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:08:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 12.12.2024 10:08:14 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 WARNING: 12.12.2024 10:08:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:14 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:08:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:08:14 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 12.12.2024 10:08:16 ToHigh LOG: 12.12.2024 10:08:16 MissleLaunch BULLET ID 22189 LOG: 12.12.2024 10:08:17 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:08:17 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:08:17 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:08:17 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:08:17 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:08:17 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:08:18 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) LOG: 12.12.2024 10:08:20 ToHigh LOG: 12.12.2024 10:08:20 MissleLaunch BULLET ID 22222 EXCEPTION: 12.12.2024 10:08:21 KeyNotFoundException: The given key 'TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:08:21 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:08:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:08:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:08:25 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 10:08:27 ToHigh LOG: 12.12.2024 10:08:27 MissleLaunch BULLET ID 22252 EXCEPTION: 12.12.2024 10:08:28 KeyNotFoundException: The given key 'TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:08:28 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:08:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:08:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:08:32 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 10:08:32 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:08:32 TrySpawnEnemy ANGER_Stationary_Scrapper delay 1,75 WARNING: 12.12.2024 10:08:32 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:08:32 RealLifeSessionController Prefab () or parent (SawHead (UnityEngine.Transform)) is null, cannot load game object. WARNING: 12.12.2024 10:08:35 RealLifeSessionController Prefab () or parent (Plate (UnityEngine.Transform)) is null, cannot load game object. ERROR: 12.12.2024 10:08:35 MechBase Outline Reference Missing: 'TheRoaringSmelter_ScrapperRepBall(Clone)' has no standard Outline referenced! To avoid flicker add it asap! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MechBase:InitMechBase(Room, PlayerClass, DummyStatus) StickyStoneStudio.MOODS.EnemyBase:SpawnEnemyCallback(EnemyBase) StickyStoneStudio.MOODS.d__155:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:08:35 ENEMY SPAWNED TheRoaringSmelter_ScrapperRepBall(Clone) LOG: 12.12.2024 10:08:40 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 12.12.2024 10:08:40 ApplyBossMoodColorStyle => bossDialogMood: Envy bossDialogMoodWasAnsweredByPlayers: Pride WARNING: 12.12.2024 10:08:42 SetBaseDamageMultipleyer Call leads to BaseDamageMultipleyer to value of 0.01f. This is probably not intendet! LOG: 12.12.2024 10:08:43 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:08:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:08:46 ToHigh LOG: 12.12.2024 10:08:46 MissleLaunch BULLET ID 22286 LOG: 12.12.2024 10:08:51 MissleLaunch BULLET ID 22348 LOG: 12.12.2024 10:08:55 MissleLaunch BULLET ID 22412 LOG: 12.12.2024 10:08:56 ToHigh LOG: 12.12.2024 10:08:56 MissleLaunch BULLET ID 22432 LOG: 12.12.2024 10:08:57 MissleLaunch BULLET ID 22440 LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 1(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:01 PoolManager: Poolable 'Eff_Hit_Red 2(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:03 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:03 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:03 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:03 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:03 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:03 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:03 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:03 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:03 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:04 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:05 MissleLaunch BULLET ID 22508 WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:05 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:06 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:06 PoolManager: Poolable 'Eff_Hit_Red 3(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:08 ToHigh LOG: 12.12.2024 10:09:08 MissleLaunch BULLET ID 22544 EXCEPTION: 12.12.2024 10:09:09 InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. StickyStoneStudio.MOODS.AbilityDog.SetNewHomingTarget (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:09:09 bullet not found in static list LOG: 12.12.2024 10:09:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:14 ToHigh LOG: 12.12.2024 10:09:14 MissleLaunch BULLET ID 22613 LOG: 12.12.2024 10:09:15 Hammer Attack: CenterShock failed, Hammer is already in Transition WARNING: 12.12.2024 10:09:18 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 10:09:18 MissleLaunch BULLET ID 22679 LOG: 12.12.2024 10:09:19 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:25 ToHigh LOG: 12.12.2024 10:09:25 MissleLaunch BULLET ID 22752 LOG: 12.12.2024 10:09:37 ToHigh LOG: 12.12.2024 10:09:37 MissleLaunch BULLET ID 22890 WARNING: 12.12.2024 10:09:38 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:38 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:38 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:38 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:38 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:38 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:38 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:38 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:39 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:40 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:41 MissleLaunch BULLET ID 22946 WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:41 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:41 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:41 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:09:42 GetValidDropZonePosition() => Was not successful! WARNING: 12.12.2024 10:09:42 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:43 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:09:46 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: ANGER_ScrapperRepBall) could not be found. Mechionary Entry is missing! LOG: 12.12.2024 10:09:46 ToHigh LOG: 12.12.2024 10:09:46 MissleLaunch BULLET ID 23033 WARNING: 12.12.2024 10:09:51 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:53 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:09:54 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:09:54 NextWave() => Wave was not started yet or has no waves LOG: 12.12.2024 10:09:54 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:09:54 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:09:54 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin WARNING: 12.12.2024 10:09:59 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_ScrapperRepBall(Clone)' is not on a navmesh LOG: 12.12.2024 10:10:10 showQuestComplete: Die halbe Miete LOG: 12.12.2024 10:10:10 Quest Completed: Die halbe Miete LOG: 12.12.2024 10:10:10 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:10:10 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:10:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:12 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:12 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:10:15 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:10:15 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:15 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 10:10:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:10:15 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:10:35 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:10:36 TryAddItem(WeaponAddin) => Items.Addins.LightningWaveName LOG: 12.12.2024 10:10:37 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:10:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:10:37 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:10:37 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:10:38 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:10:39 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 10:10:39 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:10:44 SetCurrentMapSelectorChoice => DungeonDepth: 9 NextDungeonDepth: 10 PersistentDungeonDepth: 9 CurrentTheme: Wut LOG: 12.12.2024 10:10:44 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1221 SeededCallsLastDungeon:68 DDepth: 9 NDDepth: 10 FromHomeBase?: False LOG: 12.12.2024 10:10:44 UpdatePlayerProgress LOG: 12.12.2024 10:10:44 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:10:44 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:10:44 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:10:45 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 WARNING: 12.12.2024 10:10:45 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 10:10:45 Generate Level Started! Level: Level_C theme: Wut GameSeed: J0HP-1E!E SeedCalls: 1222 LOG: 12.12.2024 10:10:47 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 12.12.2024 10:10:48 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 10:10:48 Generate Level Completed! Loading time: 3,357s LOG: 12.12.2024 10:10:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:49 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:10:49 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 10:10:49 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:10:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:49 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:10:49 UpdatePlayerProgress LOG: 12.12.2024 10:10:49 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:10:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:10:49 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.12.2024 10:10:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:10:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:10:49 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 10:10:49 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:10:49 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:10:54 ToHigh LOG: 12.12.2024 10:10:54 MissleLaunch BULLET ID 23136 LOG: 12.12.2024 10:10:56 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 10:10:56 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:10:56 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:10:56 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:10:56 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 10:10:58 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.12.2024 10:10:58 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.12.2024 10:10:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:10:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:10:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:10:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:10:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:10:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 10:10:58 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:11:05 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.12.2024 10:11:05 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:11:05 Menu.UnloadMenuPanel => MM_Options LOG: 12.12.2024 10:11:06 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 10:11:06 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:11:06 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:11:06 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:11:06 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 12.12.2024 10:11:07 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:11:07 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:11:07 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 12.12.2024 10:11:07 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:07 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:11:07 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:09 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:11:49 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:11:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:11:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:11:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:11:49 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:11:50 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:11:51 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:11:51 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:11:51 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:11:51 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 10:11:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:11:51 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 10:11:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FuriousDrone in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:11:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:11:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:11:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:11:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:11:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:11:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:11:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:11:53 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FuriousDrone(Clone) is not the same! WARNING: 12.12.2024 10:11:53 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 10:11:55 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:11:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:11:55 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:11:55 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:11:55 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:11:55 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:11:55 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:11:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:11:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 12.12.2024 10:11:57 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 12.12.2024 10:11:57 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 12.12.2024 10:11:58 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_02 LOG: 12.12.2024 10:11:58 LavaDestructible.onBarrelDestroyed(barrel_open) => LavaDestr: ANGER_Destructible_Barrel_Metal_Open_01 LOG: 12.12.2024 10:11:58 DestroyDestructibleInScene() => barrel_open LOG: 12.12.2024 10:12:00 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:12:01 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:12:01 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 10:12:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:12:01 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 10:12:01 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:12:01 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:12:01 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:12:01 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 12.12.2024 10:12:01 TrySpawnEnemy ANGER_Slagshooter delay 1,75 LOG: 12.12.2024 10:12:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:12:01 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 WARNING: 12.12.2024 10:12:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:12:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:12:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:12:03 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:12:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:12:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:12:03 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:12:03 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:12:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:03 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:12:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:03 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... ERROR: 12.12.2024 10:12:04 timeInSecCurrent <= 0, wurde auf 8 gesetzt!! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.BuffManager:StartBuffEffect(Buff, IMech, IMech) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:Update() LOG: 12.12.2024 10:12:04 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:12:04 WindowManager.LoadMenu => EscapeMenu WARNING: 12.12.2024 10:12:04 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:12:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:12:04 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:12:04 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:12:04 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 10:12:04 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 LOG: 12.12.2024 10:12:07 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:08 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 10:12:08 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:12:08 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:12:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:12:08 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.12.2024 10:12:09 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:12:10 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:12:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:12:10 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:12:10 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:12:10 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:12:10 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:12:12 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 12.12.2024 10:12:13 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 12.12.2024 10:12:14 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 12.12.2024 10:12:15 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 12.12.2024 10:12:16 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 12.12.2024 10:12:16 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:17 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:12:17 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:12:18 ToHigh LOG: 12.12.2024 10:12:18 MissleLaunch BULLET ID 23382 EXCEPTION: 12.12.2024 10:12:18 KeyNotFoundException: The given key 'TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:12:18 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:12:18 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:12:18 KeyNotFoundException: The given key 'TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Slagshooter.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:12:18 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:12:18 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:12:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:18 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:21 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:12:23 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_06 LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_03 LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_05 LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 12.12.2024 10:12:24 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_01 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_12 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_09 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_07 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_08 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_07 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_22 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_20 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_23 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_05 LOG: 12.12.2024 10:12:25 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_18 WARNING: 12.12.2024 10:12:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:28 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:12:30 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:12:31 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 10:12:32 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:12:33 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:12:33 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 12.12.2024 10:12:33 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:33 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:12:33 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:34 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:39 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:12:39 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:12:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:12:39 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:12:40 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:12:40 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:12:41 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:12:43 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 10:12:44 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:12:46 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:12:48 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:12:49 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 10:12:52 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:12:54 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 10:12:55 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:12:55 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:12:55 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 12.12.2024 10:12:55 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:55 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:12:56 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:12:56 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:13:00 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:13:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:13:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:13:00 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:13:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:13:01 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:13:01 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:13:04 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:13:04 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 LOG: 12.12.2024 10:13:04 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:13:04 TrySpawnEnemy ANGER_FuriousDrone delay 1,75 LOG: 12.12.2024 10:13:04 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 12.12.2024 10:13:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:13:04 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 WARNING: 12.12.2024 10:13:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_FettlingEngineer in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:13:04 TrySpawnEnemy ANGER_Slagshooter delay 1,75 WARNING: 12.12.2024 10:13:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_Slagshooter in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:13:04 TrySpawnEnemy ANGER_RepositoryWorker delay 1,75 WARNING: 12.12.2024 10:13:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_RepositoryWorker in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:13:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:13:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:13:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:13:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:13:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:13:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:13:05 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 10:13:05 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 10:13:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:13:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:13:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:13:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:13:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:13:06 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_FettlingEngineer(Clone) is not the same! WARNING: 12.12.2024 10:13:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:13:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:13:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:13:06 ToHigh LOG: 12.12.2024 10:13:06 MissleLaunch BULLET ID 23407 LOG: 12.12.2024 10:13:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:13:08 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) EXCEPTION: 12.12.2024 10:13:08 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:13:08 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:13:08 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:13:08 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:13:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:08 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:09 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:13:10 Damage done = 0 EXCEPTION: 12.12.2024 10:13:13 KeyNotFoundException: The given key 'TheRoaringSmelter_Slagshooter(Clone) (StickyStoneStudio.MOODS.Slagshooter)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Slagshooter.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Slagshooter:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:13:13 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:13:13 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:13:13 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:13:13 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:13:13 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:13:15 KeyNotFoundException: The given key 'TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:13:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:13:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:13:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:15 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:16 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:17 ToHigh LOG: 12.12.2024 10:13:17 MissleLaunch BULLET ID 23585 EXCEPTION: 12.12.2024 10:13:21 KeyNotFoundException: The given key 'TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.LaserControllerDamageArea.FixedUpdate () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.LaserControllerDamageArea:FixedUpdate() LOG: 12.12.2024 10:13:21 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:13:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:13:23 ToHigh LOG: 12.12.2024 10:13:23 MissleLaunch BULLET ID 23659 LOG: 12.12.2024 10:13:23 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:13:24 KeyNotFoundException: The given key 'TheRoaringSmelter_RepositoryWorker(Clone) (StickyStoneStudio.MOODS.Repository_Worker)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:13:24 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:13:24 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:13:26 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:26 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:26 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:26 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:26 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:26 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:26 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:13:32 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) EXCEPTION: 12.12.2024 10:13:32 KeyNotFoundException: The given key 'TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:13:32 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:13:32 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:13:32 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:13:33 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_10 LOG: 12.12.2024 10:13:33 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_13 LOG: 12.12.2024 10:13:34 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_03 LOG: 12.12.2024 10:13:34 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_04 LOG: 12.12.2024 10:13:35 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:35 PoolManager: Poolable 'Bullet_Rocket(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:36 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 10:13:36 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:13:36 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:13:37 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:13:40 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 10:13:40 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:13:40 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:13:41 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:13:42 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 10:13:42 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:13:53 SetCurrentMapSelectorChoice => DungeonDepth: 10 NextDungeonDepth: 11 PersistentDungeonDepth: 10 CurrentTheme: Wut LOG: 12.12.2024 10:13:53 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1261 SeededCallsLastDungeon:39 DDepth: 10 NDDepth: 11 FromHomeBase?: False LOG: 12.12.2024 10:13:53 UpdatePlayerProgress LOG: 12.12.2024 10:13:53 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:13:53 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:13:53 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:13:54 LoadingMenu.SetCurrentLoadingScreen() => TRS_Level3 LOG: 12.12.2024 10:13:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:54 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:54 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:13:54 Generate Level Started! Level: Level_C theme: Wut GameSeed: J0HP-1E!E SeedCalls: 1262 LOG: 12.12.2024 10:13:57 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Wut, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 12.12.2024 10:13:59 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 10:14:00 Generate Level Completed! Loading time: 5,72s LOG: 12.12.2024 10:14:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:14:00 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:14:00 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 10:14:00 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 10:14:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:14:00 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 10:14:00 UpdatePlayerProgress LOG: 12.12.2024 10:14:00 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:14:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:14:00 [RichPresenceManager] ChangeActivity to AngerArea .. LOG: 12.12.2024 10:14:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:14:00 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:14:01 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 10:14:01 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:14:01 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:14:02 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_03 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_07 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_04 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_17 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_16 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_08 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_02 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_06 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_05 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_10 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_14 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_18 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_12 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_11 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_09 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_13 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_15 LOG: 12.12.2024 10:14:05 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 10:14:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:14:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:14:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:14:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:14:06 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:14:09 CurrentRoom ReverbTheme isCave_Small LOG: 12.12.2024 10:14:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel_01 LOG: 12.12.2024 10:14:11 DestroyDestructibleInScene() => ANGER_Destructible_Barrel LOG: 12.12.2024 10:14:13 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:14:13 TrySpawnEnemy ANGER_ArcLoadConstructor delay 1,75 LOG: 12.12.2024 10:14:13 TrySpawnEnemy ANGER_FettlingEngineer delay 1,75 LOG: 12.12.2024 10:14:13 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 LOG: 12.12.2024 10:14:13 TrySpawnEnemy ANGER_MetallurgicWelder delay 1,75 WARNING: 12.12.2024 10:14:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_MetallurgicWelder in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:14:13 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 12.12.2024 10:14:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:14:13 TrySpawnEnemy ANGER_HeadOfArtillery delay 1,75 WARNING: 12.12.2024 10:14:13 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy ANGER_HeadOfArtillery in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:14:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:14:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:14:15 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 10:14:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:14:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:14:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:14:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:14:15 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 10:14:15 TextureScollController for fahrgetriebe is obsulet. nameOfTextureParameterToScroll: _MainTexture is not present in the material M_ANGER_Castor_Scrollable (Instance) WARNING: 12.12.2024 10:14:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:14:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:14:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:14:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:14:15 Performed AddChampionMaterial with problems. Count of (ChampionColorizeMaterial) and (CustomColorPropertyName) from enemy TheRoaringSmelter_MetallurgicWelder(Clone) is not the same! WARNING: 12.12.2024 10:14:15 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:14:15 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:14:15 ToHigh LOG: 12.12.2024 10:14:15 MissleLaunch BULLET ID 23760 LOG: 12.12.2024 10:14:16 ToHigh LOG: 12.12.2024 10:14:16 MissleLaunch BULLET ID 23782 LOG: 12.12.2024 10:14:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:16 PoolManager: Poolable 'Eff_Hit_Red(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:16 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:14:17 ToHigh LOG: 12.12.2024 10:14:17 MissleLaunch BULLET ID 23788 LOG: 12.12.2024 10:14:17 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel EXCEPTION: 12.12.2024 10:14:17 KeyNotFoundException: The given key 'TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:14:17 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:14:17 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:14:19 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) LOG: 12.12.2024 10:14:19 ToHigh LOG: 12.12.2024 10:14:19 MissleLaunch BULLET ID 23817 EXCEPTION: 12.12.2024 10:14:20 KeyNotFoundException: The given key 'TheRoaringSmelter_HeadOfArtillery(Clone) (StickyStoneStudio.MOODS.Head_of_Artillery)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:14:20 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:14:20 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:14:20 KeyNotFoundException: The given key 'TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Metallurgic_Welder.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Metallurgic_Welder:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:14:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:14:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:14:21 ToHigh LOG: 12.12.2024 10:14:21 MissleLaunch BULLET ID 23863 LOG: 12.12.2024 10:14:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:23 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel_01 LOG: 12.12.2024 10:14:26 ToHigh LOG: 12.12.2024 10:14:26 MissleLaunch BULLET ID 23918 WARNING: 12.12.2024 10:14:26 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_FettlingEngineer(Clone) EXCEPTION: 12.12.2024 10:14:27 KeyNotFoundException: The given key 'TheRoaringSmelter_FettlingEngineer(Clone) (StickyStoneStudio.MOODS.Fettling_Engineer)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.LaserControllerDamageArea.FixedUpdate () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.LaserControllerDamageArea:FixedUpdate() LOG: 12.12.2024 10:14:27 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:14:27 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:14:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:14:27 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:14:27 ENEMY SPAWNED TheRoaringSmelter_FuriousDrone(Clone) LOG: 12.12.2024 10:14:27 DestroyDestructibleInScene() => HomeBase_Destructible_Barrel LOG: 12.12.2024 10:14:27 DestroyDestructibleInScene() => HomeBase_Destructible_Crate WARNING: 12.12.2024 10:14:29 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_ArcLoadConstructor(Clone) EXCEPTION: 12.12.2024 10:14:29 KeyNotFoundException: The given key 'TheRoaringSmelter_FuriousDrone(Clone) (StickyStoneStudio.MOODS.Furious_Drone)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:14:29 MoveTowards failed. Navmesh-Agent 'TheRoaringSmelter_FuriousDrone(Clone)' is not on a navmesh LOG: 12.12.2024 10:14:29 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:14:29 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:14:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:14:32 ToHigh LOG: 12.12.2024 10:14:32 MissleLaunch BULLET ID 23978 EXCEPTION: 12.12.2024 10:14:32 KeyNotFoundException: The given key 'TheRoaringSmelter_ArcLoadConstructor(Clone) (StickyStoneStudio.MOODS.Arc_Load_Constructor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:14:32 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:14:32 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:14:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:34 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:35 MissleLaunch BULLET ID 24010 WARNING: 12.12.2024 10:14:36 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_MetallurgicWelder(Clone) EXCEPTION: 12.12.2024 10:14:36 KeyNotFoundException: The given key 'TheRoaringSmelter_MetallurgicWelder(Clone) (StickyStoneStudio.MOODS.Metallurgic_Welder)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Metallurgic_Welder.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.Metallurgic_Welder:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:14:36 Quest is already completed. No progress will be updated. LOG: 12.12.2024 10:14:36 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:14:37 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.StartHealing () (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:14:39 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:14:40 DestroyDestructibleInScene() => HomeBase_Destructible_Crate_04 WARNING: 12.12.2024 10:14:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:14:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:14:51 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 10:14:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:14:52 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:14:54 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:14:55 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:14:58 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:14:58 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:14:58 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 10:14:58 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:14:59 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:15:05 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 12.12.2024 10:15:24 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:15:25 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:15:25 TryAddItem(WeaponAddin) => Items.Addins.SpidernetName LOG: 12.12.2024 10:15:25 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:15:25 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:15:25 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:15:26 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:15:26 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:15:26 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:15:26 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:26 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:26 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:15:26 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:15:26 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 10:15:27 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:15:29 OnWeaponAddinShootable2SelectionChanged ID -> 2 LOG: 12.12.2024 10:15:30 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:15:31 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:15:31 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:15:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:15:31 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 10:15:31 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:33 OnWeaponAddinInventorySelectionChanged ID -> 3 LOG: 12.12.2024 10:15:36 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:15:37 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:15:37 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:15:37 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:15:37 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:15:37 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:42 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:42 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:46 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:46 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:48 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:48 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:48 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:15:48 Shootable1WeaponAddinsInventory_OnElementDisplacedTo() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:15:48 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:15:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:15:48 Shootable2WeaponAddinsInventory_OnElementDisplacedFrom() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:15:48 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:49 Shootable1WeaponAddinsInventory_OnElementDisplacedToReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:15:49 Shootable2WeaponAddinsInventory_OnElementDisplacedFromReturned() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:15:49 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:15:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:15:49 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:15:49 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:15:49 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: '' LOG: 12.12.2024 10:15:49 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:15:49 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:15:49 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:15:50 OnWeaponAddinInventorySelectionChanged ID -> 3 LOG: 12.12.2024 10:15:54 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 12.12.2024 10:15:57 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 12.12.2024 10:16:00 OnWeaponAddinShootable2SelectionChanged ID -> 6 LOG: 12.12.2024 10:16:01 OnWeaponAddinShootable2SelectionChanged ID -> 5 LOG: 12.12.2024 10:16:02 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:16:04 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 12.12.2024 10:16:06 OnWeaponAddinInventorySelectionChanged ID -> 3 LOG: 12.12.2024 10:16:08 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:16:09 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:16:09 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:16:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:16:10 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:16:12 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:16:12 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:16:12 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:16:12 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:16:12 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:16:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:16:15 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:16:15 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 10:16:16 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 10:16:16 CurrentRoom ReverbTheme isCave_Small WARNING: 12.12.2024 10:16:16 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:16:16 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:16:29 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:16:31 CurrentRoom ReverbTheme isCave_Open LOG: 12.12.2024 10:16:35 CurrentRoom ReverbTheme isCave_Open WARNING: 12.12.2024 10:16:35 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:16:35 TrySpawnEnemy ANGER_Zathar delay 1,75 WARNING: 12.12.2024 10:16:35 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:16:43 DialogController.OnFocusedDialogAnswer() AnswerID: 5 LOG: 12.12.2024 10:16:43 ApplyBossMoodColorStyle => bossDialogMood: Grief bossDialogMoodWasAnsweredByPlayers: Grief LOG: 12.12.2024 10:16:48 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:16:48 hello - there^- Zhatar LOG: 12.12.2024 10:16:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:16:48 Melee asttack WARNING: 12.12.2024 10:16:49 Damage done = 0 WARNING: 12.12.2024 10:16:49 Damage done = 0 LOG: 12.12.2024 10:16:50 ToHigh LOG: 12.12.2024 10:16:50 MissleLaunch BULLET ID 24040 LOG: 12.12.2024 10:16:50 ToHigh LOG: 12.12.2024 10:16:50 MissleLaunch BULLET ID 24046 LOG: 12.12.2024 10:16:51 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 10:16:51 BuffManager.StartBuffEffect() for BUFFID: 2739 is already started! WARNING: 12.12.2024 10:16:53 Damage done = 0 WARNING: 12.12.2024 10:16:53 Damage done = 0 WARNING: 12.12.2024 10:16:53 Damage done = 0 WARNING: 12.12.2024 10:16:54 Damage done = 0 LOG: 12.12.2024 10:16:54 MissleLaunch BULLET ID 24132 WARNING: 12.12.2024 10:16:54 Damage done = 0 WARNING: 12.12.2024 10:16:55 Damage done = 0 WARNING: 12.12.2024 10:16:55 Damage done = 0 WARNING: 12.12.2024 10:16:56 Damage done = 0 WARNING: 12.12.2024 10:16:56 Damage done = 0 WARNING: 12.12.2024 10:16:56 Damage done = 0 WARNING: 12.12.2024 10:16:57 Damage done = 0 LOG: 12.12.2024 10:16:59 MissleLaunch BULLET ID 24225 WARNING: 12.12.2024 10:17:01 Damage done = 0 LOG: 12.12.2024 10:17:01 ToHigh LOG: 12.12.2024 10:17:01 MissleLaunch BULLET ID 24261 WARNING: 12.12.2024 10:17:01 Enemy is theme 'RoomTheme.Wut', but doesn´t seem to have a AngerRageController on it. Please add it to TheRoaringSmelter_Zathar(Clone) LOG: 12.12.2024 10:17:01 Melee asttack LOG: 12.12.2024 10:17:01 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:17:01 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:17:02 Damage done = 0 LOG: 12.12.2024 10:17:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:17:05 ToHigh LOG: 12.12.2024 10:17:05 MissleLaunch BULLET ID 24363 LOG: 12.12.2024 10:17:08 ToHigh LOG: 12.12.2024 10:17:08 MissleLaunch BULLET ID 24391 LOG: 12.12.2024 10:17:10 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 10:17:11 GetValidDropZonePosition() => Was not successful! LOG: 12.12.2024 10:17:12 Melee asttack LOG: 12.12.2024 10:17:12 MissleLaunch BULLET ID 24452 LOG: 12.12.2024 10:17:12 ToHigh LOG: 12.12.2024 10:17:12 MissleLaunch BULLET ID 24455 LOG: 12.12.2024 10:17:12 ToHigh LOG: 12.12.2024 10:17:12 MissleLaunch BULLET ID 24458 LOG: 12.12.2024 10:17:13 ToHigh LOG: 12.12.2024 10:17:13 MissleLaunch BULLET ID 24460 LOG: 12.12.2024 10:17:14 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:17:15 MissleLaunch BULLET ID 24490 LOG: 12.12.2024 10:17:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:17:23 ToHigh LOG: 12.12.2024 10:17:23 MissleLaunch BULLET ID 24507 EXCEPTION: 12.12.2024 10:17:23 KeyNotFoundException: The given key 'ANGER_ZatharTheVulnerable(Clone) (StickyStoneStudio.MOODS.Anger_ZatharTheVunerable)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:17:23 NextWave() => Wave was not started yet or has no waves LOG: 12.12.2024 10:17:23 BossChest.RaritylevelBossChest() => Rarity is Level_2 Chesttype is Addin WARNING: 12.12.2024 10:17:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:26 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:17:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:17:27 ToHigh LOG: 12.12.2024 10:17:27 MissleLaunch BULLET ID 24539 LOG: 12.12.2024 10:17:29 MissleLaunch BULLET ID 24573 LOG: 12.12.2024 10:17:32 Destroy On BossRoom MS Build: TheRoaringSmelter_Zathar(Clone) distance: 0 LOG: 12.12.2024 10:17:32 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:17:32 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:17:32 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 10:17:32 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:17:33 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:17:41 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:17:42 TryAddItem(WeaponAddin) => Items.Addins.PartingGiftName LOG: 12.12.2024 10:17:43 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:17:43 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:17:43 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:17:43 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:17:44 Menu.UnloadMenuPanel => LootContext ERROR: 12.12.2024 10:17:44 Destroying components immediately is not permitted during physics trigger/contact, animation event callbacks, rendering callbacks or OnValidate. You must use Destroy instead. VolumetricFogAndMist.VolumetricFog:DestroyRenderComponent() VolumetricFogAndMist.VolumetricFog:set_renderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.CameraManager:SetFogRenderBeforeTransparent(Boolean) StickyStoneStudio.MOODS.d__90:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.CameraController:SmoothTranslateToTransform(Transform, Single, Transform) StickyStoneStudio.MOODS.d__82:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) StickyStoneStudio.MOODS.FocusedDialogController:ShowDialog(DialogController, FocusedDialogLayoutType, Sprite, String, Nullable`1, Boolean, Single, Transform, Transform, Nullable`1, Owner, Boolean) StickyStoneStudio.MOODS.DialogController:StartDialog(Owner, Nullable`1) StickyStoneStudio.MOODS.DialogController:OnTriggerEnterStay(Collider) LOG: 12.12.2024 10:17:51 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:17:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:17:54 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 10:17:54 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:17:54 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:17:54 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:17:54 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:57 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 10:17:57 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.12.2024 10:17:58 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.12.2024 10:17:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:58 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:58 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:17:58 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 10:17:58 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:17:59 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.12.2024 10:17:59 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:18:00 Menu.UnloadMenuPanel => MM_Options LOG: 12.12.2024 10:28:33 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 10:28:33 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:28:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:28:33 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:28:33 [RichPresenceManager] ChangeActivity to AngerArea .. WARNING: 12.12.2024 10:28:34 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:28:36 WindowManager.LoadMenu => StageSelectorMenu LOG: 12.12.2024 10:28:36 PrideStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 12.12.2024 10:28:36 AngerStageUIShouldBeChooseable ShouldBeChoosable:False LOG: 12.12.2024 10:28:36 SorrowStageUIShouldBeChooseable ShouldBeChoosable:True LOG: 12.12.2024 10:28:40 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 140 LOG: 12.12.2024 10:28:40 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:29:51 MapController: Change CurrentTheme from 'Wut' to 'Trauer' LOG: 12.12.2024 10:29:51 SetCurrentMapSelectorChoice => DungeonDepth: 11 NextDungeonDepth: 12 PersistentDungeonDepth: 11 CurrentTheme: Trauer LOG: 12.12.2024 10:29:51 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1546 SeededCallsLastDungeon:284 DDepth: 11 NDDepth: 12 FromHomeBase?: False LOG: 12.12.2024 10:29:51 UpdatePlayerProgress LOG: 12.12.2024 10:29:51 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:29:51 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 3 LOG: 12.12.2024 10:29:51 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:29:51 WindowManager.UnloadMenu => StageSelectorMenu LOG: 12.12.2024 10:29:51 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:51 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:29:52 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:29:52 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 10:29:52 Generate Level Started! Level: Level_A theme: Trauer GameSeed: J0HP-1E!E SeedCalls: 1547 LOG: 12.12.2024 10:29:55 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True WARNING: 12.12.2024 10:29:56 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:29:56 Trauer_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:29:56 TreasureGoblin was spawned in Room: ROOM(1# Typ_E)_Y-Crossing_Degrees0 LOG: 12.12.2024 10:29:56 Generate Level Completed! Loading time: 3,759s LOG: 12.12.2024 10:29:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:29:56 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:29:56 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:29:56 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:29:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:29:56 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:29:56 UpdatePlayerProgress LOG: 12.12.2024 10:29:56 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:29:56 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:29:56 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 10:29:56 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:29:56 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:29:57 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:29:57 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:29:57 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:30:03 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:30:03 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:30:03 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:30:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:30:03 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:30:03 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:30:03 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 10:30:03 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:30:05 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:30:05 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:30:06 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:30:07 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:30:07 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:30:07 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:30:07 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:30:07 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:30:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:30:07 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:30:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:30:07 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:30:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:30:07 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:30:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:30:07 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:30:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:30:07 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:30:07 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:30:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:09 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:30:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:30:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:09 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:09 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:30:09 ToHigh LOG: 12.12.2024 10:30:09 MissleLaunch BULLET ID 24604 WARNING: 12.12.2024 10:30:09 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:30:09 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 10:30:09 BuffManager.StartBuffEffect() for BUFFID: 2850 is already started! LOG: 12.12.2024 10:30:10 True LOG: 12.12.2024 10:30:11 True LOG: 12.12.2024 10:30:12 ToHigh LOG: 12.12.2024 10:30:12 MissleLaunch BULLET ID 24649 LOG: 12.12.2024 10:30:13 MissleLaunch BULLET ID 24661 EXCEPTION: 12.12.2024 10:30:13 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:30:13 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:13 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:30:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:30:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:30:14 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:30:17 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:17 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:17 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:30:18 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:18 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:18 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:30:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:18 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:18 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:30:18 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:18 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:30:18 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:30:19 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:30:19 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:30:19 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 10:30:19 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:19 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:20 ToHigh LOG: 12.12.2024 10:30:20 MissleLaunch BULLET ID 24803 LOG: 12.12.2024 10:30:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:30:21 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:30:21 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:22 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:30:22 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:30:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:22 ToHigh LOG: 12.12.2024 10:30:22 MissleLaunch BULLET ID 24897 LOG: 12.12.2024 10:30:23 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:30:24 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:30:24 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:26 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:26 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:26 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:26 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:26 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:26 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:27 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:29 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:30 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:30:33 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:30:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:30:35 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:30:35 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:30:35 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:30:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:30:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:30:35 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:30:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:30:41 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:30:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:30:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:30:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:30:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:30:45 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:30:45 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:30:45 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:30:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:30:45 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:30:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:30:45 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:30:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:30:45 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:30:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:30:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:30:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:30:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:30:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:30:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:30:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:30:47 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:30:49 ToHigh LOG: 12.12.2024 10:30:49 MissleLaunch BULLET ID 25113 LOG: 12.12.2024 10:30:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:30:51 DestroyDestructibleInScene() => SORROW_Destructible_Crate EXCEPTION: 12.12.2024 10:30:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.BuffEnemyVFX (System.Int32 value) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:52 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:30:52 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:30:52 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.LaserControllerDamageArea.FixedUpdate () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.LaserControllerDamageArea:FixedUpdate() WARNING: 12.12.2024 10:30:52 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:30:52 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:30:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 10:30:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 EXCEPTION: 12.12.2024 10:30:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:52 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:30:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:30:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 EXCEPTION: 12.12.2024 10:30:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TreasureGoblin.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:53 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:30:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 EXCEPTION: 12.12.2024 10:30:54 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 12.12.2024 10:30:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:30:54 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:30:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:54 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TreasureGoblin.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TreasureGoblin.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:56 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TreasureGoblin.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.TreasureGoblin.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:30:57 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:30:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:57 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:58 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:30:59 ToHigh LOG: 12.12.2024 10:30:59 MissleLaunch BULLET ID 25293 EXCEPTION: 12.12.2024 10:30:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:30:59 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:31:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:31:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:31:00 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:31:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:31:00 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 12.12.2024 10:31:00 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 12.12.2024 10:31:00 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:31:00 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:31:00 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:31:00 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 12.12.2024 10:31:00 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:31:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:02 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:02 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:02 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 10:31:02 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:06 ToHigh LOG: 12.12.2024 10:31:06 MissleLaunch BULLET ID 25395 LOG: 12.12.2024 10:31:08 True LOG: 12.12.2024 10:31:08 Target Position is not on Navmesh Pos:(316.77, 0.05, 301.98) LOG: 12.12.2024 10:31:08 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 12.12.2024 10:31:08 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:31:08 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:31:09 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:31:10 ToHigh LOG: 12.12.2024 10:31:10 MissleLaunch BULLET ID 25463 WARNING: 12.12.2024 10:31:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:10 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:31:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:31:13 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:31:13 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 12.12.2024 10:31:13 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:31:16 ToHigh LOG: 12.12.2024 10:31:16 MissleLaunch BULLET ID 25591 LOG: 12.12.2024 10:31:17 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:31:17 MissleLaunch BULLET ID 25613 EXCEPTION: 12.12.2024 10:31:18 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:31:18 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:31:18 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:31:19 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 12.12.2024 10:31:20 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:31:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:31:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:31:23 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:31:23 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:31:24 ToHigh LOG: 12.12.2024 10:31:24 MissleLaunch BULLET ID 25747 LOG: 12.12.2024 10:31:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:25 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:27 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:31:27 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 10:31:27 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:31:27 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:31:27 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 10:31:29 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:31:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:31:29 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:31:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:32 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:31:36 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:31:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:31:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:31:44 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:31:44 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:31:44 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:31:45 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:31:51 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:31:51 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 12.12.2024 10:31:51 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:31:51 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:31:51 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:31:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:31:51 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:31:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:31:51 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 10:31:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:31:51 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:31:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:31:51 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:31:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:31:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:53 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:53 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:53 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:31:53 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:31:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:31:54 MissleLaunch BULLET ID 25860 WARNING: 12.12.2024 10:31:55 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! LOG: 12.12.2024 10:31:55 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:31:55 ToHigh LOG: 12.12.2024 10:31:55 MissleLaunch BULLET ID 25874 LOG: 12.12.2024 10:31:55 True LOG: 12.12.2024 10:31:58 True EXCEPTION: 12.12.2024 10:31:58 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:31:58 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:31:58 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:31:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:31:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:31:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:58 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:31:58 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:31:58 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:31:59 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:31:59 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:31:59 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:31:59 ToHigh LOG: 12.12.2024 10:31:59 MissleLaunch BULLET ID 25955 EXCEPTION: 12.12.2024 10:32:00 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:32:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 10:32:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:32:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:32:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:32:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:32:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:32:00 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:32:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:32:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:32:00 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:32:00 True LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:01 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:32:01 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 12.12.2024 10:32:01 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:32:01 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 10:32:01 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SorrowAbilityController.KillAllClones () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SorrowAbilityController.CleanupAfterDeath () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SorrowAbilityController:KillAllClones() StickyStoneStudio.MOODS.SorrowAbilityController:CleanupAfterDeath() StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:32:01 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:01 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:01 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:01 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:32:02 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:32:02 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:32:02 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 10:32:02 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:32:02 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:32:02 True EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:02 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:32:02 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:32:03 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:03 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:32:04 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:32:04 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:32:04 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:32:05 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 12.12.2024 10:32:05 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.LaserControllerDamageArea.FixedUpdate () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.LaserControllerDamageArea:FixedUpdate() LOG: 12.12.2024 10:32:05 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:32:05 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.LaserControllerDamageArea.FixedUpdate () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.LaserControllerDamageArea:FixedUpdate() LOG: 12.12.2024 10:32:05 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:32:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:32:06 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:08 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:32:09 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:32:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:32:09 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:32:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:32:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:12 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:12 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 10:32:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:32:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:32:16 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:32:19 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:32:23 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 12.12.2024 10:32:23 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:32:23 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:32:23 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:32:23 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:23 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:32:30 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:32:31 Change Color from Equipment_Head(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:32:31 TryAddItem(Equipment) => Items.Equipment.HeaderName Head LOG: 12.12.2024 10:32:31 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:32:31 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:32:31 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:32:32 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:32:33 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:32:38 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:32:42 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:32:42 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:32:42 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:32:44 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:32:44 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:32:55 SetCurrentMapSelectorChoice => DungeonDepth: 12 NextDungeonDepth: 13 PersistentDungeonDepth: 12 CurrentTheme: Trauer LOG: 12.12.2024 10:32:55 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1607 SeededCallsLastDungeon:60 DDepth: 12 NDDepth: 13 FromHomeBase?: False LOG: 12.12.2024 10:32:55 UpdatePlayerProgress LOG: 12.12.2024 10:32:55 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:32:55 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:32:55 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:32:55 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level1 LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:55 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:32:56 Generate Level Started! Level: Level_A theme: Trauer GameSeed: J0HP-1E!E SeedCalls: 1608 LOG: 12.12.2024 10:32:58 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_A, RoomTyp: Typ_A LOG: 12.12.2024 10:33:00 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 10:33:01 Generate Level Completed! Loading time: 5,456s LOG: 12.12.2024 10:33:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:33:01 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:33:01 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:33:01 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:33:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:33:01 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:33:01 UpdatePlayerProgress LOG: 12.12.2024 10:33:01 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:33:01 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:01 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 10:33:01 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:01 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:33:02 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 12.12.2024 10:33:02 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 12.12.2024 10:33:02 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 12.12.2024 10:33:02 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" WARNING: 12.12.2024 10:33:02 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(0# Typ_Spawn)_Spawn2_Degrees0/CullingContainer/Static/Buildings/Blockbulding_outlineshader2/SORROW_LevelA_LM_SideBulding_Broken/Collider" LOG: 12.12.2024 10:33:02 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:33:02 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:33:02 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:33:04 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:33:04 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:33:04 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:33:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:33:04 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:33:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:33:04 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:33:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:33:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:33:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:33:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:33:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:33:07 MissleLaunch BULLET ID 26158 EXCEPTION: 12.12.2024 10:33:08 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:33:08 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:10 MissleLaunch BULLET ID 26201 LOG: 12.12.2024 10:33:10 MissleLaunch BULLET ID 26234 LOG: 12.12.2024 10:33:12 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:33:12 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:33:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:15 ToHigh LOG: 12.12.2024 10:33:15 MissleLaunch BULLET ID 26376 LOG: 12.12.2024 10:33:16 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:33:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 10:33:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:33:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 10:33:16 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 EXCEPTION: 12.12.2024 10:33:17 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:33:17 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:33:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:33:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:33:17 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:33:17 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 12.12.2024 10:33:17 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:33:17 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:33:18 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:33:19 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:33:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:33:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:33:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:33:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:33:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:33:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:33:20 SetAnimationParameter Failed! StartAttackTellAnimation is not in Animator of Trauer_RubbleCrusher(Clone)! WARNING: 12.12.2024 10:33:20 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 10:33:20 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:33:20 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:33:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:22 True LOG: 12.12.2024 10:33:23 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:33:23 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:23 ToHigh LOG: 12.12.2024 10:33:23 MissleLaunch BULLET ID 26488 EXCEPTION: 12.12.2024 10:33:30 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:33:30 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:33:30 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:33:30 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:33:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:33:30 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:33:31 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 12.12.2024 10:33:31 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.LaserControllerDamageArea.FixedUpdate () (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.LaserControllerDamageArea:FixedUpdate() LOG: 12.12.2024 10:33:31 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:31 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:31 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:31 MissleLaunch BULLET ID 26655 LOG: 12.12.2024 10:33:32 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:33:32 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:33:32 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:33:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:33:33 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:33:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:33:33 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:33:33 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:33:33 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:33:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:33 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:33:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:33:34 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:33:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:34 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:33:34 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:33:34 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:33:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:34 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:35 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:36 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:33:37 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:33:37 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:33:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:33:37 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 12.12.2024 10:33:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:33:38 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:33:38 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:33:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:33:40 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:33:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:33:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:33:47 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 10:33:47 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:33:47 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:33:47 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:34:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:34:17 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 10:34:17 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:34:17 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:34:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:17 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 10:34:17 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:34:17 initialises raritymodes LOG: 12.12.2024 10:34:17 equipmentRarity:Level_3 LOG: 12.12.2024 10:34:17 equipmentRarity:Level_3 LOG: 12.12.2024 10:34:17 equipmentRarity:Level_3 LOG: 12.12.2024 10:34:17 equipmentRarity:Level_3 LOG: 12.12.2024 10:34:17 DoubleModeGun WeaponSwap firstCall ! LOG: 12.12.2024 10:34:17 DoubleModeGun WeaponSwap MODE 1 SLOWSHOT LOG: 12.12.2024 10:34:17 equipmentRarity:Level_3 LOG: 12.12.2024 10:34:17 equipmentRarity:Level_4 LOG: 12.12.2024 10:34:17 equipmentRarity:Level_5 LOG: 12.12.2024 10:34:17 equipmentRarity:Level_3 LOG: 12.12.2024 10:34:17 equipmentRarity:Level_3 WARNING: 12.12.2024 10:34:17 Language Text not found! (Path: °) WARNING: 12.12.2024 10:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:18 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:34:18 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:34:36 LootContextPanel OnButtonSuccess => confirm WARNING: 12.12.2024 10:34:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:36 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:34:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:34:37 TryAddItem(WeaponAddin) => Items.Addins.SplasherName WARNING: 12.12.2024 10:34:37 Language Text not found! (Path: °) LOG: 12.12.2024 10:34:37 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 12.12.2024 10:34:37 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 10:34:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:34:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:34:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:34:38 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 10:34:38 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:34:38 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:34:38 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:34:39 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:34:39 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:34:39 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:34:40 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:34:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:34:40 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:34:40 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:34:40 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 10:34:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:34:43 OnWeaponAddinShootable2SelectionChanged ID -> 3 LOG: 12.12.2024 10:34:48 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:34:48 WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:34:48 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:34:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:34:49 Shootable1WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:34:51 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:34:51 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:34:51 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:34:51 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:34:51 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:34:58 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:00 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:02 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:03 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:05 OnWeaponAddinInventorySelectionChanged ID -> 4 LOG: 12.12.2024 10:35:06 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.ValerieName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:35:06 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 12.12.2024 10:35:07 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:08 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:08 OnWeaponAddinInventorySelectionChanged ID -> 3 LOG: 12.12.2024 10:35:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.DetonationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:35:09 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 12.12.2024 10:35:09 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:10 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 2' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:10 OnWeaponAddinInventorySelectionChanged ID -> 2 LOG: 12.12.2024 10:35:11 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PiercerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:35:11 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 12.12.2024 10:35:11 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:12 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:13 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:13 WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:14 OnWeaponAddinInventorySelectionChanged ID -> 1 LOG: 12.12.2024 10:35:15 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:16 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 1' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:17 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.AtomicName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:35:17 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 12.12.2024 10:35:18 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:18 RecycleBin_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid (RecyleInventory) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:35:20 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MasterExploderName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] ERROR: 12.12.2024 10:35:20 DisplayGroup.SelectDisplay(id: #0, fromPlayer: True) => Failed to Select Display! Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.DisplayGroup.SelectDisplay (System.Int32 id, System.Boolean fromPlayer) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.InventoryPanel.OnRecycleItems_WeaponAddinDrop_Callback (StickyStoneStudio.MOODS.PopupResult result) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.PopUpDialog+d__23.MoveNext () [0x00000] in <00000000000000000000000000000000>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.DisplayGroup:SelectDisplay(Int32, Boolean) StickyStoneStudio.MOODS.InventoryPanel:OnRecycleItems_WeaponAddinDrop_Callback(PopupResult) StickyStoneStudio.MOODS.d__23:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:35:22 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:35:22 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:35:22 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:35:30 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:35:32 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:35:33 MissleLaunch BULLET ID 26739 LOG: 12.12.2024 10:35:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:35:35 ToHigh LOG: 12.12.2024 10:35:35 MissleLaunch BULLET ID 26741 LOG: 12.12.2024 10:35:37 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:35:37 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:35:37 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:35:37 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:35:37 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:35:37 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:35:37 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:35:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:35:39 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:35:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:35:39 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:35:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:39 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:39 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:35:39 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:35:41 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:35:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:35:42 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 10:35:43 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:35:43 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:35:43 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:43 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:35:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:35:45 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:45 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:35:45 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:35:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:46 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:46 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:35:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:35:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:35:46 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:35:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:35:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:35:46 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:35:46 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:46 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:35:46 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:35:46 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:35:48 ToHigh LOG: 12.12.2024 10:35:48 MissleLaunch BULLET ID 26918 LOG: 12.12.2024 10:35:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:35:48 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:35:49 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:35:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:35:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:51 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:35:51 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:35:53 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:35:53 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:35:54 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:35:54 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:35:54 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:35:54 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:35:54 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:54 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:55 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:56 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:35:57 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:58 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:35:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:03 MissleLaunch BULLET ID 27150 LOG: 12.12.2024 10:36:04 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:04 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:36:04 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:36:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:06 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:07 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:36:07 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:07 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:07 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:09 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:36:09 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:36:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:36:09 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:36:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:36:09 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:36:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:36:09 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:36:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:36:09 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:36:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:36:09 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 10:36:09 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:36:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:10 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:36:11 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:36:11 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 10:36:11 BuffManager.StartBuffEffect() for BUFFID: 2928 is already started! LOG: 12.12.2024 10:36:11 ToHigh LOG: 12.12.2024 10:36:11 MissleLaunch BULLET ID 27168 LOG: 12.12.2024 10:36:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:36:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:36:12 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:36:12 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:36:13 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 10:36:13 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 10:36:13 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:36:13 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 10:36:13 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:36:13 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 10:36:17 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:18 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:36:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:36:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:36:20 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:36:21 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:36:21 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:36:21 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:36:21 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:36:21 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 10:36:21 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:36:21 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:36:21 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:36:21 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:36:21 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:36:21 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 10:36:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:36:21 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:21 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:36:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:22 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:36:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:22 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:36:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:22 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:36:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:22 GetIconByBuffType called with buffType: Frostbite LOG: 12.12.2024 10:36:22 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:36:22 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:36:22 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:36:22 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module LOG: 12.12.2024 10:36:22 ToHigh LOG: 12.12.2024 10:36:22 MissleLaunch BULLET ID 27368 LOG: 12.12.2024 10:36:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:22 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:36:23 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:36:23 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:36:23 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:36:23 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:23 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:23 ToHigh LOG: 12.12.2024 10:36:23 MissleLaunch BULLET ID 27375 LOG: 12.12.2024 10:36:24 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:36:24 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:36:24 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:24 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:36:24 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:36:24 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:24 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:24 GetIconByBuffType called with buffType: Frostbite WARNING: 12.12.2024 10:36:24 BuffManager.StartBuffEffect() for BUFFID: 2995 is already started! LOG: 12.12.2024 10:36:24 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_01 LOG: 12.12.2024 10:36:24 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 10:36:25 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:36:25 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 10:36:25 GetIconByBuffType called with buffType: OilBarrel EXCEPTION: 12.12.2024 10:36:27 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 10:36:27 ItemSpawner from Enemy Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory) is null! Couldnt spawn Loot! LOG: 12.12.2024 10:36:27 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:36:27 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:36:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:36:27 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:36:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:36:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:36:27 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:36:27 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:36:28 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:36:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:28 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:28 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:36:29 ToHigh LOG: 12.12.2024 10:36:29 MissleLaunch BULLET ID 27459 LOG: 12.12.2024 10:36:29 ToHigh LOG: 12.12.2024 10:36:29 MissleLaunch BULLET ID 27461 WARNING: 12.12.2024 10:36:29 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:36:29 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:30 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:30 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:30 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:30 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:30 ToHigh LOG: 12.12.2024 10:36:30 MissleLaunch BULLET ID 27473 WARNING: 12.12.2024 10:36:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:36:30 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:36:30 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:36:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:36:30 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:30 PoolManager: Poolable 'VFX_MechDebuff_Ice(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:36:31 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.StickyGun.BulletKilled (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.KillBullet () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:36:32 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) WARNING: 12.12.2024 10:36:32 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:36:32 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:36:33 ToHigh LOG: 12.12.2024 10:36:33 MissleLaunch BULLET ID 27524 WARNING: 12.12.2024 10:36:33 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:36:33 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:36:33 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:36:34 MissleLaunch BULLET ID 27546 EXCEPTION: 12.12.2024 10:36:35 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:36:35 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:36:35 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:36:36 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:36:36 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:36:36 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) EXCEPTION: 12.12.2024 10:36:39 KeyNotFoundException: The given key 'Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:36:39 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:36:39 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:36:39 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:36:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:39 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:36:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:36:42 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:36:43 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:36:47 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:36:49 OpenChest DelayedCall: CHESTTYPE: GScrap WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:36:50 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:36:55 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:36:57 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:36:57 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:36:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:36:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:36:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:36:57 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:36:57 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:36:57 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:36:57 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(3# Typ_D)_MagnetTrackStation_Degrees180/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 12.12.2024 10:36:57 BoxColliders does not support negative scale or size. The effective box size has been forced positive and is likely to give unexpected collision geometry. If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path "RootNode/CurrentLevel/ROOM(3# Typ_D)_MagnetTrackStation_Degrees180/CullingContainer/Static/Buildings/Bulding_Outlineshader_1/SORROW_LM_Shared_Skyscraper_RoofBottomL_01/RoofBottomL" WARNING: 12.12.2024 10:36:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:36:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:59 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:36:59 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:37:01 True LOG: 12.12.2024 10:37:03 True EXCEPTION: 12.12.2024 10:37:04 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:37:04 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:37:05 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:37:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:37:06 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:37:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate EXCEPTION: 12.12.2024 10:37:09 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:37:09 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:37:09 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:37:09 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:37:09 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:09 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:10 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:37:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:11 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:11 ToHigh LOG: 12.12.2024 10:37:11 MissleLaunch BULLET ID 27894 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:13 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:14 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:16 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:16 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:16 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:16 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:16 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:16 ToHigh LOG: 12.12.2024 10:37:16 MissleLaunch BULLET ID 27979 LOG: 12.12.2024 10:37:16 ToHigh LOG: 12.12.2024 10:37:16 MissleLaunch BULLET ID 27989 LOG: 12.12.2024 10:37:16 DestroyDestructibleInScene() => ExplosiveDestructible EXCEPTION: 12.12.2024 10:37:17 InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. StickyStoneStudio.MOODS.AbilityDog.SetNewHomingTarget (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:37:19 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:19 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:37:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:37:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:37:19 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:37:19 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:37:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:37:21 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:37:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:37:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:37:21 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:37:26 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:37:27 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 12.12.2024 10:37:29 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:37:30 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_15 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_14 LOG: 12.12.2024 10:37:31 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 10:37:32 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:37:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:37:39 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:37:42 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 10:37:42 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:37:42 TrySpawnEnemy SORROW_ElmornTheWarden delay 1,75 WARNING: 12.12.2024 10:37:42 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:37:45 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 4 LOG: 12.12.2024 10:37:54 DialogController.OnFocusedDialogAnswer() AnswerID: 3 LOG: 12.12.2024 10:37:54 ApplyBossMoodColorStyle => bossDialogMood: Pride bossDialogMoodWasAnsweredByPlayers: Envy LOG: 12.12.2024 10:37:59 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:37:59 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:38:00 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:38:01 ToHigh LOG: 12.12.2024 10:38:01 MissleLaunch BULLET ID 28083 LOG: 12.12.2024 10:38:01 ToHigh LOG: 12.12.2024 10:38:01 MissleLaunch BULLET ID 28095 LOG: 12.12.2024 10:38:02 Almorn: Dash Attack Ended LOG: 12.12.2024 10:38:03 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:38:05 Almorn: Dash Attack Ended LOG: 12.12.2024 10:38:05 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 12.12.2024 10:38:07 ToHigh LOG: 12.12.2024 10:38:07 MissleLaunch BULLET ID 28167 LOG: 12.12.2024 10:38:07 MissleLaunch BULLET ID 28175 LOG: 12.12.2024 10:38:10 ToHigh LOG: 12.12.2024 10:38:10 MissleLaunch BULLET ID 28219 LOG: 12.12.2024 10:38:10 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 12.12.2024 10:38:10 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 3 LOG: 12.12.2024 10:38:10 ToHigh LOG: 12.12.2024 10:38:10 MissleLaunch BULLET ID 28229 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:12 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:13 MissleLaunch BULLET ID 28261 LOG: 12.12.2024 10:38:19 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:38:20 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 10:38:22 Almorn: Dash Attack Ended LOG: 12.12.2024 10:38:22 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:38:24 ToHigh LOG: 12.12.2024 10:38:24 MissleLaunch BULLET ID 28349 LOG: 12.12.2024 10:38:24 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 10:38:24 Almorn: Dash Attack Ended LOG: 12.12.2024 10:38:24 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 1 WeaponAnimationSpeedUp: 0,5 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:25 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:38:26 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 1 LOG: 12.12.2024 10:38:26 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 3 LOG: 12.12.2024 10:38:27 ToHigh LOG: 12.12.2024 10:38:27 MissleLaunch BULLET ID 28423 LOG: 12.12.2024 10:38:27 ToHigh LOG: 12.12.2024 10:38:27 MissleLaunch BULLET ID 28442 LOG: 12.12.2024 10:38:28 ToHigh LOG: 12.12.2024 10:38:28 MissleLaunch BULLET ID 28447 LOG: 12.12.2024 10:38:35 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:38:36 ToHigh LOG: 12.12.2024 10:38:36 MissleLaunch BULLET ID 28516 LOG: 12.12.2024 10:38:38 Almorn: Dash Attack Ended LOG: 12.12.2024 10:38:38 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:38:40 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 10:38:40 Almorn: Dash Attack Ended LOG: 12.12.2024 10:38:40 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 12.12.2024 10:38:40 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 10:38:45 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 12.12.2024 10:38:45 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 3 LOG: 12.12.2024 10:38:50 ToHigh LOG: 12.12.2024 10:38:50 MissleLaunch BULLET ID 28589 LOG: 12.12.2024 10:38:51 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 10:39:02 MissleLaunch BULLET ID 28607 EXCEPTION: 12.12.2024 10:39:03 InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. StickyStoneStudio.MOODS.AbilityDog.SetNewHomingTarget (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:39:03 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:39:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:03 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:04 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 10:39:06 Almorn: Dash Attack Ended LOG: 12.12.2024 10:39:06 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:39:07 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 10:39:08 Almorn: Dash Attack Ended LOG: 12.12.2024 10:39:08 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 12.12.2024 10:39:13 Almorn.ShootingModeCoru() => End Shoot Mode Nr. 2 LOG: 12.12.2024 10:39:13 Almorn.TriggerSchockWave() => Start Shockwave Mode Nr. 3 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:14 ToHigh LOG: 12.12.2024 10:39:14 MissleLaunch BULLET ID 28781 LOG: 12.12.2024 10:39:17 ToHigh LOG: 12.12.2024 10:39:17 MissleLaunch BULLET ID 28796 LOG: 12.12.2024 10:39:20 ToHigh LOG: 12.12.2024 10:39:20 MissleLaunch BULLET ID 28831 LOG: 12.12.2024 10:39:23 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:39:23 ToHigh LOG: 12.12.2024 10:39:23 MissleLaunch BULLET ID 28883 LOG: 12.12.2024 10:39:25 ToHigh LOG: 12.12.2024 10:39:25 MissleLaunch BULLET ID 28900 LOG: 12.12.2024 10:39:25 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 10:39:25 Almorn: Dash Attack Ended LOG: 12.12.2024 10:39:25 Almorn: Dash Attack Started. Repeat: 1 Mode Nr. 1 LOG: 12.12.2024 10:39:28 GetIconByBuffType called with buffType: ElectricPowerup LOG: 12.12.2024 10:39:28 Almorn: Dash Attack Ended LOG: 12.12.2024 10:39:28 Almorn.StartShootingModeEvaluation() => Start Shoot Mode Nr. 2 WeaponAnimationSpeedUp: 1,666667 LOG: 12.12.2024 10:39:28 ToHigh LOG: 12.12.2024 10:39:28 MissleLaunch BULLET ID 28944 ERROR: 12.12.2024 10:39:28 Failed to set Shield or Health in GetDamage! Trauer_Elmorn_the_Warden(Clone) => Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.Collections.Generic.List`1[T].RemoveAt (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.Elmorn_The_Warden.Kill (System.Boolean wasExecuted) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.DamageArea.IMechEntersArea (StickyStoneStudio.MOODS.IMech CacheMech_Enter) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.DamageArea.OnTriggerEnter (UnityEngine.Collider other) [0x00000] in <00000000000000000000000000000000>:0 UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.DamageArea:IMechEntersArea(IMech) StickyStoneStudio.MOODS.DamageArea:OnTriggerEnter(Collider) LOG: 12.12.2024 10:39:28 MissleLaunch BULLET ID 28948 WARNING: 12.12.2024 10:39:29 NextWave() => Wave was not started yet or has no waves LOG: 12.12.2024 10:39:29 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:39:29 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 10:39:29 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 10:39:29 DestroyDestructibleInScene() => SORROW_Destructible_Throwable_Coil(Clone) LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 BossChest.RaritylevelBossChest() => Rarity is Level_4 Chesttype is Addin LOG: 12.12.2024 10:39:29 ToHigh LOG: 12.12.2024 10:39:29 MissleLaunch BULLET ID 28953 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:30 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:32 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:39:33 PoolManager: Poolable 'Bullet_Basic_Crossfire(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:39:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:39:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:39:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:39:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:39:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:39:33 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:39:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:39:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:39:33 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:39:36 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:39:36 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:39:36 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 10:39:36 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:39:36 Language Text not found! (Path: °) LOG: 12.12.2024 10:39:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:39:51 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:39:52 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:39:52 TryAddItem(WeaponAddin) => Items.Addins.TriplerName LOG: 12.12.2024 10:39:52 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:39:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:39:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:39:53 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:39:53 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:39:54 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:39:54 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:39:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:39:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:39:54 Language Text not found! (Path: °) LOG: 12.12.2024 10:39:54 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:39:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:39:54 Language Text not found! (Path: °) WARNING: 12.12.2024 10:39:54 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 10:39:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:39:57 OnWeaponAddinInventorySelectionChanged ID -> 0 LOG: 12.12.2024 10:40:02 OnWeaponAddinShootable2SelectionChanged ID -> 6 LOG: 12.12.2024 10:40:05 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:40:07 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:40:07 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 6' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 3' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:40:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:07 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 10:40:07 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:40:08 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:40:09 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:40:09 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:40:09 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:09 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:40:09 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:40:09 Language Text not found! (Path: °) LOG: 12.12.2024 10:40:10 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:40:10 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) WARNING: 12.12.2024 10:40:10 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:40:10 Menu.UnloadMenuPanel => Inventar LOG: 12.12.2024 10:40:11 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:40:11 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:40:15 MapSelector.CloseMapSelector LOG: 12.12.2024 10:40:15 MapSelectorManager.ExitMapSelector MapSelectorIsViewedByPlayer:True currentMapSelector:Level_A_Sorrow_MapSelector (StickyStoneStudio.MOODS.MapSelector) currentMapSelector.inited:True LOG: 12.12.2024 10:40:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:40:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:40:15 WindowManager.UnloadMenu => MapSelectorMenu WARNING: 12.12.2024 10:40:15 Camera Shaker clamper reached max clamping steps. LOG: 12.12.2024 10:40:17 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:40:17 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:40:23 SetCurrentMapSelectorChoice => DungeonDepth: 13 NextDungeonDepth: 14 PersistentDungeonDepth: 13 CurrentTheme: Trauer LOG: 12.12.2024 10:40:23 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1674 SeededCallsLastDungeon:66 DDepth: 13 NDDepth: 14 FromHomeBase?: False LOG: 12.12.2024 10:40:23 UpdatePlayerProgress LOG: 12.12.2024 10:40:23 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:40:23 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:40:23 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:40:23 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Trail_Jamming(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:40:23 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:40:23 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 10:40:24 Generate Level Started! Level: Level_B theme: Trauer GameSeed: J0HP-1E!E SeedCalls: 1675 LOG: 12.12.2024 10:40:26 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 10:40:26 Generate Level Completed! Loading time: 2,612s LOG: 12.12.2024 10:40:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:40:26 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:40:26 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:40:26 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:40:26 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:40:26 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:40:26 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:40:26 UpdatePlayerProgress LOG: 12.12.2024 10:40:26 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:40:26 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:40:26 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 10:40:27 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:40:27 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:40:27 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:40:27 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 10:40:27 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:40:27 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:40:29 GetIconByBuffType called with buffType: Healing WARNING: 12.12.2024 10:40:31 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:40:32 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:40:32 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 12.12.2024 10:40:32 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:32 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:40:32 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:40:48 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:40:48 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:40:48 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:40:48 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:40:48 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:40:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:40:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:40:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:40:49 Menu.GoToPanel() 'AbilitySkillContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:40:49 Menu.LoadMenuPanel => AbilitySkillContext (MenuID: InGameMenu) LOG: 12.12.2024 10:40:50 InfoPanel: BreakCurrendInfoPanelAnimation! LOG: 12.12.2024 10:40:50 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:40:55 (AbilitySkillContextController.OnButtonSuccess) Interaction: confirm, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 1 LOG: 12.12.2024 10:40:55 AbilitySkillContextController.ConfirmChosenSkill() Try open ... LOG: 12.12.2024 10:40:55 Skill Touching has reached its Maxlevel LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:55 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:40:57 (AbilitySkillContextController.OnButtonSuccess) Interaction: back, owner: Player1, player.Owner: Player1, isVisible: True, SkillPointsAvailableForPlayer: 0 LOG: 12.12.2024 10:40:58 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'AbilitySkillContext' LOG: 12.12.2024 10:40:58 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:40:58 Menu.UnloadMenuPanel => AbilitySkillContext LOG: 12.12.2024 10:40:59 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:41:01 ToHigh LOG: 12.12.2024 10:41:01 MissleLaunch BULLET ID 28984 WARNING: 12.12.2024 10:41:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:41:01 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 WARNING: 12.12.2024 10:41:03 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:41:03 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:41:03 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 10:41:03 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:41:03 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:41:03 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:41:04 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:41:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:41:04 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:41:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:41:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:05 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:41:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:05 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:06 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:41:07 ToHigh LOG: 12.12.2024 10:41:07 MissleLaunch BULLET ID 29018 LOG: 12.12.2024 10:41:07 ToHigh LOG: 12.12.2024 10:41:07 MissleLaunch BULLET ID 29032 LOG: 12.12.2024 10:41:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:41:10 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:41:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:10 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:41:10 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:41:10 KeyNotFoundException: The given key 'Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:41:10 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:10 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:41:10 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:10 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:41:11 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:41:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:11 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:11 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:41:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:12 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:41:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:41:13 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:41:14 ToHigh LOG: 12.12.2024 10:41:14 MissleLaunch BULLET ID 29156 LOG: 12.12.2024 10:41:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:15 ToHigh LOG: 12.12.2024 10:41:15 MissleLaunch BULLET ID 29178 LOG: 12.12.2024 10:41:15 ToHigh LOG: 12.12.2024 10:41:15 MissleLaunch BULLET ID 29181 LOG: 12.12.2024 10:41:16 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:16 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:16 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:18 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:18 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:18 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:20 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:41:21 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:41:21 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:41:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:41:24 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:41:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:25 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:41:26 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:41:28 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:41:28 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:41:28 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 10:41:28 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 10:41:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:41:28 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:41:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:41:28 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:41:28 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:41:30 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:41:30 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:41:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:30 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:41:30 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:31 Damage done = 0 WARNING: 12.12.2024 10:41:32 Damage done = 0 LOG: 12.12.2024 10:41:32 ToHigh LOG: 12.12.2024 10:41:32 MissleLaunch BULLET ID 29293 WARNING: 12.12.2024 10:41:32 Damage done = 0 WARNING: 12.12.2024 10:41:33 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:41:33 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:41:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:33 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:41:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:33 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 10:41:33 KeyNotFoundException: The given key 'Trauer_DistraughtPlumber(Clone) (StickyStoneStudio.MOODS.SORROW_DistraughtPlumber)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_DistraughtPlumber.AnimationCallStartCustomAction (System.Int32 j) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_DistraughtPlumber:AnimationCallStartCustomAction(Int32) WARNING: 12.12.2024 10:41:33 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! LOG: 12.12.2024 10:41:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 10:41:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 10:41:33 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:41:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:33 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:34 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 EXCEPTION: 12.12.2024 10:41:35 KeyNotFoundException: The given key 'Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:41:35 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:35 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:38 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:39 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:41:40 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:41:40 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:40 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:41:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:41:42 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:41:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:41:44 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:41:44 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:41:44 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:41:44 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:41:44 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:41:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:41:44 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:41:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:41:44 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:41:44 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:41:45 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:41:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:41:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:41:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:41:45 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:41:46 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:41:46 GetIconByBuffType called with buffType: Burning WARNING: 12.12.2024 10:41:46 BuffManager.StartBuffEffect() for BUFFID: 3090 is already started! LOG: 12.12.2024 10:41:48 MissleLaunch BULLET ID 29441 WARNING: 12.12.2024 10:41:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:41:49 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:41:49 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:41:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:41:49 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:41:49 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:41:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:49 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:41:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:41:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:41:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:41:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:41:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:41:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... EXCEPTION: 12.12.2024 10:41:49 InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. StickyStoneStudio.MOODS.AbilityDog.SetNewHomingTarget (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:41:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:49 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:51 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:41:51 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:41:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel EXCEPTION: 12.12.2024 10:41:52 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:41:52 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:41:52 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:52 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:41:52 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:41:54 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:41:54 ToHigh LOG: 12.12.2024 10:41:54 MissleLaunch BULLET ID 29579 LOG: 12.12.2024 10:41:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:54 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:41:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:54 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:55 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 12.12.2024 10:41:55 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.MechStateDisplay.InitBuffDurationDisplay (UnityEngine.Transform parentTransform, StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Sprite icon, UnityEngine.Color color) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.InGameUIController.CreateMechStateDisplay (StickyStoneStudio.MOODS.Entity _entity, UnityEngine.Color color, UnityEngine.Sprite icon, StickyStoneStudio.MOODS.MechStateDisplayType mechStateDisplayType, System.Nullable`1[T] addin) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.CreateMechStateDisplay () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Buff.StartBuff () (at <00000000000000000000000000000000>:0) Assets.Scripts._Mechs.Enemys.SORROW.BuffAreaController.Lightning (StickyStoneStudio.MOODS.IMech mech) (at <00000000000000000000000000000000>:0) Assets.Scripts._Mechs.Enemys.SORROW.BuffAreaController.OnTriggerStay (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 10:41:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:55 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:41:55 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 10:41:55 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:41:55 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:41:55 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:41:55 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:41:55 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:41:55 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:41:55 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:55 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:41:55 GetIconByBuffType called with buffType: Burning LOG: 12.12.2024 10:41:55 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:41:56 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 12.12.2024 10:41:56 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 12.12.2024 10:41:56 ToHigh LOG: 12.12.2024 10:41:56 MissleLaunch BULLET ID 29609 EXCEPTION: 12.12.2024 10:41:56 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:41:56 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:57 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:41:58 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:41:58 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 12.12.2024 10:41:58 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 WARNING: 12.12.2024 10:41:59 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:41:59 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:41:59 Sound problem with Burning buff: Object reference not set to an instance of an object. at StickyStoneStudio.MOODS.Buff.BuffUpdate (StickyStoneStudio.MOODS.Buff currentBuff) [0x00000] in <00000000000000000000000000000000>:0 at StickyStoneStudio.MOODS.BuffManager.Update () [0x00000] in <00000000000000000000000000000000>:0 LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:00 PoolManager: Poolable 'VFX_MechDebuff_Fire(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:42:01 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:42:03 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:42:03 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 10:42:03 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:42:03 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:42:06 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:42:06 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:42:13 SetCurrentMapSelectorChoice => DungeonDepth: 14 NextDungeonDepth: 15 PersistentDungeonDepth: 14 CurrentTheme: Trauer LOG: 12.12.2024 10:42:13 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1696 SeededCallsLastDungeon:21 DDepth: 14 NDDepth: 15 FromHomeBase?: False LOG: 12.12.2024 10:42:13 UpdatePlayerProgress LOG: 12.12.2024 10:42:13 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:42:13 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:42:13 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:42:13 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level2 LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Ice(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:13 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:14 Generate Level Started! Level: Level_B theme: Trauer GameSeed: J0HP-1E!E SeedCalls: 1697 LOG: 12.12.2024 10:42:16 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_B, RoomTyp: Typ_A LOG: 12.12.2024 10:42:19 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 10:42:19 Generate Level Completed! Loading time: 5,79s LOG: 12.12.2024 10:42:19 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:42:19 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:42:19 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:42:20 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:42:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:42:20 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:42:20 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:42:20 UpdatePlayerProgress LOG: 12.12.2024 10:42:20 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:42:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:42:20 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 10:42:20 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:42:20 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:42:20 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:42:20 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 10:42:20 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:42:20 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:42:23 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:42:23 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:42:23 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 10:42:23 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:42:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:42:23 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:42:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:42:23 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:42:23 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:42:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:42:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:27 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:42:28 True EXCEPTION: 12.12.2024 10:42:29 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:42:29 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:42:30 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 12.12.2024 10:42:33 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} EXCEPTION: 12.12.2024 10:42:34 KeyNotFoundException: The given key 'Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:42:34 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:42:34 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:42:34 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:42:36 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:42:37 ToHigh LOG: 12.12.2024 10:42:37 MissleLaunch BULLET ID 29816 LOG: 12.12.2024 10:42:41 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 12.12.2024 10:42:42 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:42:42 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:42:42 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:42:46 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:42:46 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:42:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:42:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:42:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:42:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:42:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:42:46 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 LOG: 12.12.2024 10:42:46 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:42:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:42:46 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:42:46 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:42:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:48 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:42:48 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:42:52 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:42:56 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:42:56 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:42:58 ToHigh LOG: 12.12.2024 10:42:58 MissleLaunch BULLET ID 30067 LOG: 12.12.2024 10:42:59 MissleLaunch BULLET ID 30092 LOG: 12.12.2024 10:42:59 DestroyDestructibleInScene() => ExplosiveDestructible EXCEPTION: 12.12.2024 10:43:00 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:43:00 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:43:00 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:43:00 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:43:00 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:43:00 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:43:00 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:43:00 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:43:00 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:43:00 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:43:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:43:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:43:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:43:00 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:43:00 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:43:00 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:43:00 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 10:43:00 DestroyDestructibleInScene() => SORROW_Destructible_Crate EXCEPTION: 12.12.2024 10:43:00 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:43:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:43:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:43:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:43:00 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:43:01 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:43:02 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:43:05 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:43:05 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:43:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:43:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:43:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:43:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:43:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:43:07 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:43:09 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:43:11 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:43:11 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:43:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:11 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:13 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:43:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:43:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:43:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:43:14 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:43:17 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:43:17 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:43:18 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_13 LOG: 12.12.2024 10:43:18 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_07 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:43:19 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 WARNING: 12.12.2024 10:43:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:20 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:21 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:22 Ambient VFX this room or lv theme is null WARNING: 12.12.2024 10:43:22 for == null! No VFX-Effect can be played on destroy. LOG: 12.12.2024 10:43:22 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 10:43:22 GoToSplashScreenPanel() 'InGame_Vendor' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:43:22 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:43:37 DialogController.OnFocusedDialogAnswer() AnswerID: 0 LOG: 12.12.2024 10:43:37 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:43:37 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:43:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:37 GetMappedKeyName(Use): Couldnt get ActionElementMap! LOG: 12.12.2024 10:43:37 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:43:37 initialises raritymodes LOG: 12.12.2024 10:43:37 equipmentRarity:Level_3 LOG: 12.12.2024 10:43:37 equipmentRarity:Level_3 LOG: 12.12.2024 10:43:37 equipmentRarity:Level_3 LOG: 12.12.2024 10:43:37 equipmentRarity:Level_3 LOG: 12.12.2024 10:43:37 equipmentRarity:Level_5 LOG: 12.12.2024 10:43:37 equipmentRarity:Level_3 LOG: 12.12.2024 10:43:37 equipmentRarity:Level_3 LOG: 12.12.2024 10:43:37 equipmentRarity:Level_3 LOG: 12.12.2024 10:43:37 equipmentRarity:Level_3 WARNING: 12.12.2024 10:43:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:37 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:43:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:37 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:37 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:43:37 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:43:49 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:43:50 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:43:50 TryAddItem(WeaponAddin) => Items.Addins.RagingName LOG: 12.12.2024 10:43:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) LOG: 12.12.2024 10:43:50 LootContextPanel.TryShowWeaponAddinInfoDisplay() for ItemDisplayInventory_WeaponAddins(Clone) WARNING: 12.12.2024 10:43:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:50 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:43:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:50 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:50 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:43:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:51 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:43:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:51 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:43:51 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:43:52 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 10:43:52 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:43:53 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:43:53 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:43:53 Menu.UnloadMenuPanel => LootContext LOG: 12.12.2024 10:43:54 Menu.GoToPanel() 'Inventar' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:43:54 Menu.LoadMenuPanel => Inventar (MenuID: InGameMenu) LOG: 12.12.2024 10:43:54 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:43:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:43:54 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:43:54 OnWeaponAddinShootable2SelectionChanged ID -> 0 WARNING: 12.12.2024 10:43:54 Language Text not found! (Path: Items.AllShieldBlocks) LOG: 12.12.2024 10:43:54 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:43:56 OnWeaponAddinInventorySelectionChanged ID -> 0 WARNING: 12.12.2024 10:43:56 Language Text not found! (Path: °) LOG: 12.12.2024 10:44:00 OnWeaponAddinShootable2SelectionChanged ID -> 4 LOG: 12.12.2024 10:44:02 Shootable2WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:44:05 Shootable1WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:44:05 Shootable1WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' ToList: Re-orderable Grid ScrollRect(Shootable1Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 4' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:44:05 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:44:05 OnWeaponSelectionChanged ID -> 0 LOG: 12.12.2024 10:44:05 OnWeaponAddinShootable1SelectionChanged ID -> 0 LOG: 12.12.2024 10:44:06 WeaponAddinsInventory_OnElementGrabbed() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: -Index# 0' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:44:07 Shootable2WeaponAddinsInventory_OnElementDropped() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:44:07 Shootable2WeaponAddinsInventory_OnElementAdded() => DroppedObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' FromList: 'Re-orderable Grid ScrollRect(InventoryAddins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 0' ToList: Re-orderable Grid ScrollRect(Shootable2Addins) (UnityEngine.UI.Extensions.ReorderableList)-Index# 7' Clone?: 'False' SourceObject: 'ItemDisplayInventory_WeaponAddins(Clone) (UnityEngine.GameObject)' LOG: 12.12.2024 10:44:07 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:44:07 OnWeaponSelectionChanged ID -> 1 LOG: 12.12.2024 10:44:07 OnWeaponAddinShootable2SelectionChanged ID -> 0 LOG: 12.12.2024 10:44:08 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'Inventar' LOG: 12.12.2024 10:44:08 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:44:09 Menu.UnloadMenuPanel => Inventar WARNING: 12.12.2024 10:44:15 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:44:15 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 10:44:17 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:44:17 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:44:17 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:44:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:44:17 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:44:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:44:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:44:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:44:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:44:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:44:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:44:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:44:17 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:44:17 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:44:19 ToHigh LOG: 12.12.2024 10:44:19 MissleLaunch BULLET ID 30323 WARNING: 12.12.2024 10:44:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:19 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:44:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:44:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:20 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:20 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:44:20 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:44:20 ToHigh LOG: 12.12.2024 10:44:20 MissleLaunch BULLET ID 30346 EXCEPTION: 12.12.2024 10:44:21 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:21 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:44:24 True LOG: 12.12.2024 10:44:25 True LOG: 12.12.2024 10:44:26 MissleLaunch BULLET ID 30472 EXCEPTION: 12.12.2024 10:44:26 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:26 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:44:26 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:26 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:44:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:44:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:44:27 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:27 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:44:27 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:44:27 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:27 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:44:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:44:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:44:28 True EXCEPTION: 12.12.2024 10:44:28 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:44:28 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:44:29 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:29 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:44:29 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:44:30 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:30 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:44:30 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:44:31 MissleLaunch BULLET ID 30615 LOG: 12.12.2024 10:44:32 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:44:32 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:44:32 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 12.12.2024 10:44:32 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:32 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:44:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:44:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:44:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:44:34 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:44:35 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:35 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:44:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:44:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:44:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:44:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:44:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:44:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:44:38 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:44:41 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 10:44:41 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 12.12.2024 10:44:43 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:44:43 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 10:44:45 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:44:45 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:44:45 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 10:44:45 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 WARNING: 12.12.2024 10:44:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HightechConsoler in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:44:45 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 10:44:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:44:45 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:44:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:44:45 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:44:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:44:45 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:44:45 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_EyeOfMallory in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:44:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:44:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:47 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:44:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:47 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:44:47 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:44:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:47 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:44:47 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:44:48 ToHigh LOG: 12.12.2024 10:44:48 MissleLaunch BULLET ID 30778 LOG: 12.12.2024 10:44:49 ToHigh LOG: 12.12.2024 10:44:49 MissleLaunch BULLET ID 30799 LOG: 12.12.2024 10:44:50 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 WARNING: 12.12.2024 10:44:50 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:44:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 10:44:51 True LOG: 12.12.2024 10:44:51 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 10:44:51 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 10:44:52 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:44:52 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 10:44:52 GetIconByBuffType called with buffType: OilBarrel WARNING: 12.12.2024 10:44:52 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module WARNING: 12.12.2024 10:44:52 Mesh Cube.003 requires Read/Write Enabled to be set in the importer to work on the particle system shape module EXCEPTION: 12.12.2024 10:44:53 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:44:53 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:44:53 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:44:53 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:53 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:44:53 KeyNotFoundException: The given key 'Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:53 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:44:53 KeyNotFoundException: The given key 'Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:53 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:44:54 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} EXCEPTION: 12.12.2024 10:44:56 KeyNotFoundException: The given key 'Trauer_HightechConsoler(Clone) (StickyStoneStudio.MOODS.SORROW_HightechConsoler)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:57 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:44:57 KeyNotFoundException: The given key 'Trauer_HoloTechnician(Clone) (StickyStoneStudio.MOODS.SORROW_HoloTechnician)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:44:57 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:44:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:44:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:44:57 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:44:57 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:45:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:45:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:00 PoolManager: Poolable 'Bullet_Pyramid_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:45:04 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:45:04 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:45:04 TrySpawnEnemy SORROW_Stationary_Turret delay 1,75 LOG: 12.12.2024 10:45:04 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:45:04 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:45:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:45:04 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:45:04 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:45:04 AddEnemy Trauer_Stationary_Generator WARNING: 12.12.2024 10:45:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 10:45:04 Trauer_Stationary_Generator (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:45:04 AddEnemy Trauer_Stationary_Generator_01 WARNING: 12.12.2024 10:45:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_01 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 10:45:04 Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:45:04 AddEnemy Trauer_Stationary_Generator_02 WARNING: 12.12.2024 10:45:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_02 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 10:45:04 Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:45:04 AddEnemy Trauer_Stationary_Generator_03 WARNING: 12.12.2024 10:45:04 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Trauer_Stationary_Generator_03 ! Consider Add it in the Prefab. Searching for Reference now ... WARNING: 12.12.2024 10:45:04 Trauer_Stationary_Generator_03 (StickyStoneStudio.MOODS.TowerGenerator): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. WARNING: 12.12.2024 10:45:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:45:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:45:06 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:45:06 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! EXCEPTION: 12.12.2024 10:45:09 KeyNotFoundException: The given key 'Trauer_Stationary_Generator_01 (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:45:15 ToHigh LOG: 12.12.2024 10:45:15 MissleLaunch BULLET ID 31221 LOG: 12.12.2024 10:45:17 ToHigh LOG: 12.12.2024 10:45:17 MissleLaunch BULLET ID 31268 LOG: 12.12.2024 10:45:18 ToHigh LOG: 12.12.2024 10:45:18 MissleLaunch BULLET ID 31294 LOG: 12.12.2024 10:45:19 ToHigh LOG: 12.12.2024 10:45:19 MissleLaunch BULLET ID 31333 EXCEPTION: 12.12.2024 10:45:20 KeyNotFoundException: The given key 'Trauer_Stationary_Generator_02 (StickyStoneStudio.MOODS.TowerGenerator)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.TowerGenerator.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.TowerGenerator:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.TowerGenerator:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) EXCEPTION: 12.12.2024 10:45:20 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:45:20 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:45:21 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:45:21 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:45:21 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:45:21 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:45:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:22 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:23 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:45:23 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:45:23 KeyNotFoundException: The given key 'Trauer_Stationary_Minigun(Clone) (StickyStoneStudio.MOODS.StationaryTower)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.StationaryTower.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.StationaryTower:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:45:23 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:45:23 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:45:23 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:45:23 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:45:23 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:45:23 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:45:23 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 LOG: 12.12.2024 10:45:23 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 WARNING: 12.12.2024 10:45:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:25 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:45:25 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:45:25 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:45:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:45:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:45:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:25 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:25 ToHigh LOG: 12.12.2024 10:45:25 MissleLaunch BULLET ID 31450 LOG: 12.12.2024 10:45:27 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:45:27 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:45:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:45:27 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:45:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:27 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:45:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:45:27 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:45:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:45:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:45:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:45:28 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:45:29 ToHigh LOG: 12.12.2024 10:45:29 MissleLaunch BULLET ID 31610 LOG: 12.12.2024 10:45:31 GetIconByBuffType called with buffType: MallorySpeed EXCEPTION: 12.12.2024 10:45:31 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:45:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:45:31 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:45:34 ToHigh LOG: 12.12.2024 10:45:34 MissleLaunch BULLET ID 31636 EXCEPTION: 12.12.2024 10:45:35 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:45:35 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:45:35 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:45:38 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:38 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:45:42 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:45:42 CurrentRoom ReverbTheme isCeramicTiledRoom LOG: 12.12.2024 10:45:42 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 LOG: 12.12.2024 10:45:42 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:45:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:45:42 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:45:42 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:45:44 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:44 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:45:44 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:45:44 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:45:46 True LOG: 12.12.2024 10:45:47 True LOG: 12.12.2024 10:45:47 ToHigh LOG: 12.12.2024 10:45:47 MissleLaunch BULLET ID 31753 LOG: 12.12.2024 10:45:48 DestroyDestructibleInScene() => ExplosiveDestructible EXCEPTION: 12.12.2024 10:45:48 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:45:49 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:49 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:45:49 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:45:49 ToHigh LOG: 12.12.2024 10:45:49 MissleLaunch BULLET ID 31815 LOG: 12.12.2024 10:45:50 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel LOG: 12.12.2024 10:45:50 DestroyDestructibleInScene() => Sorrow_Oil_Destructible LOG: 12.12.2024 10:45:50 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 WARNING: 12.12.2024 10:45:50 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! LOG: 12.12.2024 10:45:51 LavaDestructible.onBarrelDestroyed(Sorrow_Oil_Destructible) => LavaDestr: Sorrow_Destructible_OilBarrel_02 LOG: 12.12.2024 10:45:51 DestroyDestructibleInScene() => Sorrow_Oil_Destructible WARNING: 12.12.2024 10:45:51 SpawnDecalOnFloor -> Cant spawn decal for DamageArea, DecalPrefab is null or/and SpawnDecal is false! WARNING: 12.12.2024 10:45:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:45:52 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) EXCEPTION: 12.12.2024 10:45:52 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:45:52 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:45:52 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:45:54 GetIconByBuffType called with buffType: OilBarrel LOG: 12.12.2024 10:45:54 ToHigh LOG: 12.12.2024 10:45:54 MissleLaunch BULLET ID 31928 WARNING: 12.12.2024 10:45:55 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:55 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:45:55 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:45:55 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:45:58 ToHigh LOG: 12.12.2024 10:45:58 MissleLaunch BULLET ID 31996 WARNING: 12.12.2024 10:45:58 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:45:58 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:45:58 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 10:45:58 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:45:58 MissleLaunch BULLET ID 32008 LOG: 12.12.2024 10:45:59 DestroyDestructibleInScene() => ExplosiveDestructible WARNING: 12.12.2024 10:45:59 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh WARNING: 12.12.2024 10:45:59 ItemSpawner from Enemy Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory) is null! Couldnt spawn Loot! LOG: 12.12.2024 10:45:59 ToHigh LOG: 12.12.2024 10:45:59 MissleLaunch BULLET ID 32021 LOG: 12.12.2024 10:45:59 PoolManager: Poolable 'VFX_MechDebuff_SlowedByOil(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:45:59 ToHigh LOG: 12.12.2024 10:45:59 MissleLaunch BULLET ID 32027 LOG: 12.12.2024 10:46:01 ToHigh LOG: 12.12.2024 10:46:01 MissleLaunch BULLET ID 32058 WARNING: 12.12.2024 10:46:01 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:46:01 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:46:01 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) EXCEPTION: 12.12.2024 10:46:01 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:46:01 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:02 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:46:03 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 10:46:04 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 10:46:04 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 12.12.2024 10:46:05 MissleLaunch BULLET ID 32162 EXCEPTION: 12.12.2024 10:46:06 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:46:06 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:46:06 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:46:06 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:46:06 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:46:06 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) WARNING: 12.12.2024 10:46:09 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:46:09 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:46:09 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) EXCEPTION: 12.12.2024 10:46:10 KeyNotFoundException: The given key 'Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:46:10 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:46:11 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:46:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:12 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:14 MissleLaunch BULLET ID 32310 WARNING: 12.12.2024 10:46:15 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:46:15 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:46:17 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:46:17 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:17 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 10:46:17 TrySpawnEnemy SORROW_HightechConsoler delay 1,75 LOG: 12.12.2024 10:46:17 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:46:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:46:17 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:46:17 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:46:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:46:19 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:46:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:46:19 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:46:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:46:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:46:19 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:46:19 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:46:19 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:46:23 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:46:23 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:46:23 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:46:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 10:46:23 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:46:23 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:46:23 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:46:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 10:46:24 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:46:24 MissleLaunch BULLET ID 32533 WARNING: 12.12.2024 10:46:24 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} WARNING: 12.12.2024 10:46:25 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:46:25 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:25 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:25 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:25 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:46:25 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:46:25 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:46:25 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:46:26 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:46:26 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:46:26 GetValidDropZonePosition() => Was not successful! LOG: 12.12.2024 10:46:26 ToHigh LOG: 12.12.2024 10:46:26 MissleLaunch BULLET ID 32566 LOG: 12.12.2024 10:46:26 ToHigh LOG: 12.12.2024 10:46:26 MissleLaunch BULLET ID 32567 LOG: 12.12.2024 10:46:26 MissleLaunch BULLET ID 32574 WARNING: 12.12.2024 10:46:26 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:46:27 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:27 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:46:27 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:46:27 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:33 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:46:33 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:46:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:46:33 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:46:33 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:46:34 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:34 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:34 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:34 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:46:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:46:34 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:46:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:46:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:37 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:46:38 PoolManager: Poolable 'Bullet_Sphere_Small(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:46:39 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:46:39 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:46:41 OpenChest DelayedCall: CHESTTYPE: Equipment LOG: 12.12.2024 10:46:41 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:46:41 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) WARNING: 12.12.2024 10:46:41 GoToSplashScreenPanel() 'InGame_Items_Equipment' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:46:41 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:41 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:46:47 LootContextPanel OnButtonSuccess => confirm LOG: 12.12.2024 10:46:48 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 10:46:48 Change Color from Equipment_Legs(Clone) matname: ChangableColor (Instance) LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 TryAddWeapon(Items.Weapons.MinigunName) => Items.Weapons.MinigunName 1 LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PerfPunName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.PartingGiftName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MeteorizerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LightningWaveName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.LevitationName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 TryAddWeapon(Items.Weapons.StickyName) => Items.Weapons.StickyName 2 LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletPulseName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.MissileLauncherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SpidernetName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.CarpetBomberName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.BulletRingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.RagingName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.SplasherName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 MoveWeaponAddinFromToList() => addinToBeMoved: Items.Addins.TriplerName moving from System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] to System.Collections.Generic.List`1[StickyStoneStudio.MOODS.IWeaponAddin] LOG: 12.12.2024 10:46:48 TryAddItem(Equipment) => Items.Equipment.LegsName Legs LOG: 12.12.2024 10:46:48 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:46:49 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:46:49 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:46:49 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 10:46:51 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:46:51 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 10:46:52 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:46:52 CurrentRoom ReverbTheme isStoneRoom LOG: 12.12.2024 10:46:52 ToHigh LOG: 12.12.2024 10:46:52 MissleLaunch BULLET ID 32819 LOG: 12.12.2024 10:46:53 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:46:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:46:53 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 10:46:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:46:55 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:46:55 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:46:55 CurrentRoom ReverbTheme isCeramicTiledRoom WARNING: 12.12.2024 10:46:57 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:46:58 CurrentRoom ReverbTheme isStoneRoom WARNING: 12.12.2024 10:46:58 GoToSplashScreenPanel() 'InGame_BossDialog' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:46:58 TrySpawnEnemy SORROW_TrystiaBladesOfSorrow delay 1,75 WARNING: 12.12.2024 10:46:58 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:47:09 DialogController.OnFocusedDialogAnswer() AnswerID: 1 LOG: 12.12.2024 10:47:09 ApplyBossMoodColorStyle => bossDialogMood: Envy bossDialogMoodWasAnsweredByPlayers: Pride LOG: 12.12.2024 10:47:14 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:47:14 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:47:14 ToHigh LOG: 12.12.2024 10:47:14 MissleLaunch BULLET ID 32879 LOG: 12.12.2024 10:47:15 ToHigh LOG: 12.12.2024 10:47:15 MissleLaunch BULLET ID 32902 LOG: 12.12.2024 10:47:27 ToHigh LOG: 12.12.2024 10:47:27 MissleLaunch BULLET ID 33302 LOG: 12.12.2024 10:47:28 ToHigh LOG: 12.12.2024 10:47:28 MissleLaunch BULLET ID 33317 EXCEPTION: 12.12.2024 10:47:28 InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. StickyStoneStudio.MOODS.AbilityDog.SetNewHomingTarget (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:47:28 bullet not found in static list LOG: 12.12.2024 10:47:29 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:47:29 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:47:35 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:47:39 ToHigh LOG: 12.12.2024 10:47:39 MissleLaunch BULLET ID 33635 WARNING: 12.12.2024 10:47:40 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:47:40 MissleLaunch BULLET ID 33696 LOG: 12.12.2024 10:47:45 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:47:52 ToHigh LOG: 12.12.2024 10:47:52 MissleLaunch BULLET ID 34038 EXCEPTION: 12.12.2024 10:47:53 InvalidCastException: Unable to cast object of type 'Player' to type 'EnemyBase'. StickyStoneStudio.MOODS.AbilityDog.SetNewHomingTarget (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.BulletCollector.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:47:53 ToHigh LOG: 12.12.2024 10:47:53 MissleLaunch BULLET ID 34099 LOG: 12.12.2024 10:47:53 bullet not found in static list LOG: 12.12.2024 10:47:56 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:47:56 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:48:01 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:02 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:05 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:08 ToHigh LOG: 12.12.2024 10:48:08 MissleLaunch BULLET ID 34804 LOG: 12.12.2024 10:48:09 ToHigh LOG: 12.12.2024 10:48:09 MissleLaunch BULLET ID 34813 LOG: 12.12.2024 10:48:09 MissleLaunch BULLET ID 34820 LOG: 12.12.2024 10:48:14 ToHigh LOG: 12.12.2024 10:48:14 MissleLaunch BULLET ID 34889 LOG: 12.12.2024 10:48:16 ToHigh LOG: 12.12.2024 10:48:16 MissleLaunch BULLET ID 34944 LOG: 12.12.2024 10:48:17 ToHigh LOG: 12.12.2024 10:48:17 MissleLaunch BULLET ID 34971 LOG: 12.12.2024 10:48:18 ToHigh LOG: 12.12.2024 10:48:18 MissleLaunch BULLET ID 35026 LOG: 12.12.2024 10:48:22 ToHigh LOG: 12.12.2024 10:48:22 MissleLaunch BULLET ID 35146 WARNING: 12.12.2024 10:48:23 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:48:26 [FMOD] Event not found: {00000000-0000-0000-0000-000000000000} LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:27 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:29 ToHigh LOG: 12.12.2024 10:48:29 MissleLaunch BULLET ID 35358 LOG: 12.12.2024 10:48:31 ToHigh LOG: 12.12.2024 10:48:31 MissleLaunch BULLET ID 35477 LOG: 12.12.2024 10:48:31 ToHigh LOG: 12.12.2024 10:48:31 MissleLaunch BULLET ID 35491 LOG: 12.12.2024 10:48:33 MissleLaunch BULLET ID 35564 LOG: 12.12.2024 10:48:33 ToHigh LOG: 12.12.2024 10:48:33 MissleLaunch BULLET ID 35597 EXCEPTION: 12.12.2024 10:48:34 KeyNotFoundException: The given key 'Trauer_TrystiaBladesOfSorrow(Clone) (StickyStoneStudio.MOODS.TrystiaBladesOfSorrow)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:48:34 NextWave() => Wave was not started yet or has no waves LOG: 12.12.2024 10:48:34 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:48:34 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:48:34 BossChest.RaritylevelBossChest() => Rarity is Level_3 Chesttype is Addin LOG: 12.12.2024 10:48:34 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:48:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:48:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:48:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:48:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:48:37 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:48:38 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:48:40 OpenChest DelayedCall: CHESTTYPE: Addin LOG: 12.12.2024 10:48:40 Menu.GoToPanel() 'LootContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:48:40 Menu.LoadMenuPanel => LootContext (MenuID: InGameMenu) LOG: 12.12.2024 10:48:40 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:48:40 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:48:50 LootContextPanel OnButtonSuccess => back LOG: 12.12.2024 10:48:51 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:48:52 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'LootContext' LOG: 12.12.2024 10:48:52 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:48:52 Menu.UnloadMenuPanel => LootContext WARNING: 12.12.2024 10:48:54 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:48:56 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:48:56 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:49:10 SetCurrentMapSelectorChoice => DungeonDepth: 15 NextDungeonDepth: 16 PersistentDungeonDepth: 15 CurrentTheme: Trauer LOG: 12.12.2024 10:49:10 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1781 SeededCallsLastDungeon:84 DDepth: 15 NDDepth: 16 FromHomeBase?: False LOG: 12.12.2024 10:49:10 UpdatePlayerProgress LOG: 12.12.2024 10:49:10 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:49:11 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:49:11 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:49:11 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:11 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... WARNING: 12.12.2024 10:49:11 Memory Leak: loadedEnemyPrefabsAddressables has a count of 1 after Reseting. This should never happen in the production build as it is a memory leak ... LOG: 12.12.2024 10:49:12 Generate Level Started! Level: Level_C theme: Trauer GameSeed: J0HP-1E!E SeedCalls: 1782 LOG: 12.12.2024 10:49:15 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True WARNING: 12.12.2024 10:49:15 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:49:15 Trauer_Treasure(Clone) (StickyStoneStudio.MOODS.TreasureGoblin): RealLifeSessionController component not found on the GameObject during Enemy initialization. If this is intentional, you can safely ignore this warning. LOG: 12.12.2024 10:49:15 TreasureGoblin was spawned in Room: ROOM(2# Typ_D)_From roof to roof _Degrees270 LOG: 12.12.2024 10:49:15 Generate Level Completed! Loading time: 3,584s LOG: 12.12.2024 10:49:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:49:15 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:49:15 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:49:15 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:49:15 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:49:15 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:49:15 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:49:15 UpdatePlayerProgress LOG: 12.12.2024 10:49:15 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:49:15 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:15 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 10:49:16 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:16 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' WARNING: 12.12.2024 10:49:16 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:49:16 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:49:16 GoToSplashScreenPanel() 'InGame_MovementShooting' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:49:16 GoToSplashScreenPanel() 'InGame_Ability' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:49:18 GetIconByBuffType called with buffType: Healing WARNING: 12.12.2024 10:49:21 GoToSplashScreenPanel() 'InGame_UpgradeStation' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:49:21 Menu.GoToPanel() 'ItemUpgradeContext' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:49:21 Menu.LoadMenuPanel => ItemUpgradeContext (MenuID: InGameMenu) LOG: 12.12.2024 10:49:21 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:21 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:49:22 Menu.UnloadMenuPanel => DefaultPanel WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:28 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:35 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabRight' for owner 'Player1' WARNING: 12.12.2024 10:49:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:36 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:49:36 ButtonPromptStatic.UpdatePromptDisplay set to InActive! There is no KeySpriteEntry nor _keyName for 'tabLeft' for owner 'Player1' LOG: 12.12.2024 10:49:36 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'ItemUpgradeContext' LOG: 12.12.2024 10:49:36 Menu.LoadMenuPanel => DefaultPanel (MenuID: InGameMenu) LOG: 12.12.2024 10:49:36 Menu.UnloadMenuPanel => ItemUpgradeContext LOG: 12.12.2024 10:49:36 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:49:37 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:49:38 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 10:49:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:49:39 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:49:41 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:49:41 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:49:41 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:49:41 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:49:41 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:49:41 TrySpawnEnemy SORROW_HoloTechnician delay 1,75 WARNING: 12.12.2024 10:49:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_HoloTechnician in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:49:41 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:49:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:49:41 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 10:49:41 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:49:43 ToHigh LOG: 12.12.2024 10:49:43 MissleLaunch BULLET ID 35744 WARNING: 12.12.2024 10:49:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:43 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! WARNING: 12.12.2024 10:49:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:43 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:43 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:49:44 ToHigh LOG: 12.12.2024 10:49:44 MissleLaunch BULLET ID 35777 LOG: 12.12.2024 10:49:48 ToHigh LOG: 12.12.2024 10:49:48 MissleLaunch BULLET ID 35836 LOG: 12.12.2024 10:49:50 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:50 MissleLaunch BULLET ID 35893 EXCEPTION: 12.12.2024 10:49:50 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:49:50 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:49:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:50 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:49:50 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:49:50 ToHigh LOG: 12.12.2024 10:49:50 MissleLaunch BULLET ID 35898 LOG: 12.12.2024 10:49:50 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:50 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:51 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:51 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:51 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:52 MissleLaunch BULLET ID 35936 LOG: 12.12.2024 10:49:53 ToHigh LOG: 12.12.2024 10:49:53 MissleLaunch BULLET ID 35939 EXCEPTION: 12.12.2024 10:49:53 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:49:53 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:53 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:53 ToHigh LOG: 12.12.2024 10:49:53 MissleLaunch BULLET ID 35944 LOG: 12.12.2024 10:49:54 ToHigh LOG: 12.12.2024 10:49:54 MissleLaunch BULLET ID 35958 LOG: 12.12.2024 10:49:54 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:56 MissleLaunch BULLET ID 36035 WARNING: 12.12.2024 10:49:57 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh LOG: 12.12.2024 10:49:57 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:57 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:49:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:49:59 PoolManager: Poolable 'Bullet_Rounded_Small(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:50:00 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Items.StickyGun.BulletKilled (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.KillBullet () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:50:00 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:50:00 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:00 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:01 MoveTowards failed. Navmesh-Agent 'Trauer_RubbleCrusher(Clone)' is not on a navmesh WARNING: 12.12.2024 10:50:02 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:05 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:50:07 ToHigh LOG: 12.12.2024 10:50:07 MissleLaunch BULLET ID 36169 LOG: 12.12.2024 10:50:07 ToHigh LOG: 12.12.2024 10:50:07 MissleLaunch BULLET ID 36182 LOG: 12.12.2024 10:50:08 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:50:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:50:08 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:50:08 DestroyDestructibleInScene() => SORROW_Destructible_Barrel WARNING: 12.12.2024 10:50:11 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:50:11 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:50:12 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:50:12 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:50:12 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:50:12 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 LOG: 12.12.2024 10:50:12 TrySpawnEnemy SORROW_GiverOfGrief delay 1,75 WARNING: 12.12.2024 10:50:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_GiverOfGrief in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:50:12 TrySpawnEnemy SORROW_DistraughtPlumber delay 1,75 WARNING: 12.12.2024 10:50:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_DistraughtPlumber in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:50:12 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 10:50:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_ProjectSupervisor in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:50:12 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 WARNING: 12.12.2024 10:50:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_RubbleCrusher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:50:12 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:50:12 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:50:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:14 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 10:50:14 ToHigh LOG: 12.12.2024 10:50:14 MissleLaunch BULLET ID 36202 WARNING: 12.12.2024 10:50:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:14 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:14 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:50:15 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 EXCEPTION: 12.12.2024 10:50:15 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.BuffEnemyVFX (System.Int32 value) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:50:16 ToHigh LOG: 12.12.2024 10:50:16 MissleLaunch BULLET ID 36262 EXCEPTION: 12.12.2024 10:50:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:17 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:18 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) LOG: 12.12.2024 10:50:18 ToHigh LOG: 12.12.2024 10:50:18 MissleLaunch BULLET ID 36308 EXCEPTION: 12.12.2024 10:50:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 10:50:19 SetAnimationParameter Failed! IsDeath is not in Animator of Trauer_DistraughtPlumber(Clone)! WARNING: 12.12.2024 10:50:19 GetValidDropZonePosition() => Was not successful! EXCEPTION: 12.12.2024 10:50:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:19 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 10:50:20 GetValidSpawnPosition() => Was not successful! EXCEPTION: 12.12.2024 10:50:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:20 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:21 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) WARNING: 12.12.2024 10:50:22 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:50:22 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:50:22 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) EXCEPTION: 12.12.2024 10:50:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:22 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.AnimatorMethodForwardingController.ShootMuzzleVFX (System.Int32 _Right) (at <00000000000000000000000000000000>:0) EXCEPTION: 12.12.2024 10:50:22 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:50:22 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:50:22 GetValidDropZonePosition() => Was not successful! WARNING: 12.12.2024 10:50:23 GetValidSpawnPosition() => Was not successful! EXCEPTION: 12.12.2024 10:50:23 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:50:24 GetValidDropZonePosition() => Was not successful! WARNING: 12.12.2024 10:50:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:24 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:24 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:50:24 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:50:24 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:50:25 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:50:25 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:50:25 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:50:25 ToHigh LOG: 12.12.2024 10:50:25 MissleLaunch BULLET ID 36452 LOG: 12.12.2024 10:50:25 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:50:26 InGameUIController.OnPlayerAbilityRecharging => Player1 LOG: 12.12.2024 10:50:26 InGameUIController.OnPlayerAbilityRecharging => Player1 WARNING: 12.12.2024 10:50:26 GetValidSpawnPosition() => Was not successful! LOG: 12.12.2024 10:50:26 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:50:26 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:50:26 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:50:26 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:50:26 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:50:26 GetValidDropZonePosition() => Was not successful! EXCEPTION: 12.12.2024 10:50:27 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:50:27 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:50:27 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:50:27 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:50:27 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:50:27 GetValidDropZonePosition() => Was not successful! WARNING: 12.12.2024 10:50:28 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:50:28 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... LOG: 12.12.2024 10:50:28 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:50:28 ENEMY SPAWNED Trauer_EyeOfMallory(Clone) LOG: 12.12.2024 10:50:29 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:50:29 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:50:29 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:50:29 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:50:29 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:50:29 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... EXCEPTION: 12.12.2024 10:50:29 KeyNotFoundException: The given key 'Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:50:29 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:50:30 GetValidDropZonePosition() => Was not successful! WARNING: 12.12.2024 10:50:31 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:50:31 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:50:31 InGameUIController.OnPlayerAbilityRecharging => Player1 EXCEPTION: 12.12.2024 10:50:34 KeyNotFoundException: The given key 'Trauer_GiverOfGrief(Clone) (StickyStoneStudio.MOODS.SORROW_GiverOfGrief)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:50:34 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:50:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:34 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:34 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:37 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:40 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:50:40 CurrentRoom ReverbTheme isAlley_Small LOG: 12.12.2024 10:50:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_12 LOG: 12.12.2024 10:50:42 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_05 LOG: 12.12.2024 10:50:43 DestroyDestructibleInScene() => SORROW_Destructible_Crate_04 LOG: 12.12.2024 10:50:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_03 LOG: 12.12.2024 10:50:43 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_06 LOG: 12.12.2024 10:50:43 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_04 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_03 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_09 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_06 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_08 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_10 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_05 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_02 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_02 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => ExplosiveDestructible LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_01 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Barrel_11 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_09 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_08 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:50:44 DestroyDestructibleInScene() => SORROW_Destructible_Crate WARNING: 12.12.2024 10:50:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:45 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:46 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:50:48 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:50:48 CurrentRoom ReverbTheme isAlley_Open WARNING: 12.12.2024 10:50:51 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:50:51 CurrentRoom ReverbTheme isAlley_Open LOG: 12.12.2024 10:50:51 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:50:51 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:50:51 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:50:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:50:51 TrySpawnEnemy SORROW_BladeSentinel delay 1,75 WARNING: 12.12.2024 10:50:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_BladeSentinel in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup LOG: 12.12.2024 10:50:51 TrySpawnEnemy SORROW_IcyDemolisher delay 1,75 WARNING: 12.12.2024 10:50:51 EnemyWaveController.cs StartWaveGroup() spawned an enemy in the first wave with delay. For enemy SORROW_IcyDemolisher in Wave: StickyStoneStudio.MOODS.EnemyWaveGroup WARNING: 12.12.2024 10:50:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:50:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:50:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:50:52 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:50:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:50:52 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:50:52 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:53 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:53 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:50:56 True LOG: 12.12.2024 10:50:56 True LOG: 12.12.2024 10:50:57 True EXCEPTION: 12.12.2024 10:50:57 KeyNotFoundException: The given key 'Trauer_EyeOfMallory(Clone) (StickyStoneStudio.MOODS.SORROW_EyeOfMallory)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) WARNING: 12.12.2024 10:50:57 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:50:57 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:50:57 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:50:57 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:50:57 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:50:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:50:57 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:50:57 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:50:57 Language Text not found! (Path: Drone) EXCEPTION: 12.12.2024 10:50:58 KeyNotFoundException: The given key 'Trauer_BladedSentinel(Clone) (StickyStoneStudio.MOODS.SORROW_BladedSentinel)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_BladedSentinel.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_BladedSentinel:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:50:58 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:50:58 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:50:58 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:50:58 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:51:03 ToHigh LOG: 12.12.2024 10:51:03 MissleLaunch BULLET ID 36841 WARNING: 12.12.2024 10:51:04 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh EXCEPTION: 12.12.2024 10:51:10 KeyNotFoundException: The given key 'Trauer_IcyDemolisher(Clone) (StickyStoneStudio.MOODS.SORROW_IcyDemolisher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:51:10 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:51:10 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:51:10 TrySpawnEnemy SORROW_EyeOfMallory delay 1,75 LOG: 12.12.2024 10:51:10 TrySpawnEnemy SORROW_RubbleCrusher delay 1,75 LOG: 12.12.2024 10:51:10 TrySpawnEnemy SORROW_ProjectSupervisor delay 1,75 WARNING: 12.12.2024 10:51:12 Failed to create agent because it is not close enough to the NavMesh WARNING: 12.12.2024 10:51:12 Warning: RealLifeSessionController with 'RealLifeSession.None' should be avoided. 'SORROW_Mesh_SadSquishy' Please remove that before shipping ... WARNING: 12.12.2024 10:51:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:51:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:51:12 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:51:12 Failed to init life point display. IMech (EnemyBase) has already a lifePointDisplay! LOG: 12.12.2024 10:51:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:12 PoolManager: Poolable 'Bullet_Spike_ThrowableBomb(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:12 DestroyDestructibleInScene() => SORROW_Destructible_Crate LOG: 12.12.2024 10:51:13 DestroyDestructibleInScene() => SORROW_Destructible_Crate_01 LOG: 12.12.2024 10:51:13 ToHigh LOG: 12.12.2024 10:51:13 MissleLaunch BULLET ID 36931 EXCEPTION: 12.12.2024 10:51:16 KeyNotFoundException: The given key 'Trauer_ProjectSupervisor(Clone) (StickyStoneStudio.MOODS.SORROW_ProjectSupervisor)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.MechBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _isfromThisWeakpoint) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__205.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.MechBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint) StickyStoneStudio.MOODS.d__205:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:51:16 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:51:18 ToHigh LOG: 12.12.2024 10:51:18 MissleLaunch BULLET ID 37054 LOG: 12.12.2024 10:51:18 GetIconByBuffType called with buffType: MallorySpeed LOG: 12.12.2024 10:51:18 ToHigh LOG: 12.12.2024 10:51:18 MissleLaunch BULLET ID 37062 LOG: 12.12.2024 10:51:21 ToHigh LOG: 12.12.2024 10:51:21 MissleLaunch BULLET ID 37112 WARNING: 12.12.2024 10:51:22 MoveTowards failed. Navmesh-Agent 'Trauer_EyeOfMallory(Clone)' is not on a navmesh LOG: 12.12.2024 10:51:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:51:22 Displayable active subtask: Revenge is null WARNING: 12.12.2024 10:51:22 Language Text not found! (Path: Drone) WARNING: 12.12.2024 10:51:22 Language Text not found! (Path: Drone) LOG: 12.12.2024 10:51:22 Displayable active subtask: Revenge is null EXCEPTION: 12.12.2024 10:51:22 KeyNotFoundException: The given key 'Trauer_RubbleCrusher(Clone) (StickyStoneStudio.MOODS.SORROW_RubbleCrusher)' was not present in the dictionary. System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnEnemyDied (StickyStoneStudio.MOODS.EnemyBase enemy) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.TriggerEnemyDied () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.SORROW_RubbleCrusher.Kill (System.Boolean wasExecuted) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.SetCurrentHealth (System.Single value) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.GetDamage (StickyStoneStudio.MOODS.Entity damageSource, System.Single damage, System.Boolean isCritical, StickyStoneStudio.MOODS.Buff[] buffs, System.Boolean isDebuffDamage, StickyStoneStudio.MOODS.BulletDamageSource bulletDamageSource, System.Boolean ignoreInvincible, System.Boolean isNetworkCall, StickyStoneStudio.MOODS.Weakpoint _fromWeakpoint, UnityEngine.Transform customEnemyPosition) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.EnemyBase.HitBullet (StickyStoneStudio.MOODS.Bullet bullet) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet.OnTriggerEnter (UnityEngine.Collider other) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Bullet+d__204.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) UnityEngine.Debug:LogException(Exception) StickyStoneStudio.MOODS.EnemyBase:Kill(Boolean) StickyStoneStudio.MOODS.SORROW_RubbleCrusher:Kill(Boolean) StickyStoneStudio.MOODS.EnemyBase:SetCurrentHealth(Single) StickyStoneStudio.MOODS.EnemyBase:GetDamage(Entity, Single, Boolean, Buff[], Boolean, BulletDamageSource, Boolean, Boolean, Weakpoint, Transform) StickyStoneStudio.MOODS.EnemyBase:HitBullet(Bullet) StickyStoneStudio.MOODS.Bullet:OnTriggerEnter(Collider) StickyStoneStudio.MOODS.d__204:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:51:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:51:22 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:51:23 ToHigh LOG: 12.12.2024 10:51:23 MissleLaunch BULLET ID 37146 WARNING: 12.12.2024 10:51:23 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:51:25 GetIconByBuffType called with buffType: MallorySpeed WARNING: 12.12.2024 10:51:27 GoToSplashScreenPanel() 'InGame_Collectables_GScrap' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:51:27 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:51:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:51:29 GoToSplashScreenPanel() 'InGame_Collectables' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:51:31 Ambient VFX this room or lv theme is null LOG: 12.12.2024 10:51:31 CurrentRoom ReverbTheme isAlley_Small WARNING: 12.12.2024 10:51:31 GoToSplashScreenPanel() 'Base_MapSelector' failed. Splashscreens are disabled in the Build. WARNING: 12.12.2024 10:51:31 GoToSplashScreenPanel() 'InGame_Teleport' failed. Splashscreens are disabled in the Build. LOG: 12.12.2024 10:51:33 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:51:33 WindowManager.LoadMenu => MapSelectorMenu LOG: 12.12.2024 10:51:43 SetCurrentMapSelectorChoice => DungeonDepth: 16 NextDungeonDepth: 17 PersistentDungeonDepth: 16 CurrentTheme: Trauer LOG: 12.12.2024 10:51:43 GameSession.UpdateProgress(SAVED) => SessionGUID: '4dc876a7e74f' GameSeed: 9GJS-GRRI SeededCalls:1814 SeededCallsLastDungeon:32 DDepth: 16 NDDepth: 17 FromHomeBase?: False LOG: 12.12.2024 10:51:43 UpdatePlayerProgress LOG: 12.12.2024 10:51:43 SAVE GAME => Niklas id:0 guid:2a44b698-3b2f-45dc-bc72-a8bac039ac15 LOG: 12.12.2024 10:51:43 WindowManager.UnloadAllOtherMenus but 'InGameMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:51:43 WindowManager.UnloadMenu => MapSelectorMenu LOG: 12.12.2024 10:51:43 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Hit_Fire(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:43 PoolManager: Poolable 'VFX_Projectile_SeekerTrail(Clone)' was already released! Ignore call ... LOG: 12.12.2024 10:51:44 Generate Level Started! Level: Level_C theme: Trauer GameSeed: J0HP-1E!E SeedCalls: 1815 LOG: 12.12.2024 10:51:47 (TryInstantiateRandomRoom) currentList count is 0! RoomTheme: Trauer, RoomLevel: Level_C, RoomTyp: Typ_A LOG: 12.12.2024 10:51:50 MapController.MaxChallengeRoomsReached() => MaxChallengeRooms is caused?True LOG: 12.12.2024 10:51:51 Generate Level Completed! Loading time: 7,491s LOG: 12.12.2024 10:51:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:51:51 WindowManager.UnloadMenu => LoadingMenu LOG: 12.12.2024 10:51:51 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:51:51 CurrentRoom ReverbTheme isNone EXCEPTION: 12.12.2024 10:51:51 NullReferenceException: Object reference not set to an instance of an object. StickyStoneStudio.MOODS.Bullet.StartBullet (System.Boolean fromMuzzleWeapon) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Items.StickyGun.OnReloadingStartCurrentShootable (System.Single obj) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.SetSelectedShootable (System.Int32 WeaponID) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.SetVisibility (System.Boolean value, System.Boolean abilityVis) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player+d__341.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player.Spawn () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager.AfterLoadingGame () (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.GameManager+d__179.MoveNext () (at <00000000000000000000000000000000>:0) UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <00000000000000000000000000000000>:0) StickyStoneStudio.MOODS.Player:Spawn() StickyStoneStudio.MOODS.GameManager:AfterLoadingGame() StickyStoneStudio.MOODS.d__179:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:51:51 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:51:51 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:52:53 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 10:52:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:52:53 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:52:53 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:52:53 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 10:53:11 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 10:53:11 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:53:11 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:53:11 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:53:11 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 10:53:16 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 10:53:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:53:16 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:53:16 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:53:16 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 10:53:18 Menu.GoToPanel() 'MM_Options' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.12.2024 10:53:18 Menu.LoadMenuPanel => MM_Options (MenuID: EscapeMenu) WARNING: 12.12.2024 10:53:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:18 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:18 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:18 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 10:53:18 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:53:35 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel is: 'MM_Options' LOG: 12.12.2024 10:53:35 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:53:36 Menu.UnloadMenuPanel => MM_Options LOG: 12.12.2024 10:53:37 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 10:53:37 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:53:37 Displayable active subtask: Revenge is null LOG: 12.12.2024 10:53:37 Menu.GoToPanel() 'DefaultPanel' transitionFade?: 'True' currentpanel is: 'DefaultPanel' LOG: 12.12.2024 10:53:37 [RichPresenceManager] ChangeActivity to SorrowArea .. LOG: 12.12.2024 10:53:39 WindowManager.LoadMenu => EscapeMenu LOG: 12.12.2024 10:53:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:53:39 Menu.LoadMenuPanel => ESC_Main (MenuID: EscapeMenu) LOG: 12.12.2024 10:53:39 Menu.GoToPanel() 'ESC_Main' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:53:39 Menu.LoadMenuPanel (ESC_Main) is already loading! (MenuID: EscapeMenu) LOG: 12.12.2024 10:53:41 Menu.GoToPanel() 'ESC_Exit' transitionFade?: 'True' currentpanel is: 'ESC_Main' LOG: 12.12.2024 10:53:41 Menu.LoadMenuPanel => ESC_Exit (MenuID: EscapeMenu) LOG: 12.12.2024 10:53:41 Menu.UnloadMenuPanel => ESC_Main LOG: 12.12.2024 10:53:42 WindowManager.LoadMenu => MainMenu LOG: 12.12.2024 10:53:42 WindowManager.UnloadAllOtherMenus but 'MainMenu'! Currently acitve Menus: 2 LOG: 12.12.2024 10:53:42 WindowManager.UnloadMenu => InGameMenu LOG: 12.12.2024 10:53:42 Menu.UnloadMenuPanel => DefaultPanel LOG: 12.12.2024 10:53:42 Menu.UnloadMenuPanel => Info LOG: 12.12.2024 10:53:42 Menu.UnloadMenuPanel => Splashscreen LOG: 12.12.2024 10:53:42 WindowManager.UnloadMenu => EscapeMenu LOG: 12.12.2024 10:53:42 Menu.UnloadMenuPanel => ESC_Exit LOG: 12.12.2024 10:53:43 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 240 LOG: 12.12.2024 10:53:43 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel was null. LOG: 12.12.2024 10:53:43 Menu.LoadMenuPanel => MM_Default (MenuID: MainMenu) LOG: 12.12.2024 10:53:43 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 10:53:44 Menu.GoToPanel() 'MM_Default' transitionFade?: 'True' currentpanel is: 'MM_Default' LOG: 12.12.2024 10:53:44 [RichPresenceManager] ChangeActivity to GeneralActivity .. LOG: 12.12.2024 10:53:45 Menu.LoadMenuPanel => MM_ChoosePlayerClass (MenuID: MainMenu) WARNING: 12.12.2024 10:53:45 This TMPro text object does not have a cursor. If you want full edit functionality add a OSK_Cursor prefab as a child LOG: 12.12.2024 10:53:46 Menu.GoToPanel() 'MM_ChoosePlayerClass' transitionFade?: 'True' currentpanel is: 'MM_Default' WARNING: 12.12.2024 10:53:46 Menu.LoadMenuPanel MM_ChoosePlayerClass failed. It was Loaded before and is present in the scene! (MenuID: MainMenu) WARNING: 12.12.2024 10:53:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:46 GetMappedKeyName(Use): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:46 GetMappedKeyName(TabRight): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! WARNING: 12.12.2024 10:53:46 GetMappedKeyName(TabLeft): Couldnt get ActionElementMap! LOG: 12.12.2024 10:53:46 Menu.UnloadMenuPanel => MM_Default LOG: 12.12.2024 10:53:47 is Loading Quests WARNING: 12.12.2024 10:53:47 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 10:53:47 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 10:53:47 loaded mechionary progress for savegame:Niklas LOG: 12.12.2024 10:53:47 Changed Selection is the same object LOG: 12.12.2024 10:53:49 Continue Game Confirmed! Loading Game Session => Guid: 4dc876a7e74f Seed: 9GJS-GRRI SeededCalls: 1814 SeededCallsLastDungeon: 32 LOG: 12.12.2024 10:53:49 is Loading Quests WARNING: 12.12.2024 10:53:49 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 10:53:49 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 10:53:49 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 10:53:49 WindowManager.LoadMenu => InGameMenu LOG: 12.12.2024 10:53:49 WindowManager.UnloadMenu => MainMenu LOG: 12.12.2024 10:53:49 Menu.UnloadMenuPanel => MM_ChoosePlayerClass LOG: 12.12.2024 10:53:49 is Loading Quests WARNING: 12.12.2024 10:53:49 MechionaryManager.GetEnemyNameFromEntry(enemyTyp: incorrect_settings_in_enemyprefab) could not be found. Mechionary Entry is missing! WARNING: 12.12.2024 10:53:49 GetIsBossEnemy (0# incorrect_settings_in_enemyprefab) is not in EnemyDatabase List! LOG: 12.12.2024 10:53:49 loaded mechionary progress for savegame:Niklas WARNING: 12.12.2024 10:53:49 MechOutlineController.init() => HighlightEffect is not referenced of the rootMesh of Mech_Player(Clone) ! Consider Add it in the Prefab. Searching for Reference now ... LOG: 12.12.2024 10:53:49 EvaluateEmotionalOvercharge() => Difficulty : Hardcore value 250 LOG: 12.12.2024 10:53:49 NEW GAMESEED: '9GJS-GRRI' resetSeededCalls: True LOG: 12.12.2024 10:53:49 SetCurrentMapSelectorChoice => DungeonDepth: 17 NextDungeonDepth: 17 PersistentDungeonDepth: 17 CurrentTheme: Trauer LOG: 12.12.2024 10:53:50 LoadingMenu.SetCurrentLoadingScreen() => TSR_Level3 LOG: 12.12.2024 10:53:50 Generate Level Started! Level: Level_C theme: Trauer GameSeed: 9GJS-GRRI SeedCalls: 1782 ERROR: 12.12.2024 10:54:00 ERROR Code [2] Generate Boos Rooms => ERROR: Cant place any Boss-Room on Seed 'J0HP-1E!E' with 8 Rooms ! UnityEngine.Debug:LogError(Object) StickyStoneStudio.MOODS.MapController:LogMapError(StickyError) StickyStoneStudio.MOODS.MapController:OnMapError(StickyError, Boolean, Boolean) StickyStoneStudio.MOODS.d__201:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) LOG: 12.12.2024 10:54:00 NEW GAMESEED: '2W22-2VSV' resetSeededCalls: False LOG: 12.12.2024 10:54:00 Generate Level Started! Level: Level_C theme: Trauer GameSeed: 2W22-2VSV SeedCalls: 1963